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Author Topic: Configuration Challenge: Jade Falcon #1 (Goliath Scorpion; aka Summoner II)  (Read 512 times)

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masterarminas

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Alrighty, then!  Takiro suggested that the 70-ton OmniMech known as the Goliath Scorpion would make a very passable Summoner II . . . and he was right.  So.  Here you go, sports fans!  The Scorpions have already designed a Prime, A, B, C, and D configuration.

But we all know that the Falcons (while certainly not above using those configs) definitely prefer their own take.  So.  I give you the Goliath Scorpion base chassis.  Design configs for this beast that the Falcons would claim as their own.  Jump Jets are optional . . . you can add five JJs and still have 24.5 tons of pod-space (two more than the original Summoner!) if you want.  Or you can go the Hellbringer route and make this a true ground-pounder Heavy OmniMech that the Falcons might use.

It is up to ya'll.  Come up with how the Falcons got the design and then how they developed and used the configurations they develop and field.

You will be graded (separately) on Fluff and Configurations.

This Challenge will remain for three weeks, until the stroke of midnight (Central Time, USA) on Thursday, March 29th.

Have fun!

MA

Code: [Select]
Goliath Scorpion (JF)

Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3038
Cost: 18,577,458 C-Bills
Battle Value: 984

Chassis: Coriolis Class VII BiFrame Endo-Steel
Power Plant: Skorpion Type I 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Compound GS Ferro-Fibrous
Armament:
    29.5 tons of pod space.
Manufacturer: TO BE DETERMINED
    Primary Factory:  TO BE DETERMIND
Communications System: JNE Integrated
Targeting and Tracking System: TRTTS Mark II with Targeting Computer

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       



================================================================================
Loadout Name: Prime                                          Cost: 18,577,458
Tech Rating/Era Availability: E/X-X-E                         BV2: 984

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
« Last Edit: March 08, 2018, 11:36:46 PM by masterarminas »
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masterarminas

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And for those who haven't read up on my Goliath Scorpion, it is based on the Star League era Flashman; albeit, five tons lighter!  The visual similarities are very strong, although the Goliath Scorpion is a little slimmer, a little leaner, and a whole lot meaner!

[

MA
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Takiro

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  • For the Last Cameron!

I thank you and petition you for one further thing oh powerful one. Can we call it the Seeker. The Seeker versus Summoner trials I can see it now.

And I can certainly work with the Flashman as a basis for the new design. Perhaps it is in the Warden agenda to base its designs on the SLDF ones as they both view themselves as the guardians of the InnerSphere.

I believe David Kalasa who was the first Khan of Sea Fox piloted a Flashman which could play well within the Diamond Sharks going to my Warden vs. Crusader story line. How about a Sea Fox/Diamond Shark split as the Clan wars with itself over the Warden/Crusader viewpoint? I mean a Crusader eventually strips away most of the freedoms established by it first Khan. The Sharks maybe the new Crusaders opposed by the Foxes who are the old Wardens.
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marauder648

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Osprey/Summoner II

Background

Although it had been in service for 138 years and had accrued a very good service record, the surge in Warden and Crusader Mech building that had been kick started by the Hellion Surge made Clan Jade Falcon take a long hard look at their Tourman. 
Although one of, if not the most powerful Crusader Clan, the Great Debate was swinging back and forth between the Wardens and Crusaders, and as other Clans re-armed, the Falcons dare not be left behind. 

Whilst the usually haughty Falcons were quite above some honest self-appraisal, Khan Yvonne Hazen ordered a ‘head to toe’ check of her Clan and its Mechs performance, both on the battlefield and off in 3035

As a staple of Clan Jade Falcon’s Tourman the Summoners battlefield performance was looked at and despite its popularity it was found to be lacking in some areas.  Whilst these were not as crippling as the Hellbringer, they did present inefficiencies and a number of flaws that needed to be corrected.

Authorizing a new Mech be built, as redesigning and rebuilding the Summoner would simply take too long, Khan Hazen’s Scientists began working on a replacement when one was presented to them. 
Clan Goliath Scorpion debued their newly developed Goliath Scorpion heavy Mech in a Trial against Clan Wolf, the design intrigued Warrior Errin Roshak and pushed for a Trial of Possession for one of the new Mechs and finally was able to take part in a Trial on Roche where he in his Summoner squared off against a Goliath Scorpion.  The duel was vicious but short as a hit to the Scorpion damaged its hip and leg actuator, making it near impossible to rise.  Claiming the Mech as Isorla he presented it to Khan Hazen.  This earned him a promotion to Star Captain and let the Scientists get a good look at the Scorpion Omni that, save for a shattered hip, was in good condition. 

