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Author Topic: Mini and Maxi Rifleman Project!!  (Read 5991 times)

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Takiro

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Mini and Maxi Rifleman Project!!
« on: March 17, 2021, 04:02:11 PM »

Well it took a few years but let's miniaturize the Rifleman. Is there a way to shrink this BattleMech down to achieve better or more optimal performance? Or can it better fit a niche especially given the appearance of the Clans that the InnerSphere desperately needs at these trying times. Posted below is fabulousorcboy's excellent concept I'd love to call the Carabinier (link below on the name as well). What do you think?

https://en.wikipedia.org/wiki/Carabinier#:~:text=A%20carabinier%20(also%20sometimes%20spelled%20carabineer%20or%20carbineer),beginning%20of%20the%20Napoleonic%20Wars%20in%20Europe.%20[1]

Cribbing off the Phoenix-Light concept, as well as the Agrotera, and the 3055 Techmanual Watchman.

Type: RFL-4N Rifleman-L
Production: Federated Commonwealth (Achernar Battlemechs, Achernar)
Combat Value: 1161 BV
Total Cost: 4,127,500 C-Bills (including x1.5 tonnage premium)

Tonnage: 50
Internal (Endo): 2.5t
Engine: Nissan 200: 8.5t
  Walking: 4
  Running: 6
Double Sinks: 10(20): 0t
Gyro (Standard): 2t
Cockpit (Standard): 3t
Armor (Ferro): 8.5t

Head   3/9
Center Torso 16/20/8
R/L Torso 12/16/6
R/L Arm 8/16
R/L Leg 12/20

Quirks: Arms Flip, Anti-Aircraft Targeting, Improved Comms, Searchlight

WEAPONS
2x AC/2s (2cr, 12t) RA/LA
1x Ammo (AC) 45 (1cr, 1t) RT
1x CASE (1cr, 0.5t) RT
2x Large Lasers (4cr, 10t) RA/LA
2x Medium Lasers (2cr, 2t) RT/LT

Produced by necessity, as a result of the bulk of the AFFS being moved to the Clan front, the Federated Suns struggled to supply the House regiments and militias on their borders with sufficient advanced equipment.  House Hasek invested some of their substantial financial holdings into rebuilding the “West Production Facility” of Achernar Battlemechs, which had reverted into Industrial ’Mech production after two centuries of Capellan control.  The newly upgraded facility was capable of Medium ‘Mech production, and Achernar at first sought to produce updated Enforcer-5Ds, but simply lacked sufficient material contracts to assemble the extra-light fusion engines of the lostech-upgraded design.

Achernar was planning to produce old-tech Enforcer-4Fs, but discovered that the Haseks were interested in a budget fire support ‘Mech, not a trooper or skirmisher design.  Although they had Dervish lines, the 86kph speed, jump-capable, LRM-equipped Dervish simply lacked the firepower that the Haseks wanted, or that the Capellan March units needed.  Instead, Achernar decided to leverage their existing assets – the large surplus of Nissan 200 engines, the Endosteel and Ferro-Fibrous production in place since 3047 – to supply the needed ‘Mechs.  But, with pressure to supply ‘Mechs on a very tight timeline, there was not sufficient time to develop and test a new ‘Mech design from scratch, or even to retool to produce an out-of-license Star League era design.  Instead, Achernar reached out to some of their contacts in the Federated Suns armaments industry, and was able to license the Rifleman-3N.

Achernar cobbled together a production-grade Franken’Mech design, using an Enforcer chassis, with their own production 1A Type 7 Endo-Steel serving as the core framework, powered by one of the surplus Nissan 200s that the company had in stock.  The molds for the Starguard Ferro-Fibrous armor plates were all from the Kallon Rifleman specs, making the ‘Mech clearly a Rifleman in shape and profile.  The weaponry was close to RFL-3N standard, with ChisComp-43 Special Large Lasers, also surplus from the old Enforcer line, paired with Mydron Model D Light Autocannons, supplied by Kallon Industries directly.  A pair of ChisComp-39 medium lasers, forwarded from their Dervish lines on New Avalon, finishes up the armaments. The only significant design change was the decision to shift the ton of ammunition from the center torso to the side torso of the 4N, protected by Starguard CASE, vastly increasing the survivability of the 4N as compared to the classic 3N.

