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Author Topic: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!  (Read 69998 times)

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Takiro

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #15 on: December 14, 2021, 04:54:52 PM »

Ah ha, very good sir!
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Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #16 on: December 15, 2021, 07:55:42 PM »

Another one-off prototype - so expensive that it's no wonder it was never mass-produced!

 - - - - - -

                          BattleMech Technical Readout

FLS-10X Flashman NAIS

Mass: 75 tons
Chassis: FLS/HV-2 Endo Steel
Power Plant: Model 49b 375 XXL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: Kemplar 5000
Armament:
   3 Cyclops XII ER Large Lasers
   4 Defiance B3M Medium Lasers
   7 NAIS Prototype Laser Pulse Modules
   * Triple-Strength Myomer
Manufacturer: New Avalon Institute of Science (Refit)
   Primary Factory: New Avalon (FC)
Communications System: Faust/Calliope FM-4
Targeting & Tracking System: TharHes Ares-7

Overview:
   This model incorporates a Clan-technology XXL engine and double heat sinks. It was merely a prototype which was never put into production.

Type: FLS-10X Flashman NAIS
Technology Base: Mixed Inner Sphere Level 4 3150
Tonnage: 75

Equipment                                                Mass
Internal Structure: ES                                    4.0
Engine:               375 XXL (C)                        13.0
   Walking MP:          5
   Running MP:          8
   Jumping MP:          0
Heat Sinks:            19 [38] (C)                        9
Gyro: Compact                                             6
Cockpit:                                                  3
Armor Factor:         232                                14.5
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            23               30
   Center Torso (Rear):                      16
   R/L Torso:               16               22
   R/L Torso (Rear):                         10
   R/L Arm:                 12               24
   R/L Leg:                 16               32

  BV 1: 1,319   Cost: 77,177,625 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
ER Large Laser                RA         2       12       5.0
Laser Pulse Module            RA         1        2       1.0
Medium Laser                  RA         1        3       1.0
Laser Pulse Module            RA         1        2       1.0
ER Large Laser                LA         2       12       5.0
Laser Pulse Module            LA         1        2       1.0
Medium Laser                  LA         1        3       1.0
Laser Pulse Module            LA         1        2       1.0
Medium Laser                  RT         1        3       1.0
Laser Pulse Module            RT         1        2       1.0
Medium Laser                  LT         1        3       1.0
Laser Pulse Module            LT         1        2       1.0
ER Large Laser                CT         2       12       5.0
Laser Pulse Module            CT         1        2       1.0
2 Triple-Strength Myomer      RA         2        0       0.0
2 Triple-Strength Myomer      LA         2        0       0.0
Triple-Strength Myomer        RT         1        0       0.0
Triple-Strength Myomer        LT         1        0       0.0

HS RT1 LT1 RL1 LL1
ES H1 RA3 LA3 RT3 LT3 CT1


 - - - - - -

In the canon timeline, Laser Pulse Modules were another product of the RISC program - one of the few that might have actually been worth mass-producing if the bugs could have been worked out, although in the event they never were before the whole program was written off as a boondoggle and shut down. A logical progression from X-Pulse technology, they can be added to any Standard Laser or ER Laser built with the Inner Sphere Technology Base, effectively turning it into a Pulse Laser with the same range as it had before, at the cost of generating an extra 2 Heat Points. The catch? Every time you fire a Laser upgraded with a Pulse Module, roll 2D6. On a roll of 2, the Pulse Module explodes for 2 Damage, destroying itself and the Laser it's attached to.

(No, you can't upgrade a Blazer Cannon with one! Sorry, but I didn't make up these rules!)

Edit 1:
You can still choose to fire a Laser in in the normal way without activating the Pulse Module attached to it, if you want.

Edit 2:
And, if you're playing in an AU anyway and you really like Blazers, I suppose there's no reason you couldn't introduce a modified Pulse Module specifically designed to work with them! 2 tons weight and 4 extra Heat Points, maybe?
« Last Edit: December 16, 2021, 06:33:22 AM by Hominid Mk II »
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #17 on: December 16, 2021, 09:22:22 PM »

First off, a couple of quotes from the ReadMe file included with the "freebie giveaway" folder.

First, this:

A Ram Plate is a physical weapon usable only by quad BattleMechs, first deployed during the late Star League era with the experimental RHN-1O Rhino design (from BattleTechnology Magazine Issue #12 (February 3046). It multiplies the normal damage inflicted by a successful charging attack by 1.5 and concentrates it in a single hit location. The charging ‘Mech takes only half the normal damage. A Ram Plate weighs 1 ton for each ten tons (or fraction thereof) that the 'Mech mounting it weighs. It occupies one critical slot in each of the three torso locations and a ‘Mech fitted with one can’t mount any forward-firing weapons in any torso location unless they’re mounted in quad ‘Mech turrets. It can never be mounted on a quad with fragile Composite Internal Structure.

A Ram Plate can’t be pod-mounted on an OmniMech, but it can be permanently mounted on the base chassis.

A Ram Plate costs 10,000 C-Bills for each ton that it weighs.

Second, this:

In this alternate universe Reinforced Internal Structure was first prototyped during the late Star League era, introduced with the aforementioned RHN-1O Rhino design. The loss of much advanced technology resulting from the ravages of the Amaris Civil War and the early Succession Wars rendered it extinct and caused it to be forgotten for centuries. It was eventually rediscovered in the 3050s by the Federated Commonwealth following the unlocking of the Helm Memory Core.

 - - - - - -

Well, after reading the above, I'm sure you can guess what the featured 'Mech in this post is going to be! The fluff that follows is reproduced from BattleTechnology Issue #12 and slightly rewritten.

 - - - - - -

                          BattleMech Technical Readout

RHN-1O Rhino

Mass: 60 tons
Chassis: Brigadier 900F Reinforced
Power Plant: Pitban 240
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: StarSlab/4
Armament:
   1 Ram Plate
   6 Martell Medium Lasers
Manufacturer: Brigadier Corporation
   Primary Factory: Oliver (TH)
Communications System: Garret 600
Targeting & Tracking System: Garret GRNDTRK 15

Overview:
[Reproduced from BattleTechnology Magazine Issue #12, first published in February 3046.]

   The Rhino is a little-known four-legged BattleMech created toward the end of the Star League era by Dr. David Harrison, a descendant and namesake of the man who had pioneered the development of four-legged 'Mechs nearly two centuries before, following in the footsteps of his ancestor as a senior designer for the Brigadier Corporation and tireless advocate of four-legged 'Mechs. The design is an attempt to overcome the disadvantage a four-legged 'Mech suffers in close combat due to its lack of arms. This was accomplished by strengthening the 'Mech's internal structure and adding a ram plate. This, coupled with the superior stability of the quadruped footing, makes the charge attack of a Rhino particularly devastating.
   Although the design improvements made the Rhino an effective close assault 'Mech, the Star League military was not impressed, so few Rhinos were ever produced. Only a rare few operational Rhinos are scattered about the Inner Sphere today.

   The Rhino’s internal structure has been reinforced, at a cost of ten percent of the 'Mech’s total weight. The ram plate that was mounted on the front allows the Rhino to deliver terrific punishment from a charge, while it remains unharmed. The arrangement also has the secondary benefits of allowing the Rhino to walk through buildings unscathed and giving it limited protection from physical attacks.
   The only real disadvantage caused by the ram plate is that it prevents the mounting of forward firing weapons in any of the torsos. This forces weapons to be placed in the head and legs where there is only limited space available, thus keeping the Rhino from carrying heavy weapons. Dr. Harrison tried to compensate for this by equipping the Rhino with five medium lasers; the theory being that while one medium laser does not do much damage, five together can seriously damage even a heavy 'Mech. The Rhino also has a medium laser firing into the rear arc to discourage attacks from behind.

   The Rhino was never produced in great enough numbers to make any significant contribution to any major battle. It has, however, done remarkably well in single combat.
   One notable victory for a Rhino occurred during a Marik raid on Ford. While defending the planet’s main spaceport, a Lyran MechWarrior was surprised when a Rhino came crashing through a building and then smashing into his Zeus, knocking it to the ground. While the Lyran pilot tried desperately to stand his Zeus back up, the Rhino kicked and stomped on the downed BattleMech. After regaining his feet, the Lyran, obviously unfamiliar with the Rhino, made the mistake of trying to slug it out with his opponent. The two normally devastating punches of the Zeus did less damage than he'd expected as they thudded into the Rhino’s ram plate. The Marik pilot responded by firing all of his lasers. Realizing his mistake, the Lyran resorted to his weapons, but it was too late. The Rhino’s second laser salvo crippled the already badly battered Zeus, and forced the Lyran pilot to eject. The Rhino had bested a twenty-ton-heavier 'Mech, suffering only minor damage.
   Despite such successes, military experts are still not impressed with the Rhino. They claim that the majority of Rhino victories can be attributed to the ignorance of most MechWarriors as to the capabilities of the 'Mech, due to its rarity. As an example, the case of Leftenant Kim Laurens of the AFFS is often cited. Leftenant Laurens, familiar with the design, destroyed a Kurita Rhino by using her Phoenix Hawk’s superior mobility to keep the Combine 'Mech from closing the range while she slowly shot it apart with her large laser.

   Since so few Rhinos were ever built, it is often difficult to replace ram plates lost in combat. In such cases, some of the medium lasers are often removed and heavy weapons are mounted in the torsos. There is no standard variant and such modifications vary from 'Mech to 'Mech.

Type: RHN-1O Rhino
Technology Base: Inner Sphere Level 3 2785
Tonnage: 60

Equipment                                                Mass
Internal Structure: Reinforced                           12.0
Engine:               240                                11.5
   Walking MP:          4
   Running MP:          6
   Jumping MP:          0
Heat Sinks:            17                                 7
Gyro:                                                     3
Cockpit:                                                  3
Armor Factor:         184                                11.5
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            20               27
   Center Torso (Rear):                      10
   R/L Torso:               14               19
   R/L Torso (Rear):                          8
   R/L Front Leg:           14               21
   R/L Rear Leg:            14               21

 
  BV 1: 1,205   Cost : 5,172,160 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Medium Laser                   H         1        3       1.0
Ram Plate                     CT         2        0       6.0
Medium Laser                  LT (R)     1        3       1.0
Medium Laser                 RFL         1        3       1.0
Medium Laser                 RFL         1        3       1.0
Medium Laser                 LFL         1        3       1.0
Medium Laser                 LFL         1        3       1.0

HS RT2 LT2 RRL2 LRL2


 - - - - - -

In my AU there was no FedCom Civil War and therefore no equivalent of the sequence of events during said conflict which (very contrivedly indeed) led to the poorly-regarded Scorpion being considerably upgraded and put back into production afterwards. Accordingly, that design later went completely extinct during the Blakist War and few mourned its passing. Brigadier Corporation eventually decided to try resurrecting the Rhino instead.

