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Author Topic: BTSD Equipment Catalog  (Read 23199 times)

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Takiro

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Re: BTSD Equipment Catalog
« Reply #15 on: February 16, 2010, 03:43:23 PM »

Takiro  Second BTSD Design Contest - Aetius IFV « Reply #15 on: February 08, 2008, 09:18:58 PM »

Aetius Infantry Fighting Vehicle (IFV)

Mass: 50 tons
Movement Type: Hover
Power Plant: 265 LTV Extra-Light XL Fusion
Cruising Speed: 108 kph
Flank Speed: 162 kph
Armor: Pantherskin VII Ferro-Fibrous with CASE
Armament:
   1 Defiance B3L Large Laser
   1 Defiance B3M Medium Laser
2 Zeus LRM 5s
Manufacturer: Yankee Weapons Systems
Primary Factory: Mars
Communication System: Ceres Metals Model 666 with Churchill Guardian ECM
Targeting & Tracking System: Apple Churchill 2000

OVERVIEW:
With the New Terran Republic asking for new military vehicles to rapidly replace
equipment lost in the Great Crusade, a call went out for an IFV to be issued to the troops. The Aetius IFV was born form this effort.

CAPABILITIES:
The Aetius is considered to be a rather unusual design to say the least. At 50 tons, it is amongst the heaviest hovercraft to be produced. The inclusion of an XL engine and Ferro-fibrous armor by many people to be an extravagance, but with this inclusion and its warload the vehicle literally wowed the trial judges. The inclusion of the 265 XL engine allowed flank speeds in excess of 150 km/h, the Aetius could literally scream across the battlefield. The warload of the Aetius is two LRM 5 racks, a large laser, and a medium laser. It also has 4 ton infantry bay for rapid deployment of entire platoons of foot or jump infantry anywhere on the battlefield.  Seven and half tons of Ferro-fibrous armor, CASE equipment (to protect the crew and passengers from the lucky shot hitting the LRM ammo), and an Apple-Churchill Guardian ECM suite give the Aetius a rather robust defense, especially considering its speed.

Technology Base: - I.S. Hover Vehicle - Level 2 - 50 tons

Equipment                           Mass
Internal Structure:                        5
Engine:            265 XL            10.5
Cruising MP:         10
Flank MP:         15
Power Amplifier:                        0
Heat Sinks:            11 – Single            1
Control Equipment:                        2.5
Crew:               4 Members            0
Lift Equipment:                        5
Turret:                              1.5
Armor Factor:            134 - Ferro-Fibrous         7.5

Internal Structure       Armor Value
Front         5         35
Left         5         27
Right         5         27
Rear         5         18
Turret         5         27

Weapons, Ammo, and Equipment   Location      Space      Tonnage
Large Laser            Turret         1      5
Medium Laser            Turret         1      1
2 LRM 5s            Turret         2      4
Ammo (LRM) 24         Body         1      1
CASE               Body         1      .5
Guardian ECM         Turret         1      1.5
Infantry Bay            Body         1      4

Calculated Factors:
Total Cost: 8,695,667 C-Bills
Battle Value: 786
Cost per BV: 11,063.19
Weapon Value: 583 / 583 (Ratio = .74 / .74)
Damage Factors: SRDmg = 14;  MRDmg = 10;  LRDmg = 3
BattleForce2:  MP: 10H,  Armor/Structure: 0 / 5
                   Damage PB/M/L: 2/2/1,  Overheat: 0
                   Class: GM;  Point Value: 8
                   Specials: tran4, if, ecm

* Aetius Infantry Fighting Vehicle (IFV).hmv (1.56 KB - downloaded 3 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #16 on: February 16, 2010, 03:44:42 PM »

Takiro Third BTSD Design Contest - Gorgon Heavy Tank « Reply #16 on: February 08, 2008, 09:22:05 PM »

Gorgon Heavy Tank

Mass: 80 tons
Movement Type: Tracked
Power Plant: 320 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: ArmorTek Advanced with CASE
Armament:
1 Corin Shortstar SN PPC
2 Brook Highfire-10 LBX Autocannons
1 Brook 50 Machine Gun
Manufacturer: Pegasus Defense Systems Ltd
Communications System: SkyNet 9 ASC
Targeting & Tracking System: PDS StoneGaze II

OVERVIEW:
When the TRAS started to look for a new heavy tank design to compliment the already successful Coblitz and Warthog, few people imagined the galvanizing effect this would have on the fledgling company Pegasus Defense Systems Ltd.
[Editor’s Note: Pegasus Defense Systems Ltd - An overview / A newcomer in the arena of military vehicles, many observers glancing at their formation data would dismiss Pegasus Defense Systems Ltd [henceforth referred to as PDS] as one of the many boom companies trying to make quick money from the current procurement drive by the TRAS; however they would be wrong. / PDS was formed on May 9 2784 by Derek Jones, Neil Smith, Susan McKenzie and Alex Hill. These four were the only surviving designers and engineer from Ford & Bridge Vehicle Enterprises, one of the many loyal companies destroyed during the Amaris Coup years because of perceived links to the resistance. Through them PDS can trace a lineage back to Ford & Bridge, and then back over eighty years to the foundation of the company in 2702. / It is rumored that the company name is derived from the last project the group were working on for Ford & Bridge, a 'Project Gorgon' [Pegasus was born from the blood of the killed Gorgon Medusa]. It should be noted that this is pure speculation, as none of the four founders are willing to comment on this or their work for Ford & Bridge during the occupation. / Due to the short time PDS has been active they have no vehicles in production, though it is known that a design is being submitted for the Terran Heavy Tank tender. / Extract From "Up and Coming Military Companies", Investors International Special Edition.]
Spending many weeks studying blueprints and field performance reports for the existing vehicles, the experienced design team identified three potential areas that opponents may be able to take advantage of. These were at short ranges, where both the Coblitz and Warthog were found lacking in armament, at medium ranges for the Warthog and at long range for the Coblitz.
Trying to design a heavy tank to compliment these areas was no easy task, and the team felt the most they could hope for was to showcase PDS's capabilities in the long term. This eventually resulted a solid tank they felt best suited the specifications, yet was unlikely to be the winning design.
This all changed when one of the engineering section found that the fast release couplings used in the engine compartment (to allow for rapid replacement of entire engines) were of the same type as the standard ones being used for items such as the power and ammunition feeds.
Realizing that combining this discovery with some modification to the chassis and turret they could create a truly unique vehicle, the design team scrapped the original submission and went back to the drawing board. Although this set back plans by several months they eventually created a heavy tank that easily met all the criteria they had, and was also a worthy equal to the vehicles it was designed to compliment, which they named the Gorgon.
There are three 'patterns' of Gorgon, and when completely assembled (chassis & turret) each receives a designator. Each is named for one of the mythological Gorgons based on that patterns capability. These are "Sthenno" (forceful), "Medusa" (ruler) and "Euryale" (far-roaming).

CAPABILITIES:
The Gorgon Heavy Tank is unique in that it is the only vehicle known to have a modular turret assembly (MTA), allowing technicians and engineers to quickly alter its role to suit the terrain and opposing forces by fitting one of three turrets to a standardized chassis; a straight-forward process for trained technicians, which can be completed in less than 30 minutes. This versatility coupled with a staggering 15.5 tons of ferro-fibrous armor and CASE means that the Gorgon is extremely hard to actually destroy, and even if immobilized is still a danger to enemy commanders.
Mounted in the chassis is one of the new Corin Shortstar Snub-Nosed PPCs for close to mid range defense against heavier opponents. Its power and deterrent factor make it popular with crews even though it is classed as a secondary weapon. A machine gun mounted in the turret is the Gorgons other integral weapon system used for infantry suppression. Other equipment to be found in the chassis are a SkyNet 9 Advanced Communication System, a large piece of hardware which gives commanders the ability to link in to all known battlefield communication networks employed by the TRAS ranging from satellite and dropship command nets to hardwire LANs, and the T&T StoneGaze II computer. This had to be created in house by PDS especially for the Gorgon as other systems encountered errors when interfacing with the MTA, and can track twenty contacts at the range of half a mile, automatically identifying them by profile or IR signature if they are in its database. If so it sorts them by threat rating based upon their distance and known capabilities, notifying the gunner and commander of the five 'greatest' threats.
The most common Gorgon to be found is the Sthenno pattern, which is designed for mid to close range engagements, and to this end mounts two of the recently improved Brook Highfire-10 LB-10X autocannons in the turret along with three tons of ammunition (normally two tons of HEAP and one of cluster). These are capable of engaging separate targets if necessary, but most crews prefer to concentrate their considerable firepower at one target where a couple of volleys can destroy all but the heaviest assault mechs.

VARIANTS:
   The Medusa pattern turret was designed to give effective fire support on the battlefield, and mounts two of the reliable and efficient Holly LRM-15 launchers to do this. Each missile rack has been slaved to an Artemis fire control system, which when networked with the StoneGaze II makes this one of the most accurate and dangerous weapon combinations found on the battlefield. For combating opponents that manage to close with this Gorgon the turret also houses two Holly SRM-4 racks to deal with vehicle and light BattleMech threats, alongside a co-axial mounted MG for anti-infantry work. In a move to keep the turret profile as low as possible, thus helping to increase survivability, the SRM racks are mounted in a hinged assembly behind the turret, and swing up into position before firing. The whole design is rounded out with a generous ammunition supply, three tons for the LRMs and two for the SRMs, giving tank commanders the ability to carry a range of missile types to deal with most situations they expect to encounter.
   The Euryale pattern turret easily lives up to its namesake. Designed for close battlefield artillery support its main armament is comprised of a Brokenback Arrow IV Missile System and a Brook Midfire-2 Autocannon. Both weapons provide this version of the Gorgon with accurate long range firing capabilities. The Arrow IV System comes with three tons of ammunition allowing both normal and homing missiles to be carried. This lets the Euryale to cover advances, and retreats, and provide sustained artillery support without being forced to retire for replenishment. The Autocannon provides ranged protection for this Gorgon variant if directly threatened on the battlefield by light vehicles and infantry.

Technology Base: - I.S. Tracked Vehicle - Level 2 - 80 tons

Equipment                           Mass
Internal Structure:                        8
Engine:            320 XL            17.5
Cruising MP:         4
Flank MP:         6
Power Amplifier:                        0
Heat Sinks:            10 – Single            0
Control Equipment:                        4
Suspension:                           0
Turret:                              2.5
Armor Factor:            278 - Ferro-Fibrous         15.5

Internal Structure       Armor Value
Front         8         77
Left         8         55
Right         8         55
Rear         8         36
Turret         8         55
 
Sthenno
Weapons, Ammo, and Equipment   Location      Space      Tonnage
Snub-Nose PPC         Front         1      6
2 LB 10-X Autocannons      Turret         2      22
Machine Gun            Turret         1      .5
Ammo (LB 10-X) 30         Body         1      3
Ammo (MG) 100         Body         1      .5
CASE               Body         1      .5

BV: 827
Cost: 15,209,400

Medusa
Weapons, Ammo, and Equipment   Location      Space      Tonnage
Snub-Nose PPC         Front         1      6
2 LRM 15s            Turret         2      14
2 Artemis IV FCSs         Turret         2      2
2 SRM 4s            Turret         2      4
Machine Gun            Turret         1      .5
Ammo (LRM 15) 24         Body         1      3
Ammo (MG) 100         Body         1      .5
Ammo (SRM 4) 50         Body         1      2
CASE               Body         1      .5

BV: 953
Cost: 15,331,800

Euryale
Weapons, Ammo, and Equipment   Location      Space      Tonnage
Snub-Nose PPC         Front         1      6
Arrow IV Missile Systems      Turret          1      15
Autocannon/2            Turret         1      6
Machine Gun            Turret         1      .5
Ammo (Arrow IV) 15         Body         1      3
Ammo (Autocannon) 45      Body         1      1
Ammo (MG) 100         Body         1      .5
CASE               Body         1      .5

BV: 769
Cost: 14,725,200

* Gorgon Heavy Tank Euryale.hmv (7.74 KB - downloaded 2 times.)
* Gorgon Heavy Tank Medusa.hmv (7.74 KB - downloaded 2 times.)
* Gorgon Heavy Tank Sthenno.hmv (7.72 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #17 on: February 16, 2010, 03:45:52 PM »

Takiro Fourth BTSD Design Contest - The Styx « Reply #17 on: February 08, 2008, 09:24:35 PM »

Styx Heavy Assault Tank

Mass: 100 tons
Movement Type: Tracked
Power Plant: 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54.0 kph
Armor: Krupp 200 Ferro-Fibrous with CASE
Armament:
8 Martell Medium Lasers
1 Grizzard Model 200 Gauss Rifle
2 Mydron Minigun Machine Guns
2 McArthur Anti-Missile Systems
Manufacturer: Cardiff Arms International
Communications System: Dornman Echo II with Guardian ECM
Targeting and Tracking System: Garret D2J

OVERVIEW:
The TRAS were surprised by Cardiff Arms International that they were able to design and submit another vehicle so soon after they failed in the bid for the Terran Heavy Tank tender. Approaching the new design with the same thoroughness as previously, the designers spent months studying reports on the new TRAS tanks, and for some time could not think of any way to create a design without copying one of the existing models capabilities just bigger. This all changed when one of the team stumbled on some ancient footage of a military maneuver where the tanks carried their own infantry support. Taking this idea further they designed a tank that could not only add considerable firepower to any assault it would prove to have a nasty surprise when it reached its target or if attacked at close range; a platoon of regular infantry or squad of battle armor carried aboard. To complement and support both other vehicles and its troops it mounts a mix of long and short range weapons allowing it to engage targets in all terrain and distances.

CAPABILITIES:
A Grizzard Model 200 is the most obvious weapon mounted on the Styx and the most damaging from the perspective of a single gun. Able to engage targets at extreme ranges this rifle gives crews a one shot kill ability against many light mechs and vehicles and will cause severe damage to heavier opponents. Although many see this as the main weapon system, the majority of crews treat this as a secondary weapon until targets come into range of the eight Martell Medium Lasers. Trials have shown these lasers have the same damage potential as two 20 rated autocannons, at a better weight, range and no ammunition worries. These lasers can destroy light vehicles and mechs and even some in the medium weight bracket with ease, and are almost guaranteed to kill most opponents short of assault class Battlemechs in a couple of salvoes. With both of these systems being turret mounted this gives the Styx the ability to engage targets in any arc and at all ranges. Almost as an after thought the designers added two Mydron Miniguns and McArthur Anti-Missile Systems for additional defense against infantry and missile attacks respectively. One of each is mounted co-axially in the turret whilst the others are fixed to engage targets in the vehicles forward arc. The final 'weapon' of the Styx is the infantry bay, allowing it to transport up to a platoon of regular soldiers right into the thick of battle. This gives commanders a decisive edge in any combat they find themselves in, and has turned the tide in many engagements though many privates see being assigned to a Styx as a path to great honor and at the same time a quick death. The whole tank is finally encased in 18.5 tons of ferro-fibrous armor and the ammunition protected in CASE'd storage bays.

VARIANTS:
There are two minor variants being tested, both of which remove the infantry bay. The first replaces the bay with two streak SRM-2 launchers and a ton of ammunition, the second with a LRM-5 launcher tied to an Artemis FCS again with one ton of ammunition.

Technology Base: - I.S. Tracked Vehicle - Level 2 - 100 tons

Equipment                           Mass
Internal Structure:                        10
Engine:            300 XL            14.5
    Cruising MP:         3
    Flank MP:            5
Power Amplifier:                        0
Heat Sinks:            24 – Single            14
Control Equipment:                        5
Suspension:                           0
Turret:                              2.5
Armor Factor:            332 - Ferro-Fibrous         18.5

Internal Structure       Armor Value
Front         10         70
Left         10         66
Right         10         66
Back         10         60
Turret:         10         70

Weapons, Ammo, and Equipment   Location      Space      Tonnage
Gauss Rifle            Turret         1      15
8 Medium Lasers         Turret         8      8
Machine Gun            Turret         1      0.5
Anti-Missile System         Turret         1      0.5
Machine Gun            Front         1      0.5
Anti-Missile System         Front         1      0.5
Guardian ECM Suite         Body         1      1.5
Infantry Bay            Body         1      4
Ammo (Gauss Rifle) 16      Body         1      2
Ammo (MG) 100         Body         1      0.5
Ammo (AMS) 24         Body         1      2
CASE               Body         1      0.5

BV: 1,257
Cost: 19,370,000

* Styx Heavy Assault Tank.hmv (3.51 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #18 on: February 16, 2010, 03:46:56 PM »

Takiro Fifth BTSD Design Contest - The Merrill « Reply #18 on: February 08, 2008, 09:27:20 PM »

Merrill Strike Tank

Mass: 60 tons
Power Plant: Hermes 360 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armour: Strasbourg Armaments Type 4 with CASE
Armament:
1 Magna Hellstar PPC
1 Holly SRM 6
1 Apple Churchill Guiding Light NARC Missile Launcher
Manufacturer: Leopard Armor
Communications System: Skobel Wave VI Comm
Targeting and Tracking System: PDS StoneGaze II with Apple Churchill 442x TAG

OVERVIEW:
To complement their new heavy tanks, the TRAS called for a tracked medium tank weighing 60 tons with a top speed of 97 kph. Many companies balked when they saw the desired specifications, arguing that it would be almost impossible to financially justify the use of such a large, probably extra-light, engine in a vehicle smaller than 70 tons. Leopard Armor however decided the benefits to speed and free space would outweigh the costs, and pressed ahead with the design that would eventually produce the Merrill Strike Tank. Named after the famed Second World War general Brigadier General Frank Merrill, the engineers took inspiration from the unit he led so successfully during the conflict, and designed a vehicle that could range ahead of the main force and cause havoc in the enemies rear areas. To build a vehicle which met their own desires as well as the required specifications Leopard licensed the newly patented Omni-Turret technology [Editors note: before patenting this was known as the Modular Turret Assembly, or MTA] from Pegasus Defense Systems Ltd, allowing them extreme flexibility in the equipment load for the Merrill, as well as ease of maintenance and multi-role ability.

CAPABILITIES:
   Joining the Gorgon Heavy Tank as the second vehicle in the TRAS to feature the PDS Omni-Turret system, the Merrill Strike Tank gives commanders unique control over their forces composition and role on the battlefield.
   The first thing many notice about the Merrill is its blistering speed for a high end medium tank. A cruising speed of 64.8kph, a top speed of 97.2 kph and powered by an extra-light fusion engine means that the vehicle can keep up with many lighter units, and having no fuel concerns allow crews to stay in the field for extended periods, ranging far ahead of the main force and causing havoc behind enemy lines.
   The chassis mounts integral CASE for the standard Holly SRM-6 and is encased in an adequate 7 tons of ferro-fibrous armor, though some so-called ‘experts’ have complained that this is an unacceptable level of protection, trials have shown this to be more than enough when coupled with the high speed and ECM provided by the CAST variant, which give opposing units serious problems when trying to engage the Merrill.
   The final part of the chassis is the PDS Omni-Turret system, first used in Pegasus Defense Systems own Gorgon Heavy Tank, and the integral PDS StoneGaze II. This proven combination gives the design an advantage over many other similar vehicles as the Merrill can be reconfigured at a moments notice depending on the likely terrain and opponents it will encounter. [Editors note: There are rumors of this system replacing standard vehicle/turret design in the near future, but this is unlikely due to the high technological expertise required to integrate the Omni-Turret into a design, limited production facilities available and the cost of bringing new factories on line].

VARIANTS:
There are two variants of the Merrill, each one based around a different turret configuration. They are commonly in a 2/2 breakdown per lance, though this obviously depends on the make-up of rest of the unit, terrain and expected opposing forces.
   The first, known as the FOST (Forward Observer Strike Tank), was designed to act as a forward observer and engage the enemies forward scouts. To this end the turret houses an Apple Churchill Guiding Light NARC Missile Launcher and a 442x TAG by the same manufacturer. These allow commanders to call down accurate and devastating fire support from a number of platforms, the favored being Euryale and Medusa pattern Gorgons. It also mounts the design standard Holly SRM-6 rack on the left side of the turret. Alongside this is a proven Magna Hellstar PPC, the same weapon that can be found on the majority of Marauder Battlemechs today. To supply the missile weapons the FOST carries one ton of SRM-6 rounds and two tons of NARC missiles.
   The second goes by the moniker of CAST (Cavalry Assault Strike Tank) and this turret mounts a fearsome array of short range weaponry for the space available. The main gun is a new Magna Devilstar snub-nosed PPC, capable of delivering sustained, savage firepower as long as the fusion engine is operational. Joining the standard Holly SRM-6 is another launcher of the same make, though on the opposite side of the turret. Infantry and light vehicles can be engaged with the two Sperry Browning machine guns. Finally a Merrill CAST has an Apple Churchill Guardian ECM suite mounted, to give improved defense against the numerous missile threats found today, and carries two tons of SRM-6 ammunition, allowing the use of a variety of missiles as the situation demands.

Technology Base: - I.S. Tracked Vehicle - Level 2 - 60 tons

Equipment                           Mass
Internal Structure:                        6
Engine:            360 XL            25
   Cruising MP:         6
Flank MP:         9
Power Amplifier:                        0
Heat Sinks:            10 – Single            0
Control Equipment:                        3
Crew:               4 Members            0
Suspension:                           0
Turret:                              1.5
Armor Factor:            125 - Ferro-Fibrous         7

Internal Structure       Armor Value
Front         6         30
Left         6         25
Right         6         25
Rear         6         20
Turret         6         25

FOST
Weapons, Ammo, and Equipment   Location      Space      Tonnage
PPC               Turret         1      7
SRM 6               Turret         1      3
NARC Missile Launcher      Turret         1      3
TAG               Turret         1      1
Ammo (SRM) 15         Body         1      1
Ammo (NARC) 12         Body         1      2
CASE               Body         1      0.5

BV: 554
Cost: 10,426,400

CAST
Weapons, Ammo, and Equipment   Location      Space      Tonnage
Snub-Nose PPC         Turret         1      6
2 SRM 6s            Turret         2      6
2 Machine Guns         Turret         2      1
Guardian ECM Suite         Body         1      1.5
Ammo (MG) 100         Body         1      0.5
Ammo (SRM) 30         Body         1      2
CASE               Body         1      0.5

BV: 693
Cost: 10,515,200

* Merrill Strike Tank CAST.hmv (5.2 KB - downloaded 1 times.)
* Merrill Strike Tank FOST.hmv (5 KB - downloaded 1 times.)
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Re: BTSD Equipment Catalog
« Reply #19 on: February 16, 2010, 03:48:29 PM »

Takiro Seventh BTSD Design Contest - House Vehicles « Reply #19 on: February 08, 2008, 09:31:58 PM »

Shrike Hovertank

Mass: 45 tons
Movement Type: Hover
Power Plant: 215 MaxLift Model B Hover Engine Fusion
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Sian Standard
Armament:
4 Sian/Ceres Jaguar LRM 5s
2 Hellion-V Medium Lasers
Manufacturer: Hellespont Industries
Location: Sian
Communications System: Hellespont TiteBeam
Targeting and Tracking System: FireScan with IndirecTrack

OVERVIEW:
The Shrike was born during the arms race following the revocation of the Edict of 2650. Rushed into service to offer the CCAF commanders an effective screening and harassing unit, the initial production runs were notable for their faulty turret ring assemblies. This often caused the turrets to become jammed if they were rotated as the vehicle made high speed turns. Subsequent runs corrected this problem and the Shrike went on to serve throughout the CCAF.

CAPABILITIES:
Designed to match or exceed the combat speeds of recon units is service at the time. The Shrike can outrun many light BattleMechs as well. This speed serves it well; allowing it to engage targets at range, where hopefully they will not be able to accurately return fire.

VARIANTS:
While no official variants exist there are some vehicles from the initial production run still in service. These differ from the current version in that they lack the medium lasers of the latter. In their place is another Ceres Jaguar LRM launcher.

DEPLOYMENT:
Widely deployed throughout the CCAF where it often performs the dual role of scout and scout hunter. Apparently a number of Shrikes were used by Star League forces during the campaign to liberate Terra. It is unknown if any survive in the Terran military.

Technology Base: - I.S. Hover Vehicle - Level 1 - 45 tons

Equipment                           Mass
Internal Structure:                        4.5
Engine:            215 Fusion            14.5
Cruising MP:         10
Flank MP:         15
Power Amplifier:                        0
Heat Sinks:            10 – Single            0
Control Equipment:                        2.5
Crew:               3 Members            0
Lift Equipment:                        4.5
Turret:                              1
Armor Factor:            96 – Standard            6

Internal Structure       Armor Value
Front         5         29
Left         5         19
Right         5         19
Rear         5         13
Turret         5         16

Weapons, Ammo, and Equipment   Location      Space      Tonnage
4 LRM 5s            Turret         4      8
Ammo (LRM) 48         Body         1      2
2 Medium Lasers         Turret         2      2

Calculated Factors:
Total Cost: 2,147,000 C-Bills
Battle Value: 744
Cost per BV: 2,885.75
Weapon Value: 467 / 467 (Ratio = .63 / .63)
Damage Factors: SRDmg = 15;  MRDmg = 10;  LRDmg = 5
BattleForce2: MP: 10H,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 2/2/1,  Overheat: 0
                   Class: GM;  Point Value: 7
                   Specials: if

Drachen DRH-2A Battle Tank

Mass: 55 tons
Movement Type: Tracked
Power Plant: 220 Nissan Fusion
Cruising Speed: 43.2 kph
Flank Speed: 64.8 kph
Armor: ArcShield Heavy Standard
Armament:
1 RAMTech 1200X ER Large Laser
1 Coventry 90mm Six-Rack SRM 6
1 Exostar LRM 15
Manufacturer: Quickscell Company
Primary Factory: Pandora
Communication System: O/P 300 COMSET
Targeting & Tracking System: Digital Scanlok 347

OVERVIEW:
The DRH-2A Drachen has a short and colorful history in the annals of the Lyran Commonwealth's development of military vehicles, finding itself as one of the Commonwealth's last development endeavors before the decline of the Star League and the first design to fall to the predations of the Succession Wars.
Built and designed by the Quickscell Vehicle Company of Pandora shortly before the Amaris Coup, the new combat vehicle was initially created as a modern compliment to one of Quickscell's other military products; the famed Manticore heavy tank. Using schematics from the Manticore factory located on the Capellan Confederation world of Ares, the Quickscell team settled on a fifty-five ton frame for the new DRH-2A along with a target audience for the new medium tank; the Lyran Commonwealth. The Lyran High Command, long aware that while their private 'Mech armies were limited in size by Star League law there was little preventing them from strengthening their weakened conventional forces. However, throughout most of the Star League, the Lyran's focus remained settled on building both a larger war fleet and on more pressing merchant matters, like the fiscal crisis of the early 2600s, which ultimately sidelined the proposed upgrade until the late 2750s, after the death of First Lord Simon Cameron. Reading the writing on the wall following Simon's unexplained demise, the LCAF quickly took a page from the Rim Worlds Republic's military during the Reunification War, and began looking for suitable armor candidates to add to the vehicle starved LCAF.
Though the Drachen was built during the Star League era, an era of peace and prosperity, the majority of the Inner Sphere began to suffer from a bout of anxiety following the death of First Lord Cameron. Perhaps it was the apprehension of having a young child sitting on the throne, or the sheer anxiety of the unknown, but every citizen knew the League was heading towards a crucible of reckoning. The numerous military contractors of the Inner Sphere were no different, and many began to mimic their civilian counterparts’ paranoia. The Quickscell Company, though it was primarily through the prompting of the Lyran Commonwealth, authorized their design teams to build the new Drachen utilizing Lyran-built parts almost exclusively. Although the present trend of using only locally built parts for the majority of a given design seems like it would be counted as good logical common sense, during the Good Years of the Star League the integrated economies of the Great Houses allowed companies a greater latitude to freely develop new designs using a wide assortment of materials from a variety of different realms. One of the greatest tolls laden by the horrors of the Succession Wars was that designs that were once herald as technological achievements, were often regulated to the scrap pile once the various and disparate industries that supported them were wiped out or dried up once the sphere-wide conflagration began in earnest.

CAPABILITIES:
Because of the intense political pressure brought to bear on the development of the Drachen, the Quickscell Company was forced to import two very important pieces of technology that would have unfortunate consequences for the battle tank in the near future. The first was the Drachen's power plant, the Terran-built Nissan 220 fusion engine. A well designed and efficient fusion torus, the Nissan engine gave the DRH-2A a respectable sixty-four kilometer an hour ground speed over most terrain, while also providing power for all of the tank's systems and weapons. Ironically, one of the original Drachen design schematics called for an I.C.E. and a significantly reduced speed, but was rejected by the Lyran High Command as being too dependent on fuel. Only centuries later in the fusion engine-starved Inner Sphere does the idea of an I.C.E. equipped Drachen seem like a virtual godsend. The second piece of equipment imported for the DRH-2A was the Exostar LRM 15, built by the Dynamics Corporation of Gallery. The Exostar was chosen for its reliability and cost, which was an important factor when determining subcontractors for the design’s production.
The remaining pieces of technology reads like a "Who's who" of Lyran military contractors, including a targeting and tracking system; the Digital Scanlock 347, by Tharkad based THI, along with an excellent Archshield Heavy armor belt built on Skye. However, the shining pieces of the Drachen's technological fusion were produced by RamTech and Dynamics of Corporation of New Kyoto. The first of these sophisticated systems was the powerful O/P 3000 ComSet Communications system built by Dynamics. The O/P 3000 utilized specially built core processors that provided redundant operating power in the event of battle damage or poor maintenance. Although the O/P 3000 was not as sophisticated or as powerful as some comparable communication systems, such as the ones found on the Crab or Black Knight class BattleMechs, the additional reserve capacity of the O/P type did lend the Drachen a more robust nature and a better performance rating in field operations.
However, it was the installation of the RamTech Extended Range Large Laser that set the new battle tank apart from its non-SLDF contemporaries. First installed in the Lyran Commonwealth’s Mako Class Corvette in the early 2700s, the large laser was given to the Commonwealth as part of a joint Terran-Lyran technology for resources exchange. Although the exchange was initially opposed by members of the Hegemony High Command who wanted the Terran state to retains its existing edge in military hardware, both the Director-General and the First Lord knew that the continued prosperity and survival of the Hegemony rested on growing economy; an economy that was becoming more and more dependent on foreign natural resources. For the Drachen, Quickcell mated the performance of the Exostar LRM 15 with the range and hitting power of the ER Large Laser, allowing the tank to retain a measure of firepower long after it has spent its last LRM reload.

BATTLE HISTORY:
Given the surprising swiftness of the Star League’s demise, it is little wonder that towards the end of the 28th century the Lyran Commonwealth’s High Command was breathing a small sigh of relief when it regarded programs like the Drachen and its acquisition of former planets in the Rim Worlds Republic. Believing that the strength of the Commonwealth was greater than that of its closest rival and neighbor, the Free Worlds League, the LCAF High Command authorized an assault on the fortified League world of Bolan in 2785. Descending on the planet garrisoned by House Marik regulars, the LCAF hit the world with three regiments of troops, including two whole battalions of Drachen battle tanks. Though the battle for Bolan lasted only a few weeks the Drachen performed exceedingly well. Few League units were prepared for an ER Large Laser mounted on a House design and lacked a proper response; as a result the fight for Bolan was unrivalled in its fury since the end of the Reunification War.
With Kenyon Marik’s revocation of the Ares Conventions in 2787, the conflict known as the First Succession War began in earnest. Initially the war went well for the Lyrans. Their use of orbital bombardment and atomic weapons allowed for considerable gain along the Free Worlds League border. During these assaults the Drachen, which was issued predominantly to units along the League border, achieved many notable successes but suffered tremendous losses. Production was barely able to keep pace with the number of tanks destroyed in combat. However, it was the League’s devastating attack on New Kyoto in 2794 that sent the ill fated Drachen into a spiraling decline with the destruction of the RamTech ER Large Laser manufacturing plant, damage to the Dynamics Plant, and the entirety of the Bolson Shipyard complex. The loss of the Bolson yards was especially hard on the Lyran state, which quickly lost the ability to build new Mako Corvettes, or provide maintenance to its existing warship fleet along the League border. Shortly thereafter with portions of its industry ruined by the FWL attack, a Draconis Combine assault destroyed the ‘Mech factory on Yed Posterior. The plant’s destruction forced the Commonwealth to relocate many of its remaining resources, especially those in the embattled Isle of Skye, to safer plants like Coventry Metal Works.
Throughout the remainder of the First Succession War the Drachen would continue to perform admirably, fighting forces from the Free Worlds League, the Capellan Confederation, and the Draconis Combine. As the First Succession War began to wind down along the Free Worlds – Commonwealth front with the signing of the Bella Accords in 2821, so did the Drachen’s role. As the Commonwealth’s ability to manufacture advanced components slowly dwindled, so did production of the Drachen decline as remaining resources were earmarked in favor of shoring up BattleMech production. By the end of the Second Succession War, damage to the Commonwealth’s industrial infrastructure was so poor that production of the Drachen almost completely ceased, and companies like Quickscell, once herald as first rate manufacturers were left producing products of dubious quality.

VARIANTS:
Quickscell’s production of the Drachen class battle tank resulted in only one variant of the armored vehicle. The DRH-3A variant of the Drachen tank, first introduced in 2798, with subsequent refinements in 2802, 2817, and 2832 was not an actual production vehicle, but rather a response to the industrial predations of the First and Second Succession Wars. Each revision in the unofficial DRH-3A saw the Drachen lose an irreplaceable piece of LosTech and move further away from its original capabilities. The first revision, in 2798 saw the Drachen lose one of its most important components, the Nissan 220 fusion engine after the Terran Republic invoked a strict policy of neutrality and closed the world to outside influences. With the loss of the Nissan 220, Quickcell was forced to make due with a less powerful CoreTek 215 fusion engine produced on Skye. Despite a similar profile, the use of the CoreTek could not produce the same level of power as the Nissan 220 and the tank’s speed was reduced.
Additionally, the interior of the tank was redesigned to accommodate the new engine, forcing the designers to relocate the LRM ammunition to a different section of the tank. The new ammunition container, though no less protected than before, was moved closer to the crew hold. During combat, due to its new location, penetration of the vehicle’s interior would almost guarantee complete destruction of the tank, and the death of the crew. This redesign was the most direct source of the vehicle’s decline during the early Succession Wars, as salvaged vehicles were a scare rarity.
The 2802 redesign was another blow to the Drachen when the Commonwealth’s supply of RamTech ER Large Lasers dried up following the attacks on New Kyoto by House Marik. Afterwards Quickscell utilized a locally produced and less sophisticated type. From 2802 onward, the tank would suffer from a variety of component swaps, some made by necessity, others for safety purposes, such as the Exostar LRM 15 swap for a Coventry Starfire, or the O/P 3000 swap for a TharsHes KR-AP Comm built on Tharkad, or the Arcshield Heavy armor belt built on Skye, then moved to a Coventry produced Lexington Limited. By the Third Succession War, the remaining Succession War-scarred Drachen battle tanks would stand as a stark contrast to the pristine technological wonders first built during the Star League.

DEPLOYMENT:
Before the fall of the Star League, the Drachen first saw modest deployment only with the Lyran Guards, which saw the Drachen enjoy a few small actions during the Amaris Coup as Guard regiments descended upon the ravaged Rim Worlds Republic ostensibly as “peacekeepers,” but in actuality as conquerors. With the exodus of the SLDF as the last remaining peacekeepers of the League, the LCAF High Command distributed the bulk of the relatively unproven battle tank to units stationed along the Free Worlds League border in preparation for commencement of the hostilities. After the attack on Bolan and throughout the First Succession War these embattled worlds along the LC/FWL would either host or serve as a final resting place for the Drachen. However, given the devastation of the fighting and the shear number of Drachens lost during the fighting, following the signing of the Bella Accords the LCAF began to distribute the DRH-2A more evenly throughout the military, with a few vehicles serving as far away as the Vega theatre by the end of the Second Succession War.

Technology Base: - I.S. Tracked Vehicle - Level 2 - 55 tons

Equipment                           Mass
Internal Structure:                        5.5
Engine:            220 Fusion            20
Cruising MP:         4
Flank MP:         6
Power Amplifier:                        0
Heat Sinks:            12 – Single            2
Control Equipment:                        3
Crew:               4 Members            0
Suspension:                           0
Turret:                              1.5
Armor Factor:            128 – Standard         8

Internal Structure       Armor Value
Front         6         30
Left         6         24
Right         6         24
Rear         6         20
Turret         6         30

Weapons, Ammo, and Equipment   Location      Space      Tonnage
ER Large Laser         Turret         1      5
SRM 6               Turret         1      3
Ammo (SRM) 30         Body         1      2
LRM 15             Turret         1      7
Ammo (LRM) 24         Body         1      3

Vehicle Cost: 2,452,358 Kroner
Battle Value: 611

Phalanx AW-25A Infantry Support Vehicle

Mass: 25 tons
Movement Type: Wheeled
Power Plant: 80 G&H PowerMaxx Multifuel I.C.E.
Cruising Speed: 43.2 kph
Flank Speed: 64.8 kph
Armor: 1/Star Slab Standard
Armament:
2 LRM 5s
3 Sperry Browning Machine Guns
Manufacturer: Memphis Motive Systems
Primary Factory: Memphis
Communication System: TriStar Multilink
Targeting & Tracking System: Tristar Trackmaster II w/ ArtiSpot

OVERVIEW:
The Phalanx Infantry Support Vehicle (ISV) was first produced in 2754 by Greene & Harvester Agricultural Systems. G&H had wanted to expand their production facilities, and at the time, the only way to secure government backed loans was to be in an critical industry. As the Federated Suns government did not consider their line of combines and AG equipment critical enough, a few choice gifts to the right local politicians and a rushed design job led to a solution. The Phalanx system was adopted by a number of planetary militias before it was even produced, and G&H was now a military industry and thus received the loans needed to expand their facilities. Unfortunately, after the loans were approved, G&H discontinued production of the Phalanx after only a token manufacturing run.
In 3032, after the acquisition of G&H by their parent company TriStar Interstellar, Memphis Motive Systems noted the Phalanx system and found a number of elements to their liking. Most favored was the simplified drive train and motive system, used in literally millions of G&H farm machines across the Federated Suns and in copied versions throughout the inner sphere and periphery. With a few modifications, including a quick-swap turret assembly and upgraded power and communications bus, the new Phalanx was in production.

CAPABILITIES:
The A model Phalanx carries a pair of Holly LRM-5 systems, which are used to
soften up opponents and to provide covering fire for retreats. Although the A lacks effective close-range fire support, it's thick armor provides adequate protection for retrival operations. Twin turret-mounted Sperry Miniguns provide anti-infantry fire, with a rear-mounted Sperry clearing a path for the disembarking troops.
The interior of the Phalanx is crowded, but high-output air conditioning and heating systems keep the crew and infantry relatively comfortable. The foldable benches for the troops retract into the sides and floor, leaving a bay for transport that is easily loaded via the rear ramp. The front-mounted winch can be removed and mounted on the rear, or to a special point inside the bay, to assist with loading.
Although designed in a hurry, the original Phalanx was a solid vehicle - after
all, IFV's have been in production for over a thousand years, so there is a large pool of ideas to draw from. The Phalanx is completely NBC sealed, and all of it's onboard electronics are EMP-proofed. The updated communications bus utilizes optical links, which prevents electronic detection units from picking up stray chatter. In addition, the engine features a "generator mode", a fuel-saving cylinder-swapping power cycle that allows the vehicle to serve as power source without emptying it's fuel reserves too quickly.

VARIANTS:
A number of Phalanx users use an A model with additional ammo in lieu of infantry as a minelayer, with an option to replace the turret assembly and platoon bay with an enlarged turret featuring an LRM-15 and 2 tons of ammo. The B model Phalanx is often seen in urban combat and peackeeping roles, carrying only two reinforced infantry squads.
Although there was a design study on adapting the vehicle for battlearmor, the
interior is simply too crowded and the speed too low for there to be any compelling reason to manufacture a new version.

Notable Vehicles & Crew:
"Betty Sue"
Betty Sue is the name of the 4th production Phalanx, in service to the Sherwood Reserve Militia, 4th Company. Her crew and attached infantry platoon have become the mascots of MMS's ad campaign, touting the reliability and easy maintenance of the Phalanx design.

--------------------------------------------------------
Type/Model:    Phalanx AW-25A
Mass:          25 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      2.50
Engine:        80 I.C.E.                     0      5.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.25
Crew: 2 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         20
   Left / Right Sides:        3      15/15
   Rear:                      3         15
   Turret:                    3         15

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Rear     0  100     2      1.00
2 LRM 5s                 Turret   0   24     3      5.00
2 Machine Guns           Turret   0          2      1.00
1 C.A.S.E. Equipment     Body                1       .50
Infantry Bay             Body                1      3.25
--------------------------------------------------------
TOTALS:                           0          9     25.00
Items & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        313,688 C-Bills
Battle Value:      196
Cost per BV:       1,600.45
Weapon Value:      96 / 96 (Ratio = .49 / .49)
Damage Factors:    SRDmg = 5;  MRDmg = 5;  LRDmg = 3
BattleForce2:      MP: 4W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: tran3, if

--------------------------------------------------------
Type/Model:    Phalanx AW-25B
Mass:          25 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      2.50
Engine:        80 I.C.E.                     0      5.00
Power Amplifiers:                            0       .10
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      3 Single                    0      3.00
Cockpit & Controls:                          0      1.25
Crew: 2 Members                              0       .00
Turret Equipment:                            0       .35
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         20
   Left / Right Sides:        3      15/15
   Rear:                      3         15
   Turret:                    3         15

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Medium Laser           Turret   3          1      1.00
1 SRM 4                  Turret   0   25     2      3.00
1 Machine Gun            Turret   0  100     2      1.00
1 C.A.S.E. Equipment     Body                1       .50
Infantry Bay             Body                1      2.25
--------------------------------------------------------
TOTALS:                           3          7     24.95
Items & Tons Left:                           3       .05

Calculated Factors:
Total Cost:        352,219 C-Bills
Battle Value:      180
Cost per BV:       1,956.77
Weapon Value:      107 / 107 (Ratio = .59 / .59)
Damage Factors:    SRDmg = 8;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 4W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: tran2

* Shrike Hovertank.hmv (1.66 KB - downloaded 1 times.)
* Drachen Battle Tank DRH-2A.hmv (12.83 KB - downloaded 1 times.)
* Phalanx Infantry Support Vehicle AW-25A.hmv (3.93 KB - downloaded 1 times.)
* Phalanx Infantry Support Vehicle AW-25B.hmv (3.92 KB - downloaded 1 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #20 on: February 16, 2010, 03:49:23 PM »

Takiro Eighth BTSD Design Contest - Fighter Carrier « Reply #20 on: February 08, 2008, 09:37:08 PM »

Dione class Dropship

Tech:              Inner Sphere / 2740
Vessel Type:       Aerodyne DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              7,000 tons
Hull:              StarTech Mod II
Length:            151 meters
Power Plant:       AeroFord Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        StarGuard Ferro-aluminum
Armament:         
    7 Imperator-B Autocannon/10
    5 Holly LRM 15
   18 Diverse Optics Sunbeam ER Large Laser
   12 Diverse Optics Type 2 Medium Laser

Overview:
     The Dione, named after one of saturns many moons. Is the smaller,
sister-vessel to the Titan dropship. The Dione project was intended to provide
the League with a new fighter carrier similar to the Titan, but smaller and
cheeper.
     The Dione doesn't quite provide the fighter compliment the Titan does...
the primary design is built for 18 fighters and 2 assualt ships, and the
secondary for 20 fighters and more cargo. The advantage of the new design is
its use of newer technology now more common to save space and money. The new
double strength heatsinks allowed for the clasic nose-and-side fireing pattern
without the need for added sinks beyond the ones built in the engine.
     The Dione, is not built for near the standup fight its sister the Titan
is capable of, so many weapons-bays were adjusted for range over damage. This
allows the Dione to take better advantage of its speed, of which it matches
the Titan well. The largest change was the use of the new Extended Range Large
Lasers now more common.
     Also the Dione is built to be a fair amount more versitle, its better
suited for planet side landings and isn't nearly as long and un-weildy as its
older sistership.

Class/Model/Name:  Dione
Mass:              7,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                        2,275.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 10                                               350.00
Total Heat Sinks:    113 Double                                           .00
Fuel & Fuel Pumps:                                                     306.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 53.00
Fire Control Computers:                                                   .00
Food & Water:  (33 days supply)                                         10.00
Armor Type:  Ferro-aluminum  (746 total armor pts)                      45.00

                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                206
   Left/Right Wings:                 180/180
   Aft:                                 180

Cargo:
   Bay 1:  Cargo (1) with 1 door                                       249.00
           Fighters (Cool with 2 doors                                 1,200.00
   Bay 2:  Cargo (1) with 1 door                                       250.00
           Fighters (Cool with 2 doors                                 1,200.00
   Bay 3:  Fighters (1+1) (2) with 1 door                              100.00
           Small Craft (2) with 1 door                                 400.00

Life Boats:  4 (7 tons each)                                            28.00
Escape Pods:  4 (7 tons each)                                           28.00

Crew and Passengers:
      5 Officers (2 minimum)                                            50.00
      7 Crew (0 minimum)                                                49.00
      7 Gunners (7 minimum)                                             49.00
     42 Bay Personnel                                                     .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
2 Autocannon/10(20 rounds) Nose     2(20)  2(20)     --     --    6     26.00
2 LRM 15(24 rounds)        Nose     2(18)  2(18)  2(18)     --   10     17.00
8 ER Large Laser           Nose     6(64)  6(64)  6(64)     --   96     40.00
2 Autocannon/10(20 rounds) L/RW     2(20)  2(20)     --     --   12     52.00
1 LRM 15(16 rounds)        L/RW      1(9)   1(9)   1(9)     --   10     18.00
5 ER Large Laser           L/RW     6(60)  4(40)  4(40)     --  120     50.00
  4 Medium Laser                                                 24      8.00
1 Autocannon/10(20 rounds) Aft      1(10)  1(10)     --     --    3     14.00
1 LRM 15(16 rounds)        Aft       1(9)   1(9)   1(9)     --    5      9.00
4 Medium Laser             Aft      2(20)     --     --     --   12      4.00
1 Lot Spare Parts (1.71%)                                              120.00

TOTALS:                                              Heat: 298       7,000.00

Calculated Factors:
Total Cost:        477,763,200 C-Bills
Battle Value:      5,925
Cost per BV:       80,635.14
Weapon Value:      8,585 (Ratio = 1.45)
Damage Factors:    SRV = 222;  MRV = 142;  LRV = 40;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 68,720
                   (38,381 Structure, 25,800 Life Support, 4,539 Weapons)
                   Support Points (SP) = 25,657  (37% of MPV)
BattleForce2:      MP: 5,  Armor/Structure: 13 / 12
                   Damage PB/M/L: 23/20/15,  Overheat: 0
                   Class: DL;  Point Value: 59

* Dione class Dropship.hma (3.07 KB - downloaded 3 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #21 on: February 16, 2010, 03:50:29 PM »

Takiro Draconis Corvettes « Reply #21 on: February 13, 2008, 10:06:51 PM »

Himeko class Corvette/Raider

Tech: InnerSphere
Introduced: 2673
In Class: 40
Manufacturer: Wakazashi Enterprises (Dover /Draconis Combine)

Mass: 150,000 tons
Length: 300 meters
Sail Diameter: 500 meters
Fuel: 3,000 tons (15,000)
Tons/Burn Day: 19.75
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 5
Heat Sinks: 458
Structural Integrity: 80

Armor: (240 tons, Improved Ferro-Aluminum)
   Fore: 40
   Fore-Sides: 40
   Aft-Sides: 40
   Aft: 40

Cargo:
   Bay 1: Cargo (14,490 tons) 2 doors
Bay 2: Small Craft (14) 8 doors
   
Dropship Capacity: 3
Grav Decks: 0
Escape Pods: 20
Lifeboats: 0
Crew: 87 minimum (14 Officers, 73 Enlisted)
 
Weapons: (Heat: 458)
Nose (Heat: 164)
2 Naval Laser 45s
2 LRM 5s
2 PPCs
Fore Left/Fore Right (Heat: 60)
2 White Shark Missile Launchers
Aft Left/Aft Right (Heat: 90)
1 White Shark Missile Launcher
3 PPCs
   Aft (Heat: 144)
      2 Naval Laser 45s
      2 LRM 5s

Ammunition:
120 White Sharks
48 volleys of LRM ammo (2 tons)

Overview:
A near failure when it was first designed; the Himeko was the brainchild of Yuriko Ono, a talented naval engineer who had emigrated to the Draconis Combine from her home in Nagasaki, Japan in 2660. In the 2670s, the Combine military had come to the decision to modernize its antiquated corvette fleet, soliciting designs from a number of its most prominent shipyards. Several prototypes were evaluated extensively, and despite their good performance the Combine choose to go in another direction. Not interested in wasting anything, the DCA acquired all three of the Himeko prototypes. The Himeko, Murasaki Shikibu, and Takahashi Rumiko all entered service in 2673.
(Editor's Note: Because she was the primary designer behind the corvette, Yuriko Ono was given the honor of christening these ships. Somewhat irritated with the male oriented society she had grown up with and was still surrounded by, she chose the names of women she considered her personal heroes. Himeko was a Japanese ruler from the end of the 3rd century CE, while Murasaki Shikibu wrote the early 11th century novel Tales of Genji. The name of the third ship, Takahashi Rumiko, is commonly believed to be in reference to a graphic novelist whose work enjoyed considerable popularity in both Japan and North America during the late 20th and early 21st century, however, this is not the case. In fact it is named for an administrator of the world of Shimonseki, who governed in the early 25th Century. Though a fair, judicious leader and even a hero for her role in averting a massive uprising in 2430, she is a largely unknown figure in history.)

Capabilities:
The Himeko is not a particularly impressive anti-ship platform, and neither was it intended to be. Yuriko Ono's design was intended to deal with general patrol and security duty, where its primary opponents would be pirates and smugglers. In this respect the light main armament of four naval lasers and six naval missile tubes is more than adequate. A collection of PPCs and small missile racks provide secondary anti-fighter defense.
Three docking collars and fourteen small craft bays allow the Himeko to transport a wide variety of supporting craft, which was originally intended to allow the ship to cover a wider patrol area. Unfortunately the docking collars made the ship too costly compared to others, which was the primary reason behind its rejection. Later, when adapted to serve as a raider, this allowed for a considerable raiding force to be transported to the battlefield.
A tough hulled, well armored ship, the Himeko could take a lot of punishment for a ship of its size. Heavily modified, her hull would become the basis for the later Inoshishi class corvette. Both designs have gone onto operate together frequently during the Succession War.

Deployment:
   As early as 2690, Combine naval officers had begun to realize the Himeko's suitability for covert operations and raiding, and reportedly all three ships of the class were constantly engaged in espionage and harassment against the Combine's neighbors. They were so successful in this role that when the Edict of 2650 was repealed in 2755, the Combine commenced construction of thirty seven additional ships.
During the Succession War, these new ships have seen extensive action transporting raiding forces deep into enemy territory. Though often able to either slip past or outmaneuver local defense forces, these raids have often been costly for the attacking forces. As with all of the Combine's warships, the number of Himeko class ships in service has steadily declined since the start of hostilities.

Inoshishi class Corvette

Tech: InnerSphere
Introduced: 2758
In Class: 120
Manufacturer: Various (Draconis Combine)

Mass: 150,000 tons
Length: 350 meters
Sail Diameter: 500 meters
Fuel: 2,000 tons (10,000)
Tons/Burn Day: 19.75
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 5
Heat Sinks: 1,000
Structural Integrity: 80

Armor: (240 tons, Improved Ferro-Aluminum)
   Fore: 52
   Fore-Sides: 52
   Aft-Sides: 28
   Aft: 28

Cargo:
   Bay 1: Cargo (2,655 tons) 1 door
Bay 2: Small Craft (4) 2 doors
   
Dropship Capacity: 0
Grav Decks: 2 (50-meter diameter)
Escape Pods: 10
Lifeboats: 0
Crew: 89 minimum (15 Officers, 74 Enlisted)
 
Weapons: (Heat: 962)
Nose (Heat: 240)
4 Naval Autocannon 20s
Fore Left/Fore Right (Heat: 146)
1 Naval Autocannon 20
1 Barracuda Missile Launcher
3 Autocannon 5s
Aft Left/Aft Right (Heat: 576)
1 Naval Autocannon 20
1 Heavy Naval PPC
3 Autocannon 5s
 
Ammunition:
400 rounds of Naval Autocannon/20 ammunition
20 Barracuda Missiles
280 rounds of Autocannon/5 ammunition

Overview:
After the Edict of 2650 was repealed, every Great House rapidly expanded their military forces, however the expense associated with naval construction left most of the states concentrating on their ground arms. Every nation built new warships, of course, but in most respects, nobody was going to the same lengths to expand their fleets the way they were expanding the ground arm. The Draconis Combine was perhaps the one exception, and in their zeal to expand the fleet as quickly as possible they turned to the corvette, first producing the sophisticated and powerful Same, and following soon after with the Inoshishi. The Inoshishi (Wild Boar) was designed as a cheaper more easily mass produced alternative to the Same.

Capabilities:
The Inoshishi was the lightest front line corvette deployed in the Human Sphere at the start of the Succession War. Lighter than even the Rim Worlds Republic’s Pinto class Corvette it is an extremely tough and spartan design. The ship’s thick internal structure along with its impressive Improved Ferro-Aluminum armor endows it with unmatched durability for its size. Packing all of this protection into such a small vessel comes at a steep price however. Conditions aboard an Inoshishi are tight to say the least with narrow corridors pervading the entire ship. One of the few luxuries afforded to the crew are the twin 50 meters Grav Decks which give some relief from the otherwise snug insides of this highly durable warship.
Not intended to operate independently the Inoshishi has a relatively small cargo space and only average mobility. Its standard thrust of 2Gs, and maximum thrust of 3Gs, allows it to keep up with most ships so it can use its excellent firepower to swarm opponents as it was intended. Its armament includes eight Naval Autocannon 20s, two Heavy Naval Particle Projection Cannons, two Barracuda Missile Launchers, and twelve Autocannon 5s. This arsenal allows a single Inoshishi, or more typically a squadron, to challenge much larger craft and effectively overwhelm them.

Deployment:
   At the start of this new Age of War the Draconis Combine fielded ninety of these valuable warships. Unlike larger warships, which require their own dedicated shipyards, the Inoshishi were small enough to be built at most civilian jumpship yards. Though this practice was limited early on, when the Star League began to crumble, the Combine government quickly moved to shift numerous civilian yards over to military construction, and Inoshishi class ships began pouring into service. In only twenty eight years numerous yards, some of which still have yet to be identified, cranked out more than three vessels a year on average.
   After the start of the war production of these ships was stunted by widespread damage to Kurita industry but not completely halted. Approximately thirty more vessels have entered service with the Draconis Combine Admiralty. In fact the Inoshishi is one of the few warships still manufactured in the InnerSphere today thanks to its relatively simple design process. However, construction has been slowed due to a lack of available components and foreign sabotage conducted on all known facilities. It seems only a matter of time before the Inoshishi becomes as endangered as other warship designs no longer produced because of this horrific conflict.
Inoshishis are frequently grouped into squadrons and attached to every major Draconis naval force. Viewed as cannon fodder by their own commanders these corvettes are generally manned by green conscripts. Thanks to their hard charging nature very few Inoshishi crews have time to become battle hardened veterans. Large numbers of these ships have participated in practically every major battle of the Succession War and will likely continue to do so. While some of their losses were replenished from the numerous yards attrition has taken its toll on these ships and their crews.

Same class Corvette

Tech: InnerSphere
Introduced: 2757
In Class: 20
Manufacturer: Wakazashi Enterprises (Dover /Draconis Combine)

Mass: 350,000 tons
Length: 385 meters
Sail Diameter: 800 meters
Fuel: 2,000 tons (5,000)
Tons/Burn Day: 39.52
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 3
KF Drive Integrity: 8
Heat Sinks: 1144 (2288)
Structural Integrity: 60

Armor: (420 tons, Ferro-Carbide)
   Fore: 102
   Fore-Sides: 56
   Aft-Sides: 56
   Aft: 46

Cargo:
   Bay 1: Cargo (8,146 tons) 2 doors
Bay 2: Small Craft (2) 1 door
Bay 3: Fighters (12) 3 doors
   
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 10
Lifeboats: 10
Crew: 165 minimum (29 Officers, 136 Enlisted)
 
Weapons: (Heat: 2,287)
Nose (Heat: 675)
5 Naval Autocannon 40s
Fore Left/Fore Right (Heat: 1312)
8 Naval Laser 35s
12 Killer Whale Missile Launchers
Left Broadside/Right Broadside (Heat: 120)
6 PPCs
Aft Left/Aft Right (Heat: 120)
6 PPCs
   Aft (Heat: 60)
      6 PPCs

Ammunition:
300 rounds of Naval Autocannon/40 ammunition
240 Killer Whale Missiles

Overview:
The Same (or Shark) class Corvette was originally engineered by Black Dog Shipbuilding of Fukuroi. A rather eccentric Draconis enterprise run like a pack of competing nerd fraternities rather than a proper business, one could never really be certain what was going to happen next.
And nowhere else was this truer than their Genken division, the division of the company dedicated to warship design. Though the division had turned out some successful designs in its time nobody could really be sure how they were doing it. The Genken division, though packed to the brim with brilliant minds, had no organization, no sense of order at all. Their ideas just seemed to flow spontaneously from out of nowhere or, as some scandalous rumors would have you believe from hallucinations induced by mushrooms.
Still, they did quality work, and their final product, the Same is certainly an excellent example of that, even if the Combine would prefer to forget that she and the Genken division ever existed.

Capabilities:
The Same was conceived as a high speed attack ship meant to engage ships several times her size. Intended to rely on pack tactics the Same did not depend on her considerable maneuverability to keep out of harms way. Quite the contrary in fact. The Same was designed to close with her opponent as quickly as possible and quite simply break it in half.
To do this, the Same depended on a main arsenal of five of the largest naval autocannons available. The Shitsuren (Broken Heart) model 40 naval cannons were built specifically for the Same, and they give her the firepower needed to rip through even the thickest armor.
Long range firepower on the ship was provided by two dozen Killer Whale missile tubes. Though unusual, this did provide the ship with considerable bite at any range for as long as the missiles lasted. A dozen aerospace fighters further added to the ship's offensive firepower.
Designers added sixteen small naval lasers and several PPC turrets to the design almost as an afterthought. Though wishing to pack even more naval missile tubes into the design, they conceded the possibility that the Same might just run out of ammunition and therefore might need something to fall back on.
Close to five hundred tons of Ferro-carbide armor provided protection for the Same. This gave her armor protection that many of the destroyers of her era would be quite happy with.
Small fuel tanks and limited cargo space made the Same ill suited for independent operations. This was not considered a problem, however, as she was designed to operate as part of the main battlefleet, offering a rapid strike force to support the main line of battleships and cruisers.

Deployment:
   The Draconis Combine approved construction of the Same in 2757 as part of the public buildup of their House Military in the later days of the Star League (as opposed to the secret buildup that had been going on for decades). Black Dog facilities proved too small to handle production of this complex heavy corvette which was entrusted to Wakazashi Enterprises. Despite her considerable capabilities the ship was neither cheap nor easy to build which resulted in only twenty vessels being built by the start of the Succession War. New construction was halted soon after hostilities broke out because of these same complexities.
The Same's first role was rather unusual to say the least. In early June of 2758, the second ship of the class, the Kasasagi, was "loaned" to the noble Takeda clan, and took part in the festivities surrounding the marriage of the clan's eldest daughter Midori, transporting her on a symbolic journey from Vega to Altair to meet her future husband.
The very nature of the journey (requiring that Lady Midori arrive by July 7th) actually proved just a little dangerous, as the Kasasagi twice had to endure a quick charge of its KF-drive, and jump to a pirate point in the Altair system in order to deliver its passenger on time. Nevertheless, the untested ship made it through in fine style.
[Editor's note: Ridiculously extravagant really, especially when you consider that neither Vega nor Altair were Combine territory at the time. The amount of influence that had to be peddled to allow a heavily armed corvette, especially one that had yet to complete its shakedown cruise, to take this little jaunt through two states was considerable. Still, this gesture, full of romantic symbolism and inspired by classical Japanese legend, was considered incredibly romantic by some. Even today some maidens travel what is called the "lover's crossing" between Vega and Altair as a way of showing their devotion to their lovers].
Unfortunately, the rest of the ship's history has not been so peaceful or clear for that matter. The Combine's twenty Same class warships were on the front lines when the Succession War broke out, and though they scored some very impressive successes early on, many were quickly destroyed. Only a limited number of these warships are still believed to exist but there is a strange discrepancy that continues to puzzle some naval experts. Many sources, including the DCA, insist that only two such vessels continue to serve the Dragon as of today. However, there are some indications that at least one unknown Same still lurks somewhere in Combine space. A vessel spotted by foreign intelligence assets in the Benjamin District at the exact time as the known Same’s appeared elsewhere has raised some interesting questions. Combine authorities however dismiss these reports as attempts to mislead their own war efforts by creating ghosts in their own realm.

* Himeko class Corvette[Raider.hma (5.06 KB - downloaded 5 times.)
* Inoshishi class Corvette.hma (5.34 KB - downloaded 4 times.)
* Same class Corvette.hma (7.1 KB - downloaded 4 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #22 on: February 16, 2010, 03:51:31 PM »

Takiro Draconis Destroyers « Reply #22 on: February 13, 2008, 10:10:04 PM »

Kaze class Destroyer

Tech: InnerSphere
Introduced: 2619
In Class: 40
Manufacturer: Stellar Trek (Togura /Draconis Combine)

Mass: 540,000 tons
Length: 600 meters
Sail Diameter: 1,200 meters
Fuel: 2,000 tons (5,000)
Tons/Burn Day: 39.52
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 3760
Structural Integrity: 60

Armor: (647 tons, Standard)
   Fore: 50
   Fore-Sides: 49
   Aft-Sides: 49
   Aft: 49

Cargo:
Bay 1: Small Craft (2) 2 doors
Bay 2: Fighters (12) 6 doors
Bay 3: Cargo (28,200 tons) 2 doors
   
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 10
Lifeboats: 10
Crew: 206 minimum (36 Officers, 170 Enlisted)
 
Weapons: (Heat: 3,760)
Nose (Heat: 400)
6 Naval Autocannon 20s
4 PPCs
Fore Left/Fore Right (Heat: 1960)
6 Medium Naval PPCs
6 White Shark Missile Launchers
8 PPCs
Aft Left/Aft Right (Heat: 1360)
4 Medium Naval PPCs
4 White Shark Missile Launchers
8 PPCs
   Aft (Heat: 40)
      4 PPCs

Ammunition:
600 rounds of Naval Autocannon/20 ammunition
200 White Shark Missiles

Overview:
The Draconis Combine's Kaze (or Wind) class Destroyers were a product of deals brokered between the Combine noble Ryu Mishima and the Taurian naval engineer Gregory Taylor. Though not directly involved in the Taurian campaigns of the Reunification War, the Draconis Combine watched the fighting with keen interest, and the successes the Taurian navy achieved against their enemies left a number the DCA's senior officers desiring to learn their secrets.
This was where Gregory Taylor came in. More or less orphaned by the Reunification War (his father, a naval officer, was captured during a deep raiding mission early on in the war and imprisoned for the duration. His mother died of heart failure soon after) this driven, obsessive man had dedicated his life to designing new warships and technologies that would enable the Concordat to eventually triumph. Unfortunately none of his work could prevent the inevitable, as the war had turned against the Concordat even before he had entered college. Nevertheless, he continued working obsessively. By war's end, he was arguably the Concordat's leading expert in naval technology, especially in the area of high thrust propulsion systems.
How he came to the attention of a Combine noble is anybody's guess. For whatever reason, shortly after the end of the war he was contacted by Ryu Mishima, Duke of the Combine world of Ijima and a DCA flag officer. With the permission of the Coordinator, Mishima arranged for Taylor to travel to the Combine with the expressed purpose of designing a new attack destroyer for the Combine navy.
[Editor's Note: Taylor's initial price for this service included Combine citizenship and a very comfortable life for both himself and his sister at an estate on Ijima. In addition over the next twenty years he was able to arrange for the emigration of thousands of Taurian citizens deemed by the occupying territorial government as dangerous subversives. A couple hundred joined him on Ijima, officially as his design staff, however the vast majority settled in a Combine colony in the near periphery]
After his design work was completed, the Combine constructed four prototypes which became known as the Kagero (or Resolute) class. These four ships (Resolute, Revenge, Ranger, and Rattlesnake) served for the next eighteen years as test vessels, and as the years passed Taylor continued to modify and improve on his basic design, never quite satisfied with it. Finally in 2618, enough people got tired of his ceaseless tinkering to approve the latest modifications for full production as Kaze class Destroyers. The first Wind class vessel, the Kamikaze, was launched in January of 2619.

Capabilities:
   Though possessing a formidable battery of naval autocannons in the nose, the Kaze class Destroyer was in overall firepower only marginally better armed than the Combine's standard Kumo class Destroyers. Likewise her armor was only a marginal improvement. Her anti-fighter defenses, on the other hand, were exceptional, including numerous naval missiles, PPCs, and an even dozen aerofighters.
Where the Kaze really shined was in her propulsion system. The sophisticated and powerful propulsion system made it one of the fastest ships of her day, able to easily sustain 2.5 gravities of thrust for as long as needed, and reputedly able to achieve as many as 4.3 Gs at maximum thrust (though this might be an exaggeration). However, this particular capability was generally kept under wraps in order to hide the sophistication of the Combine's engine technology. In fact, it is believed that even some captains didn't know how much thrust their destroyers could produce until long after the ships had been first introduced.

Deployment:
   A total of forty Kaze class warships were produced at Togura by Stellar Trek until the Edict of 2650 halted further manufacturing. These swift destroyers were assigned as fast attack ships and screening vessels for the fleet's cruisers and battleships, as well as command ships for large formations of corvettes.
At the start of the Succession War, the four Kaze class Destroyers were assigned to the Draconis' Task Force Biwa. This fast raiding force composed primarily of corvettes was based at Cylene. Their first taste of combat came when a Lyran task force assembled around the Tharkad class Battlecruiser Stalwart raided the world, intent on destroying the BattleMech plant located in the mountains outside the capital city.
Unfortunately, Task Force Biwa was unable to prevent the destruction of the facility or the devastation of the nearby capital by an errant Lyran thermonuclear warhead. They were, however, successful in destroying both of the Stalwart's screening ships. Hungry for revenge (most of Task Force Biwa's mostly conscript crews were drawn from Cylene), the fleet crossed into Lyran space in pursuit of the retreating Stalwart, finally running her down at Alrakis. While the bulk of the task force engaged the Lyran corvettes assigned to defend the system, Cho-Sho Louis Evans, commander of the fleet, committed his destroyers and his two Same class ships against the Stalwart. Engaging at near maximum range, the four Combine destroyers succeeded in drawing the Lyran Battlecruiser's attention long enough for the two Sames (which the Lyran commander seemed to have disregarded as a minor threat. They were, after all, "just corvettes") to close in and deliver a devastating barrage of fire from their forward guns. This attack in itself nearly destroyed the Stalwart, and the Combine forces were able to handily dispatch the crippled Battlecruiser.
Task Force Biwa moved to the Federated Suns front following the battle at Alrakis. There they were all but wiped out at Cholame, counting among its losses all four Kaze class Destroyers. Today only a half dozen of these formidable craft remain in Draconis service.

Kumo class Destroyer

Tech: InnerSphere
Introduced: 2540
In Class: 150
Manufacturer: Various (Draconis Combine)

Mass: 500,000 tons
Length: 570 meters
Sail Diameter: 1,200 meters
Fuel: 2,000 tons (5,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 2,935
Structural Integrity: 60

Armor: (599 tons, Standard Armor)
   Fore: 51
   Fore-Sides: 46
   Aft-Sides: 46
   Aft: 41

Cargo:
   Bay 1: Small Craft (4) 1 door
Bay 2: Fighters (6) 2 doors
Bay 3: Cargo (56,213 tons) 2 doors
   
Dropship Capacity: 0
Grav Decks: 1 (65-meter diameter)
Escape Pods: 15
Lifeboats: 0
Crew: 197 minimum (34 Officers, 163 Enlisted)
 
Weapons: (Heat: 2,934)
Nose (Heat: 730)
10 Naval Laser 45s
2 White Shark Missile Launchers
Fore Left/Fore Right (Heat: 1,412)
10 Naval Laser 45s
2 Autocannon 10s
   Left/ Right Broadsides (Heat: 180)
      3 Naval Autocannon 10s
Aft Left/Aft Right (Heat: 192)
3 Naval Autocannon 10s
2 Autocannon 10s
   Aft (Heat: 420)
6 Naval Laser 45s
 
Ammunition:
1200 rounds of Naval Autocannon/10 ammunition
20 White Shark Missiles
800 rounds of Autocannon/10 ammunition

Overview:
The Kumo, or Cloud, class Destroyer was authorized by Siriwan McAllister-Kurita during her regency, in order to provide a needed update to the Draconis Combine's often neglected destroyer force during the mid 26th century. This new ship was meant to replace the obsolete Skory and Bird class vessels which had formed the bulk of the Dragon’s “tin can” fleet up until this point. The Kumo class would actually be composed of four destroyer “types” each constructed in separate military districts incorporating refinements to the basic design to better allow each region to support construction. In this way the Combine expected to be able to rapidly update their destroyer fleet to meet any potential threat. Though each class would use locally produced components, in practice the four “types” were functionally identical in performance, and were generally referred to as the Kumo class. These ships became the standard destroyer of the Combine fleet throughout the Star League era.

Capabilities:
Never described as the best destroyer of its age the Kumo would nonetheless go onto prove itself a highly reliable warship throughout its long service life. When it was first constructed this vessel was comparable to any foreign rival fielded by the other Great Houses. Today subsequent classes now consistently outperform this venerable Kurita warship. This is hardly unusual behavior for the Combine which historically neglects their destroyer fleet in favor of their ground forces or heavier naval assets. Rather than commission a new class of ship the Admiralty has saved resources by upgrading the Kumo which has so far held off complete obsolescence.
   Best described as well balanced and cost effective the Kumo continues to serve the Dragon well. A truly no nonsense vessel designed to be simple to both build and operate. Using basic and straightforward control systems without any exotic sensors or equipment this ship has proved suitable for nearly any crew. Even the rawest cadets can operate this vessel with little prior instruction. This aspect made the Kumo an excellent training ship in addition to being an exceptional escort. Often Kurita would combine the two roles, and it wasn't uncommon for these warships on patrol to be manned by cadets who had yet to graduate from the academy.
   With interplanetary engines that maneuver the ship at 2Gs standard thrust; 3Gs max, the Kumo has good to average speed for a destroyer. Thirty six Medium Naval Lasers and twelve Light Naval Autocannons give the Kumo an impressive array of long range capital weaponry. When it was originally made the destroyer had typical armor protection for a ship of its size. Over time as the naval sciences have evolved this defense has proven to be more and more inadequate. If there is any real flaw in the design, it is in its lack of anti fighter weapons. Eight autocannons in four turrets provide the bulk of the defenses, however these can often prove insufficient against fighters wielding long range missiles. A pair of naval missile launchers is mounted in the nose of the craft, but these have a limited arc of fire. In the end the ship will usually have to depend on its six fighters for defense.

Deployment:
   The Kumo class Destroyer served the Dragon well since the end of the Age of War and has widely been deployed throughout Kurita space since its inception some 260 years ago. It is believed as many as one hundred and fifty of these ships were constructed by the Combine since 2540. The secret nature of the Draconis naval operations and the four separate types of this single class make an exact count difficult at best. Typically the Kumo “type” itself was built and served in the Benjamin Military District, while Moons were native to Galedon, Kotlins to Pesht, and Thunders to Rasaulhague. Estimates for each “type” of this class, which look slightly different but in reality are identical, range from thirty five to forty. Some of these vessels were destroyed in combat, scrapped, or cannibalized for spare parts before the start of the Succession War. Long since out of production about 120 vessels of this class are believed to have begun this war in the DCA. While these ships have failed to capture a great amount of prestige many opponents still fail to realize their full potential and often underestimate them in battle. For the most part the class isn't much more than a workhorse and few ships gained anything resembling notoriety in the Draconis Combine.
One dubious exception to this is the Moon class DCS Akizuki, which served as Leonard Kurita's personal ship when he ascended to the Throne in 2591. During the first two months of his reign, the ship ferried him from world to world in what could rightly be described as an interstellar orgy of the highest magnitude. It didn't take long for Lord Kurita's excesses to infect the crew either, and before too long spacers and station managers alike feared the appearance of the Akizuki in their area for the fear that some drunken or stoned helmsman would plow the ship into them (which happened at least once, though it was only a glancing blow off of a recharge station, and the helmsman wasn't drunk or stoned, he was engaged in... umm... deep consultation with the assistant helmswoman). Though order on the ship was restored as soon as Leonard Kurita had a "mysterious accident" and Sanethia Kurita replaced him, the stigma of being Leonard Kurita's personal “pimp-mobile” still hung over the ship for many years after. Even today after amassing an impressive battlefield record this dark past still hangs over the ship and any who serve aboard it.

Nami class Destroyer

Tech: InnerSphere
Introduced: 2577
In Class: 7
Manufacturer: Wakazashi Enterprises (Dover /Draconis Combine)

Mass: 680,000 tons
Length: 600 meters
Sail Diameter: 1,000 meters
Fuel: 5000 tons (12,500)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 14
Heat Sinks: 3,466
Structural Integrity: 50

Armor: (644 tons, Standard)
   Fore: 48
   Fore-Sides: 48
   Aft-Sides: 48
   Aft: 48

Cargo:
Bay 1: Fighters (6) 2 doors
Bay 2: Small Craft (2) 1 door
Bay 3: Cargo (64,694 tons) 2 doors
   
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 20
Lifeboats: 20
Crew: 261 minimum (45 Officers, 214 Enlisted)
 
Weapons: (Heat: 3,466)
Nose (Heat: 492)
   4 Naval Laser-55s
2 Naval Autocannon 10s
4 Large Lasers
4 White Shark Missile Launchers
Fore Left/Fore Right (Heat: 704)
   2 Naval Laser-55s
3 Naval Autocannon 10s
4 Large Lasers
4 White Shark Missile Launchers
   Left/ Right Broadsides (Heat: 1284)
   4 Naval Laser-55s
8 Naval Autocannon 10s
4 Large Lasers
2 White Shark Missile Launchers
Aft Left/Aft Right (Heat: 584)
   2 Naval Laser-55s
3 Naval Autocannon 10s
4 Large Lasers
   Aft (Heat: 402)
   4 Naval Laser-55s
4 Large Lasers
2 White Shark Missile Launchers
 
Ammunition:
3000 rounds of Naval Autocannon/10 ammunition
180 White Shark Missiles

Overview:
   What would one day become the Nami, or Wave class Destroyer, was originally introduced in 2345 as the Lola I by Boeing Interstellar for the Terran Navy. These warships served the Hegemony admirably as escort and picket ships for the main fleet for the next two hundred years, participating in numerous actions.
[Editor's Note: of course it would be more accurate to refer to the Lola I as simply the Lola, since that is actually the proper name for it. However, to avoid confusion with the Lola III, we shall stick with our mildly inaccurate designation]
In the year 2577, with the Reunification War getting into full swing, the Terran Hegemony struck a deal with the Draconis Combine for the sale of seven Lola Is, which by this time were considered rather obsolete. House Kurita immediately renovated these old ships at the Wakazashi Dockyards above Dover.
Renamed at an official ceremony a year later these venerable Heavy Destroyers went onto serve the Dragon with distinction. So renowned was their service that the class managed to survive the "Japanification" of the DCA begun by Urizen II. Even though they were built by the Terrans these ships were not considered gaikoku.

Capabilities:
   On the surface there is very little different about the Nami class except for the upgraded and enlarged arsenal. Aside from this added weaponry and modernized external equipment it looks identical to the Lola I Cumbersome old components like the vessel’s fuel tank were replaced by newer more compact models throughout the ship. While living conditions onboard were slightly improved from their “sardine can” like environment by this renovation they can not be described as roomy. However, Draconis crews used to tight quarters fondly referred to this class as cozy homes.
   Four Rolls Le Fay interplanetary drives continue to provide the Nami with superior performance. These engines usually intended for larger vessels allow the Destroyer to achieve a maximum thrust of three Gs. Efforts by Draconis engineers to overhaul these superior Terran drives have also paid dividends making them much more reliable. Intense in system burns no longer result in overheating, stress fractures, and breakdowns that occurred at times with the Lola I.
[Editor's Note: There is a persistent legend that the THS Renesco (later the DCS Ayanami) was able to sustain five Gs of thrust for several minutes during the battle of Terra Firma in 2409, which allowed it to escape from Liao pursuers. However, given that the propulsion system isn't even theoretically capable of that much thrust, we have to assume that this story is at least partially a myth. Just another piece of the legend of the Ayanami. However, it was a common tactic for more aggressive Lola captains to tax their engines, risking damage for the sake of gaining a tactical edge.]
The greatest change to the Nami was its weaponry which might have inspired the Lola II design. Only the thirty two Large Lasers from the Lola I remained unchanged. Eight Naval Laser-55s were added to the Kurita design while the dual Naval Laser-45s were removed. Also added were sixteen additional Naval Autocannon 10s which served to augment the Nami’s impressive firepower. Completely new to this design were eighteen White Shark Missile Launchers. To account for the extra heat generated by this staggering upgrade to the ship’s weaponry sufficient heat sinks were also fitted.
 
Deployment:
When the fighting in the Outworlds Alliance formally began in 2581, three Nami class Destroyers accompanied the DCMS expeditionary force into the Alliance. These warships saw heavy combat as the infamous Pitcairn Legion (Davion troops operating incognito against the Star League and Kurita in the Outworlds Alliance) seemed to single them out for special attention early on, striking at each mercilessly. Both the Isonami and the Shikinami would become victims of the Pitcairn Legion's fighter ambushes, while the Ayanami survived, though she had to withdraw from the theater for extensive repairs.
   The hard fighting Nami operated as rather mundane escort ships after the Reunification War came to an end. Their performance while mixed at best still earned the class some degree of notoriety. The Nami might have even inspired the ill conceived Lola II. They continued to patrol the frontier rim of Draconis space until 2650, when they were officially retired from combat duty and declared training vessels. Both the Ayanami and Uranami were briefly reactivated for the Davion War of Succession (which led to the loss of the Uranami), most of the class sat out the next century or so in relative peace.
   Some have also linked the Nami to the appearance of the Periphery Lola IIs during the Taurian Uprising. Allegedly the Dragon provided specifications for the Destroyers to the rebels. Supposedly insulted by Blue Nose Clippership’s attempt to rip-off the Draconis design without giving proper credit to Wakazashi Enterprises. While this has never been proven it does make sense to many around the InnerSphere. The Amaris Coup and the subsequent fall of the Star League saw the return of the Nami class to active duty. Two of the surviving four warships, the Makinami and the Onami, have already been destroyed in the Succession War. The renowned Ayanami and the Takanami continue to serve the DCA well to this day.

* Kaze class Destroyer.hma (7.35 KB - downloaded 4 times.)
* Kumo class Destroyer.hma (7.07 KB - downloaded 4 times.)
* Nami class Destroyer.hma (7.21 KB - downloaded 4 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #23 on: February 16, 2010, 03:52:49 PM »

Takiro Draconis Cruisers « Reply #23 on: February 13, 2008, 10:15:04 PM »

Atago class Heavy Cruiser

Tech: InnerSphere
Introduced: 2652
In Class: 62
Manufacturer: Matabushi Incorporated (Luthien /Draconis Combine)

Mass: 810,000 tons
Length: 780 meters
Sail Diameter: 1,450 meters
Fuel: 3,000 tons (7,500)
Tons/Burn Day: 39.52
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 4
KF Drive Integrity: 17
Heat Sinks: 5,360
Structural Integrity: 80

Armor: (1199 tons, Standard Armor)
   Fore: 88
   Fore-Sides: 88
   Aft-Sides: 88
   Aft: 88

Cargo:
Bay 1: Small Craft (10) 2 doors
Bay 2: Cargo (76,075 tons) 2 doors
Bay 3: Fighters (24) 4 doors
Bay 4: Marines (756 / 36 jump infantry platoons) 1 door
   
Dropship Capacity: 4
Grav Decks: 2 (120-meter diameter)
Escape Pods: 20
Lifeboats: 10
Crew: 285 minimum (50 Officers, 235 Enlisted)
 
Weapons: (Heat: 5,360)
Nose (Heat: 340)
4 Naval Autocannon 25s
Fore Left/Fore Right (Heat: 1,230)
5 Naval Autocannon 10s
5 Naval Laser 55s
2 Killer Whale Missile Launchers
   Left/ Right Broadsides (Heat: 1,870)
      4 Naval Autocannon 25s
      5 Naval Autocannon 10s
      5 Naval Laser 55s
      1 Killer Whale Missile Launcher
Aft Left/Aft Right (Heat: 1,680)
4 Naval Autocannon 35s
4 Naval Autocannon 25s
1 Killer Whale Missile Launcher
   Aft (Heat: 240)
2 Naval Autocannon 35s
 
Ammunition:
1000 rounds of Naval Autocannon/35 ammunition
2000 rounds of Naval Autocannon/25 ammunition
2000 rounds of Naval Autocannon/10 ammunition
320 Killer Whale Missiles

Overview:
Named in honor of Admiral Takeo Kurita’s ancient flagship the Atago was commissioned by Urizen the Second to replace the older Sultan class Heavy Cruisers that until this time had been a bulwark of the DCA. At first, the announcement of Kurita's deployment of a new class of heavy cruiser, coming barely two years after Michael Cameron edict restricting the military strength of house militaries, caused a great deal of a stir. Many accused Kurita of disregarding Cameron's edict, and for a while there was talk that the naval arms race that had tainted the first half of the century would begin again.
However, these fears were quickly put to rest. Built with great fanfare at the Kure Naval Yards by Matabushi Incorporated there was little about this warship that was kept from the public. True to his word, Urizen II ordered the gradual phasing out of older vessels, replacing them with the new Atago class as they became available, and therefore, at least on the surface, staying below the naval limits imposed by the Star League.
[Editor's Note: Actually, the Atago is one of the few times where the Combine didn't try to duck around its obligations to the star league. This is believed to be partially due to the "Japanification" of the Combine first begun by Urizen II. Though Japanese culture had always had an influence over the Combine, it wasn't until his reign that it really took hold. This inevitably spread to the fleet as well, including to wide scale renaming or replacement of so called gaikoku (foreign) ships. Though the Combine already had several classes of ships with japanese names (such as the Hiei class battleships and several destroyer classes), under Urizen II this became policy. Sure the Sultan and other classes were old and would need replacement eventually, but they were also another thing as well. They were gaikoku.]

Capabilities:
The Atago class exemplified the design principles of the heavy cruiser. The ship is slow, and its armor is somewhat subpar for its size. On the other hand it is armed to the teeth. Fifty naval autocannons of varying calibers make up the main firepower, backed up by twenty naval lasers. While eight killer whale capital missile systems and twenty four fighters provide defense against enemy fighter attacks.
Combine naval planners envisioned the Atago as sort of a roving utility man, able to respond to trouble as it arose. With this in mind, the designers included four docking collars in the design, along with barracks space for a full regiment of jump capable marines. This allows the ship to deliver military forces to any trouble spot.
A noticeable difference from smaller Kurita warships is the spacious interior offered by the Atago. They aren’t luxurious by any standard but exceed the meager inside of lesser Draconis vessels. In part the ships’s wider corridors were done to facilitate naval operations but also as a reward to the more valued crews of these vessels.

Deployment:
   The Combine constructed sixty two Atago class Heavy Cruisers from 2652 to 2700 and spread them throughout their fleet. They served in a variety of roles which included forming the bulk of the Dragon’s Naval Assault Squadrons as well as commanding smaller frigate and destroyer squadrons. Their service during the Davion War of Succession was limited, but in general they performed well. The sixty surviving Atagos were at the fore front of Kurita advances during the start of the Succession War. They played a major role in the Draconis naval victories at Skondia and Cholame against Steiner and Davion forces respectively. While their impact has clearly been felt the entire class has taken massive damage and could be on the edge of extinction. Only a handful of these Heavy Cruisers now remain.
   One of these surviving vessels, the DCS Haguro, has a storied past that includes a female naval commander. Ryoko Igarashii, who commanded the Haguro from 2658 to 2669, was a rarity in the Combine. A woman commanding a major warship was completely unheard of in the Draconis Combine. Descended from a noble linage, that was somewhat unsung, Igarashii was a gifted naval tactician who led with a unique style. Apparently deferring her authority to male underlings, who always under performed without her guidance, she overcame a lingering cultural bias and shot to renown within the Combine. She stepped down in 2669 to settle in as housewife to a rising staff officer Tai-Sa Franklin Nobunaga. The Nobunaga family has continued to serve with distinction in the DCA. Later on the Combine honored the entire Igarashii clan for their service by naming their newest class of battlecruiser after them.

Byakuren class Battlecruiser

Tech: InnerSphere
Introduced: 2781
In Class: 4
Manufacturer: Matabushi Incorporated (Midway /Draconis Combine)

Mass: 950,000 tons
Length: 1,070 meters
Sail Diameter: 1,200 meters
Fuel: 10,000 tons (25,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 19
Heat Sinks: 2,240 (4,480)
Structural Integrity: 180

Armor: (3420 tons, Lamellor Ferro Carbide)
   Fore: 700
   Fore-Sides: 614
   Aft-Sides: 600
   Aft: 400

Cargo:
Bay 1: Cargo (15,578 tons) 8 doors
Bay 2: Small Craft (2) 2 doors
Bay 3: Fighters (36) 6 doors

Dropship Capacity: 4
Grav Decks: 3 (150-meter diameter)
Escape Pods: 60
Lifeboats: 0
Crew: 315 minimum (55 Officers, 260 Enlisted)
 
Weapons: (Heat: 4480)
Nose (Heat: 600)
60 Particle Projection Cannons
Fore Left/Fore Right (Heat: 1600)
8 Naval Autocannon 30s
   Left/Right Broadside (Heat: 1200)
      60 Particle Projection Cannons
Aft Left/Aft Right (Heat: 480)
      12 Killer Whale Missile Launchers
   Aft (Heat: 600)
      60 Particle Projection Cannons

Ammunition:
800 rounds of Naval Autocannon/30 ammunition
120 Killer Whale Missiles

Overview:
An experimental design dating as far back as the repeal of the Edict of 2650, the Byakuren (White Lotus) class Battlecruiser was largely regarded as an oddball design that stood accepted naval traditions and protocols on their head, sacrificing almost all of the firepower wielded by her contemporaries such as the Black Lion and Igarashii in favor of speed and armor protection. A lot of armor protection.
In this regard, she wasn't the first ship to follow this design principle, but it had never had much of a following with any naval power, all of which favored offensive armament over armor protection. Even the success of similar designs like the Taurian Navy's Reunification War era Basho wasn't enough to sway most people, and the DCA wasn't an exception, rejecting the radical design out of hand when it was first presented for their approval in 2757. Recent events, however, show that the Byakuren would get the last laugh.

Capabilities:
   When a person looks over the Byakuren, the first thing that no doubt sticks out in their mind is that it carries only sixteen heavy guns, an armament barely the equal of a destroyer much less what would be regarded as a typical battlecruiser. The twenty four killer whale tubes, six fighter squadrons, and the truly massive battery of anti-fighter PPCs (which is an almost unheard of design feature) helps brighten the picture a little, but most look no further.
   Proponents of the design usually take this moment to slap those who turn away with a copy of Janes Fighting Ships and point out the ship's massive armor belt, thirty four hundred tons of the best armor money could buy and espionage could steal, over twice as thick as that used on the vaunted Texas, and the heaviest confirmable level of armor protection in use on any warship currently in service.
With this in mind, the point of the Byakuren becomes apparent. It is true that most warships her size (or even significantly smaller) outgunned the battlecruiser, often by a significant margin, but all this extra firepower actually doesn't give them a particularly significant advantage over the Byakuren, there is simply too much armor for them to get through, while the Byakuren's more humble broadside is still able to deliver serious damage to a more conventional ship's lighter armor. The ship's designers actually went so far as to claim that the Byakuren's survivability made it at the very least an even match for any ship in the fleets of the Inner Sphere; even the Terran Hegemony's vaunted Mckenna.

Deployment:
   Old habits die hard, however, and concerns about the Byakuren's lack of firepower led to its rejection by the DCA. It would take the destruction and chaos of the Periphery Uprising and the Amaris Coup for the design to be revisited. With so much of the SLDF battlefleet being wiped out right and left war planners began to re-evaluate not only their battle tactics, but the design principles of their warships. In far too many battles goliath warships were vaporized rapidly by a variety of innovative tactics. It had become painfully obvious that the light armor protection that had been considered acceptable for centuries simply didn't cut it in true, full scale open warfare, and many warships were actually, as odd as it might sound, a little bit too heavily armed.
Of course the Combine was in no position to begin a massive effort to completely replace and redesign their battlefleet, however, they were in the unique position of having a design already available with the kind of armor protection that some Admirals were clamoring for. The decision was made to begin construction of the Byakuren class as Kerensky was closing in on Amaris. A total of four keels were laid down and eventually completed at the Draconis Fleet Yards above Midway by Matabushi Incorporated. The general scarcity of resources prevented any further construction on a fifth Byaruken which was only partially completed.
Today only one Byakuren class Battlecruiser, the Kakitsubata (Iris), still serves the Dragon. Sadly her sister ships; the Byakuren, the Shakuyaku (Peony), and the Sanshikisumire (Pansy), have all succumbed to the increasing devastation of the Succession War. Even this warship’s impressive armored hull was not enough to stave off the unprecedented destruction of this cataclysm conflict. The DCA has managed to keep the Kakitsubata operational by cannibalizing her unfinished sister ship and judicious use of salvage.

Igarashii class Battlecruiser

Tech: InnerSphere
Introduced: 2708
In Class: 60
Manufacturer: Matabushi Incorporated (Luthien /Draconis Combine)

Mass: 810,000 tons
Length: 775 meters
Sail Diameter: 1,450 meters
Fuel: 4000 tons (10,000)
Tons/Burn Day: 39.52
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 17
Heat Sinks: 1,500 (3,000)
Structural Integrity: 120

Armor: (1400 tons, Ferro-Carbide)
   Fore: 198
   Fore-Sides: 199
   Aft-Sides: 199
   Aft: 198

Cargo:
Bay 1: Fighters (18) 3 doors
Bay 2: Cargo (75,579 tons) 1 door
Bay 3: Small Craft (10) 2 doors
   
Dropship Capacity: 4
Grav Decks: 2 (65 and 85-meter diameter)
Escape Pods: 20
Lifeboats: 0
Crew: 251 minimum (43 Officers, 208 Enlisted)
 
Weapons: (Heat: 2,940)
Nose (Heat: 400)
4 Naval Autocannon 30s
Fore Left/Fore Right (Heat: 940)
4 Naval Autocannon 30s
   4 White Shark Missile Launchers
   1 Barracuda Missile Launcher
   Left/ Right Broadsides (Heat: 700)
      4 Naval Autocannon 25s
      1 Barracuda Missile Launcher
Aft Left/Aft Right (Heat: 700)
4 Naval Autocannon 25s
   1 Barracuda Missile Launcher
   Aft (Heat: 200)
2 Naval Autocannon 30s
 
Ammunition:
1400 rounds of Naval Autocannon/30 ammunition
1600 rounds of Naval Autocannon/25 ammunition
80 Killer Whale Missiles
60 Barracuda Missiles

Overview:
In 2691the Star League deployed its fearsome Black Lion class Battlecruiser and the rest of the Human Sphere took notice. This was especially true of the Draconis Combine who allegedly desired this formidable warship design for its own navy. For fifteen years their Internal Security Force (ISF) played a dangerous cat and mouse game with the SLDF eventually acquiring most of the original plans. (Editor’s Note: The House Kurita continues to deny these covert operations and instead plays up the role of its own ship, the Atago, in the design of this ship) While espionage seems to have played a major role in the development of this new Battlecruiser it was not solely responsible for the unique end product. (Editor’s Note: No conclusive proof has ever been uncovered to show that House Kurita stole the Black Lion design despite some pretty convincing accusations) As construction of the impressive Atago class Heavy Cruiser came to an end its proven equipment and capable engineers were dedicated to this growing project. Much of their knowledge and expertise went into the Combine’s Black Lion which became known as the Igarashii. Named in honor of a noted Draconis military family the first ship of its kind launched from the Kure Naval Yards in 2708 becoming one of the finest in the Draconis Combine Admiralty (DCA).

Capabilities:
Even though the Igarashii’s basic design seems to be copied directly from the Black Lion it was apparently intended to defeat its predecessor in a stand-up fight. The debate over how successful the Kurita effort was at overcoming the initial Star League design continues to rage to this day. Both ships look nearly identical as they mass just over eight hundred thousand tons and have almost the same overall length. The Combine model incorporates some aesthetic hull differences and is slightly longer because of its interplanetary engines. The Igarashii uses three Hyperion Starfire engines, originally used on the Atago, to match the Black Lion’s 2.5 Gs of acceleration without the complexity issues that hamper maintenance efforts. These drives actually showcase how much the Igarashii has in common with the Atago which first utilized two Hyperion Starfires for in system transit. Perhaps more interesting might be the fact that both Kurita designs use the same Compact KF Cores and jump sails. While these key features make a compelling case for Draconis advocates who claim the Atago, and not the Black Lion, was the basis for this battlecruiser. However, additional features and their very placement throughout the Igarashii appear to come completely from the Black Lion and almost prove that the design was plagiarized. From the corridors that line the ship to the four docking collars, the fighter bay (with the exception of a single missing door), the small craft bay, the escape pods, and even the grav decks it is almost identically to the Star League Battlecruiser.
Admittedly there are key differences between the Black Lion and its Kurita imitator. First off the Igarashii holds about four times as much fuel as its evident forerunner. The Igarashii has superior armor protection to the Star League Battlecruiser thanks in part to a heavily reinforced hull. The design also makes use of advanced Ferro Carbide plating which was probably obtained by Draconis agents for the express purpose of duplicating the Black Lion’s capabilities. The arsenal of the Igarashii departs from the Black Lion in some important ways. The vessel’s main armament, fourteen Naval Autocannon 30s, is clearly based on Star League ship. However the Igarashii utilizes sixteen Naval Autocannon 25s found on the Atago, rather than 20s found on the Black Lion, to augment the main guns. While this weapons array possessed only two-thirds as much firepower as the Black Lion it requires a smaller crew complement to operate. Also it has superior heat dissipation thanks to double heat sinks and its altered weaponry. Eight Killer Whale Missile Launchers and six Barracuda Missile Launchers appear to be holdovers from the Black Lion. Despite these differences both vessels were clearly able warships that would go onto battlefield success throughout their service in space.

Deployment:
   The Igarashii class Battlecruiser first began appearing seventeen years after the launch of the Black Lion. Construction, which was slower than the Star League Battlecruiser, continued until the destruction of the Luthien shipyards in 2787 by the Tamar Tigers. All sixty vessels were battle tested in the early years of the Succession War where they saw extensive combat. During the battle of Dieron the Igarashii finally squared off against the Black Lion but the massive clash failed to resolve the issue of which was the better ship. However, both vessels fought well and proved themselves beyond the shadow of a doubt during this epic struggle. Their fearsome capabilities made them prime targets for nuclear and massed fighter attacks which have taken their toll on this class. They have been nearly wiped out by this conflict and may soon become extinct.

Mogami class Cruiser

Tech: InnerSphere
Introduced: 2725
In Class: 24
Manufacturer: Various (Draconis Combine)

Mass: 700,000 tons
Length: 700 meters
Sail Diameter: 1,150 meters
Fuel: 10,000 tons (25,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 15
Heat Sinks: 7,180
Structural Integrity: 90

Armor: (1259 tons, Standard)
   Fore: 93
   Fore-Sides: 93
   Aft-Sides: 93
   Aft: 93

Cargo:
Bay 1: Fighters (36) 6 doors
Bay 2: Cargo (35,932 tons) 2 doors
Bay 3: Small Craft (2) 1 door

Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Lifeboats: 15
Crew: 290 minimum (51 Officers, 239 Enlisted)
 
Weapons: (Heat: 7,180)
Nose (Heat: 600)
8 Naval Laser 45s
5 Large Lasers
Fore Left/Fore Right (Heat: 2180)
15 Naval Laser 45s
   5 Large Lasers
   Left/Right Broadside (Heat: 2180)
15 Naval Laser 45s
   5 Large Lasers
Aft Left/Aft Right (Heat: 2180)
15 Naval Laser 45s
   5 Large Lasers
   Aft (Heat: 40)
      5 Large Lasers

Overview:
   Though not particularly prevalent in the Draconis Fleet the Mogami class Cruiser has nevertheless earned its own niche, simply because of its clouded origins. Despite intense Kurita secrecy we can today gather from known evidence that there were at least five separate Mogami “classes”. Officially, the Draconis Combine deployed only five Mogami class ships, the Mogami, Kuma, Asashio, Nadashio, and Natori. However, records indicate that these five ships (each of which had significant structural differences from one another, suggesting they were built at different yards) were actually the lead warships for a whole series of shadow cruiser.
   The official date of the Mogami's launching was in mid 2755, barely two months after the Star League Council passed a resolution allowing the Great Houses to double the size of their private armies. However, careful study does not support this assumption, and despite the official story being that all five ships were built at Chatham, there is no indication whatsoever that the Combine has ever built Mogami class ships there. Careful analysis of freighter traffic (specifically freighters carrying parts needed for warships) seems to indicate that construction of the Mogami and her sisters took place at least five separate shipyards as early as 2725. It is believed that two dozen warships of this type were constructed beginning at least thirty years before their official appearance.

Capabilities:
The Mogami was in essence an illegal warship, built secretly in violation of Star League Edicts regarding the size of private House militaries. This fact in itself is no big deal. Every Great House did at least some stretching or outright breaking of the rules when it came to the strength of their private armies, especially when it became apparent that the League was crumbling. What makes the Mogami unique is the excessive lengths to which this secret was kept (to this day the Combine only admits to building eighteen Mogamis, and they maintain that none of them were built before 2755), and the fact that this ship was built specifically to fight in a post Star League era.
This conclusion becomes inescapable when one examines the Mogami closely. In the first case, the ship is dirt cheap. No lithium fusion battery, no docking collars, no fancy armor, not even a grav deck. The weaponry, a massed battery of nearly a hundred naval lasers and forty large lasers, provides reasonable firepower at the lowest possible price. In the second case, the ship requires very little in the way of logistical support. It carries ten thousand tons of fuel, along with enough supplies to keep operating for a year, and most important of all, does not require ammunition resupply. In the third case, the ship can be operated by practically anyone. The control systems are extremely simple and reliable, meaning that an undertrained crew will be able to control their ship fairly well.
If we take these three things into account, we end up with a relatively cheap ship that can be fueled once, staffed with green recruits, and sent off to battle. Thanks to its weaponry and armor protection, a Mogami might even be expected to last long enough for its replacement to be completed and a new crew trained. The ship is therefore ideal for the bloody ship killing fights that all out war in the InnerSphere would entail.

Deployment:
From confirmed sightings thus far we know that there were at least four Mogamis, three Nadashios, three Kumas, half a dozen Asashios, and two Natoris (the two Natoris in particular are confirmed because they both appeared at the battle of Cholame at the same time), despite claims by Takiro and later Minoru Kurita that they had only ever built five ships. We believe at least seven of these formidable warships are still in service with the Draconis Fleet. However the destruction of the Succession War has effectively ended further construction of this large vessel despite its simplicity.
   There are persistent rumors that a sixth Mogami shipyard exists somewhere still in Combine space. These stories may have begun on the vague assumption that there might just be a hidden shipyard somewhere to build this secret warship. Some place Kurama Shipyard (or Hie or Marat or another name used by one of the other hundred legends surrounding this most likely none existent place) along the coreward edge of Combine space. Fantastic tales of how the Combine was researching a new power system called the phase transition engine, or how it was where an incredibly powerful energy weapon was being developed capable of destroying entire planets, or where dealings with a transdimensional alien race broke down, resulting in the Succession War.
   Sadly this irrational list seems endless but a few still believe that there is a shipyard out there that used to build these mysterious Cruisers. The evidence for all these theories is of course non existent, and ninety nine percent of them are utterly ridiculous. Nevertheless, a significant number of people have begun to scour the coreward edge of the Combine looking for something, even if it is just a purpose to their own pathetic lives.
   That being said, there is of course the possibility that there are additional Mogamis floating around somewhere. It may never be known how many of these warships were built, but the shear amount of time between 2725 (when the first one was believed to have been built) and the start of the Succession Wars suggests that there was plentiful time to produce a large number of these ships, especially at five different shipyards. It is possible that a few of these ships were mothballed, waiting to be utilized, and just forgotten. Of course it is also possible that a sixth shipyard actually does exist. In both cases, there is no evidence to support either assumption.

* Atago class Heavy Cruiser.hma (6.4 KB - downloaded 4 times.)
* Byakuren class Battlecruiser.hma (5.94 KB - downloaded 4 times.)
* Igarashii class Battlecruiser.hma (6.67 KB - downloaded 4 times.)
* Mogami class Cruiser.hma (7.29 KB - downloaded 4 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #24 on: February 16, 2010, 03:53:40 PM »

Takiro Draconis Carrier and Battleship « Reply #24 on: February 13, 2008, 10:16:58 PM »

Tone class Carrier

Tech: InnerSphere
Introduced: 2777
In Class: 4
Manufacturer: Stellar Trek (Togura /Draconis Combine)

Mass: 850,000 tons
Length: 950 meters
Sail Diameter: 1,000 meters
Fuel: 2,500 tons (6,250)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 17
Heat Sinks: 3,170 (6,340)
Structural Integrity: 80

Armor: (1360 tons, Ferro Carbide)
   Fore: 188
   Fore-Sides: 190
   Aft-Sides: 190
   Aft: 188

Cargo:
Bay 1: Fighters (72) 6 doors
Bay 2: Small Craft (6) 2 doors
Bay 3: Marines (12 platoons) 2 doors
Bay 4: Cargo (39,249 tons) 2 doors

Dropship Capacity: 4
Grav Decks: 3 (150-meter diameter)
Escape Pods: 50
Lifeboats: 50
Crew: 291 minimum (51 Officers, 240 Enlisted)
 
Weapons: (Heat: 6340)
Nose (Heat: 430)
   2 Naval Laser-55s
      2 Naval Laser-45s
10 Extended Range Large Lasers
Fore Left/Fore Right (Heat: 2160)
4 Naval Autocannon 30s
      4 Naval Laser-55s
      4 Naval Laser-45s
      5 Extended Range Large Lasers
   Left/Right Broadside (Heat: 2060)
      6 Naval Autocannon 30s
      2 Naval Laser-55s
      2 Naval Laser-45s
      10 Extended Range Large Lasers
Aft Left/Aft Right (Heat: 1260)
      2 Naval Autocannon 30s
      2 Naval Laser-55s
      2 Naval Laser-45s
      10 Extended Range Large Lasers
   Aft (Heat: 430)
   2 Naval Laser-55s
      2 Naval Laser-45s
      10 Extended Range Large Lasers

Ammunition:
2400 rounds of Naval Autocannon/30 ammunition

Overview:
   The Tone class Carrier was the brainchild of Rear Admiral Yugi Nishimura. The Admiral was part of the Draconis Combine Naval Reporting Committee during the Amaris Coup. This Committee was tasked with following the SLDF’s naval operations and using said data to develop improved doctrine for the Combine. Nishimura was thought by many in the DCA to be its best mind even though not he was not its the highest-ranking member.
   In 2774 Nishimura used a major committee report to advance his idea for a new warship. He outlined a design that he believed would be able to counter a thick fighter screen. Carrying 72 fighters (2 full wings) and a massive battery of NACs, these ships were designed to power through enemy fighter and dropship screens and tear an enemy capital ship to shreds at close range. Nishimura’s stated plans for the design had it teamed with two destroyers and four assault dropships to give it the added punch to power through any resistance. Despite concern within the DCA over the cost of the design, its outstanding performance in simulations convinced the DCA to order it into production at Togura as the Tone-class, with the first ship completed in 2777. Four Tones were completed by Stellar Trek prior to the start of the Succession War. Their heavy fighter complement prompted the DCA to give them the designation of Carriers.

Capabilities:
   In some ways, it is surprising that the Tone class was authorized, since these ships are very different from the formation attack geared cruisers the DCA had been using. The Tone was intended to use its escorts and fighter screen to clean the way while it powered through the enemy to reach broadside range. Twenty-four NAC-30s give it enough hitting power to rapidly destroy any cruiser and most battleships. Forty Naval Lasers give the vessel a powerful anti-Dropship armament. Admiral Nishimura recognized the need for Warships to carry organic anti-fighter defenses and so had the design equipped with seventy extended range large lasers. The ships 3G maximum acceleration ensured that it could easily reach firing range.

Deployment:
By March of 2787, the Star League was no more, the SLDF had left the Inner Sphere, and war was brewing. The DCA fielded four Tone class cruisers: the Tone herself, Chikuma, Ashigara, and Ibuki. The Ibuki, the newest ship, had been assigned along with an understrength destroyer flotilla to protect the DeHuego & Freshet Dropship yards at Proserpina from Davion attack. On March 29th, that attack arrived in the form of the Iron Duke-class battleships Duke of Marlborough, and Benbow supported by four cruisers and five destroyers. Though Ibuki put up a gallant fight and succeeded in damaging the Marlborough and destroying one the cruisers, she was destroyed and the shipyards were crippled.
Revenge would not be long in coming, for her sister Chikuma, along with the Nami class destroyer Onami, picked up the trail of the damaged Marlborough. Chikuma and her destroyer escort caught up to the battleship (along with the Rodney class cruiser Cunningham and the Furious class carrier Courageous) in the Emporia system on May 15th. The fierce engagement that followed nearly destroyed all ships involved except for the Chikuma. The ship and its crew together with survivors from the Onami managed to limp back to Combine space reporting glorious victory for the Dragon. Eventually making its way back to the Togura shipyards where she was constructed the Chikuma was painstakingly repaired. Shorthanded Draconis engineers had to cannibalize a fifth unnamed Tone under construction in order to completely restore the Chikuma.
This was not before the remaining two Tones would see their great hurrah in 2790 at the great bloodbath known as the battle of Cholame. Admiral Nishimura himself commanded the task group containing the two carriers during this battle. Leading from Tone, he took her and Ashigara on a screaming max thrust firing run through the AFFS’ battleship line. Both ships opened fire with their main batteries as they passed through the Davion fleet, each one raking several ships in turn. Ashigara was blown apart by return fire but Tone briefly fought her way clear. As he watched the FSS Churchill (an Iron Duke class Battleship) pull out of the line, Admiral Nishimura saw a chance for another kill and ordered his ship to close what he thought was a cripple. Unfortunately for him, his assessment was wrong: Churchill had pulled out to make a run for a transient pirate point her nav officer had found. She had taken little damage up to this point and now turned to pour no fewer than five broadsides into the hapless Tone. A direct hit on the bridge by the second salvo killed Nishimura and destroyed the ship’s helm, leaving her helpless against the battleship’s shattering fire. The fifth broadside finished off Tone, with only 15 of her crew surviving her loss. The respite proved long enough for Churchill to exit the system.
With the loss of Tone, the only remaining ship of this class is the Chikuma which continues to be supplied by an unfinished sister ship now marooned in the Togura star system. No further construction of these vessels is possible because of their intricate inner workings. With so many high tech systems the Tone may become just another class of ships lost to the Succession War.

Hiei class Battleship

Tech: InnerSphere
Introduced: 2608
In Class: 42
Manufacturer: Matabushi Incorporated (Luthien /Draconis Combine)

Mass: 1,300,000 tons
Length: 1,200 meters
Sail Diameter: 1,500 meters
Fuel: 4000 tons (10,000)
Tons/Burn Day: 39.52
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 6
KF Drive Integrity: 26
Heat Sinks: 8,710
Structural Integrity: 80

Armor: (1500 tons, Ferro-Carbide)
   Fore: 208
   Fore-Sides: 208
   Aft-Sides: 208
   Aft: 208

Cargo:
Bay 1: Small Craft (12) 2 doors
Bay 2: Cargo (160,406 tons) 5 doors
Bay 3: Fighters (36) 6 doors
   
Dropship Capacity: 6
Grav Decks: 2 (90-meter diameter)
Escape Pods: 40
Lifeboats: 30
Crew: 379 minimum (65 Officers, 314 Enlisted)
 
Weapons: (Heat: 8,710)
Nose (Heat: 480)
4 Naval Autocannon 35s
Fore Left/Fore Right (Heat: 1520)
6 Naval Autocannon 35s
   2 Killer Whale Missile Launchers
   Left/ Right Broadsides (Heat: 2930)
      4 Naval Autocannon 35s
7 Medium Naval PPCs
   2 Killer Whale Missile Launcher
Aft Left/Aft Right (Heat: 3780)
14 Medium Naval PPCs
 
Ammunition:
2400 rounds of Naval Autocannon/35 ammunition
80 Killer Whale Missiles

Overview:
   The end of the twenty sixth century was supposed to be the dawn of a new golden age. The Star League stood dominant, the last resistors to its authority defeated. Peace reigned and what would be later known as the good years began. However, in a dramatic counterpoint, one of the first major events of the twenty seventh Century was a new arms race to achieve superiority in battleships.
   Historians still debate who started this battleship race. Some place the blame squarely on the Hegemony who introduced new technology to the navies of the InnerSphere during the Reunification War. Terran Admirals also failed to realize the consequences of clinging to the outdated Monsoon class which encouraged proliferation among the Great Houses. The success of Marik’s Atreus class against the Monsoon eventually led the Lyrans to build their monstrously huge Thor class battleships. Davion on the other hand went with a quantity over quality approach, building more of their venerable Iron Duke class Battleships to outnumber any would be competitor.
   However, it was House Kurita that has caught the majority of the blame by building their new Hiei class Battleship after the end of the Reunification War. While this act was a clear escalation, especially during peace time, the other Houses all were clearly participating. This formidable warship forced even the cash strapped House Liao to commission their own design, the Sun Tzu in 2616, and shook the SLDF to restore its dominance by fielding the Texas in 2618.

Capabilities:
For its day, the Hiei was one of the largest ships in existence, massing 1.3 million tons. She was from the beginning built to outmatch the Hegemony's vaunted Monsoon class battleship as well as the Davion Iron Duke, and she succeeded admirably in both regards. Both ships were simply outclassed in firepower by the Hiei, and the Iron Duke was further menaced by the Hiei's integral fighter complement, as fighters had always been the bane of the Iron Duke's existence.
The ship's superior armor protection is something of a minor mystery. Though it is known that the Combine was able to acquire the secrets to Ferro Carbide armor through espionage some time in the 27th century, nobody is entirely certain when or how it happened. The battles of the Succession War have proved without a doubt that the Hiei was fitted with this advanced armor. Although nobody can be certain, except for the House Kurita, it is believed that this feature was a refit done sometime after the War of Davion Succession and not part of the ship’s original equipment.
Whatever the case, this advanced armor was an important edge for the Hiei. This gave the ship armor protection comparable to her Davion rival despite the Iron Duke's heavier but less advanced armor, and was a great surprise to the Davion fleet when barrages that should have left a Hiei burning only cratered armor. This is reportedly how the Edward Davion, flagship of the Davion fleet, was lost during the battle of Cholame. Expecting rather light armor protection, the Davion vessel closed in on the Hiei class Tendo and engaged her in a close range slugging match, ultimately falling to the superior firepower and fighter complement of the Tendo.
[Editor's Note: It also helped that the Edward Davion's two escorting Furious class warships were smashed by a trio of Combine battlecruisers. The Davions to this day maintain that the Edward Davion was destroyed not by the Tendo alone, but with the help of those three warships, while the Combine claims that the three battlecruisers stayed out of the fight between the Edward Davion and the Tendo.]

Deployment:
   Kurita managed an impressive feat with the Hiei, constructing the ship in large numbers fairly quickly at the Kure Naval Yards. Forty-two vessels existed by 2650; however, given the restrictions placed on house military forces by that time required a rather intricate tap dance by Kurita in order to keep the entire fleet. The battleships were continuously rotated in and out of service, with as much as half of the class officially in mothballs or "decommissioned to serve as museums". The constant rotation of ships (all of these ships were listed as decommissioned and/or mothballed at one point because of this plan) served to confuse the issue so much that some SLDF admirals were freely and openly admitting that they just plain weren't sure how many ships the DCA had active.
   [Editor's Note: The correct answer, of course, is all of them. Though the Combine did the bare minimum necessary to look like it was complying with the military restrictions, the fact is that they could, and when the time came, did reactivate all of the ships mothballed and decommissioned by this program with frightening speed. Some naval historians claim that this sort of dirty dealing by the Member States is one of the things that inspired the Mckenna class battleship. Two years after the house military restrictions were put into place, the Terran Hegemony embarked on one of the most incredible naval production programs in history, turning out nearly three hundred of the most powerful warships the Star League had ever seen in a remarkably short time. This was the final act of the battleship race of the 27th century, leaving the SLDF the clear winner and ensuring that they would be able to counter any threat the house fleets posed.]
   When the Succession War began, most of these Kurita Battleships were deployed along the Lyran border in order to counter the massively over gunned Lyran fleet. Battles along the Lyran front quickly became brutal ship killing affairs, and though the more mobile Kurita forces were frequently able to gain the advantage, the price was high.
   Some of the Hiei class was deployed to the Federated Suns front where they were used as flagships for groups of Igarashii class battlecruisers. These craft proved to be a dangerous team against the Davions. However, like the Lyran front, the fighting was brutal. Much like her Davion rival, the Hiei has become a victim of the Succession War, with only two ships surviving till this day.

* Tone class Carrier.hma (7.19 KB - downloaded 4 times.)
* Hiei class Battleship.hma (7.64 KB - downloaded 4 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #25 on: February 16, 2010, 03:54:31 PM »

Takiro Marik Corvettes « Reply #25 on: May 03, 2008, 10:05:34 PM »

Guardian class Corvette

Tech: InnerSphere
Introduced: 2584
In Class: 30
Manufacturer: Various (Free Worlds League)

Mass: 140,000 tons
Length: 266 meters
Sail Diameter: 660 meters
Fuel: 1,000 tons (5,000)
Tons/Burn Day: 19.75
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 5
Heat Sinks: 800
Structural Integrity: 33

Armor: (90 tons, Improved Ferro-Aluminum)
   Fore: 19
   Fore-Sides: 18
   Aft-Sides: 18
   Aft: 17

Cargo:
Bay 1: Fighters (12) 2 doors
Bay 2: Cargo (16,981 tons) 1 door
Bay 3: Marines (3 platoons)
Bay 4: Small Craft (4) 1 door
   
Dropship Capacity: 0
Grav Decks: 1 (30-meter diameter)
Escape Pods: 20
Lifeboats: 20
Crew: 106 minimum (18 Officers, 88 Enlisted)

Weapons: (Heat: 1,650)
   Nose (Heat: 30)
      2 Barracuda Missile Launchers
      10 Small Lasers
   Fore Left/Right (Heat: 624)
      2 Medium NPPCs
      4 Large Lasers
      10 Small Lasers
   Left/Right Broadsides (Heat: 624)
      2 Medium NPPCs
      4 Large Lasers
      10 Small Lasers
   Aft Left/Aft Right (Heat: 60)
      2 Barracuda Missile Launchers
      10 Small Lasers
   Aft (Heat: 312)
      2 Medium NPPCs
      4 Large Lasers
      10 Small Lasers

Ammunition:
   360 Barracuda Missiles

Overview:
   The Free Worlds League acquired thirty six Vigilant Corvettes from the Terran Hegemony as part of their agreement to join the Star League.  These ships would serve with the League Navy during the Reunification War, where several were lost in combat with the Canopian Navy. In 2582 the FWL Navy began looking for a new escort for is Atreus battleships. While the Atreus was a powerful ship, it was vulnerable to fighter attacks and several were lost to massed fighter attacks by the Canopians. The League Navy began a program in 2581 to build a new light escort, but the ship was not expected to be ready for almost decade. [Editor’s Note:  The Free Worlds shipyards were overworked maintaining and repairing the ships of the Free Worlds League and the Star League fleets. As a result there were not enough resources available to develop a completely new ship.] As an interim measure the League began to refit the Vigilants to serve as escorts for the Atreus.  The first refitted ship renamed the Guardian was launched in 2584 and all 30 surviving ships had been refit by 2602.

Capabilities:
   The refit Vigilant was designed to provide the Atreus with defense against enemy aerospace fighters. In order to reduce the amount of time required for the refit, the design team did not modify the KF Core, engines or structural framework.
   The design team started by stripping off all of the weapons carried by the Vigilant. These were replaced with weapons better suited for combat against fighters and dropships. The main guns of the Guardian are ten Medium Naval PPCs. A pair of NPPCs replaced each of the original Luxor Destroyer Naval Autocannons. These weapons proved to be very potent against assault dropships and even small warships.
   The remaining weaponry was designed for anti-fighter work. The White Shark missile launchers were replaced with a pair of Barracuda Missile Launchers. The smaller Barracudas, with their advanced targeting systems, were far more effective against fighters then the White Shark. The Guardian also mounts twenty Large Lasers for use against aerospace fighters. To provide defense against the nuclear tipped missiles used by the Periphery States the ship carries eighty small lasers which can be used to target and destroy incoming missiles.
Using the space freed up by removing the need for large ammunition bays, the designers were able to add a second squadron of fighters providing additional fighter defense. The armor protection of the ship was improved by using ninety tons of Ferro Aluminum armor. This provided the ship with marginally better protection then the original model. The biggest problem with the new ship is the heat management system.  The design team was unable to increase the heat dissipation capability of the ship.  As a result the ship is unable to fire all the NPPCs at the same time, forcing the ship’s Captain to carefully choose his targets.

Deployment:
   The Guardian did not enter service until the closing stages of the Reunification War. The ships only saw limited action against the Canopians, but they proved very effective in combat. The ships also saw action during the Free Worlds League Civil War where six were destroyed in combat. During the Succession War the remaining ships served with the League Navy along the Capellan border. The ships have proven effective against the massed Capellan fighter attacks, destroying a large number of fighters.  For this reason the ships have come under heavy attack by the Capellan’s Chesterton Destroyers, in an effort to protect the Capellan aerospace fighter forces. Currently nine Guardian class Corvettes remain in service with the Free Worlds League.

