Boreal Wildcat
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7 510 781 C-Bills
Battle Value: 604
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 km/h (172,8 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
12.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 58 points 2,00
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8,00
Walking MP: 8
Running MP: 12 (16)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 115 6,00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
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Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
10 0 0 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 8 353 013
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 941
Equipment Type Rating Mass
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CASE Locations: LT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
ER Large Laser RT 12 1 4,00
SRM-6 LT 4 1 1,50
LRM-10 LT 4 1 2,50
Medium Pulse Laser LA 4 1 2,00
@LRM-10 (12) LT - 1 1,00
@SRM-6 (15) LT - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
10 3 3 2 0 1 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: Prime Second Cost: 8 428 950
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 863
Equipment Type Rating Mass
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CASE Locations: LT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
Heavy Large Laser RT 18 3 4,00
Light Active Probe RT 0 1 0,50
ATM-6 LT 4 3 3,50
Medium Pulse Laser LA 4 1 2,00
@ATM-6 (20) LT - 2 2,00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
10 4 3 1 0 1 1 Structure: 2
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: A Cost: 8 524 969
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 936
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
SRM-6 RT 4 1 1,50
Flamer RT 3 1 0,50
2 Machine Guns LT 0 2 0,50
ER Large Laser RA 12 1 4,00
ER Large Laser LA 12 1 4,00
@SRM-6 (15) RT - 1 1,00
@MG (1/2) (100) LT - 1 0,50
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
10 3 2 2 0 1 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: A Second Cost: 8 495 438
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 932
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
SRM-4 RT 3 1 1,00
2 AP Gauss Rifles LT 2 2 1,00
ER Large Laser RA 12 1 4,00
ER Large Laser LA 12 1 4,00
@SRM-4 (25) RT - 1 1,00
@AP Gauss Rifle (40) LT - 1 1,00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
10 3 3 2 0 1 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: B Cost: 8 765 438
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 770
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
4 Micro Pulse Lasers RT 4 4 2,00
4 Micro Pulse Lasers LT 4 4 2,00
Plasma Cannon RA 7 1 3,00
Plasma Cannon LA 7 1 3,00
@Plasma Cannon (10) RA - 1 1,00
@Plasma Cannon (10) LA - 1 1,00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
10 5 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, HT2, SRCH, ES, SEAL, SOA
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Loadout Name: C Cost: 8 555 513
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 085
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
LRM-15 RT 5 2 3,50
LRM-15 LT 5 2 3,50
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (8) RT - 1 1,00
@LRM-15 (16) LT - 2 2,00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 21
10 4 4 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
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Loadout Name: C Second Cost: 8 572 388
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 951
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
2 Streak SRM-4s RT 6 2 4,00
2 Streak SRM-4s LT 6 2 4,00
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
@Streak SRM-4 (25) RT - 1 1,00
@Streak SRM-4 (25) LT - 1 1,00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 20
10 5 5 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: D Cost: 8 066 138
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 297
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
Targeting Computer RT - 2 2,00
Medium Pulse Laser LT 4 1 2,00
2 Medium Pulse Lasers RA 8 2 4,00
2 Medium Pulse Lasers LA 8 2 4,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 23
10 5 5 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: D Second Cost: 8 734 388
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 809
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 1 1,00
Heavy Large Laser RT 18 3 4,00
Heavy Medium Laser LT 7 2 1,00
Heavy Medium Laser RA 7 2 1,00
4 Heavy Small Lasers RA 12 4 2,00
Heavy Medium Laser LA 7 2 1,00
4 Heavy Small Lasers LA 12 4 2,00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
10 4 2 0 0 1 3 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Overview
Following the initial success of their new line of ‘Mechs, the Khans of Clan Ice Hellion issued a challenge to their Scientific Caste: outperform the Ice Ferret, the parody made by Clan Wolf of the Wolf Hunter and a strain on the honour of the Clan.
The idea was to outperform it in every way, including by making it lighter. With this goal in mind, no expense had to be spared.
Reviewing the performance of every single ‘Mech in their database, the project team looked more closely at the Panther, a Star League design that although too slow was packing both the punch and the protection needed to take down almost any opponent be it lighter or heavier and saw it as a possible basis for the new Wolf Hunter.
This conviction was reinforced when a biological survey made on Hector found out that the Boreal Wildcat, an animal known for both its capacity to fight tenaciously and to mimic some of the behaviours of its opponents, was also the predator of the Hectorian Wolf, a smaller cousin of the animal upon which Clan Wolf takes its name.
