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Author Topic: Master Arminas's Royal BattleMechs of the SLDF  (Read 6705 times)

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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #15 on: July 02, 2012, 02:54:59 PM »

FFL-4Ab Firefly

The 'Mech they named a starship after; no, wait . . . wrong universe.   Still, the adventures of Serenity and her crew was a great show while it lasted.

The Firefly is a Wolf's Dragoons bug that has, well, always bugged me.   A 30-tonner that moved 5/8/3, mounted 3 medium lasers, 4 small lasers, an LRM-5 and had just 10 heat sinks?   WTF?

By using Endo-steel and 5.5 tons of Ferro-Fibrous armor (94% of max), and ripping out all but one of those small lasers, we gain enough tonnage to increase our movement to 6/9/6.   We add CASE to protect against ammo explosions and one more medium laser.  To deal with the heat, we convert those 10 singles to 10 doubles.  It is a tight design with every last critical space filled up, but it is a whole lot better!

Now that's a recon 'Mech, paw-paw.

Code: [Select]
Firefly II FFL-4Ab

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 2,654,925 C-Bills
Battle Value: 955

Chassis: Earthwerks Firefly Endo-Steel
Power Plant: GM180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Lexington Lifters
    Jump Capacity: 180 meters
Armor: StarSlab/1 Ferro-Fibrous w/ CASE
Armament:
    4  Martell Medium Lasers
    1  Coventry Quint LRM-5
    1  Martell Small Laser
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Datcom 18
Targeting and Tracking System: Radcom TXX

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 4 LA, 5 RA, 1 LL, 1 RL
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 3 LT, 5 LA, 4 RA, 1 LL, 1 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LRM-5                                        RT        2         1         2.00
2 Medium Lasers                              CT        6         2         2.00
Small Laser                                  HD        1         1         0.50
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
6j         3       3       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:55:17 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #16 on: July 02, 2012, 03:04:44 PM »

HSR-200-Db Hussar

What were they thinking when they designed the Hussar?   It is little more than a coffin.   But it is an excellent example of what happens when you design a 'Mech while stoned.

"Dude, if you move fast enough, you don't need armor."

"Cool, dude."

Riiiiiiight.   Here is the Hussar as it should have been, complete with a handlebar mustachio.  As a sidenote, by now you should all know that I detest Inner Sphere XL engines.   But on the Hussy, I will make an exception, because I hate dying even more.

By using an XL engine, Endo-Steel, and 5.5 tons of Ferro-Fibrous (94% of max), we are able to increase speed up to 10/15/0.   The armor is the single biggest improvement; the Hussy II has more than FOUR times the protection of the original 'Mech.

Keeping the signature big gun of an ER Large Laser, we add a back-up Medium Laser in each of the right and left arms, along with can-opener (i.e. Small Laser) in the head.   And that's it.   Price is out of this world for a 30-tonner, and if you are looking for efficiency, this isn't your cup of tea.   That being said, a recon company of Hussars is like a pack of tasmanian devils.  Faster than the eye can see, and they can rip you to shreds at close range . . . and still have a long-range punch that you cannot ignore.  And now they actually have armor!  What a concept!   I really got to paint one up with gold-braided lace down the center torso, and give her a bear-skin shako to wear over the cockpit!

Code: [Select]
Hussar II HSR-200-Db

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 5,478,265 C-Bills
Battle Value: 1,094

Chassis: Benztrov 40 Endo-Steel
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Victory Anchor 2 Ferro-Fibrous
Armament:
    1  Newhart ER Large Laser
    2  Martell Medium Lasers
    1  Martell Small Laser
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Field Ranger Sightseer
Targeting and Tracking System: Ranger LAF Model 2

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 10
    Running MP: 15
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            7         
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
ER Large Laser                               CT        12        2         5.00
Small Laser                                  HD        1         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
10         3       2       1       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:56:18 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #17 on: July 02, 2012, 03:14:06 PM »

JVN-10Nb Javelin

The saying goes that nothing is as sneaky as a Javelin.  Not true, but I've always liked this odd-duck, even if the armor was a wee bit weak.

But, for Johnny Jave to be all that he can be, he really needs an XL engine and endo-steel.  That freed up a LOT of space for this little sneaky dude.  We keep the signature twin SRM-6 launchers in the right and left torso, each with their own ton of ammunition.  But we go ahead and spend a ton to CASE the munitions.

Next comes armor:  six tons of standard leaves us with two tons left over and gives us much better than the shiny foil wrap that had previously covered J-J up.  With those two free tons, we add a pair of medium lasers (ala the Fire Javelin) to the right and left arms (one each).  Now for heat (it's a hot night in the city, after all!).  A full jumping alpha will put us at twenty . . . and we got the crits to spare to make our ten standards into doubles.  Done and done.

