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Author Topic: Master Arminas's Royal BattleMechs of the SLDF  (Read 6708 times)

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masterarminas

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Master Arminas's Royal BattleMechs of the SLDF
« on: July 01, 2012, 07:07:33 PM »

Hiya!  Well, I am back again with a mega-thread that I realized I have never posted here for your enjoyment, ladies and gentlemen (or lads and laddies, depending upon how Scottish you feel!).  Today, I turn my attention on the Royal BattleMechs of the Star League Defense Force.

Yep, you heard me right.  I am going to be going through and designing a Royal for each and every last one of our favorite Classic BattleMechs.  From the 20-ton Flea all the way up to the 100-ton Mackie.  Now, I might just miss a few, but not by choice!  No sir, I am going to redo them all.  Finally, we will have an Excalibur that makes sense, a Vulcan that is a real upgrade, a Banshee that actually feels like an assault 'Mech . . . or at least I will try.  Feel free to post any comments or suggestions; I welcome them all.

All of these designs are produced on Terra by a single corporation founded by House of Cameron:  Royal BattleMech Works.  This industrial giant has manufacturing complexes in Coventry (England), Austin (Texas), Nashville (Tennessee), Ascunsion (Peru), Alexandria (Egypt), Perm (Russia), Osaka (Japan), and Perth (Australia).  None of the 'Mechs presented herein are refits:  all are new builds.  RBW operated a special (classified) dispensation from the First Lord, rendering the corporation immune to law suits based on theft of intellectual property.  Hence many designs previously believed restricted to the Houses were rebuilt by RBW (unknownst to them, as many kept the same external appearance).  In fact, ComStar has, since the Exodus of the SLDF, continued this practice; they have, over the centuries, put such 'Mechs as the Vindicator, Cataphract, Raven, and Wolfhound into the RBW program and are capable of fielding their own Royal versions of these designs.

But most of all . . . enjoy.  That is what we are here for, to have fun playing this game that we love.  This might take several days for me upload everything, so be patient, we will get to all of them.

Master Arminas
« Last Edit: July 01, 2012, 11:50:57 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #1 on: July 01, 2012, 07:12:34 PM »

FLE-15b Flea

The ignoble Flea.   The little, ignored Flea.   Condemned as a militia and riot-control 'Mech, it is actually a pretty decent design for such light tonnage.  For a twenty ton bug 'Mech, this one gives you a lot, and I hate the way it is sneered at. 

For my Royal version, I decided to Keep It Simple (Stupid), otherwise known as the KISS principle.   Using Endo-Steel internal structure freed up a full ton of mass, which let us increase the standard armor to a full 4.0 tons (92% of maximum).  I considered the use of ferro-fibrous, but there ain't no room at the inn!  Not with the double-heat sinks we are going to need on this little blaze-bug!  Standard works just fine, though.

Ditching the small lasers, machine-guns, and ammo, we were able to squeeze a third medium laser and two small pulse lasers (for some additional anti-personnel capacity) into the frame.  Of course, we kept the flamer.   That raised our maximum heat to 16 (18 when running)--but ten double heat sinks takes care of any problems in that area.  And we are done.

An alternative variant (the FLE-16b) replaces the Flamer and both Small Pulse Lasers with three more Martell Mediums.  That gives us SIX on a 20-ton 'Mech with near maximum armor . . . and the heat sinks to use them (+3 on a full running alpha).  Unfortunately, the SLDF preferred the flamer/small pulse version, so Royal BattleMech Works only cranked out about 200 of the FLE-16b before the Amaris Coup.

Both the FLE-15b and FLE-16b remain in service with the ComGuards to this very day.

It's still cheap, and still a very General Purpose design, but one I would not mind using on the Battlefield.

