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Author Topic: Grimnir - Clan Wolf Heavy Mech.  (Read 614 times)

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marauder648

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Grimnir - Clan Wolf Heavy Mech.
« on: March 23, 2018, 02:04:14 PM »

Background

Another brainchild of Khan Alaric Ward, the Grimnir was actually developed to be a cheaper and ‘safe’ option should the Warwolf design not be able to perform as needed.  At 65 tons the Grimnir is smaller, lighter and consumes less resources but is built to be heavily armed and flexible.

As it used more commonly available resources like endo-steel and normal ferro-fibrous plate armour the Mech was easier to produce in bulk at the mobile factories the Wolves depended on as they were establishing the Wolf Empire. 

Its ease of production ensured that the Grimnir was available in large numbers during Operation HAMMERFALL and the foundation of the Wolf Empire.  The Germanic sounding name was also a very deliberate choice by Khan Ward, initially seen as a name chosen to appease the Lyran’s who they would be fighting alongside, it became an insult or threat when Khan Ward’s genetic heritage was revealed.

Design

Powered by a 325 rated XL engine the Mech is capable of hitting the more traditional Cavalry speeds of Clan Mech’s that the Wolves had been somewhat lacking, and, at 86kph the Grimnir is as fast on the ground as staples of the Clan Tourman like the Timberwolf or Gargoyle.  The Mech’s endo-steel skeleton is draped in 11-tons of Ferro-fibrous plates and its sensors and BCP are all common systems in Wolf service making the Mech easy to repair and service in the field.  Although largely overshadowed by the success of the Warwolf which captured the imagination of the Warrior Caste far better than the Grimnir ever did, it remains in production.  A common sigh in Empire Clusters, the Grimnir remains a potent reminder of the power of Clan technology, even if the Mech was designed as ‘cheap’.

Variants


Prime – Built to engage targets at long range with direct fire weapons the Prime’s main armament is a Gauss rifle fed by a 3-ton drum magazine, the same kind of layout that would feature in the Warwolf.  A pair of ER Large lasers complemented the rifle whilst at shorter ranges a pair of ER medium lasers could engage targets.  For anti-infantry defence a pair of machine guns are installed, drawing from a half-ton magazine.  Some field refits replaced this with a small pulse laser.

Code: [Select]
Grimnir Prime
Clan advanced
65 tons 
BV: 2,562
Cost: 18,417,678 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       21
Right Torso (rear)                   9
Left Torso                 15       21
Left Torso (rear)                    9
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     RA     1
ER Large Laser                  LA    12
ER Large Laser                  LA    12
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Machine Gun                     LT     0
Machine Gun                     RT     0

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Half Machine Gun Ammo           RT   100

Equipment                      Loc
----------------------------------
CASE II                         RA

!MechView.CarringCapacity!One battle armor squad



A – Although somewhat limited in armament the A is designed to deliver a large quantity of firepower with high accuracy.  An ER PPC, Clan RAC-5 and pair of Improved heavy Medium lasers are all tied into a targeting computer whilst the RAC’s 3-tons of ammunition are protected by CASE II.  Although a full alpha strike will cause a heatspike its quite manageable with careful weapons management.  Unfortunately the large amount of explosive components onboard has given this variant a somewhat bad reputation.

Code: [Select]
Grimnir A
Clan advanced
65 tons 
BV: 2,761
Cost: 18,461,094 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       21
Right Torso (rear)                   9
Left Torso                 15       21
Left Torso (rear)                    9
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Rotary AC/5                    RA/RT     1
ER PPC                          LA    15
Improved Heavy Medium Laser     LA     7
Improved Heavy Medium Laser     LT     7

Ammo                           Loc Shots
----------------------------------------
Rotary AC/5 Ammo                RT    20
Rotary AC/5 Ammo                RT    20
Rotary AC/5 Ammo                RT    20

Equipment                      Loc
----------------------------------
Targeting Computer              LT
CASE II                         RT

!MechView.CarringCapacity!One battle armor squad


B – Less inspired by the classic Rifleman but rather a direct copy of its weapons load, the B is designed to engage Mech’s and vehicle or air threats.  Its main firepower comes from a pair of LB-5X autocannons, each fed by their own 2-ton ammunition supply.  A pair of ER Large lasers give the Mech its main punch and they are mounted alongside the autocannons.  At shorter ranges, a pair of ER Medium lasers can engage a target.  Unfortunately the Mech's cooling system can be easily overwhelmed by the Mech's weapons and a full alpha strike is not recommended.

