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Author Topic: Optimizing the Awesome  (Read 27884 times)

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fabulousorcboy

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Re: Optimizing the Awesome
« Reply #15 on: August 02, 2021, 05:03:07 PM »

Quote
Bradshaw: Idea tossed away if someone wants roll with it. 3 PPCs became 6 Large Lasers.  Was thinking cheap Liao knockoff but not feeling it.

Bradshaw, I put together something similar for the Outworlds Alliance variant of the Charger.  I guess I'll post it in two weeks?  ::)

Quote
Takiro: I'm unsure how I feel about the irregular engine in your first entries fabulousorcboy but I will give them a whirl.

Really?  Seems like a pretty obvious way to add the extra double heat sink.  And it makes more sense than the silly ECM in the 9Q.  Why would you put an ECM bubble on a long-range support mech?
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lrose

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Re: Optimizing the Awesome
« Reply #16 on: August 02, 2021, 05:05:12 PM »

Following the introduction of the -10I, Irian began looking at other possible weapons configurations using the same engine and chassis.  One proposal called for the removal of the LRMs and replacing them with a pair of Gauss Rifles, providing a powerful direct fire long range weapon. Mounted in the torso of the mechs, the Gauss Rifles are supplied with 2 tons of ammo each, allowing the mech to maintain a steady rate of fire.  Supporting the Gauss Rifles is a Fusigon ER PPC in the right arm.  A single medium laser protects the rear of the mech, while a small pulse laser deals with threats that get too close or infantry targets.  The mech only mounts 10 double strength heatsinks but this has proven to be able to handle all but the heaviest sustained fire.


Model AWS-10J
Mass: 80 tons
Chassis: Technicron Type G-ES
Power Plant: Hermes 240
Cruising Speed: 35.4 kph
Maximum Speed: 51.2 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Durallex Heavy Special with CASE
Armament:
      1 Fusigon Longtooth Extended Range PPCs
   2 Dragon's Fire Gauss Rifles
   1 Magna 200P Small Pulse Laser
   1 Magna MkII Medium Lasers
Manufacturer: Irian Technologies
Primary Factories:  Irian
Communications System: Garret T19-G
Targeting and Tracking System: Dynatec 2780

Type: AWS-10J
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                 Mass
Internal Structure      Endo      4
Engine      240         11.5
   Walking MP:   3
   Running MP:  5
   Jumping MP:  0
Heatsinks       10(20)            
Gyro                  3
Cockpit               3
Armor Factor      247      15.5
         IS      Armor
Head         3      9   
CT         25      30/20
R/L Torso      17      24/10
R/L Arm      13      26
R/L Leg      17      34

Weapons & Ammo   Location   Critical   Tonnage
Gauss Rifle      RT      7      15
Ammo (16)      RT      2      2
Gauss Rifle      LT      7      15
Ammo 16         LT      2      2
ER PPC         RA      3      7
Small Pulse Laser   H      1      1
Medium Laser       CT(R)   1      1


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Bradshaw

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Re: Optimizing the Awesome
« Reply #17 on: August 02, 2021, 05:09:55 PM »

Quote
Bradshaw: Idea tossed away if someone wants roll with it. 3 PPCs became 6 Large Lasers.  Was thinking cheap Liao knockoff but not feeling it.

Bradshaw, I put together something similar for the Outworlds Alliance variant of the Charger.  I guess I'll post it in two weeks?  ::)

Quote
Takiro: I'm unsure how I feel about the irregular engine in your first entries fabulousorcboy but I will give them a whirl.

Really?  Seems like a pretty obvious way to add the extra double heat sink.  And it makes more sense than the silly ECM in the 9Q.  Why would you put an ECM bubble on a long-range support mech?

Charger is why I stopped on the fluff for design to similar to the challenger otherwise.

ECM for defensive purposes was my thought not the sneaky side of it
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fabulousorcboy

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Re: Optimizing the Awesome
« Reply #18 on: August 02, 2021, 05:20:05 PM »

Quote
Bradshaw: ECM for defensive purposes was my thought not the sneaky side of it

With regard to the 9Q, what defensive purpose?

The ECM is 'defense' against Artemis and C3 and Narc systems.  I guess it helps a little against C3-equipped forces?  But the benefit against Artemis is 1 or 2 missiles per flight... less than an anti-missile system.  And if you're wasting time Narcing a long-ranged support unit, ECM or no ECM, then you're wasting your initiative and Narc beacons.

