And the Hellion. Same comment as with the Arctic Fox for the specifics.
Hellion
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 6 410 625 C-Bills
Battle Value: 584
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97,2 km/h
Maximum Speed: 151,2 km/h (194,4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
8.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1,50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7,50
Walking MP: 9
Running MP: 14 (18)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 105 5,50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 11
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
11 0 0 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 7 027 800
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 462
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
LRM-10 RT 4 1 2,50
SRM-4 LT 3 1 1,00
2 Small Pulse Lasers RA 4 2 2,00
ER Medium Laser LA 5 1 1,00
@LRM-10 (12) RT - 1 1,00
@SRM-4 (25) LT - 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
11 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Prime Second Cost: 6 950 613
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 405
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
ATM-3 RT 2 2 1,50
ATM-3 LT 2 2 1,50
2 Small Pulse Lasers RA 4 2 2,00
ER Medium Laser LA 5 1 1,00
Micro Pulse Laser LA 1 1 0,50
@ATM-3 (20) RT - 1 1,00
@ATM-3 (20) LT - 1 1,00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
11 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 6 929 081
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 375
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
LRM-10 RT 4 1 2,50
LRM-10 LT 4 1 2,50
ER Small Laser LA 2 1 0,50
@LRM-10 (24) RT - 2 2,00
@LRM-10 (12) LT - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
11 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: A Second Cost: 6 929 081
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 321
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
2 ATM-3s RT 4 4 3,00
2 ATM-3s LT 4 4 3,00
ER Small Laser LA 2 1 0,50
@ATM-3 (20) RT - 1 1,00
@ATM-3 (20) LT - 1 1,00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
11 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 7 268 300
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 683
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, LA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
2 SRM-4s RT 6 2 2,00
SRM-4 LT 3 1 1,00
2 ER Medium Lasers RA 10 2 2,00
SRM-6 LA 4 1 1,50
@SRM-4 (25) LT - 1 1,00
@SRM-6 (15) LA - 1 1,00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
11 4 4 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
================================================================================
Loadout Name: C Cost: 7 180 550
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 851
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
ER PPC RT 15 2 6,00
Anti-Missile System LT 1 1 0,50
Small Pulse Laser LA 2 1 1,00
@Anti-Missile System (24) LT - 1 1,00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
11 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 7 044 050
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 271
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
2 SRM-2s RT 4 2 1,00
Active Probe LT 0 1 1,00
2 SRM-2s LT 4 2 1,00
2 Small Pulse Lasers RA 4 2 2,00
Medium Pulse Laser LA 4 1 2,00
@SRM-2 (50) RT - 1 1,00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
11 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Second Cost: 7 115 713
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 320
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
AP Gauss Rifle RT 1 1 0,50
2 SRM-2s RT 4 2 1,00
Active Probe LT 0 1 1,00
2 SRM-2s LT 4 2 1,00
2 AP Gauss Rifles RA 2 2 1,00
Medium Pulse Laser LA 4 1 2,00
@AP Gauss Rifle (40) RT - 1 1,00
@SRM-2 (50) RT - 1 1,00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
11 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 6 862 050
Tech Rating/Era Availability: F/X-X-E-A BV2: 957
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
ATM-3 RT 2 2 1,50
Ultra AC/2 LT 1 2 5,00
@ATM-3 (20) RT - 1 1,00
@Ultra AC/2 (45) LT - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
11 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Cost: 7 359 300
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 785
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1,00
Heat Sink Locations: 1 LA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
Heavy Medium Laser RT 7 2 1,00
Heavy Medium Laser LT 7 2 1,00
Heavy Medium Laser RA 7 2 1,00
Heavy Small Laser RA 3 1 0,50
Heavy Large Laser LA 18 3 4,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
11 3 3 0 0 1 2 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 6 951 425
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 427
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
ATM-6 RT 4 3 3,50
2 AP Gauss Rifles LT 2 2 1,00
ER Medium Laser LA 5 1 1,00
@ATM-6 (20) RT - 2 2,00
@AP Gauss Rifle (40) LT - 1 1,00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
11 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: H Cost: 7 451 113
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 797
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1,00
Heavy Medium Laser RT 7 2 1,00
Heavy Medium Laser LT 7 2 1,00
Heavy Medium Laser RA 7 2 1,00
Plasma Cannon LA 7 1 3,00
Micro Pulse Laser LA 1 1 0,50
@Plasma Cannon (20) LA - 2 2,00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
11 4 3 1 0 1 1 Structure: 2
Special Abilities: OMNI, ENE, HT1, SRCH, ES, SEAL, SOA
Overview
Clan Ice Hellion has an unique approach to warfare with a focus on swift attack and agile response, named wrongly by some (including among Clan Ice Hellion) Blitzkrieg.
Before his death and following the success of the Arctic Fox, Khan Wick launched a review of what would be needed to make Clan Ice Hellion once more a feared Clan among its peers and the answer was simple yet difficult, “practice our way like it should be and not like we do it.â€
In his last will, he ordered the creation of a ‘Mech that would be everything that an Ice Hellion was: speedy, tough and dangerous.
