So here we are again, doing that oh-so-popular sport of reverse engineering the clan omnimechs with Inner Sphere technology. Everyone cuts their teeth on the most popular omnimechs such as the
Thor, Loki, Daishi, et al. But no one has tried the unloved
Linebacker.
Appearing after Tukayyid, the
Linebacker is a product of clan Wolf. The mech never got a fair shake, always seen as a poor cousin to the superlative
Timber Wolf. It doesn't help that it was (falsely) believed that the
Linebacker was to replace the
Timber Wolf in the Touman. Some of the criticisms have merit; perhaps Khan Vlad Ward was right to dismiss the design. But is there hope?
Some of the problems afflicting the omnimech are simply bad decisions; more than one configuration is oversinked. Too many fixed heatsinks in the base chassis than are really necessary cut into the already limited podspace. Then there is the armor, which is scarcely better than the
Stormcrow, a mech ten tons lighter. Fortunately, these flaws have a solution. Like the
Gargoyle, the
Linebacker actually benefits from using the Inner Sphere tech base. Using light ferro-fibrous armor plating and an extralight gyro boosts the overall protection, while reducing the heatsinks to eleven boosts the pod capacity. Finally, this new incarnation gets a new moniker;
Linebacker never held much appeal anyway.
Javali (IS linebacker copy) JVL-O
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3096
Cost: 18,946,125 C-Bills
Battle Value: 927
Chassis: Crucis heavy-II Endo-Steel
Power Plant: Magna 390 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Durallex II Special Light Ferro-Fibrous
Armament:
20.0 tons of pod space.
Manufacturer: KaliYama Weapons Industries
Primary Factory: Kendall
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: Omicron Alert
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 4 LT, 4 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 390 23.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 211 12.50
Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 30
Weight and Space Allocation
Location Fixed Spaces Remaining
Head 1 Ferro-Fibrous 0
Center Torso 2 XL Gyro 0
Right Torso 3 XL Engine
4 Endo-Steel
1 Ferro-Fibrous 4
Left Torso 3 XL Engine
4 Endo-Steel
1 Ferro-Fibrous 4
Right Arm 2 Endo-Steel
1 Ferro-Fibrous 7
Left Arm 2 Endo-Steel
1 Ferro-Fibrous 7
Right Leg 1 Endo-Steel
1 Ferro-Fibrous 0
Left Leg 1 Endo-Steel
1 Ferro-Fibrous 0
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The Prime configuration is best described as a super-Griffin. PPC and missiles is right for any occasion.
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Loadout Name: Prime Cost: 20,441,438
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,628
Equipment Type Rating Mass
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CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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2 MML-5s RA 6 6 6.00
Heavy PPC + PPC Capacitor LA 20 4 10.00
Heavy PPC + PPC Capacitor LA 5* 1 1.00
@MML-5 (LRM) (24) RT - 1 1.00
@MML-5 (SRM) (20) RT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
6 2 2 2 0 3 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 1
The Alpha configuration uses two big(-ish) guns as its armament. The VSP laser makes holes,and the rotary autocannon exploits them.
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Loadout Name: Alpha Cost: 20,627,063
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,333
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LA 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Large VSPL RA 10 4 9.00
Rotary AC/2 LA 1 3 8.00
@Rotary AC/2 (90) LA - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
6 3 2 1 0 3 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
Twin Plasma Rifles on the Beta configuration, backed by twin X-Pulse lasers. Just the thing for painting the town red :P
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Loadout Name: Beta Cost: 20,472,375
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,873
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Plasma Rifle RA 10 2 6.00
Plasma Rifle LA 10 2 6.00
Medium X-Pulse Laser RT 6 1 2.00
Medium X-Pulse Laser LT 6 1 2.00
@Plasma Rifle (20) RA - 2 2.00
@Plasma Rifle (20) LA - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
6 3 3 0 0 3 1 Structure: 3
Special Abilities: OMNI, ENE, HT1, SRCH, ES, SEAL, SOA
The Delta configuration is designed as a skirmisher. Snub-nosed PPCs, ER medium Lasers, and a magshot array combine well with the C3 link.
================================================================================
Loadout Name: Delta Cost: 21,134,438
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,666
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
2 Magshots RA 2 4 1.00
ER Medium Laser RA 5 1 1.00
Snub-Nose PPC LA 10 2 6.00
2 Magshots LA 2 4 1.00
ER Medium Laser LA 5 1 1.00
Magshot RT 1 2 0.50
C3 Computer (Slave) RT 0 1 1.00
Magshot LT 1 2 0.50
@Magshot Gauss Rifle (50) RT - 1 1.00
@Magshot Gauss Rifle (50) LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
6 3 3 0 0 3 1 Structure: 3
Special Abilities: OMNI, C3S, MHQ1, SRCH, ES, SEAL, SOA
The Epsilon configuration is a true "Death or Glory" ride. An intimidating array of lasers linked to a targeting module and a supercharger is devastating in the right hands. The Streak launcher is almost superfluous.
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Loadout Name: Epsilon Cost: 27,963,375
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,053
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 Medium Lasers RA 12 4 4.00
4 Medium Lasers LA 12 4 4.00
Targeting Computer RT - 2 2.00
Supercharger RT - 1 2.50
Streak SRM-6 LT 4 2 4.50
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
8 6 6 0 0 3 0 Structure: 3
Special Abilities: OMNI, SRCH, ES, SEAL, SOA
Finally, the Gamma configuration was designed with a mind for mischief ;)
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Loadout Name: Gamma Cost: 21,284,897
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,281
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 6.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Medium VSPLs RA 21 6 12.00
Flamer LA 3 1 1.00
TAG LT 0 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
6j 3 2 0 0 3 0 Structure: 3
Special Abilities: OMNI, TAG, ENE, SRCH, ES, SEAL, SOA
The Javali does not impress on paper when compared to other omnimechs of the same weight class. But what sets it apart is the superior armor- the maximum possible for its weight- and speed. How would you configure the omni?
Of course, the design wouldn't be complete without some art