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Takiro

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Optimizing the Assassin
« on: March 01, 2020, 09:46:48 AM »

Our thirteenth optimization looks at one of my personal favorites which I have often tried to improve but have yet to really figure out. The Assassin is a fast moving, highly mobile medium BattleMech that has light hitting power and not much armor. It could be a Scout or Harasser but if this is an Assassin shouldn’t it have some really killing ability especially if you wanted to create a backstabber? I guess we will see what role you think this 3025-era classic should have in a post Clan invasion universe with the best lostech available and I for one will be happy to see that!

Mech of the Week Article on CBT: ASN-** Assassin
https://bg.battletech.com/forums/index.php/topic,22400.0.html

BattleTechwiki Page for the Assassin
https://www.sarna.net/wiki/Assassin

Optimal Design Thoughts on the Assassin

Role. Once thought of as a replacement for the light Wasp and Stinger by the SLDF the Assassin has proven to be an excellent Light ‘Mech hunter and reconnaissance unit over its service life.

Factories. 0 [1]

[DESTROYED] Maltex Corporation (Errai)
   Production of the Assassin began in 2676 during the height of the Star League and lasted for one hundred and fifty-nine years. Fluff indicates that there were two factories producing several hundred Assassins until quality control violations slowed that pace. Not only could the design have served the SLDF and the Marik Militia but it could have also been deployed by the Amaris Empire after its takeover of the Hegemony. Following its collapse, the Draconis Combine held the factory right up till its destruction in the early Second Succession War in 2835.

Internal Structure. The Maltex 40 chassis is one of the few components not to have problems on the Assassin thanks to shoddy workmanship and cutting corners. With the destruction of the Errai factory more than two hundred years ago no new Assassins have been produced since meaning that most everything is a refit or refurbed. Unlike other ‘Mechs which have seen their primary factories obliterated there are some intriguing possibilities here. The Maltex 40 internal structure is interestingly enough the same chassis, at least name wise, on the new Battle Hawk. Additionally, Defiance which builds the Battle Hawk also builds a Lyran Assassin during the FedCom Civil War. While there is a ten-ton difference in these designs so I doubt there is a direct correlation it is a possible connection which could go beyond branding which could open options for a new Assassin chassis here. EndoSteel maybe tough to pull off here though as it would require some new manufacturing center but because of Maltex’s ‘design house’ setup there are possibilities.

Engine. The VOX 280 Fusion Power Plant is the quite capable heart of the Assassin allowing it to move at nearly 120 kph. Unfortunately, it takes up a lot of weight (sixteen tons to be exact) which accounts for forty percent of the design’s overall mass. Thankfully there are plenty of 280 Extra-Light (XL) Engines available at this point already with more on the way. This maybe the best and most feasible way of updating the Assassin at this time.

Jump Jets. Able to jump up to two hundred and ten meters at a time thanks to Seven Lox Lift Series 1 Jump Jets the Assassin is a highly mobile design. This mobility is a definite advantage for it on the battlefield and helps give it character. While some variants remove some of these devices, I really can’t see this BattleMech without some type of jump maneuverability. I will not require them for this contest but designers should probably retain jump jets in one form or another.

Heat Sinks. As a light hitter the Assassin never really needed anything more than ten Single Heat Sinks especially if it doesn’t jump. However, if we really want to upgrade its capabilities Double Heat Sinks are likely a good addition. Thanks to the large 280 Engine as many as eleven of these ‘freezers’ can be mounted without the use of any internal space on the BattleMech.

Cockpit & Gyro. Usually there is nothing to see here and in regards to the three-ton gyroscope which helps balance the massive 280 rated engine there isn’t. All is well until you try and cram your self into what may be the BattleTech universe worse control center EVER!! Noted for its cramped conditions and Mechwarriors with a history of back issues this area could use some definite improvement. I talk about the negative quirks assigned to this design (Poor Life Support and Cramped Cockpit) later on but if anyone can try to get rid of this horrifically designed piece of junk. Priority upgrade needed badly!!

