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Author Topic: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)  (Read 1594 times)

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masterarminas

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Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« on: February 18, 2018, 11:58:11 PM »

Here is our third entry for the Clan Ice Hellion Configuration Challenge series.  Contest will remain open to the stroke of midnight on Sunday, March 4th (Central Time, USA).

This particular OmniMech came about (in large part) because of just how pissed Hellion Warriors remain at losing what was once considered to be their signature design (the Ice Ferret) to Clan Wolf!  And just how incensed they still are that what was once THEIR OmniMech is now widely regarded throughout the Inner Sphere (and to some degree the Clans of Kerensky) as one of the epitomes of Wolf OmniMech design!

The Boreal Wildcat was designed and produced to show that Clan Ice Hellion could out-do the Wolves . . . on a lighter chassis and at a reduced production cost, to boot!

Massing 35 tons, the design is 10 tons lighter than the Ice Ferret, and despite carrying six tons of ferro-fibrous armor (more than 96% of the maximum possible for a 35-ton chassis!), the new OmniMech remains more fragile than the older Ice Ferret (and has a weaker internal structure as well!).

However, the Boreal Wildcat incorporates a fixed MASC system, giving it a slight speed advantage over the Clan Wolf OmniMech.  And, despite being 10 tons lighter and incorporating MASC, the new Clan Ice Hellion OmniMech has 2.5 tons more pod-space than the older Ice Ferret:  12.0 tons versus 9.5 tons!

Detractors (primarily Wolves, but there are others!) point out that the Boreal Wildcat does not carry the two fixed heat sinks of the Ice Ferret . . . but most others laugh at the Warriors making that point.  Considering those two fixed heat sinks to be wasted tonnage on most of the Ice Ferret Configurations!

In addition, the new design by Clan Ice Hellion consumes less resources to produce and maintain than the older Ice Ferret (7,510,781 C-Bill equivalent versus 11,390,656 C-Bill equivalent in their base, unarmed configuration!) which allows Clan Ice Hellion to build and deploy three Boreal Wildcats for the same amount of resources Clan Wolf has to expend to acquire two Ice Ferrets.

Anyway, that is just some of MY thoughts on the design!  But for the Configurations themselves (and any fluff); well.  That is up to YOU.  Have fun!

MA

Code: [Select]
Boreal Wildcat

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 7,510,781 C-Bills
Battle Value: 604

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h (172.8 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    12.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 8
    Running MP: 12 (16)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
10         0       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 7,510,781
Tech Rating/Era Availability: E/X-X-E                         BV2: 604

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
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marauder648

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #1 on: February 19, 2018, 06:51:03 AM »

Boreal Wildcat

Once the Scientists had a base chassis for the new Boreal Wildcat OmniMech, they approached the Khan to allow a 'study group' of warriors from his Keshik to take part in the design process with them outfitting the Mech and taking it out for tests as well as engaging in open and frank discussion with one another and the Scientists about their choices and why they were chosen, letting the Warriors choose rather than the Scientists, within reason of course.
Although there was a few Trials of Grievance which mostly pitted varying configurations against one another, the study group was quite successful in producing a slew of workable designs that made use of the available tonnage on the Boreal Wildcat's chassis, as well as giving the Scientists a chance to see how it performed under combat conditions.

Prime - Designed by Star Captain Janna Mi-ran as a nod to the original Wolf Hunter the Prime is a fast striker which can reach out to all ranges.  A large pulse laser provides the main punch for the Mech whilst a pair of ER medium lasers add to the firepower.  At shorter ranges a Streak SRM-4 launcher can 'fill holes' made by the other weapons as well as threaten vehicles motive systems.  Additional cooling is provided by an extra ton of heatsinks and the pulse laser is mounted in such a way that it can be replaced with an ER PPC without altering the fairings on the Mech's forearms.  Both arms are also equipped with hand actuators, adding a level of dexterity to the Mech as well as adding an asthetic touch to the design which further sets it apart from the Wolf Hunter.


Code: [Select]
Boreal Wildcat Prime
Clan TW
35 tons 
BV: 1,995
Cost: 6,675,660 C-bills

Movement: 8/12(16)
Engine: 280 XL
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       15
Center Torso (rear)                  5
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       15
Left Leg                    8       15

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               LA    10
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
Streak SRM 4                    RT     3

Ammo                           Loc Shots
----------------------------------------
Streak SRM 4 Ammo               RT    25

Equipment                      Loc
----------------------------------
MASC                            CT




A - Coming with advice from Warrior John Wick, the A is built to be a close range brawler.  A pair of Streak SRM-6s each with their own ton of ammuniton are supported by a quartet of ER Medium lasers giving it a heavy punch at medium to close range whilst also making it the bane of vehicles.  Warrior Etta a proponent of a larger number of standard missile launchers challenged Warrior Wick to a Trial of Position to prove which design was superior.  Although her variant mounted twice the number of missiles, it suffered from overheating and Wick wisely used his missiles superior range to wear down his opponent before crippling her Mech with a point blank shot into the rear.

Code: [Select]
Boreal Wildcat A
Clan TW
35 tons 
BV: 2,307
Cost: 6,922,710 C-bills

Movement: 8/12(16)
Engine: 280 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       15
Center Torso (rear)                  5
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       15
Left Leg                    8       15

Weapon                         Loc  Heat
----------------------------------------
Streak SRM 6                    LT     4
Streak SRM 6                    RT     4
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               LT    15
Streak SRM 6 Ammo               RT    15

Equipment                      Loc
----------------------------------
MASC                            CT


B - Working with the Hellions unique take on Zell the B is an amalgam of designs from several warriors and is built to operate in support of its Star mates during a battle. To this end an ER Large laser provides enough direct firepower whilst a pair of LRM-10's each with their own ammo bin allow it to engage hostile targets at long range and support the pack tactics the Hellions employed.  This variant also runs very cool thanks to the addition of a ton of heatsinks allowing it to run and fire all its weapons without affecting the heat scale.

Code: [Select]
Boreal Wildcat B
Clan TW
35 tons 
BV: 1,809
Cost: 6,650,010 C-bills

Movement: 8/12(16)
Engine: 280 XL
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       15
Center Torso (rear)                  5
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       15
Left Leg                    8       15

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  RA    12
LRM 10                          LT     4
LRM 10                          RT     4

Ammo                           Loc Shots
----------------------------------------
LRM 10 Ammo                     LT    12
LRM 10 Ammo                     RT    12

Equipment                      Loc
----------------------------------
MASC                            CT



C - Taking the Boreal Wildcat's speed and agility to the maximum, the C features a full array of jump jets allowing it to reach up to 240 meters in a single leap.  Unfortunately the amount of tonnage devoted to the jump jets as well as an extra two tons of cooling do limit the weapons but what it has are sufficient and make the Mech a fearsome raider and harasser.  With a pair of ER Medium and Medium pulse lasers, the C has no ammunition concerns and can remain in the field as long as onboard supplies last.

Code: [Select]
Boreal Wildcat C
Clan TW
35 tons 
BV: 1,937
Cost: 7,019,910 C-bills

Movement: 8/12(16)/8
Engine: 280 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       15
Center Torso (rear)                  5
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       15
Left Leg                    8       15

Weapon                         Loc  Heat
----------------------------------------
Medium Pulse Laser              RA     4
Medium Pulse Laser              LA     4
ER Medium Laser                 RA     5
ER Medium Laser                 LA     5

Equipment                      Loc
----------------------------------
MASC                            CT

C - Star Commander Garrick Jadav was a long time proponent of the First Strike school of thought and his C configuration mirrored this.  With an ER PPC providing a heavy punch out to the longest of ranges and a pair of ER Medium laser for mid to short range firepower, and it was only natural that all three weapons would be then linked into a targeting computer for additional accuracy.  This gave the Mech the reach and firepower Garrick Jadav demanded and at his command it was lethally accurate in tests.

Code: [Select]
Boreal Wildcat C
Clan TW
35 tons 
BV: 2,519
Cost: 6,685,110 C-bills

Movement: 8/12(16)
Engine: 280 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       15
Center Torso (rear)                  5
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       15
Left Leg                    8       15

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5

Equipment                      Loc
----------------------------------
MASC                            CT
Targeting Computer              LT


D - Another close in knife fighter, the D has tremendous firepower at short range and features jump jets allowing it to reach up to 180 meters in a single leap.  Firepower is centred on eight ER Small lasers, four in each arm, whilst a pair of SRM-6's each with their own ton of ammuniton provide additional firepower.  Unfortunately no extra heatsinks were installed and this means the D can run exceptionally hot when pushed but it has the speed and mobility to engage and disengage at will.


Code: [Select]
Boreal Wildcat D
Clan TW
35 tons 
BV: 1,617
Cost: 6,844,410 C-bills

Movement: 8/12(16)/6
Engine: 280 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       15
Center Torso (rear)                  5
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       15
Left Leg                    8       15

Weapon                         Loc  Heat
----------------------------------------
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
SRM 6                           RT     4
SRM 6                           LT     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 (Clan) Artemis-capable Ammo  RT    15
SRM 6 (Clan) Artemis-capable Ammo  LT    15

Equipment                      Loc
----------------------------------
MASC                            CT



Here you got Master Arminas :) My contribution towards this for you :)




« Last Edit: February 19, 2018, 11:51:28 AM by marauder648 »
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Red Pins

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #2 on: February 19, 2018, 09:02:58 AM »

Dang, that's going to be hard to beat.
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Takiro

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #3 on: February 19, 2018, 10:43:42 AM »

I just want it known that I stole the John Wick character first from the movie for the Ice Hellions, fair and square!

Ah yes the Boreal Wildcat was a bit larger in the Quicksilver contests but I remember it. I'll have to conceptualize a 35 tonner as my mind was going to a 40 tonner for the Hellions next.

Also remember that the Adder doesn't come out till 3010 so it is a possible that there is an unknown predecessor out there in the 35 ton weight class possibly in my mind a 5/8 or something otherwise inferior to the Adder which replaces it.

How many OmniMechs will we be doing for the Ice Hellions? Do they get the same or less than Goliath Scorpion? Is the size and strength of each Clan being factored in as we design the number of Mech designs for each?
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masterarminas

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #4 on: February 19, 2018, 11:21:54 AM »

How many OmniMechs will we be doing for the Ice Hellions? Do they get the same or less than Goliath Scorpion? Is the size and strength of each Clan being factored in as we design the number of Mech designs for each?