 - - - - - -

                          BattleMech Technical Readout

RHN-2O Rhino

Mass: 60 tons
Chassis: Brigadier 900F Reinforced
Power Plant: Pitban 240 XL
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: StarSlab/4
Armament:
   1 Ram Plate
   1 Magna Supernova Heavy PPC
   4 Martell Medium Lasers
   1 Martell Small Pulse Laser
Manufacturer: Brigadier Corporation
   Primary Factory: Oliver (FC)
Communications System: Garret 600
Targeting & Tracking System: Garret GRNDTRK 15

Type: RHN-2O Rhino
Technology Base: Inner Sphere Level 3 3090
Tonnage: 60

Equipment                                                Mass
Internal Structure: Reinforced                           12.0
Engine:               240 XL                              6.0
   Walking MP:          4
   Running MP:          6
   Jumping MP:          0
Heat Sinks:            10 [20]                            0
Gyro:                                                     3
Cockpit:                                                  3
Armor Factor:         224                                14.0
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            20               30
   Center Torso (Rear):                      10
   R/L Torso:               14               20
   R/L Torso (Rear):                          8
   R/L Front Leg:           14               28
   R/L Rear Leg:            14               28

  BV 1: 1,210   Cost: 10199360 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Small Pulse Laser              H         1        2       1.0
Ram Plate                     CT         2        0       6.0
Turret                        RT         1        0       1.0
Heavy PPC (T)                 RT         4       15      10.0
Medium Laser                 RFL         1        3       1.0
Medium Laser                 RFL         1        3       1.0
Medium Laser                 LFL         1        3       1.0
Medium Laser                 LFL         1        3       1.0

HS LT1


 - - - - - -

Some further notes:

Catalyst recently published Operational Turning Points: Hanseatic Crusade, which details how the Escorpion Imperio ended up conquering and absorbing the Hanseatic League and then changed its name to the Scorpion Empire. It also features a 'Mech which is called simply the Rhino but which is effectively the Rhino IIC. This only weighs 50 tons and it also has a Ram Plate which weighs only 5 tons and occupies one critical slot in each torso location. No fluff or construction rules were included. I've decided in advance that if and when relevant fluff and rules are ever published, I'm going to regard them as only applying to a Clantech version of the Ram Plate, with the House Rules reproduced above still applying to a Spheretech version of the technology.

(As always, all comments are very welcome!)
« Last Edit: January 23, 2022, 01:17:32 AM by Hominid Mk II »
Logged
Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #18 on: December 20, 2021, 07:03:24 PM »

In the canon timeline, the TNS-3S Thanatos was fluffed as having originally been designed as an OmniMech devised in response to the Clan Summoner (Thor). When neither the breakaway Lyran Alliance nor the rump Federated Commonwealth opted to purchase it as such, it was downgraded to a standard BattleMech and given a mix of weaponry that made it something of a jack-of-all-trades fast heavy 'Mech. Strangely, both factions then did buy it. I always assumed that the main reason they weren't willing to purchase it as an Omni was the economic contraction both suffered because of the Lyran secession, which would have made it seem too expensive to the bean-counters.

In my AU there never was a Lyran secession or an economic contraction and the Thanatos was purchased as the Omni it was meant to be. Regrettably, as with the Perseus, its distribution of Endo Steel critical slots somewhat limits its ability to carry heavy weaponry.

 - - - - - -

                          BattleMech Technical Readout

TNS-3O Thanatos

Mass: 75 tons
Chassis: Starframe Heavy Endo Steel
Power Plant: PlasmaStar 375 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Audi-Fokker Mark IV
   Jump Capacity: 150 meters
Armor: Durallex Heavy
Armament:
   21.5 tons of pod space available
Manufacturer: StarCorp Industries
   Primary Factory: Crofton (FC), Loburg (FC)
Communications System: Garret T-60 FastScan
Targeting & Tracking System: Garret F-22c

Overview:
   This design draws inspiration from the Clan Summoner (known in the Inner Sphere as the Thor).

Type: TNS-3O Thanatos
Technology Base: Inner Sphere Level 3 Omni 3065
Tonnage: 75

Equipment                                                Mass
Internal Structure: ES                                    4.0
Engine:               375 XL                             19.5
   Walking MP:          5
   Running MP:          8
   Jumping MP:          5
Heat Sinks:            15 [30]                            0
Gyro:                                                     4
Cockpit:                                                  3
Armor Factor:         208                                13.0
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            23               28
   Center Torso (Rear):                      13
   R/L Torso:               16               25
   R/L Torso (Rear):                          7
   R/L Arm:                 12               20
   R/L Leg:                 16               27

Fixed Configuration

  BV 1: 749   Cost: 21,988,750 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Jump Jet(s)                   CT         1        0       1.0
2 Jump Jet(s)                 RL         2        0       2.0
2 Jump Jet(s)                 LL         2        0       2.0

ACTUATORS RA RH LA LH
ES H1 RA3 LA5 RT2 LT3


Primary Configuration

  BV 1: 1,538 / 1,740   Cost: 23,674,219 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
LB 10-X AC                    RA         6        2      11.0
ER PPC / Enhanced ER PPC      LA         3       15       7.0
Ammo (LB-X) 20                RT         2        0       2.0
Ammo (LB-X Cluster) 10        RT         1        0       1.0
CASE                          RT         1        0       0.5
Jump Jet(s)                   CT         1        0       1.0
2 Jump Jet(s)                 RL         2        0       2.0
2 Jump Jet(s)                 LL         2        0       2.0


Alternate Configuration A

  BV 1: 1,485   Cost: 23,346,094 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Light Gauss Rifle             RA         5        1      12.0
Large X-Pulse Laser           LA         2       14       7.0
Ammo (Gauss) 32               RT         2        0       2.0
CASE                          RT         1        0       0.5
Jump Jet(s)                   CT         1        0       1.0
2 Jump Jet(s)                 RL         2        0       2.0
2 Jump Jet(s)                 LL         2        0       2.0


Alternate Configuration B

  BV 1: 1,224   Cost: 23,699,375 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
LRM-10                        RA         2        4       5.0
SRM-4                         RA         1        3       2.0
LRM-10                        LA         2        4       5.0
SRM-4                         LA         1        3       1.0
Ammo (LRM) 48                 RT         4        0       4.0
Ammo (SRM) 50                 RT         2        0       2.0
CASE                          RT         1        0       0.5
C3 Slave                      CT         1        0       1.0
Jump Jet(s)                   CT         1        0       1.0
2 Jump Jet(s)                 RL         2        0       2.0
2 Jump Jet(s)                 LL         2        0       2.0

ACTUATORS RA LA
 

Alternate Configuration C

  BV 1: 1,320   Cost: 23,800,000 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Extended LRM-10               RA         4        6       8.0
Extended LRM-10               LA         4        6       8.0
Ammo (ELRM) 36                RT         4        0       4.0
CASE                          RT         1        0       0.5
C3 Slave                      CT         1        0       1.0
Jump Jet(s)                   CT         1        0       1.0
2 Jump Jet(s)                 RL         2        0       2.0
2 Jump Jet(s)                 LL         2        0       2.0

ACTUATORS RA LA


 - - - - - -

Feel free to suggest additional configurations.
« Last Edit: December 20, 2021, 08:04:00 PM by Hominid Mk II »
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Takiro

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #19 on: December 20, 2021, 07:27:40 PM »

Very nice with one exception - I've never been a fan of OmniMechs with fixed things especially Jump Jets. I get the basis on the Summoner but afixing said equipment cuts down options rather than opening them up. Love the alternate design history which was actually fulfilled this time around.
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Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #20 on: December 20, 2021, 07:38:14 PM »

I pretty much knew somebody would make the point about the fixed JJs! You're right, of course - early Inner Sphere OmniMechs that were direct imitations of Clan ones tended to copy them so completely that weaknesses like that one were duplicated as well.
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Takiro

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #21 on: December 20, 2021, 08:12:31 PM »

I suppose your right. Monkey see Monkey do.
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Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #22 on: December 22, 2021, 04:51:03 AM »

I've never really been particularly enthusiastic about OmniMechs as a concept, but I know that in-universe the ability to manufacture them is an important status symbol for a major faction. So I felt that the continuing unity of the FedCom ought to be symbolized by an Omni with capabilities that at least had the potential to be superior to those of the Hauptmann and the Templar, just as the FedCom is meant to be something more than just the sum of the FedSuns and the LyrCom.

This 'Mech is a revisiting of the concept behind the ALI-1A Alliance from BattleTechnology Magazine #07. I was originally inspired by a poster on the CBT forums who called herself Bergstorm before the last big forum crash of a decade ago: she designed a new Level 1 variant of the Alliance armed with dual Standard AC/10s and AC/5s and three Standard Medium Lasers.

 - - - - - -

                          BattleMech Technical Readout

ALI-3O Grand Alliance

Mass: 100 tons
Chassis: NAIS Special
Power Plant: GM 300 XL
Cruising Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: Durallex Special Heavy with CASE
Armament:
   52 tons of pod space available
Manufacturer: Defiance Industries, General Motors
   Primary Factory: Hesperus II (FC), Kathil (FC)
Communications System: Highpoint System A783
Targeting & Tracking System: RCA Instatrac Mark XXII

Overview:
   In 3064 a barrage of criticism was directed at Archon Prince Victor Steiner-Davion by hawks across the Federated Commonwealth as a result of his actions in voluntarily transferring a number of worlds to the control of the St. Ives Compact. He was accused of needlessly weakening his realm rather than using his position as the current First Lord of the Star League to promote its best interests. Seeking to counter these claims, he decided that the most obvious way to project an image of strength was to commission the creation of a new assault 'Mech. Feeling pressed to obtain some concrete results with this program as quickly as possible, he read up on the records of an abandoned NAIS project from the late 3020s.
   With a name chosen to symbolize the ties between the Federated Suns and Lyran Commonwealth, the ALI-1G Alliance had been intended to upgrade the basic design of the chassis used by the legendary BLR-1G BattleMaster to create a 100-ton 'Mech, following the same principle used by Wolf's Dragoons and Blackwell Industries to produce the Marauder II from an upgrade of the chassis used by the Marauder. The designers at the NAIS tested a number of different weapon arrays on the first 20 prototypes before finally settling on the ALI-1G model for mass production, only to have the discovery of the Helm Memory Core suddenly leave all their efforts looking obsolete. The decision to abandon the project was taken soon afterwards.
   For their primary weapons the ALI-1G model prototypes had been armed with paired Class-10 and Class-5 autocannons mounted in the side torsos, leaving their hands free to make physical attacks. For secondary weapons the design had three medium lasers. Intending to take full advantage of recovered weapons technology, the NAIS personnel assigned to the resurrected project and their collaborators from Defiance Industries of Hesperus II and General Motors of Kathil decided to upgrade the Class-10 autocannons to LB-X models and replace the Class-5 autocannons with large pulse lasers, increasing firepower while reducing ammunition dependence. Another medium laser was added while two of the existing ones were upgraded to pulse models. Armor protection was also increased, to the maximum the design could support. These improvements were made possible by the weight savings resulting from the switch to an extralight engine and double-efficiency heat sinks.
   When the first of the new ALI-2FC model Alliances walked off the production lines, the general knowledge that the creation of these 'Mechs had begun as a PR exercise predisposed MechWarriors and the general public to expect little from them. After the first MechWarriors to be assigned to pilot the new machines began to put them through their paces during training exercises, they began to revise their opinions. The design fared well against most other 'Mechs of comparable weight, having no particular weaknesses even if it perhaps had no outstanding strengths either. The Alliance gradually won general acceptance as a formidable war machine which did its job adequately and then some.
   As time went by a number of Alliances underwent field upgrades with new technology. Several new variants were created and Archon Prince Victor was eventually inspired by this development to order the upgrading of the design with modular technology. The first ALI-3O Grand Alliance OmniMech walked off the production lines in 3071.

