Unlike MasterArminas, I like the 3S but I had two designs made, one based on the standard Banshee and one on the 3S. I also had a fluff idea about an avenging unit. Unfortunately, I lost my notes and since I didn't have time to remake two of them or to rewrite the fluff, so here is my BNC-4S with more "standard" fluff (the other one is just a rumour in the variants, if I have time on Sunday, I will remake it).
And the coolest looking Banshee is the Banshee 1E
OverviewBetween the BNC-3S and the BNC-5S, there was another Banshee, a test-bed for new weapons and systems, that was quickly forgotten as technology was getting ahead and new models were becoming easily available.
However with the loses suffered during the Clan Invasion and the market ready to buy almost any “new” BattleMech available, Defiance Industries saw a market opportunity to build new ‘Mechs and sell upgrade packages to the people who still had BNC-3S or other old models.
This is how the BNC-4S was reactivated and upgraded.
CapabilitiesBased on a BNC-3S chassis and model, the idea behind the BNC-4S was to provide more firepower and more efficiency but at the lowest increase in cost. This means that using too much advanced tech like XL Engine, Endo Steel Internal Structure and even Ferro-Fibrous Armour was not an option.
The most advanced tech that would be used was Double Heat Sinks, which would require a change of the Engine but the extra cooling provided allowed an increase in cooling capacity by 50% for a decrease in weight of 24%.
With this extra capacity, the next step taken was to drop all weapons and to focus on two sets of weapons : one for longer ranges and one for shorter ones, with the capability to fire with maximal effect at any range. Once more to decrease price, the selected weapons were either no longer used but still in production or left-overs from previous upgrades.
The first weapons were 3 PPC from Defiance Industries (producer of the Banshee), one in each torso and one in the Left Arm. This mirrored the disposition of the main guns of the BNC-3S while the use of the same weapon (and not two different ones) would be easier on the Targeting and Tracking System that was also upgraded.
At short ranges, the firepower is not less impressive with 4 Medium Lasers (a classical of the Banshee BNC-3S) together with 2 SRM-6 coupled with Artemis IV Fire Control Systems. To protect the 4 tons of ammo, CASE was added.
This was only the first step in improving the defensive systems. With 17 tons (1.5 tons short of the maximum armour, a 95 tons ‘Mech can have) and a Guardian ECM, the BNC-4S can hold its ground and endure a long punishment while firing back, ensuring that anyone taking it down will go down too.
Battle HistoryThe most notable fight of this new designs was on the Periphery border of the Federated Commonwealth raided by the Blades of Death. An unit of the 9th Lyran Regulars faced them on Kwangjong-ni, a rather insignificant world targeted by the pirates.
During the battles on the ground, a BNC-4S fought against one of the customised BNC-3S used by the former mercenary unit. The superior firepower allowed the Federated ‘Mech to take down the BNC-3S Reinesblatt that was trying to close range to make its hatchet count.
With the fall of their heaviest unit, the rest of the pirates retreated off-world.
Variants
A similar upgrade of the BNC-3E is rumoured to have been developed. Its Double Heat Sinks would allow its weapons to be upgraded.
So far none has been seen but the rumour is running in the whole Periphery; which means that something is going on.
DeploymentThe BNC-4S is being deployed in the whole Federated Commonwealth replacing the BNC-3S, so common in the Lyran side of the Commonwealth and competing with the BNC-5S thanks to its mix of heavy firepower and protection and low price for an Assault ‘Mech.
Notable ‘MechWarriorsLiving with the name of a famous mother can be difficult sometimes and Laurine White Jr is struggling with that. Serving in the 10th Lyran Guards, she tries to leave the shadow of her famous mother and to show that she can be a good Banshee pilot on her own. She has scored several victories against Clanners who don’t know who she is, which seems to put her in the prime conditions for fighting.
Banshee BNC-4S
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3052
Dry Cost: 10 065 120 C-Bills
Total Cost: 10 281 120 C-Bills
Battle Value: 2 080
Chassis: Star League XT Standard
Power Plant: Pitban 285 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Longanecker PlastiSteel Standard Armor w/ CASE
Armament:
3 Defiance Industries/Parti-Kill Heavy Cannon PPCs
2 Coventry Metal Works/Coventry 90mm SRM-6s w/ Artemis IV FCS
4 Defiance Industries/Defiance B3M Medium Lasers
1 Norse-Storm Technologies Incorporated/Norse Guardian ECM Guardian ECM Suite
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Angst Clear Channel 3
Targeting and Tracking System: Nashan Diana Mark II
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Equipment Type Rating Mass
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Internal Structure: Standard 145 points 9,50
Engine: Fusion Engine 285 16,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6,00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 1 RA
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 268 17,00
CASE Locations: 1 LT, 1 RT 1,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 42
Center Torso (rear) 17
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 28
L/R Leg 20 32
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Equipment Location Heat Critical Mass
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Medium Laser HD 3 1 1,00
Guardian ECM Suite CT 0 2 1,50
SRM-6 RT 4 2 3,00
Artemis IV FCS RT - 1 1,00
PPC RT 10 3 7,00
SRM-6 LT 4 2 3,00
Artemis IV FCS LT - 1 1,00
PPC LT 10 3 7,00
3 Medium Lasers RA 9 3 3,00
PPC LA 10 3 7,00
@SRM-6 (Artemis) (30) RT - 2 2,00
@SRM-6 (Artemis) (30) LT - 2 2,00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
3 5 5 2 0 4 2 Structure: 8
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA