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Author Topic: MUN-1X Munchkin Design Challenge  (Read 937 times)

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Blacknova

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MUN-1X Munchkin Design Challenge
« on: December 10, 2013, 02:38:05 AM »

For something a little bit different coming into the silly season, I would like to run a design challenge to see who can come up with the ultimate Munchkin BattleMech.

Once all efforts are in, I'll run a vote to see who the winner is based on the groups thoughts.

Parameters:
1. Max of 100 tons (it may be that not everyone has access to the super-heavy rules);
2. Mixed and experimental tech allowed; and
3. If in doubt, max it out.

Have fun, this should be interesting.
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JPArbiter

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Re: MUN-1X Munchkin Design Challenge
« Reply #1 on: December 11, 2013, 10:20:40 AM »

and there are so many defnitions of Munchkin out there too!  this should be fun.
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Abele

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Re: MUN-1X Munchkin Design Challenge
« Reply #2 on: December 11, 2013, 10:37:33 AM »

Here's my try

Code: [Select]
Ballista

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3070
Cost: 10,104,000 C-Bills
Battle Value: 2,419

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  (IS) Heavy PPCs
    2  (CL) Medium Pulse Lasers
    1  (CL) Small Pulse Laser
    10  (IS) Rocket Launcher 15s
    10  (IS) Rocket Launcher 10s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        16(32)                    6.00
    Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           48       
                                 Center Torso (rear)                  13       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           33       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Small Pulse Laser                       HD        2         1         1.00
2 (IS) Rocket Launcher 10s                   CT        6         2         1.00
4 (IS) Rocket Launcher 10s                   RT        12        4         2.00
4 (IS) Rocket Launcher 15s                   RT        16        8         4.00
4 (IS) Rocket Launcher 10s                   LT        12        4         2.00
4 (IS) Rocket Launcher 15s                   LT        16        8         4.00
(IS) Rocket Launcher 15                      RA        4         2         1.00
(CL) Medium Pulse Laser                      RA        4         1         2.00
(IS) Heavy PPC                               RA        15        4        10.00
(IS) Rocket Launcher 15                      LA        4         2         1.00
(CL) Medium Pulse Laser                      LA        4         1         2.00
(IS) Heavy PPC                               LA        15        4        10.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 24
3          5       6       4       0      4     0   Structure:  8
Special Abilities: SRCH, ES, SEAL, SOA
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Blacknova

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Re: MUN-1X Munchkin Design Challenge
« Reply #3 on: December 11, 2013, 03:41:39 PM »

From here on in it shall be known as the SPM- 1X SpamBot.

What an opening volley it has.
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Abele

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Re: MUN-1X Munchkin Design Challenge
« Reply #4 on: December 11, 2013, 03:51:51 PM »

It would explode before the last rockets left their tubes if it were to launch all at once. The TLs do generate heat.
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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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ATN082268

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Marksman
« Reply #5 on: December 12, 2013, 01:49:12 AM »

    BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Marksman
Tech:          Clan / 3072
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Endo Steel
Power Plant:   300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Patchwork

Armament:     
  2 Large Pulse Lasers
  6 Medium Pulse Lasers
  1 Angel ECM Suite
  1 Laser AMS*
  1 Light Active Probe

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
  Enhanced Imaging Display

--------------------------------------------------------
Type/Model:    Marksman
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Endo Steel            7      5.00
 (Endo Steel Loc: 3 LA, 4 RA)
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     16 Double [32]               8      6.00
 (Heat Sink Loc: 2 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
  Enhanced Imaging Display:                  0       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  307 pts Patchwork             4     27.50

                          Internal    Armor    Armor
                          Structure   Value    Type
   Head:                      3          9      ·h
   Center Torso:             31         47      ·h
   Center Torso (Rear):                 15      ·h
   L/R Side Torso:           21      32/32      ·h
   L/R Side Torso (Rear):            10/10      ·h
   L/R Arm:                  17      34/34      ·ff
   L/R Leg:                  21      42/42      ·ff

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Pulse Laser      RT(T)  10           2      6.00
3 Medium Pulse Lasers    RT(T)  12           3      6.00
1 Angel ECM Suite        RT      0           2      1.50
1 Large Pulse Laser      LT(T)  10           2      6.00
3 Medium Pulse Lasers    LT(T)  12           3      6.00
1 Laser AMS*             LT      5           2      1.00
1 Light Active Probe     CT      0           1       .50
1 Variable Range System  HD                  1       .50
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
Turret Equipment:   Left, Right Shoulder     2      3.00
--------------------------------------------------------
TOTALS:                         49          71    100.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        14,454,000 C-Bills
Battle Value 2:    3,546 (old BV = 3,057)
Cost per BV2:      4,076.14
Weapon Value:      6,924 / 6,924 (Ratio = 1.95 / 1.95)
Damage Factors:    SRDmg = 46;  MRDmg = 31;  LRDmg = 12
BattleForce2:      MP: 3J,  Armor/Structure: 8/8
                   Damage PB/M/L: 6/5/1,  Overheat: 3
                   Class: MA;  Point Value: 35
                   Specials: ecm, prb
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Blacknova

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Re: MUN-1X Munchkin Design Challenge
« Reply #6 on: December 12, 2013, 02:57:55 AM »

Nice.  The more of these the better.

Perhaps, once a few more designs come in, someone who plays on the tabletop could take a unit of one of each and face off against a Clan All Star OmniMech units of the same size and see who wins?
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You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Dragon Cat

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Re: MUN-1X Munchkin Design Challenge
« Reply #7 on: December 12, 2013, 07:47:22 AM »

Something a little different

Code: [Select]
MunchMech MUN-CH

Mass: 85 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 25,267,608 C-Bills
Battle Value: 3,352

Chassis: Unknown Reinforced
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armour: Unknown Ferro-Lamellor
Armament:
    2  (CL) ER Large Lasers
    2  (CL) Medium Pulse Lasers
    2  (CL) Improved Heavy Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                   130 points               17.00
Engine:             XL Engine                    340                      13.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         (CL) Double Heat Sink        18(36)                    8.00
    Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Torso-Mounted                                          4.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 3 LT, 3 RT
Armour:             Ferro-Lamellor               AV - 245                 17.50
    Armour Locations: 2 RT, 5 LA, 5 RA

                                                      Internal       Armour     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Centre Torso     27           38       
                                 Centre Torso (rear)                  10       
                                           L/R Torso     18           27       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           26       
                                             L/R Leg     18           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Targeting Computer                      HD        -         3         3.00
(CL) Improved Heavy Medium Laser             RT        7         2         1.00
(CL) Improved Heavy Medium Laser             LT        7         2         1.00
(CL) ER Large Laser                          RA        12        1         4.00
(CL) Medium Pulse Laser                      RA        4         1         2.00
(CL) ER Large Laser                          LA        12        1         4.00
(CL) Medium Pulse Laser                      LA        4         1         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 34
4j         5       5       2       0      4     0   Structure: 10
Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA

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ATN082268

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Indestructor
« Reply #8 on: December 13, 2013, 04:38:52 AM »

BattleMech Technical Readout

Custom* Weapons

Type/Model:    Indestructor
Tech:          Mixed Tech  /  3072
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Reinforced (C)
Power Plant:   300 Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Hardened

Armament:     
  1 Chameleon Light Polarization Shield (CLPS)*
  6 ER Medium Lasers(C)
  1 Grenade Launcher(C)
  1 Laser AMS*(C)
  1 Angel ECM Suite(C)

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Indestructor
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Reinforced (C)        0     20.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3 [4]
   Running MP:   4 [5]
   Jumping MP:   0
Heat Sinks:     14 Double (C) [28]           4      4.00
 (Heat Sink Loc: 1 LT, 1 RT)
Compact Gyro:                                2      4.50
Torso-Mounted Cockpit, Life Supt., Sensors:  6      4.00
Triple Strength Myomer (IS):                 6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00

Armor Factor:  307 (C)  Hardened                  0     38.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         47     
   Center Torso (Rear):                 15     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      42/42     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 CLPS* (C)              RA      1           1       .00
1 CLPS* (C)              LA      1           1       .00
1 CLPS* (C)              RT      1           1       .00
3 ER Medium Lasers (C)   RT     15           3      3.00
1 CLPS* (C)              LT      1           1       .00
3 ER Medium Lasers (C)   LT     15           3      3.00
1 Grenade Launcher  (C)  CT      1           1       .50
1 Laser AMS* (C)         HD      5           2      1.00
1 Angel ECM Suite  (C)   HD      0           2      1.50
1 CLPS* (C)              LL      1           1       .00
1 CLPS* (C)              RL      1           1       .00
1 Null Signature System         10           7       .00
1 Armored Cockpit                 0            0       1.00
--------------------------------------------------------
TOTALS:                         52          64     100.00
Crits & Tons Left:                          14      0.00

Calculated Factors:
Total Cost:        23,315,000 C-Bills
Battle Value 2:    3,960 (old BV = 3,780)
Cost per BV2:      5,857.14
Weapon Value:      6,068 / 6,068 (Ratio = 1.53 / 1.53)
Damage Factors:    SRDmg = 38;  MRDmg = 21;  LRDmg = 2
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/-,  Overheat: 2
                   Class: MA;  Point Value: 40
                   Specials: ecm
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Blacknova

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Re: MUN-1X Munchkin Design Challenge
« Reply #9 on: December 13, 2013, 05:21:31 AM »

Zombified.  I was waiting for one of these.
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Bouncer
« Reply #10 on: December 14, 2013, 05:40:49 AM »

   BattleMech Technical Readout

Type/Model:    Bouncer 
Tech:          Clan / 3072
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          75 tons
Chassis:       Endo Steel
Power Plant:   375 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     8 Improved Jump Jets
Jump Capacity: 240 meters
Armor Type:    Ferro-Fibrous

