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Author Topic: Master Arminas's Royal BattleMechs of the SLDF  (Read 6696 times)

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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #30 on: July 03, 2012, 07:08:47 PM »

FS-9Hb Firestarter

Who doesn't love the Firestarter?   It is THE 'Mech for that hidden pyromaniac inside each of us.   Makes you feel all warm and fuzzy, don't it?  This upgrade was fairly simple and straight-forward.   Right off the bat, we give it Endo-Steel and 6.5 tons of Ferro-fibrous, for a whooping 97% of max armor!   Whoo-hooo!

We convert the ten singles to ten doubles . . . and it can still overheat!   But, at least now its managable by a decent MechWarrior.  For the guns, we stay pretty true to the original.   That rear firing flamer has to go, though.   We replace it with a 3rd medium laser beneath the CT flamer, but firing forward.   Why does a 6/9/6 'Mech even NEED a rear firing weapon?   And if so, why a FLAMER?   I don't get it.

Next for the two machineguns.   We replace them and their ammo with a pair of small pulse lasers (one in each torso) and find ourselves with a half-ton left over.   Ok, small laser in the head and we are finished.

Gonna have a hot time in the city, tonight!

Code: [Select]
Firestarter II FS-9Hb

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 3,373,313 C-Bills
Battle Value: 931

Chassis: Argile H/09 Endo-Steel
Power Plant: Omni 210 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Firestone Radial 6s
    Jump Capacity: 180 meters
Armor: Livingston Ceramics Ferro-Fibrous
Armament:
    3 Magna II Medium Lasers
    2 Magan I/P Small Pulse Lasers
    1 Magna I Small Laser
    3 Purity-L Flamers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Tansech Omni-7
Targeting and Tracking System: Tansech C30-97

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 2 LT, 2 RT, 4 LA, 4 RA, 1 LL, 1 RL
Engine:             Fusion Engine                210                       9.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 116                  6.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       RA        3         1         1.00
Medium Laser                                 RA        3         1         1.00
Flamer                                       LA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Small Pulse Laser                            RT        2         1         1.00
Small Pulse Laser                            LT        2         1         1.00
Flamer                                       CT        3         1         1.00
Medium Laser                                 CT        3         1         1.00
Small Laser                                  HD        1         1         0.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 9
6j         3       2       0       0      1     0   Structure:  3
Special Abilities: ENE, HT1, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 07:03:29 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #31 on: July 03, 2012, 07:20:40 PM »

JR-7Db Jenner

Maybe its because I'm a Drac at heart, but I've always loved the lithe little Jenner, even with the paper tissue armor and lack of heat sinks.   This petite 'Mech is a genuine killer.  Endo-steel is pretty much mandatory for this 'Mech, and we pile on thestandard armor as well, 7 tons worth (94% of max).   We keep the base movement of 7/11 the same, but increase the jump capability to a full 210 meters!   For those who say speed is life, we got it.   For those who say armor is life, well, we sorta got that too.

Of course, to get all of this and a decent weapon package, we had to use an XL engine, but hey, this is the SLDF we're talking about here!

We sub the ten singles of the original for ten doubles, and can even squeeze nine of them into the engine!  That leaves us ten and a half tons for weapons and equipment:  we go with tradition.  Two medium lasers in each arm and replace the original SRM-4 with three Streak SRM-2s (right torso, center torso, left torso) fed from a single ton of CASE-protected ammunition (right torso).  That last half ton buys us a small laser in the head.

It has more punch than the old model, but it is also tougher and jumps farther.   And you don't have to worry about blowing your own ammo with your heat buildup!  You can walk and fire everything if all three Streaks lock on target for zero net heat.  Jumping might be a problem, but usually the small isn't in range and you won't get three locks.   Fast, agile, and deadly; now you see why the Dracs wanted it in their forces, and why the SLDF made into a Royal machine for themselves.   

The SLDF:  kicking butt and stealing everyone elses lootz for 250 years!

