I'm playing in a slightly altered Shattered Dawn universe where the Light Fusion Engine pre-dates the Extra-Light Fusion Engine. It just makes more sense to me that way, so I am invoking Herb's rule #1
After seeing the new Zeus-X mini from the Wolf and Blake set and reading the Rampage TRO from ISP-2, I came up with the Mayhem. Inspired by both, it does not have the vunerable XL of the Rampage, nor the same number of SL toys, but it is still quite a decent mech, having done well in a couple of games to date.
Actually the Mayhem MAY-2G came first, hence why the design is 85t instead of 80t where it could have been a Zeus variant. I needed the crits from the 1 extra double heatsink that goes to the engine. This also lets it use a large percentage of Rampage parts for repairs/replacements.
In our campaign, I use it as a very late introduction, 2nd generation evolution of the Rampage.
BattleMech Technical Readout
Type/Model: Mayhem MAY-1G
Tech: Inner Sphere / 2767
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 ER PPC
1 Gauss Rifle
3 Medium Lasers
1 Medium Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Mayhem MAY-1G
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 14 4.50
(Endo Steel Loc: 2 LA, 2 RA, 2 LT, 3 RT, 1 CT, 2 LL, 2 RL)
Engine: 340 Light Fusion 10 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 9 6.00
(Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 263 pts Standard 0 16.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 Gauss Rifle LA 1 24 10 18.00
(Ammo Locations: 3 LT)
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Medium Pulse Laser CT 4 1 2.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 29 75 85.00
Crits & Tons Left: 3 .00
Calculated Factors:
Total Cost: 16,555,280 C-Bills
Battle Value 2: 2,068 (old BV = 1,866)
Cost per BV2: 8,005.45
Weapon Value: 3,090 / 3,090 (Ratio = 1.49 / 1.49)
Damage Factors: SRDmg = 38; MRDmg = 20; LRDmg = 11
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 6/5/3, Overheat: 0
Class: MA; Point Value: 21
BattleMech Technical Readout
Type/Model: Mayhem MAY-2G
Tech: Inner Sphere / 2767
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
1 ER PPC
1 LB 10-X AC
3 Medium Lasers
1 Medium Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Mayhem MAY-2G
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 14 4.50
(Endo Steel Loc: 3 LA, 2 RA, 4 RT, 1 CT, 2 LL, 2 RL)
Engine: 340 Light Fusion 10 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 16 Double [32] 9 6.00
(Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 263 pts Standard 0 16.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 LB 10-X AC LA 2 30 9 14.00
(Ammo Locations: 3 LT)
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Medium Pulse Laser CT 4 1 2.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 30 78 85.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 17,199,080 C-Bills
Battle Value 2: 1,981 (old BV = 1,878)
Cost per BV2: 8,682.02
Weapon Value: 2,840 / 2,840 (Ratio = 1.43 / 1.43)
Damage Factors: SRDmg = 34; MRDmg = 15; LRDmg = 7
BattleForce2: MP: 4J, Armor/Structure: 7/5
Damage PB/M/L: 6/4/2, Overheat: 0
Class: MA; Point Value: 20
feedback, thoughts, criticism, unseen minis always accepted.