The classic Star League Urbanmech was a success in the manner of providing a respectable amount of firepower in a compact and inexpensive package. the old argument of "Volume of Fire" against "intensity of fire" often sprang up when discussing the Urbanmech. The Federated suns, as part of their crash rearmament and mobilization program, developed the Urbanmech II as study in the "Volume of Fire" approach in defending its cities.
a quartet of Medium Pulse Lasers provide the bulk of the Urbanmech IIs firepower, limited range being offset by expected environment. for long range engagements a pair of Light PPCs permit some modicum of defense. a 20mm machine gun and SRM pack are added to provide anti infantry and anti battle armor capabilities.
Urbanmech IIs are being built as quickly as possible from the same Corean line that saw the revival of the Battleaxe. Despite the urgency on the Combine Border, Urbanmech IIs have been moved to the Cappelan Border for the sake of propaganda. Given that the Urbanmech has been subsumed by the Gun, this "giving the Cappies a taste of their own medicine." might be of questionable effect.
Urbanmech II
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 2,603,767 C-Bills
Battle Value: 893
Chassis: Unknown Standard
Power Plant: Unknown 80 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: Unknown
Jump Capacity: 60 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Light PPCs
4 Medium Pulse Lasers
1 SRM-4
1 Heavy Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 67 points 4.00
Engine: Fusion Engine 80 2.50
Walking MP: 2
Running MP: 3
Jumping MP: 2 Standard
Jump Jet Locations: 1 LL, 1 RL 1.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 136 8.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 20
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Equipment Location Heat Critical Mass
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Light PPC RA 5 2 3.00
2 Medium Pulse Lasers RA 8 2 4.00
Light PPC LA 5 2 3.00
2 Medium Pulse Lasers LA 8 2 4.00
SRM-4 RT 3 1 2.00
Heavy Machine Gun LT 0 1 1.00
@SRM-4 (25) RT - 1 1.00
@HMG (100) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 9
2j 4 4 1 0 2 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA