Also from BattleTechnology Issue #11 (which makes these published 'book' Mechs);
The first OmniMech;
BattleMech Technical Readout
Type/Model: Malleus MLS-1A
Tech: Inner Sphere / 2750
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 LRM 5s
1 LRM 10
3 Medium Lasers
--------------------------------------------------------
Type/Model: Malleus MLS-1A
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 2 2.00
(Heat Sink Loc: 1 RA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 128 pts Standard 0 8.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 27
Center Torso (Rear): 4
L/R Side Torso: 12 22/22
L/R Side Torso (Rear): 2/2
L/R Arm: 8 8/8
L/R Leg: 12 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 5 RA 2 24 2 3.00
(Ammo Locations: 1 CT)
1 LRM 5 LA 2 1 2.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Medium Laser HD 3 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 17 46 50.00
Crits & Tons Left: 32 .00
Calculated Factors:
Total Cost: 5,496,249 C-Bills
Battle Value: 966
Cost per BV: 5,689.7
Weapon Value: 596 / 596 (Ratio = .62 / .62)
Damage Factors: SRDmg = 12; MRDmg = 10; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 3/4
Damage PB/M/L: 2/2/1, Overheat: 1
Class: MM; Point Value: 10
Specials: omni, if
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BattleMech Technical Readout
Type/Model: Malleus MLS-1B
Tech: Inner Sphere / 2750
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 SRM 4s
1 LRM 10
3 Medium Lasers
--------------------------------------------------------
Type/Model: Malleus MLS-1B
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 2 2.00
(Heat Sink Loc: 1 RA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 128 pts Standard 0 8.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 27
Center Torso (Rear): 4
L/R Side Torso: 12 22/22
L/R Side Torso (Rear): 2/2
L/R Arm: 8 8/8
L/R Leg: 12 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM 4 RA 3 25 2 3.00
(Ammo Locations: 1 LT)
1 SRM 4 LA 3 1 2.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Medium Laser HD 3 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 19 46 50.00
Crits & Tons Left: 32 .00
Calculated Factors:
Total Cost: 5,603,124 C-Bills
Battle Value: 917
Cost per BV: 6,110.28
Weapon Value: 559 / 559 (Ratio = .61 / .61)
Damage Factors: SRDmg = 14; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 5J, Armor/Structure: 3/4
Damage PB/M/L: 2/2/-, Overheat: 2
Class: MM; Point Value: 9
Specials: omni, if
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BattleMech Technical Readout
Type/Model: Malleus MLS-1C
Tech: Inner Sphere / 2750
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 LRM 5s
1 LRM 10
2 Medium Lasers
1 Machine Gun
--------------------------------------------------------
Type/Model: Malleus MLS-1C
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 2 2.00
(Heat Sink Loc: 1 RA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 128 pts Standard 0 8.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 27
Center Torso (Rear): 4
L/R Side Torso: 12 22/22
L/R Side Torso (Rear): 2/2
L/R Arm: 8 8/8
L/R Leg: 12 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 5 RA 2 24 2 3.00
(Ammo Locations: 1 LT)
1 LRM 5 LA 2 1 2.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Machine Gun HD 0 100 2 1.00
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 14 47 50.00
Crits & Tons Left: 31 .00
Calculated Factors:
Total Cost: 5,431,562 C-Bills
Battle Value: 934
Cost per BV: 5,815.38
Weapon Value: 583 / 583 (Ratio = .62 / .62)
Damage Factors: SRDmg = 11; MRDmg = 10; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 3/4
Damage PB/M/L: 2/2/1, Overheat: 1
Class: MM; Point Value: 9
Specials: omni, if
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BattleMech Technical Readout
Type/Model: Malleus MLS-1D
Tech: Inner Sphere / 2750
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 SRM 4s
1 LRM 10
2 Medium Lasers
1 Machine Gun
--------------------------------------------------------
Type/Model: Malleus MLS-1D
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 2 2.00
(Heat Sink Loc: 1 RA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 128 pts Standard 0 8.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 27
Center Torso (Rear): 4
L/R Side Torso: 12 22/22
L/R Side Torso (Rear): 2/2
L/R Arm: 8 8/8
L/R Leg: 12 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM 4 RA 3 25 2 3.00
(Ammo Locations: 1 LT)
1 SRM 4 LA 3 1 2.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Machine Gun HD 0 100 2 1.00
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 16 47 50.00
Crits & Tons Left: 31 .00
Calculated Factors:
Total Cost: 5,538,436 C-Bills
Battle Value: 883
Cost per BV: 6,272.29
Weapon Value: 542 / 542 (Ratio = .61 / .61)
Damage Factors: SRDmg = 14; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 5J, Armor/Structure: 3/4
Damage PB/M/L: 3/2/-, Overheat: 1
Class: MM; Point Value: 9
Specials: omni, if
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BattleMech Technical Readout
Type/Model: Malleus MLS-2A
Tech: Inner Sphere / 2750
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 LRM 5s
1 LRM 10
2 Medium Lasers
1 Small Laser
--------------------------------------------------------
Type/Model: Malleus MLS-2A
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 2 2.00
(Heat Sink Loc: 1 RA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 136 pts Standard 0 8.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (Rear): 6
L/R Side Torso: 12 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 8 10/10
L/R Leg: 12 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 5 RA 2 24 2 3.00
(Ammo Locations: 1 LT)
1 LRM 5 LA 2 1 2.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Small Laser HD 1 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 15 46 50.00
Crits & Tons Left: 32 .00
Calculated Factors:
Total Cost: 5,451,718 C-Bills
Battle Value: 958
Cost per BV: 5,690.73
Weapon Value: 591 / 591 (Ratio = .62 / .62)
Damage Factors: SRDmg = 11; MRDmg = 10; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 3/4
Damage PB/M/L: 2/2/1, Overheat: 1
Class: MM; Point Value: 10
Specials: omni, if
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BattleMech Technical Readout
Type/Model: Malleus MLS-2B
Tech: Inner Sphere / 2750
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 SRM 4s
1 LRM 10
2 Medium Lasers
1 Small Laser
--------------------------------------------------------
Type/Model: Malleus MLS-2B
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 2 2.00
(Heat Sink Loc: 1 RA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 136 pts Standard 0 8.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 27
Center Torso (Rear): 4
L/R Side Torso: 12 22/22
L/R Side Torso (Rear): 2/2
L/R Arm: 8 10/10
L/R Leg: 12 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM 4 RA 3 25 2 3.00
(Ammo Locations: 1 LT)
1 SRM 4 LA 3 1 2.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Small Laser HD 1 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 17 46 50.00
Crits & Tons Left: 32 .00
Calculated Factors:
Total Cost: 5,558,594 C-Bills
Battle Value: 908
Cost per BV: 6,121.8
Weapon Value: 552 / 552 (Ratio = .61 / .61)
Damage Factors: SRDmg = 14; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 5J, Armor/Structure: 3/4
Damage PB/M/L: 3/2/-, Overheat: 1
Class: MM; Point Value: 9
Specials: omni, if
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Essentially a Trebuchet with replaceable arm launchers (though they failed to give it SRM-2 options for Infernos
)
There is the primary fire mod with LRMs, a general combat mod with LRM&SRMs, a mod with MGs for anti-personnel (all the same Mech with different mods/configs) and an actual variant with a SL and more armor.