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Author Topic: Optimizing the Archer  (Read 14018 times)

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Takiro

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Re: Optimizing the Archer
« Reply #30 on: May 29, 2021, 11:17:20 PM »

And here it is, not to different from some other entries but let me know what you think!

ARC-3O1 ARCHER
Mass: 70 tons
Chassis: Earthwerk Archer
Power Plant: VOX 280
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: None
   Jump Capacity: None
Armor: Kallon FWL Special Ferro-Fibrous with CASE
Armament:
   8 Holly LRM-5 Racks
   4 Diverse Optics Type 18 Medium Lasers
Manufacturer: StarCorps Industries
   Primary Factory: Emris IV
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII

OVERVIEW
   In the late 3040s a gradually rebuilding StarCorps Industries of Emris IV sponsored a veteran mercenary unit named the Strongbows in the arenas of Solaris VII. This company sized fire support command would showcase company equipment in the gladiatorial games while testing new weapon designs over the next five years. Ironically the most successful Strongbow Mechwarrior did not pilot a StarCorps’ Longbow but an Earthwerks’ Archer. Bart Clinton, callsign Hawkeye, compiled a string of impressive victories over this time with his semi-modular Archer that removed the Doombud LRM-20s in favor of eight smaller missile packs. This interchangeability quickly drew the attention of InnerSphere researchers keen on matching Clan Omnitechnology. While not quite fully modular Clinton’s innovative system was soon patented by StarCorps and eagerly pressed into service by Oriente during the Third Marik Civil War.

CAPABILITIES
   On the first variant the massive Doombud LRM-20s racks were replaced with eight Holly LRM-5 packs which could provide the same firepower at two less tons. Slightly less bulky there are some draw backs including higher waste heat output and a tendency to hit with less missiles than the larger racks when unaided. However, it is also harder for anti-missile systems to intercept incoming fire from multiple racks. Plus, the LRM-5s are easily swapped for SRM-4s which four other variants do in vary stages which lessen the range but increase the hitting power of this Archer. With five configurations or variants which go from the base model of full long range to intermediate mixes to full short range it is hard to tell them apart. Being able to retool missile arsenals quickly is the biggest advantage of this semi-modular Archer that can fill many roles. The original Maximillian armor plating has also been removed in favor of twelve tons of Kallon FWL Special Ferro-Fibrous which offers near total armor protection for this seventy-ton war machine. CASEs were added as well to each side torso to protect this Archer from any ammunition explosions. Finally, the ten standard Heat Sinks were replaced by new lostech double strength dissipaters allowing for vastly increased rates of fire. Unfortunately, the dozen or so rounds of ammo from the original Archer has not been improved on the base model as techs ran out of room. As such Mechwarriors are advised to make every shot count in battle and not to waste any salvos.

DEPLOYMENT
Very similar to certain new Archer lostech variants this semi-modular missile carrier has the unique advantage of versatility in the InnerSphere. When paired with a NARC carrier these variably ranged Archers can be utilized to fearsome effect on the battlefield. The Strongbows were recalled from Solaris by StarCorps to provide increased security around its recently restored Emris IV facility. Here they train Oriente Technicians and Mechwarriors in the operations of this refit which will likely see action soon against the Capellans.

Type: Archer
Technology Base: InnerSphere Level 2
Tonnage: 70 tons

Equipment                           Mass
Internal Structure:                         7
Engine:            280               16
   Walking MP:         4
   Running MP:         6
   Jumping MP:         0               0
Heat Sinks:            10 (20)               0
Gyro:                              3
Cockpit:                           3
Armor Factor:            215               12

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           22            32 / 10
   R/L Torso         15            24 / 6
   R/L Arm         11            22
   R/L Leg         15            30

Weapons and Ammo:         Location      Criticals   Mass
4 LRM-5s            Right Torso      4      8
Ammo (LRM) 48         Right Torso      2      2
CASE               Right Torso      1      .5
4 LRM-5s            Leftt Torso      4      8
Ammo (LRM) 48         Left Torso      2      2
CASE               Left Torso      1      .5
Medium Laser            Right Arm      1      1
Medium Laser            Left Arm      1      1
2 Medium Lasers         Center Torso      2      2

