MCY-99b Mercury
The Mercury is what the Locust always wanted to be when it grew up. Basically, it was a Locust with working arms and hand actuators; which isn't a bad thing in and of itself. But for the Mighty Merc, we can do just a wee bit better. YES WE CAN!
We dump the MASC and use Endo-Steel for two tons of weight savings. We use a half-ton to increase the Ferro-Fibrous armor to 3.5 tons (91% of max), and the other 1.5 to add a Beagle Active Probe.
As an aside: my thoughts on MASC. MASC (Myomer Acceleration Signal Circuitry) was a good idea that really sucks mechanically. I mean, you activate it and roll to see if anything bad happens immediately. If it doesn't (WHEW!) then you can run at a movement of 16 for one round. Next round, you have to roll again, only this time it is more likely that bad things will happen. Or you can turn it off. Great idea, poor execution. Now, if you activate MASC without a roll and then only start rolling for bad things on Turn 2+, it would be worth it. As it is, I can't really see someone wanting to risk losing a leg actuator to a bad die roll, even before combat. I can't.
We rip out both the small lasers and add a third medium in the head. And since it is better to be safe than sorry, we replace those single heat sinks with double-strength models. She's overcooled, but are you seriously gonna complain about? I mean seriously?
There is a second version (the MCY-100b) that replaces the center torso Beagle with a Guardian ECM Suite. Roughly half of the Mercurys produced by RBW were the -100b model. And much like that original design, all three lasers are semi-modular in nature. Each can be disconnected in as little as an hour and replaced with a small pulse laser or a flamer or two small lasers into order to fufill specific mission requirements. Due to the constraints of internal volume and space, only those three weapon systems can be used in lieu of one or more of the medium lasers.
Mercury II MCY-99b
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 1,978,240 C-Bills
Battle Value: 613
Chassis: Bergan MX II Endo-Steel
Power Plant: LTV 160 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Mitchell-091 Ferro-Fibrous
Armament:
3 Martell Medium Lasers
1 Beagle Active Probe
Manufacturer: Royal BattleMech Works
Primary Factory: Terra
Communications System: DataTech 401
Targeting and Tracking System: Skyhunter IV
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: Fusion Engine 160 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 62 3.50
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 6 8
Center Torso (rear) 2
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 8
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Beagle Active Probe CT 0 2 1.50
Medium Laser HD 3 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
8 2 2 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA
Mercury II MCY-100b
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 1,978,240 C-Bills
Battle Value: 684
Chassis: Bergan MX II Endo-Steel
Power Plant: LTV 160 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Mitchell-091 Ferro-Fibrous
Armament:
3 Martell Medium Lasers
1 Guardian ECM Suite
Manufacturer: Royal BattleMech Works
Primary Factory: Terra
Communications System: DataTech 401
Targeting and Tracking System: Skyhunter IV
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: Fusion Engine 160 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 62 3.50
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 6 8
Center Torso (rear) 2
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 8
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Guardian ECM Suite CT 0 2 1.50
Medium Laser HD 3 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 7
8 2 2 0 0 1 0 Structure: 2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA