I can't argue with you Ice as you make valid points. Thank you for presenting your bracket firing goodness as it does come in handy, from time to time.
Designing a configuration for bracket fire lets you pack on more firepower than you might be able to do on an Alpha-strike optimized configuration. The problem with Clans and bracket fire is that weapons that have (in the IS tech levels) minimum ranges (primarily PPCs and LRMs) don't have the disadvantage with Clantech. So bracket fire isn't
quite as attractive (or necessary) as it is for IS units.
However. It still has a place. And, it also allows you when pushing a Clan OmniMech to choose when and where to overheat and unleash a simply terrifying amount of firepower in a single turn.
It is not for everyone's play style, but there are units out there that (even Clan OmniMech units) that benefit from bracket fire design.
Plus . . . if you take critical hits and lose a couple of weapons, well you aren't really affected.
Let's say you've an Alpha baby with three Clan ER PPCs . . . that is 18 tons for weapons and another 13 for DHS (so you can walk and fire non-stop). Great!
But what happens if you lose one ER PPC? What is there to replace it with?
Now, what if you have an configuration with two ER PPCs and sixteen DHS (18 tons for weapons and heat sinks) . . . that leaves you with another 13 tons for weapons? You can mount two Streak SRM-6 packs (each with a ton of ammo) and and 5 ER Medium Lasers for that same 13 tons. Heat on that bracket is 33 plus movement . . . and you sink 32. So +1 to +3 if both Streak packs lock.
And if you lose an ER PPC? You've got the extra guns to fill in for it and remain heat-neutral (or close to it).
And if you
have to, man, you can deal the pain doing an Alpha Strike (+33-34 on the heat scale!), but but you just jumped from 30 damage (45 on the 3 ER PPC configuration) to a massive
89!!
It does have a place in play.