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Author Topic: Idle Thought Exercise: New(ish) tech units with only single heat sinks  (Read 2453 times)

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Dread Moores

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Right before I fully woke up yesterday (yes, apparently I dream in AUs), I had this idle thought. What would the Clan Invasion have looked like if only the single heat sink existed, on both sides? The FedCom Civil War? The Jihad? So I loaded up SSW and decided to see what shook out. I'll through up some brief glimpses at what I tinker around with over the next few days.
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Dread Moores

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And I present the Adder OmniMech!


Code: [Select]
Adder II ADR-2-O

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-E-E
Production Year: 3025
Cost: 5,847,188 C-Bills
Battle Value: 543

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Flamer
    16.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           17       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
                                            Free Critical Slots: 30

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 5
6          1       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 6,677,438
Tech Rating/Era Availability: F/X-E-E                         BV2: 1,615

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             16                        6.00
    Heat Sink Locations: 5 LT, 3 RT
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
ER PPC                                       LA        15        2         6.00
Targeting Computer                           RT        -         2         2.00
Flamer                                       CT        3         1         0.50
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6          3       2       2       0      1     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

It actually still functions reasonably close. No, it doesn't have the dual PPC smashy. But against a lot of the IS offerings at a similar time period, it's a danged scary light. It's actually just about as heat efficient as the original (which can only fire 1 ERPPC consistently). The ER Mediums offer up nearly the same total damage as the ERPPC and they actually help to bring the BV down pretty drastically. 2083 BV on the original, 1615 on this one. Not so bad.
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JPArbiter

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The Gauss Rifle would be a Miracle weapon, yes being heavy but the heat and damage for only 1 heat point would be a lifesaver.
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Dragon Cat

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The Gauss Rifle would be a Miracle weapon, yes being heavy but the heat and damage for only 1 heat point would be a lifesaver.

Gauss Rifles, ACs and LRMs

The Clans would still have an advantage as their weapons are lighter, seen with the Puma it can still dish out the damage even losing a PPC

Unfortunately as time wore on the Clan's would gain bigger and bigger advantages IMO, Double Heat Sinks once deployed in large numbers gave the IS a fighting chance against the Clans, without them I think they'd be badly disadvantaged
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Dread Moores

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Maybe. Plasma weapons would be devastating. I'm curious how it would effect stealth armor designs as well. Stealth armor might only show up on heavier designs, where it still gives a benefit but you have the weight to pack on weapons and heat sinks. It also makes IS engines a little less susceptible to crits, as you'll be packing in the heat sinks.

I'm not convinced that the IS would be completely lost (setting aside the massive production and army size differences between the IS and Clans), as they can still get some effective designs as tech upgrades.
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Dread Moores

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The Stormcrow!

Code: [Select]
Stormcrow II STC-2-O

Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-E-E
Production Year: 0
Cost: 13,247,656 C-Bills
Battle Value: 843

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    23.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             330                      12.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            18       
                                             L/R Leg     13           25       



================================================================================
Loadout Name: Prime                                          Cost: 14,534,156
Tech Rating/Era Availability: F/X-E-E                         BV2: 1,911

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             22                       12.00
    Heat Sink Locations: 3 LT, 3 RT, 3 LA, 3 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              HD        5         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
6          3       3       2       0      2     1   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


It's not terrible either. Sub-2K BV, and it can still do the 2 ERLLs and run without a heat penalty. As range closes, you can swap out for the mediums. I'm surprised how well some of these turn out, honestly. This thing is still a monster against many IS mediums and a lot of heavies. ERLLs (at least for the Clans) become much nicer compromise weapons, which drops the prevalence of the ERPPC to some extent. You only need two extra heat sinks (on top of the original 10) to manage a single ERLL, with longer range but the same damage as an IS PPC.
« Last Edit: June 14, 2012, 01:31:30 PM by Dread Moores »
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Dread Moores

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It's an easy one, but the Archer.