Code: [Select]
Flea II FLE-15b

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 1,679,400 C-Bills
Battle Value: 567

Chassis: Earthwerk Trooper II Endo-Steel
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Livingston Ceramics Standard Armor
Armament:
    3 Martell Medium Lasers
    2 Martell Small Pulse Lasers
    1  Flamer
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Neil 2000
Targeting and Tracking System: Dalban HiRez-B
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Pulse Laser                            RA        2         1         1.00
Medium Laser                                 LA        3         1         1.00
Small Pulse Laser                            LA        2         1         1.00
Medium Laser                                 CT        3         1         1.00
Flamer                                       CT        3         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          3       2       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Flea II FLE-16b

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 1,776,000 C-Bills
Battle Value: 729

Chassis: Earthwerk Trooper II Endo-Steel
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Livingston Ceramics Standard Armor
Armament:
    6 Martell Medium Lasers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Neil 2000
Targeting and Tracking System: Dalban HiRez-B

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
2 Medium Lasers                              CT        6         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
6          3       3       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:42:59 PM by masterarminas »
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Dragon Cat

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #2 on: July 01, 2012, 07:33:57 PM »

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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #3 on: July 01, 2012, 07:43:48 PM »

LCT-1Vb Locust

The 'rock-star' of light 'Mechs is the venerable Locust.   (Hey, which 'Mech was on the cover of the very first BattleTech novel?   That's right; it was the LOCUST, baby.)   Fluffed as the most common 'Mech in existence, it has always been a contender for the title of best designed 20-tonner out there, with near maximum armor and a good solid mix of weapons.

This is a fairly simple re-design.   I almost went ahead and bumped up the speed to 9/14; I could have done it without an XL engine and still kept most of the weapons in place.  But . . . I decided against it.  My Mercury and Mongoose (which will appear later) don't move at 9/14 and I wanted the Locust to stay as an option for integration into those fast-moving 8/12 lances.

Instead, I started with Endo-Steel internal structure, saving a ton.  Four tons of standard armor gives us the same protection as Ye Old Standard Locust of Yore.  We did rip out the weapons though.  Each arm gets a Small Pulse Laser (only half the anti-personnel capacity of the original, but no explosive ammo and no worries about running out of explosive ammo), while we fit two (2) Medium Lasers to the center torso.  And that takes up all of our spare tonnage.  (It would have only cost us one ton to up the engine to a 180 for that 9/14 movement, for those interested in the original thought.)

To finish it off, we convert the ten singles to doubles:  our Locust doesn't need them (she generates a total of 12 on a full alpha strike while running!), but everyone else has them and they don't really cost THAT much more.   Besides, who doesn't like the look on your opponents face when you run through six hexes of infernos and can say straight-faced 'I'm still two under my heat sink capacity'.   Priceless.

Code: [Select]
Locust II LCT-1Vb

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 1,686,400 C-Bills
Battle Value: 561

Chassis: Bergan VII Endo-Steel
Power Plant: LTV 160 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: 1/Star Slab Standard Armor
Armament:
    2 Martell Medium Lasers
    2 Martell Small Pulse Lasers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Barret T10B
Targeting and Tracking System: O/P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             Fusion Engine                160                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  63                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            7         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RA        2         1         1.00
Small Pulse Laser                            LA        2         1         1.00
2 Medium Lasers                              CT        6         2         2.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
8          2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:44:29 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #4 on: July 01, 2012, 08:07:25 PM »

MCY-99b Mercury

The Mercury is what the Locust always wanted to be when it grew up.   Basically, it was a Locust with working arms and hand actuators; which isn't a bad thing in and of itself.   But for the Mighty Merc, we can do just a wee bit better.  YES WE CAN!

We dump the MASC and use Endo-Steel for two tons of weight savings.   We use a half-ton to increase the Ferro-Fibrous armor to 3.5 tons (91% of max), and the other 1.5 to add a Beagle Active Probe.

As an aside:  my thoughts on MASC.  MASC (Myomer Acceleration Signal Circuitry) was a good idea that really sucks mechanically.  I mean, you activate it and roll to see if anything bad happens immediately.  If it doesn't (WHEW!) then you can run at a movement of 16 for one round.  Next round, you have to roll again, only this time it is more likely that bad things will happen.  Or you can turn it off.  Great idea, poor execution.  Now, if you activate MASC without a roll and then only start rolling for bad things on Turn 2+, it would be worth it.  As it is, I can't really see someone wanting to risk losing a leg actuator to a bad die roll, even before combat.  I can't.

