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Author Topic: Optimizing the Awesome  (Read 27879 times)

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Takiro

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Re: Optimizing the Awesome
« Reply #30 on: August 05, 2021, 11:40:00 AM »

Yeah the 3 Blazer Awesome would be a beautiful hot mess. 

Clantech is a no no Bradshaw plus I don't see a IIC with an XL Engine.
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Abele

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Re: Optimizing the Awesome
« Reply #31 on: August 05, 2021, 11:48:34 AM »

<snip> plus I don't see a IIC with an XL Engine.
Especially one that big or expensive.
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Bradshaw

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Re: Optimizing the Awesome
« Reply #32 on: August 05, 2021, 12:26:39 PM »

Wasn't planning on entering it but XL on IIC and same tonnage.
https://www.sarna.net/wiki/Phoenix_Hawk_IIC
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Takiro

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Re: Optimizing the Awesome
« Reply #33 on: August 05, 2021, 02:16:31 PM »

There are IICs with XL like the insanely expensive Phoenix Hawk but I ascribe to the bulk of the garrison forces being cheaper standard Fusion Engine equipped.
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fabulousorcboy

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Re: Optimizing the Awesome
« Reply #34 on: August 05, 2021, 08:25:07 PM »

How about this for a garrison Awesome IIC?  Use the amazing clan large pulse lasers, instead of ER PPCs.

Endo (4t), 240 engine (11.5t), gyro/cockpit (6t), armor (15.5t) = 37t
4x Clan Large Pulse Lasers (24t), Targeting Computer (5t) = 29t
+11x Double Heat Sinks (11t)

You still have 3 tons and 6 crits free for nonsense.  I would probably include 3 jumpjets for additional mobility.  Runs purely heat-neutral, and is just plain tougher -- and more accurate because of the Targeting Computers -- than the Rifleman IIC.

You could also run something punchy with real durability, using three ERPPCs and some Jihad-era tech, as such:

Structure (8t), 240 engine (11.5t), compact gyro/cockpit (7.5t), Ferro-Lamellor armor (17.5t) = 44.5t
3x ER PPCs (18t), Targeting Computer (4t) = 22t
+13x Double Heat Sinks (13t)
(spare 0.5t, spare ER Small laser?)


Finally, here's a very un-Clan like variant using nearly maximal hardened armor.  Suuuuuper durable, but also WICKED slow:
Endo (4t), 240 engine (11.5t), gyro/cockpit (6t), Hardened armor (30.5t) = 52t
3x Large Pulse Lasers (18t), Targeting Computer (4t) = 22t
+6x Double Heat Sinks (6t)

Honestly I think I'd hate the last one most of all.  Trying to grind through 488 pips of armor (effectively) on a Zombie Mech build that can reach out and touch you from 20 hexes away at a -3 to hit you?  Good god.
« Last Edit: August 05, 2021, 08:28:03 PM by fabulousorcboy »
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Bradshaw

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Re: Optimizing the Awesome
« Reply #35 on: August 05, 2021, 08:44:02 PM »

As if battles already weren't long enough hardened armor is crazy
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Takiro

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Re: Optimizing the Awesome
« Reply #36 on: August 05, 2021, 08:52:38 PM »

By Blake's word!
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Takiro

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Re: Optimizing the Awesome
« Reply #37 on: August 09, 2021, 07:13:47 PM »

Been quite around this thread for a few days. Finished up my AWS-9DS design and fluff above!

https://www.ourbattletech.com/forum/mechfactory/optimizing-the-awesome/msg52391/#msg52391


Got one more Awesome concept with Blazer to detail myself. Anyone else?
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Bradshaw

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Re: Optimizing the Awesome
« Reply #38 on: August 10, 2021, 10:52:18 AM »

A one off variant of an older Project Phoenix prototype. This new Super Awesome prototype is able to take advantage of issues with its predecessor. The ability to now incorporate double heatsinks into its engine, the ability to take advantage of its excessive heat due to the dual blazer cannons with the newest variant of working Triple Strength Myomers giving it incredible speed boosts at times and devastating physical attack damage in close ranges. Used exclusively as a test bed for Team Banzai and NAIS experiments with new technologies this design does not appear to be considered for full production at any time in the near future.

Super Awesome

Introduction Year: 3052
Cost: 10,388,640 C-bills
Battle Value: 2,064

Code: [Select]
Mass: 80 tons
Chassis: Standard Biped
Power Plant: 320 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
     2 Binary Laser (Blazer) Cannon
     1 Large Laser

Equipment                                          Mass
Internal Structure                                    8
Engine                        320 Fusion           22.5
Walking MP: 4 (5) (6)
Running MP: 6 (8) (9)
Jumping MP: 0
Double Heat Sink              15 [30]                 5
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          232                    13

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        36   
     Center Torso (rear)               11   
     R/L Torso               17        26   
     R/L Torso (rear)                  7     
     R/L Arm                 13        24   
     R/L Leg                 17        31   