In all, the 4N Rifleman “Light” recreates the 3N, with slightly reduced firepower (using AC/2s instead of AC/5s), but with superior armored protection, all in a package 10 tons lighter and 15% less expensive, using a combination of surplus components and lostech materials, all helping Achernar position itself to develop a whole new line of upgraded Enforcers (and Dervishes) in the decades to come.  The concept of budget “Light” ‘Mechs subsequently took off, with House Sandoval funding the Watchman (essentially a 40-ton Enforcer) in partnership with Achernar a few years later, through their sponsored firm Robinson Standard BattleWorks, using many of the same components as the 4N Rifleman “Light”.  During the Jihad, 4N production was halted, but the Republic of the Sphere re-opened the lines, fitting Light AC/5s in place of the AC/2s, doubling the ammunition supply, and adding a Light TAG and additional armor to produce the redesignated RFL-8R as a militia fire-support ‘Mech for the Republic Standing Guard.
« Last Edit: March 22, 2021, 05:51:22 AM by Takiro »
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Ice Hellion

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Re: Mini Rifleman Project!!
« Reply #1 on: March 17, 2021, 04:56:53 PM »

With Inner Sphere tech only?
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Takiro

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Re: Mini Rifleman Project!!
« Reply #2 on: March 17, 2021, 05:15:38 PM »

Yes sir, my usually Tech List applies here.

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer
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Abele

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Re: Mini Rifleman Project!!
« Reply #3 on: March 17, 2021, 11:46:03 PM »

Not quite a rifleman proxy, but it's pretty close. Medium laser replace large ones and each gun has its own ammo.

Code: [Select]
Carabinier BJ-CR1
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E-D
Production Year: 2771
Dry Cost: 5,667,325 C-Bills
Total Cost: 5,676,325 C-Bills
Battle Value: 924

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Autocannon/5s
    4  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            13       
                                             L/R Leg     11           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Medium Laser                                 RA        3         1         1.00
Autocannon/5                                 RA        1         4         8.00
Medium Laser                                 LA        3         1         1.00
Autocannon/5                                 LA        1         4         8.00
@AC/5 (20)                                   RT        -         1         1.00
@AC/5 (20)                                   LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 9
4          3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1
« Last Edit: March 17, 2021, 11:48:36 PM by Abele »
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Re: Mini Rifleman Project!!
« Reply #4 on: March 18, 2021, 08:58:10 AM »

I found this design that I did years ago,

LB-1R Liberator
Mass:  40 tons
Chassis: kallon Type IV Mod
Power Plant: Pitban 200
Crusing Speed:  54.8 kph
Maximum Speed: 87.2 kph
Jump Jets:  None
Armor: Kallon Royalstar
Armament:
2 Magna Mk III Heavy Lasers
2 Magna Mk II Medium Lasers
2 SperryBrowning Machine Guns
Manufacturer: SLDF Quartermaster Corps/Kallon Industries
Primary Factories: Circinus
Communications System: Garret T10B
Targeting and Tracking System: Garret D2j

Type: LB-1R Liberator
Technology Base: Inner Sphere
Tonnage:  40

Equipment:                 Mass
Internal Structure          4       
Engine   200            8.5         
   Walking MP:   5   
   Running MP:  8
   Jumping MP:  0
Heatsinks       10(20)   
Gyro                  2
Cockpit               3
Armor Factor      136      8.5
      IS      Armor
Head   3      8
CT      12      20/4
R/L Torso   10      16/4
R/L Arm   6      12
R/L Leg   10      20

Weapons & Ammo   Location   Critical   Tonnage
Large Laser      LA      2      5
Medium Laser      LA      1      1
Large Laser      RA      2      5
Medium Laser      RA      1      1
Machine Gun      RT      1      0.5
Machine Gun      LT      1      0.5
Ammo (100)       LT      1      0.5
Case         LT      1      0.5

Overview:
The Liberator has it’s origins in the Committee for Corporate Restoration (CCR).  With the capture of the Terran Hegemony by the forces of the Usurper, Kallon lost a number of key facilities.  Despite this the company continued to produce mechs for the SLDF from it’s factories in Free Worlds League, Capellan Confederation, Federated Suns and Lyran Commonwealth. The company even went so far as to begin developing a new version of their signature mech, the Rifleman.  Following the capture of the Rim Worlds Republic and the formation of the CCR, Kallon was offered aid to help survive the loss of so many vital assets in the Hegemony.  The CCR offered Kallon the small mech factory that was captured on Circinus.  Up until it’s capture this factory had produced the Phoenix Battlemech for the Rim Worlds Republic Army.  With the SLDF unwilling to use a mech that was so closely associated with the Rim Worlds Republic, Kallon sought to retool the factory for a different design.  Plans to build the Rifleman at this factory had to be scrapped when it was discovered that the factory could only handle mechs weighing 50 tons or less.  Rather then develop an entirely new mech to produce at the factory, or license an existing design, Kallon chose to build a modified version of the Rifleman.  The new design is lighter then the Rifleman but uses many of the same components, which helped to shorten the design cycle. The new design, called the Liberator, entered service in 2771 and were assigned to the Loyalist Regiments, which were training on Circinus.
Capabilities:
The Liberator was designed to be a cheap mass produced mech that could be built at the existing factory on Circinus. While it was not possible to build the Rifleman at the factory due to size constraints, the Liberator uses many of the same components as the Rifleman. The Liberator was also designed to be simple to operate and maintain as many of the mechwarriors assigned to the mech were volunteers who had little, if any, experience and military training before arriving on Circinus.

