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Author Topic: I should stop playing Transformers FOC and playing with Super Heavy Rules  (Read 1276 times)

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JPArbiter

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High Test and I do not intend for this to be used in our EDF books, I was screwing around with the Super Heavy rules and wanted to make a back story.

Super Heavy Battlemech SV-01

Overview: The EDF Super Heavy battlemech Project began pretty much where the Word of Blake left off.  Though ESROC infiltration of the Republic of the Sphere Intelligence Service we were able to obtain the basic debriefing documents on the fabled “Omega” Super Heavy Battlemech.  While not fully detailed schematics, the documentation proved sufficient to at least give direction to EDF and ESROC engineers who began laying out plans to develop a Superheavy of their own.  It has always been the goal of this Project to create a technical demonstrator as opposed to a dedicated combat platform, and as such the SV-01 will likely never see combat, instead being used as a future show piece.  The possibility for a last ditch Laconia Defender has been raised as a possibility, though such a maneuver would possibly be born out of necessity then strategic doctrine.

Capabilities: Given it’s role as a technological show piece, it was determined that an upright gait, so familiar to battlemech design since the days of the Mackie, was needed to show off the might of the Elysium Republics Military Engineering capability.  While the hunched over legs of Omega and its predecessor King Crab provided enhanced stability, effectively allowing the Blakist engineers to “cheat”  the mech maintaining balance, the result was super heavies that were only marginally taller then a 100 Ton Atlas, the sign of an imposing 6 story tall monster mech needed to be met.  As a result, while the frame of the SV-01 was ready in mere weeks, the gyroscope to independently support it took nearly 4 years to build from the ground up, as off the shelf heavy duty gyros could not handle to task for more then a few hundred hours of operation.

The Engine was easy enough to obtain.  A Clan built 400XL engine was donated from a Lioness Combat Team Man o War Omnimech, and it’s systems reverse engineered and redesigned to fit within the new machines frame.  While not making the SV-01 the fastest machine on the block, it became as mobile as Annihilator class Battlemechs, and EDF engineers took that as a victory.

Given that a Super Heavy could possibly (and likely) be used as a command/Control platform and rallying point, extra care was take to give the machine superb command capabilities.  A pair of C3 Masters allows the SV-01 to act at the core of an integrated company, and given it had a company of Lioness and Badger mechs as escort for its premiere, the capability can be readily exploited with existing EDF hardware.  A cockpit command console installed in the already spacious head of the SV-01 provides additional coordination planet wide, as well as providing limited redundancy in the event of pilot loss.

The offensive armament of the SV-01 surrounds a quartet of extremely high tech Enhanced Extended Range Particle Projection Cannons.  These weapons have been hand crafted by D.E.I. to allow a 20% boost in damage potential with no gains in mass or heat output, becoming ever closer to bridging the gap between clan and inner sphere ERPPCs.

Each arm is a matched pair, sporting an over under cannon of an ER Medium laser and LB 10 X Autocannon.  While the SV-01 does not have the heat sink capacity to fire these weapons and the PPCs without consequence, the back up firepower is impressive enough to maintain.  As a final note, the SV-01’s Battle computer was programmed with close combat in mind, including the maneuvering for properly placed punches , pushes, and even grappling maneuvers.  In what amounted to a truly impressive display on it’s unveiling during the Purim parade, the SV-01 picked up a remotely piloted Wasp battlemech and threw the entire mech nearly 15 meters.   While offensively the SV-01 is only marginally equal to the Omega in terms of overall firepower, it makes Elysium the first nation outside the Word of Blake to build a super heavy that is at least semi viable.

Deployment: only one SV Series mech was built, the Model  01.  After it’s premier at the Elysium Yom Kippur festivities, it has been stationed in the Elysium PDF’s hangar, awaiting it’s more permanent home in the new Elysium Defense Force Museum of Technology.  Currently there are no plans to produce a second Super Heavy Mech, or factories to facilitate the construction or maintenance of one.

Notable Pilots:
Captain Victor Bixby:  Grandson of the legendary founder of the Lioness Combat Team, Captain Bixby won the mechwarriors lottery to get the honor of training on and operating the prototype.  Claiming it was like trying to pilot a whole city, he nicknamed the SV-01 “Metroplex.”  When asked about throwing the Wasp across the demonstration area, he likened his choice of combat maneuvers (carefully choreographed as they were) to Charles Kincaid smashing a Merkava tank with the first Mackie’s foot, clearly demonstrating the power of the new weapon the EDF had developed.  Captain Bixby is now the only Mechwarrior in the EDF to have the “Colossus” Qualification ribbon, which he wears with pride alongside every other cross training ribbon at the top of his awards bars.