Obviously the ECM on an Awesome isn't going to be useful for Stealth armor.  So the only remaining real utility is to act as an ECM bubble that protects *other* nearby 'Mechs.  But that's not helpful for long-ranged support units, because the bubble is most useful when it's right in the middle of the brawl and affecting as many LOS shots as possible.

And an ECM at the back edge isn't going to be useful for any of the advanced rules uses of ECM either, like ECCM or hidden movement shenanigans.

Strikes me as BTech designers wondering what to do with the "spare" 1.5 tons of weight because they couldn't squeeze in another double heat sink, and decided to install a 200K c-bill electronics system.  By comparison, I increased the engine weight to 250 (which costs 53K c-bills) and voila!  Space for another 6K double heat sink.  Badda bing, badda boom.
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Takiro

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Re: Optimizing the Awesome
« Reply #19 on: August 02, 2021, 06:13:34 PM »

Quote
Bradshaw: Idea tossed away if someone wants roll with it. 3 PPCs became 6 Large Lasers.  Was thinking cheap Liao knockoff but not feeling it.

Bradshaw, I put together something similar for the Outworlds Alliance variant of the Charger.  I guess I'll post it in two weeks?  ::)

Quote
Takiro: I'm unsure how I feel about the irregular engine in your first entries fabulousorcboy but I will give them a whirl.

Really?  Seems like a pretty obvious way to add the extra double heat sink.  And it makes more sense than the silly ECM in the 9Q.  Why would you put an ECM bubble on a long-range support mech?

Looking forward to the Charger concepts in two weeks!  ;)

It seems like designers agree that the ECM is a waste given its range (6 hexes) and here I thought the 9Q was pretty darn optimal.

Overpowering the Awesome with a 250 Fusion is ingenious, optimal, and not against my contest rules. Is it something you'd see out of a manufacturer or something out of a custom refit.

Nice Dual Gauss and ER PPC entry Irose. I believe this is the third variation on that theme. You guys are giving me an idea though...
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Takiro

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Re: Optimizing the Awesome
« Reply #20 on: August 02, 2021, 07:39:13 PM »

AWS-9DS AWESOME

Mass: 80 tons
Chassis: Lycomb-Davion Type G EndoSteel
Power Plant: Pitban 240
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: None
   Jump Capacity: None
Armor: Durallex Heavy with CASE
Armament:
   2 Defiance Disintegrator LB 10-X Autocannons
   2 Kreuss Particle Projection Cannons
   1 Martell Medium Laser
Manufacturer: Lycomb-Davion IntroTech
   Primary Factory: New Avalon (refits only)
Communications System: Garret T19-G
Targeting and Tracking System: Dynatec 2780

Overview:
   The destruction of the Lycomb-Davion facility on Demeter in 2795 by the Capellan Confederation nearly annihilated them from the face of the InnerSphere. Luckily for the company construction of a second factory on New Avalon far from the border regions was completed saving their primary Aerospace production. Unfortunately, their secondary BattleMech assembly lines that included the Awesome could not be saved. While the firm continued on as a premier fighter manufacturer throughout the Succession Wars no one could have anticipated that its ‘Mech production would ever be restarted. This all changed after the Truce of Tukayyid when FedCom engineers began looking for ways to upgrade every available ‘Mech. Discovering that Lycomb-Davion still had license to the Awesome spurred on some initial research done on New Avalon. The AWS-9DS refit project came together quickly thanks to cooperation at multiple levels including government, corporate, and scientific entities to numerous to list.

Capabilities:
   The endeavor began with existing Awesome ‘Mechs in service with the Federated Commonwealth being shipped to Lycomb-Davion IntroTech for extensive overhauling. Their Type G EndoSteel chassis which was directly based on the original hardy Technicron standard skeleton. While Lycomb-Davion was responsible for the frame design they relied on other New Avalon companies like Achernar BattleMechs and Corean Enterprises to supply the actual EndoSteel from their existing forges. The highly reliable Pitban 240 Fusion Engine was retained to power this new Awesome which featured only thirteen Double Heat Sinks rather than the previous twenty-eight Heat Sinks. Two Defiance Disintegrator LB 10-X Autocannons previously used on the Hatchetman provided better heat balance than the PPCs. These side torso mounted guns favored by Davion Mechwarriors are fed by thirty rounds of ammunition. These shells are stored in the right torso which is safeguarded against catastrophic explosions by a CASE. Additionally, two of the Kreuss PPCs have been retained and placed in each arm giving this ‘Mech a fearsome punch. Together these four main guns can fire continuously on this design for fifteen rounds with an effective combat range of five hundred and forty meters (18 hexes). A single Martell Medium Laser from the Stuka K5 replaced the head mounted Diverse Optics Type 10 Small Laser for supplemental close-range firepower. This impressive offensive firepower coupled with fifteen tons of Durallex Heavy armor plating that provides near maximum protection for this eighty-ton BattleMech make it a truly dangerous, albeit slow moving, foe.

