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Author Topic: How would I do it? Choice 3063 Mechs  (Read 2721 times)

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JPArbiter

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How would I do it? Choice 3063 Mechs
« on: September 03, 2012, 09:18:48 PM »

many of the units in TRO 30603 I feel either do not leverage Total Warfare Technology in an meaningful way or misuse Experimental tech based on introduction and avaliability dates.  therefore I am taking one mech from each house and making a series of "what ifs" treating this the same was as XTROs or TRO Prototypes, and assuming that by 3063, many of the tech toys available in total warfare were avaliable as "Prototypes" or "Experimental" in 3063.

first up from the DCMS page... the Gallowglas.  using heavy PPC to replace the bizzarely placed Blazer, and subbing more efficent but less damaging Light PPCs for the large lasers and finally killing two of the four medium lasers, I was able to squeeze in a targeting computer provided by Star LEauge trade during the period in which relations between Houses Davion and Kurita where unprecedentedly warm.

Gallowglas GAL-6GLSA

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 13,444,903 C-Bills
Battle Value: 1,887

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  Heavy PPC
    2  Light PPCs
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 3 RT, 2 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Standard Armor               AV - 217                 14.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy PPC                                    RA        15        4        10.00
Medium Laser                                 LA        3         1         1.00
2 Light PPCs                                 LT        10        4         6.00
Targeting Computer                           LT        -         5         5.00
Medium Laser                                 HD        3         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
4j         4       4       3       0      3     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

 
« Last Edit: September 03, 2012, 09:43:46 PM by JPArbiter »
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Re: How would I do it? Choice 3063 Mechs
« Reply #1 on: September 03, 2012, 09:25:03 PM »

The Vulcan II was cleary designed to full two roles, the first being a C3 Spotter, the second being an anti infantry mech.  the problem with small pulse lasers is that while they are nasty to mechs up close and do the job against infantry, they are NOT ideal for fast jumpers in massive quantities.  the use of paired quad MG arrays solves the problem, creating a more heat efficent and damaging mech, even with the third medium pulse laser removed to make space.


Vulcan II VLC-N3

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3070
Cost: 7,499,193 C-Bills
Battle Value: 1,022

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
    2  Medium Pulse Lasers
    2  MG Array (4 MG)s
    1  C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 136                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
MG Array (4 MG)                              RT        -         1         0.50
    4 Machine Guns                           RT        0         4         2.00
MG Array (4 MG)                              LT        -         1         0.50
    4 Machine Guns                           LT        0         4         2.00
C3 Computer (Slave)                          HD        0         1         1.00
@MG (200)                                    CT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
7j         3       2       0       0      2     0   Structure:  2
Special Abilities: C3S, SRCH, ES, SEAL, SOA
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Re: How would I do it? Choice 3063 Mechs
« Reply #2 on: September 03, 2012, 09:29:01 PM »

the problem with Melee mechs is that they are made to be close combat machines, but have to worry about long range combat while they close.  the traditional answer was ERPPCs and fast ground speed, but total warfare gave us improved jump jets to create a mobile hatchet weilder that can rack up TMMs until it can introduce it's axe.

Nightsky NGS-7Sb

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3070
Cost: 11,727,000 C-Bills
Battle Value: 1,554

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Standard Armor
Armament:
    1  Snub-Nose PPC
    3  ER Medium Lasers
    1  Hatchet
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 8 Improved
    Jump Jet Locations: 4 LT, 4 RT                                         8.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 169                 11.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Hatchet                                      RA        -         4         4.00
Snub-Nose PPC                                LA        10        2         6.00
2 ER Medium Lasers                           CT        10        2         2.00
ER Medium Laser                              HD        5         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
6/8j       2       2       0       0      2     0   Structure:  2
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA
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Re: How would I do it? Choice 3063 Mechs
« Reply #3 on: September 03, 2012, 09:36:08 PM »

Let me get this out of the way.  I LOVE the Culvrin.  a Heavy, Stealth equipped Omnimech is unique, creative, and something no one  as far as I have seen has even ATTEMPTED.  Rather then redesign something unique fromt he ground up I am going to go with a vehicle hunting variant.  this beats runs hot, but if it can sneak up on a target, then it can stun the piss out of it with the cannons, or shut down the stealth and rip it out.