Armor. Certainly not well armored with four and half tons of 100 AFVTA armor plating providing a 72-armor factor which is a little over fifty percent maximum possible coverage. With a maximum armor factor of 137 being possible for 40-ton BattleMech I for one would like to see an increase. 8.5 tons of standard armor would give you a 136 near maximum armor factor while just 7.5 tons of ferro-fibrous would give you a 134 near maximum armor factor.

Weapons & Equipment. With only a right arm mounted Medium Laser and side torso two side torso missile racks (LRM-5 and SRM-2 each with one ton of ammunition) the Assassin is a light hitting Medium Mech capable of 14 points of damage. With the range limitations of the LRM and the ammo load problems of the SRM this arsenal is further handicapped. Personally, I want to see more even if only a limited refit is proposed. Much better can and certainly should be done.

Design Criteria
Design: Assassin Medium BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 40 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
   The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
   Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy.
   Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
   Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Deployment
It seems that the Assassin can be found in the service of every Great House however it is important to note its use is declining. Mechwarrior 2nd Edition RAT (page 20) which is set circa 3052 has only the Federated Commonwealth (which has each half with a 8.3% chance of having the Assassin occupy a Medium ‘Mech spot in their units) and the Free Rasalhague Republic (5.56% chance of a random Medium) fielding this BattleMech at this time. Kurita, Marik, and Liao all seem to have phased it out of front-line service but I am positive they remain. Marik was at one time among the most noted user of the Assassin along with the SLDF and there are noted examples of Kurita Mechwarriors using this Mech. Liao is always desperate for Mechs and in canon future seems to have deployed them in a specific role. The ComGuards also deployed the ASN-21 and ASN-23 on Tukayyid against the Clans and it seems to be this Mech would be a natural mercenary choice. The Taurians and Canopians also have use for the Assassin so oppurtunities abound for your faction choice here.

Quirky Design
   It appears that the Assassin is an extremely quirky design featuring no less than five design oddities. On the good side it seems Easy to Maintain which makes it simple to keep in the field and repair when necessary. Although I don’t understand how with Non-Standard Parts which are pretty tough to come by especially since the factory went boom! Then there are two cockpit negatives (Poor Life Support and Cramped Cockpit) which makes the Mechwarriors life even more difficult. Not to mention the Ammunition Feed Problem which the SRM-2 seems to have in earlier models which are still plugging along. Certainly, makes this interesting and adds flavor but I wouldn’t mind if you guys addressed these in your refit or remodel.

The Maltex Connection
   While I wouldn’t call Maltex the next Quicksell company in the BattleTech universe things are definitely a little shady here. They cut corners on the Assassin in particular during the height of the Star League and didn’t fix the SRM bug until the Succession Wars were underway. Not a good track record here when it comes to quality which could be attributed to corruption. However, the depravity of the Succession Wars clearly made them a bit better perhaps out of sheer desperation. They fixed the SRM problem only to get their factory on Errai blown up two decades later. This increased the licensing of their designs far and wide so that several different manufacturers across the InnerSphere were making Maltex products. Then they get involved with the Hatamoto-Chi maybe but one thing is clear, this corporation is shady. 

Future Production
   Errai – Rebuilding Maltex’s facilities on Errai is quite possible in my opinion earlier than canon. The same plant was expanded presumably from an AgroMech plant upgraded following the 4th Succession War by the Draconis Combine to produce the first Hatamoto-Chis. (Dark Age: Republic Worlds 3130). ComStar provided Maltex with investment capital to reconstruct their Errai factory for production of the Wyvern and Thug following the formation of the Second Star League (TRO 3050 Upgrades) with both reaching manufacturing by 3064. In my setting you have two events which may significantly accelerate things but how this relates to the Assassin I leave to you. One, is the Martial Accords which I outlined here earlier (link below) which establish a formal anti-Clan alliance whose short-term goal is replacing the lost manufacturing of the Free Worlds League. The opening of Terra by ComStar and the formation of the Ceti March by the Federated Commonwealth attack that problem directly by attempting to restart the old industrial centers of the Terran Hegemony and yes, the Draconis Combine is onboard. Industries on Errai could be jump started by all three factions committed to defeating the Clans with Maltex and the Assassin all benefitting.
   Defiance – Either on Furillo (Objectives: Lyran Alliance) or Hesperus there is a definite possibility that the Federated Commonwealth may authorize production of the Assassin to help defeat the Clans. There are links between Maltex and Defiance (canon licensing deals not to mention the Battle Hawk connection) which shows that such things are very possible.
   Sian – Hellespont ‘Mech Works eventually (TRO 3050 Upgrades) produces the Assassin for the Capellan Confederation and its Periphery allies in canon. With licensing deals perhaps already in place or in the near future I could certainly see House Liao which in this setting is struggling to help Isis take over the Free Worlds League could authorize new construction of this ‘Mech to fill its needs. Plus, there is the Canopian angle which is starting to come together as early allies of this effort to see Isis on the throne.
   Keystone – Earthwerks Incorporated already has a deal in place with the Maltex Corporation to produce the Thug and with the Civil War on more production may just be needed like the Assassin. I for one have an idea in mind to turn this light hitting Mech into a real killer for House Marik that promises to eliminate key dissenters on the battlefield. I could see other Provincial factions turning to the Assassin as well for necessary support during the war.


Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday March 13th, 2020 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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Abele

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Re: Optimizing the Assassin
« Reply #1 on: March 01, 2020, 12:53:53 PM »

So begins the Blazer series lol love it. Got mine on my work computer but think I remember them enough to recreate after I go grocery shopping
I am a man of my word. I will make a blazer for just about every Mech out there from here on out.
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Takiro

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Re: Optimizing the Assassin
« Reply #2 on: March 01, 2020, 05:09:51 PM »

Nice Abele, I was thinking about a Blazer version myself. ;)

Keep those designs coming folks!!
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drakensis

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Re: Optimizing the Assassin
« Reply #3 on: March 02, 2020, 04:01:09 AM »

Assassin IIC

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3040
Cost: 7,546,093 C-Bills
Battle Value: 2,254

Chassis: Mynx Type Medium Endo-Steel
Power Plant: Consolidated 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: SL-150 Mod. V
    Jump Capacity: 210 meters
Armor: Alpha Compound Plate Standard Armor
Armament:
    5 Series 2a Mk. 5 ER Medium Lasers
Manufacturer: Barcella Alpha
    Primary Factory: Barcella
Communications System: JNE Integrated
Targeting and Tracking System: Build CAT TTS

The Assassin IIC is the result of Clan Nova Cat's interest in providing their touman with replacement 'Mechs after the losses on Tukkayid. While long term work has begun on a new heavy OmniMech inspired by the Jade Falcon's Night Gyr, the Khans knew that they could not wait half a decade for the design to be finalised. In response, scientists took the Consolidated reactor being prepared for the future Nova Cat and modified it to fit into a smaller 'Mech, basing the design on the common SLDF recon 'Mech.

The recon role is no longer relevant, but the Assassin was also known for use as a light 'Mech hunter, ideal for Nova Cat units hunting down DCMS troops that have gone to ground in their occupation zone and still causing problems as guerrilla fighters. Meanwhile the advanced targeting computer raises the possibility of inflicting severe damage to much heavier designs, while using its agility to avoid their fire.

While the supply of Extended Range Medium Lasers was initially problematic, this has been overcome by trading with homeworld clans using resources from the Occupation zone and the Burrocks, Ice Hellions and Goliath Scorpions are all eager to obtain the design if it proves itself in action, so the Nova Cats are preparing to defend the production line vigorously - although hints have been dropped that challenges to obtain design data alone would face a less ferocious defense, a decision that could see the Assassin proliferate among the Clans.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 2 LT, 2 RT, 1 LA, 1 RA, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 136                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           16       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           HD        -         1         1.00
ER Medium Laser                              CT        5         1         1.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
7j         4       4       0       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Note: if the Nova Cat omnimech's history is different for this AU, I will probably need to adjust the fluff a bit to reflect that.
« Last Edit: March 02, 2020, 04:06:07 AM by drakensis »
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Takiro

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Re: Optimizing the Assassin
« Reply #4 on: March 02, 2020, 06:11:29 AM »

Yeah a couple of major things drak.

1. InnerSphere lostech only. Clan designs using InnerSphere tech have won contests prior (Commando and Panther) and are usually used by solahma or bondsman units. For that reason I wouldn't call it a IIC either.

2. The Hell Cat (or Nova Cat in canon) was advanced more quickly thanks to Quicksilver.
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Bradshaw

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Re: Optimizing the Assassin
« Reply #5 on: March 02, 2020, 09:53:04 AM »

A refit of the Assassin that came about during Anton's Revolt. The 21A is a minor revision of the standard 21 armaments. A swap of the Holly SRM-2 for an additional Holly LRM-5 changes the Jack of all trades feel of the arsenal to more a light support 'Mech. Giving the design longer range punch while still allowing the design to fight at shorter ranges with its Martell Medium Laser.

Assassin ASN-21A (Marik)

Code: [Select]
Mass: 40 tons

Armament:
     2 LRM 5
     1 Medium Laser

Cost: 3,819,013 C-bills
Battle Value: 846

Equipment                                          Mass
Internal Structure                                    4
Engine                        280 Fusion             16
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          80                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        10   
     Center Torso (rear)               3     
     R/L Torso               10        10   
     R/L Torso (rear)                  2     
     R/L Arm                 6         6     
     R/L Leg                 10        11   

Weapons              Location  Critical   Heat    Tonnage
Medium Laser             RA        1        3       1.0   
LRM 5                    RT        1        2       2.0   
LRM 5                    LT        1        2       2.0   
LRM 5 Ammo (24)          RT        1        -       1.0   
3 Jump Jets              RT        3        -       1.5   
3 Jump Jets              LT        3        -       1.5   
Jump Jet                 CT        1        -       0.5   



A Lostech upgrade of the Assassin introduced just prior to the 3rd Marik Civil War. Replacing the weighty 280 standard engine with the lighter but bulkier 280 XL allowed for multiple upgrades including the limited weaponry of the old design to be bolstered significantly adding a Cyclops XII ER Large Laser for an additional long range weapon to work with the twin Holly LRM-5s, the original Martell Medium Laser still exists just moved from the right hand to the left. An additional ton and a half of armor has been added and improved to Hellespont Lite Ferro-Fibrous w/CASE.
 
Assassin ASN-22 (Liao)

Code: [Select]
Mass: 40 tons
Chassis: Standard Biped
Power Plant: 280 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
     Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
     1 ER Large Laser
     2 LRM 5
     1 Medium Laser
Manufacturer: Earthwerks Incorporated
     Primary Factory: Grand Base

Introduction Year: 3052
Cost: 7,473,013 C-bills
Battle Value: 1,238

Equipment                                          Mass
Internal Structure                                    4
Engine                        280 XL                  8
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          107                     6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        14   
     Center Torso (rear)               4     
     R/L Torso               10        13   
     R/L Torso (rear)                  3     
     R/L Arm                 6         9     
     R/L Leg                 10        15   

Weapons              Location  Critical   Heat    Tonnage
ER Large Laser           RA        2        12      5.0   
Medium Laser             LA        1        3       1.0   
LRM 5                    RT        1        2       2.0   
LRM 5                    LT        1        2       2.0   
LRM 5 Ammo (48)          RT        2        -       2.0   
CASE                     RT        1        -       0.5   
2 Jump Jets              RL        2        -       1.0   
2 Jump Jets              LL        2        -       1.0   
Jump Jet                 RT        1        -       0.5   
Jump Jet                 LT        1        -       0.5   
Jump Jet                 CT        1        -       0.5   


Constable

An unusual variant seen only in the Magistracy of Canopus, after acquiring a stockpile of Assassin frames from Andurien during the failed secession of the early 31st century. The Canopians needing to bolster their armed services following the failed operations began refurbishing the design. Unwilling to use same 'Mech design as the FWL the Canopians took the frame and completely reinvented its mission profile. Lowering its overall speed by nearly 40% the newly christened Constable has been kitted out for a more utilitarian role. Centered around its Sunglow Type 2 Large Laser and Holly SRM 4 missile system. For anti-infantry puposes a trio of machine guns and a single flamer have been added.