We rip out both the small lasers and add a third medium in the head.  And since it is better to be safe than sorry, we replace those single heat sinks with double-strength models.  She's overcooled, but are you seriously gonna complain about?  I mean seriously?

There is a second version (the MCY-100b) that replaces the center torso Beagle with a Guardian ECM Suite.  Roughly half of the Mercurys produced by RBW were the -100b model.  And much like that original design, all three lasers are semi-modular in nature.  Each can be disconnected in as little as an hour and replaced with a small pulse laser or a flamer or two small lasers into order to fufill specific mission requirements.  Due to the constraints of internal volume and space, only those three weapon systems can be used in lieu of one or more of the medium lasers. 

Code: [Select]
Mercury II MCY-99b

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 1,978,240 C-Bills
Battle Value: 613

Chassis: Bergan MX II Endo-Steel
Power Plant: LTV 160 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Mitchell-091 Ferro-Fibrous
Armament:
    3 Martell Medium Lasers
    1  Beagle Active Probe
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: DataTech 401
Targeting and Tracking System: Skyhunter IV

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                160                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Beagle Active Probe                          CT        0         2         1.50
Medium Laser                                 HD        3         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
8          2       2       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Mercury II MCY-100b

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 1,978,240 C-Bills
Battle Value: 684

Chassis: Bergan MX II Endo-Steel
Power Plant: LTV 160 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Mitchell-091 Ferro-Fibrous
Armament:
    3 Martell Medium Lasers
    1  Guardian ECM Suite
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: DataTech 401
Targeting and Tracking System: Skyhunter IV

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                160                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
Medium Laser                                 HD        3         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
8          2       2       0       0      1     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:45:26 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #5 on: July 01, 2012, 08:23:41 PM »

STG-3Rb Stinger

The Stinger.   Say the name three times while looking in the mirror and you get . . . wait for it . . . stay on target . . . nothing.  Nada.   No respect at all.   Despite being a pretty decent scout for its era, the poor little Stinger is maligned and ignored; and it just begs for an upgrade.

Endo-Steel saves a ton of weight.   Unfortunately, we don't have enough free crits for Ferro-Fibrous, but we increase the armor to 4.0 tons of standard; giving the wee little bug a full 92% of maximum armor coverage.

We upgrade the engine to a Leenax 140XL, which bumps up our speed to 7/11/6, and we add that last all-critical jump jet!  Ten DHS are fitted as standard as well:  ate up a butt-load of internal space, but we can jump and gun all day long without roasting the MechWarrior!  Whoo-hoo!  Whle we were altering systems, RBW went ahead and redesigned the cockpit to accomodate a larger, heavier pilot without a shoehorn, and added a functioning ejection system to boot!  (Thank you, sweet baby Jesus!  Thank you!)

The right arm laser we kept in place, but the machine-guns had to go.   In their place we mounted two small pulse lasers.  With a single free ton left over, we give the Stinger II a SECOND right arm medium laser.  HURRAH!

And what do we get?   The Bug with a Bite!

There were a handful of STG-4Rb Incendiary 'Mechs produced which replaced the left arm SPLs with two Flamers.  Very rarely encountered prior to the Amaris Coup, the Rim Worlds produced the STG-4Rb exclusively before the Liberation of Terra.  Kerensky refused to take these 'Mechs on his Exodus, leaving scores behind.  Some of those survived to this day as part of the ComGuard.

Code: [Select]
Stinger II STG-3Rb

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 2,567,840 C-Bills
Battle Value: 585

Chassis: Earthwerks STG Endo-Steel
Power Plant: Leenax 140 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Chilton 360
    Jump Capacity: 210 meters
Armor: Reise 110 Standard Armor
Armament:
    2 Omicron 3000 Medium Lasers
    2 Linblad SPL Small Pulse Lasers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 CT, 6 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             140                       2.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
2 Small Pulse Lasers                         LA        4         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
7j         2       1       0       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Stinger II STG-4Rb

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 2,547,440 C-Bills
Battle Value: 558

Chassis: Earthwerks STG Endo-Steel
Power Plant: Leenax 140 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Chilton 360
    Jump Capacity: 210 meters
Armor: Reise 110 Standard Armor
Armament:
    2 Omicron 3000 Medium Lasers
    2 Zippo Flamers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 CT, 6 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             140                       2.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
2 Flamers                                    LA        6         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
7j         2       1       0       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:46:41 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #6 on: July 01, 2012, 08:29:56 PM »

THE-Nb Thorn

The Thorn was pretty damn good when introduced:  basically it was a faster, non-jumping Hornet.   But we can do better, can't we my brethren?   Can I get a Hallelujah?

It already had Endo-Steel, along with absolutely the best armor protection of any 20-tonner out there.   However, by using Ferro-Fibrous and dropping the armor to 3.5 tons (still 91% of max) we saved enough weight to bump the speed up to 7/11/0, even faster than the original and nearly as fast as the Locust and Mercury.

We kept the weapons as is, with an LRM-5 with 24 shots and CASE, plus two medium lasers as back-up, but shifted them around a little.   Even though it doesn't need it, we give it ten double heat sinks.   You never know when the enemy is gonna pack infernos, you know.   Besides, it's worth it to be able to laugh at the flames.   LAUGH, I SAY, LAUGH.   MU-HA-HA-HA-HA.   Sorry, got carried away, won't happen again.

Code: [Select]
Thorn II THE-Nb

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 1,752,320 C-Bills
Battle Value: 587

Chassis: Chariot Type II Endo-Steel
Power Plant: Leenax 140 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Armorscale Special Ferro-Fibrous w/ CASE
Armament:
    2 Hellion Spitfire Medium Lasers
    1  LRM-5
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Opus I Ultrabeam
Targeting and Tracking System: Orion 80

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 HD, 3 LT, 1 RT, 4 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                140                       5.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 1 CT, 3 LT, 1 RT, 3 LA, 4 RA, 1 LL, 1 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        RA        2         1         2.00
Medium Laser                                 LA        3         1         1.00
Medium Laser                                 CT        3         1         1.00
@LRM-5 (24)                                  RA        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
7          2       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:47:44 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #7 on: July 01, 2012, 08:51:04 PM »

WSP-1Ab Wasp

The Wasp is supposed to be one of the premier recon and scout 'Mechs of the Inner Sphere, both past and present. HAH! It had paper-tissue for armor and all sorts of issues with the cockpit. I prefer the Stinger, but I guess the Wasp team hired a better PR guy.

Ok, now before we go any further, I think I should you people know that I don't really like XL engines, at least not the three-crits per side torso XL engines. But the Wasp needs one to have more than paper-thin armor and everything else she needs. We pump her speed up to 7/11/7 with that XL and include endo-steel internal structure as well.

Now don't that paint a different picture!

Armor gets a boost to 3.5 tons of standard; not quite as good as the Stinger or Locust, but better than what she had (and even with single heat sinks, we don't have the room for ferro-fibrous!).  We also add CASE to the right torso to protect against things that go BOOM!  The right arm medium laser was retained, but we upgraded the old SRM-2 launcher in the center torso to a FOUR-TUBE system!  Oh . . . baby.  A ton of ammo in the right torso gives us twenty-five shots.  She doesn't really NEED double heat sinks, but hey!  She's a Royal!  And Royals get what Royals want.  And Princess Wasp here wants her double-heat sinks!

That's all she wrote, folks. I still like the Stinger better, but maybe that's me. Still, she's now a fine scout with a solid sting (but a pricey one) and is definately one high-maintenance lady!

Code: [Select]
Wasp II WSP-1Ab

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 2,605,520 C-Bills
Battle Value: 477

Chassis: 1A Type 3 Endo-Steel
Power Plant: Leenax 140 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Rawlins 52
    Jump Capacity: 210 meters
Armor: Durallex Light Standard Armor w/ CASE
Armament:
    1 Diverse Optics Type 2 Medium Laser
    1  SRM-4
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Duotech 65
Targeting and Tracking System: RadCom TXX

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 HD, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             140                       2.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  56                  3.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            7         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            5         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
SRM-4                                        CT        3         1         2.00
@SRM-4 (25)                                  RT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
7j         2       2       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:48:41 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #8 on: July 01, 2012, 08:52:39 PM »

That's the 20-tonners.  I didn't do the Hornet because that was primarily a Davion 'Mech and the SLDF had their own Thorn.  But I can it if you want it.  Stay tuned and tomorrow will we have the 25-tonners!  With a few suprise guests.