Code: [Select]
Grimnir B
Clan advanced
65 tons 
BV: 2,159
Cost: 18,403,859 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       21
Right Torso (rear)                   9
Left Torso                 15       21
Left Torso (rear)                    9
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
LB 5-X AC                       LA     1
LB 5-X AC                       RA     1
ER Large Laser                  LA    12
ER Large Laser                  RA    12
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
ER Small Laser                  HD     2

Ammo                           Loc Shots
----------------------------------------
LB 5-X AC Ammo                  LA    20
LB 5-X Cluster Ammo             LA    20
LB 5-X AC Ammo                  RA    20
LB 5-X Cluster Ammo             RA    20

!MechView.CarringCapacity!One battle armor squad


C – Designed for combat in built up regions and to engage combined-arms threats the C was first encountered in large numbers during the fighting on Tharkad.  The main firepower comes in the form of a LB-20X autocannon fed by 3-tons of ammunition.  A plasma rifle is also mounted and this draws from a 2-ton ammo and this weapon can do horrific things to infantry forces as well as cripple vehicles.  A quartet of ER Medium lasers are backed up by a pair of AP Gauss rifles can engage infantry and battle armour.  The sensor suite has been enhanced and tied into an active probe to let it hunt for hidden targets.  Although rather specialized the C is a fearsome threat and its autocannon can rip holes in Mech’s that come too close.

Code: [Select]
Grimnir C
Clan advanced
65 tons 
BV: 2,348
Cost: 19,740,772 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       21
Right Torso (rear)                   9
Left Torso                 15       21
Left Torso (rear)                    9
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
LB 20-X AC                     RA/RT     6
Plasma Cannon                   LA     7
AP Gauss Rifle                  LT     1
AP Gauss Rifle                  RT     1
ER Medium Laser                 RT     5
ER Medium Laser                 RT     5
ER Medium Laser                 LT     5
ER Medium Laser                 LT     5

Ammo                           Loc Shots
----------------------------------------
LB 20-X AC Ammo                 RT     5
LB 20-X AC Ammo                 RT     5
LB 20-X AC Ammo                 RT     5
Plasma Cannon Ammo              LA    10
Plasma Cannon Ammo              LA    10
AP Gauss Rifle Ammo             LT    40

Equipment                      Loc
----------------------------------
Active Probe                    HD
CASE II                         RT

!MechView.CarringCapacity!One battle armor squad


D – Designed as a skirmisher, the D is similar to the Prime in its armament but with less of a focus on long range firepower.  A pair of large pulse lasers provide the main punch whilst a HAG-20, fed by a 2-ton ammunition bin can sandblast targets at long range and engage air and ground threats.  A pair of ER medium lasers provide additional firepower at short range whilst fifteen double heatsinks help the Mech run cool enough to use its three primary weapons at a full run without heat build-up.  Sometimes used as a Command Mech in Medium Stars the D’s accurate pulse lasers make it a fearsome killer of fast moving targets.

Code: [Select]
Grimnir D
Clan advanced
65 tons 
BV: 2,447
Cost: 18,499,147 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       21
Right Torso (rear)                   9
Left Torso                 15       21
Left Torso (rear)                    9
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               LA    10
Large Pulse Laser               LA    10
HAG/20                          RA     4
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5

Ammo                           Loc Shots
----------------------------------------
HAG/20 Ammo                     RA     6
HAG/20 Ammo                     RA     6

Equipment                      Loc
----------------------------------
CASE II                         RA

!MechView.CarringCapacity!One battle armor squad


Again another 'missing link' the Warwolf to me seems like an expensive and hard to produce investment, so the Grimnir is designed to be a safer and less advanced Mech that can be produced in larger numbers to rebuild their Tourman.

As always, thoughts, comments and ideas are most welcome :)

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Dragon Cat

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Re: Grimnir - Clan Wolf Heavy Mech.
« Reply #1 on: August 29, 2018, 09:28:37 AM »

Interesting Mech no ATM config?
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

marauder648

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Re: Grimnir - Clan Wolf Heavy Mech.
« Reply #2 on: August 29, 2018, 09:32:14 AM »

Nope, basically a case of "We can't really produce them at the moment or have to buy them, so lets save stocks for Mechs fitted with them and go with whats more commonly available."  Whilst the A kinda screws this up with its RAC, the Wolves seem to be able to produce them so I put that in there as well to give the weapon system a home but it would probably be rare to say the least for a while.
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Dragon Cat

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Re: Grimnir - Clan Wolf Heavy Mech.
« Reply #3 on: August 29, 2018, 09:38:03 AM »

Makes sense I'll have to borrow  ;)
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

marauder648

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Re: Grimnir - Clan Wolf Heavy Mech.
« Reply #4 on: August 29, 2018, 09:55:27 AM »

Crack on :D
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