Once repaired it was obvious that this was the Mech that the Scientists were looking for, or at least one based on it.  The endo-steel skeleton and smart allocation of armour, as well as a total lack of fixed items saved a considerable amount of weight and gave the Mech more pod space, the only downside was that it was slightly more expensive in terms of resources to produce.

Khan Hazen ordered a crash development program that was to use as many parts of the Summoner as possible to cut down on development time and production was started in 3041. 

The configurations were developed with assistance of Warriors from the Turkina Keshik and this development program was entrusted to Elias Chrichell as another sign of Khan Hazen’s favour to her designated successor and saKhan.

Design


The Goliath Scorpion chassis was found to be very well laid out and designed and easily adopted Summoner parts like the engine, gyro and BCP as well as a Falcon made comms system. 

It was felt to keep the design as free of fixed equipment as possible, allowing for maximum customisation and flexibility, as well as cutting down somewhat on production costs.  As fast as a Summoner on the ground but with a thicker hide and despite this, can carry considerably more tonnage.

Initial performance trials showed it was a superior Mech and, in one of her last major decisions as Khan, Yvonne Hazen ordered the production of the Summoner to be halted and for the new Mech to be built in its place.  It was felt that there was enough Summoners around to act as the mobile wing of the Tourman and that the new Mech would supplement and eventually replace it.  Production started in 3041 and proceeded at a break neck pace as the build up to Operation REVIVAL’s launch reached a fever pitch.

Addendum – The new Mech once fully commissioned was initially called the Osprey, but due to its similarities with the Summoner in performance and role, this name never really took hold amongst the Warrior Caste who referred to it as the Summoner II.  The Osprey name only appeared on paperwork and official documentation and was rarely used by Warriors or Commanders.

Variants

Prime – Heavily inspired by the Summoner Prime it features the same primary armament of a ER PPC as well as a LB-10 pattern autocannon.  The cannons endurance has greatly increased thanks to the addition of an extra ton of ammunition, allowing its Pilots to use both solid and cluster ammunition, not have to choose one or the other.  However, the traditional jump jets were not installed and instead a battery of mid-range weapons were installed to make the Mech more deadly at shorter ranges.  A pair of Streak SRM-6’s each with their own ammo bin and a pair of ER Medium lasers were installed, making the Mech far more formidable in a close engagement.  An extra heat sink fights the higher heat curve but the Mech can still safely alpha strike its weapons and run and not suffer a significant heat surge.

When they were introduced a common refit was to replace the Streak SRM’s and their ammo with an ATM-9 and 3 tons of ammunition as well as a light active probe. 

Code: [Select]
Summoner II Prime
Clan TW
70 tons 
BV: 2,463
Cost: 21,225,208 C-bills

Movement: 5/8
Engine: 350 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
LB 10-X AC                      RA     2
Streak SRM 6                    LT     4
Streak SRM 6                    RT     4
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 RA    10
LB 10-X Cluster Ammo            RA    10
Streak SRM 6 Ammo               LT    15
Streak SRM 6 Ammo               RT    15

Code: [Select]
Summoner II Prime (2)
Clan TW
70 tons 
BV: 2,457
Cost: 21,548,208 C-bills

Movement: 5/8
Engine: 350 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
LB 10-X AC                      RA     2
ER Medium Laser                 RT     5
ER Medium Laser                 RT     5
ATM 9                           LT     6

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 RA    10
LB 10-X Cluster Ammo            RA    10
ATM 9 Ammo                      LT     7
ATM 9 Ammo                      LT     7
ATM 9 Ammo                      LT     7

Equipment                      Loc
----------------------------------
Light Active Probe              HD

!MechView.CarringCapacity!One battle armor squad

A – The Summoner II Alfa was more akin to a mix of the original Prime and C variant.  Able to jump to 150 meters the Bravo was built to get close and bring its ultra-20 autocannon to bare.  A large pulse laser provided heavy and accurate firepower at all ranges whilst a trio of ER small lasers could engage at short range.  The electronics suite was expanded to feature an ECM to protect the Mech as it closed as well as allowing it to disrupt or silence hostile forces electronic systems once in range.
Popular with the Jaguars for its brutal, no nonsense approach the A took a skilled and brave Warrior and were very popular in duels.

Later refits often saw the pulse laser replaced with a Heavy large laser, reducing the Mech’s range but making it a terror in close quarters.