Cost =  C-bills


ARC-3O2 ARCHER
Weapons and Ammo:         Location      Criticals   Mass
3 LRM-5s            Right Torso      3      6
Ammo (LRM) 48         Right Torso      2      2
SRM-4               Right Torso      1      2
CASE               Right Torso      1      .5
3 LRM-5s            Leftt Torso      3      6
Ammo (LRM) 24         Left Torso      1      1
SRM-4               Left Torso      1      2
Ammo (SRM)   25         Left Torso      1      1
CASE               Left Torso      1      .5
Medium Laser            Right Arm      1      1
Medium Laser            Left Arm      1      1
2 Medium Lasers         Center Torso      2      2

ARC-3O3 ARCHER
Weapons and Ammo:         Location      Criticals   Mass
2 LRM-5s            Right Torso      2      4
Ammo (LRM) 24         Right Torso      1      1
2 SRM-4s            Right Torso      2      4
Ammo (SRM) 25         Right Torso      1      1
CASE               Right Torso      1      .5
2 LRM-5s            Leftt Torso      2      4
Ammo (LRM) 24         Left Torso      1      1
2 SRM-4s            Left Torso      2      4
Ammo (SRM)   25         Left Torso      1      1
CASE               Left Torso      1      .5
Medium Laser            Right Arm      1      1
Medium Laser            Left Arm      1      1
2 Medium Lasers         Center Torso      2      2

ARC-3O4 ARCHER
Weapons and Ammo:         Location      Criticals   Mass
LRM-5            Right Torso      1      2
Ammo (LRM) 24         Right Torso      1      1
3 SRM-4s            Right Torso      3      6
Ammo (SRM) 25         Right Torso      1      1
CASE               Right Torso      1      .5
LRM-5            Leftt Torso      1      2
3 SRM-4s            Left Torso      3      6
Ammo (SRM)   50         Left Torso      2      2
CASE               Left Torso      1      .5
Medium Laser            Right Arm      1      1
Medium Laser            Left Arm      1      1
2 Medium Lasers         Center Torso      2      2

ARC-3O5 ARCHER
Weapons and Ammo:         Location      Criticals   Mass
4 SRM-4s            Right Torso      4      8
Ammo (SRM) 50         Right Torso      2      2
CASE               Right Torso      1      .5
4 SRM-4s            Leftt Torso      4      8
Ammo (SRM) 50         Left Torso      2      2
CASE               Left Torso      1      .5
Medium Laser            Right Arm      1      1
Medium Laser            Left Arm      1      1
2 Medium Lasers         Center Torso      2      2
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fabulousorcboy

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Re: Optimizing the Archer
« Reply #31 on: May 30, 2021, 04:14:19 AM »

Takiro -- it seems like your ARC-301 chassis is 4 tons underweight.  In essence, you're saving 5 tons off the classic Archer design and plowing 1 ton into CASE.  Were you planning to add another two LRM/SRM racks with the 4 tons spare?  Or adding jumpjets instead?
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Takiro

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Re: Optimizing the Archer
« Reply #32 on: May 30, 2021, 12:30:08 PM »

Takiro -- it seems like your ARC-301 chassis is 4 tons underweight.  In essence, you're saving 5 tons off the classic Archer design and plowing 1 ton into CASE.  Were you planning to add another two LRM/SRM racks with the 4 tons spare?  Or adding jumpjets instead?

I will review my math when I get home in a few hours. Sorry about that!
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Takiro

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Re: Optimizing the Archer
« Reply #33 on: May 30, 2021, 05:21:41 PM »

Your absolutely correct fabulousorcboy!

4 tons shy. Think 2 more tons of ammo would be smart and a ECM or Active Probe.
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Ice Hellion

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Re: Optimizing the Archer
« Reply #34 on: June 03, 2021, 06:09:41 PM »

In the war industry, there are revolutions like the introduction of the BattleMech, radical innovation like the development of the XL Engine and incremental one that refines and extends an existing design.
The first two receive all the public attention as they are more glamorous and are where most money and efforts are purred in. However, the last one, the incremental innovation is usually the one most liked by armed forces as they are step by step improvement not really costly and that allows for quick adaptations to new problems or new reality.

Such an example is the ARC-5Sa designed by Defiance Industries on the basis of a ARC-5S after having reports from the Clan fronts and after trials of a much similar design by the Sky Tigers on Solaris VII (some would say that it was only through some special connections that a down on its luck stable could still feature so many advanced ‘Mechs).

The first idea was to turn the Archer into something more adapted to arena fights where combats were fought at closer ranges and to test the potential of the Narc Beacon when used by its own carrying ‘Mech. This didn’t come from Defiance Industries or the Federated Commonwealth but from one of the repairs and customizing workshops found on Solaris VII. However when representatives of the R&D teams of Defiance Industries saw what they had made of their ARC-5S, they decided that there was some potential in this idea and that they could perhaps create something out of it by optimising it.

The final result, the ARC-5Sa is a totally new approach to the Archer, one that takes into account the arrival of the Clans and the need to find new solutions to fight them. The decision was therefore made to turn the Archer into a more flexible design, one that could be used at all ranges and in all kinds of roles.

The first step was to increase the speed to allow it to compete with Clan OmniMechs. However, the solution had to leave the maximal amount of weight available for weapons, making the TSM so used on the only solution, even if it would complicate the selection of weapons. Another positive point was that once activated, the massive battle fists of the Archer would be even more dangerous, giving the Inner Sphere ‘Mech another advantage.

The next delicate work would be to select the weapons to first activate the TSM and then keep it active while allowing the new Archer to fire at all ranges.
Since by trade agreement, a Narc Missile Beacon from Doering Electronics had to be included in every ARC-5S, part of the weapons would have to be missile launchers to maximise the usefulness of the Narc Missile Beacon. The designers quickly found out that 4 LRM-5 (launching the same numbers of rounds as the usual LRM-20) would produce as much heat as 2 SRM-6. The difference in range was seen as the key to better control the heat while giving the Archer the needed flexibility to deal with opponents.
The main weapons selected were Lasers with 1 ER Large one in the Left Arm (along the Narc system) and 4 Medium Lasers split into the Torsos and the Right Arm.
To increase the mobility and to provide even more flexibility with the selection of weapons, 4 Jump Jets were added.

The final result was a ‘Mech that could unleash a tremendous firepower at closer ranges, allowing it to put Narc missiles on its target and to active its TSM, giving it the needed extra edge before withdrawing and fighting from middle ranges or stay at closer ones and in both cases the Archer ARC-5Sa could keep its TSM active.

The final result was a ‘Mech able to dance around his selected target, weakening it with “banderillas” while getting in and out of this fight almost at will and with several options to active the TSM and make every shot count.

Of all the Archer ARC-5Sa pilot, no one did this better than ‘MechWarrior Sam Park, which was one of the first test pilots of the new Archer. In his Changquan or Long Fist, he designed most of the tactics of this new ‘Mech thanks to his long experience in the arenas of Solaris VII. Although a pure product of the Davion system, he is of Capellan origin and thinks that someone had a bad sense of humour when assigning him to a TSM equipped ‘Mech. He is more than eager to test his new ‘Mech against a real worthy worthy. His request to raid Clan territory have been denied and he has been assigned to train ‘MechWarriors into the finest arts of one vs. one fights, while using “dirty” Inner Sphere tricks to gain the upper hand.

Innovation and design creation, Dr Emily Bracket, Doons School of Business Press, 3062

Code: [Select]
Archer ARC-5Sa

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 15 143 373 C-Bills
Total Cost: 15 377 373 C-Bills
Battle Value: 1 820

Chassis: Earthwerk Archer Standard
Power Plant: Edasich 280 Fusion XL Engine
Walking Speed: 43,2 km/h (54,0 km/h)
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Devil A7
    Jump Capacity: 90 meters
Armor: Maximilian 100 Standard Armor w/ CASE
Armament:
    1 Cyclops Incorporated/Cyclops XII ER Large Laser
    2 Coventry Metal Works/Coventry 90mm SRM-6s
    4 Trellshire Heavy Industries/Diverse Optics Type 18 Medium Lasers
    4 Coventry Metal Works/Coventry Five-Tube LRM-5s
    1 Doering Electronics/Doering Electronics Glowworm Narc Launcher
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: Neil 9000
Targeting and Tracking System: RCA Instratrac Mark XII

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7,00
Engine:             XL Fusion Engine             280                       8,00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3,00
Heat Sinks:         Double Heat Sink             11(22)                    1,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 HD, 1 CT, 1 RT, 1 LA, 2 RA
Armor:              Standard Armor               AV - 208                 13,00
    CASE Locations: 1 LT, 1 RT                                             1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1,00
4 LRM-5s                                     RT        8         4         8,00
Medium Laser                                 LT        3         1         1,00
2 SRM-6s                                     LT        8         4         6,00
2 Medium Lasers                              RA        6         2         2,00
ER Large Laser                               LA        12        2         5,00
Narc Launcher                                LA        0         2         3,00
@LRM-5 (Narc) (48)                           RT        -         2         2,00
@Narc (Homing) (6)                           LT        -         1         1,00
@SRM-6 (Narc) (30)                           LT        -         2         2,00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4/2j       3       4       2       0      3     1   Structure:  3
Special Abilities: TSM, SNARC, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, IF 1
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

fabulousorcboy

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Re: Optimizing the Archer
« Reply #35 on: June 04, 2021, 12:00:23 PM »

The ARC-3S designed by misterarminius is pretty close to my ideal Archer, although his Comstar cavalry Archer (with 5/8 speed!)  is pretty sweet, too.

I think there might be some slight tweaks that make a similar but slightly more durable design, so I'll see what I can brainstorm tonight.  Also, still trying to think of a way to make a double-Mortar Archer for some low-budget bombardment.  The problem is that the standard Archer is already pretty optimized, so it's hard to tweak it without adding expensive lostech equipment and/or removing things that make the Archer a really solid design.
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Takiro

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Re: Optimizing the Archer
« Reply #36 on: June 04, 2021, 03:50:13 PM »

Very nice Ice!

masterarminas has some good ones in there that is for sure fabulousorcboy

Still have to finish my concept and only 8 hours left!
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Takiro

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Re: Optimizing the Archer
« Reply #37 on: June 05, 2021, 02:54:25 AM »

Okay folks, I believe another contest has come to an end here on OBT. No more entries please. Thank you for your participation.
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fabulousorcboy

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Re: Optimizing the Archer
« Reply #38 on: June 05, 2021, 05:11:34 PM »

Yeah, the issue was that every idea I came up with, worked better for the Warhammer or Grasshopper.

I guess I just like the standard Archer design, and think that it's hard to improve on.
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Ice Hellion

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Re: Optimizing the Archer
« Reply #39 on: June 06, 2021, 01:56:11 PM »

Yeah, the issue was that every idea I came up with, worked better for the Warhammer or Grasshopper.

And that the good ideas were already taken.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

fabulousorcboy

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Re: Optimizing the Archer
« Reply #40 on: June 07, 2021, 06:21:31 AM »

And that the good ideas were already taken.

I think this is going to be even more of a problem/challenge as we get to 80t and above.  At that point, virtually everything is an identical 3/5 chassis with guns, with the occasional 4/6 design with slightly fewer guns.
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Abele

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Re: Optimizing the Archer
« Reply #41 on: June 07, 2021, 07:34:00 AM »

No official entries for the Archer from me. Had no motivation whatsoever.
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