Deployment:
   The first refurbished AWS-9DS was immediately assigned to Team Banzai for extensive field testing. Initial reports describe it as an extremely rugged cost-effective siege master that can lay waste to almost any opponent. Superior Clan speed and weapon ranges do give even the staunchest design proponents pause but as a defender for static high value targets it cannot be outmaneuvered. In this fashion it will make any threat force pay heavily for ground taken from the Federated Commonwealth.

Type: Awesome
Technology Base: Inner Sphere - Level 2
Tonnage: 80

Equipment                        Mass
Internal Structure:      EndoSteel         4
Engine:            240            11.5
   Walking MP:      3
   Running MP:      5
   Jumping MP:      0
Heat Sinks:         13 (26)         3
Gyro:                        3
Cockpit:                         3
Armor Factor:         240            15

         Internal Structure   Armor Value
   Head            3         9
   Center Torso      25         35 / 10
   R/L Torso         17         26 / 8
   R/L Arm         13         26
   R/L Leg         17         33

Weapons and Ammo      Location      Critical   Tonnage
LB 10-X AC         Right Torso      6      11
Ammo (LB-X AC) 30      Right Torso      3      3
CASE            Right Torso      1      .5
LB 10-X AC         Left Torso         6      11
PPC               Right Arm         3      7
PPC               Left Arm         3      7
Medium Laser         Head            1      1

Cost = 8,121,600 C-bills
« Last Edit: August 09, 2021, 07:11:05 PM by Takiro »
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Bradshaw

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Re: Optimizing the Awesome
« Reply #21 on: August 03, 2021, 09:52:36 AM »

Just because why not?


A one off design engineered for Lieutenant Giles "The Banger" Barners of the Brion's Legion. Whose Awesome the Kwik Killer was upgraded by Comstar Astech's upon request after the signing of Brion's Legion during the 4th Succession War. Though no longer piloted by Lt. Giles the 'Mech is now piloted by his daughter Lieutenant Amanda Barners. With it slowly being upgraded over the years from the chassis to the engine into a true killer. Outfitted with three M-7 Gauss Rifles and nothing else the damage output for this design is 50% more powerful then the traditional Awesome, though extremely heat friendly it unlike its predecessor does not have the staying power upon the battlefield with less armor and ammo concerns a major issue. The Barners though have not had to worry about this issue as they have been stationed on Terra for the past few decades and its unknown when the design will ever see true battle.

Awesome AWS-9G

Introduction Year: 3043
Cost: 14,299,920 C-bills
Battle Value: 2,045

Code: [Select]

Mass: 80 tons
Chassis: Technicron 1L Endo Steel
Power Plant: Pitban 320 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durallex Heavy Special
Armament:
     3 M-7 Gauss Rifle
Communication System: Garrett T19-G
Targeting & Tracking System: Dynatec 2780

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        240 XL                  6
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  224                    14

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        35   
     Center Torso (rear)               10   
     R/L Torso               17        25   
     R/L Torso (rear)                  7     
     R/L Arm                 13        25   
     R/L Leg                 17        28   

Weapons                Location  Critical   Heat    Tonnage
Gauss Rifle                LT        7        1       15.0 
Gauss Rifle                RA        7        1       15.0 
Gauss Rifle                RT        7        1       15.0 
Gauss Rifle Ammo (16)      LT        2        -       2.0   
Gauss Rifle Ammo (16)      RT        2        -       2.0   
Gauss Rifle Ammo (8)       CT        1        -       1.0   
Heat Sink                  CT        1        -       1.0   
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Bradshaw

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Re: Optimizing the Awesome
« Reply #22 on: August 03, 2021, 10:51:56 AM »

Quote
Bradshaw: ECM for defensive purposes was my thought not the sneaky side of it

With regard to the 9Q, what defensive purpose?