Have to admit, even with the XL, that's a nice ride.

The SLDF fielded one variant model, the JVN-11Nb.  This version replaces the left torso SRM-6 launcher and ammunition with a NARC launcher and six shots.  I don't really care for the NARC on heavier 'Mechs, but there are a lot of SLDF Royals out there that have a plain-jane SRM (no Streaks, no Artemis), so they should have a few designs with NARCs to compliment the SRMs.  This is one of them.

Code: [Select]
Javelin II JVN-10Nb

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 4,119,440 C-Bills
Battle Value: 822

Chassis: Duralyte 246 Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 95
    Jump Capacity: 180 meters
Armor: Starguard 1 Standard Armor w/ CASE
Armament:
    2  Arrowlite SRM-6s
    2  Martell Medium Lasers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Garret T10B
Targeting and Tracking System: Dynatech 128C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 6 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
SRM-6                                        RT        4         2         3.00
SRM-6                                        LT        4         2         3.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6j         1       1       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0

Code: [Select]
Javelin II JVN-10Nb

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 4,145,440 C-Bills
Battle Value: 754

Chassis: Duralyte 246 Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 95
    Jump Capacity: 180 meters
Armor: Starguard 1 Standard Armor w/ CASE
Armament:
    1  Arrowlite SRM-6
    2  Martell Medium Lasers
    1  Guiding Light Narc Launcher
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Garret T10B
Targeting and Tracking System: Dynatech 128C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 6 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
SRM-6                                        RT        4         2         3.00
Narc Launcher                                LT        0         2         3.00
@SRM-6 (15)                                  RT        -         1         1.00
@Narc (Homing) (6)                           LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6j         2       2       0       0      1     0   Structure:  1
Special Abilities: SNARC, CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:57:19 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #18 on: July 02, 2012, 03:16:10 PM »

SDR-5Vb Spider

In real life, I detest spiders.   They give me the shivers.   But I like the BT Spider 'Mech.

I was expecting (dreading, actually) that I would have to use an XL engine.   But I didn't, believe it or not!   With Endo-Steel and 5 tons of Ferro-Fibrous (85% of max), I found that we could keep both medium lasers and the speed that was the hallmark of Spidey.

Ten double heat sinks means you can jump and fire until the cows come home and never, ever overheat.   A 240-meter jump capability makes this little bug the jumpiest (is that actually a word?) around.   Use the jets, young 'Mechwarrior, use the jets.

Code: [Select]
Spider II SDR-5Vb

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 3,193,840 C-Bills
Battle Value: 737

Chassis: Newhart 1200 Endo-Steel
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Pitban LFT-10
    Jump Capacity: 240 meters
Armor: Durallex Light Ferro-Fibrous
Armament:
    2  Aberdovey Mk III Medium Lasers
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: O/P 500A
Targeting and Tracking System: O/P TA1240

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 2 RT, 3 LA, 4 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 3 LT, 2 RT, 4 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  6         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            5         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              CT        6         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
8j         1       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 04, 2012, 06:59:24 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #19 on: July 02, 2012, 03:20:42 PM »

UM-R60b UrbanMech

The Urbie:  walking trashcan to some, guardian of home and hearth to others.   After seeing Wall-E, I so want to write a story about a really clumsy Urbie and its pilot who always get into trouble.

On a side note, I don't see the UrbanMech II as a 'line' Royal BattleMech, but perhaps the Terran Hegemony worlds deployed the UM-R60b in battalion strength as part of their planetary militias . . . or maybe the SLDF used them as punishment battalions for troopers that just keep breaking all the rules.  Who knows?

We didn't use double heat sinks on this machine, one of the very few Royals that can claim that feature.   The reason is simple:  we can't fit the bulky things in the 'Mech.   The engine is just too small to hold more than two or three.   And spending 21 crit slots on heat sinks?   We've got better options than that.

Endo-Steel and 5.5 tons of Ferro-Fibrous (93% of max) gives us a little tonnage to play with.   Subbing a LB-10X for the old AC-10 gains another ton.   We add a second ton of ammo and CASE, and upgrade the small laser to a medium.

We've got just enough tonnage left over to increase movement from 2/3/2 to 3/5/3.   And we are done.   It's still grossly inefficient, but relatively cheap and powerful.

Still, when used as originally intended for urban defense (and in company level strength) it does a good job.   A pack of Royal Urbies must look like a school of Piranha to enemy Mechwarriors about to set foot inside their defensive lines.  You know they are in the river:  but where?   And when will they bite?   And HOW MANY will bite?   One clumsy barrel-torsoed Urbie is funny; twelve or thirty-six . . . not so much.

Code: [Select]
UrbanMech II UM-R60b

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 2,052,700 C-Bills
Battle Value: 729

Chassis: Republic-R Endo-Steel
Power Plant: DAV 90 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban 6000
    Jump Capacity: 90 meters
Armor: Durallex Medium Ferro-Fibrous w/ CASE
Armament:
    1  Imperator-B LB 10-X AC
    1  Harmon Medium Laser
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Dalban Interact
Targeting and Tracking System: Dalban Urban

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 5 LT, 4 RT, 4 LA, 1 RA
Engine:             Fusion Engine                 90                       3.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   1.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 5 LT, 4 RT, 4 LA, 1 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         6        11.00
Medium Laser                                 LA        3         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
3j         2       2       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
« Last Edit: July 04, 2012, 07:00:48 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #20 on: July 02, 2012, 03:26:13 PM »

VLK-Ab Valkyrie

Ah, Brunhilde; there you are!   Come, child, it is time to unleash the Gotterdamerung!

[Cue the Ride of the Valkyries on external PA speakers]

Not really a Star League 'Mech, but come on!   Who doesn't love the little bit of Davion pride and joy known as the Valk?  Besides, the fluff text says they were built for the SLDF, but Davion dragged out the production so that they never got into Star League hands.  But what if, they hadn't?

Endo-steel saves us 1.5 tons, and 5.5 tons of Ferro-Fibrous (93% of max) gives us pretty good armor coverage.

We keep the medium laser and LRM-10, but add a second ton of ammo, Artemis IV, and CASE.   That leaves a half-ton left, so we added a small laser to the head.  There is not enough room to convert the sink heat sinks to doubles, but a full jumping alpha is only +3:  managable.

All this 'Mech needs now is a spear and an eye-patch.

"Lo, there do I see my father.  'Lo, there do I see my mother, and my sisters, and my brothers.  'Lo, there do I see the line of my people back to the beginning.  'Lo, they do call to me.  The bid me to take my place among them.  In the Halls of Valhalla, where the brave may live . . . forever."

Code: [Select]
Valkyrie II VLK-Ab

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2750
Cost: 2,485,145 C-Bills
Battle Value: 816

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 150 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 150 meters
Armor: Reise 470 Ferro-Fibrous w/ CASE
Armament:
    1  Devastator LRM-10 w/ Artemis IV FCS
    1  Sutel IX Medium Laser
    1  Sutel V Small Laser
Manufacturer: Royal BattleMech Works
    Primary Factory: Terra
Communications System: Lynx-shur
Targeting and Tracking System: Sync Tracker (39-42701)

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 3 RT, 4 LA, 4 RA, 1 LL, 1 RL
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 2 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 1 LT, 3 RT, 4 LA, 4 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
LRM-10                                       LT        4         2         5.00
    Artemis IV FCS                           LT        -         1         1.00
Small Laser                                  HD        1         1         0.50
@LRM-10 (24)                                 LT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
5j         2       2       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: January 27, 2017, 11:07:51 PM by masterarminas »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #21 on: July 02, 2012, 03:27:22 PM »

And the 30-tonners are now done. 

MA
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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #22 on: July 02, 2012, 04:00:45 PM »

The hussar is just scary
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #23 on: July 02, 2012, 04:08:30 PM »

The hussar is just scary

Quite a difference from the canon Hussie, ain't she?

MA
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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #24 on: July 03, 2012, 01:19:04 AM »

Love the Falcon one of my favorites
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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #25 on: July 03, 2012, 09:35:05 AM »

I gotta ask if the Original poster has reviewed the SLDF Royal Variants from TRO 3075 and Historicalk Operation Klondike.  he is repeating extant designations, and at the same time not going nearly as far as some SLDF Roay Variants..

LCT-1Vb - The Royal Locust mounts a small pulse laser, and a medium pulse laser in each arm, while keeping the torso-mounted medium laser. It also uses a XL Engine, Endo Steel chassis, and Ferro-Fibrous armor. The heat-sinks have also been upgraded to doubles. BV (2.0) = 642

STG-3Gb - The Royal Stinger used a XL Engine and Endo Steel chassis, to be able to mount a battery of three Medium Lasers, and one Small Laser. The heat-sinks were upgraded to Double Heat Sinks and the speed and jumping distance of the 'Mech were also been improved slightly. [9] BV (2.0) = 674[10]

MON-66b - The 66b is an upgraded version of the 66 that was used by the SLDF Royal units. It utilizes an XL Engine and double heat sinks. The weight saved is used to upgrade one of the Medium Lasers to an ER Large Laser.[3] BV (2.0)= 934[4]