Seeing that as a good omen, the Scientific Caste decided to keep on working on their initial idea, a radical upgrade of the Panther that just like its forbear, should be able to take on head-to-head almost any ‘Mech.
Capabilities
In spite of sparing no expenses and the liberal use of a XL Engine, Ferro-Fibrous and Endo-Steel, the Boreal Wikdcat manages to be cheaper than the Ice Ferret, another satisfaction for the proud Hellions.
With a top speed of more than 170 kph (almost 4 times the walking speed of the Panther) and 6 tons of Ferro-Fibrous armour while still keeping 12 tons available for each Configuration, the Boreal Wildcat is on paper better in every way than the Ice Ferret and seen as the perfect Wolf Hunter. However, in order to cut the design time and to keep with the imitation capacity of its animal counterpart, the choice was made to replicate the weaponry of other BattleMechs without much time devoted to the fine tuning of the heat management process. Impulsive Warriors might have troubles should they forget to fire in brackets.
Configuration Prime is an upgrade of the Shadow Hawk. Combining the long-range punch of the torso-mounted ER Large Laser and LRM-10 with the greater firepower at closer ranges from the addition of a SRM-6 and a Medium Pulse Laser. To keep with the faster tempo of the duels fought by the Clans, the SRM-6 with its two extra tubes was preferred over the more precise Streak SRM-4.
Configuration Prime Second keeps the spirit of the original Configuration Prime but replaces both launchers by an ATM-6 with two tons of ammo to make the best of the extra flexibility provided by the ATM system. The ER Large Laser was replaced by a Heavy Large Laser as the extra firepower provided was seen as a good trade-off for the small loss of range. A Light Active Probe rounds up this Configuration, allowing it to detect hidden units, one of the numerous breaches of Zellbringen used by the militaries of the Inner Sphere.
Configuration A is a sort of mini Hammer with two ER Large Lasers, one in each arm, backed up by two Machine Guns and a SRM-6. Even if in terms of raw firepower, the Lasers are not up to date with the mighty blast of the PPC, one should not forget that they are on a Light ’Mech which thanks to its mobility can bring itself in an advantageous position.
Configuration A Second is an upgrade of Configuration A with two AP Gauss Rifles instead of the Machine Guns, an upgrade that meant downgrading the SRM-6 to a SRM-4.
Configuration B is an adaptation to the tricks used by the Inner Sphere while keeping the spirit of the one vs one fight favoured by the Clans. With two Plasma Cannons, it can literally cook its opponent before finishing them with 8 precise Micro Pulse Lasers.
Configuration C is a dedicated fire-support ‘Mech, able to seize a good tactical piece of ground and to lay down fire with twin LRM-15 and their 3 tons of ammo. Should anyone try to dislodge it, its twin ER Medium Lasers are more than enough to deal with most opponents.
Configuration C Second is the twin variant of Configuration C with 4 Streak SRM-4 instead of the twin LRM-15. It can at the same time act as a partner for ‘Mechs with more long range weapons or alone by slowly tearing down other ‘Mechs with missile strikes.
Configuration D is both a nightmare for the infantry and for ‘Mechs thanks to 5 Medium Pulse Lasers coupled with a Targeting Computer allowing for either rapid bursts of laser beams or more precise targeting.
Configuration D Second replaces the the precise firepower of the Pulse Lasers by the raw one of the Heavy Lasers. With one Heavy Large Laser, 3 Heavy Medium Lasers and 8 Heavy Small Lasers, another Heat Sink had to be added to allow the ‘MechWarrior to fire in layers by selecting for each range the best mix.
Battle History
The first en-masse use in combat of the Boreal Wildcat was in 3051 on Hector against its dedicated opponent: the Ice Ferret. Trying to counter-act the move of a Headhunting unit that was targeting the Khan’s own unit, Clan Ice Hellion brought into battle part of the 44th Hector Cavaliers, which had just been assigned a Star worth of Boreal Wilcat that were waiting for off-duty assignment.
Using their speed, the Ice Hellions managed to catch up with Clan Wolf 3rd Battle Cluster and to slow them by picking specifically every Ice Ferret they could and by disabling them one after another, forcing the other Warriors to turn back to take care of their comrades and weakening the ad-hoc unit of the 3rd Battle Cluster before it could face the Ice Hellion Khan.
Deployment
Clan Ice Hellion has gladly exchanged their new Boreal Wildcats with anyone holding a grudge against Clan Wolf, ensuring that it is now widely available in most Crusader Clans.
Famous ‘MechWarriors
Star Captain Grey is the commanding officer of the 44th Hector Cavaliers and one of the prime pilot of the Boreal Wildcat after his fight on Hector.