Libertad class Corvette

Tech: InnerSphere
Introduced: 2563
In Class: 120
Manufacturer: Various (Free Worlds League)

Mass: 240,000 tons
Length: 347 meters
Sail Diameter: 1,200 meters
Fuel: 3,000 tons (15,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 6
Heat Sinks: 1700 [Block II], 1400 (2800) [Block III]
Structural Integrity: 50

Block II
Armor: (223 tons, Standard)
   Fore: 28
   Fore-Sides: 28
   Aft-Sides: 28
   Aft: 24

Cargo:
   Bay 1: Fighters (30) 6 doors
   Bay 2: Small Craft (Cool 2 doors
   Bay 3: Cargo (16,159 tons) / Marines (1 platoon) 6 doors
   
Dropship Capacity: 0
Grav Decks: 2 (78-meter diameter)
Escape Pods: 40
Lifeboats: 40
Crew: 121 minimum (21 Officers, 100 Enlisted)
 
Weapons: (Heat: 2,000)
   Nose (Heat: 270)
      2 Medium NPPCs
   Fore Left/Fore Right (Heat: 740)
      2 Medium NPPCs
      4 White Shark Missile Launchers
      4 PPCs
   Left/ Right Broadsides (Heat: 620)
      2 Medium NPPCs
      4 PPCs   
   Aft (Heat: 370)
      2 Medium NPPCs
      4 White Shark Missile Launchers
      4 PPCs
 
Ammunition:
   120 White Shark Missiles

Block III
Armor: (227 tons, Improved Ferro-Aluminum)
   Fore: 36
   Fore-Sides: 36
   Aft-Sides: 36
   Aft: 32

Cargo:
   Bay 1: Small Craft (12) 2 doors
   Bay 2: Cargo (14,875 tons) / Marines (1 platoon) 6 doors
   
Dropship Capacity: 0
Grav Decks: 2 (78-meter diameter)
Escape Pods: 40
Lifeboats: 40
Crew: 121 minimum (21 Officers, 100 Enlisted)
 
Weapons: (Heat: 2,240)
   Nose (Heat: 300)
      2 Medium NPPCs
      2 White Shark Missile Launchers
   Fore Left/Fore Right (Heat: 710)
      2 Medium NPPCs
      3 White Shark Missile Launchers
      4 PPCs
   Left/ Right Broadsides (Heat: 890)
      2 Medium NPPCs
      1 Naval Autocannon 40
      4 PPCs
   Aft (Heat: 370)
      2 Medium NPPCs
      4 White Shark Missile Launchers
      4 PPCs

Ammunition:
   100 rounds of Naval Autocannon/40 ammo
   120 White Shark Missiles

Overview:
   The peace treaty that ended the Third Andurien War was far from universally popular within the Free Worlds League. Many within the League resented the terms of the armistice, not least of them a number of Anduriens who believed that a seat on Ian Cameron's nascent "Star League Council" was a poor trade for Capellan annexation of their home province. With that in mind, despite the 'outbreak of peace' offered by the Star League and its growing membership, Albert Marik took the precaution of ordering a new round of military modernization, hedging against the chance that Terrence Liao (or any of the Free Worlds League's own myriad secessionist elements) be emboldened by his 'appeasement'.
   Further 'outbreaks of peace' in the interim made this move seem increasingly foolish, but increasing Periphery intransigence in the face of the Star League's rise meant that few protests were raised about the modernization.
   Part of this modernization policy was a contract for a new design of patrol corvette, intended to police the new borders and remind the Capellans, the Periphery, and the various dissidents that military dominance in the Third Andurien War had firmly rested with the League - and had not wavered in the interim. Events subsequent to the Pollux Proclamation would prove this to be a wise policy, albeit in retrospect.

Capabilities:
   Dubbed the 'Libertad' (Liberty) class, the new vessels were meant for relatively short deterrence patrols - often going less than ten weeks between port-visits.  One of the keys to their power was their capacious hangar-allowance for parasite craft such as fighters and shuttles. With ample room set aside for fuel, components, and the other supplies needed to keep these parasites operational, each Libertad could deploy a full wing of starfighters - even maintaining room for spare spaceframes to compensate for sometimes lackluster serviceability rates - and several small craft. A Libertad's parasite complement - and thus its operational role - could easily be tailored to a new mission, giving the type exceptional flexibility, allowing it to shift from front-line strike-carrier to Marine assault-transport to customs-enforcement cutter within a few days.  (In practice, the 'optimal' mix for a 'strike wing' was soon established as three starfighter squadrons, six 'spare' spaceframes, four gunboat-shuttles for self-defense, and two general-purpose small-craft for customs/boarding operations or the usual utility work.)
   However, this same generous allowance of hangar-space required compromises elsewhere.  While the Libertad class were stoutly built and well-armored for their size, their onboard armament fits were less than impressive.  However, given that the type was intended for patrol work rather than standing in the line of battle, a mix of dual-mount NPPC turrets and banks of White Shark missiles were considered more than adequate against the JumpShips, DropShips and fighters they were expected to deal with most frequently. [Editor’s Note: Details of the Block I which was retired by the mid-twenty seventh century have been omitted from this report as they didn’t survive to see the outbreak of the Succession War.]
   The 'Block II' rolling-refits were intended to redress some of the shortcomings of the original Libertads, as revealed by combat experience. A number of the vessels lost during the Reunification War had been caught 'flat-footed' by Canopian strikefighters, with their own parasites elsewhere, and their lack of onboard point-defense weaponry had proven an acute weakness. Moreover, the long deployment-times of the Canopian campaign (long in excess of FWLN guidelines for the class) had seen a disproportionate number of Libertad crewmen succumb to low-gravity complaints, some of them permanently debilitating, and their lack of grav-decks could no longer be tolerated. A revision of the authorized strike-groups saw the hangar reallocated into two dedicated sections, one housing a reinforced fighter-wing and the other devoted to several shuttles; the latter were usually split evenly between gunboats and utility shuttles, since the former had proved a disappointment in wartime situations and the latter were far more useful for the 'workhorse' duties which were the Libertads' peacetime role.
   A second SLEP upgrade was instituted at the personal direction of Kenyon Marik shortly after the Amaris Coup, as the specter of widespread warfare once again loomed on the horizon. SAFE operations within the Hegemony shortly before the Coup and turmoil within its borders thereafter brought the League's shipyards a windfall of formerly restricted technologies, a crucial redress of an imbalance which had existed for most of a century. This refit was aimed squarely at countering the danger of the Lyran Commonwealth's Mako class Corvettes - a class whose combination of speed and advanced point-defense weapons gave them the ability to bypass (or destroy) a Block II's fighters and force a close action, where the Lyran vessel held the advantage in raw firepower. Suppressing most of the parasite complement, the Libertad Block III used that room for advanced armor-protection, an overhauled power-management grid and a single (albeit devastating) massive naval autocannon mount in each broadside, offsetting many of the Lyran vessel's advantages.  Half of the class was converted to the new standard in the time between the Coup and the start of the Succession War; operational doctrine was that a corvette division (soon known as a 'patrol pair') would always consist of a Block II 'baby carrier' partnered with a Block III 'bodyguard'.

Deployment:
   The Libertads saw heavy action sooner than anticipated, for they would play a significant role in Marion Marik's offensive into the Magistracy of Canopus during the Reunification War. Indeed, the fighter-wings and missile-banks of Libertad corvettes did much to break the screen of the Canopian fleet at Thurrock, clearing a path for the League's heavier combatants.
   Despite the type's proven utility - both in its design role and elsewhere - and its remarkable ease of construction, procurement of the Libertad class was stopped in 2603. Only one hundred and twenty hulls had been commissioned, and thirteen of those were replacements for vessels lost against the Canopians or in various skirmishes. Navy requests for renewed purchases were rejected in light of the League's rising economic woes, and even when Parliament finally acknowledged the need for a modernization of the Libertad fleet, the introduction of the Star League dollar and the resultant 'cash crunch' meant that this took the form of an overhaul and life-extension program rather than new construction. (The fact that several Navy and independent studies declared that new construction would actually have been significantly cheaper was carefully ignored by the politicians, who 'knew' that renovating old ships was cheaper than making new ones.)
   After the Reunification War, the Libertads went on to undergo a System Life Extension Program (SLEP) which enhanced their self-defense and long-deployment capabilities and continued to serve in the usual 'workhorse' tasks of corvettes, mostly as patrol and border-enforcement work. Several were lost to border skirmishes, but it was the Civil War which saw the worst of the losses; by the nature of their work, Libertads were of only marginal use to either faction in the battle-line, but several would participate in deep-strike commando raids by both Loyalist and rebel forces, and when major fleet actions were fought their role as screening elements meant losses of Libertads were all but inevitable. Over the years, various accidents and skirmishes (not to mention the Civil War) whittled down the numbers of the Libertad class, and only eighty remained in FWLM colors by the outbreak of the Succession War.
   One of the most notable vessels in this class was the FWLS Matador commanded at the start of the conflict by Captain Carlos Comacho. A native of Cerillos in the 'Southwestern Worlds', Comacho lead his Libertad Block III warship during the 2787 offensive against Bolson and its shipyards.  Having twice seen his vessel put in a repair-slip by Lyran Makos, he took a particular satisfaction in the crippling of the yards which had produced those vessels.
   Later in that action, a Lyran battlegroup centered on the Tharkad-class battlecruiser LCS Intransigent jumped into the system and attempted to intercept the League main body as it withdrew. Matador was part of the only screening squadron (centered on the destroyer Majestic) which was in a position to intercept the Lyran 'heavies' short of the main fleet of vulnerable assault-transports, and like the rest of Task Force Majestic Captain Comacho did not hesitate to obey Commodore Keegan's order to attack at once. Choosing Intransigent as his target, Comacho boldly closed to the effective range of his own heavy weapons and proceeded to trade broadsides with the battlecruiser for more than an hour, buying crucial time for the main body to withdraw. Despite suffering several brutal direct hits from the Lyrans' main batteries, and witnessing the loss of all her companion vessels (including Majestic), Matador continued to fight and landed a number of telling blows on the Lyran ship before being destroyed with all hands by a full broadside of Intransigent's remaining NPPC mounts. Unable to pursue the Marik forces owing to engine damage sustained during the action, Intransigent instead recovered the few League survivors and withdrew for repairs.
   Today of only a dozen Libertads organized into six 'patrol pairs' remain in service with the Free Worlds League.

* Guardian class Corvette.hma (5.35 KB - downloaded 4 times.)
* Libertad II class Corvette.hma (11.08 KB - downloaded 4 times.)
* Libertad III class Corvette.hma (11.03 KB - downloaded 4 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #26 on: February 16, 2010, 03:56:21 PM »

Takiro Marik Supplemental Destroyers « Reply #26 on: May 03, 2008, 11:02:58 PM »

Fulbaum class Destroyer

Tech: InnerSphere
Introduced: 2530
In Class: 72
Manufacturer: United Shipwrights (Angell II /Free Worlds League)

Mass: 470,000 tons
Length: 534 meters
Sail Diameter: 1,024 meters
Fuel: 1,000 tons (2,500)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 729
Structural Integrity: 60

Armor: (564 tons, Standard)
   Fore: 45
   Fore-Sides: 44
   Aft-Sides: 44
   Aft: 41

Cargo:
Bay 1: Small Craft (4) 2 doors
Bay 2: Cargo (55,338 tons) 1 door
Bay 3: Fighters (6) 3 doors
   
Dropship Capacity: 0
Grav Decks: 1 (60-meter diameter)
Escape Pods: 0
Lifeboats: 20
Crew: 169 minimum (29 Officers, 140 Enlisted)

Weapons: (Heat: 828)
   Nose (Heat: 183)
      6 Naval Autocannon 10s
      3 Autocannon 5s
   Fore Left/Fore Right (Heat: 366)
      6 Naval Autocannon 10s
      3 Autocannon 5s
   Aft Left/Aft Right (Heat: 186)
      3 Naval Autocannon 10s
      3 Autocannon 5s
   Aft (Heat: 93)
      3 Naval Autocannon 10s
      3 Autocannon 5s

Ammunition:
   2700 rounds of Naval Autocannon/10 ammunition
   2400 rounds of Autocannon/5 ammo

Overview:
   Unlike the majority of the Free Worlds Navy's larger capital ships, provincial politics played a heavy hand in destroyer design and deployment. Though in theory under the authority of a unified fleet command, in many respects the League's destroyer fleets served essentially as provincial navies: built, staffed, and operated according to the needs or political will of their home province. Among other things, this meant that the Free Worlds League operated a veritable swarm of sometimes radically different destroyer classes, ranging from heavily armed but notoriously short ranged Regulan vessels to the tiny "destroyer-escorts" of Gibson to the sophisticated heavyweight destroyers (sometimes classified as light frigates) operated by Oriente. [Editor’s Note: These various warships were replaced by the ubiquitous Themistocles during the Star League era reducing cost and easing maintenance throughout the fleet. However even after this consolidation House Marik still maintained the greatest number of destroyer classes under its flag right up until the Succession War began. Some debate whether this policy was a holdover of provincial politics or the consequence of the League’s growing carrier philosophy which required several different escorts.] The Fulbaum was one of these classes, designed and operated by the Marik Commonwealth in the years before the founding of the Star League. Though not the most numerous destroyer class in service, given the Commonwealth's ties to the Captain-General, it was one of the most widely deployed during its term of service, one of the few classes to see service throughout the Free Worlds League.

Capabilities:
   The Fulbaum was a fairly typical destroyer for her day, though, like much of the Free Worlds League destroyer fleet, she was a fairly small vessel, massing less than half a megaton. Twenty seven light naval autocannons provide the offensive firepower, while twenty four conventional autocannons and a squadron of aerofighters handle anti-fighter defense. Though this entirely ammunition based armament on the surface limited the ship's endurance, the Fulbaum's not inconsiderable cargo capacity allowed the ship to carry all the extra ammunition it might need for extended operations.

Deployment:
   Unlike many of the Free Worlds League's destroyer classes, the Fulbaum was fairly evenly deployed throughout the League, primarily operating as a picket ship for the League battlefleet. Seventy two of this reliable, if ordinary warships, would serve the Free Worlds Navy right up to the Succession War despite the introduction in the updated Vester class Destroyer in the 28th century which was originally intended to replace them.
   One of the most notable vessels of this class is the FWLS O'Reilly which was launched in 2537. Despite constant minor mechanical problems, including a defective grav deck, this warship served with distinction during the Reunification War against the ships of the Canopian navy. Roughly a hundred years later, she participated in the battle at Hellos Minor, aiding in the destruction of the renegade Battlecruiser Stewart and the capture of the Amity. Early in the 28th Century she would once again be called upon to face her bretheren in the first Marik Civil War, earning battle honors at Atreus and Ariel.
   The O'Reilly is best perhaps best remembered for her last stand during the opening phases of the Succession War. Cut off from the rest of her fleet, the O'Reilly was forced into a hit and run battle against three Capellan destroyers. Though she was outclassed in every conceivable way, the plucky little destroyer still managed to hold out, and even delay the Liao warships for several hours. Though the O'Reilly was eventually destroyed, the Capellans paid a high price for their victory, including the loss of a Chesterton class Destroyer to an asteroid collision and severe damage to a second ship caught unaware by the O'Reilly.
Fifty of these Destroyers began the Succession War in the Marik fleet along with the FWLS O'Reilly. Today only eight of these vessels survive.

Vester class Destroyer

Tech: InnerSphere
Introduced: 2755
In Class: 65
Manufacturer: Various (Free Worlds League)

Mass: 470,000 tons
Length: 534 meters
Sail Diameter: 950 meters
Fuel: 2,000 tons (5,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 1629
Structural Integrity: 60

Armor: (564 tons, Standard)
   Fore: 45
   Fore-Sides: 44
   Aft-Sides: 44
   Aft: 41

Cargo:
Bay 1: Small Craft (4) 2 doors
Bay 2: Cargo (52,475 tons) 1 door
Bay 3: Fighters (6) 3 doors
   
Dropship Capacity: 0
Grav Decks: 2 (150-meter diameter)
Escape Pods: 30
Lifeboats: 30
Crew: 160 minimum (27 Officers, 133 Enlisted)

Weapons: (Heat: 1,620)
   Nose (Heat: 355)
      4 Naval Autocannon 25s
      3 LRM 15s
   Fore Left/Fore Right (Heat: 710)
      4 Naval Autocannon 25s
      3 LRM 15s
   Aft Left/Aft Right (Heat: 370)
      2 Naval Autocannon 25s
      3 LRM 15s
   Aft (Heat: 185)
      2 Naval Autocannon 25s
      3 LRM 15s

Ammunition:
   1800 rounds of Naval Autocannon/25 ammunition
   1440 rounds of Long Range Missile

Overview:
   Design work on the Marik Commonwealth's Vester class destroyer began in 2750 as a replacement for the Fulbaum. In basic principle an upgrade of the older destroyer, development was nonetheless delayed repeatedly by a combination of technological and political considerations. In the end, the new destroyer wasn't ready for construction until 2755, just in time for the repeal of the Edict of 2650 and the massive military buildups this entailed.

Capabilities:
   With a similar hull design and speed capabilities to the Fulbaum, visually at least, the Vester does not seem to offer much more than her older sister. Nevertheless, though carrying fewer naval cannons than the Fulbaum, the Vester's heavier guns give it a substantially greater bite, though veteran gun crews generally complained that the class 25 cannons were too unreliable and maintenance intensive. The anti-fighter defenses were switched from conventional autocannons to long range missile racks. This gave the ship more firepower against aerofighters, but reduced its total ammo load.
   Unlike many warships, special emphasis was placed on crew comfort and safety on the Vester. The loss of the Fulbaum class FWLS Dhue and her entire crew complement to an accident in 2753 led to a lobby in the Marik Commonwealth for increased crew safety, eventually leading to changes in the design of the Vester. In addition to reducing the crew complement by a full third, designers greatly expanded the ship's complement of lifeboats and escape pods, making the Vester one of the few ships whose escape systems can completely accommodate her crew.

Deployment:
   Though it was eventually decided to retain the Fulbaum in service, new Vester class destroyers were nevertheless built for the Free Worlds League Navy in the years leading up to the fall of the Star League. As with the Fulbaum, Vester class destroyers saw service throughout the League. Their performance during the Succession War along with the rest of Mark’s diverse destroyer force has been excellent. However, this intense conflict has taken a large toll on the class as a whole leaving only ten vessels in active service.

Stewart class Destroyer

Tech: InnerSphere
Introduced: 2469
In Class: 10
Manufacturer: United Shipwrights (Angel II / Free Worlds League)

Mass: 520,000 tons
Length: 530 meters
Sail Diameter: 1,031 meters
Fuel: 3,500 tons (8,750)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 1,594
Structural Integrity: 82

Armor: (389 tons, Standard)
   Fore: 36
   Fore-Sides: 34
   Aft-Sides: 34
   Aft: 32

Cargo:
Bay 1: Fighters (6) 6 doors
Bay 2: Small Craft (2) 2 doors
Bay 3: Cargo (73,836 tons) 4 doors
   
Dropship Capacity: 1
Grav Decks: 1 (80-meter diameter)
Escape Pods: 12
Lifeboats: 8
Crew: 174 minimum (29 Officers, 145 Enlisted)

Weapons: (Heat: 1,593)
   Nose (Heat: 405)
      3 Medium NPPCs
   Fore Left/Fore Right (Heat: 364)
      1 Naval Autocannon 10 (100 rounds)
      2 Naval Laser 45s
      2 LRM 20s (36 rounds)
   Left/ Right Broadsides (Heat: 460)
      2 Naval Autocannon 10s (200 rounds)
      2 Naval Laser 55s
   Aft Left/Aft Right (Heat: 224)
      1 Naval Autocannon 10 (100 rounds)
      1 Naval Laser 45s
      2 LRM 20s (36 rounds)
   Aft (Heat: 140)
      2 Naval Laser 45s

Ammunition:
   800 rounds of Naval Autocannon 10 ammunition
   144 rounds of LRM 20 ammunition

Overview:
   After being crushed to death beneath the foot of a Lyran 'Mech on the world of Loric in 2459, Captain-General Gerald Marik was replaced by his daughter, Simone Marik. Only nineteen when she took office in 2462, Simone Marik - at that time the youngest Captain-General ever appointed by Parliament - was unlike her vainglorious father and his predecessors had no desire to be covered in glory. Though a competent military commander, Simone is best known for her economic foresight (akin to that of her great-grandfather) and her dedication to strengthening the entire Free Worlds League though technology and education rather than concentrating on the military.
   Though her forthright manner and lack of charisma did not usually sit well with a League Parliament itching for a renewed war with the Lyrans, for a short period of time her goals were undeniable; especially when those goals were aimed at the betterment of not just the entire League but also the Free Worlds Military. Using her economic renovations as the backdrop to her naval revival, Captain-General Marik's efforts, though short lived, would produce the long serving Stewart class Destroyer.

Capabilities:
   The Stewart class Destroyer, named in homage to one or the founding war-like states of the Free Worlds League, highlighted a number of new League advancements as an heir to Simone Marik's economic revival program. Benefiting from advancements in metallurgy and armament development, the new Destroyer Class was to herald a new age in League warship manufacture. In many ways this was the first Free Worlds League Destroyer to be built as prior craft of this type had traditionally been made and staffed by the Provinces rather than the nation as a whole.
   Weighing 520,000 tons, and with a length of 530 meters, the Stewart class faired favorably with other contemporary Terran Destroyer Classes like the Block I Lola. In 2468 when the League began their design work on the new Destroyer class that would eventually become the Stewart; careful attention was given to the latest design philosophies of the Terran Hegemony, and by default, the Lyran Commonwealth. Considering the importance of the project, Captain-General Simone Marik made it one of SAFE's highest priorities to accurately catalogue and decipher all of the HAF's existing warships, while to also engage in clandestine espionage for information on future designs. It was a risky operation that if compromised could possibly incite armed hostilities between the Hegemony and the League. For the next two years, SAFE operatives infiltrated the HAF navy with the express purpose of transmitting design and technical information. When the operation concluded in 2470, the operation had garnered enough data to be considered a success.
   Unlike the slower Destroyers of the era, the new Stewart featured four state-of-the-art Atrean Mk III Pushers as its Interplanetary Fusion engine. These reliable interplanetary drives could sustain a 2G cruising speed for extended periods of time and a quick 3Gs of acceleration for maneuvers during combat. 3,500 tons of fuel fed the Atrean Pusher drives, which provided the destroyer with the ability to operate in the field for over three months before refueling. The Stewart also featured a heavily reinforced internal structure. Learning from earlier warships, the bulkheads of the Stewart were strengthened considerably, allowing the craft to support 389 tons of resilient crystal-embedded armor in stark contrast to most destroyers of the same weight class, which often featured an armor sleeve of half the weight.
   For the Stewart's offensive suite, the best capital weapons the Free Worlds League could provide were utilized on the Destroyer. Centerpiece to this impressive armament was a trio of medium NPPC mounted in a nose turret which was capable of vaporizing smaller vessels with a single salvo. This warship also mounted a collection of NAC/10s that were mounted prominently along the warship's sides in turret mounts, giving the weapons maximum fields of fire. Pairs of NL/45s and NL/55s were mounted all along the ship as support to the larger main guns. The Stewart was also armed with four batteries of LRM 20s to provide the Destroyer with some protection against swift aerospace fighters and small craft. Although the LRM additions were minimal, they attempted to correct a critical oversight found in warships of the era, though almost without exception, the Stewart followed accepted standard naval doctrine of the time.
   Beneath the destroyer's thick exterior hid the cutting edge of League naval ideology of the 2460s, namely advanced targeting and tracking gear, the inclusion of a six fighter squadron, and two platoons of ship marines for boarding actions. Avoiding the pitfall of other vessels the Stewart's crew were given the benefit of spacious crew quarters and access to other amenities, including a single 80-meter Grav Deck. Also unlike older vessels of equal tonnage, the Stewart featured an expensive Docking Collar. The inclusion of the docking collar allowed the ship to support a single Dropship while on extended patrol duty. The final notable feature of the destroyer was its single 73,836 ton cargo bay. This mammoth bay, large even by modern standards provided an unexpected boon to the Stewart, which could enjoy enough supplies to remain in the field for an extended period, or be used to supplement a League patrol group.