The ECM is 'defense' against Artemis and C3 and Narc systems.  I guess it helps a little against C3-equipped forces?  But the benefit against Artemis is 1 or 2 missiles per flight... less than an anti-missile system.  And if you're wasting time Narcing a long-ranged support unit, ECM or no ECM, then you're wasting your initiative and Narc beacons.

Doesn't it affect Streaks and Targeting Computers as well?


NVM I see it doesn't affect either. Yeah you're right its a waste of tech.
« Last Edit: August 03, 2021, 10:56:51 AM by Bradshaw »
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Takiro

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Re: Optimizing the Awesome
« Reply #23 on: August 03, 2021, 03:02:28 PM »

I thought it did effect Streaks and Targeting Computers but not NARCs. Still you have your adversary in that 6 hex bubble to have it work and for the Awesome that is not in the cards.

Nice job on the Tri-Gauss-some!
« Last Edit: August 03, 2021, 03:03:17 PM by Takiro »
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Abele

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Re: Optimizing the Awesome
« Reply #24 on: August 04, 2021, 01:47:48 PM »



The following five designs represent factory approved upgrades to the lower tech variants that have been extant since the end of the end of Star League. The first is quite expensive for most mercenary units and is intended for house militaries. Using the AWS-8Q as a template, all of the the PPCs have been removed and the single heat sinks have been replaced by double heat sinks. A 240 XL engine replaces the standard 240. The main firepower is provided by an Imperator Dragon's Fire Gauss rifle and is backed up by a pair of Diverse Optics Type 30P large pulse lasers. Close range support is provided by a trio of Diverse Optics 20P medium pulse lasers. To defend against enemy missile attack, a Voelkers Parasol anti-missile system with two tons ammunition is mounted.


Code: [Select]
Awesome AWS-9Q

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 14,359,320 C-Bills
Total Cost: 14,403,320 C-Bills
Battle Value: 1,778

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Gauss Rifle
    2  Large Pulse Lasers
    3  Medium Pulse Lasers
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 RT, 2 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 247                 15.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           36       
                                 Center Torso (rear)                  14       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Anti-Missile System                          CT        1         1         0.50
Large Pulse Laser                            RT        10        2         7.00
Gauss Rifle                                  LT        1         7        15.00
Large Pulse Laser                            RA        10        2         7.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@Gauss Rifle (8)                             CT        -         1         1.00
@Anti-Missile System (24)                    RT        -         2         2.00
@Gauss Rifle (8)                             LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
3          5       5       2       0      4     1   Structure:  4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA



The second upgrade is based on the LRM-equipped AWS-8R. The Awesome-9R is intended for larger mercenary units or house militaries. The standard 240 engine has been modified to mount double heat sinks with a total of eleven being mounted. The twin LRM15s have been replaced by a pair of Artemis IV FCS-equipped LRM20s, each with three tons of ammunition. Support weapons include an ER large laser and a pair of standard medium lasers. To protect against counter-battery fire an anti-missile is also mounted. A half-ton of armor was sacrificed to make all of these changes.


Code: [Select]
Awesome AWS-9R

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3070
Dry Cost: 7,675,920 C-Bills
Total Cost: 8,039,920 C-Bills
Battle Value: 1,937

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  LRM-20s w/ Artemis IV FCS
    1  ER Large Laser
    2  Medium Lasers
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  19       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           24       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
Anti-Missile System                          CT        1         1         0.50
LRM-20                                       RT        6         5        10.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-20                                       LT        6         5        10.00
    Artemis IV FCS                           LT        -         1         1.00
ER Large Laser                               RA        12        2         5.00
Medium Laser                                 LA        3         1         1.00
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
@Anti-Missile System (12)                    RT        -         1         1.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
@Anti-Missile System (12)                    LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
3          3       4       4       0      4     1   Structure:  6
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 3


The third upgrade is based on the AWS-8T with its twinned large lasers and LRM15s. Double heat sinks are now mounted in place of the old single heat sinks. The major change is the upgrade of the large lasers to pulse models while the ammo bins for the LRM15s now carry three tons of missiles for each launcher. A medium laser and a small laser provide some added firepower for this model. Thirteen double heat sinks handle the heat load while armor protection is the same as the AWS-9R upgrade.


Code: [Select]
Awesome AWS-9T

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 7,105,770 C-Bills
Total Cost: 7,285,770 C-Bills
Battle Value: 1,696

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  LRM-15s
    2  Large Pulse Lasers
    1  Medium Laser
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  19       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           24       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
(R) Medium Laser                             CT        3         1         1.00
LRM-15                                       RT        5         3         7.00
LRM-15                                       LT        5         3         7.00
Large Pulse Laser                            RA        10        2         7.00
Large Pulse Laser                            LA        10        2         7.00
@LRM-15 (24)                                 RT        -         3         3.00
@LRM-15 (24)                                 LT        -         3         3.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
3          3       4       2       0      4     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2



The final upgrade to the Awesome involves the AWS-8V variant. There are two versions of this design, the factory built one and the its proposed after market refit. Both variants see a speed increase due to the application of a standard 320 fusion engine. The factory-built variant sees the PPC replaced by a large pulse laser while the large laser has been upgraded to an ER model. The major weapons change is the replacement of the LRM15 by a LB 10-X auto-cannon with two tons of ammunition. Support weapons include a single medium laser and a small pulse laser. Thirteen tons of ferro-fibrous protects the pilot and Mech and a total of twelve double heat sinks are used to handle the heat of the energy-based weapons.

Code: [Select]
Awesome AWS-9V

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3070
Dry Cost: 8,654,520 C-Bills
Total Cost: 8,686,520 C-Bills
Battle Value: 1,642

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  ER Large Laser
    1  LB 10-X AC
    1  Large Pulse Laser
    1  Medium Laser
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 232                 13.00
    Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           24       
                                             L/R Leg     17           31       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
LB 10-X AC                                   RT        2         6        11.00
ER Large Laser                               LT        12        2         5.00
Large Pulse Laser                            RA        10        2         7.00
Medium Laser                                 LA        3         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 16
4          3       3       2       0      4     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


The after market refit consist of a simple replacement of the large pulse laser with the more powerful ER PPC.

Code: [Select]
Awesome AWS-9V2

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3070
Dry Cost: 8,879,520 C-Bills
Total Cost: 8,911,520 C-Bills
Battle Value: 1,733

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  ER PPC
    1  ER Large Laser
    1  LB 10-X AC
    1  Medium Laser
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 232                 13.00
    Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           24       
                                             L/R Leg     17           31       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
LB 10-X AC                                   RT        2         6        11.00
ER Large Laser                               LT        12        2         5.00
ER PPC                                       RA        15        3         7.00
Medium Laser                                 LA        3         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          3       3       2       0      4     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1







AUTHOR'S NOTE: This concludes my simplistic upgrades to the four introductory-level Awesomes. I have only my binary laser model left to fluff and post.
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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  • Posts: 10,181
  • For the Last Cameron!
Re: Optimizing the Awesome
« Reply #25 on: August 04, 2021, 02:11:40 PM »

Nice Abele, looking for some Blazer Awesomes!
Logged

Abele

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  • A Man in a Tin Suit
Re: Optimizing the Awesome
« Reply #26 on: August 04, 2021, 02:16:01 PM »

Walter 'Killer Koala' Kowalski is a Lyran-born Mechwarrior from the planet of Adelaide. He's veteran of the Fourth Succession War and the War of 3039 and has, until recently, made his living on Solaris VII. His Awesome has been refitted with a pair of Binary Laser Cannons acquired by his former stable master Basia Preobrazhenskaia. His Awesome is unique in that also mounts a trio of jump jets to increase its mobility in the arenas. With all three PPCs removed and the small laser being replaced by a medium pulse laser, the twin binary laser cannons now provide the major firepower. The third has been replaced by a trio of SRM4 launchers that share two tons of ammunition. Fifteen double heat sinks are barely enough to handle the load of the laser cannons. Armor protection is identical to the original model, but some armor has been shifted to the forward portions of the torso. An Anti-missile system kept enemy missiles away and is fed by a two-tom magazine. Once he left Solaris VII with the rest of his former stable, he saw that the long range weapons would be a handicap and he replaced the SRM4s with LRM5s.


Code: [Select]
Awesome AWS-8Q 'Drop Bear'
PPC
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 7,285,320 C-Bills
Total Cost: 7,343,320 C-Bills
Battle Value: 1,868

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Binary Laser Cannons
    1  Medium Pulse Laser
    3  SRM-4s
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 1 RT, 2 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 247                 15.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           36       
                                 Center Torso (rear)                  14       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Anti-Missile System                          CT        1         1         0.50
3 SRM-4s                                     RT        9         3         6.00
Binary Laser Cannon                          LT        16        4         9.00
Binary Laser Cannon                          RA        16        4         9.00
@Anti-Missile System (24)                    RT        -         2         2.00
@SRM-4 (50)                                  RT        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
3j         4       4       0       0      4     0   Structure:  6
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0


THE LRM equipped version of the 'Drop Bear' after Kowalski left Solaris VII.