Code: [Select]
Mass: 40 tons
Chassis: Standard Biped
Power Plant: 200 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 Large Laser
     1 SRM 4
     3 Machine Gun
     1 Flamer
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3040
Tech Rating/Availability: D/C-E-D-D

Cost: 2,925,627 C-bills
Battle Value: 884

Equipment                                          Mass
Internal Structure                                    4
Engine                        200 Fusion            8.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sink                     12                      2
Gyro                                                  2
Cockpit                                               3
Armor Factor                  112                     7

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        15   
     Center Torso (rear)               4     
     R/L Torso               10        13   
     R/L Torso (rear)                  4     
     R/L Arm                 6         9     
     R/L Leg                 10        16   

Weapons                      Location  Critical   Heat    Tonnage
Large Laser                      RA        2        8       5.0   
SRM 4                            CT        1        3       2.0   
SRM 4 Ammo (25)                  LT        1        -       1.0   
Machine Gun                      HD        1        0       0.5   
Machine Gun                      LT        1        0       0.5   
Machine Gun                      RT        1        0       0.5   
Half Machine Gun Ammo (100)      LT        1        -       0.5   
Flamer                           LA        1        3       1.0   
Jump Jet                         LL        1        -       0.5   
Jump Jet                         CT        1        -       0.5   
Jump Jet                         RT        1        -       0.5   
Jump Jet                         LT        1        -       0.5   
Jump Jet                         RL        1        -       0.5   
Heat Sink                        RT        1        -       1.0   
Heat Sink                        LT        1        -       1.0   
Heat Sink                        LL        1        -       1.0   
Heat Sink                        RL        1        -       1.0   
« Last Edit: March 02, 2020, 01:11:03 PM by Bradshaw »
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Bradshaw

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Re: Optimizing the Assassin
« Reply #6 on: March 02, 2020, 01:07:26 PM »

The Federated Commonwealth Type 51 Variant is a product of Kallon Industries. Winning the bid from the FedCom brass for the refurbishing of the Assassins in mainly Steiner hands, Kallon has gone for a lower top speed for the design. Utilizing their Hermes 240 XL engines found on many designs throughout the Inner Sphere. With the now increased allotment for weaponry and armor. They have added an additional ton and half of Kallon Unity Weave Ferro Fibrous armor. Removing both missile systems and the necessity for a CASE system to protect the potential ammo bins of them, Kallon has attempted to make a competitor for the Phoenix Hawk 3D coming out off Achernar BattleMechs production lines. With twin Diverse Optics Sunbeam ER Large Lasers as the sole weapons systems, the design doesn't do much more damage then its predecessor but it improves drastically its electronics package. With a Guardian ECM system and Beagle Active Probe the design is able to live up to its name seeking out enemy light 'Mechs and striking from surprise with its long range capability. If the variants prove as successful as Kallon believes they will they are prepared to begin full production of the variant in 3054.

Code: [Select]
Assassin ASN-51

Mass: 40 tons
Chassis: Standard Biped
Power Plant: 240 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
     2 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Introduction Year: 3051
Cost: 7,302,400 C-bills
Battle Value: 1,230

Equipment                                          Mass
Internal Structure                                    4
Engine                        240 XL                  6
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          109                     6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        14   
     Center Torso (rear)               4     
     R/L Torso               10        13   
     R/L Torso (rear)                  4     
     R/L Arm                 6         9     
     R/L Leg                 10        15   


Weapons              Location  Critical   Heat    Tonnage
ER Large Laser           LA        2        12      5.0   
ER Large Laser           RA        2        12      5.0   
Active Probe             RT        2        -       1.5   
ECM Suite                LT        2        -       1.5   
2 Jump Jets              LL        2        -       1.0   
2 Jump Jets              CT        2        -       1.0   
2 Jump Jets              RL        2        -       1.0   
Double Heat Sink         RT        3        -       1.0   
Double Heat Sink         LA        3        -       1.0   
Double Heat Sink         RA        3        -       1.0   
« Last Edit: March 02, 2020, 04:35:18 PM by Bradshaw »
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drakensis

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Re: Optimizing the Assassin
« Reply #7 on: March 02, 2020, 01:51:42 PM »

Yeah a couple of major things drak.