Deployment:
   When Simone Marik stepped down as Captain-General in 2475 after a number of negotiations failed between the Capellan Confederation and the League over a mutual alliance to attack the Terran Hegemony, she was replaced by her brother, Carlos Marik, as the thirteenth Captain-General. As Simone stepped down, she left behind a Free Worlds League stronger than it had been in more than fifty years. A total of ten Stewart class Destroyers were built for the Free Worlds Navy and quickly spread throughout the fleet as patrol vessels.
However, during her revival of the League, focus had shifted from the Lyran Commonwealth to the Terran Hegemony, as the main enemy of the state, prompting increased paranoia directed towards the Terran-state. When the thirteenth Captain-General ascended the throne in 2475, he wasted no time stewing over the defunct dual alliance between the Confederation and the League and how if failed to come to fruition. Instead, the newly appointed ruler of the Free Worlds League, Carlos Marik gathered a large portion, including three-fourths of all active Stewarts, of the Free Worlds Navy to Oriente. Carlos planned to strike the Terrans quickly and lethally, using his Warships and stockpiles of atomic weapons to smash the Terran military before the Hegemony could unleash it on the Marik domain.
   Ironically, Carlos' plans triggered the very military action he feared when a spy passed details of the operation to Hegemony leaders. Hegemony forces launched a lightening raid against Oriente to destroy the Free Worlds League fleet while it lay at anchor. With over half of their respective crew on-planet for R&R, the outcome of the battle was never in doubt, with the Hegemony handily defeating the unprepared League forces. However, given the circumstances, some of the Free Worlds League ships presented themselves admirably. One such vessel, the Stewart class FWLS Fire of Constance, despite sustaining damage, managed to limp away from the battle. Spending only enough time recover casualties, the Fire of Constance boldly charged back into the heart of the battle where she was able to destroy a Terran Cruiser by ramming the wounded vessel and detonating her own fusion core.
   Only three ships of the Stewart class survived the battle and damage sustained to the Marik fleet during the attacked precluded any additional vessels being built for years to follow. During this time the League returned to its Provincial Destroyer force and found further production of the Stewart pointless. The normalization of relations between the Free Worlds League and the Terran Hegemony in 2478 and the military detente that followed until the formation of the Star League a century later, ended any hope for renewed production of this warship.
   The remaining vessels of this class, the FWLS Icarus, the FWLS Ajax and the FWLS Merak's Honor served admirably with the League military for almost two centuries. Despite their age these vessels were widely regarded as House Marik’s finest Destroyers. In 2745 the Icarus was lost to a catastrophic misjump over the world of Helm. (Editor’s Note: While that is the official story but many continue to claim that the Icarus was a causality of the Hidden War with the Marik’s “allies”) That left only two Stewart class Destroyers to start the Succession War and one was among the first causalities in this brutal war.
The FWLS Merak's Honor, named after a militaristic proto-nation, single handedly defended the world of Bolan from a Lyran strike force. Faced with the overwhelming odds and firepower of a Lyran naval assault group, the Merak's Honor faced her foes full on, charging directly into the teeth of the attackers. Using a combination of superior speed and the strength of three NPPCs, the Merak was able to cripple one Mako Corvette, and to seriously damage another before being destroyed. Only the FWLS Ajax, the last ship in a proud line, continues to endure to this day.

Alexander class Destroyer

Tech: InnerSphere
Introduced: 2700
In Class: 60
Manufacturer: Various (Free Worlds League)

Mass: 600,000 tons
Length: 638 meters
Sail Diameter: 900 meters
Fuel: 4,000 tons (10,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 13
Heat Sinks: 3600 (7200)
Structural Integrity: 80

Armor: (939 tons, Standard Armor)
   Fore: 72
   Fore-Sides: 71
   Aft-Sides: 70
   Aft: 70

Cargo:
Bay 1: Small Craft (Cool 4 doors
Bay 2: Fighters (24) 4 doors
Bay 3: Cargo (5,066 tons) 5 doors
   
Dropship Capacity: 0
Grav Decks: 3 (100-meter diameter)
Escape Pods: 0
Lifeboats: 30
Crew: 225 minimum (39 Officers, 184 Enlisted)
 
Weapons: (Heat: 7,184)
   Nose (Heat: 3,600)
      16 Heavy NPPCs
   Fore Left/Fore Right (Heat: 892)
      3 Naval Autocannon 10s
      4 Naval Laser 55s
      8 Ultra Autocannon 5s
   Aft Left/Aft Right (Heat: 892)
      3 Naval Autocannon 10s
      4 Naval Laser 55s
      8 Ultra Autocannon 5s
   Aft (Heat: 1,800)
      8 Heavy NPPCs
 
Ammunition:
   1200 rounds of Autocannon 10 ammunition
   6400 rounds of Ultra Autocannon/5 ammo

Overview:
   The Alexander has been described as the space going Charger class BattleMech. A ship built to so specifically emphasize a single specific role that its design is actually compromised in practically every other way. The design originated in the Free Worlds League as part of the ICB (Integrated Carrier Battlegroup) doctrine. This doctrine was based on a combined force of carriers and fast destroyers and frigates. In theory the carriers could operate as the main punch while the fast ships acted as a maneuver element, both screening the otherwise vulnerable carriers and acting as a mobile hammer to deliver a fast, cavalry style charge where needed. In theory it looked like a good strategy and it has worked well during the Succession War. However, when the success of that strategy is talked about, very rarely does the Alexander come up.

Capabilities:
   Actually, at first glance the Alexander doesn't look all that bad. In fact, it looks down right intimidating with its massive battery of naval PPCs and its fairly high thrust capability. The only problem is that that's only at first glance.
   The Alexander was built to carry as much firepower as possible with as big a propulsion system as possible. All other concerns were secondary, and it shows. The most immediate flaw is that the ship is an almost pure bow-fighter. Its heaviest batteries are mounted in four forward turrets with a very narrow arc of fire. Though this gives the advantage of being able to project the maximum volume of fire in one direction, it also leaves the ship highly vulnerable to attacks from the side, with only a light battery of naval autocannons and lasers providing cover. This made a direct "cavalry charge" at the enemy almost essential if these warships were to expect any success. Against a full battle line of warships, this could be down right suicidal, while one on one an Alexander would have trouble keeping a bead on his opponent.
   Most crews weren't all that reassured by the aft armament either, which happened to be the ship's second most heavily armed arc. All this really meant to most was the ship had something to cover its retreat.
   Anti-fighter defenses were fairly sparse. Thirty two rapid fire autocannons, copied from the Lyran developed Ultra autocannon first deployed on the Sentinel BattleMech, provide a barely adequate defense system, and in fact it was usually the ship's integral complement of four aerofighter squadrons that were usually key to the ship's anti-fighter defenses.
   The biggest flaw in the design, however, was its lack of cargo capacity. With barely more than five thousand tons of cargo space, the Alexander was utterly incapable of operating on its own for more than a week. This meant the ship had a very narrow role in the Free Worlds Navy. They either operated as part of a fleet, or they served exclusively as system defense craft.

Deployment:
   Okay, all complaints aside, the Alexander wasn't a bad ship for its intended role as the maneuver element of an ICB, and though she would be overshadowed by the slightly older Dido class frigates that she fought beside, she nevertheless performed admirably for her first few years. Then the Free Worlds League Civil War began in 2729. When the Civil War began, many of the Alexanders in service pledged loyalty to Parliament, where they became casualties of war. With the entire fleet thrown into chaos, and with many Alexander class ships caught far from friendly territory without the supplies needed to get to a friendly world, many were seized or destroyed almost immediately. Roughly a full third of the class was lost within the first few months of the war. Even more would be destroyed during the course of the war. During the battles of Atreus and Ariel alone a total of twenty six Alexander class Destroyers were lost. By the time the Treaty of Verona was signed, there were a mere fourteen Alexanders still in service. This handful of warships was divided among the Integrated Carrier Battlegroups (ICB) and saw a great deal of action during the opening year of the Succession War, where ten were lost early on.    However, their inferior cargo capacity would do the last few in far more completely than the Steiners or Liaos could. With the collapse of much of the logistical system as a result of the brutal fighting of the war, the League was forced to bring its four surviving Alexanders home, assigning them to the defense of Irian alongside a number of other heavily damaged warships. There they have endured numerous attacks by many of the Great Houses. Today only two Alexanders remain to defend Irian which remains in League hands.

* Fulbaum class Destroyer.hma (5.56 KB - downloaded 4 times.)
* Vester class Destroyer.hma (3.72 KB - downloaded 4 times.)
* Stewart class Destroyer.hma (10.81 KB - downloaded 4 times.)
* Alexander class Destroyer.hma (6.21 KB - downloaded 4 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #27 on: February 16, 2010, 03:57:34 PM »

Takiro Marik Heavy Weights « Reply #27 on: May 03, 2008, 11:19:30 PM »

Themistocles class Destroyer/Carrier

Tech: InnerSphere
Introduced: 2653
In Class: 141
Manufacturer: Various (Free Worlds League)

Mass: 500,000 tons
Length: 690 meters
Sail Diameter: 800 meters
Fuel: 14,000 tons (35,000)
Tons/Burn Day: 39.52
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 736
Structural Integrity: 40

Armor: (399 tons, Standard Armor)
   Fore: 30
   Fore-Sides: 31
   Aft-Sides: 31
   Aft: 30

Cargo:
Bay 1: Small Craft (20) 2 doors
Bay 2: Fighters (108) 4 doors
Bay 3: Cargo (93,352 tons) 2 doors
   
Dropship Capacity: 0
Grav Decks: 1 (65-meter diameter)
Escape Pods: 10
Lifeboats: 0
Crew: 169 minimum (28 Officers, 141 Enlisted)
 
Weapons: (Heat: 736)
   Fore Left/Fore Right (Heat: 368)
      4 Naval Autocannon 10s
      2 Large Lasers
      2 PPCs
      4 Autocannon 5s
      4 LRM 20s
   Aft Left/Aft Right (Heat: 368)
      4 Naval Autocannon 10s
      2 Large Lasers
      2 PPCs
      4 Autocannon 5s
      4 LRM 20s
 
Ammunition:
   800 rounds of Naval Autocannon/10 ammunition
   640 rounds of Autocannon/5 ammo (32 tons)
   384 rounds of LRM /20 ammo (64 tons)

Overview:
The naval restrictions of 2650 hit the Free Worlds League Navy very hard. The ambitious Frost Program, which was supposed to give the League a massive fleet of battleships, battlecruisers, and a new breed of super carriers, soon proved impossible under the current naval restrictions, and much of the program, including the new supercarrier, had to be abandoned.
   However, the Captain-General still valued the fighter carrier concept, and work continued on a dramatically more humble design, which would become the Varyag. However, from the beginning it was realized that the Varyag could never be produced in large enough numbers to fill the needs of the Free Worlds League fleet, at least not under current naval restrictions. With all future Varyags already slated to form independent fleets (which would eventually become the Integrated Carrier Battlegroups) it was decided that a more quickly and easily produced ship was needed to provide fighter support to the main battle fleets. Thus was born the Themistocles.

Capabilities:
   A combination of interstellar politics and interservice rivalry would have a radical affect on the final design for the Themistocles. Even though a truly multi-role carrier able to transport numerous fighter craft and engage successfully in direct combat was not only possible but extremely feasible (the concept was used effectively by the Periphery States during the Reunification War), many Admirals in the Free Worlds League fleet considered the idea of such a ship a threat to the traditional role of the battleship. As a consequence, they lobbied successfully for severe restrictions on carrier design, limiting the naval weaponry carried by these vessels and leaving them dependent on escorts to fend off most warship attacks.
   While the Themistocles was categorized as a Destroyer by these traditionalist minded elements of the Navy because of its overall mass it was more akin to a Transport. The design, based largely on the civilian built Aristotle class Compact Core Transport in order to reduce cost, carries only a minimal armament of sixteen small naval autocannons in four quad turrets, backed up by a moderately extensive mix of anti-fighter weaponry. This arsenal is barely sufficient to fend off most corvettes, and furthermore does not provide anything even resembling total coverage. The light armor of the ship further provides poor protection against most attackers, and the civilian spec hull is simply incapable of standing up to heavy combat.
   [Editor's Note: Though the Free Worlds League might be considered to be the most extensive practitioner of carrier tactics during the Star League years, this tendency to consider the carrier as little more than a transport for fighters would actually cause them to fall dramatically behind in carrier design by the mid twenty eighth century. By that time several powers had multi-role carriers, such as the Hegemony's Riga, the Lyran Commonwealth’s ill considered Banshee, and the Federated Suns' venerable Furious, and it was only a matter of time before other powers jumped on the bandwagon. Though no state employed nearly as many carriers as the Free Worlds League, this deficiency in their carrier force was eventually considered a serious problem, leading to the crash development of the Nemesis class Carrier in 2755.]
   The only real bright spot in the design is its massive hangar capacity. Though classified as a Destroyer/Carrier, the Themistocles can carry just as many fighters as the Varyag class Battlecruiser/Carrier. However, the typical Themistocles generally did not carry anything close to a full complement. Furthermore, while a Varyag would usually carry a good mix of the best fighters available, the humble Themistocles often carried a castoff mix of cheap, lightweight aerofighters manned by green pilots, meaning that even at full strength the ship's aerowing was no match for that of a Varyag.
   On the other hand, the Themistocles, based as it was on a cargo hauler, had much roomier hangar bays than the Battlecruiser based Varyag. Most flight crews loved the carrier as a result for the superior work space she provided them.

Deployment:
   The total number of Themistocles class warships produced by with the Free Worlds League and its various provinces is believed to be one hundred and forty one. Admittedly this is only an estimate based on confirmed information. Some experts believe other ships of this class remain unaccounted for. Unfortunately it is hard to tell because exactly Because of the very nature of this ship's design. Based as it was on a civilian ship, the vessel was extremely inexpensive for its potential punch, meaning that even the minor provinces could field a number of carriers. Even more importantly, though, there was precious little at first glance to distinguish the Themistocles from a standard Aristotle class CCT. The only thing that gives the ship away is its naval autocannon turrets. Some provinces, trying to keep the strength of their private forces a secret, were known to strip the naval guns off of their carriers and claim them to be standard cargo haulers. Though bye and large willing to play along with naval restrictions imposed by the Star League, most Captain-Generals turned a blind eye to this practice, giving the League extra fighter carriers to call upon in emergencies.
   Roughly half of the "official" Themistocles class was assigned to support the main battle fleet, providing additional fighter support to the Battleships and Battlecruisers that made up the fleet. A number were assigned as training carriers, while the remainder was assigned patrol and escort duty throughout the League, where their large fighter complement made them a true terror for practically any pirate band. Though numerous Themistocles class vessels were lost during the infighting that plagued the League, the relatively cheap cost of the ships made them extremely easy to replace, and their numbers diminished only slowly.
   As with many things this situation has changed dramatically during the Succession War. At the start of this horrific conflict the Free Worlds League Navy fielded one hundred of these able vessels. The disasters of this new war have torn the heart out of the Free Worlds League's military and industry. Some of the hardest hit forces in the Free Worlds League fleet were the Integrated Carrier Battlegroups. Though they scored numerous impressive victories against House Steiner during the war, they likewise suffered extensive losses. With their frontline carrier forces depleted, the League made the decision to reinforce the surviving ICBs with Themistocles class ships, which were never designed for the direct confrontations an ICB faced. This has allowed the League to keep its carrier operations afloat for a while longer, the loss of so many of the fleet's best fighter units, and the general inferiority of the Themistocles to the Varyag and Nemesis class Carriers that it was replacing, meant that the golden years of the ICB were finished. Today only a dozen of these craft remain operational with the Marik Navy.

Dido class Frigate

Tech: InnerSphere
Introduced: 2689
In Class: 112
Manufacturer: Various (Free Worlds League)

Mass: 760,000 tons
Length: 702 meters
Sail Diameter: 950 meters
Fuel: 5,000 tons (12,500)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 16
Heat Sinks: 4400
Structural Integrity: 50

Armor: (747 tons, Ferro Carbide)
   Fore: 128
   Fore-Sides: 115
   Aft-Sides: 90
   Aft: 90

Cargo:
Bay 1: Small Craft (6) 2 doors
Bay 2: Fighters (18) 3 doors
Bay 3: Cargo (70,430 tons) 5 doors
   
Dropship Capacity: 4
Grav Decks: 2 (90-meter diameter)
Escape Pods: 10
Lifeboats: 20
Crew: 252 minimum (43 Officers, 209 Enlisted)
 
Weapons: (Heat: 4,320)
   Nose (Heat: 930)
      4 Naval Autocannon 30s
      2 Heavy Naval PPCs
      4 Barracuda Missile Launchers
      5 Large Lasers
   Fore Left/Fore Right (Heat: 960)
      4 Naval Autocannon 30s
      4 Barracuda Missile Launchers
      5 Large Lasers
   Left/ Right Broadsides (Heat: 960)
      4 Naval Autocannon 30s
      4 Barracuda Missile Launchers
      5 Large Lasers
   Aft Left/Aft Right (Heat: 980)
      2 Heavy Naval PPCs
      5 Large Lasers
   Aft (Heat: 490)
      4 Heavy Naval PPCs
      5 Large Lasers

Ammunition:
   2000 rounds of Naval Autocannon/30 ammunition
   200 Barracuda Missiles

Overview:
   The Dido was conceived as a replacement for the older Stewart and Oriente class warships that had been in service since the early 25th century. Though most of the Oriente class was less than a hundred years old at the time of the Dido's development and was still a match for its most likely opponents, like the Lyran Commonwealth's Valkyrie class destroyer and Victory class frigate, Captain General Gerald Marik wanted a larger, more heavily armed ship that in addition to handling general patrol duty could also act as a fast screening vessel to the Varyag class carrier. Drawing some inspiration from the Star League's Kimagure class pursuit cruiser, designers unveiled the Dido.

Capabilities:
   The Dido is an agile frigate, capable of three Gs of acceleration at maximum thrust. Though on its face this is only a marginal improvement over the Oriente, in practice it provides a significant advantage, giving the ship a significantly tighter turning radius at high velocity.
   The influence of the Kimagure is clearly visible in the ship's weapons as the Dido's armament is largely oriented towards the front. The aft quarter is under gunned, providing a rather narrow but still present gap where the ship can be attacked with a minimum of return fire.
   The Dido is also well protected against fighters by twenty advanced barracuda missile tubes and forty large lasers. Additionally these weapons are supported by a full wing of aerospace fighters. On top of that four docking collars were added to the design, and it wasn't uncommon for a Dido to carry assault dropships to supplement its firepower even further.
   Between all of the weapons mounted on the Dido and its large propulsion system, designers were forced to skimp a fair amount on the ship's structure and armor. The hull is lightly constructed for a frigate (its structural strength is actually only about half that of the Oriente), and only seven hundred and sixty tons of armor cover that. However, in order to counter this problem, designers included expensive Ferro Carbide armor, which greatly enhanced the protection of the ship.

Deployment:
   Members of Parliament were always skeptical of the Dido from the beginning, if for no other reason than the ship cost more to build than a Sian class Battlecruiser. However this class had a powerful political ally in the Marik family who staunchly supported construction of this warship. The traditional ruling clan of the Free Worlds League, ever politically able, was able to convince enough skeptics to sign off on the project. By utilizing a wide variety of maneuvers, which included the production of this frigate by multiple shipbuilders throughout the League, the Marik’s were able to garner enough support for the Dido. So despite the high cost of this vessel it would go onto phase out several other older vessels during the Star League era. Incredibly the Captain-General’s eventually succeeded in pushing through the funding needed to build one hundred and twelve of these Frigates.
   The Dido ultimately went onto prove itself in the Marik Civil War and the 3rd Hidden War but lost eighteen of its number in these conflicts. About one-half of all Didos in service were assigned to Integrated Carrier Battlegroups (ICBs) alongside the Varyag class Carriers and the Alexander class Destroyers. In that role they were used as the maneuver element of the task force, screening the carriers and transports from attack and acting as a mobile hammer to back up the carrier's fighters. This tactic has proven very successful against the Lyrans during the Succession War but was extremely hard on the class as a whole. The first brutal battles of the war claimed most of them quickly. On the Liao front, Didos were used as part of hunter killer battlegroups tasked with searching out and destroying elusive Liao warships. As these ships weren't subjected to the same sort of punishing ship killing action that the Didos on the Steiner front faced, they tended to last much longer. However, as the war has dragged on it has become increasingly difficult to repair these complex ships and their advanced ferro carbide armor. Today only fourteen of these warships continue to survive in the service of the Free Worlds League Navy.

Aeneas class Cruiser

Tech: InnerSphere
Introduced: 2595
In Class: 60
Manufacturer: United Shipwrights (Angell II / Free Worlds League)

Mass: 850,000 tons
Length: 950 meters
Sail Diameter: 1,200 meters
Fuel: 4,000 tons (10,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 17
Heat Sinks: 2020 (4040)
Structural Integrity: 80

Armor: (1,309 tons, Ferro Carbide)
   Fore: 200
   Fore-Sides: 180
   Aft-Sides: 180
   Aft: 175

Cargo:
Bay 1: Fighters (24) 6 doors
Bay 2: Small Craft (4) 2 door
Bay 3: Cargo (74,838 tons) / Marines (2 platoons) 1 door

Dropship Capacity: 6
Grav Decks: 2 (90 and 150-meter diameter)
Escape Pods: 22
Lifeboats: 22
Crew: 263 minimum (45 Officers, 218 Enlisted)

Weapons: (Heat: 4,040)
   Nose (Heat: 660)
      2 Naval Autocannon 25s
      2 Heavy NPPCs
      2 Killer Whale Missile Launchers
   Fore Left/Fore Right (Heat: 720)
      2 Naval Autocannon 20s
      2 Naval Autocannon 35s
   Left/ Right Broadsides (Heat: 1,880)
      2 Naval Autocannon 25s
      2 Heavy NPPCs
      4 Naval Laser 45s
      2 Killer Whale Missile Launchers
   Aft Left/Aft Right (Heat: 340)
      2 Naval Autocannon 25s
   Aft (Heat: 440)
      2 Naval Autocannon 20s
      4 Naval Laser 45s
      4 Barracuda Missile Launchers

Ammunition:
   400 rounds of Naval Autocannon/35 ammunition
   1000 rounds of Naval Autocannon/25 ammunition
   600 rounds of Naval Autocannon/20 ammunition
   60 Killer Whale Missiles
   40 Barracuda Missiles

Overview:
   The Aeneas class Cruiser stems from harsh lessons learned during Marion Marik's advance into the Magistracy of Canopus during the War of Reunification. The fleet arm of the SLDF's VII Corps was constructed to focus on larger craft, with its backbone being the venerable Monsoon-class Battleships and buttressed by the Free World League's new Atreus class Battleship. Marion believed that sheer weight of fire would cow the Canopians into submission without an overabundance of bloodshed. This was not to be.
   The lighter, faster units of the Magistracy fleet repeatedly engaged in high-speed passes against SLDF forces. They would build up velocity far out of the heavier ships' maximum range, streak in, and let loose only one or two volleys, score what damage they could, and be out of range again before the SLDF forces could respond. When Marik's forces could bring the Canopian fleet assets to fight, they would drive at high speed to point-blank ranges and use their superior tactical maneuverability to engage the SLDF ships in their damaged or more lightly-defended arcs of fire, causing damage all out of proportion to their size.
   After the Reunification War, as the highest-profile Marik with recent combat experience, Marion used her position to lever the Free Worlds League Admiralty into creating, essentially, a "Pocket Atreus" with the advantages of much greater maneuverability and combat endurance. With peace breaking out across the Inner Sphere, the Aeneas was given the label of "Cruiser", so as not to seem overly-aggressive to the League's restless neighbors.

Capabilities:
   While the primary focus of the Aeneas class is the high-powered engine suite, the vessel featured many state-of-the-art systems when it was introduced.
   The weapons systems mostly match and exceed the weapons found on the Atreus Battleship. Indeed, the systems are practically identical, with only a few adjustments. The Aeneas mounts no dedicated anti-fighter weapons, following the trend started by Star League vessels, instead relying on its fighter complement to keep the "bugs" off its back. To the heavy gun complement, it adds several capital missile systems for range and nuclear-strike capability.  Finally, the famously short magazines of the Atreus that led to such problems during the Canopian campaign are increased by 50%.
   As in most League ships, the aerospace fighter complement is not an overlooked branch of the black-water navy. A full wing of 18 fighters is included, and each squadron has two spare fighters in their own dedicated bays for easy replacement of battle-damaged spaceframes. The pilots also enjoy top-quality crew accommodations, making an Aeneas Cruiser a sought-after duty station.
   The Aeneas is also the first League vessel to mount advanced Ferro-Carbide Armor. League scientists studied the compound, which first appeared on the Terran Hegemony's Farragut class battleships in 2448, for 150 years before being able to match and produce it in any real quantity.