Master Arminas
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Takiro

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #9 on: July 01, 2012, 11:27:37 PM »

All of these designs are produced on Terra by a single corporation founded by House of Cameron:  Royal BattleMech Works.  This industrial giant has industrial complexes in Coventry (England), Austin (Texas), Nashville (Tennessee), Ascunsion (Peru), Alexandria (Egypt), Perm (Russia), Osaka (Japan), and Perth (Australia).  None of the 'Mechs presented herein are refits:  all are new builds.  RBW operated a special (classified) dispensation from the First Lord, rendering the corporation immune to law suits based on theft of intellectual property.  Hence many designs previously believed restricted to the Houses were rebuilt by RBW (unknownst to them, as many kept the same external appearance).  In fact, ComStar has, since the Exodus of the SLDF, continued this practice; they have, over the centuries, put such 'Mechs as the Vindicator, Cataphract, Raven, and Wolfhound into the RBW program and are capable of fielding their own Royal versions of these designs.

Very nice, MA! I have a similar idea for the Federated Commonwealth's Crown Industries. I look forward to seeing them all!
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #10 on: July 02, 2012, 12:06:46 AM »

COM-2Db Commando

The premier light 'Mech of the Lyran Commonwealth, you can bet that it burned Steiner butt to see a Royal version being piloted by SLDF troopers (just a little payback for stealing our Mackie design from us way back when, Elsies.).

This is a VERY tight upgrade that uses every last single crit slot.   EVERY ONE!   Endo-steel and 4.5 tons of Ferro-Fibrous (for 89% of max armor) are used to wring out the most tonnage possible without using an XL engine.   Ten double heat sinks (six in the engine) ensures that heat is not a worry.

We kept the left arm medium laser, but changed the missile battery to simplify logistics.  Now both the right arm and center torso mount an SRM-4, each with its own ton of ammunition (right arm and right torso).  CASE in the right torso allows the unit to survive an ammo explosion as well.  The final ton we have left over is used to mount a second medium in the head.

It's a little tougher, a little more survivable, and carries heavier firepower with greater endurance.   Still not my preferred ride, but a darn sight better than the Lyran original.   Take that Elsies, take that!

Code: [Select]
Commando II COM-2Db

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 2,086,250 C-Bills
Battle Value: 668

Chassis: Coventry Metal Works Endo-Steel
Power Plant: GM 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Lexington Limited Ferro-Fibrous w/ CASE
Armament:
    2 Defiance B3M Medium Lasers
    2 Coventry Quad SRM-4s
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 CT, 3 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  80                  4.50
    Armor Locations: 3 LT, 2 RT, 4 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        RA        3         1         2.00
Medium Laser                                 LA        3         1         1.00
SRM-4                                        CT        3         1         2.00
Medium Laser                                 HD        3         1         1.00
@SRM-4 (25)                                  RA        -         1         1.00
@SRM-4 (25)                                  RT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6          1       1       0       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
« Last Edit: July 04, 2012, 06:52:21 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #11 on: July 02, 2012, 12:19:01 AM »

MON-66b Mongoose

Agile.   Sinous.   Deadly.   These describe the Mongoose II to a 'T'.   Right Mr. T?

What you talkin' about, fool!

Right you are, Mr. T; now moving along, nothing to see here.   My Royal Mongoose II takes these traits and puts them on steroids.

As a side-note, yes, I know there is an 'official' Mongoose II in 3075.   Yes, my version is nothing like it.   I don't like 'upgrades' that change the weight of a 'Mech.   No sir, I don't.   Just make a new darn 'Mech, ok?   That's what you are really doing.

Back to my Royal Mongoose II.   It already has endo-steel, but we use 5 full tons of Ferro-Fibrous, giving our little weasel 100% of the armor protection possible on a 25-ton chassis.   We also give it ten double heat sinks:  eight of which can fit in the engine.