The Liberator uses a modified version of the Rifleman chassis.  Because of the changes made to the chassis, the design team was able to mount an additional ton of Kallon Royalstar armor plating. Most of this protection was added to the legs of the mech.  Several minor changes were also made to the armor configuration of the torso. These changes were necessitated by the changes to the engine and gyro.  The Liberator uses the smaller Pitban 200 Fusion engine rather then the larger Pitban 240 of the Rifleman.  Even so, the smaller engine provides the Liberator with a 25% speed increase over the Rifleman.

The Liberator retains the distinctive arms of the Rifleman. However the Imperator-A Autocannons were removed due their weight, and replaced with the Magna MkII Medium Lasers that were mounted in the torso of the Rifleman. In place of the torso mounted medium lasers, the Liberator has a SperryBrowning Machine Gun in each torso to deal with any infantry it mat encounter.  While the Rifleman did not originally carry a CASE system for it’s ammunition, the redesign of the torso allowed the designers to add one for the Machine Gun ammunition, increasing the pilots chances of surviving an ammunition explosion.

The Liberator retains the very effective Garret D2j targeting system, which is very accurate, especially against aerial targets. However the Garret T11-A communication system has been replaced by the Garret T-10B due to concerns coming from the field that the distinctive antenna of the T-11A could be easily damaged.

With all of the lasers carried by the Liberator, the design team chose to use double strength heatsinks.  One of the most difficult aspects of combat for new recruits to learn is heat management. As most pilots assigned to the Liberator would have only limited training, the designers decided that the benefits of the double heatsinks would outweigh the increased costs.  The 10 double strength heatsinks provide adequate cooling for all but the most prolonged firing of the Liberator’s main guns. 


Deployment:
The Liberator was deployed exclusively with the Loyalist Regiments. The mech served well, it’s combination of speed, firepower and endurance made it popular with the troops assigned to it.  However despite the relatively strong armor and firepower carried by the Liberator, the mechs suffered tremendous losses during the Coup.  The Loyalist regiments fought harder then any other unit in the SLDF and suffered the highest loss rates. Many of the survivors of the Loyalist regiments, credit the Liberator with saving their lives.  Production of the Liberator halted shortly before the invasion of Terra and most of the few Liberator’s to survive the Coup went with General Kerensky.
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Takiro

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Re: Mini Rifleman Project!!
« Reply #5 on: March 18, 2021, 04:39:58 PM »

Nice Irose!
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Bradshaw

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Re: Mini Rifleman Project!!
« Reply #6 on: March 19, 2021, 10:26:05 AM »

Buckshot BST-2X

Designed by Kallon in the mid 28th century as lighter version of its popular Rifleman design, the Buckshot never made it past the final prototype stages as the engineers behind the design were shuffled onto the team working on the 3N Rifleman design. While that project was ongoing the Amaris Coup kicked off and members were either killed, became MIA or appropriated by Amaris or his underlings for their personal projects. Initially conceptualized as a semi-static defense design. Used for defensive tasks with its low end speed but packing a decent punch allowing to take out light mechs in a volley or two, while being able to pack a decent punch against larger attackers. Cheap with limited advanced resources it was believed the design would be a major hit with planetary governments for these reasons. Fast forward to the mid 30th century Kallon found the original design in its vaults and has begun operations to assign a production line to the design on Talon.