   The loadout of the Primary Configuration is identical to that of the old ALI-3FC field refit model, mounting paired LB 10-X ACs and light AC/5s supplemented with paired ER medium lasers and medium X-pulse lasers. With four tons each of LB-X slug and cluster ammo and four tons of LAC armor-piercing ammo, this configuration has exceptional versatility and endurance for such an ammunition-dependent design.
   The loadout of Alternate Configuration A is identical to that of the old ALI-2FC production model, mounting paired LB 10-Xs and large pulse lasers supplemented by paired medium lasers and medium pulse lasers.
   Alternate Configuration B replaces the LB 10-Xs with standard AC/10s, with two tons of standard and four tons of armor-piercing ammo, enough for ten shots of each ammo type for each weapon. The lasers are unchanged from the A Configuration except that space constraints required the large and the medium pulse lasers to swap places.
   Alternate Configuration C is similar to the B Configuration, but replaces the standard AC/10s with Ultra AC/10s. Even with four tons of ammo, pilots must conserve their shots carefully.
   Alternate Configuration D was the first to break with the autocannon-centered theme running through all the previous configurations, having originally been created by pilots from Steiner space who railed against the obsession with autocannons that many people consider rampant in Davion space. Drawing some inspiration from the Clan Stone Rhino (or Behemoth), the loadout consists of two light Gauss rifles, two large and two medium X-pulse lasers and two ER medium lasers, along with two additional double heat sinks.
   Alternate Configuration E departs even further from the autocannon-centered theme by using missile rather than ballistic weapons as its primary armament. Two experimental extended LRM-20s with four tons of ammunition each allow opponents to be subjected to a sustained withering bombardment at extreme range. With only two ER medium and two medium X-pulse lasers for secondary weapons, its ability to defend itself against an opponent who survives long enough to engage it up close is limited. This configuration is best deployed alongside supporting units rather than being used to engage enemies alone.
   Finally, Alternate Configuration S is a reversion to the autocannon-centered theme, with a loadout consisting of two experimental hyper-velocity AC/10s and two reverse-engineered experimental large VSP lasers.

Type: ALI-3O Grand Alliance
Technology Base: Inner Sphere Level 3 Omni 3080
Tonnage: 100

Equipment                                                Mass
Internal Structure:                                      10.0
Engine:               300 XL                              9.5
   Walking MP:          3
   Running MP:          5
   Jumping MP:          0
Heat Sinks:            12 [24]                            2
Gyro:                                                     3
Cockpit:                                                  3
Armor Factor:         312                                19.5
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            31               46
   Center Torso (Rear):                      16
   R/L Torso:               21               32
   R/L Torso (Rear):                         10
   R/L Arm:                 17               34
   R/L Leg:                 21               42

Fixed Configuration

  BV 1: 994   Cost: 25,182,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
CASE                          RT         1        0       0.5
CASE                          LT         1        0       0.5

ACTUATORS RA RH LA LH


Primary Configuration

   BV 1: 1,600   Cost: 29,412,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
ER Medium Laser                H         1        5       1.0
Ammo (LB-X) 20                RA         2        0       2.0
Ammo (LB-X Cluster) 20        RA         2        0       2.0
Medium X-Pulse Laser          RA         1        6       2.0
Ammo (LB-X) 20                LA         2        0       2.0
Ammo (LB-X Cluster) 20        LA         2        0       2.0
Medium X-Pulse Laser          LA         1        6       2.0
LB 10-X AC                    RT         6        2      11.0
Light AC/5                    RT         2        1       5.0
CASE                          RT         1        0       0.5
LB 10-X AC                    LT         6        2      11.0
Light AC/5                    LT         2        1       5.0
CASE                          LT         1        0       0.5
ER Medium Laser               CT         1        5       1.0
Ammo (LAC AP) 20              RL         2        0       2.0
Ammo (LAC AP) 20              LL         2        0       2.0
Dbl Heat Sink(s)              RA         3        0       1.0
Dbl Heat Sink(s)              LA         3        0       1.0

ACTUATORS RA RH LA LH
 

Alternate Configuration A

  BV 1: 1,455   Cost: 28,907,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Medium Laser                   H         1        3       1.0
Ammo (LB-X) 20                RA         2        0       2.0
Ammo (LB-X Cluster) 20        RA         2        0       2.0
Medium Pulse Laser            RA         1        4       2.0
Ammo (LB-X) 20                LA         2        0       2.0
Ammo (LB-X Cluster) 20        LA         2        0       2.0
Medium Pulse Laser            LA         1        4       2.0
LB 10-X AC                    RT         6        2      11.0
Large Pulse Laser             RT         2       10       7.0
CASE                          RT         1        0       0.5
LB 10-X AC                    LT         6        2      11.0
Large Pulse Laser             LT         2       10       7.0
CASE                          LT         1        0       0.5
Medium Laser                  CT         1        3       1.0
Dbl Heat Sink(s)              RA         3        0       1.0
Dbl Heat Sink(s)              LA         3        0       1.0