Arctic Fox:  30 tons; 10/15/x (20); AV=105; 6.5 tons pod-space.
Hellion:  30 tons; 9/14/x (18); AV=105; 8.5 tons pod-space.
Boreal Wildcat:  35 tons; 8/12/x (16); AV=115; 12.0 tons pod-space.
Yet To Be Named:  40 tons; 7/11/x (14); AV=134; 15.0 tons pod-space.
Yet To Be Named:  50 tons; 6/9/x (12); AV=163; 21.5 tons pod-space.
Yet To Be Named:  70 tons; 5/8/x (10); AV=211; 30.5 tons pod-space.

Six designs.  Three Light, two Medium, one Heavy.  Reflecting the character and doctrine of Clan Ice Hellion as predominately Light-weight and Medium-weight in nature, while keeping speed (with MASC), armor, and pod-space all as close to maximum as it is possible to get!

Some of these will see use by other Clans.  Not just as isorla captured in combat, but possibly being produced by others who want the design (and successfully win a Trial of Possession for it!). 

So, six designs for the Hellions.  Five for the Scorpions (at least three of which will be adopted and produced by other Clans; possibly FOUR).

Eleven designs so far, plus we are keeping the Stormcrow, Timber Wolf, and Dire Wolf . . . possibly others, for a total of fourteen OmniMechs so far [2 30-ton, 1 35-ton, 1 40-ton, 1 45-ton, 2 50-ton, 1 55-ton, 1 60-ton, 2 70-ton, 1 75-ton, 1 90-ton, 1 100-ton].

Future plans include 5 OmniMechs with fixed jump jets [1 35-ton 8/12/8; 1 50-ton 7/11/7; 1 55-ton 6/9/6; 1 70-ton 5/8/5 (replacing the Summoner!), and 1 85-ton 4/6/4], which will bring us to 19 designs.  And leave us with holes in the 20-ton, 25-ton, 65-ton, 80-ton, and 95-ton slots.  Most of which I will fill, bring us up to at least 24 OmniMechs.

MA
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Takiro

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #5 on: February 19, 2018, 11:31:51 AM »

If your time period is the 3000s remember that the Adder and the Dire Wolf (3010 for both) have yet to appear but could very well be part of this Building phase in Clan history as they prepare to begin more in earnest for an invasion.

I was actually thinking of the 40 tonner going 8/12 but your pod space on that one works nicely for me in terms of weaponry. Plus I now have an concept for the Boreal Wildcat.

Are you choosing designs that use a certain power plant or for the Hellions best speed for design? I was thinking you'd go 80 tons for a 5/8 with MASC 10 but perhaps that is too much like the Man O' War?
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masterarminas

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #6 on: February 19, 2018, 12:08:35 PM »

If your time period is the 3000s remember that the Adder and the Dire Wolf (3010 for both) have yet to appear but could very well be part of this Building phase in Clan history as they prepare to begin more in earnest for an invasion.

I was actually thinking of the 40 tonner going 8/12 but your pod space on that one works nicely for me in terms of weaponry. Plus I now have an concept for the Boreal Wildcat.

Are you choosing designs that use a certain power plant or for the Hellions best speed for design? I was thinking you'd go 80 tons for a 5/8 with MASC 10 but perhaps that is too much like the Man O' War?

The Scorpion designs were all concepts built around "how many OmniMechs and OmniFighters can we develop and deploy with just two engines?  350XL and 360XL." 

The Hellion designers aren't worried about that . . . they want the most weapons, on the fastest chassis for its size, with good armor.  And to get that they are willing to sacrifice and build more engines.  300XL for the Arctic Fox and the unnamed 50-tonner, 270XL for the Hellion, 280XL for the Boreal Wildcat and the unnamed 40-tonner, 350XL for the yet-to-be-named 70-tonner.  Four engines that have to be produced for six designs.

I did consider using a 80-ton 5/8/x (10) design for the sole Ice Hellion heavy (light assault) design . . . but you lose 3.5 tons in pod-space versus the 70-ton design.  Of course, armor and internal structure are tougher, but the 80-tonner costs a good deal more than the 70-tonner (thanks to that 400XL engine!).

In the end, I decided to go with a Heavy instead of an Assault (mid-range heavy versus the lightest assault, but still!).  Mainly because of that extra 3.5 tons for weapons and equipment!  But price was a factor as well.  That is not to say, however, that we won't see a 5/8/x 80-tonner show up to replace the Gargoyle.

MA
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Takiro

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #7 on: February 19, 2018, 05:22:58 PM »

It is possible as we move forward with this project that certain niches will be filled by designs from other Clans for some Clans. In my opinion canon Wolf does this often to Ice Hellion using the example of the Fenris but you also have to look at Smoke Jaguar taking the Arctic Cheetah. Basically these are stronger Clans taking concepts from a smaller Clan with a certain focus to use it quite possibly better then they can. What I am trying to say here is it might be good to skip around a bit from Clan to Clan rather than creating five per Clan as some Clans might say 'hey I like your stuff, it fits what I do, challenge and take' rather than create their own. Also older OmniMechs may already exist at this time which get replace in canon but maybe not here. Example the Adder and the Dire Wolf come out 3010 but what were they replacing in their weight class?

What original 'Mechs will we be keeping? You've stated that the time peroid for the challenges is turn of the third millenia and some might be coming out at this time. I just want to keep things straight going forward and create a rich design tapestry which includes your Goliath Scorpion Mechs (I have to research them and add them to the list). Here is a list of canon designs to start the discussion with who are introduced 3011 (25 designs in all).