Code: [Select]

Introduction Year: 2750
Cost: 2,340,000 C-bills
Battle Value: 802

Mass: 30 tons
Chassis: Endo Steel Biped
Power Plant: Hermes 120 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Kallon Royalstar
Armament:
     2 PPC
Manufacturer: Kallon
     Primary Factory: Talon
Communication System: Garret T11-A
Targeting & Tracking System: Garret D2j

Equipment                                          Mass
Internal Structure            Endo Steel            1.5
Engine                        120 Fusion              4
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        13   
     Center Torso (rear)               4     
     R/L Torso               7         10   
     R/L Torso (rear)                  2     
     R/L Arm                 5         8     
     R/L Leg                 7         11   

Weapons              Location  Critical   Heat    Tonnage
PPC                      RA        3        10      7.0   
PPC                      RA        3        10      7.0   
PPC                      LA        3        10      7.0   
3 Double Heat Sinks      RT        9        -       3.0   
3 Double Heat Sinks      LT        9        -       3.0   

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm


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Takiro

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Re: Mini Rifleman Project!!
« Reply #7 on: March 20, 2021, 05:10:05 AM »

With a name like the Buckshot I was expecting an LB 10-X machine.
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Bradshaw

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Re: Mini Rifleman Project!!
« Reply #8 on: March 20, 2021, 08:23:06 AM »

Then it would be birdshot.
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Takiro

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Re: Mini Rifleman Project!!
« Reply #9 on: March 20, 2021, 11:15:14 AM »

More like the Mechshot or Tankshot  :P
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fabulousorcboy

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Re: Mini Rifleman Project!!
« Reply #10 on: March 22, 2021, 12:30:41 AM »

Rifleman II updates: possibly called a "Fusilier"?

Tonnage: 80t
Inner Structure: 8t
240 XL engine: 6t (6cr)
DHS 12/24: 2t (9cr)
Gyro/Cockpit: 6t
Armor/Std: 12t

Weapons:
2x Gauss Rifles (30t) - RA/LA
4x Ammo (Gauss) (4t) - RT/LT
2x ER Large Lasers (10t) - RA/LA
2x Medium Lasers (2t) - RT/LT

Same Rifleman silhouette and weapons arrangement, but AC/5s upgraded to Gauss Rifles, and Large Lasers to ERLLs.  About 50% more armor.  Very nasty long-ranged fire support, comparable to Star League era Rifleman II, but not ideal for anti-aircraft, and still a bit under-armored for an 80t 'Mech

-----

Tonnage: 80t
Endosteel: 4t (14cr)
240 engine: 11.5t
DHS 13/26: 3t (12cr)
Gyro/Cockpit: 6t
Armor/Std: 15t

Weapons:
2x LB 10-X (22t) - RA/LA
4x Ammo (LBX) (4t) - RT/LT
2x CASE (1t) - RT/LT
2x PPC (10t) - RA/LA
2x Medium Lasers (2t) - RT/LT
1x Beagle Probe (1.5t) - CT

Almost identical to Star League variant, but with standard engine instead of XL, so a bit slower (3/5 instead of 4/6) but more durable and cheaper, plus more armor.  Really effective anti-aircraft while also solid against conventional and 'Mech units.  Basically a more versatile and harder-hitting AWS-9Q.
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Takiro

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Re: Mini Rifleman Project!!
« Reply #11 on: March 22, 2021, 04:05:22 AM »

Hey, that is my name for a mixed Rifleman-Warhammer hybrid!

And your going the other way in this challenge. Suppose I could add a maxi or Lyran aspect though. Laughably as I work on my Tomahawk I never had the Lyrans go for any miniaturization of a Mech concept. ;)

A name like the Cannoneer might work here. I'll have to think about other heavy weapon specialists.

Nice work!
« Last Edit: March 22, 2021, 04:10:12 AM by Takiro »
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Abele

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Re: Mini and Maxi Rifleman Project!!
« Reply #12 on: March 22, 2021, 03:26:53 PM »

I give you the Arsenal (named for the Gunners in the EPL).

Code: [Select]
Arsenal ARS-3L

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 23,807,000 C-Bills
Total Cost: 23,871,000 C-Bills
Battle Value: 1,865

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  ER Large Lasers
    2  LB 10-X ACs
    2  Medium Pulse Lasers
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4.50
    Internal Locations: 1 HD, 4 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 232                 14.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           38       
                                 Center Torso (rear)                  15       
                                           L/R Torso     19           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     15           24       
                                             L/R Leg     19           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RT        4         1         2.00
Guardian ECM Suite                           CT        0         2         1.50
Medium Pulse Laser                           LT        4         1         2.00
LB 10-X AC                                   RA        2         6        11.00
ER Large Laser                               RA        12        2         5.00
LB 10-X AC                                   LA        2         6        11.00
ER Large Laser                               LA        12        2         5.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
4          4       4       3       0      4     1   Structure:  4
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
« Last Edit: March 22, 2021, 03:28:49 PM by Abele »
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