Assassin ASN-111
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 7,242,013 C-Bills
Battle Value: 1,114
Chassis: Maltex 40 Standard
Power Plant: GM 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Lox Lift Series
Jump Capacity: 210 meters
Armor: 100 AFVTA Standard Armor
Armament:
1 Cyclops XII ER Large Laser
1 Devastator Series-7 LRM-10
1 Hovertec Streak SRM-2
Manufacturer: Earthwerks Incorporated
Primary Factory: Errai
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock
Overview:
With the ramping up of producing advanced technology starting from the Clan Invasion there was occasionaly over-run between the various demands for a given piece of equipment. Since it would be ridiculous to simply stockpile them against future use while the Clans were carving their way across the Inner Sphere, an office of the AFFC began actively looking for way that these components could be rushed into service.
Part of this effort was picked up by the continued efforts to convince EarthWerks Incorporated to commit more resources to the Federated Commonwealth than the rather lacksadasical production of the Cataphract on Tikonov, something well below the potential output of Tikograd. The result was an agreement to let Earthwerks pick up the remaining Maltex facilities on Errai, which had fallen under administration after Maltex's supposed involvement in developing the Hatamoto-Chi.
Maltex had managed to keep some parts production going, primarily for the Assassin medium recon 'Mech, so this was where Earthwerks focused their efforts. The first production unit was handed over to the AFFC shortly after the Battle of Tukkayid, although this was workshop assembled and it would be another year until the production line was fully operational.
Capabilities:
Restoring the most intact production lines, Eartwerks engineers quickly that they could modify the chassis of the Assassin to accept the same GM 280 XL reactor used in their Cataphract, creating room for several weapons imported from other worlds.
With the tonnage freed up by the ligher engine, the Assassin sports formidable armament - the same Cyclops XII extended range laser as the Wolfhound provides the primary armament, backed up by an LRM launcher more commonly found in the Valkyrie and a Streak SRM launcher from a Javelin. This makes it simple to group Assassins with these common light 'Mechs of the AFFC.
Deployment:
The first ASN-111, dubbed Triple-I, has been sent to Prince Victor Steiner-Davion's Revenants and assigned to a recon lance as the unit rebuilt after the Teniente operation. Depending on its performance, the Assassin may enter wider use and there is some discussion over Earthwerks providing refit kits for existing Assassins.
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Equipment Type Rating Mass
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Internal Structure: Standard 67 points 4.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 80 5.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 12 12
Center Torso (rear) 4
L/R Torso 10 10
L/R Torso (rear) 2
L/R Arm 6 6
L/R Leg 10 10
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Equipment Location Heat Critical Mass
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LRM-10 RT 4 2 5.00
Streak SRM-2 LT 2 1 1.50
ER Large Laser RA 12 2 5.00
@LRM-10 (12) RT - 1 1.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
7j 2 2 2 0 2 0 Structure: 2
Special Abilities: SRCH, ES, SEAL, SOA, IF 1