OmniMech         Tons      Engine (Movement)   Pod Space      Main Manufacturer   Intro Date
Fire Moth (Dasher)   20      200XL (10/15)      6.5 tons      Ghost Bear         2874
Mist Lynx (Koshi)    25      175XL (7/11/6)      7.5 tons      Smoke Jaguar (SV)   2926 (R&D began 2910)
Kit Fox (Uller)      30      180XL (6/9)      16 tons      Cloud Cobra (SR, JF)   2890
Adder (Puma)      35      210XL (6/9)      16 tons      Star Adder (Wolf)   3010
Battle Cobra      40      240 (6/9)         14 tons      Steel Viper         2873
Coyotl         40      280XL (7/11)      15.5 tons      Coyote         2854 (production ended 2943)
Viper (Dragonfly)   40      320XL (8/12/8)      8.5 tons      Fire Mandrill      2940 (Ghost Bear acquires in 3002)
Ice Ferret (Fenris)   45      360XL (8/12)      9.5 tons       Wolf (Ice Hellion)   2948
Shadow Cat      45      270XL (6/9/6)      17 tons      Nova Cat         3003
Nova (Black Hawk)   50      250XL (5/8/5)      16 tons      Hell’s Horses      2870 (production ended 2921)
Stooping Hawk      55      275 (5/8)         21.5 tons      Blood Spirit      2970
Stormcrow (Ryoken)   55      330XL (6/9)      23 tons      Snow Raven      2930
Lupus         60       300 (5/8)         23 tons       Wolf            2857 (production ended ?)
Mad Dog (Vulture)   60      300XL (5/8)      28 tons      Smoke Jaguar      2963
Crossbow         65      325 (5/8)         16 tons      Steel Viper         2870
Hellbringer (Loki)   65       325XL (5/8)      28.5 tons      Hell’s Horses      2926
Summoner (Thor)   70      350XL (5/8/5)      22.5 tons      Jade Falcon      2872
Timber Wolf (Mad C)   75      375XL (5/8)      27.5 tons      Wolf            2945
Woodsman         75      300 (4/6)         27.5 tons      Wolf            2865 (production ended ?)
Gargoyle (ManO’War)   80      400XL (5/8)      21.5 tons      Wolf            2945
Naga            80      400XL (5/8)      2 Arr, 7.5 tons   Wolf            2945
Warhawk (Masakari)   85      340XL (4/6)      32.5 tons      Smoke Jaguar      2999
Kingfisher         90      360 (4/6)         24 tons       Ghost Bear         2887
Executioner (Glad)   95      380XL (4/6/4)      26.5 tons       Ghost Bear         3001
Dire Wolf (Daishi)   100      300XL (3/5)      50.5 tons      Wolf            3010
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masterarminas

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #8 on: February 19, 2018, 06:07:45 PM »

I agree, Takiro.  Indeed, some of the OmniMechs already completed (for example, the Goliath Scorpion Dune Stalker) will see that production in the initial Clan is exceeded by another Clan.  The Scorpions will only field less than 50 of this OmniMech . . . in their entire Touman.

But.  Clan Star Adder will adopt the OmniMech (after a successful Trial of Possession) and wind up producing more than the limited production run of the Scorpions!  (Possibly others, as well!)  Which will change a "Goliath Scorpion" OmniMech into one generally seen as an Adder OmniMech or a Coyote OmniMech or whatever.

I was starting with these second- and third-tier Clans to make certain that certain niches get filled.  Whether those niches are commonality of parts and equipment, or speed and efficiency, or fixed jump jets, or standard engines instead of XL engines.  Everything else is still up for grabs.

And not every design I post will end up being produced (in quantity) by their initial Clan of design.  If others see a design worth having in their own Toumans, well.  That is what Trials of Possession are for.  And you are quite right.  Stronger Clans tend to TAKE what they want rather than simply developing it for themselves!

MA
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Takiro

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #9 on: February 19, 2018, 06:23:04 PM »

I am sorry if I am taking this a little of topic bud but I just wanted to get an overall understanding.

The only problem I have with the Scorpions producing six new OmniMech designs is they are poor. The Random Assignment Tables (RATs) from Operation Revival Trials show them and the Blood Spirits often lack OmniMechs to fill out their front line forces.

Now I like the direction you took with common components (engine can often be the most expensive) for the Scorpion designs but what was the impetus for them? What was the keystone design which kicked them all off?

If you can provide a solid answer as to this (why can the poorest Warden Clan can embark on such a large building program) then the others are no problem. 

Scorpion seekers find a cache of germanium somewhere that instantly changes them into an economic power i.e. resource rich?

I'm gonna go read up on them as you read this and this is a fun project no matter. I just want it to be somewhat believable.

OmniMechs of Handbook: Clan Goliath Scorpion (FINAL VERSION)
https://www.ourbattletech.com/forum/index.php?topic=3249.0
« Last Edit: February 19, 2018, 06:43:36 PM by Takiro »
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masterarminas

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #10 on: February 19, 2018, 08:27:54 PM »

Five, actually.  I decided against adding the 40-ton Hellwasp.  And your point is very valid . . . and will be addressed soon.

