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Author Topic: Fireforce City Pacifacation unit  (Read 802 times)

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JPArbiter

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Fireforce City Pacifacation unit
« on: August 28, 2012, 08:44:26 PM »

Inspired by a suit from the cartoon The Centurions, this 45 tonner is meant to be a garrison mech like the watchman.  close to supply lines and designed to take out threats with precise tools


Fireforce

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3070
Cost: 3,863,453 C-Bills
Battle Value: 1,094

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Plasma Rifle
    1  Light AC/5
    1  MG Array (2 MG)
    1  Guardian ECM Suite
    1  Beagle Active Probe
    2  A-Pods
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MG Array (2 MG)                              RA        -         1         0.50
    2 Machine Guns                           RA        0         2         1.00
Plasma Rifle                                 RT        10        2         6.00
Guardian ECM Suite                           LT        0         2         1.50
Beagle Active Probe                          LT        0         2         1.50
Light AC/5                                   CT        1         2         5.00
A-Pod                                        RL        0         1         0.50
A-Pod                                        LL        0         1         0.50
@Light AC/5 (20)                             RT        -         1         1.00
@Plasma Rifle (10)                           RT        -         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4          2       2       0       0      2     0   Structure:  4
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Ice Hellion

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Re: Fireforce City Pacifacation unit
« Reply #1 on: August 29, 2012, 01:59:59 PM »

I was going to complain about the ammo but your "fluff" explains it.
However, without Jump Jets, you are a bit short in mobility.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

JPArbiter

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Re: Fireforce City Pacifacation unit
« Reply #2 on: August 29, 2012, 02:38:06 PM »

I was going to complain about the ammo but your "fluff" explains it.
However, without Jump Jets, you are a bit short in mobility.

it has more ammunition then an Enforcer... and with a company of these babies patrolling a city, Jump Jets is little concern.
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

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