Culvrin CLV-N

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 18,581,719 C-Bills
Battle Value: 1,098

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
Armament:
    35.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Stealth Armor                AV - 216                 13.50
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           23       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           22       
                                             L/R Leg     16           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 11
4          0       0       0       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, STL, ENE, SRCH, ES, SEAL, SOA




================================================================================
Loadout Name: C                                              Cost: 21,326,484
Tech Rating/Era Availability: E/X-X-E                         BV2: 1,979

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Plasma Rifle                                 RA        10        2         6.00
Plasma Rifle                                 LA        10        2         6.00
Plasma Rifle                                 RT        10        2         6.00
LB 10-X AC                                   LT        2         6        11.00
Guardian ECM Suite                           CT        0         2         1.50
(R) ER Small Laser                           HD        2         1         0.50
@Plasma Rifle (20)                           RA        -         2         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Plasma Rifle (10)                           RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4          3       3       1       0      3     1   Structure:  3
Special Abilities: OMNI, ECM, STL, CASE, HT1, SRCH, ES, SEAL, SOA, FLK 0/0/0
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Re: How would I do it? Choice 3063 Mechs
« Reply #4 on: September 03, 2012, 09:41:26 PM »

what was wrong with the Preatorian?  it is a Davion mech with no autocannons!  I got three tons of ammo, for variatey, MMLs and a targeting computer.  keep it close to the supply depots, but other then that, this is much more davion IMHO.


Praetorian PRN-4Ab

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3070
Cost: 3,809,500 C-Bills
Battle Value: 1,006

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Light AC/5s
    2  MML-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            13       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light AC/5                                   RA        1         2         5.00
Light AC/5                                   LA        1         2         5.00
MML-5                                        RT        3         3         3.00
MML-5                                        LT        3         3         3.00
Targeting Computer                           LT        -         3         3.00
@Light AC/5 (60)                             RT        -         3         3.00
@MML-5 (LRM) (24)                            RT        -         1         1.00
@MML-5 (SRM) (20)                            RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4          2       1       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0, IF 1
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Takiro

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Re: How would I do it? Choice 3063 Mechs
« Reply #5 on: September 03, 2012, 11:12:23 PM »

Tagged for later comment! ;)
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Dragon Cat

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Re: How would I do it? Choice 3063 Mechs
« Reply #6 on: September 04, 2012, 10:14:12 AM »

I like them I like most of the 3063 designs it's like most TRO as you said some we'll like some we won't
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Ice Hellion

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Re: How would I do it? Choice 3063 Mechs
« Reply #7 on: September 04, 2012, 01:52:58 PM »

Is your Praetorian the new Daikyu?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

JPArbiter

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Re: How would I do it? Choice 3063 Mechs
« Reply #8 on: September 04, 2012, 03:03:33 PM »

Is your Praetorian the new Daikyu?

if by that you mean an underrated under-appreciated platform, MAYBE.  I think the Uziel from Starter Wolf and Blake shows twin LAC 5s and specialty ammo can be a real crowd pleaser though with deep enough ammo bins.
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Centurion13

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Re: How would I do it? Choice 3063 Mechs
« Reply #9 on: September 11, 2012, 02:27:41 PM »

The joke, of course, is only one that Bad Syntax and I can appreciate.  Maybe John Baker, too. 

With the exception of the Praetorian, those changes you made are largely the way the machines started out in the first place. 

Go ahead and ask around for a copy of an old Prototoype, back when they were available to the public for review.  Take a look.

We made the changes very reluctantly.  Especially the Nightsky, which had an HPPC.  But they had to be made.

As for a design not being Davion without an autocannon... we didn't design that to be Davion, though it is used by that House.  We designed it to be an effective Federated Commonwealth machine that could be credibly deployed in the Outback.  House flavor was only one of many things we considered.  It was by no means the most important.

