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Author Topic: Optimizing the Battlemaster  (Read 32655 times)

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Bradshaw

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Re: Optimizing the Battlemaster
« Reply #15 on: October 11, 2021, 08:07:04 PM »

Bradshaw, your 3D design is carrying a very expensive paperweight in the Gauss rifle.  No ammo! :)

Thanks for catching that. I don't know how I missed that.
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drakensis

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Re: Optimizing the Battlemaster
« Reply #16 on: October 12, 2021, 02:47:21 AM »

Battlelord

A heavier Warhammer?
Something like that, although the name is intended as a step towards the much later Warlord design.
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Takiro

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Re: Optimizing the Battlemaster
« Reply #17 on: October 12, 2021, 07:15:53 AM »

That wasn't the House I was expecting on either of those last two masterarminas.  :)
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Bradshaw

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Re: Optimizing the Battlemaster
« Reply #18 on: October 12, 2021, 09:59:51 AM »

The story of the -3D starts in the ending years of the Third Succession War with Project Phoenix, the codename for a research project carried out by Federated Suns at the Friden Aerospace Park research facility on Hoff from 3020 up until the site came under attack in May of 3022. With the raid by the Wolf's Dragoons the project was thought to be abandoned or moved to another location. But with the subsequent raid again of the Wolf's Dragoons in 3025 on the damaged but still valuable former BattleMech factory on Dresher the Federated Suns had a largely operable facility that they were able to strip before the Dragoons were able to secure the facility. Falling back to the nearby Hoff system the decision was made to bolster the Friden Aerospace Park project utilizing the NAIS staff on sight who were working on the final stages of the Hatchetman design.

Working exclusively on prototypes, rediscovered Lostech and experimental technology over the next 20 years the facility was slowly but steadily activating the components salvaged from Dresher. With assistance from the Red Devil production facility as well as the Hollis facility the Federated Suns have nationalized the Aghama 'Mechworks and finally joined the other great houses producing the Battlemaster.

Bolstering the main armament the -3D has replaced the arm mounted standard PPC with the powerful Lostech Poland Main Model A Gauss Rifle. Going with the slower and less costly Strand 255 engine has allowed for the inclusion of additional armament on this slower design. With the Magna 900P Large Pulse Rifle for accurate firepower on quicker more maneuverable enemies and particularly devastating against infantry opponents. For additional long range firepower a ExoStar Long Range Missile system bolstered with Artemis Fire Control Systems was included. To support it at shorter ranges three Martell Medium Lasers round out the design, giving the design a sizeable punch at all ranges.


BattleMaster BLR-3D

Introduction Year: 3052
Cost: 8,111,510 C-bills
Battle Value: 1,993

Code: [Select]

Mass: 85 tons
Chassis: Hollis Mark X
Power Plant: Strand 255
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph

Armor: StarGuard Type HV
Armament:
     1 Gauss Rifle
     1 Large Pulse Laser
     1 LRM 15
     3 Medium Laser
Manufacturer: Aghama 'Mechworks
     Primary Factory: Hoff
Communication System: HartfordCo COM 4000
Targeting & Tracking System: HartfordCo XKZ 1

Equipment                                          Mass
Internal Structure                                  8.5
Engine                        255 Fusion             13
Walking MP: 3
Running MP: 5
Jumping MP: 0
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor                  256                    16

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            27        40   
     Center Torso (rear)               13   
     R/L Torso               18        27   
     R/L Torso (rear)                  8     
     R/L Arm                 14        27   
     R/L Leg                 18        35   

Weapons                           Location  Critical   Heat    Tonnage
Gauss Rifle                           RA        7        1       15.0 
Gauss Rifle Ammo (24)                 RT        3        -       3.0   
LRM 15                                LT        3        5       7.0   
Artemis IV FCS                        LT        1        -       1.0   
LRM 15 Artemis-capable Ammo (24)      LT        3        -       3.0   
CASE                                  LT        1        -       0.5   
Large Pulse Laser                     CT        2        10      7.0   
3 Medium Laser                        RT        3        3       3.0   
2 Double Heat Sink                    RT        6        -       2.0   
« Last Edit: October 12, 2021, 10:34:37 AM by Bradshaw »
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Takiro

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Re: Optimizing the Battlemaster
« Reply #19 on: October 12, 2021, 10:24:44 AM »

Nice Bradshaw!
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masterarminas

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Re: Optimizing the Battlemaster
« Reply #20 on: October 12, 2021, 01:53:15 PM »