And by soon, I mean when I finish writing the actual Handbook:  Clan Goliath Scorpion.  I've got it about two-thirds complete, and when I finish, it will be posted here.  And it will explain everything.  From how the Clan became the (perceived) poorest Warden Clan to how the new Scorpion Series OmniMechs and OmniFighters came into being.  How the Clan was able to overhaul and refit their WarShips and replace aging Star League-era JumpShips with new and modern Clan designs.

How the Clan manages to leave behind the Homeworlds without being Annihilated or Absorbed.  The true (hidden) purpose behind the Seekers . . . and how they (and a handful of necrosia addicts) serve the Clan to divert attention from matters that the Scorpion leadership wishes to be kept in the shadows.

No half-truths.  No "well, it could be true . . . or it could be just what they want to be true," kind of double-think!

Anyway, still working on the final third.  When that is done, you can expect a PDF to appear on these boards.  All will be revealed.

MA
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Ice Hellion

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #11 on: February 20, 2018, 12:52:26 AM »

How the Clan manages to leave behind the Homeworlds without being Annihilated or Absorbed.  The true (hidden) purpose behind the Seekers . . . and how they (and a handful of necrosia addicts) serve the Clan to divert attention from matters that the Scorpion leadership wishes to be kept in the shadows.

Clan Goliath Scorpion is like Clan Scorpion in Legend of the Five Rings  :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

wolfcannon

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #12 on: March 02, 2018, 03:52:01 PM »

Code: [Select]
               BattleMech Technical Readout

Type/Model:    Boreal Wildcat  Prime
Tech:          Clan / 3070
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Hellion Light V6 Endo Steel
Power Plant:   280 Clan Type XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Compound Gamma Ferro-Fibrous
Armament:     
  1 ER PPC
  2 Medium Pulse Lasers
  1 LRM 5
Manufacturer:  Hector MechWorks Facility Alpha
  Location:    Hector
Communications System:  HCFA 3035 3.0
Targeting & Tracking System:  HCFA 3047 1.5

--------------------------------------------------------
Type/Model:    Boreal Wildcat  Prime
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        280 XL                       10      8.00
   Walking MP:   8
   Running MP:  12 [16]
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
MASC:                                        1      1.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  115 pts Ferro-Fibrous         7      6.00
 (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         14     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           2      6.00
2 Medium Pulse Lasers    LA      8           2      4.00
1 LRM 5                  LT      2   24      2      2.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         25          54     35.00
Crits & Tons Left:                          24       .00

Calculated Factors:
Total Cost:        8,412,834 C-Bills
Battle Value:      1,637
Cost per BV:       5,139.18
Weapon Value:      1,337 / 1,337 (Ratio = .82 / .82)
Damage Factors:    SRDmg = 25;  MRDmg = 17;  LRDmg = 8
BattleForce2:      MP: 8,  Armor/Structure: 3/2
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: ML;  Point Value: 16
                   Specials: omni



Code: [Select]
              BattleMech Technical Readout

Type/Model:    Boreal Wildcat  Alpha
Tech:          Clan / 3070
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Hellion Light V6 Endo Steel
Power Plant:   280 Clan Type XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Compound Gamma Ferro-Fibrous
Armament:     
  1 LB 2-X AC
  3 ER Medium Lasers
  1 Streak SRM 4
Manufacturer:  Hector MechWorks Facility Alpha
  Location:    Hector
Communications System:  HCFA 3035 3.0
Targeting & Tracking System:  HCFA 3047 1.5

--------------------------------------------------------
Type/Model:    Boreal Wildcat  Alpha
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        280 XL                       10      8.00
   Walking MP:   8
   Running MP:  12 [16]
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
MASC:                                        1      1.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  115 pts Ferro-Fibrous         7      6.00
 (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         14     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 2-X AC              RA      1   45      4      6.00
  (Ammo Locations: 1 RA)
2 ER Medium Lasers       LA     10           2      2.00
1 ER Medium Laser        RT      5           1      1.00
1 Streak SRM 4           LT      3   25      2      3.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         19          57     35.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        8,591,709 C-Bills
Battle Value:      1,404
Cost per BV:       6,119.45
Weapon Value:      1,345 / 1,253 (Ratio = .96 / .89)
Damage Factors:    SRDmg = 26;  MRDmg = 16;  LRDmg = 3
BattleForce2:      MP: 8,  Armor/Structure: 3/2
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: ML;  Point Value: 14
                   Specials: omni



Code: [Select]
               BattleMech Technical Readout

Type/Model:    Boreal Wildcat  Beta
Tech:          Clan / 3070
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Hellion Light V6 Endo Steel
Power Plant:   280 Clan Type XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Compound Gamma Ferro-Fibrous
Armament:     
  1 ER Large Laser
  1 Flamer
  2 Medium Pulse Lasers
  1 Adv. Tact. Msl. 3
Manufacturer:  Hector MechWorks Facility Alpha
  Location:    Hector
Communications System:  HCFA 3035 3.0
Targeting & Tracking System:  HCFA 3047 1.5

--------------------------------------------------------
Type/Model:    Boreal Wildcat  Beta
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        280 XL                       10      8.00
   Walking MP:   8
   Running MP:  12 [16]
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
MASC:                                        1      1.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  115 pts Ferro-Fibrous         7      6.00
 (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         14     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           1      4.00
1 Flamer                 RA      3           1       .50
2 Medium Pulse Lasers    LA      8           2      4.00
1 Adv. Tact. Msl. 3      LT      2   40      4      3.50
  (Ammo Locations: 2 LT)
--------------------------------------------------------
TOTALS:                         25          58     35.00
Crits & Tons Left:                          20       .00

