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Author Topic: CBN-2R Carabinier (Southern Cross)  (Read 521 times)

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masterarminas

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CBN-2R Carabinier (Southern Cross)
« on: February 09, 2013, 04:02:45 PM »

CBN-2R Carabinier

Overview:
The CBN-2R Carabinier is the heaviest BattleMech locally produced by the
Southern Cross prior to the arrival of the Star League in 2712.  Still fairly
common to this day, it is a capable, if somewhat slow, unit that is very
inexpensive for a 55-ton BattleMech.

Capabilities:
Massing 55-tons tons, the Carabinier uses a 220-rate fission plant walk at
speeds of 43.2 kilometers per hour and run at 64.8 kph.  The design carries
nine tons of standard armor protection, providing it good overall defensive
capabilities, especially in comparsion to Age of War and Succession War era
designs.

But the inherent lack of heat sinks in the fission engine places a large burden
on this BattleMech.  Combined with the lack of technology for advanced
autocannons, large lasers, and PPCs in the Southern Cross prior to 2712, its
armament is fairly . . . lack-luster (although to be fair, it is more heavily
armed than the Shadow Hawk).

For long-range combat, the design carries an AC-5 in the right torso with one
ton of ammunition and an LRM-5 in the left torso with one ton of ammunition. 
For the short-range bracket, it carries a Medium Laser in the center torso and
an SRM-2 launcher in the head with a ton of ammunition stored in the center
torso.  Anti-personnel capability is provided by two Machine-guns, one in each
arm, fed from a common half-ton of ammunition in the right torso.

Six heat sinks allow for the use of either the short or long-range bracket (and
even allow the MechWarrior to add the autocannon to the short-range bracket,
generating just movement heat as excess).

Although slow and easy to overheat, the Carabinier served as the mailed fist of
the Southern Cross from 2482 to 2722; a span of two hundred and forty years. 
It can still be encountered today.

Deployment:
Prior to the arrival of the SLDF, Southern Cross Congress Defense Force (SCCDF)
'Mech Battalions normally contain an equal number of Carbiniers and Gendarmes. 
The Militia Force (SCCMF), on the other hand, is almost exclusively comprised
of Gendarmes, with lucky units having a lance (at most two) of Carabiniers
assigned.  Today, the Carabinier is no longer in production, but working
examples are not uncommon, especially among industrial security forces and in
the ranks of the SCCMF who have managed to acquire excess Carabiniers over the
centuries.

Code: [Select]
Carabinier  CBN-2R

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-E-D
Production Year: 2483
Cost: 4,623,340 C-Bills
Battle Value: 854

Construction Options: Fractional Accounting

Chassis: Unknown Standard
Power Plant: Unknown 220 Fission Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/5
    1  Medium Laser
    1  LRM-5
    1  SRM-2
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.500
Engine:             Fission Engine               220                      17.500
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             6                         1.000
Gyro:               Standard                                               3.000
Cockpit:            Standard                                               3.000
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.000

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           20       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     9            15       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  RA        0         1         0.500
Machine Gun                                  LA        0         1         0.500
Autocannon/5                                 RT        1         4         8.000
LRM-5                                        LT        2         1         2.000
Medium Laser                                 CT        3         1         1.000
SRM-2                                        HD        2         1         1.000
@AC/5 (20)                                   RT        -         1         1.000
@MG (1/2) (100)                              RT        -         1         0.500
@LRM-5 (24)                                  LT        -         1         1.000
@SRM-2 (25)                                  CT        -         1         0.500
                                            Free Critical Slots: 34

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 9
4          2       2       1       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA
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