Pulsar
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 9,671,875 C-Bills
Battle Value: 762
Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
20.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
For over a 130 years the Nova has been out of production due to the Ghost
Bear's victory of the Hell' Horses. However, since the beginning of
Operation Revival equipment losses have been significant, especially
amongst the medium weight classes in the invaders. The ilKhan's Quicksilver
trials saw the Nova's victory over the Huntsman and the
Quasar being accepted as a new OmniMech, Khan Jorgensson thought it a
good idea to revive the Nova production line. However, it needed
improvementsi and he left it to the Clan's Scientist caste to improve the
Nova whle keeping as close to it's original design.
With the Khan's permission and assistance, Master Scientist Simon Doppler invited
a team of scientists from Clan Goliath Scorpion to assist in the process. Every
scientist on the combined agreed that the number of fixed heat sinks should be
ruced from the fourteen of the original to the standard ten that were fitted to
the 250 XL. This resulted in four extra tons of poddable space. Another issue
they agreed upon is that the original five configuration should serve as the
basis for the first five configurations of this revised Nova, now called
Project Pulsar.
The Pulsar Prime features an all laser battery much like the Nova Prime.
However, the number and types of weapons has been changed. Each arm of the Omni
is equipped with a small and medium pulse laser as well as an ER small medium
laser. All of these weapons are mated a targeting computer much to joy of the
Goliath Scorpion mechwarrior assigned to the group as a test pilot. To deal
with the heat a total six additional double heat sinks are mounted.
The Pulsar A retains the twin ER PPCs fo the original, but strips everything
else. Twin ER medium laser are mounted the arms alongside the PPCs. An ECM
suite is mounted to hamper the targeting systems of enemy. Five heat sinks
have been to ease the heat burden. This mini Marauder is a dedicated
sniper and headhunter platform.
The Pulsar B retains the large pulse laser and upgrades the Class 5 Ultra
autocannon to a Class 10 model wit the two tons of ammunition. The short range
weapon has been removed and replaced by a pair of small pulsers.
The Pulsar C is nearly identical to the original C's configuration. The Gauss
rifle has been retained, but is now fed with three tons of ammunition due to a
lesson roughly learned on the battlefields of Tukayyid. The SRM4 has been
replaced by a Streak SRM6 and the small pulser has been replaced by a an ER
medium laser.
The Pulsar D is a dedicated fire support platform that sees the LRM20 and LB 5-X
removed and replaced by a pair of Artemis IV-enhanced LRM15 launchers, each
with three tons of ammunition. Secondary weapons are a brace each of ER medium
lasers and small pulse lasers connected to a targeting computer.
The next two configurations are all new. The Pulsar E is a missile based
platform much like the D model and it retains the D's targeting computer. The
targeting computer is connected to a quartet of ER medium and a pair of ER small
lasers. The missile battery consist of a pair of Streak SRM6 launchers. Each
launcher has two tons of ammunition for protracted campaigns. This configuration
is designed for close combat and urban environments and thus features an active
probe to aid it in its new mission,
The Pulsar F is configured as a heavy scout with an active probe and ECM suite
fitted. This is an all laser based configuration and pair each of ER large
laser and small and medium pulsers.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 8
L/R Torso 12 16
L/R Torso (rear) 8
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Loadout Name: Prime Cost: 10,981,563
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,387
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
Flamer CT 3 1 0.50
Targeting Computer LT - 2 2.00
2 ER Medium Lasers RA 10 2 2.00
Medium Pulse Laser RA 4 1 2.00
Small Pulse Laser RA 2 1 1.00
2 ER Medium Lasers LA 10 2 2.00
Medium Pulse Laser LA 4 1 2.00
Small Pulse Laser LA 2 1 1.00
@Anti-Missile System (24) RT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
5j 6 5 0 0 2 1 Structure: 3
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 11,528,125
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,577
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1.00
ER Medium Laser RA 5 1 1.00
ER PPC RA 15 2 6.00
ER Medium Laser LA 5 1 1.00
ER PPC LA 15 2 6.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 26
5j 4 4 3 0 2 1 Structure: 3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 10,765,938
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,774
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser RT 2 1 1.00
Small Pulse Laser LT 2 1 1.00
Ultra AC/10 RA 3 4 10.00
Large Pulse Laser LA 10 2 6.00
@Ultra AC/10 (20) RA - 2 2.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
5j 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 10,809,063
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,960
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
Streak SRM-6 LA 4 2 3.00
ER Medium Laser LA 5 1 1.00
@Gauss Rifle (24) RT - 3 3.00
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
5j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 11,278,750
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,231
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer CT - 1 1.00
Small Pulse Laser RT 2 1 1.00
Small Pulse Laser LT 2 1 1.00
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser RA 5 1 1.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
ER Medium Laser LA 5 1 1.00
@LRM-15 (Artemis) (24) RA - 3 3.00
@LRM-15 (Artemis) (24) LA - 3 3.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
5j 4 4 3 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: E Cost: 11,388,438
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,385
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 2 LT, 1 RT
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe HD 0 1 1.00
Targeting Computer CT - 1 1.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
Streak SRM-6 RA 4 2 3.00
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
Streak SRM-6 LA 4 2 3.00
@Streak SRM-6 (30) RA - 2 2.00
@Streak SRM-6 (30) LA - 2 2.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
5j 6 6 0 0 2 1 Structure: 3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Cost: 11,526,250
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,163
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe HD 0 1 1.00
ECM Suite CT 0 1 1.00
Small Pulse Laser RT 2 1 1.00
Small Pulse Laser LT 2 1 1.00
ER Large Laser RA 12 1 4.00
Medium Pulse Laser RA 4 1 2.00
ER Large Laser LA 12 1 4.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
5j 4 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
Note: Yes, I do realize that I removed the four fixed heat sinks of the original only to see me put heat sinks back on five of my seven configurations.