Code: [Select]
Summoner II A
Clan TW
70 tons 
BV: 2,532
Cost: 21,350,052 C-bills

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/20                    RA/RT     7
Large Pulse Laser               LA    10
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2

Ammo                           Loc Shots
----------------------------------------
Ultra AC/20 Ammo                RT     5
Ultra AC/20 Ammo                RT     5
Ultra AC/20 Ammo                RT     5

Equipment                      Loc
----------------------------------
ECM Suite                       HD

!MechView.CarringCapacity!One battle armor squad


Code: [Select]
Summoner II A (2)
Clan TW
70 tons 
BV: 2,467
Cost: 21,534,927 C-bills

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/20                    RA/RT     7
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2
Heavy Large Laser               LA    18

Ammo                           Loc Shots
----------------------------------------
Ultra AC/20 Ammo                RT     5
Ultra AC/20 Ammo                RT     5
Ultra AC/20 Ammo                RT     5

Equipment                      Loc
----------------------------------
ECM Suite                       HD

!MechView.CarringCapacity!One battle armor squad

B – Carrying a huge number of missiles the Bravo acted as a high mobility artillery platform.  Although it lacked jump jets the new Bravo design carried nearly double the missiles compared to the Summoner B.  A pair of Artemis IV enhanced LRM-20’s and LRM-15’s each with their own 2-ton ammo bin were the Mech’s only armament whilst an AMS and ECM provided additional layers of protection.  Valued for its simplicity as well as the sheer amount of missiles that it brought to an engagement the Bravo’s main shortcoming was the significant strain that they put on a units logistics.

Code: [Select]
Summoner II B
Clan TW
70 tons 
BV: 2,598
Cost: 22,869,958 C-bills

Movement: 5/8
Engine: 350 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
LRM 20                          LA     6
LRM 20                          RA     6
LRM 15                          RT     5
LRM 15                          LT     5
AMS                             HD     1

Ammo                           Loc Shots
----------------------------------------
LRM 20 (Clan) Artemis-capable Ammo  LA     6
LRM 20 (Clan) Artemis-capable Ammo  LA     6
LRM 20 (Clan) Artemis-capable Ammo  RA     6
LRM 20 (Clan) Artemis-capable Ammo  RA     6
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
AMS Ammo                        LT    24

Equipment                      Loc
----------------------------------
Artemis IV FCS                  LA
Artemis IV FCS                  RA
Artemis IV FCS                  LT
Artemis IV FCS                  RT
ECM Suite                       CT

!MechView.CarringCapacity!One battle armor squad


C – Designed to engage at long range the Charlie was armed with a Gauss rifle and a pair of ER large lasers whilst a SRM-6 provided point defence firepower.  Capable of jumping up to 150 meters the Charlie was popular with Warriors who had previously commanded an older Summoner.  Unfortunately, heat was a concern with this config but a careful warrior could easily control rising heat levels by simply dropping one ER laser from his or her firing pattern. 
One popular refit of this config saw the gauss rifle replaced with a HAG-20 and its associated ammunition as well as an extra heatsink.

Code: [Select]
Summoner II C
Clan TW
70 tons 
BV: 2,704
Cost: 21,121,083 C-bills

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     LA     1
ER Large Laser                  RA    12
ER Large Laser                  RA    12
SRM 6                           LT     4

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8
SRM 6 Ammo                      LT    15


!MechView.CarringCapacity!One battle armor squad


Code: [Select]
Summoner II C (2)
Clan TW
70 tons 
BV: 2,644
Cost: 21,452,583 C-bills

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  RA    12
ER Large Laser                  RA    12
SRM 6                           LT     4
HAG/20                          LA     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 Ammo                      LT    15
HAG/20 Ammo                     LA     6
HAG/20 Ammo                     LT     6
HAG/20 Ammo                     LA     6


!MechView.CarringCapacity!One battle armor squad

D – Built for long range engagements and long lasting battles the Delta’s armament was built around a blistering array of lasers that were tied into a targeting computer.  A pair of ER large lasers provided the main punch whilst at shorter ranges a pair of ER medium lasers and Medium pulse lasers could be brought to bear.  Eleven tons of additional cooling helped fight the heat load of this armament whilst jump jets were installed for additional mobility.  A formidable sniper and harasser the Delta was often the last thing a Medium Mech’s pilot would see during a Falcon attack.