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons                 Location  Critical   Heat    Tonnage
Binary Laser Cannon         RT        4        16      9.0   
Binary Laser Cannon         LT        4        16      9.0   
Large Laser                 CT        2        8       5.0   
ECM Suite                   LT        2        -       1.5   
Double Heat Sink            LT        3        -       1.0   
2 Double Heat Sinks         RT        6        -       2.0   
Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/1/1/1/1    -       0.0   

I know 5/8 is salient horizon speed but the 6/9 for canon is just re-donk-ulus
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drakensis

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Re: Optimizing the Awesome
« Reply #39 on: August 10, 2021, 03:13:44 PM »

Awesome AWS-9K

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/C-F-D-A
Production Year: 2750
Cost: 7,135,920 C-Bills
Battle Value: 1,798

Chassis: Technicron Type G Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
    3 Kreuss PPCs
    2 Delta Dart LRM-10s
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Garret T19-G
Targeting and Tracking System: Dynatec 2780

Overview:
Eager to build on their successes in refitting the Charger production lines 'inherited' from Wells Technologies, Luthien Armor Works decided to look at directing as many parts as possible into construction of a similarly sized assault design.

The Awesome was infamous as perhaps the most successful 80 ton BattleMech in history and close coordination with the Combine's government turned up a license reportedly granted by Technicron in the days of the Star League (Technicron's own records don't mention this license, causing some spirited discussion with between the governments on Luthien and Atreus. But since the DCMS needed 'Mechs, there was no question of ceasing development.


Capabilities:
The AWS-9K uses the same chassis and engine as most Awesomes, with the latter obtained from Nimakachi Fusion Products Limited (who already built it for use on their Spider light 'Mech). Conveniently, the armour was of the same type used on the Charger.

The principal update is a switch to using double heatsinks. The tonnage saved is dropped into fitting two modest LRM racks (Delta Darts that were commonly found on the Quickdraw) and two tons of ammunition. CASE storage reduces the danger posed by the munitions.

The loss of the small laser got complaints about lacking an anti-Elemental weapon, but LAW have pointed out that any Awesome pilot close enough for this to be a concern should be calling for help already.


Battle History:
While not yet having seen real action, drills have earned the AWS-9K respectable reviews for the heat management as long as one or both LRMs are held back.


Deployment:
Thus far the new Awesome has only appeared in LAW security and some militia units, replacing losses suffered in the defence of Luthien. Given the low cost, it is likely they will be marketed soon unless the legal wrangling becomes too much of an embarrassment. Some suggestion has been made to licensing the variant to Technicron in settlement of the current dispute.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           39       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           25       
                                             L/R Leg     17           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RT        10        3         7.00
LRM-10                                       RT        4         2         5.00
PPC                                          LT        10        3         7.00
LRM-10                                       LT        4         2         5.00
PPC                                          RA        10        3         7.00
@LRM-10 (24)                                 LT        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
3          3       4       4       0      4     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

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Takiro

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Re: Optimizing the Awesome
« Reply #40 on: August 10, 2021, 04:23:03 PM »

Very nice drak and Bradshaw!!

Mine is somewhat similar to Bradshaw's Super Awesome, I'm still working on the fluff. Post the design in a second. ;)
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Takiro

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Re: Optimizing the Awesome
« Reply #41 on: August 10, 2021, 04:25:19 PM »

AWS-9L AWESOME

Mass: 80 tons
Chassis: Technicron Type G
Power Plant: Pitban 320 XL
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: None
   Jump Capacity: None
Armor: Durallex Heavy Special
Armament:
   2 Firmir DualMax Binary Laser Cannons
   1 Firmir UltraLase Extended Range Large Laser
   4 Firmir Standard Medium Lasers
Manufacturer: McCarron’s Trading Company
   Primary Factory: Menke (refits of the 9M)
Communications System: Garret T19-G
Targeting and Tracking System: Dynatec 2780

Overview:
   Not everyone was pleased with the AWS-9M which seemed to lack the BattleMech's trademark durability. The fragility of the Extra Light Engine and its corresponding high cost were only outshined by the infamous SRM ammo storage in the BattleMech's left leg. Despite the design's issues House Liao was not in the position to be picky after its 4th Succession War calamities. The new Marik alliance made this refit widely available to the Capellan Confederation who really needed to maximize every Assault 'Mech it could. The outbreak of the 3rd Marik Civil War bought new opportunities for the realm specifically through the participation of McCarron's Armored Cavalry as Isis Marik's primary force. In search of a faster Assault Mech without ammunition concerns the mercenaries took a second look at the lostech Marik Awesome and started to add some new tech of their own. 

