I was pondering the other day and realized that most of the Houses had their own variant of the IntroTech Marauder. Of the Great Houses, only the Steiners did not have their own variant and none fo the larger periphery powers had one either. I deemed that I should rectify that. Below are six variants of the Marauder, one for the Steiners and each of the four greater periphery powers (including the Marians). The sixth variant is a Mercenary/Pirate variant.
The first variant is for House Avellar and it removes all of the heavy weaponry and replaces the lot with three locally produced Lushann Red Beam large lasers. To handle the heat there are now a total of 23 single heat sinks. A ton of armor has also been added with most of it going to the legs. This variant would have been available prior to the 4th SW.
Marauder MAD-3A
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2819
Cost: 6,275,500 C-Bills
Battle Value: 1,425
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
3 Large Lasers
2 Magna Mk II Medium Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 23 13.00
Heat Sink Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 20
L/R Torso (rear) 8
L/R Arm 12 21
L/R Leg 16 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
Medium Laser RA 3 1 1.00
Large Laser RA 8 2 5.00
Medium Laser LA 3 1 1.00
Large Laser LA 8 2 5.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 3 3 0 0 3 1 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Next up is House O'Reilly. While the Marians had a small force around the time the 4th Succession War and very little in the way of manufacturing capacity, the following conversion could have possible by the War of 3039. The AC/5 has been removed and replaced by a third medium laser, an SRM-2 and twin machine guns. The remaining weight savings went to heat sinks and armor.
Marauder MAD-3H
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 3070
Cost: 6,541,500 C-Bills
Battle Value: 1,411
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
2 Magna Hellstar PPCs
2 Magna Mk II Medium Lasers
1 Medium Laser
1 SRM-2
2 Machine Guns
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 19 9.00
Heat Sink Locations: 1 HD, 1 CT, 1 LT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 32
Center Torso (rear) 13
L/R Torso 16 20
L/R Torso (rear) 8
L/R Arm 12 21
L/R Leg 16 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Medium Laser CT 3 1 1.00
2 Machine Guns RT 0 2 1.00
SRM-2 LT 2 1 1.00
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
@MG (200) RT - 1 1.00
@SRM-2 (50) LT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 3 3 2 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
With their preference for fighting at standoff ranges, the Canopians chose to replace the AC/5 with an LRM10 and third medium laser mounted in a rear facing arc. A heat sink and armor were also added.
Marauder MAD-3MC
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2819
Cost: 6,674,500 C-Bills
Battle Value: 1,488
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
2 Parti-Kill Heavy PPCs
1 Holly LRM-10
3 Magna Mk II Medium Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 17 7.00
Heat Sink Locations: 1 HD, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 32
Center Torso (rear) 11
L/R Torso 16 21
L/R Torso (rear) 8
L/R Arm 12 21
L/R Leg 16 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Medium Laser CT 3 1 1.00
LRM-10 RT 4 2 5.00
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 2 3 2 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
First deployed in the mid 30th century by an ancestor of Thomas Hogarth, his great-uncle Augustus. This Steiner variant replaces the larger weapons with a pair of large lasers and an AC/10 with two tons of ammo. A heat sink was sacrificed in the process, but the two medium lasers were retained. Armor was re allocated to give greater protection to the legs.
Marauder MAD-3S
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2819
Cost: 6,405,000 C-Bills
Battle Value: 1,349
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
2 Magna Mk III Large Lasers
1 Armstrong Autocannon/10
2 Magna Mk II Medium Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 15 5.00
Heat Sink Locations: 1 HD, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 184 11.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 31
Center Torso (rear) 10
L/R Torso 16 18
L/R Torso (rear) 8
L/R Arm 12 20
L/R Leg 16 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/10 RT 3 7 12.00
Medium Laser RA 3 1 1.00
Large Laser RA 8 2 5.00
Medium Laser LA 3 1 1.00
Large Laser LA 8 2 5.00
@AC/10 (20) LT - 2 2.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 3 3 0 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
The Taurians took a totally different approach by removing AC/5 and replacing it with four jump jets and twin machine guns. This gives the Taurian version greater tactical flexibility and a secondary weapon that can deal with the hordes of foot-bound pirates.
Marauder MAD-3T
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2819
Cost: 6,870,500 C-Bills
Battle Value: 1,495
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor
Armament:
2 Donal PPCs
2 Magna Mk II Medium Lasers
2 Sperry-Browning Machine Guns
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 HD, 1 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 21
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Machine Guns CT 0 2 1.00
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
@MG (200) LT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4j 3 3 2 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
This final variant is what you would expect to find in the Mech bays of mercenary bands and pirates. Cobbled together from salvaged part or what could be found on the black market. It replaces the AC/5 with an LRM15 and one of the PPCs with a large laser. An additional heat sink is added as well as a ton of armor.
Marauder MAD-3Z
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2819
Cost: 6,560,750 C-Bills
Battle Value: 1,475
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
1 Fusigon Longtooth PPC
1 Holly LRM-15
1 Sunglow Type 12 Large Laser
2 Magna Mk II Medium Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 17 7.00
Heat Sink Locations: 1 CT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 31
Center Torso (rear) 12
L/R Torso 16 20
L/R Torso (rear) 8
L/R Arm 12 20
L/R Leg 16 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 3 7.00
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Large Laser LA 8 2 5.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 2 3 2 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, IF 1