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Author Topic: MUN-1X Munchkin Design Challenge  (Read 936 times)

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Blacknova

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Re: MUN-1X Munchkin Design Challenge
« Reply #15 on: December 17, 2013, 04:08:42 PM »

When you find the Jade Monkey.
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ATN082268

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Springer
« Reply #16 on: December 18, 2013, 01:28:04 AM »

   BattleMech Technical Readout

Type/Model:    Springer
Tech:          Clan / 3072
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Endo Steel
Power Plant:   300 XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     5 Improved Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard

Armament:     
  2 Large Pulse Lasers
  2 LRM 15s w/ Artemis V
  1 Angel ECM Suite

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
  Enhanced Imaging Display

--------------------------------------------------------
Type/Model:    Springer
Mass:          100 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Endo Steel            7      5.00
 (Endo Steel Loc: 3 LA, 4 RA)
Engine:        300 XL Fusion                10      9.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   5
Heat Sinks:     16 Double [32]               8      6.00
 (Heat Sink Loc: 2 LA, 2 RA)
Compact Gyro:                                2      4.50
Cockpit, Life Supt.:                         5      3.00
  Enhanced Imaging Display:                  0       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         46     
   Center Torso (Rear):                 15     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      41/41     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Pulse Laser      RA     10           2      6.00
1 Large Pulse Laser      LA     10           2      6.00
1 LRM 15 w/ Artemis V    RT      5   56     12     12.00
  (Ammo Locations: 4 LT, 4 RT)
1 LRM 15 w/ Artemis V    LT      5           4      5.00
1 Angel ECM Suite        CT      0           2      1.50
1 Variable Range System  HD                  1       .50
5 Improved Jump Jets:                       10     20.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Component Armor: (Gyro and both hips) 4 Slots  0      2.00
--------------------------------------------------------
TOTALS:                         30          77    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        33,872,000 C-Bills
Battle Value 2:    3,338 (old BV = 3,399)
Cost per BV2:      10,147.39
Weapon Value:      5,654 / 5,031 (Ratio = 1.69 / 1.51)
Damage Factors:    SRDmg = 42;  MRDmg = 36;  LRDmg = 23
BattleForce2:      MP: 3J,  Armor/Structure: 8/6
                   Damage PB/M/L: 7/5/5,  Overheat: 0
                   Class: MA;  Point Value: 33
                   Specials: if, ecm
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JPArbiter

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Re: MUN-1X Munchkin Design Challenge
« Reply #17 on: December 18, 2013, 02:39:20 PM »

Two things I am doing different.  1 I am presenting an Omnimech, and 2, I am NOT doing a 100 tonner.
Space, Ease of Manufacturing and 30 tons of WIDE OPEN pod space should do it.

Code: [Select]
Omnifarious

Mass: 60 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 13,600,000 C-Bills
Battle Value: 919

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    30.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 7 RA
Engine:             XL Engine                    300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         (IS) Single Heat Sink        10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 7 LA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 9
5          0       0       0       0      3     0   Structure:  3
Special Abilities: OMNI, C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 13,600,000
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 919

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00

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ATN082268

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Shrike
« Reply #18 on: December 20, 2013, 01:16:44 AM »

  BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Shrike
Tech:          Clan / 3072
Config:        Land Air BattleMech
Rules:         Level 3, Custom design

Mass:          55 tons
Chassis:       Standard
Power Plant:   275 Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard

Armament:     
  4 ER Medium Lasers
  1 Angel ECM Suite
  1 Laser AMS*

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
  Enhanced Imaging Display

--------------------------------------------------------
Type/Model:    Shrike
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        275 Fusion                    6     15.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5 [15]
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
  Enhanced Imaging Display:                  0       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  185 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             18         26     
   Center Torso (Rear):                 10     
   L/R Side Torso:           13      18/18     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                   9      18/18     
   L/R Leg:                  13      26/26     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 ER Medium Laser        LA      5           1      1.00
1 ER Medium Laser        RT      5           1      1.00
1 Angel ECM Suite        RT      0           2      1.50
1 ER Medium Laser        LT      5           1      1.00
1 Laser AMS*             LT      5           2      1.00
1 Variable Range System  HD                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
LAM Conversion Equipment:                    0      5.50
--------------------------------------------------------
TOTALS:                         25          45     55.00
Crits & Tons Left:                          33       .00

Calculated Factors:
Total Cost:        13,183,111 C-Bills
Battle Value 2:    2,346 (old BV = 2,521)
Cost per BV2:      5,619.4
Weapon Value:      1,614 / 1,614 (Ratio = .69 / .69)
Damage Factors:    SRDmg = 24;  MRDmg = 15;  LRDmg = 2
BattleForce2:      MP: 5J,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/2/-,  Overheat: 1
                   Class: MM;  Point Value: 23
                   Specials: ecm
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JPArbiter

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Re: MUN-1X Munchkin Design Challenge
« Reply #19 on: December 20, 2013, 01:31:55 AM »

what book is the variable range system found in?  I never heard of it, and it does not appear in any of the current manuals
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ATN082268

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Variable range in Max Tech
« Reply #20 on: December 20, 2013, 02:51:18 AM »

what book is the variable range system found in?  I never heard of it, and it does not appear in any of the current manuals

  I'm not sure if the Variable Range system is listed in other products as well but it is listed in Max Tech. You have to set it to short or long range at the end of a turn for the next turn and it gives you a bonus of -1 to hit at the set range and a penalty of +1 to the other (non-set) range. The system has no effect on medium range. Hope this helps :)
« Last Edit: December 20, 2013, 02:52:45 AM by ATN082268 »
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JPArbiter

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Re: MUN-1X Munchkin Design Challenge
« Reply #21 on: December 20, 2013, 10:23:40 AM »

so technically speaking it is no longer legal for play, having been superseded by Tech Manual and Tac Ops.
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Re: MUN-1X Munchkin Design Challenge
« Reply #22 on: December 20, 2013, 04:57:19 PM »

so technically speaking it is no longer legal for play, having been superseded by Tech Manual and Tac Ops.

  The special targeting systems like the variable range system in Max Tech were considered level 3 or not tournament legal.
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JPArbiter

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Re: MUN-1X Munchkin Design Challenge
« Reply #23 on: December 21, 2013, 12:29:50 PM »

my point is the tech is not supported in CURRENT rulesets of any kind, but is an artefact left over from a previous edition.
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skiltao

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Re: MUN-1X Munchkin Design Challenge
« Reply #24 on: December 21, 2013, 09:10:16 PM »

my point is the tech is not supported in CURRENT rulesets of any kind, but is an artefact left over from a previous edition.

"3. If in doubt, max it out." ;)

Though if you NEED a current rule, StratOps probably has a Quirk for it.
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