Calculated Factors:
Total Cost:        8,500,668 C-Bills
Battle Value:      1,394
Cost per BV:       6,098.04
Weapon Value:      1,165 / 1,165 (Ratio = .84 / .84)
Damage Factors:    SRDmg = 22;  MRDmg = 16;  LRDmg = 5
BattleForce2:      MP: 8,  Armor/Structure: 3/2
                   Damage PB/M/L: 4/3/1,  Overheat: 0
                   Class: ML;  Point Value: 14
                   Specials: omni


Code: [Select]
               BattleMech Technical Readout

Type/Model:    Boreal Wildcat  Charlie
Tech:          Clan / 3070
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Hellion Light V6 Endo Steel
Power Plant:   280 Clan Type XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Compound Gamma Ferro-Fibrous
Armament:     
  2 Heavy Medium Lasers
  1 Heavy Small Laser
  1 Streak SRM 6
  1 LRM 10 w/ Artemis IV
Manufacturer:  Hector MechWorks Facility Alpha
  Location:    Hector
Communications System:  HCFA 3035 3.0
Targeting & Tracking System:  HCFA 3047 1.5

--------------------------------------------------------
Type/Model:    Boreal Wildcat  Charlie
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        280 XL                       10      8.00
   Walking MP:   8
   Running MP:  12 [16]
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
MASC:                                        1      1.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  115 pts Ferro-Fibrous         7      6.00
 (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         14     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy Medium Laser     RA      7           2      1.00
1 Heavy Small Laser      RA      3           1       .50
1 Heavy Medium Laser     LA      7           2      1.00
1 Streak SRM 6           RT      4   15      3      4.00
  (Ammo Locations: 1 RT)
1 LRM 10 w/ Artemis IV   LT      4   24      4      5.50
  (Ammo Locations: 2 LT)
--------------------------------------------------------
TOTALS:                         25          62     35.00
Crits & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        8,899,762 C-Bills
Battle Value:      1,263
Cost per BV:       7,046.53
Weapon Value:      1,160 / 994 (Ratio = .92 / .79)
Damage Factors:    SRDmg = 28;  MRDmg = 11;  LRDmg = 3
BattleForce2:      MP: 8,  Armor/Structure: 3/2
                   Damage PB/M/L: 5/3/1,  Overheat: 0
                   Class: ML;  Point Value: 13
                   Specials: omni, if


Code: [Select]
               BattleMech Technical Readout

Type/Model:    Boreal Wildcat  Delta
Tech:          Clan / 3070
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Hellion Light V6 Endo Steel
Power Plant:   280 Clan Type XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Compound Gamma Ferro-Fibrous
Armament:     
  1 Heavy Large Laser
  2 Heavy Medium Lasers
  1 Heavy Small Laser
  1 Adv. Tact. Msl. 6
Manufacturer:  Hector MechWorks Facility Alpha
  Location:    Hector
Communications System:  HCFA 3035 3.0
Targeting & Tracking System:  HCFA 3047 1.5

--------------------------------------------------------
Type/Model:    Boreal Wildcat  Delta
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        280 XL                       10      8.00
   Walking MP:   8
   Running MP:  12 [16]
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
MASC:                                        1      1.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  115 pts Ferro-Fibrous         7      6.00
 (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         14     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy Large Laser      RA     18           3      4.00
2 Heavy Medium Lasers    LA     14           4      2.00
1 Heavy Small Laser      RT      3           1       .50
1 Adv. Tact. Msl. 6      LT      4   20      5      5.50
  (Ammo Locations: 2 LT)
--------------------------------------------------------
TOTALS:                         39          63     35.00
Crits & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        8,867,699 C-Bills
Battle Value:      1,167
Cost per BV:       7,598.71
Weapon Value:      829 / 829 (Ratio = .71 / .71)
Damage Factors:    SRDmg = 19;  MRDmg = 10;  LRDmg = 1
BattleForce2:      MP: 8,  Armor/Structure: 3/2
                   Damage PB/M/L: 3/2/-,  Overheat: 3
                   Class: ML;  Point Value: 12
                   Specials: omni




Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Boreal Wildcat  Epsilon
Tech:          Clan / 3070
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Hellion Light V6 Endo Steel
Power Plant:   280 Clan Type XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Compound Gamma Ferro-Fibrous
Armament:     
  2 Anti Personnel Gausss*
  1 ER Medium Laser
  4 Flamers
  1 Streak SRM 4
  1 Active Probe
  1 ECM Suite
Manufacturer:  Hector MechWorks Facility Alpha
  Location:    Hector
Communications System:  HCFA 3035 3.0
Targeting & Tracking System:  HCFA 3047 1.5