Code: [Select]
Jenner II JR-7Db

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 5,944,613 C-Bills
Battle Value: 1,197

Chassis: Diplan Scout-A Endo-Steel
Power Plant: Magna 245 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Smithson Lifters
    Jump Capacity: 210 meters
Armor: Starshield Standard Armor w/ CASE
Armament:
    4 Agra 3L Medium Lasers
    3 Surelock Tandem Streak SRM-2s
    1 Agra 2L Small Laser
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Dawson III
Targeting and Tracking System: Bk-309

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 4 LT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             245                       6.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 112                  7.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
Streak SRM-2                                 RT        2         1         1.50
Streak SRM-2                                 LT        2         1         1.50
Streak SRM-2                                 CT        2         1         1.50
Small Laser                                  HD        1         1         0.50
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
7j         4       3       0       0      1     1   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 07:04:39 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #32 on: July 03, 2012, 07:23:29 PM »

OTT-7Jb Ostscout

Never designed for combat, the Ostscout took the concept of a recon 'Mech to a whole 'nuther level!   This upgrade takes that concept and runs with it.   He . . . Might . . . Go . . . All . . . The . . . Way!

An XL was required on the Ostie.   If we wanted to have anything looking like close to good armor and decent payload for weapons and electronics, that is.  Since we were going whole hog with the XL engine, I bumped the speed up to 9/14/9, making the Ostie one of the fastest and farthest jumping 'Mechs ever created.

Endo-Steel was mandatory, and we used 5.5 tons of Ferro-Fibrous armor, giving us a pretty fair 83% of max armor coverage.   In order to ensure that our scout can always jump out of trouble, we give it ten double heat sinks.   Good news, though, all ten can fit into the engine!  That leaves us with five tons left over.   We install a Beagle Active Probe, a Guardian ECM Suite, TAG, and a single medium laser, which we put in the left arm to balance the TAG in the right.   All that, and a movement of 9/14/9.   Holy jumping 'Mechs, Batman!

But the price tag hurts to even look at.   Almost 7.9 million each:  the price of many HEAVY 'Mechs.   Still, the dog can JUMP.   That's got to be worth something, right?

Code: [Select]
Osctscout II OTT-7Jb

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 7,894,800 C-Bills
Battle Value: 759

Chassis: Kell/S Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Ostman Sct-A
    Jump Capacity: 270 meters
Armor: Durallex Light Ferro-Fibrous
Armament:
    1 Tronel II Medium Laser
    1  Beagle Active Probe
    1  Guardian ECM Suite
    1  TAG
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Barrett 4000
Targeting and Tracking System: TRSS 2L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 HD, 2 LT, 1 RT, 4 LA, 4 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 9
    Running MP: 14
    Jumping MP: 9 Standard
    Jump Jet Locations: 1 CT, 4 LT, 4 RT                                   4.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 1 CT, 1 LT, 2 RT, 4 LA, 4 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10       
                                             L/R Leg     8            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
TAG                                          LA        0         1         1.00
Beagle Active Probe                          RT        0         2         1.50
Guardian ECM Suite                           LT        0         2         1.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
9j         1       1       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 07:05:39 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #33 on: July 03, 2012, 07:26:20 PM »

PNT-8Zb Panther

Another great Draconis 'Mech is the Panther.   This tough cat was designed for urban combat, using heavy armor (for a light), a couple of hard-hitting weapons, and jump jets.   But its speed was simply too slow for open-field maneuvers.   We can fix that.  Endo-Steel starts the day once again, along with ten double heat sinks instead of the 13 singles of the old model.   We aren't going to have any room for Ferro, but we give the Pant-er 7 tons of standard, for 94% of max coverage.

Using the tonnage freed by endo and the double heat sinks, we increase the engine size and add one more jump jet, giving us a movement profile of 5/8/5.  Oh, you like that, huh?  Well hang on.  We replace the old PPC with a new Extended-range model, and increase the size of the missile rack to a six-pack, moving it to the left torso in the process.   Having a half-ton left to spare, we CASE the left torso with the SRM ammo.

A full jumping alpha overheats by 4, but that my friends is life.   This new Panther is one tough little ride that packs a heavy punch and has good mobility and speed.   Say hello to my little friend!

Code: [Select]
Panther II PNT-8Zb

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 3,010,410 C-Bills
Battle Value: 1,081

Chassis: Alshain 56-Carrier Endo-Steel
Power Plant: Omni 175 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Lexington Lifters
    Jump Capacity: 150 meters
Armor: Maximillian 42 Standard Armor w/ CASE
Armament:
    1 Lord's Light 2 ER PPC
    1 Telos Six SRM-6
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Siper CommCon CSU-4
Targeting and Tracking System: Cat's Eyes 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 7 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine:             Fusion Engine                175                       7.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 112                  7.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        3         7.00
SRM-6                                        LT        4         2         3.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
5j         2       2       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 07:06:42 PM by masterarminas »
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Dragon Cat

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #34 on: July 03, 2012, 07:41:34 PM »

nice Panther although I'd have been tempted to use a Streak 4 in place of the six pack
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #35 on: July 03, 2012, 07:43:15 PM »

WLF-1b Wolfhound

It's not an SLDF Royal 'Mech, but you can bet your bottom dollar ComStar would sure have stolen this design for their own ComGuards!  For the WLF-1b, I gave her an endo-steel skeleton and 6.5 tons of ferro-fibrous armor (97% of max armor protection!).  Ten double strength heat sinks are enough for her role, which is kicking butt and taking names!  Uh-rah!

Instead of that anemic old large laser in the right arm, our new Wolfie II carries an ER PPC.  Good God!  Better range, better damage, and a whole lot of heat!  But that's okay.  This is our long-range gun, and our max heat while shooting and running is -3 at long and medium range.  In close, we have four medium lasers (2 center torso, 1 right torso, and 1 left torso) all facing front, AND, we've got a small laser in the head, which retains that unique whole-head ejection system.

She hits harder and stays just as cool as the original, while keeping the same speed and movement.  That is a good solid BattleMech, my friends.  So whose afraid of the little bad wolf?  You better be afraid of her.

Code: [Select]
Wolfhound II WLF-1Ab

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3030
Cost: 3,422,318 C-Bills
Battle Value: 1,157

Chassis: Arc Royal KH/3 Endo-Steel
Power Plant: GM 210 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Medium Ferro-Fibrous
Armament:
    1 Donal Special ER PPC
    4 Defiance B3M Medium Lasers
    1 Conventry Stinger Small Laser
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: O/P Com-22/H47
Targeting and Tracking System: Digital Scanlock 347

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                210                       9.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 116                  6.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        3         7.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
2 Medium Lasers                              CT        6         2         2.00
Small Laser                                  HD        1         1         0.50
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
6          3       3       1       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 07:08:10 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #36 on: July 03, 2012, 07:45:41 PM »

nice Panther although I'd have been tempted to use a Streak 4 in place of the six pack

SLDF/3050 recovered technology, DC.  There are no Streak SRM-4s!

And with the Wolfhound II, that finishes up my 35-tonners and completes the lights!  I didn't do the Raven because ComStar already has EW 'Mechs and didn't need it.  I also did not redo things like the Lynx, Talon, and Spector, which are already fully upgraded with the current tech.

Anyway, enjoy my efforts and I will be back tomorrow or Thursday (tomorrow is the 4th of July, after all) with the 40-tonners!

MA
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Dragon Cat

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #37 on: July 03, 2012, 07:56:16 PM »

nice Panther although I'd have been tempted to use a Streak 4 in place of the six pack

SLDF/3050 recovered technology, DC.  There are no Streak SRM-4s!


Argh true
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #38 on: July 05, 2012, 04:41:19 PM »

ASN-21b Assassin

Landing squarely in the top five of my favorite 'Mechs of all time is the much maligned Assassin. People see that name and they want it to do what it isn't designed to do:  kill other 'Mechs and takez their lootz. But that was never the Assassins job; it is just a really big, really fast light strike/scout 'Mech. And that job it does well.