Deployment:
   Derided by critics as "a vessel designed to fight the last war" at the time of its launch in 2595, the FWLS Aeneas showed the flag and engaged in anti-piracy patrols early in its history. Not too surprisingly the Cruiser stomped flat any pirates unfortunate enough to encounter it earning quite a reputation in the process. The Aeneas was the first of seventy five planned vessels when it was originally launched with a planned deployment of two per year. However issues with the Ferro Carbide logistic train meant the next vessel, the FWLS Hector, wasn't launched until 2599. Ultimately various budget cutbacks limited the class to only sixty vessels in total.
   These warships would go largely unchallenged until the onset of the Marik Civil War in 2729. In March of that year Oliver Marik made his way to Calloway IV in a heavily-armed convoy, of which the FWLS Menelaus, an Aeneas-class Cruiser, was the heaviest vessel. On their journey, they were intercepted by a loyalist task force centered around the Ivanhoe, an ancient SLDF Monsoon class Battleship that had been sold off to the League during the class's retirement in 2668. The lighter craft paired off as Oliver's ship ran for it, and the final pairing came down to the Menelaus and the Ivanoe.  Obsolete though the Monsoon was, the Menelaus gave away near-on a half-million tons displacement to the vessel, and was in for the fight of its life.
   Captain Alistair McKeon ordered the Menelaus's throttles shoved to the stops, and the cruiser bored in on a high-speed pass that left the Ivanhoe damaged enough that it stopped its pursuit of Oliver Marik's ship and lumbered around to engage its tormentor. The Menelaus roared back in towards the massive foe at a barely-controlled velocity (momentarily causing the Ivanhoe's capatin to wonder if they were going to ram), spinning madly in an attempt to take the Ivanhoe's fire in as many arcs as it could.  Reaching close range, McKeon cut the vessel's speed sharply and swung in behind the Ivanhoe, riding its six o'clock arc much like a massive aerospace fighter. The lighter vessel used its greater maneuvering capacity to dog the Ivanhoe's tail for several minutes, sleeting fire into the back of the vessel, until critical damage to the engines left the Ivanhoe dead in space.
   Forty four Aeneas class Cruisers survived the Marik Civil War and the Third Hidden War only to face the total destruction of the Succession War. Due to their impressive capabilities these Aeneas class Cruisers became a high-priority target for the enemies of the League. As a result more Aeneas’ have been destroyed by nuclear weapons than any other Marik ship class in the Succession Wars. Only six survive today.

Sian class Battlecruiser

Tech: InnerSphere
Introduced: 2623
In Class: 52
Manufacturer: Various (Free Worlds League)

Mass: 800,000 tons
Length: 852 meters
Sail Diameter: 1,200 meters
Fuel: 3,000 tons (7,500)
Tons/Burn Day: 39.52
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 16
Heat Sinks: 3840
Structural Integrity: 100

Armor: (1600 tons, Standard Armor)
   Fore: 116
   Fore-Sides: 117
   Aft-Sides: 117
   Aft: 116

Cargo:
Bay 1: Small Craft (10) 2 doors
Bay 2: Cargo (57,411 tons) 2 doors
Bay 3: Fighters (18) 2 doors
   
Dropship Capacity: 4
Grav Decks: 2 (70-meter diameter)
Escape Pods: 30
Lifeboats: 30
Crew: 269 minimum (46 Officers, 223 Enlisted)
 
Weapons: (Heat: 3,840)
   Nose (Heat: 100)
      5 Killer Whale Missile Launchers
   Fore Left/Fore Right (Heat: 600)
      2 Naval Autocannon 30s
      5 Killer Whale Missile Launchers
   Left/ Right Broadsides (Heat: 1,360)
      6 Naval Autocannon 30s
      4 Killer Whale Missile Launchers
   Aft Left/Aft Right (Heat: 1,720)
      8 Naval Autocannon 30s
      3 Killer Whale Missile Launchers
   Aft (Heat: 60)
      3 Killer Whale Missile Launchers

Ammunition:
   3200 rounds of Naval Autocannon/30 ammunition
   320 Killer Whale Missiles

Overview:
   Despite its name there is no mistaking the fact that the Sian class Battlecruiser is a Free Worlds League ship of the line. Many, especially those outside Marik space, fail to realize that this vessel was named in honor of the decisive battle of the 1st Andurien War that began the Age of War. This pivotal naval victory which is still well remembered by the League Navy was reason enough to name a Marik warship after the Capellan capital system. No doubt the Confederation’s anger over the entire issue also played a small part in this decision. [Editor’s Note: House Liao issued numerous protests over this openly hostile and disrespectful act to everyone that would listen and has refused to recognize this warship as the Sian, instead referring to it as the Marik class Battlecruiser]
   The design itself was created as a stopgap to meet the needs of the Free Worlds League during the arms race of the early twenty seventh century. Though the League initially attempted to match the battleship construction of their neighbors’ measure for measure with their Atreus class Battleships, it soon became readily apparent that the Atreus, though big and powerful, had its flaws. With the economy of the League beginning to falter by 2620, Parliament decided to greatly slow production of the Atreus, seeking instead to concentrate production on a smaller, simpler, and less expensive alternative that could effectively supplement its flagship. The end result was this formidable Battlecruiser.

Capabilities:
   The Sian is pretty much your garden variety Battlecruiser. Though not as cost effective as Parliament had hoped it would be, the ship is certainly simple, straightforward, and to the point.
   The Sian's primary armament is thirty six heavy naval autocannons. These cannon are arranged in eighteen dual turrets along the sides of the ship, presenting a pure broadside fighter. Though this can limit the tactical options of a lone ship, when operating in a massed battlegroup these ships are more than capable of covering each other's exposed arcs.
   The Sian's secondary armament is surprising, as the ship carries one of the heaviest batteries of naval missiles ever mounted on a ship. This massed battery makes fighter attacks against a Sian very dangerous indeed, and in fact many Sians served a secondary role as AA ships escorting Atreus class battleships and Varyag class carriers.
   Though relying on standard plate in order to cut costs, the Sian is reasonably well protected. Sixteen hundred tons of armor covers an extremely strong hull making for a ship that can stand a remarkable amount of punishment.
   Rounding out these exceptional offensive and defensive capabilities is a full wing of aerospace fighters and space for ten small craft.

Deployment:
   As with many Marik warships production of the Sian was diversified by federal authorities. Several different naval manufacturers worked on building multiple vessels at once. This allowed for the construction of fifty two Battlecruisers by 2650 when further shipbuilding was discontinued. Twelve of these vessels were placed into reserve status following the restriction of House Militaries by Star League law.
   In one of the tragic ironies of naval history, the first major battle the Sian and her sisters would see was against each other. After three members of Regulus' ruling Selaj family were implicated in an attempt to slaughter the Marik family, Captain-General Gerald Marik moved to deal with the traitors, leading to a major battle on Hellos Minor at the end of 2679. During the campaign, a pair of Sian class Battlecruisers (the Stewart and Amity) which had sided with the traitors attempted to lead a convoy of reinforcements to the world. In the battle that followed, the convoy was routed from the system, the Stewart was destroyed and the Amity was captured. After the successful conclusion of the campaign, the Captain General ordered the Amity renamed the Hellos Minor.
   Unfortunately, this would not be the last time these ships would face each other. Much like the rest of the League, the fleet split pretty evenly when the League was wracked by civil war in 2729. Both sides in that conflict tended to use their Battlecruisers as shock forces, and as a consequence many were lost before the Treaty of Verona was signed, ending the fighting.
   The thirty two remaining ships of this class have been called into action again during the Succession War. Much as had been done during the Civil War, the Sians were used primarily as shock troops, leading the way into the Terran Republic, the Capellan Confederation, and the Lyran Commonwealth in various League campaigns. This proved disastrous in many cases, however. During an attack on Hesperus II, Lyran defenders accounted for all twelve surviving Sians on the Lyran front destroyed, a loss that forced Marik to completely rethink their strategies against House Steiner.
   Today only five of these Battlecruisers continue to operate in Marik service. As luck would have it one of the last ships of her class to survive is also the first ship. The Sian has been operating along the Capellan frontier since the start of the war, and the Confederation holds a special dislike for the ship. Barbara Liao herself is reported to have said "If I accomplish nothing else during this damn war I will see that ship destroyed!" So far the Sian has managed to frustrate the Capellans by its continued existence.

* Themistocles class Destroyer-Carrier.hma (8.54 KB - downloaded 5 times.)
* Dido class Frigate.hma (5.95 KB - downloaded 4 times.)
* Aeneas class Cruiser.hma (7.47 KB - downloaded 4 times.)
* Sian class Battlecruiser.hma (7.01 KB - downloaded 4 times.)
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Takiro

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Re: BTSD Equipment Catalog
« Reply #28 on: February 16, 2010, 03:58:17 PM »

Takiro Marik Carriers « Reply #28 on: May 03, 2008, 11:25:29 PM »

Varyag class Battlecruiser/Carrier

Tech: InnerSphere
Introduced: 2651
In Class: 40
Manufacturer: Various (Free Worlds League)

Mass: 800,000 tons
Length: 892 meters
Sail Diameter: 1,200 meters
Fuel: 10,000 tons (25,000)
Tons/Burn Day: 39.52
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 16
Heat Sinks: 582
Structural Integrity: 100

Armor: (1600 tons, Standard Armor)
   Fore: 110
   Fore-Sides: 120
   Aft-Sides: 120
   Aft: 110

Cargo:
Bay 1: Small Craft (12) 2 doors
Bay 2: Cargo (140,632 tons) 2 doors
Bay 3: Fighters (108) 6 doors
   
Dropship Capacity: 2
Grav Decks: 2 (250-meter diameter)
Escape Pods: 0
Lifeboats: 100
Crew: 221 minimum (37 Officers, 184 Enlisted)
 
Weapons: (Heat: 1,216)
   Nose (Heat: 36)
      6 LRM 20s
   Fore Left/Fore Right (Heat: 272)
      1 Naval Autocannon 30
      6 LRM 20s
   Left/ Right Broadsides (Heat: 400)
      2 Naval Autocannon 30s
   Aft Left/Aft Right (Heat: 472)
      2 Naval Autocannon 30s
      6 LRM 20s
   Aft (Heat: 36)
      6 LRM 20s

Ammunition:
   1000 rounds of Naval Autocannon/30 ammunition
   1080 volleys of LRM 20 ammunition (180 tons)

Overview:
   The Varyag was a product of the restrictions placed on the house fleets by the Star League in 2650. At the time, the Free Worlds League was operating on a building plan tagged the Frost Program, which ultimately called for an enormous fleet of some one hundred Sian class Battlecruisers alongside a nearly equal number of Atreus class battleships operating as the main punch of the fleet. Backing these up would be an ambitious (if as yet unrealized) carrier design capable of carrying as many as eight regiments of fighter craft.
   Then the new restrictions hit, and the League was forced to make some difficult choices. With the limits imposed on the Marik fleet by the Star League, the Frost Program became simply impossible. However, unwilling to give up on the underlying principles of the project, the League instead embarked on a revised program (which some, with a sense of really bad humor, tagged as the Mildly Cold Dew Program). Under this program the twelve Sian class Battlecruisers currently under construction would be completed as fighter carriers, though they would be much more humble than the originally planned design.

Capabilities:
   The Varyag actually suffers a great deal as a result of military politics. Many naval officers (especially the so called "Battleship Admirals") saw carriers as a serious threat to the status quo. As a result, the Varyag (as well as the Themistocles class Destroyer/Carrier) was something of a compromise design.
   The main compromise was a rather light armament. Ten heavy naval cannons make up the sum total of the ship's naval weaponry, and this is further hampered by an insufficient cooling system. This armament is adequate to fend off some destroyers and most smaller ships, however against a larger opponent the Varyag can quickly find itself outmatched. This was justified on the theory (heavily espoused by the battleship admirals) that carriers were meant to serve as launch platforms for fighters, not as front line combatants. It is worth noting that the Varyag could actually accommodate another ten heavy guns easily without compromising its ability to conduct carrier operations one bit. It is clear, however, that such an armament would have been completely unacceptable to many in the FWL fleet.
   The principle weapon of the Varyag is without a doubt its fighter complement. Space for two full regiments of fighters was included in the design, giving the ship an exceptional strike capability. For defense against hostile fighters, a network of LRM 20 racks was added to the design. The Varyag has the same hull as the Sian, and as a consequence is similarly armored, though for unknown reasons the armor was redistributed somewhat.
   What the ship does have in abundance is space for supplies. Ten thousand tons of fuel not only amply supplies the ship's needs, but those of its fighter complement as well. Just over one hundred and forty thousand tons of cargo space likewise leaves plenty of room for stores, not only to meet the Varyag's needs, but those of her escorts. [Editor's Note: that was one of the justifications for the limited cargo space of the Alexander class destroyer. Since the ship would be operating alongside Varyag class carriers, a large cargo capacity was considered unnecessary] [On an unrelated note, nobody is really sure why the Varyag happens to carry so many lifeboats. One popular theory was that the Free Worlds League had perfected some kind of guided weapon system similar to the Star League's Adcap, which would be launched from a modified lifeboat bay. However there is no evidence of such a weapon ever being used by the League. Another theory espoused by Rear Admiral Phillip Montague of the SLDF was that should a good sized ship get past the Varyag's escorts, every man in the crew would almost certainly start looking for lifeboats, so the designers made sure to include as many as possible.]

Deployment:
   The first twelve Varyags were completed in fairly rapid succession starting in 2651. Ironically, the first combat action the class would see was against the SLDF.
   In 2664, a task force centered around the carrier Moskva in the Leyda system recieved a distress signal from the destroyer Alkyon, reporting that it was under attack by an unknown enemy warship. The task force quickly moved in to aid the Alkyon, but failed to arrive in time to prevent the crippling of the warship. The attacker, identified as an SLDF Naga class destroyer, did not respond to the hails of the approaching ships, instead executing a high G burn directly at the Moskva. The unidentifed Naga was able to deliver a punishing barrage of naval gauss and PPC fire and slip out of range before the Moskva could launch fighters, inflicting moderate damage to the carrier's port side.
   It was only after about another ten minutes of skirmishes between the Naga and one of the Moskva's escorting frigates that communications between the ships were established. The Naga identified herself as the SLS Amelia (Captain Phillip Montague commanding), and reported that the Alkyon had been covertly conducting acts of piracy against the Magistracy of Canopus and Free Worlds League (a later investigation would reveal that the commander of the Alkyon was in the pocket of the Selaj family). With this information in hand, the Amelia had moved in to deal with the problem. When the Moskva and her escorts had moved in to help the Alkyon, the captain of the Amelia had assumed that they too were part of the conspiracy and acted accordingly.
   Ultimately, both the SLDF and Free Worlds League decided to quietly let the incident pass, though the colorful Phillip Montague was promoted right off of the Amelia and assigned to the planning and strategy division where he couldn't do any more immediate damage. [Editor's note: The very fact that the SLDF didn't fire the infamous Captain Phil for that incident speaks volumes. Many believed that Phillip Montague had such a knack for combat tactics that he was simply too valuable for the SLDF to loose no matter what messes he tended to cause. Recently, however, reports filed about the incident and quietly shoved aside have indicated that he was probably right about the Moskva. There are indications that the Moskva's captain and most of her crew were in fact in league with the Selaj family. If Montague had known about this in advance, then it casts the whole incident in a completely different light. Did Captain Phil know? And more importantly, did the Free Worlds League? Nobody can really be sure. It is worth noting, however, that in 2695 the Captain-General christened the newest Dido class frigate the Phillip Montague, "in honor of the man's twenty years of service in protecting the League from pirates and seperatist forces." An interesting decision considering he is best known in the League for shooting at one of their carriers.]
   Despite a rather poor showing against the Amelia, the League was pleased with its new carrier and continued production, ultimately producing forty vessels. These craft proved to be a dangerous advantage for the Captain-General during the Free Worlds League Civil War when the majority sided with her against Oliver Marik. It was during this conflict that a new concept, the Integrated Carrier Battlegroup (ICB), received its first trial by fire. This force was composed of two Varyag class Battlecruiser/Carriers, an escort squadron of Dido class Frigates and a squadron of Destroyers, usually an Alexander class. The ICB proved to be a powerful and flexible force, scoring several impressive victories over more traditional Battleship formations. This conflict and later skirmishes during the Hidden Wars cost the League a total of eight Varyags. The remaining thirty two Battlecruiser/Carriers were deployed in sixteen ICBs by the start of the Succession War. Shifted almost exclusively to the Lyran front after the outbreak of hostilities they proved vital in dealing with House Steiner’s huge warships. However, this conflict took a massive toll on the class reducing it to only four surviving vessels today.

Nemesis class Carrier

Tech: InnerSphere
Introduced: 2755
In Class: 20
Manufacturer: Various (Free Worlds League)

Mass: 900,000 tons
Length: 1,085 meters
Sail Diameter: 1,100 meters
Fuel: 10,000 tons (25,000)
Tons/Burn Day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 18   
Heat Sinks: 2972
Structural Integrity: 80

Armor: (1440 tons, Improved Ferro Aluminum)
   Fore: 152
   Fore-Sides: 152
   Aft-Sides: 152
   Aft: 152

Cargo:
Bay 1: Small Craft (20) 2 doors
Bay 2: Fighters (108) 6 doors
Bay 3: Cargo (34,919 tons) 2 doors
   
Dropship Capacity: 4
Grav Decks: 1 (250-meter diameter)
Escape Pods: 30
Lifeboats: 20
Crew: 290 minimum (50 Officers, 240 Enlisted)
 
Weapons: (Heat: 4,412)
   Nose (Heat: 412)
      4 Naval Autocannon 30s
      3 LB-10X Autocannons
      6 Autocannon 5s
   Fore Left/Fore Right (Heat: 824)
      4 Naval Autocannon 30s
      3 LB-10X Autocannons
      6 Autocannon 5s
   Left/ Right Broadsides (Heat: 1,400)
      6 Naval Autocannon 20s
      4 Naval Laser 55s
   Aft Left/Aft Right (Heat: 1,424)
      6 Naval Autocannon 20s
      4 Naval Laser 55s
      3 LB-10X Autocannons
      6 Autocannon 5s
   Aft (Heat: 352)
      4 Naval Laser 55s
      3 LB-10X Autocannons
      6 Autocannon 5s     

Ammunition:
   1200 rounds of Naval Autocannon/30 ammunition
   2400 rounds of Naval Autocannon/20 ammunition
   1800 rounds of LB-10X Autocannon ammunition
   3600 rounds of Autocannon/5 ammunition

Overview:
   The Nemesis class Carrier has been the focus of controversy since its launch on April 19, 2755. Many continue to debate if this warship is an expensive boondoggle, an ill conceived chimera directly responsible for the collapse of the Free Worlds League's Navy during the Succession War. Others claim the class is simply poorly utilized and poorly understood by inflexible commanders. The truth may actually be a little bit of both. The Nemesis can be thought of as the right ship built at precisely the wrong time for entirely the wrong reasons.
   The Nemesis was House Marik’s first true aerospace carrier designed from keel up to both transport massive numbers of fighters and engage enemy warships directly. This was a radical deviation from accepted naval design principles, which until this point had maintained a clear delineation between fighter carriers and front line combat vessels. During the Star League era this well established practice began to be questioned in earnest especially within some circles of the Free Worlds League. Maverick engineers and certain aerospace industries ran with the idea and began to lobby for the creation of such a revolutionary new craft. After many years of consideration Parliament authorized funding for the construction of a prototype carrier that forced its fleet to take a hard look at this concept.
   This political decision caused an immediate uproar among the Navy. Nobody liked the idea. The carrier commanders knew the League's naval aerospace arm was already stretched to the limit with the existing carrier fleet and didn't want a new carrier, especially an untried multi-role design like the Nemesis which might very well take away some of the funding for their beloved Integrated Carrier Battlegroups. Traditional battleship commanders on the other hand considered the Nemesis an encroachment on their own sacred territory. Despite fierce protests League authorities were impressed by its potential and ordered the warship into mass production.

Capabilities:
   The Nemesis is a solid front line carrier. Her main armament, two dozen medium and heavy naval cannon backed by nearly as many lasers, certainly gives the ship much greater firepower than the Varyag class that served as the mainstay of the carrier forces, and her fighter complement is (in theory at least) just as big. In addition superior thrust capability and armor protection nominally give this ship the edge, and her massed batteries of autocannons (including an analogue of the Hegemony's LB-10X) provide a roughly comparable anti-fighter defense. All this combined allowed the Nemesis to operate as a quick striking hammer, able to follow up a massed fighter attack with a barrage of heavy gunfire. In theory this made the ship a potent weapon but in practice the results were far different.

Deployment:
   Though the Nemesis' trials were enough to demonstrate the potential of the class, it was the reversal of the Edict of 2650 that really spurred a burst in construction. With all of the Great Houses engaged in a downright massive naval buildup, and with the new Nemesis proving to be every bit the better of the older Varyag class, the League Central Command authorized the construction of a total of twenty Nemesis class vessels. Today many regard this decision as a costly and foolish mistake.
   The Free Worlds League's naval aerospace forces had been horribly mauled during the recent Civil War (estimates place losses at anywhere from 50 to 70 percent among carrier wings), which had ended barely twenty one years earlier. Though the carrier forces were well on their way to recovery in the two decades since the war, the League's aerospace assets were still stretched to the limit supporting the existing fleet. When the first new Nemesis class ships began entering service, League Admirals suddenly realized that they had few or no new fighters to give them, a situation that might take years or even decades to completely rectify.
   In order to properly equip the new carriers, it was decided to strip fighters from other warships in the fleet. Hardest hit by this decision were the Integrated Carrier Battlegroups, each of which lost several of their best fighter squadrons to the new ships. This, to some degree, blunted the striking power of the battlegroups, a situation that was never really rectified. Ships in the main battlefleet lost fighter squadrons as well, increasing the dependence on dedicated carriers like the poorly armed and protected Themistocles to provide the main defensive fighter screen for battleships and other major fleet units.
The biggest tragedy of the Nemesis' career, however, was that it was almost never really utilized well. Nemesis class ships were grouped into their own independent battlegroups, supported by a mixed bag of destroyers for escort and screening duty. These battlegroups were something of a cross between a battlecruiser squadron and an integrated carrier battlegroup, and in theory they offered the best of both worlds. In practice however, their performance was far below what was hoped for. Most Nemesis commanders, especially those with previous command experience on either Sians or Varyags, never really got the hang of the idea that BOTH the ship's formidable arsenal and its fighters were offensive weapons. Some captains preferred to keep their ships well away from the fighting, relying on their fighters to strike at the enemy. Others tended to plunge into battle with cannons blazing, relegating an enormous number of fighters to a rather needless defensive screen, or even worse, ignoring their own fighters entirely.
   [Editor's Note: Inter-service rivalry at work. For a century League naval tactics had been built on the idea that the Sian class Battlecruiser fight close in and Varyag class Battlecruiser/Carrier stay back and send fighters into the fray. A ship that was essentially able to fill both roles just didn't fit into this tactical doctrine. Those who did best commanding Nemesis class warships were generally mavericks that spent their careers doing things the "wrong way". It was only a rare few who could get bye on bucking the system and still rise to command of a major front line warship like the Nemesis. Those few that did built the framework for whole new naval doctrine which likely would have greatly advanced naval tactics in the League and would have turned the Nemesis squadron into a weapon to be reckoned with. Unfortunately the horrors of the Succession War have devastated the League fleet and made such developments pointless.]
   Despite their less that hoped for performance, the League sent all of its Nemesis squardons into the fray right from the start of the Succession War. Today only two of these Carriers remain in the service of the Free Worlds League Navy.

* Varyag class Battlecruiser-Carrier.hma (9.46 KB - downloaded 6 times.)
* Nemesis class Carrier.hma (8.51 KB - downloaded 5 times.)
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