--------------------------------------------------------
Type/Model:    Boreal Wildcat  Epsilon
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        280 XL                       10      8.00
   Walking MP:   8
   Running MP:  12 [16]
   Jumping MP:   0
Heat Sinks:     11 Double [22]               2      1.00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
MASC:                                        1      1.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  115 pts Ferro-Fibrous         7      6.00
 (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         14     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Anti Personnel Gausss* RA      2   80      4      3.00
  (Ammo Locations: 2 RA)
1 ER Medium Laser        LA      5           1      1.00
2 Flamers                LA      6           2      1.00
1 Streak SRM 4           RT      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Flamer                 RT      3           1       .50
1 Active Probe           RT      0           1      1.00
1 Flamer                 LT      3           1       .50
1 ECM Suite              LT      0           1      1.00
--------------------------------------------------------
TOTALS:                         22          63     35.00
Crits & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        8,844,834 C-Bills
Battle Value:      1,110
Cost per BV:       7,968.32
Weapon Value:      864 / 772 (Ratio = .78 / .70)
Damage Factors:    SRDmg = 20;  MRDmg = 7;  LRDmg = 0
BattleForce2:      MP: 8,  Armor/Structure: 3/2
                   Damage PB/M/L: 4/2/-,  Overheat: 0
                   Class: ML;  Point Value: 11
                   Specials: omni, ecm, prb

« Last Edit: March 02, 2018, 03:58:21 PM by wolfcannon »
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masterarminas

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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #13 on: March 02, 2018, 11:24:48 PM »

Just over 49 hours left in this challenge . . . and there are only two submissions.  Get them in.  There will not be an extension offered.

MA
« Last Edit: March 03, 2018, 11:20:56 AM by masterarminas »
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Re: Configuration Challenge: Ice Hellion #3 (Boreal Wildcat)
« Reply #14 on: March 03, 2018, 10:31:43 AM »

Code: [Select]
Boreal Wildcat

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7 510 781 C-Bills
Battle Value: 604

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 km/h (172,8 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    12.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2,00
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8,00
    Walking MP: 8
    Running MP: 12 (16)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6,00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
10         0       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 8 353 013
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 941

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
ER Large Laser                               RT        12        1         4,00
SRM-6                                        LT        4         1         1,50
LRM-10                                       LT        4         1         2,50
Medium Pulse Laser                           LA        4         1         2,00
@LRM-10 (12)                                 LT        -         1         1,00
@SRM-6 (15)                                  LT        -         1         1,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
10         3       3       2       0      1     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Prime Second                                   Cost: 8 428 950
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 863

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
Heavy Large Laser                            RT        18        3         4,00
Light Active Probe                           RT        0         1         0,50
ATM-6                                        LT        4         3         3,50
Medium Pulse Laser                           LA        4         1         2,00
@ATM-6 (20)                                  LT        -         2         2,00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
10         4       3       1       0      1     1   Structure:  2
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 8 524 969
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 936

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
SRM-6                                        RT        4         1         1,50
Flamer                                       RT        3         1         0,50
2 Machine Guns                               LT        0         2         0,50
ER Large Laser                               RA        12        1         4,00
ER Large Laser                               LA        12        1         4,00
@SRM-6 (15)                                  RT        -         1         1,00
@MG (1/2) (100)                              LT        -         1         0,50
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
10         3       2       2       0      1     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A Second                                       Cost: 8 495 438
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 932

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
SRM-4                                        RT        3         1         1,00
2 AP Gauss Rifles                            LT        2         2         1,00
ER Large Laser                               RA        12        1         4,00
ER Large Laser                               LA        12        1         4,00
@SRM-4 (25)                                  RT        -         1         1,00
@AP Gauss Rifle (40)                         LT        -         1         1,00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
10         3       3       2       0      1     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 8 765 438
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 770

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
4 Micro Pulse Lasers                         RT        4         4         2,00
4 Micro Pulse Lasers                         LT        4         4         2,00
Plasma Cannon                                RA        7         1         3,00
Plasma Cannon                                LA        7         1         3,00
@Plasma Cannon (10)                          RA        -         1         1,00
@Plasma Cannon (10)                          LA        -         1         1,00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 18
10         5       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, HT2, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 8 555 513
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 085

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
LRM-15                                       RT        5         2         3,50
LRM-15                                       LT        5         2         3,50
ER Medium Laser                              RA        5         1         1,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (8)                                  RT        -         1         1,00
@LRM-15 (16)                                 LT        -         2         2,00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 21
10         4       4       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2


================================================================================
Loadout Name: C Second                                       Cost: 8 572 388
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 951

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
2 Streak SRM-4s                              RT        6         2         4,00
2 Streak SRM-4s                              LT        6         2         4,00
ER Medium Laser                              RA        5         1         1,00
ER Medium Laser                              LA        5         1         1,00
@Streak SRM-4 (25)                           RT        -         1         1,00
@Streak SRM-4 (25)                           LT        -         1         1,00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 20
10         5       5       0       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 8 066 138
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 297

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
Targeting Computer                           RT        -         2         2,00
Medium Pulse Laser                           LT        4         1         2,00
2 Medium Pulse Lasers                        RA        8         2         4,00
2 Medium Pulse Lasers                        LA        8         2         4,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 23
10         5       5       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D Second                                       Cost: 8 734 388
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 809

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1,00
Heavy Large Laser                            RT        18        3         4,00
Heavy Medium Laser                           LT        7         2         1,00
Heavy Medium Laser                           RA        7         2         1,00
4 Heavy Small Lasers                         RA        12        4         2,00
Heavy Medium Laser                           LA        7         2         1,00
4 Heavy Small Lasers                         LA        12        4         2,00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 18
10         4       2       0       0      1     3   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Overview
Following the initial success of their new line of ‘Mechs, the Khans of Clan Ice Hellion issued a challenge to their Scientific Caste: outperform the Ice Ferret, the parody made by Clan Wolf of the Wolf Hunter and a strain on the honour of the Clan.
The idea was to outperform it in every way, including by making it lighter. With this goal in mind, no expense had to be spared.