But we do better for the old 'Sissie, can't we my brethern? Can I get an amen?

AMEN!

Rock on; well, first and foremost, as much as I dislike XL engines (and ya'll know how much I hates them on IS 'Mechs, I dos), to make the Sissie into a formidable BattleMech while retaining that oh-so-lovely lovely 7-11-7 (free slurpy in your choice of 51 flavors with every order of extra-large nachos and self-serve fill-up, 5 gallon minimum!) movement profile, we had to use an XL.

But, at least that freed up enough weight to give us something interesting to work with, blimey if it don't. We're a bit worried about losing internal volume, but with what I have planned, it shouldn't take all that much space, so we also give 'Sissie Gurl endo-steel internals and seven full tons of ferro-fibrous! Seven tons! I'd buy that for a dollar, and I bet you would too.

Now ole 'Sissy can take a Gauss Rifle hit to the center torso, the right and left torso, and both legs without going internal, while the arms can easily shed a single PPC or AC-10 shot. We've even got enough plating on the rear that a single medium laser has less of a chance than an ice cube in Hades to burn through.

Weapons-wise, I want to keep things simple and in line with what 'Sissy Gurl already had. We kept the LRM-5 in the left torso (24 shots), but we upgraded that SRM-2 to a -4 rack and move it to the center torso, storing the ammo (25 shots) next to the LRM bin. Why, you ask? Good question, because even though the Sissy carries an XL, I don't want to risk burning out the entire center torso and head with an ammunition explosion, so I CASE the left torso just in . . . well, just in CASE.

OK, we've got seven tons and three crits left; that's after including the extra space the Sissy gets from not having a right hand OR a right lower arm actuator. An ER Large Laser provides a solid weapon, and we add a flamer in the left arm for anti-personnel/urban demolition work. Well, we are all out of love, we're so lost without you . . . sorry about that; we are now out of crits and tonnage! We are finished.

Heat is a problem on a full jumping alpha, but really?  When are going to use the LRM and SRM against the same target?  With the flamer to boot?  We can deal with the heat.  Armor? Check! Speed and Mobility?  Check and check!  Weapons? Check, check, check and check! Where is that durn waiter?

Sissy now packs a punch, plus she remains the ever-mobile female dog that she always had the potential to be. And with her thick hide, she can afford to take damage that would have put the old Assassin deep in an unmarked grave somewhere in New Jersey. Hum? Wonder if White Castle is still open?

Until next week, fellow MechWarriors. Live long and blast your foes brains all over the inside of his cockpit!

Code: [Select]
Assassin II ASN-21b

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 7,477,913 C-Bills
Battle Value: 1,193

Chassis: Maltex 40 Endo-Steel
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Lox Lift Series 1
    Jump Capacity: 210 meters
Armor: 100 AFTVA Ferro-Fibrous w/ CASE
Armament:
    1 Martell ER Large Laser
    1 Holly LRM-5
    1 Holly SRM-4
    1 Zippo Flamer
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Garret T15 B
Targeting and Tracking System: Garret 500S

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 HD, 1 LT, 3 RT, 3 LA, 4 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Ferro-Fibrous                AV - 125                  7.00
    Armor Locations: 1 LT, 3 RT, 4 LA, 4 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  7         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        2         5.00Flamer                                       LA        3         1         1.00
LRM-5                                        LT        2         1         2.00
SRM-4                                        CT        3         1         2.00
@LRM-5 (24)                                  LT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
7j         2       2       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 05, 2012, 04:42:20 PM by masterarminas »
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Gabriel

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #39 on: July 05, 2012, 04:44:59 PM »

LOL Oh so much fun here
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #40 on: July 05, 2012, 04:59:06 PM »

CDA-2Ab Cicada

It's a Bug.   It's a BIG Bug.   It's a really fast, really BIG Bug!   The Cicada was an attempt to make a double sized Locust; after all, it would be just as fast, twice as armored, twice as well armed, right?   No, it wouldn't.   And people asked the question:  WHY?   With the Royal Cicada, we might have an answer.