THE-Nb - The advanced model employed by the Star League Defense Force Royal Divisions changed the role of the 'Mech from a missile to an energy boat, replacing the LRM launcher with an ER Large Laser, retaining one Medium Laser and downgrading the other to a Small Laser. Dropping the no longer required CASE, the 'Mech also used a MASC system for temporary speed bursts and Double Heat Sinks to vent its increased waste heat output. The THE-Nb mounted an XL Engine to save the weight to mount this extra equipment, at the cost of reduced survivability. [6] BV (2.0) = 770[7]

just as some examples

Further the Valkyrie was a post Star Leauge Design...
« Last Edit: July 03, 2012, 09:36:21 AM by JPArbiter »
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masterarminas

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #26 on: July 03, 2012, 10:09:30 AM »

I gotta ask if the Original poster has reviewed the SLDF Royal Variants from TRO 3075 and Historicalk Operation Klondike.  he is repeating extant designations, and at the same time not going nearly as far as some SLDF Roay Variants..

LCT-1Vb - The Royal Locust mounts a small pulse laser, and a medium pulse laser in each arm, while keeping the torso-mounted medium laser. It also uses a XL Engine, Endo Steel chassis, and Ferro-Fibrous armor. The heat-sinks have also been upgraded to doubles. BV (2.0) = 642

STG-3Gb - The Royal Stinger used a XL Engine and Endo Steel chassis, to be able to mount a battery of three Medium Lasers, and one Small Laser. The heat-sinks were upgraded to Double Heat Sinks and the speed and jumping distance of the 'Mech were also been improved slightly. [9] BV (2.0) = 674[10]

MON-66b - The 66b is an upgraded version of the 66 that was used by the SLDF Royal units. It utilizes an XL Engine and double heat sinks. The weight saved is used to upgrade one of the Medium Lasers to an ER Large Laser.[3] BV (2.0)= 934[4]

THE-Nb - The advanced model employed by the Star League Defense Force Royal Divisions changed the role of the 'Mech from a missile to an energy boat, replacing the LRM launcher with an ER Large Laser, retaining one Medium Laser and downgrading the other to a Small Laser. Dropping the no longer required CASE, the 'Mech also used a MASC system for temporary speed bursts and Double Heat Sinks to vent its increased waste heat output. The THE-Nb mounted an XL Engine to save the weight to mount this extra equipment, at the cost of reduced survivability. [6] BV (2.0) = 770[7]

just as some examples

Further the Valkyrie was a post Star Leauge Design...

Well, speaking as the Original Poster, I have.  Some of them are good, some of them are not.  These are what I would have done to make the Classic and 2570 BattleMechs into Royals, replacing the ones in see in 3075 and Klondike.  Yes, some of these designs are not going nearly as far as what the canon Royals had . . . why?  Because there was a serious overuse of XL engines.  XL engines add a level of fragility to your 'Mechs and (in my own humble opinion) should only be used as a last resort.  Adding this very expensive piece of machinery that automatically makes your 'Mech more vulnerable to enemy fire, should be done only when the concept of the 'Mech requires it; not just to randomly add on more equipment.

Some people will not agree with many of my design decisions.  That is fine; we all have our own philosphies of what makes a good 'Mech.  What I am doing is to keep the spirit of the 'Mech, while trying to reduce fragility and increase battlefield effectiveness.  To me, that is a what Royal should be:  turning an average 'Mech into a solid choice for the battlefield.

Remember, most of these 'Mechs are Royal as used by the SLDF.  In the first post, however, I mentioned that these factories are still in existence on Terra AND that ComStar has converted several more 'modern' designs not in use at the time of the Star League.  Be that as it may be, the Valkyrie was originally a 'Mech intended for the SLDF . . . it just never got a chance to serve, and became a Davion 'Mech instead.

MA
« Last Edit: July 03, 2012, 10:58:08 AM by masterarminas »
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JPArbiter

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #27 on: July 03, 2012, 10:38:31 AM »

That is fair, and I am not arguing with design decisions made so far, as most of the range from adequate to impressive.
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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #28 on: July 03, 2012, 11:32:48 AM »

The hussar is just scary

Quite a difference from the canon Hussie, ain't she?

MA

I would say the XL is a pain but the speed is insane, the firepower is very nice, and the ability to take a PPC to pretty much any location is unbelievable on a Hussar the old Mech was a one hit and dead from a PPC
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My stuff, and my AU timeline follow link and enjoy

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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

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Re: Master Arminas's Royal BattleMechs of the SLDF
« Reply #29 on: July 03, 2012, 01:18:08 PM »

Yeah it would send flowers and a nice wreath
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