Type: SV-01 "Metroplex"
Technology Base: Mixed  Experimental
Mass: 200
Equipment
Internal: Superheavy 40 tons
Engine: Clan Tech 400 XL 26.5 tons
               WMP: 2
               RMP:3
Heat Sinks:30 (60) Clan Built Doubles 20 tons
Gyro: Heavy Duty  8 tons                             
Cockpit: Super Heavy  4 tons
Armor Factor 30.5 tons  488 pts
Head   4   12
Center Torso   60   70
Center Torso Rear      20
R/L Torso   42   60
R/L Torso Rear      20
R/L Arm   33   43
R/L Leg   42   70




Weapons an Ammo   Location   Critical   Tonnage
Enhanced ER PPC   RT   2   7
Enhanced ER PPC   RT   2   7
Enhanced ER PPC   LT   2   7
Enhanced ER PPC   LT   2   7
Angel ECM Suite   CT   1   2
2 C3 Master   CT   6   10
Command Console   H   1   3
LB-10X Autocannon   RA   3   11
ER Med Laser   RA   1   1
Ammo (20)   RA   1   2
LB-10X Autocannon   LA   3   11
ER M Laser   RA   1   1
Ammo (20)   RA   1   2
« Last Edit: September 20, 2012, 10:09:35 AM by JPArbiter »
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Knightmare

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Re: I should stop playing Transformers FOC and playing with Super Heavy Rules
« Reply #1 on: September 13, 2012, 05:08:23 PM »

Does it come with a cup holders, CASE and a fold out cot? Cuz man, this thing is going to take FOREVER to get wherever it needs to go.  ;D

Still, the idea of getting hit with two full rounds of Cluster ammo and four PPCs at once gives me the willies. Talk about pain.
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Dragon Cat

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Re: I should stop playing Transformers FOC and playing with Super Heavy Rules
« Reply #2 on: September 13, 2012, 05:31:14 PM »

Certainly wouldn't be sending this on a long mission but defensively it'd be real nasty only thing is maybe think was smaller LB-X for air defence the PPC are pretty effective already against ground vehicles or Mechs
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JPArbiter

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Re: I should stop playing Transformers FOC and playing with Super Heavy Rules
« Reply #3 on: September 13, 2012, 08:20:41 PM »

Certainly wouldn't be sending this on a long mission but defensively it'd be real nasty only thing is maybe think was smaller LB-X for air defence the PPC are pretty effective already against ground vehicles or Mechs

Smaller LBX might be a good idea yes, but the LB-10 has been such an institution and it is probably my number one go to gun (actually class 10 autocannons in general are my go to gun.)

as far as long missions and speed.  sending a super heavy to go assault something else is a bad idea.  they are inherently defensive units.  it is like people complaining about the archangel being to slow.
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Dragon Cat

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Re: I should stop playing Transformers FOC and playing with Super Heavy Rules
« Reply #4 on: September 14, 2012, 02:29:41 AM »

Certainly wouldn't be sending this on a long mission but defensively it'd be real nasty only thing is maybe think was smaller LB-X for air defence the PPC are pretty effective already against ground vehicles or Mechs

Smaller LBX might be a good idea yes, but the LB-10 has been such an institution and it is probably my number one go to gun (actually class 10 autocannons in general are my go to gun.)

as far as long missions and speed.  sending a super heavy to go assault something else is a bad idea.  they are inherently defensive units.  it is like people complaining about the archangel being to slow.

Not a massive 10 fan myself.  But it's upto the designer

Assaults I agree mostly you don't generally send them to assault anything that moves they will get to a target eventually.  Similar with chase scenarios assaults are not made for the job.

Omegas are little more than standing turrets similar to way the lovely tripods will be in DA
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

drakensis

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Re: I should stop playing Transformers FOC and playing with Super Heavy Rules
« Reply #5 on: September 14, 2012, 03:46:20 PM »

I'd have to agree. My own design of a Super-Heavy 'Mech I kept at only 130 tons, specifically so that I could ensure that it would be able to move at 3/5
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