ACTUATORS RA RH LA LH


Alternate Configuration B

  BV 1: 1,652   Cost: 27,857,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Medium Laser                   H         1        3       1.0
Ammo (AC) 10                  RA         1        0       1.0
Ammo (AC AP) 10               RA         2        0       2.0
Large Pulse Laser             RA         2       10       7.0
Ammo (AC) 10                  LA         1        0       1.0
Ammo (AC AP) 10               LA         2        0       2.0
Large Pulse Laser             LA         2       10       7.0
Autocannon/10                 RT         7        3      12.0
Medium Pulse Laser            RT         1        4       2.0
CASE                          RT         1        0       0.5
Autocannon/10                 LT         7        3      12.0
Medium Pulse Laser            LT         1        4       2.0
CASE                          LT         1        0       0.5
Medium Laser                  CT         1        3       1.0
Dbl Heat Sink(s)              RA         3        0       1.0
Dbl Heat Sink(s)              LA         3        0       1.0

ACTUATORS RA RH LA LH
 

Alternate Configuration C

  BV 1: 1,560   Cost: 28,307,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Medium Laser                   H         1        3       1.0
Ammo (Ultra) 20               RA         2        0       2.0
Large Pulse Laser             RA         2       10       7.0
Ammo (Ultra) 20               LA         2        0       2.0
Large Pulse Laser             LA         2       10       7.0
Ultra AC/10                   RT         7        4      13.0
Medium Pulse Laser            RT         1        4       2.0
CASE                          RT         1        0       0.5
Ultra AC/10                   LT         7        4      13.0
Medium Pulse Laser            LT         1        4       2.0
CASE                          LT         1        0       0.5
Medium Laser                  CT         1        3       1.0
Dbl Heat Sink(s)              RA         3        0       1.0
Dbl Heat Sink(s)              LA         3        0       1.0

ACTUATORS RA RH LA LH


Alternate Configuration D

  BV 1: 1,626   Cost: 28,317,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
ER Medium Laser                H         1        5       1.0
Large X-Pulse Laser           RA         2       14       7.0
Large X-Pulse Laser           LA         2       14       7.0
Light Gauss Rifle             RT         5        1      12.0
Ammo (Gauss) 32               RT         2        0       2.0
Medium X-Pulse Laser          RT         1        6       2.0
CASE                          RT         1        0       0.5
Light Gauss Rifle             LT         5        1      12.0
Ammo (Gauss) 32               LT         2        0       2.0
Medium X-Pulse Laser          LT         1        6       2.0
CASE                          LT         1        0       0.5
ER Medium Laser               CT         1        5       1.0
2 Dbl Heat Sink(s)            RA         6        0       2.0
2 Dbl Heat Sink(s)            LA         6        0       2.0

ACTUATORS RA RH LA LH


Alternate Configuration E

  BV 1: 1,532   Cost: 29,142,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
ER Medium Laser                H         1        5       1.0
Ammo (ELRM) 16                RA         4        0       4.0
Medium X-Pulse Laser          RA         1        6       2.0
Ammo (ELRM) 16                LA         4        0       4.0
Medium X-Pulse Laser          LA         1        6       2.0
Extended LRM-20               RT         8       12      18.0
CASE                          RT         1        0       0.5
Extended LRM-20               LT         8       12      18.0
CASE                          LT         1        0       0.5
ER Medium Laser               CT         1        5       1.0
Dbl Heat Sink(s)              RA         3        0       1.0
Dbl Heat Sink(s)              LA         3        0       1.0

ACTUATORS RA RH LA LH


Alternate Configuration S

  BV 1: 1,372   Cost: 28,887,500 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Large VSP Laser               RA         4       10       9.0
Large VSP Laser               LA         4       10       9.0
Hyper-Velocity AC/10          RT         6        7      14.0
Ammo (HVAC) 16                RT         2        0       2.0
CASE                          RT         1        0       0.5
Hyper-Velocity AC/10          LT         6        7      14.0
Ammo (HVAC) 16                LT         2        0       2.0
CASE                          LT         1        0       0.5
Dbl Heat Sink(s)              RA         3        0       1.0
Dbl Heat Sink(s)              LA         3        0       1.0

ACTUATORS RA RH LA LH


 - - - - - -

Yes, I do know just how badly-designed a weapon system the HVAC concept is. But this is a 'Mech built by House Steiner-Davion. They can't have mere Capellans developing a new type of Autocannon, even a thoroughly ill-conceived one, without needing to prove that they can duplicate it! Blame the Haseks and their patented brand of Capellan March jingoism for making poor Victor feel that he has to authorize the waste of resources represented by the development of Alternate Configuration S.