Sigh.   I really, really, REALLY hate XL engines.   But to get the Cicada anywhere near what it should of been, it's almost mandatory.   So we use the XL engine, along with Endo-Steel and 7.5 tons of Ferro-Fibrous (giving the Jimminey Cricket a whopping 97.8% of max armor coverage!  Viva le Bug!).

That left us with twelve tons for weapons and equipment.   At first, I was leaning towards increasing the speed to 9/14, but after consideration, I said nah.

Instead, we give JC here an ER Large Laser in the center torso as the main gun.   We go with two medium lasers and four small pulse lasers, mounted in swivel mounts on the arms (each with one medium and two small pulse).  Finally, we put a flamer in the head.  At range, we can run and engage with the ER Large and both mediums, for zero-net heat.  In close, we rely on the mediums, small pulses, and flamer, leaving us at zero net again.

This is a hard bug to squash.   But it costs as much as some ASSAULT 'Mechs.

Code: [Select]
Cicada II CDA-2Ab

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 7,958,767 C-Bills
Battle Value: 1,210

Chassis: Hartford 300 Endo-Steel
Power Plant: Pitban 320 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Star Slab/3 Ferro-Fibrous
Armament:
    1 Magna Mk III ER Large Laser
    2 Magna Mk II Medium Lasers
    4 Magna 220 Small Pulse Lasers
    1 Zippo Flamer
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Hartford J15 B
Targeting and Tracking System: Hartford S1000

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 134                  7.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           17       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Small Pulse Lasers                         RA        4         2         2.00
Medium Laser                                 LA        3         1         1.00
2 Small Pulse Lasers                         LA        4         2         2.00
ER Large Laser                               CT        12        2         5.00
Flamer                                       HD        3         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
8          3       2       1       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #41 on: July 05, 2012, 05:06:43 PM »

CLNT-2-3Tb Clint

I always liked the Clint.   Maybe it was the name (Clint Eastwood is a GREAT actor!).   Maybe it was because even with the inefficiencies of an AC-5 on a 6/9/6 jumper it could still be effective . . . sort of.   Maybe because it was cheap and no one else really wanted one.   I don't know, but it has a fond place in my heart.

This 'Mech just cried out for an XL, and I finally decided (after great heart-ache) that would be how the SLDF would have approached it.  Well, with that engine cut down to size, first thing we do is go with the upgraded 'Buster' version of the Clint by mounting an LB-10X on the right arm and twenty shots (ten each of cluster and slug).  The LB-10X has the same range as the old AC-5 and deals twice the damage, but gives the Clint some crit seeking it didn't have before.  We fit CASE in the right torso just in case the ammo blows, and use the same two medium lasers as secondarys (left arm and head, changing them around a little).

To make it all work, we us endo-Steel and 7.5 tons of standard armor, 87% of max armor.   Hey, I know that's not a lot, but look man, it's TWICE what it had before.

Last, but not least, the design get double-strength heat sinks.  Yeah, it doesn't need them, but do you want to tell Clint he ain't gonna get them for Christmas?   Do ya punk?

Code: [Select]
Clint II CLNT-2-3Tb

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 6,902,280 C-Bills
Battle Value: 1,043

Chassis: Andoran Model III Endo-Steel
Power Plant: Pitban 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Andoran Model JJII
    Jump Capacity: 180 meters
Armor: Durallex Medium Standard Armor w/ CASE
Armament:
    1 Armstrong Buster II LB 10-X AC
    2 Martell Medium Lasers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Raldon R1
Targeting and Tracking System: Sloane 220 Lockover System

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 2 LT, 4 RT, 3 LA, 1 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 120                  7.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  8         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         6        11.00
Medium Laser                                 LA        3         1         1.00
Medium Laser                                 HD        3         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
6j         2       2       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Logged

masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #42 on: July 05, 2012, 05:35:06 PM »

STN-3Lb Sentinel

As originally presented, the Sentinel was a Clint that couldn't jump (white-painted Com Guard 'Mechs can't jump, you know?) with an alternate secondary weapon package.  It is disliked by so many people that I almost didn't include it in this TRO.