That leaves us with five tons to play with.   We know the Mongoose was built to serve as a scout lance leader and we know that my Mercury II it is going to serve with mounts Beagles and Guardians.   Ok, so we don't NEED an Active Probe.  Instead, how about we mount TAG in the head; on-call artillery from God is always a good thing for a lance commander to have available.   The other four tons, we use for four medium lasers, two per arm.

We got the heat sinks to alpha and run, even with an engine hit.   Plus we can call in the Hammer of God from Arrow IV carriers in the rear.   And run at damn near 130 kph.   What more could you want from a pack of Mongooses?   Mongeese?   Whatever.

Code: [Select]
Mongoose II MON-66b

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 2,152,917 C-Bills
Battle Value: 814

Chassis: Kell/D Endo-Steel
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Mitchell GA3 Ferro-Fibrous
Armament:
    4 Sorenstein Medium Lasers
    1  TAG
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: ON-5
Targeting and Tracking System: ON-6

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 CT, 2 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                200                       8.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 1 CT, 3 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
TAG                                          HD        0         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
8          2       2       0       0      1     0   Structure:  2
Special Abilities: TAG, ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:53:13 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #12 on: July 02, 2012, 12:26:55 AM »

And that is the 25-tonners:  all two of them!  I could include the Jackrabbit (which would later become the Nexus), but the canon version is so screwed up ridiculous . . . I can't bring myself to do it.  And the Sling is certainly a possibility, but the Royal version was only developed by the Clans . . . and I doubt ComStar ever had the plans for it.  So, that ends this weight class. 

MA
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Dragon Cat

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #13 on: July 02, 2012, 08:21:04 AM »

I'm enjoying the comments almost as much as the Mechs

One thing Kerensky messed up not taking the flamer Stingers - colonizing a new world means clearing lots of space the stinger would have been perfect for that.
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #14 on: July 02, 2012, 02:49:10 PM »

FLC-4Nb Falcon

Who's the leader of the pack that's made for you and me?   M-I-C K-E-Y M-O-U-S-E.   Mickey Mouse . . . Mick . . . what do you mean we're live.   Oh.  All right, so you caught me.   Still, the Falcon (as funky looking as it might be with the Mousketeer Ears) has always been one of favorites.

This big bad Bug got both Endo-Steel and 5.5 tons of Ferro-Fibrous armor (93% of max) during its conversion to Royal status.   To that, we added ten double heat sinks, seven of which are included in the standard engine.  Keeping the same speed and jump capability, we turn to the weapons . . . and RIP THEM ALL OUT.   That's right, all of them.

That gives us eight tons to play with, so how to use them?  Replacing those rear-firing MGs (come on FASA?  rear-firing MGs?  Really?) are a pair of small pulse lasers in the left arm.  We are really short on crit slots right now:  only 3 left, and we still have six tons to spend.   An ER Large Laser will replace the medium laser that used to be carried in the right.   That leaves one crit slot and one ton.   How about a back-up Medium Level in the head?   Sounds good to me.

A full jumping alpha will overheat by +5, so you got to watch that heat guage.   But this is an excellent scout and scout hunter.   All in all, this is a 30-ton package that can leap 180 meters in single bound, take a PPC punch anywhere on its front facing, and punch you back at ranges of up to 19 hexes.   The Falc ain't no ordinary bug, cause this bird soars!

Code: [Select]
Falcon II FLC-4Nb

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 2,688,920 C-Bills
Battle Value: 935

Chassis: Duralyte 296 Endo-Steel
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: PRS-60
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Newhart ER Large Laser
    1  Sunglow Type 1 Medium Laser
    2  Omicron 2000 Small Pulse Lasers
Manufacturer: Royal BattleMech Factor
    Primary Factory: Terra
Communications System: Garret T20C
Targeting and Tracking System: Dynatech 150A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 2 RT, 3 LA, 4 RA, 1 LL, 1 RL
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 4 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        2         5.00
2 Small Pulse Lasers                         LA        4         2         2.00
Medium Laser                                 HD        3         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6j         2       2       1       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:54:07 PM by masterarminas »
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