Edit:
Again, feel free to suggest additional configurations.
« Last Edit: December 22, 2021, 07:50:27 AM by Hominid Mk II »
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #23 on: December 22, 2021, 05:36:55 AM »

I really miss the old forums, a lot of good discussions and concepts.
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Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #24 on: December 23, 2021, 10:40:31 AM »

I've made a few corrections and additions to the contents of the "freebie giveaway" .zip file attached to the first post in this thread - mostly consisting of the additional Com Guard variants of Star League-vintage designs that appeared in the 2020 Battle of Tukayyid scenario book. If the stuff I've been posting here interests you, it'll probably be worth your while to re-check the first post from time to time, to see if there's been a recent edit. If there has, it'll mean I've replaced the downloadable attachment with an updated version.
« Last Edit: December 23, 2021, 10:45:18 AM by Hominid Mk II »
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #25 on: December 23, 2021, 11:57:01 AM »

Love to see some of those ComGuard Star League models!
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Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #26 on: December 23, 2021, 12:48:33 PM »

I’ve added them all to the 3050 sub-folder:

The Locust C is in the Light sub-sub-folder.

The PXH-1-RBR-C Phoenix Hawk (renamed from the canon model number of PXH-1bC to fit the naming conventions of the AU) and the SHD-2H-T Shadow Hawk (renamed from the SHD-2Ht) are both in the Medium sub-sub-folder.

The RFL-5CS Rifleman, ARC-5CS Archer, WHM-7CS Warhammer and MAD-5CS Marauder are all in the Heavy sub-sub-folder.

Personally, I’d be fibbing if I said any of them excited me much. The Warhammer and Marauder models aren’t bad, but the rest... bleh! :P

Edit 1:
I think www.sarna.net implies somewhere that most of the 'Mechs refitted along these particular lines were destroyed on Tukayyid and that the Com Guards didn't refit any more along the same lines afterwards. IMO, the Warhammer and Marauder might actually have been worth creating some more of. The rest... probably not. :P

Edit 2:
Of course, as most everybody here seems to prefer playing in an AU to playing in the increasingly grimdark canon timeline anyway, there's really no reason any of us can't simply decree that the CGs did create some more of these particular models if we take a liking to any of them. :)
« Last Edit: December 23, 2021, 01:06:07 PM by Hominid Mk II »
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Takiro

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #27 on: December 24, 2021, 01:14:28 PM »

The RFL-5CS Rifleman, ARC-5CS Archer, WHM-7CS Warhammer and MAD-5CS Marauder are all in the Heavy sub-sub-folder.

Personally, I’d be fibbing if I said any of them excited me much. The Warhammer and Marauder models aren’t bad, but the rest... bleh! :P

Edit 1:
I think www.sarna.net implies somewhere that most of the 'Mechs refitted along these particular lines were destroyed on Tukayyid and that the Com Guards didn't refit any more along the same lines afterwards. IMO, the Warhammer and Marauder might actually have been worth creating some more of. The rest... probably not. :P

Are these the same variants from the new Tukayyid Sourcebook? They were pretty good as I recall and for Salient Horizon I am darn well gonna use them. ;)
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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #28 on: December 24, 2021, 02:35:48 PM »

Yup, that's them.

Like I said, only the Warhammer and Marauder out of this batch do anything for me. IMO, most of the rest are pretty anemic, while the Archer... well, it seems to be pretty much a textbook case of "All attack and no defense!". :(

Edit:
Still, the Com Guards were fighting tthe death to save Blessed Terra and - indirectly - the rest of the Inner Sphere. When your back's to the wall, you just have to do the best you can with whatever you have available. And, in the end, they did actually win! :)
« Last Edit: December 25, 2021, 10:06:14 AM by Hominid Mk II »
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Hominid Mk II

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Re: Freebie giveaway time! 'Mechs, more 'Mechs and yet more 'Mechs!
« Reply #29 on: December 25, 2021, 11:30:29 AM »

First up, there's this.

 - - - - - -

                          BattleMech Technical Readout

137-A Omega

Mass: 100 tons
Chassis: OMA/HT X
Power Plant: Pitban 300
Cruising Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban LFT-100
   Jump Capacity: 90 meters
Armor: Kemplar X9000
Armament:
   4 Selitex Radionic Large Lasers
   12 Ichiba 3000 Medium Lasers
Manufacturer: Renault-Prime Industries
   Primary Factory: Wasat (TH)
Communications System: Duoteck 200XT
Targeting & Tracking System: Faust/Shinji AT/TS

Overview:
[Reproduced from BattleTechnology Magazine Issue #14, first published in May 3050.]

   In 2765, First Lord Richard Cameron granted Renault-Prime Industries, the manufacturer of the highly successful heavy 'Mech the Flashman, authorization to begin testing on their newly-designed assault 'Mech called the Omega. Shortly after Renault-Prime had built their first prototype Omega, Stefan Amaris succeeded in his conquest of the Terran Hegemony. Amaris then ordered the Omega project moved to Terra so that his scientists could monitor its testing. After the Amaris Civil War was over, no trace of the Omega could be found. It is believed that when General Kerensky's forces liberated Terra they captured the prototype Omega, which they later took with them on the Exodus.

   The Omega was designed along the same lines as the Flashman. In essence a mobile laser battery, the Omega can lay down a withering barrage of laser fire that can incinerate most 'Mechs in a matter of seconds. The 18 HilTec double-strength heat sinks keep the heat potential down to a minimum as long as the weapon fire is staggered. Unfortunately, most of the test pilots involved in the project had a tendency to fire all the weapons involved. The addition of jump jets was added as an afterthought. News from the front of the Reunification War had shown instances where lack of mobility had doomed many an assault because the 'Mechs could not support the rest of their company. The addition of jump jets was hoped to alleviate some of the SLDF's concerns. The Pitban engine was a trusted design and was considered worth the cost involved. Combined with 19 tons of Kemplar X9000 armor made the 'Mech particularly difficult to take down. Its Faust/Shinji targeting system provided accurate but somewhat spotty performance, a factor that wasn't improved until the project was moved to Terra.

