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Author Topic: New Gladiator  (Read 2227 times)

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wolfcannon

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New Gladiator
« on: September 01, 2010, 08:17:32 AM »

New Gladiator
Source: BattleTechnology Lost Issues
Mass: 50 tons
Chassis: MW240
Power Plant: GM 200
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
          Jump Capacity: None
Armor: Kemplar 5000
Armament:
          2 Shingunga Long Range Missle 15 Racks
          4 Magna Medium Lasers
          2 SperryBrowning Machine Guns
Manufacturer: Battletechnic Military Salvage
          Primary Factory: Exeter
Communications System: Fujika Multiband
Targeting and Tracking System: General Systems AV-12

Overview:
        Mo Muraski of Battletechnic Military Salvage builds 'Mechs from the scraps his team acquires. These "frankensteins", as he calls them, are rarely constructed but the demand assures constant sales whenever this particular 'Mech is sold.

Capabilities:
        The following is an excerpt from one of Mo Muraski’s commercials. We claim no responsibility in any way either Battletechnic Salvage, this 'Mech, or Mo Muraski.

"First I have come up with a new version of the old fire-support medium 'Mech, the Gladiator. Replacing the old LRM-10’s with LRM-15’s adds needed firepower. The LRM-15’s were not salvaged, but a weapons manufacturer friend of mine had a lot lying around, because so few 'Mechs use them. For anti-infantry, I also stuck on, er, attached a pair of the SperryBrowning Machine Guns which are removed on the new tech conversions of the Locust and Phoenix Hawk. Add two more medium lasers and voila! You now have a decent fire-support 'Mech closer to an Archer than a Gladiator."

Deployment:
       Various Militias from various successor states have been grabbing this 'Mech as it becomes available. Due to its low cost and maintenance, Militia units find them to be a bargain especially as more money is shuffled to R&D projects, production of other 'Mechs, or more flashy units.

 

Type: New Gladiator
Equipment       Mass
Internal Structure:       5
Engine:    200    8.5
     Walking MP:    4    
     Running MP:    6    
     Jumping MP:    0    
Heat Sinks:    12    2
Gyro:       3
Cockpit:       3
Armor Factor:    128    8
   Internal
Structure    Armor
Value
     Head    3    6
     Center Torso    16    16
     Center Torso (rear)       6
     R/L Torso    12    15
     R/L Torso (rear)       5
     R/LArm    8    15
     R/L Leg    12    15
Weapons and Ammo    Location    Critical    Tonnage
LRM 15    RT    3    7
Ammo (LRM) 8    RT    1    1
LRM 15    LT    3    7
Ammo (LRM) 8    LT    1    1
Medium Laser    RA    1    1
Medium Laser    RA    1    1
Medium Laser    LA    1    1
Medium Laser    LA    1    1
Machine Gun    RA    1    .5
Machine Gun    LA    1    .5
Ammo (MG) 100    LT    1    .5
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