Rampage RMP-2GA2
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D
Production Year: 2735
Cost: 7,802,005 C-Bills
Battle Value: 1,831
Chassis: Stanwhich 850 Standard
Power Plant: Packard 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: SNECMA J75
Jump Capacity: 60 meters
Armor: Panzerslab Standard Armor w/ CASE
Armament:
1 PPC
1 LRM-15
1 Large Laser
2 Medium Lasers
1 Flamer
1 Anti-Missile System
1 Guardian ECM Suite
Manufacturer: GIAT
Primary Factory: Breguet, Besançon, Eau Rouge
Communications System: Siri 2.0
Targeting and Tracking System: Dillon Sharpshooter
Overview:
Of all mechs to be associated with the Republic, the definitive Republic
battlemech is the A2 model Rampage. It uses a bare minimum of lostech, namely
CASE protected ammunition, an ECM suite, and an antimissile system. But the
engine, frame, armor, gyro, cockpit, and heatsinks are all standard.
It is an imperfect machine, but adequate for its role as a main line mech.
However, its endemic imperfections and obvious room for improvement have the
2773 design as the most beloved and most common mech in Republic TO & Es. Some
lampoon it for being a Zeus, but the A2 Rampage came first.
The interesting thing is that it was almost never made at all. Not because of
ALMARIC, which was canceled, but because Kerensky's general Staff didn't want
the Republic building Rampages, even the lower tech models. If they were going
to get 2/3 of all Republic battletechnology produced until Stefan was
vanquished, they didn't want Republic machines. They wanted other 85 tonners -
such as the Crockett and Stalker.
Aaron DeChavilier saw the Rampage in a different light. He knew its negative
connotations and that it was to be a symbol of fear, but the thought of
companies of Rampages in SLDF colors smashing through Amaris lines, built by
Republic citizens and in many cases piloted by them was too deliciously Ironic.
DeChavilier released workers captured from the Weigel plant to build a cheap,
effective machine. Plus, when dormax revealed extra tooling for the -2G, the
deal was sealed. Rampages would be built much faster than changing the lines
to build Stalkers or Crocketts.
Capabilities:
The A2 Rampage was built to fight at all ranges, with missile standoff defenses
and anti-infantry capability. It performs its role capably, though there are
flaws. For an 85 ton machine, it seems outgunned at times, but the -A2 has
been known to be a "Zeus Killer".
Battle History:
There is not a single Republic campaign in which the A2 Rampage has not
participated. the 375 year old design is still a pilot favorite for its sheer
battlefield endurance.
Deployment:
Though it's 375 years old and dirt common, only House mercenary units deploy
the -A2 outside of the RWA. Anyone else who has one got it via salvage.
Variants:
Owing to its simple construction, There are simply too many variants of the
venerable machine to list.
Though the -A4 Variant is a massive upgrade, many pilots still prefer the -A2
for its simplicity and ease of maintenance.
Notable 'Mechs & MechWarriors:
Additional:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 2 Standard
Jump Jet Locations: 1 LT, 1 RT 2.00
Heat Sinks: Single Heat Sink 23 13.00
Heat Sink Locations: 3 LT, 3 RT, 3 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 240 15.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 39
Center Torso (rear) 10
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 24
L/R Leg 18 31
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
2 Medium Lasers RT 6 2 2.00
Guardian ECM Suite RT 0 2 1.50
Flamer LT 3 1 1.00
Anti-Missile System LT 1 1 0.50
PPC RA 10 3 7.00
LRM-15 LA 5 3 7.00
@Anti-Missile System (12) LT - 1 1.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3/1j 3 3 2 0 4 0 Structure: 7
Special Abilities: AMS, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1