Cent13
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JPArbiter

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Re: How would I do it? Choice 3063 Mechs
« Reply #10 on: September 11, 2012, 02:58:44 PM »

so I read in the blog, I largely disagreed with Syntax's influence and stating "With no hard numbers blah blah blah."  numerous technologies have been around since 3058 such as Compact engines, advanced Gyroscopes, Improved jump Jets, and Light Autocannons.  the selective use of PPC Capacitors and the heretofore unheard of till Tac Ops Blazer was just as much fiat as "no legit dates for Heavy PPC Development."

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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Centurion13

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Re: How would I do it? Choice 3063 Mechs
« Reply #11 on: September 11, 2012, 03:30:12 PM »

so I read in the blog, I largely disagreed with Syntax's influence and stating "With no hard numbers blah blah blah."  numerous technologies have been around since 3058 such as Compact engines, advanced Gyroscopes, Improved jump Jets, and Light Autocannons.  the selective use of PPC Capacitors and the heretofore unheard of till Tac Ops Blazer was just as much fiat as "no legit dates for Heavy PPC Development."

Well, to be fair to Bad Syntax, his was not the only voice raising concerns over the issue of anachronism.  He was merely the only one who was willing to help fix it.  I took a number of inputs, wrangled over it and came up deciding to go with what we have.

One reason was made clear to me: we are fans.  We have nowhere near the supply of handwavium that the creators of the game have.  We don't have fiat, as such, since what we are doing is not canon.  I gradually came to understand that it was going to be easier for the average BT reader to suspend their disbelief over blazers and PPC Caps than it would be to try and explain away the appearance - in a production model! - of equipment that might be as far as eight years from its official release date - with a completely different faction.

But yours are good, too.

Cent13
« Last Edit: September 11, 2012, 03:36:47 PM by Centurion13 »
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JPArbiter

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Re: How would I do it? Choice 3063 Mechs
« Reply #12 on: September 11, 2012, 04:31:46 PM »

so I read in the blog, I largely disagreed with Syntax's influence and stating "With no hard numbers blah blah blah."  numerous technologies have been around since 3058 such as Compact engines, advanced Gyroscopes, Improved jump Jets, and Light Autocannons.  the selective use of PPC Capacitors and the heretofore unheard of till Tac Ops Blazer was just as much fiat as "no legit dates for Heavy PPC Development."

Well, to be fair to Bad Syntax, his was not the only voice raising concerns over the issue of anachronism.  He was merely the only one who was willing to help fix it.  I took a number of inputs, wrangled over it and came up deciding to go with what we have.

One reason was made clear to me: we are fans.  We have nowhere near the supply of handwavium that the creators of the game have.  We don't have fiat, as such, since what we are doing is not canon.  I gradually came to understand that it was going to be easier for the average BT reader to suspend their disbelief over blazers and PPC Caps than it would be to try and explain away the appearance - in a production model! - of equipment that might be as far as eight years from its official release date - with a completely different faction.

But yours are good, too.

Cent13

the completely different faction was why I stuck to faction of origin as much as possible, a little handwave for the snubbie on the nightsky
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Centurion13

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Re: How would I do it? Choice 3063 Mechs
« Reply #13 on: September 12, 2012, 03:09:57 PM »

Seems like you are getting pretty good at this.  Have you thought about sitting down and doing a TRO of your own?

Heck, maybe you can take the TRO:3063 and redo it, sort of an 'Improved 3063' the way you think it should have been.

Of course, getting new art will be kind of expensive, but no expects these things in a *hurry*, especially after what I went through.

Cent13
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Takiro

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Re: How would I do it? Choice 3063 Mechs
« Reply #14 on: September 12, 2012, 06:55:13 PM »

I feel your pain Cent13. It does take a lot of time to come up with a product like TRO3063. I really can't believe the effort and expense you put in but it shows. Was thinking about getting a kitbasher for a few redo from your fine product myself. Full credit shall be given.  ;)
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