OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: [1]   Go Down

Author Topic: Periphery 'Mech during the Amaris' Coup  (Read 1250 times)

0 Members and 3 Guests are viewing this topic.

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,482
  • Beware of the all-seeing eye: Ice Hellion
Periphery 'Mech during the Amaris' Coup
« on: December 05, 2012, 02:59:16 PM »

I was thinking of building a new Periphery 'Mech around the Amaris' Coup with a few variants to give it the needed flexibility.

I still don't know if it should be Taurian or Canopian and it has no name for now.

So feel free to comment on my ideas (don't bother with the name, I will find one when I write the fluff).

Basic design:
40 tons
6/9/5
10 Heat Sinks
7 tons of armour

3 variants:
- the flexible:
* 2 Medium Lasers,
* 2 LRM-5 with 1 ton of ammo,
* 1 Flamer,
* 1 Heat Sink.

- the close combat specialist:
* 2 Flamers,
* 2 Medium Lasers,
* 1 SRM-6 with 1 ton of ammo,
* 1 Heat Sink.

- the hunter:
* 1 Large Laser,
* 1 SRM-6 with 1 ton of ammo.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

MechRat

  • Knightmare's Evil Minion
  • Network Gnome
  • Generalmajor
  • *
  • Offline Offline
  • Posts: 811
  • I just keep things moving here...
Re: Periphery 'Mech during the Amaris' Coup
« Reply #1 on: December 05, 2012, 04:08:39 PM »

My preference would be to drop 0.5 ton of armor for an extra jump jet, making the movement profile 6/9/6.
Logged

Dragon Cat

  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 3,271
  • Not Dead Until I Say So
Re: Periphery 'Mech during the Amaris' Coup
« Reply #2 on: December 05, 2012, 04:19:27 PM »

Same here drop half a ton for full movement
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,482
  • Beware of the all-seeing eye: Ice Hellion
Re: Periphery 'Mech during the Amaris' Coup
« Reply #3 on: December 05, 2012, 04:44:54 PM »

I wished to retain the protection but needed to free some weight, hence my choice.
But if you all think that lowering the armour and increasing the mobility is better...
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Dragon Cat

  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 3,271
  • Not Dead Until I Say So
Re: Periphery 'Mech during the Amaris' Coup
« Reply #4 on: December 05, 2012, 06:24:22 PM »

Pre-modern era weapons (ie Pulse) I still consider speed to be far more useful than armour unless you have an urban fighter then its armour
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

MechRat

  • Knightmare's Evil Minion
  • Network Gnome
  • Generalmajor
  • *
  • Offline Offline
  • Posts: 811
  • I just keep things moving here...
Re: Periphery 'Mech during the Amaris' Coup
« Reply #5 on: December 05, 2012, 07:59:48 PM »

I wished to retain the protection but needed to free some weight, hence my choice.
But if you all think that lowering the armour and increasing the mobility is better...

Like I said, it's a personal preference. It's been many years since I've last played, but if I remember correctly, at 6 hexes jump there is an extra -1 to target the moving unit. Or something like that. Moving 6 hexes versus 5 makes you harder to be hit.
Logged

JPArbiter

  • General
  • *
  • Offline Offline
  • Posts: 1,725
  • Host of Arbitration. Your last word in Battletech
Re: Periphery 'Mech during the Amaris' Coup
« Reply #6 on: December 06, 2012, 09:38:20 AM »

my thought make it a 4/6/4 to cram more guns and heat sinks in, make it a bruiser rather then a sneak and run.
Logged
BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,482
  • Beware of the all-seeing eye: Ice Hellion
Re: Periphery 'Mech during the Amaris' Coup
« Reply #7 on: December 06, 2012, 01:36:53 PM »

Like I said, it's a personal preference. It's been many years since I've last played, but if I remember correctly, at 6 hexes jump there is an extra -1 to target the moving unit. Or something like that. Moving 6 hexes versus 5 makes you harder to be hit.

I checked and 5 or 6 makes no differences in the to hit number (or did I misread the rules?).

my thought make it a 4/6/4 to cram more guns and heat sinks in, make it a bruiser rather then a sneak and run.

 ;D

I still consider speed

Mobility and not speed  :P
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

MechRat

  • Knightmare's Evil Minion
  • Network Gnome
  • Generalmajor
  • *
  • Offline Offline
  • Posts: 811
  • I just keep things moving here...
Re: Periphery 'Mech during the Amaris' Coup
« Reply #8 on: December 06, 2012, 01:53:59 PM »

Like I said, it's a personal preference. It's been many years since I've last played, but if I remember correctly, at 6 hexes jump there is an extra -1 to target the moving unit. Or something like that. Moving 6 hexes versus 5 makes you harder to be hit.

I checked and 5 or 6 makes no differences in the to hit number (or did I misread the rules?).


I'd go with your answer since you read the rules. I was trying to recall from memory which hasn't been all the great lately.  :-\

Considering that finding, increasing the jump movement from 5 to 6 is simply personal preference. On lighter 'Mechs (45 tons and under) I tend to prefer mobility over armor.
Logged

Taron Storm

  • Menig
  • *
  • Offline Offline
  • Posts: 30
Re: Periphery 'Mech during the Amaris' Coup
« Reply #9 on: December 07, 2012, 06:52:41 PM »

Movement Modifiers
0-2 +0
3-4 +1
5-6 +2
7-9 +3
10+ +4

Jump adds a +1 to the modifier of hexes moved.  So, yes, jumping 5 or 6 would get the same modifier.

I like the flexible and the hunter.  For the close combat model, I would prefer no ammo on something that light.  Maybe dump the SRM-6 and ammo and maybe go with another medium laser and 6 small lasers.  It would get a little warm but would cut into a lot of things.  Light them up and then jump away to cool off.  If you use it in pairs, you could have one jump close and attack while the other is cooling off every turn.
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,482
  • Beware of the all-seeing eye: Ice Hellion
Re: Periphery 'Mech during the Amaris' Coup
« Reply #10 on: December 10, 2012, 01:40:13 PM »

I like the flexible and the hunter.  For the close combat model, I would prefer no ammo on something that light.  Maybe dump the SRM-6 and ammo and maybe go with another medium laser and 6 small lasers.  It would get a little warm but would cut into a lot of things.  Light them up and then jump away to cool off.  If you use it in pairs, you could have one jump close and attack while the other is cooling off every turn.

I like it.
I will see how the Heat goes.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
Pages: [1]   Go Up