Armament:     
  6 Medium Pulse Lasers
  1 Light Active Probe

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Bouncer 
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel            7      4.00
 (Endo Steel Loc: 2 LA, 3 RA, 1 LT, 1 RT)
Engine:        375 XL Fusion                10     19.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   8
Heat Sinks:     14 Double [28]               0      4.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  230 pts Ferro-Fibrous         7     12.00
 (Armor Crit Loc: 3 LA, 2 RA, 1 LT, 1 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         35     
   Center Torso (Rear):                 10     
   L/R Side Torso:           16      24/24     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  12      24/24     
   L/R Leg:                  16      32/32     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     RA      4           1      2.00
1 Medium Pulse Laser     LA      4           1      2.00
2 Medium Pulse Lasers    RT      8           2      4.00
2 Medium Pulse Lasers    LT      8           2      4.00
1 Light Active Probe     HD      0           1       .50
8 Improved Jump Jets:                       16     16.00
 (Jump Jet Loc: 3 LT, 3 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         24          72     75.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        22,209,250 C-Bills
Battle Value 2:    2,451 (old BV = 2,571)
Cost per BV2:      9,061.3
Weapon Value:      3,720 / 3,720 (Ratio = 1.52 / 1.52)
Damage Factors:    SRDmg = 40;  MRDmg = 23;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 6/4
                   Damage PB/M/L: 6/5/-,  Overheat: 0
                   Class: MH;  Point Value: 25
                   Specials: prb
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Abele

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Re: MUN-1X Munchkin Design Challenge
« Reply #11 on: December 14, 2013, 01:47:15 PM »

Here's a jump happy piece of cheesiness

Code: [Select]
Venom SDR-8R

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3085
Cost: 7,464,285 C-Bills
Battle Value: 774

Chassis: Unknown Endo-Steel
Power Plant: Unknown 245 Light Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 330 meters
Armor: Unknown Standard Armor
Armament:
    2  ER Medium Lasers
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 4 LA, 6 RA, 2 LL, 2 RL
Engine:             Light Fusion Engine          245                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 11 Improved
    Jump Jet Locations: 1 CT, 5 LT, 5 RT                                  11.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           11       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            6         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            5         
                                             L/R Leg     8            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 8
7/11j      1       1       0       0      1     0   Structure:  2
Special Abilities: TAG, ENE, SRCH, ES, SEAL, SOA
« Last Edit: December 14, 2013, 01:50:37 PM by Abele »
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Blacknova

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Re: MUN-1X Munchkin Design Challenge
« Reply #12 on: December 14, 2013, 03:48:25 PM »

Now that would be hard to hit.
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Soaring Eagle
« Reply #13 on: December 17, 2013, 05:05:34 AM »

    BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Soaring Eagle
Tech:          Clan / 3072
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          85 tons
Chassis:       Endo Steel
Power Plant:   340 XL Fusion with Supercharger
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [108.0] km/h
Jump Jets:     6 Improved Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard

Armament:     
  2 ER Large Pulse Lasers
  2 Partial Wings*
  1 Angel ECM Suite
  1 Medium Pulse Laser

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
  Enhanced Imaging Display

--------------------------------------------------------
Type/Model:    Soaring Eagle
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Endo Steel            7      4.50
 (Endo Steel Loc: 3 LA, 3 RA, 1 LT)
Engine:        340 XL Fusion                10     13.50
Engine Supercharger:  (CT)                   1      1.50
   Walking MP:   4
   Running MP:   6 [8-10]
   Jumping MP:   6
Heat Sinks:     15 Laser [30]                4      5.00
 (Heat Sink Loc: 2 LA, 2 RA)
Gyro:                                        4      4.00
Cockpit, Life Supt.:                         5      3.00
  Enhanced Imaging Display:                  0       .00
MASC:                                        3      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      26/26     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Pulse Laser   RA     13           3      6.00
1 ER Large Pulse Laser   LA     13           3      6.00
1 Partial Wing*          RT      0           3      2.00
1 Partial Wing*          LT      0           3      2.00
1 Angel ECM Suite        LT      0           2      1.50
1 Medium Pulse Laser     CT      4           1      2.00
1 Variable Range System  HD                  1       .50
6 Improved Jump Jets:                       12     12.00
 (Jump Jet Loc: 2 LT, 2 RT, 1 LL, 1 RL)
Component Armor: (Gyro)  4 Slots             0      2.00
--------------------------------------------------------
TOTALS:                         30          78     85.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        35,568,594 C-Bills
Battle Value 2:    3,157 (old BV = 2,856)
Cost per BV2:      11,266.58
Weapon Value:      3,175 / 3,175 (Ratio = 1.01 / 1.01)
Damage Factors:    SRDmg = 26;  MRDmg = 20;  LRDmg = 12
BattleForce2:      MP: 4J,  Armor/Structure: 7/5
                   Damage PB/M/L: 5/3/2,  Overheat: 0
                   Class: MA;  Point Value: 32
                   Specials: ecm
« Last Edit: December 17, 2013, 05:07:38 AM by ATN082268 »
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ATN082268

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Re: MUN-1X Munchkin Design Challenge
« Reply #14 on: December 17, 2013, 03:10:53 PM »

  When does the contest end?
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