   Due to the Amaris Civil War, none were produced.

Type: 137-A Omega
Technology Base: Inner Sphere Level 2 2785
Tonnage: 100

Equipment                                                Mass
Internal Structure:                                      10.0
Engine:               300                                19.0
   Walking MP:          3
   Running MP:          5
   Jumping MP:          3
Heat Sinks:            18 [36]                            8
Gyro:                                                     3
Cockpit:                                                  3
Armor Factor:         304                                19.0
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            31               47
   Center Torso (Rear):                      14
   R/L Torso:               21               32
   R/L Torso (Rear):                         10
   R/L Arm:                 17               34
   R/L Leg:                 21               41

  BV 1: 1,995   Cost: 10,096,000 C-Bills

Weapons and Ammo          Location   Critical   Heat     Mass
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Large Laser                   RT         2        8       5.0
Large Laser                   RT         2        8       5.0
Large Laser                   LT         2        8       5.0
Large Laser                   LT         2        8       5.0
Jump Jet(s)                   CT         1        0       2.0
Jump Jet(s)                   RL         1        0       2.0
Jump Jet(s)                   LL         1        0       2.0

ACTUATORS RA LA
HS RA1 LA1 RT2 LT2


 - - - - - -

And secondly, there's this.

 - - - - - -

                          BattleMech Technical Readout

OMA-X Omega

Mass: 100 tons
Chassis: OMA/HT XX Endo Steel
Power Plant: Vlar 300
Cruising Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban LFT-100
   Jump Capacity: 90 meters
Armor: Kemplar X9000
Armament:
   2 Series 44h Large Pulse Lasers
   2 Defiance Thunderbolt Large Lasers
   12 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
   Primary Factory: Hesperus II (FC)
Communications System: Faust/Calliope FM-5
Targeting & Tracking System: TharHes Ares-7

Overview:
   When the Com Guards contracted with Defiance Industries for the production of the FLS-9C model of the Flashman in the early 3060s, part of the deal included their handing over ancient blueprints for the 137-A Omega, a projected heavier follow-up to the original FLS-8K model Flashman which was never put into production because of the upheaval and destruction of the Amaris Coup and the Star League Civil War. The single prototype Omega completed by Renault-Prime Industries is believed to have accompanied the SLDF Exodus (and may still be lying forgotten in some Brian Cache in the Clan Homeworlds for all anyone knows). All blueprints were long assumed to have been lost when Renault-Prime Industries was destroyed during the First Succession War, but in fact the ComStar Archives had secretly preserved a copy. This was eventually rediscovered by accident following the ComStar Reformation and later offered to Defiance Industries in return for a slight reduction in the price they charged for producing the FLS-9C model Flashman to order.
   Liking what they saw in the blueprints, Defiance began work on an upgraded version of the Omega, but the project soon began to suffer from repeated funding cuts and personnel shortages due to an unexpected shortfall in corporate revenues during the next few years resulting from the refusal by Archon Prince Victor Steiner-Davion to commission their prospective flagship design, the FNR-5 Fafnir, until requested improvements to its weaponry were made. The eventual commissioning of the upgraded FNR-7 Fafnir eased cash-flow restrictions within the company and allowed work on the Omega project to shift back into higher gear for a while, only for it to then encounter further obstacles resulting from the upheavals of Operation Jihad and the Blakist War. More than a decade had passed since the start of the project before the designers were finally ready to proceed to the prototype stage.
   No fundamental changes were made to the design throughout the years it languished on the drawing boards. Its most significant upgrade from the original Renault-Prime weaponry selection is the replacement of two of its four standard large lasers with captured Clan large pulse lasers. Its twelve standard medium lasers and its 90-meter jump capacity remain unchanged. The use of more compact Clan double-strength heat sinks saves enough space for a lighter endo-steel skeleton. A compact gyro saves enough additional space for an extra heat sink and enhances survivability into the bargain, while the addition of an extra half-ton of armor increases protection to the maximum the design can support.
   As of this writing the Omega remains at the prototype stage and has yet to see combat.

Type: OMA-X Omega
Technology Base: Mixed Inner Sphere Level 3 3080
Tonnage: 100

Equipment                                                Mass
Internal Structure: ES                                    5.0
Engine:               300                                19.0
   Walking MP:          3
   Running MP:          5
   Jumping MP:          3
Heat Sinks:            19 [38] (C)                        9
Gyro: Compact                                             4.5
Cockpit:                                                  3
Armor Factor:         312                                19.5
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            31               47
   Center Torso (Rear):                      15
   R/L Torso:               21               32
   R/L Torso (Rear):                         10
   R/L Arm:                 17               34
   R/L Leg:                 21               42

  BV 1: 2,281   Cost: 12,458,000

Weapons and Ammo          Location   Critical   Heat     Mass
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  RA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Medium Laser                  LA         1        3       1.0
Large Pulse Laser (C)         RT         2       10       6.0
Large Laser                   RT         2        8       5.0
Large Pulse Laser (C)         LT         2       10       6.0
Large Laser                   LT         2        8       5.0
Jump Jet(s)                   CT         1        0       2.0
Jump Jet(s)                   RL         1        0       2.0
Jump Jet(s)                   LL         1        0       2.0

ACTUATORS RA LA
HS RA1 LA1 RT2 LT2 CT1
ES H1 RA1 LA1 RT4 LT4 CT1 RL1 LL1


 - - - - - -

As always, all comments are very welcome.
« Last Edit: December 26, 2021, 05:18:14 PM by Hominid Mk II »
Logged
Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody
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