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Author Topic: HMH-5ORC Hammerhands  (Read 1191 times)

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JPArbiter

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HMH-5ORC Hammerhands
« on: June 14, 2012, 03:03:25 PM »

a while back I posted a spot about the Orbital Response Commandos, a special Mech Battalion for my Elysium Republic Alternate setting.  some have questioned my use of the Hammerhands for them, and well, I guess I should point out I am not using a base model Hammerhands should I?

HMH-5ORC Hammerhands
Mass: 75 tons
Chassis: Achernar Special Type 4 Reinforced
Power Plant: DAV 225
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets MB Springraketen 006
Jump Capacity: 250 Meters
Armor: Panzerslab Standard Armor
Armament:
2 Model 51 LB 10X
2 Seoul Optics ER Medium Lasers
1 Repconn Quattro SRM 4
Manufactuer: Tel Aviv MekWerks
Primary Plant: Tel Aviv
Communications System: Sync 5.0
Targeting and Tracking System: KBC HiRez

Overview
The resurrection of the Hammerhands by the Federated Suns was of great interest to the Peacemakers and Lioness Combat Team, who worked closely with AFFS Troopers in the march to Terra.  Rumor has it that General Bixby was so impressed by the battlemechs performance he asked Marshal Jon Davion “How the hell did this get replaced by the Warhammer?” Through a combination of salvage and purchases from Achernar, The Elysian Republic acquired the plans and know how to begin building their own examples for a completely different purpose.

Capabilities
The Elysian model of Hammerhands seeks a blend of the original HMH-3D and the revival 5D.  Retaining the 5 improved jump jets and ER medium lasers of the 5D, the classic Model B Cannons were replaced by a pair of slightly lighter dual purpose Autocannons.  Though there was not enough room to install a full sized SRM 6 pack, a 4 pack was considered acceptable for the Hammerhands purpose.
Each Hammerhands is built almost by hand on a small factory on Tel Aviv, with craftsmanship being likened to a high grade sniper’s rifle.  Every chassis, engine, and cockpit is individually numbered, and given a blessing by the factory rabbi before weapons are installed.

Deployment
With few exceptions the Hammerhands is the sole property of the Orbital Response Command.  This elite Battlemech Battalion is used as a shock force deploying from orbit into hot zones with orders to eliminate opposition under all circumstances.  The number of Hammerhands outside this elite group is less than a company, though there is pressure from other commands to open purchasing.

Variants
Given the ORC’s hyper elite status, several mechs have been modified to suit pilot preferences.  Some favoring refits to the 6D or 6E models, others replacing the cannons with Light Gauss Rifles.  One Warrior in particular has replaced his weapons with an LB-20X Autocannon and a Heavy PPC, giving his mech a unique appearance and a legendary record among the O.R.C.
Code: [Select]
Hammerhands HMH-5ORC

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3071
Cost: 8,588,125 C-Bills
Battle Value: 1,627

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
   Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
   2  LB 10-X ACs
   2  ER Medium Lasers
   1  SRM-4
Manufacturer: Unknown
   Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points               7.50
Engine:             Fusion Engine                225                     10.00
   Walking MP: 3
   Running MP: 5
   Jumping MP: 5 Improved
   Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                     10.00
Heat Sinks:         Double Heat Sink             10(20)                   0.00
   Heat Sink Locations: 1 RT
Gyro:               Standard                                              3.00
Cockpit:            Standard                                              3.00
   Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 188                10.50
   Armor Locations: 1 HD, 6 LT, 5 RT, 1 LA, 1 RA

                                                     Internal       Armor     
                                                     Structure      Factor     
                                               Head     3            9         
                                       Center Torso     23           32       
                                Center Torso (rear)                  9         
                                          L/R Torso     16           21       
                                   L/R Torso (rear)                  5         
                                            L/R Arm     12           20       
                                            L/R Leg     16           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        LT        3         1        2.00
ER Medium Laser                              RA        5         1        1.00
LB 10-X AC                                   RA        2         6       11.00
ER Medium Laser                              LA        5         1        1.00
LB 10-X AC                                   LA        2         6       11.00
@LB 10-X (Slug) (10)                         RT        -         1        1.00
@LB 10-X (Slug) (10)                         LT        -         1        1.00
@SRM-4 (25)                                  LT        -         1        1.00
@LB 10-X (Cluster) (10)                      RA        -         1        1.00
@LB 10-X (Cluster) (10)                      LA        -         1        1.00
                                           Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
3/5j       3       3       2       0      3     0   Structure:  6
Special Abilities: SRCH, ES, SOA, FLK 1/1/1
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Takiro

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Re: HMH-5ORC Hammerhands
« Reply #1 on: June 14, 2012, 04:15:09 PM »

Nice design, I'd love to use it. However it doesn't fit my 3050 setting. I'll have to make a few alterations.  ;)
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Dread Moores

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Re: HMH-5ORC Hammerhands
« Reply #2 on: June 14, 2012, 05:25:03 PM »

Nice design, I'd love to use it. However it doesn't fit my 3050 setting. I'll have to make a few alterations.  ;)

Setting aside the ERMLs, honestly, improved jump jets and rocket launchers should have been around long before the late 3060s.
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Takiro

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Re: HMH-5ORC Hammerhands
« Reply #3 on: June 14, 2012, 10:28:04 PM »

I agree with you there DM should have been which gets me thinking....
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