Capabilities
At 30 tons, the Hellion is almost at the maximum of the Light ‘Mech class but this was seen as being the best choice to mix the needed speed, armour and firepower. Any other tonnage would have led to unbalancing the whole design.
Taking lessons from the Arctic Fox, it was decided to lower the speed a little bit to free room for more weapons. However at nearly 200 kph (thanks to the use of a MASC), the Hellion can still outrun most opponents and go where it is needed or where it needs to go.
Thanks to the use of advanced weight-savings material like a XL Engine, Endo-Steel and Ferro-Fibrous armour, the Hellion still has the maximal amount of armour that can be carried by its chassis combined with 8.5 tons of pod space available, almost a third more than the newest Arctic Fox.
Configuration Prime is another jack-of-all-trades Configuration able to deal with all situations and be efficient. An ER Medium Laser and a LRM-10 provide the long-range punch while a SRM-4 is there for the closer ranges firepower and two Small Pulse Lasers to deal with Elementals or infantry.
Configuration Prime Second is a later update taking advantage of the latest technology available to replace both launchers by 2 ATM-3 with two tons of ammo to allow the use of specialised ammunitions depending on the battlefield situation.
Configuration A is a pure fire-support ‘Mech with two torso-mounted LRM-10 and 3 tons of ammo. The only non ammo fed weapon is an ER Small Laser but the speed of the Hellion makes this lack of secondary weapon a non problem.
Configuration A Second puts 4 ATM-3 instead of the twin LRM-10 with two tons of ammo. This Configuration lacks any real endurance on the battlefield but is suited for specific operations or Trials.
Configuration B is modelled after one of the most powerful IIC Light ‘Mech in terms of raw firepower, the Commando IIC. It has the same strengths and weaknesses with more armour and more speed, thus improving its survival potential against bigger targets.
Configuration C is designed around a torso-mounted ER PPC and an Anti-Missile System to deal with incoming enemies. A Small Pulse Laser in the Left Arm is the only secondary weapon but it is there mostly to deal with Elementals and infantry that might come too close to it.
Configuration D is another result of the original simulation data acquired from the Star Adders. Its purpose is to deal with unarmoured infantry and all kinds of vehicles. To achieve its goal, it packs an Active Probe to detect hidden enemies, 1 Medium Pulse Laser, 2 Small Pulse ones and 4 SRM-2 with one ton of ammo (and the capacity to use Inferno rounds). Even if all this firepower is not up to more specialised ‘Mechs, it is able to obliterate whole units in mere seconds.
Configuration D Second replaces the 2 Small Pulse Lasers with 3 of the newest AP Gauss Rifles increasing the range and thus the efficiency of this Configuration to deal with its natural targets before the Hellion comes into their firing range.
Configuration E is a sort of experiment to make a harassing ‘Mech that can outrange almost anything and then get back quickly to its supply depot if needed to rearm. An UAC/2 and an ATM-3, both in the torsos, are the perfect weapons to do that and even if they are not dealing a lot of damage, they can make any opponent lose their nerves, making mistakes and enabling the quicker to react and adapt Ice Hellion forces to take advantage of it.
Configuration F is designed to go head-to-head with bigger opponents and to bring them down thanks to the training of the Clan Warriors. Mixing a Heavy Large Laser, 3 Heavy Medium Lasers and a Heavy Small Laser, This peculiar mix of weapons is obviously aimed at Warriors able to select the best firing options to maximise the damage dealt while keeping an eye on the heat level.
Configuration G is designed to remove specific targets in Trials. With an ATM-6 and two tons of ammo in one torso, 2 AP Gauss Rifles in the other and one ER Medium Laser in the Left Arm, it can deal with any targets it has in sight.
Configuration H is seen as semi honourable by some Warriors as it aims at disabling another ‘Mech by making it run hot thanks to its Plasma Cannon in the Left Arm, guided thanks to a Micro Pulse Laser (another lesson learned from the Arctic Fox). Once it is shut down or unable to use its firepower, the Hellion can close the distance and finish its job with its 3 Heavy Medium Lasers.
Battle History
The only action on a larger scale by the Hellion so far have been training sessions planned by Clan Star Adder and Clan Goliath Scorpion to conduct mock battles against future Inner Sphere opponents. While described by some as a “tool to teach dezgra tactics to honourable Warriorsâ€, Clan Ice Hellion send nonetheless a Cluster to them with their new Hellions at its forefront.
Even if the global performance of the Ice Hellion unit was not up to its Clan expectations, the Hellion performed well outperforming most other ‘Mechs in the same weight category and managing to be sometimes on par with heavier designs.
Deployment
The Hellion is being produced as fast as possible and being sent to all Galaxies first as a reward and as soon as more become available, they will become the standard Ice Hellion Light ‘Mech.
Notable ‘MechWarriors
Warrior Seth is a Freeborn in the 200th Attack Cluster of Beta Galaxy. Following the destruction of his Mist Lynx during the digging of trenches to divert the lava flows from a volcano burst on Hector, he was granted one of the first produced Hellions as a reward for “putting the pack above himself.â€