1. InnerSphere lostech only. Clan designs using InnerSphere tech have won contests prior (Commando and Panther) and are usually used by solahma or bondsman units. For that reason I wouldn't call it a IIC either.

2. The Hell Cat (or Nova Cat in canon) was advanced more quickly thanks to Quicksilver.
Fair enough. It's been my go-to upgrade for almost 12 years now and I perhaps got a bit too excited.
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Bradshaw

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Re: Optimizing the Assassin
« Reply #8 on: March 02, 2020, 02:02:58 PM »

It's been my go-to upgrade for almost 12 years now and I perhaps got a bit too excited.

Reminds me of the Fire Moth D. Would make a great pairing.
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Takiro

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Re: Optimizing the Assassin
« Reply #9 on: March 02, 2020, 04:13:31 PM »

Nice designs Bradshaw, keep those InnerSphere Assassins coming folks!!

Fair enough. It's been my go-to upgrade for almost 12 years now and I perhaps got a bit too excited.

I don't want to wander off topic but I do have a version of the Assassin IIC which featured prominently in someone's Star Adder Symphony which I believe we spoken about. ;)
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lrose

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Re: Optimizing the Assassin
« Reply #10 on: March 02, 2020, 05:27:20 PM »

Assassin
The ASN-201 was developed at the request of Capellan March Militia command.  With the AFFC focused on the lan threat, the Capellan Confederation began to probe the Capellan March for weakness. Seeking to counter the Capellan scouts, which were composed mainly of Wasp, Stinger, Locust and Raven mechs, the CMM commanders sought a new scout hunter.  While the Valkyrie was traditionally used in this role, many of those mechs had been transferred to counter the Clans.  Many of the mechs remaining in the Capellan March were older designs and ill-suited to serve as scout hunters. 

The commanders of the Capellan March began a program to develop new designs that could meet their needs. 
The Alcyone March Miltia was chosen as the trial unit for the new designs.  Among the mechs in the Alcyone March Miltia were the only 3 ASN-101 Assassins.  These mechs reduced their jump capacity and armor to add 3 small lasers.  Considered an ineffective design, they were very much unliked by the mechwarriors of the Alcyone CMM.  It was soon proposed to refit these mechs.  The old Holly short range missile rack was removed and replaced with a second Holly Long Range Missile Pack.  The old electronics were upgraded with more modern Dalban communications and targeting systems.  This allowed the mech to carry a Beagle Active Probe, giving the mech the capability to locate enemy scouts.  To offset weight of the Beagle Probe,  the 3 Maxum 50 Small Lasers were removed.  Finally the old Lox Lift Series armor was removed and replaced with StarGuard Ferro Fibrous Armor, providing almost equal protection to the original ASN-21 model.   

Field testing showed that the new mech was an ideal scout hunter.  It's long range firepower was very effective against most light mechs, which lacked long range weapons.  The high speed and jump capacity of the Assassin allowed it to keep up with and catch most light mechs.  The Beagle Active Probe ensured that enemy mechs could not hide from the Assassin.  Based on these successful trials, the Capellan March Militia command has ordered all remaining Assassins converted to this variant.  General Motors of Kathil has been selected to conduct these refits. 


ASN-201
Mass: 40 tons
Chassis: Maltax 40
Power Plant: Vox 280
Cruising Speed  75.6kph
Maximum Speed: 118.8 kph
Jump Jets:  100AFVTA
 Jump Distance: 150 M
Armor:  StarGuard Ferro Fibrous Armor
Armament:
   1 Martell Medium Laser
   2 Holly 5 LRM Launchers
Manufacturer:  General Motors (Kathil) Refit
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban HiRez with Beagle Active Probe

