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Author Topic: Barracuda BRC-DS-1  (Read 255 times)

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Jimmy the Tulip

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Barracuda BRC-DS-1
« on: August 18, 2015, 05:59:17 PM »

Barracuda BRC-DS-1

Code: [Select]
Mass: 35 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3146
Cost: 10,097,235 C-Bills
Battle Value: 1,651

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  (CL) ER Medium Pulse Laser
    1  (CL) Improved Heavy Medium Laser
    1  (CL) iATM-3
    3  (CL) Micro Pulse Lasers
    1  Nova CEWS
Manufacturer: CSF Auxilliary Site 4
    Primary Factory: CDS Posiedon Arcship
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The latest Sea Fox offering to come out of the CDS Posiedon in the Barracuda
battlemech. The Barracuda is the first such new design to be manufactured at
this facility in over a decade but it's not that alone which has caused the
surprise and, in some cases, disgust, over this design.


In a sudden and shocking break from Clan production traditions the Barracuda
employs systems developed by the Society in the Homeworlds during their
abortive military coup. THe most controversial of these is the Nova Combined
Electronic Warfare System which provides active probe, ECM and a limited
version of C3i all in one advanced electronics package.


This alone has caused the other Inner Sphere Clans to cast doubt over the
design but what has really drawn their ire is the inclusion of a Null Signature
System. This has generated an astounding number of Trials to attempt to cease
the production of the Barracuda, all of which have, so far, been unsuccessful.


Capabilities:
Putting aside the political abrasiveness of the Barracuda it is a remarkable
piece of military hardware. At 35 tons and a maximum speed touching on 130kmh
this light Mech excels at scounting and recon. A jump range of 180 meters
provides additional flexibility for getting into and out of target zones and
sticky situations alike.


The Barracuda is maxed out at 6.5 tons of Clan ferro fibrous armour giving it
moderate survivability, helped immeasurably by it's electronic package, but its
weaponry is astounding for a light Mech that already packs a lot of features.


An improved ATM-3 missile rack provides the Barracuda's pilot with good
tactical flexibility and is backed up with a solid combination of an Improved
Heavy Medium Laser and an ER mEdium Pulse Laser. In addition a trio of Micro
Pulse Lasers provide more than adequate anti-infantry fire or serve to expose
weaknesses created by its heavier weapons.


The one serious weakness of the Barracuda is its potential for overheating.
Engaging the NSS in conjunction with using the heavier energy weapons will
quickly take its toll on the 20 double heat sinks and will overwhelm an
inexperienced or reckless pilot. Within the confines of its role as an advanced
scout/recon Mech, however, the Barracuda is unmatched on the battlefield.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 2 LT, 1 RT, 2 LA, 1 RA
Engine:             XL Engine                    280                       8.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         (CL) Double Heat Sink        10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 119                  6.50
    Armor Locations: 2 LT, 2 RT, 1 LA, 2 RA
    CASE Locations: RT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           17       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Nova CEWS                                    HD        2         1         1.50
(CL) iATM-3                                  RT        2         2         1.50
3 (CL) Micro Pulse Lasers                    LT        3         3         1.50
(CL) ER Medium Pulse Laser                   RA        6         2         2.00
(CL) Improved Heavy Medium Laser             LA        7         2         1.00
@iATM-3 (ER) (20)                            RT        -         1         1.00
@iATM-3 (HE) (20)                            RT        -         1         1.00
Null Signature System                        *         10        7         0.00
                                            Free Critical Slots: 4

* The Null Signature System occupies 1 slot in every location except the HD.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
8/4j       4       3       1       0      1     0   Structure:  2
Special Abilities: ECM, STL, CASE, SRCH, ES, SEAL, SOA
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