Code: [Select]
Awesome AWS-8Q 'Drop Bear 2'

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 7,123,320 C-Bills
Total Cost: 7,187,320 C-Bills
Battle Value: 1,881

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Binary Laser Cannons
    1  Medium Pulse Laser
    3  LRM-5s
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 1 RT, 2 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 247                 15.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           36       
                                 Center Torso (rear)                  14       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Anti-Missile System                          CT        1         1         0.50
3 LRM-5s                                     RT        6         3         6.00
Binary Laser Cannon                          LT        16        4         9.00
Binary Laser Cannon                          RA        16        4         9.00
@Anti-Missile System (24)                    RT        -         2         2.00
@LRM-5 (48)                                  RT        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
3j         3       3       1       0      4     1   Structure:  6
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1




Kowalski, being the enterprising capitalist that he is, offered the schematics of his 'Drop Bear' to Technicron and Irian Battlemechs. Eventaully, Irian Battlemechs ponied up with the most Eagles. IBMU made a few changes that resulted in a faster and more mobile plaform. The laser cannons were retained, of course, while a single LRM5 launcer and the AMS were removed while a small pulse laser has been added. Another pair of double heat sinks have also been added to handle the high heat of the binary lasers.


Code: [Select]
Awesome AWS-9BL

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 17,656,320 C-Bills
Total Cost: 17,716,320 C-Bills
Battle Value: 1,712

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Binary Laser Cannons
    1  Medium Pulse Laser
    2  LRM-5s
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           35       
                                 Center Torso (rear)                  14       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           24       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
2 LRM-5s                                     RT        4         2         4.00
Binary Laser Cannon                          LT        16        4         9.00
Binary Laser Cannon                          RA        16        4         9.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-5 (48)                                  RT        -         2         2.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4j         3       3       1       0      4     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1





This completes my submissions for the contest.
« Last Edit: August 04, 2021, 02:19:06 PM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Optimizing the Awesome
« Reply #27 on: August 05, 2021, 06:52:03 AM »

Nice Abele, surprised you didn't pump it up to 3 Blazers here!  ;)
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Abele

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Re: Optimizing the Awesome
« Reply #28 on: August 05, 2021, 07:41:33 AM »

Nice Abele, surprised you didn't pump it up to 3 Blazers here!  ;)
and watch the mech melt in the process. No thanks. I had to remove the missiles and jump jets, but here's what you get. While there's enough crit space for more DHS, there's no where to put them thanks to the 3-crit nature of IS DHS and only having two spaces open in any given location.

Code: [Select]
Awesome AWS-9BL2

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 17,445,720 C-Bills
Total Cost: 17,445,720 C-Bills
Battle Value: 1,788

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    3  Binary Laser Cannons
    2  Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           36       
                                 Center Torso (rear)                  14       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Binary Laser Cannon                          RT        16        4         9.00
Binary Laser Cannon                          LT        16        4         9.00
Binary Laser Cannon                          RA        16        4         9.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4          4       4       0       0      4     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA


« Last Edit: August 05, 2021, 07:49:23 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

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Re: Optimizing the Awesome
« Reply #29 on: August 05, 2021, 11:03:58 AM »

Bored and playing around with a IIC variant you really can how much Clans dominate in 1vs1

Awesome IIC

Introduction Year: 3000
Cost: 21,109,920 C-bills
Battle Value: 2,956

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        400 XL               26.5
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Double Heat Sink              20 [40]                10
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          240                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        37   
     Center Torso (rear)               12   
     R/L Torso               17        25   
     R/L Torso (rear)                  8     
     R/L Arm                 13        25   
     R/L Leg                 17        33   

Weapons              Location  Critical   Heat    Tonnage   
ER PPC                   RT        2        15      6.0   
ER PPC                   LT        2        15      6.0   
ER Large Laser           RA        1        12      4.0   
Targeting Computer       RT        4        -       4.0   
Double Heat Sink         RT        2        -       1.0   
3 Double Heat Sink       LT        6        -       3.0   
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