Reviewing the performance of every single ‘Mech in their database, the project team looked more closely at the Panther, a Star League design that although too slow was packing both the punch and the protection needed to take down almost any opponent be it lighter or heavier and saw it as a possible basis for the new Wolf Hunter.
This conviction was reinforced when a biological survey made on Hector found out that the Boreal Wildcat, an animal known for both its capacity to fight tenaciously and to mimic some of the behaviours of its opponents, was also the predator of the Hectorian Wolf, a smaller cousin of the animal upon which Clan Wolf takes its name.
Seeing that as a good omen, the Scientific Caste decided to keep on working on their initial idea, a radical upgrade of the Panther that just like its forbear, should be able to take on head-to-head almost any ‘Mech.

Capabilities
In spite of sparing no expenses and the liberal use of a XL Engine, Ferro-Fibrous and Endo-Steel, the Boreal Wikdcat manages to be cheaper than the Ice Ferret, another satisfaction for the proud Hellions.

With a top speed of more than 170 kph (almost 4 times the walking speed of the Panther) and 6 tons of Ferro-Fibrous armour while still keeping 12 tons available for each Configuration, the Boreal Wildcat is on paper better in every way than the Ice Ferret and seen as the perfect Wolf Hunter. However, in order to cut the design time and to keep with the imitation capacity of its animal counterpart, the choice was made to replicate the weaponry of other BattleMechs without much time devoted to the fine tuning of the heat management process. Impulsive Warriors might have troubles should they forget to fire in brackets.

Configuration Prime is an upgrade of the Shadow Hawk. Combining the long-range punch of the torso-mounted ER Large Laser and LRM-10 with the greater firepower at closer ranges from the addition of a SRM-6 and a Medium Pulse Laser. To keep with the faster tempo of the duels fought by the Clans, the SRM-6 with its two extra tubes was preferred over the more precise Streak SRM-4.

Configuration Prime Second keeps the spirit of the original Configuration Prime but replaces both launchers by an ATM-6 with two tons of ammo to make the best of the extra flexibility provided by the ATM system. The ER Large Laser was replaced by a Heavy Large Laser as the extra firepower provided was seen as a good trade-off for the small loss of range. A Light Active Probe rounds up this Configuration, allowing it to detect hidden units, one of the numerous breaches of Zellbringen used by the militaries of the Inner Sphere.

Configuration A is a sort of mini Hammer with two ER Large Lasers, one in each arm, backed up by two Machine Guns and a SRM-6. Even if in terms of raw firepower, the Lasers are not up to date with the mighty blast of the PPC, one should not forget that they are on a Light ’Mech which thanks to its mobility can bring itself in an advantageous position.
Configuration A Second is an upgrade of Configuration A with two AP Gauss Rifles instead of the Machine Guns, an upgrade that meant downgrading the SRM-6 to a SRM-4.

Configuration B is an adaptation to the tricks used by the Inner Sphere while keeping the spirit of the one vs one fight favoured by the Clans. With two Plasma Cannons, it can literally cook its opponent before finishing them with 8 precise Micro Pulse Lasers.

Configuration C is a dedicated fire-support ‘Mech, able to seize a good tactical piece of ground and to lay down fire with twin LRM-15 and their 3 tons of ammo. Should anyone try to dislodge it, its twin ER Medium Lasers are more than enough to deal with most opponents.
Configuration C Second is the twin variant of Configuration C with 4 Streak SRM-4 instead of the twin LRM-15. It can at the same time act as a partner for ‘Mechs with more long range weapons or alone by slowly tearing down other ‘Mechs with missile strikes.

Configuration D is both a nightmare for the infantry and for ‘Mechs thanks to 5 Medium Pulse Lasers coupled with a Targeting Computer allowing for either rapid bursts of laser beams or more precise targeting.
Configuration D Second replaces the the precise firepower of the Pulse Lasers by the raw one of the Heavy Lasers. With one Heavy Large Laser, 3 Heavy Medium Lasers and 8 Heavy Small Lasers, another Heat Sink had to be added to allow the ‘MechWarrior to fire in layers by selecting for each range the best mix.

Battle History
The first en-masse use in combat of the Boreal Wildcat was in 3051 on Hector against its dedicated opponent: the Ice Ferret. Trying to counter-act the move of a Headhunting unit that was targeting the Khan’s own unit, Clan Ice Hellion brought into battle part of the 44th Hector Cavaliers, which had just been assigned a Star worth of Boreal Wilcat that were waiting for off-duty assignment.
Using their speed, the Ice Hellions managed to catch up with Clan Wolf 3rd Battle Cluster and to slow them by picking specifically every Ice Ferret they could and by disabling them one after another, forcing the other Warriors to turn back to take care of their comrades and weakening the ad-hoc unit of the 3rd Battle Cluster before it could face the Ice Hellion Khan.

Deployment
Clan Ice Hellion has gladly exchanged their new Boreal Wildcats with anyone holding a grudge against Clan Wolf, ensuring that it is now widely available in most Crusader Clans.

Famous ‘MechWarriors
Star Captain Grey is the commanding officer of the 44th Hector Cavaliers and one of the prime pilot of the Boreal Wildcat after his fight on Hector.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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