Tonnage 40 tons
Internal Structure          4
Engine: 280                         16
   Walking MPs: 7
   Running MPs: 11
   Jumping MPs: 5
Heatsinks       10        
Gyro                              3
Cockpit                         3
Armor        71                  4
            IS      Armor
Head         3      7
CT         12        12/4
RT/LT      10      10/2
RA/LA      6      6
RL/LL      10     6

Weapons
Medium Laser      RA   1   1
LRM 5         RT   1   2
LRM Ammo (24)   RT   1   1
LRM 5         LT   1   2
Beagle Active Probe   LT   2   1.5
Jump Jets         RT   2   1
Jump Jets         LT   2   1
Jump Jet         CT   1   0.5
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drakensis

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Re: Optimizing the Assassin
« Reply #11 on: March 03, 2020, 12:09:03 AM »

Nice designs Bradshaw, keep those InnerSphere Assassins coming folks!!

Fair enough. It's been my go-to upgrade for almost 12 years now and I perhaps got a bit too excited.

I don't want to wander off topic but I do have a version of the Assassin IIC which featured prominently in someone's Star Adder Symphony which I believe we spoken about. ;)
Well that pretty much is what I posted, but with a different history.

And no promises, but I have been looking at that again.

(words I never thought I'd type in a BT fic plan. "Sharon Bryan is right.")
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Takiro

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Re: Optimizing the Assassin
« Reply #12 on: March 03, 2020, 06:06:20 AM »

Nice Irose!

Cool, love to see a reposting of SAS. ;)
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Bradshaw

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Re: Optimizing the Assassin
« Reply #13 on: March 03, 2020, 04:31:46 PM »

A Clan Buster refit, the 007 model was contrived as a means to hunt down Clan scout 'Mechs. Created as an amalgamation of the Talon and Assassin BattleMechs. Utilizing the stripped 280 Extralight engines from the Talon BattleMechs that fell in the Amaris Coup and had been stockpiled for a later date. The design is able to correct one of the longest issues with the design, a cramped cockpit, with the maneuvering of some equipment and replacement of the communications and targeting gear for the same gear found on the Talon. Unfortunately this change caused the loss of some tonnage, but it has nearly doubled the cockpit size making it rather spacious.

Replacing the standard weaponry with a Lord's Light 2 ER PPC and two ChisComp 39 Medium Lasers some designs still use the Martell Medium Lasers depending on whichever cache was used. The last item added was a McArthur Anti-Missile system to assist with the defense from incoming fire.

Assassin ASN-007

Code: [Select]
Mass: 40 tons
Chassis: Maltex 40
Power Plant: Edasich Motors 280 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
     Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
     1 ER PPC
     2 Medium Laser
     1 Anti-Missile System
Manufacturer: Comstar
     Primary Factory: Terra
Communication System: Lockheed/CBM Comset 100
Targeting & Tracking System: Sturmfeur Highlight w/ BlindFire Radar

Introduction Year: 3051
Cost: 7,596,213 C-bills
Battle Value: 1,374

Equipment                                          Mass
Internal Structure                                    4
Engine                        280 XL                  8
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink              11 [22]                 1
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          116                   6.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        16   
     Center Torso (rear)               5     
     R/L Torso               10        13   
     R/L Torso (rear)                  4     
     R/L Arm                 6         10   
     R/L Leg                 10        16   

Weapons                        Location  Critical   Heat    Tonnage
ER PPC                             RA        3        15      7.0   
Medium Laser                       RT        1        3       1.0   
Medium Laser                       LT        1        3       1.0   
Anti-Missile System                CT        1        1       0.5   
Anti-Missile System Ammo (12)      LT        1        -       1.0   
Cargo                              HD        1        -       0.5   
2 Jump Jets                        LL        2        -       1.0   
2 Jump Jets                        RL        2        -       1.0   
Jump Jet                           CT        1        -       0.5   
Jump Jet                           RT        1        -       0.5   
Jump Jet                           LT        1        -       0.5   
« Last Edit: March 04, 2020, 09:46:45 AM by Bradshaw »
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Takiro

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Re: Optimizing the Assassin
« Reply #14 on: March 04, 2020, 05:44:14 AM »

Another good one Bradshaw!
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