Jaden's Scooter is based on the Fire Moth/Dasher with armament based loosely on the Prime with greatly reduced firepower.
BattleMech Technical Readout
Type/Model: Jaden's Scooter
Tech: Mixed Tech / 3050
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 20 tons
Chassis: Endo Steel (C)
Power Plant: 120 GM Fusion (IS)
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 SRM 4 (IS)
1 Medium Laser (IS)
1 Small Laser (IS)
1 SRM 2 (IS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
Code-named the Dasher by the Royal KungsArmé because of its incredible
bursts of speed, this 'Mech is unlike any ever produced in the Inner Sphere,
during the Star League era or since. It carries a load of weapons that is
ample for a light 'Mech produced in the Inner Sphere, despite being smaller
than any other Clan 'Mech yet seen in the field. An excellent reconnaissance
'Mech because of its quick pace, the Dasher can get out of a tight spot by
engaging its Myomer Accelerator Signal Circuitry. Its armor is thin, but the
Dasher is so fast that it is difficult to hit.
==Capabilities:==
In its primary configuration, the Dasher can give a good account of itself
against light 'Mechs of the Inner Sphere. Its exceptional speed allows it to
get into close range regardless of its opponent's actions, and use its
short-range missiles and medium lasers to good effect. If facing a larger
enemy, the Dasher simply retreats to friendly lines, leaving its foe far
behind. Another popular tactic is for the Dasher to race to the enemy's rear,
cutting down opposing 'Mechs before they can respond. This has worked out
badly on occasion, primarily because of the Rasalhagian practice of forming
lances into a column. On several occasions, a Dasher has sped around a light
'Mech, only to be cut down by a medium 'Mech following several hundred meters
behind.
Alternate Configuration A has been seen only on rare occasions, but has
been used to devastating effect. This configuration uses its Beagle active
probe to locate hidden enemy positions and its target-acquisition gear to rain
down flights of Arrow IV missiles from other members of its Cluster many
kilometers away. It uses its Streak short-range missiles and anti-missile
system to hold its place on the battlefield for as long as possible, then
returns to the supporting 'Mechs in its unit with amazing speed.
Using its Guardian electronic countermeasures to protect its Starmates, a
Dasher equipped with Alternate Configuration B leads a force into an enemy
city or other built-up area where hostilities are expected. Its medium pulse
lasers and machine gun can swiftly destroy enemy infantry, and the A-pod helps
keep sappers off the 'Mech's legs.
In Alternate Configuration C, the Dasher performs long-range fire support,
a role for which it is not particularly well-suited. Though it carries double
LRM-5 launchers and an anti-missile system to protect itself from return fire,
it cannot carry nearly as many weapons as other Clan designs. However, no
'Mech can fall back to a new position as quickly as the Dasher.
When the Clans expect to mix it up with other 'Mechs and have no other
concern, they equip the Dasher with Alternate Configuration D. Though this
variant occasionally has a problem with heat build-up, it can deliver an
accurate and deadly hail of laser fire at opposing 'Mechs.
==Deployment==
The Dasher is one of the less common Clan designs, not in general use
because of the specialized roles it plays. It is seen most frequently among
the forces of Clan Ghost Bear, who favor it over other reconnaissance 'Mechs.
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Type/Model: Jaden's Scooter
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel (C) 7 1.00
(Endo Steel Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Engine: 120 Fusion 6 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Single (IS) 6 .00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 56 (IS) 0 3.50
Internal Armor
Structure Value
Head: 3 7
Center Torso: 6 8
Center Torso (Rear): 3
L/R Side Torso: 5 6/6
L/R Side Torso (Rear): 2/2
L/R Arm: 3 5/5
L/R Leg: 4 6/6
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 SRM 4 (IS) RA 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Medium Laser (IS) LA 3 1 1.00
1 Small Laser (IS) LA 1 1 .50
1 SRM 2 (IS) RT 2 50 2 2.00
(Ammo Locations: 1 RT)
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TOTALS: 9 50 20.00
Crits & Tons Left: 28 .00
Calculated Factors:
Total Cost: 1,686,540 C-Bills
Battle Value 2: 474 (old BV = 406)
Cost per BV2: 3,558.1
Weapon Value: 167 / 167 (Ratio = .35 / .35)
Damage Factors: SRDmg = 11; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 1/2
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 5