But then came Klondike.  And something interesting happens to the Sentinel; it becomes almost good!  This version is sort a falls-in-the-gap between the sucky 2750 version and the golden Klondike version.  We keep the standard engine that moves the Bad Penny (Sent = Cent, get it?)  at 6/9/0 and add endo-steel, plus seven and a half full tons of ferro-fibrous (97.8% max coverage).  Replacing the AC-5 is an Ultra AC-5 with forty shots!  That leaves us with two tons left over.

Now, I could lower the armor to get the SRM-2 that the original carried, but why?  No, we go with two medium lasers (left arm and left torso) and that is that.

Now, Bad Penny doesn't need double heat sinks (she maxes out at 9 heat on a running alpha strike!), so she gets then ten singles.  And we are done here.

Code: [Select]
Sentinel II STN-3Lb

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 3,482,080 C-Bills
Battle Value: 961

Chassis: Defiant V Endo-Steel
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous
Armament:
    1 Defiance Type J2 Ultra AC/5
    2 Defiance B3M Medium Lasers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: StarLink/Bencia Model AS829G
Targeting and Tracking System: Targa-7, Vid-Com-17

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 CT, 3 LT, 4 RT, 3 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 134                  7.50
    Armor Locations: 1 CT, 3 LT, 4 RT, 3 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           17       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/5                                   RA        1         5         9.00
Medium Laser                                 LA        3         1         1.00
Medium Laser                                 LT        3         1         1.00
@Ultra AC/5 (40)                             RA        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
6          2       2       1       0      2     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA
Logged

Gabriel

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #43 on: July 05, 2012, 05:38:34 PM »

I like the improvements to the Clint and Sentinel
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #44 on: July 05, 2012, 05:43:15 PM »

VL-2Tb Vulcan

The Vulcan, smith of the Gods.   When you hear the name, you expect one tough capable machine.   Instead we get some pointy-ear joke saying, it's not logical.   But it was designed by the Great General Kerensky himself!   Heres a hint:   generals should stick to being generals, not playing 'Mech engineer.

We took a chance and gave Spock a complete makeover (coming soon:   'Mech Makeover:  the the Steiner edition!).   Starting with Endo-Steel and 6.5 tons of Ferro-fibrous armor (84% of max coverage), we keep the 6/9/6 movement profile and plug in 11 double heat sinks.

That leaves us with10 tons left.   That old, bulkly inefficient AC-2 has to GO.   GO, I say.   Replacing it is a Snub-nose PPC.   We keep the medium laser and the flamer, but replace the machine gun and ammo with two small pulse lasers.

While it can overheat, it is hell-on-two-legs against infantry, and poses a threat to light 'Mechs as well.   And has the armor to take a solid punch and keep right on pounding!

Or, as Spock would say, fascinating.

Code: [Select]
Vulcan II VL-2Tb

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 0
Cost: 4,084,500 C-Bills
Battle Value: 1,065

Chassis: MatherTech 500 Endo-Steel
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Model 9 Pitban
    Jump Capacity: 180 meters
Armor: StarGuard 1 Ferro-Fibrous
Armament:
    1 Magna Hellknife Snub-Nose PPC
    1 Randell Medium Laser
    2 Magna 220 Small Pulse Lasers
    1 Firestorm Flamer
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Hartford 200S
Targeting and Tracking System: Hartford TA10

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 3 LT, 2 RT, 3 LA, 4 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 116                  6.50
    Armor Locations: 3 LT, 2 RT, 3 LA, 4 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       RA        3         1         1.00
2 Small Pulse Lasers                         LA        4         2         2.00
Snub-Nose PPC                                RT        10        2         6.00
Medium Laser                                 LT        3         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
6j         3       2       0       0      2     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

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