Code: [Select]
Summoner II D
Clan TW
70 tons 
BV: 3,076
Cost: 20,935,146 C-bills

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 21 [42]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
Medium Pulse Laser              LA     4
Medium Pulse Laser              RA     4
Flamer                          HD     3

Equipment                      Loc
----------------------------------
Targeting Computer              RT

!MechView.CarringCapacity!One battle armor squad

E - Designed to be a hammer, the Echo traded mobility for raw firepower and to do so the Falcon Scientists quite blatantly copied a Mech from the past, the fearsome and lauded Marauder.  They copied its weapons loadout almost exactly, with each arm holding an ER PPC and a ER Medium laser whilst a LB-10 pattern autocannon sits on the right shoulder.  Although an alpha strike is not recommended the Mech can use its primary weapons and only suffer heat from movement.  The Echo was used as a ‘pocket assault Mech’ in battles against Inner Sphere forces on the Lyran front where its firepower easily matched that of the Zeus assault Mech.

Later refits sometimes saw the autocannon replaced with a HAG, which increased the Mech’s ranged firepower at the cost of battlefield endurance.

Code: [Select]
Summoner II E
Clan TW
70 tons 
BV: 2,684
Cost: 21,155,615 C-bills

Movement: 5/8
Engine: 350 XL
Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER PPC                          RA    15
LB 10-X AC                      RT     2
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Small Laser                  HD     2

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 RT    10
LB 10-X AC Ammo                 RT    10


!MechView.CarringCapacity!One battle armor squad


Code: [Select]
Summoner II E (2)
Clan TW
70 tons 
BV: 2,812
Cost: 21,232,115 C-bills

Movement: 5/8
Engine: 350 XL
Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER PPC                          RA    15
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Small Laser                  HD     2
HAG/20                          RT     4

Ammo                           Loc Shots
----------------------------------------
HAG/20 Ammo                     RT     6
HAG/20 Ammo                     CT     6


!MechView.CarringCapacity!One battle armor squad

F – Built to operate in close quarters as well as engage the expected masses of infantry that the Successor Lords would field the F was built to hunt and destroy Infantry and vehicle forces.  An LB-10 and large pulse laser provided the main firepower but it was most effective at shorter ranges.  A pair of medium pulse lasers and a single small pulse laser were supported by a pair of SRM-6’s each with their own ammunition bin and a quartet of machine guns.  An active probe let it hunt for targets and the SRM bins were often filled with fragmentation and inferno warheads.

Unfortunately, heat was a significant issue if a Warrior used all his weapons against a single target, and some criticized the lack of jump jets that were felt as needed in a built up environment.

Code: [Select]
Summoner II F
Clan TW
70 tons 
BV: 2,153
Cost: 21,062,646 C-bills

Movement: 5/8
Engine: 350 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 211/217 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 10
Right Torso                15       22
Right Torso (rear)                   7
Left Torso                 15       22
Left Torso (rear)                    7
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
LB 10-X AC                      RA     2
Large Pulse Laser               LA    10
Medium Pulse Laser              LA     4
Medium Pulse Laser              LA     4
Small Pulse Laser               RT     2
SRM 6                           LT     4
SRM 6                           RT     4
Machine Gun                     LT     0
Machine Gun                     RT     0
Machine Gun                     LT     0
Machine Gun                     RT     0

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 RA    10
LB 10-X AC Ammo                 RA    10
LB 10-X AC Ammo                 RA    10
SRM 6 Ammo                      LT    15
SRM 6 Ammo                      RT    15
Half Machine Gun Ammo           CT   100

Equipment                      Loc
----------------------------------
Active Probe                    HD

!MechView.CarringCapacity!One battle armor squad


Deployment


Due to it being fairly new at the start of REVIVAL the Summoner II was concentrated in Alpha and Gamma Galaxies as well as the Turkina Keshik, being assigned a Summoner II outside of these units was a sign of approval from higher command.  Operating alongside its older cousin and the *INSERT NAME OF THE HELLBRINGERS REPLACEMENT HERE* the Summoner II very quickly earned a vicious reputation amongst Inner Sphere Mechwarrior's who faced it. Spread by trial or salvage across the Crusader Clans, only the Jaguars won production rights prior to the invasion although in a political move the Falcons traded the schematics to the Ghost Bears in return for mining rights and favourable trade agreements.   Thanks to their industrial might the Bears were able to make the Summoner II a staple amongst their front line Galaxies during REVIVAL.

This is my hat being put in the ring, I tried to stick close to the original Summoner configs and weapon choices, and many of them are jump capable.
« Last Edit: March 09, 2018, 01:36:26 PM by marauder648 »
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