Capabilities:
   This new refit performed McCarron’s Trading Company on Menke was based directly on the 9M. The Marik lostech Awesome had its weaponry replaced entirely by lasers manufactured by Firmir Weaponry of Betelgeuse. Two arm mounted Firmir DualMax Binary Laser Cannons formed the core of this formidable field upgrade. These new double-barreled Large Lasers which first debuted on the HER-5LM Hermes II saw increasing use during the 3rd Marik Civil War. Despite their high waste heat which exceeds ER PPCs and their middling range Blazers possessed superior firepower able to behead any BattleMech with a single strike. To complement these hard hitters a single Firmir UltraLase Extended Range Large Laser mounted in the center torso along with four leg affixed Firmir Standard Medium Lasers. These secondary weapons are designed to fire in a bracket fashion with the ER Large engaging threats at long range while the Mediums dispatch any enemies at closer ranges.
   In order to make this design possible the 9L features what maybe the most extensive cooling system ever before seen in the InnerSphere. This mass of Double Heat Sinks weighs more than the Pitban 320 Extra Light Engine which itself incorporates one dozen ‘freezers’. Two Double Heat Sinks each in the arms help directly cool the Blazers while three more are fitted within each side torso. These twenty-two Double Heat Sinks cools the Blazers and either the ER Large or the leg mounted Medium Lasers without factoring in movement. In order to fit all of these ‘freezers’ one ton of Durallex Heavy Special armor plating had to be stripped from the final product. While this results in slightly lower overall protection reconfiguring its locations has produced better center torso protection.

Deployment:
   The overwhelming percentage of these new Liao Awesomes is located within McCarron’s Armored Cavalry. This is due in large part to Marik battlefield salvage which has provided some replacements to these Capellan mercenaries in service to Isis. Eventually other CCAF units will receive these newly upgraded ‘Mechs but the Chancellor has thus prioritized foreign combat operations over domestic refits. A lack of 320 XL Fusion Engines may prevent further refits eventually but the performance of this Assault ‘Mech may justify production of this lostech power plant within the Confederation eliminating such concerns. Of course, if Isis successfully ascends the Atrean throne this would also cease to become a problem.

Type: Awesome
Technology Base: Inner Sphere - Level 2
Tonnage: 80

Equipment                        Mass
Internal Structure:                     8
Engine:            320 XL         11.5
Walking MP:         4
Running MP:         6
Jumping MP:         0
Heat Sinks:            22 (44)            12
Gyro:                           4
Cockpit:                         3
Armor Factor:            232            14.5

         Internal Structure   Armor Value
   Head            3         9
   Center Torso      25         35 / 10
   R/L Torso         17         25 / 8
   R/L Arm         13         25
   R/L Leg         17         31

Weapons and Ammo      Location      Critical   Tonnage
Blazer            Right Arm      4      9
Blazer            Left Arm      4      9
ER Large Laser         Center Torso   2      5
2 Medium Lasers      Right Leg      2      2
2 Medium Lasers      Left Leg      2      2

Cost = 17,527,801 C-bills
« Last Edit: August 12, 2021, 03:42:38 PM by Takiro »
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Abele

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Re: Optimizing the Awesome
« Reply #42 on: August 11, 2021, 06:18:08 AM »

I am breaking Awesome protocol with this one and using a ballistic weapon for my Urban Assault variant. A 4/6/4 mover with paired large pulsers and standard medium lasers in the arms. A small pulser in the head accounts for those nasty crunchies while an LB 10-X auto-cannon is the primary combat weapon. It has a three-ton ammo bin that can be loaded as desired (standard load is 2 tons of cluster and 1 ton of slugs). It is highly mobile in urban terrain with a quartet of jump jets borrowed from the locally produced Quickdraw. Armor is maxed out and of the ferro-fibrous variety. Fourteen freezers can handle the heat excepting a jumping alpha strike, of course.

Code: [Select]
Awesome AWS-9U

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 18,404,400 C-Bills
Total Cost: 18,456,400 C-Bills
Battle Value: 1,704

Chassis: Technicron Type G Standard
Power Plant: Pitban 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Chilton 460
    Jump Capacity: 120 meters
Armor: Kallon FWL Special Ferro-Fibrous w/ CASE
Armament:
    1 Imperator Code Red LB 10-X AC
    2 Tronel PPL-20 Large Pulse Lasers
    2 Hellion V Medium Lasers
    1 Sunglow Prism-Optic Small Pulse Laser
Manufacturer: Technicron Manufaturing
    Primary Factory: Savannah
Communications System: Garret T19-G
Targeting and Tracking System: Dynatec 2780

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 247                 14.00
    Armor Locations: 4 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
LB 10-X AC                                   RT        2         6        11.00
Large Pulse Laser                            RA        10        2         7.00
Medium Laser                                 RA        3         1         1.00
Large Pulse Laser                            LA        10        2         7.00
Medium Laser                                 LA        3         1         1.00
@LB 10-X (Cluster) (20)                      LT        -         2         2.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4j         4       4       1       0      4     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1



« Last Edit: August 11, 2021, 06:19:14 AM by Abele »
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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

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Re: Optimizing the Awesome
« Reply #43 on: August 11, 2021, 08:36:23 AM »

Thought of a similar urban variant perhaps with just large pulse lasers perhaps. Wouldn't want to fight it in reduced ranges. Nice load out.
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Abele

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Re: Optimizing the Awesome
« Reply #44 on: August 11, 2021, 10:23:23 AM »

I thought about it and then tried twin large pulsers and twin ER larges before settling on this design.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©
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