Code: [Select]
Archer ARC-1TE

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 6,509,073 C-Bills
Battle Value: 1,598

Chassis: Earthwerks Archer Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor w/ CASE
Armament:
    2 Doombud Long Range Missile 20 Racks LRM-20s
    4 Diverse Optics Type 18 Medium Lasers
Manufacturer: Earthwerks Incorporated, Vandenberg Mechanized Industries, Gorton, Kingsley & Thorpe Enterprises (GKT)
    Primary Factory: Calloway VI (Earthwerks), New Vandenberg (VMI), Satalice (GKT)
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 216                 13.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LRM-20                                       RT        6         5        10.00
LRM-20                                       LT        6         5        10.00
2 (R) Medium Lasers                          CT        6         2         2.00
@LRM-20 (12)                                 RT        -         2         2.00
@LRM-20 (12)                                 LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4          1       1       0       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2


Very little BV increase, extra armor, heat sinks to handle the missiles, and CASE. No Artemis and no extra ammo, but you could certainly drop down to 15s with Artemis and add ammo/heat sinks. I'd certainly be willing to square off with the Clans with this sort of sensible upgrade.
« Last Edit: June 14, 2012, 01:39:21 PM by Dread Moores »
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Dread Moores

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For something a little more modern, we'll look at the Lyran Eisenfaust.

Code: [Select]
Eisenfaust EFT-1TE

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3085
Cost: 5,812,470 C-Bills
Battle Value: 1,140

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Plasma Rifle
    1  ER Large Laser
    2  Medium Pulse Lasers
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             17                        7.00
    Heat Sink Locations: 3 LT, 3 RT, 2 LA, 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               LA        2         1         0.50
ER Large Laser                               LA        12        2         5.00
Plasma Rifle                                 LT        10        2         6.00
2 Medium Pulse Lasers                        CT        8         2         4.00
@Plasma Rifle (20)                           LT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4          2       2       1       0      2     1   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


I imagine endo steel is going to be a lot more common, and cost of 'Mechs will be higher. That's not altogether a bad thing to maintain the rarity of 'Mechs. But, without making any changes to the weapon package, you still have a nasty little medium that has no exploding ammo. And on the single heat sinks battlefield, the plasma rifle is a HUGE equalizer. ER laser at range, plasma and medium as you close. Largely ammo independent (it'll probably be dead before 20 shots), and that plasma is a vicious surprise.
« Last Edit: June 14, 2012, 01:47:07 PM by Dread Moores »
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Dread Moores

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On a side note, I could see the Clans looking to develop the plasma cannon sooner. With how little it weighs and the average 7 heat added, it becomes an even nastier anti-Mech weapon in this setting than in canon. "Hey look! I shut down your Warhammer with my Kit Fox! Sucks to be you."
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Dread Moores

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Okay, while it doesn't have quite the same consistent punch of the original (and it's a bit of a departure), I thought I'd see what the classic Timberwolf might look like if it was closer to a full on Marauder/Catapult hybrid.

Code: [Select]
Timberwolf II TMB-2-O

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-E-E
Production Year: 0
Cost: 21,191,406 C-Bills
Battle Value: 1,066

Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    27.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             15                        5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 230                 12.00
    Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       



================================================================================
Loadout Name: Prime                                          Cost: 23,466,406
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,234

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
ER Small Laser                               RA        2         1         0.50
Large Pulse Laser                            LA        10        2         6.00
ER Small Laser                               LA        2         1         0.50
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Machine Gun                                  RT        0         1         0.25
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Machine Gun                                  LT        0         1         0.25
@LRM-15 (16)                                 RT        -         2         2.00
@LRM-15 (16)                                 LT        -         2         2.00
@MG (200)                                    LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 22
5          3       3       3       0      3     3   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


It's still pretty interesting. You'll need to stay at longer ranges and exhaust the LRM ammo, and pretty much only 1 LPL per turn. But if you're in that situation where you absolutely have to go hot, it's still a scary beast. And that movement profile at that tonnage is still a real problem in any era. The BV drop is pretty substantial, which makes the thing a little scarier in my mind.
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Dragon Cat

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I saw the Timber Wolf a little different concentrating on the long range missiles maximizing the racks then downgrading the ER Large Laser to a second ER Medium Laser.  Keep the Medium Pulse Laser for close in.  The saved tonnage throw it all into heat sinks

Code: [Select]
Timberwolf II TMB-A

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: All Eras (non-canon)

Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    27.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             19                        9.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 230                 12.00
    Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       



================================================================================

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Laser                            RA        10        2         2.00
2 ER Medium Laser                            LA        10        2         2.00
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
Machine Gun                                  RT        0         1         0.25
Medium Pulse Laser                           CT         4        1         2.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
Machine Gun                                  LT        0         1         0.25
@LRM-20 (12)                                 RT        -         2         2.00
@LRM-20 (12)                                 LT        -         2         2.00
@MG (200)                                    LT        -         1         1.00

don't have a clue about the BV change
« Last Edit: June 14, 2012, 02:43:25 PM by Dragon Cat »
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Gabriel

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Watch what you eat before you sleep. LOL I have to admit very interesting
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