That wasn't the House I was expecting on either of those last two masterarminas.  :)

I know.  But the Capellans field very few BattleMasters after the 4th Succession War, so a House Liao version made little sense, at least to me.  Probably the handful that they field are the Marik version.
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Takiro

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Re: Optimizing the Battlemaster
« Reply #21 on: October 12, 2021, 05:53:09 PM »

Yeah from first to worst for the Cappies. This thread and your entries has given me a few ideas on this BattleMech however.
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Bradshaw

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Re: Optimizing the Battlemaster
« Reply #22 on: October 12, 2021, 06:57:25 PM »

Seeing the C made me think of Command at first. So here's my Drac Command version. Note for future self fluff. Originally a gift to Hanse Davion from the Draconis Combine for the timely arrival of the Wolf's Dragoons and Kell Hounds. Now a featured design for favored Shoguns or other notable Generals.


BattleMaster BLR-CMD

Introduction Year: 3052
Cost: 14,889,725 C-bills
Battle Value: 1,855

Code: [Select]

Mass: 85 tons
Chassis: Standard Biped
Power Plant: 255 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
     Jump Capacity: 90 meters
Armor: Standard
Armament:
     1 ER PPC
     4 Medium Laser
     1 SRM 6
     2 C3 Computer [Master]
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown

Equipment                                          Mass
Internal Structure                                  8.5
Engine                        255 Fusion             13
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sink              16 [32]                 6
Gyro                                                  3
Command Console                                       6
Armor Factor                  263                  16.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            27        41   
     Center Torso (rear)               13   
     R/L Torso               18        27   
     R/L Torso (rear)                  9     
     R/L Arm                 14        28   
     R/L Leg                 18        36   

Weapons                  Location  Critical   Heat    Tonnage
ER PPC                       RA        3        15      7.0   
2 Medium Laser               LT        2        3       2.0   
2 Medium Laser               RT        2        3       2.0   
SRM 6                        LT        2        4       3.0   
SRM 6 Inferno Ammo (15)      LT        1        -       1.0   
SRM 6 Ammo (15)              LT        1        -       1.0   
CASE                         LT        1        -       0.5   
C3 Computer                  CT        1        -       1.0   
C3 Computer                  RT        5        0       5.0   
C3 Computer                  LT        5        0       5.0   
ECM Suite                    RT        2        -       1.5   
Jump Jet                     RL        1        -       1.0   
Jump Jet                     LL        1        -       1.0   
Jump Jet                     CT        1        -       1.0   
3 Double Heat Sink           LA        9        -       3.0   
2 Double Heat Sink           RA        6        -       2.0   
Double Heat Sink             RT        3        -       1.0 
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Takiro

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Re: Optimizing the Battlemaster
« Reply #23 on: October 12, 2021, 08:29:09 PM »

An interesting gift from the Dragon.
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Takiro

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Re: Optimizing the Battlemaster
« Reply #24 on: October 13, 2021, 12:48:21 PM »

I've got four BattleMaster concepts outlined and hope to have them in next week.
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Takiro

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Re: Optimizing the Battlemaster
« Reply #25 on: October 15, 2021, 10:46:07 AM »

BLR-4M BATTLEMASTER

Mass: 85 tons
Chassis: Earthwerks BLR II EndoSteel
Power Plant: Magna 340 Fusion Engine
    Cruising Speed: 43 kph
    Maximum Speed: 65 kph
    Jump Jets: None
   Jump Capacity: None
Armor: Kallon FWL Special Ferro-Fibrous
Armament:
   1 Imperator Dragon’s Fire Gauss Rifle
   8 Martell Medium Lasers
   2 Starflash Medium Pulse Lasers
Manufacturer: Earthwerks Incorporated
   Primary Factory: Keystone
Communications System: Barret Party Line-200 Targeting and Tracking System: Wasat Watchdog W100

Overview:
   Earthwerks Incorporated eagerly took up the call for enhanced weaponry brought forward by the Clan Invasion and the 3rd Marik Civil War. Building upon the success of their initial 3M upgrade, first released in 3049, they were able to utilize an increasing number of lostech innovations to produce this new cutting edge BattleMaster. This formidable war machine entered service with the loyalist forces of ‘Minister-General’ Paul Marik bolstering his claim to the Atrean throne significantly. Impressing both potential adversaries and buyers across the InnerSphere is reward enough for Earthwerks which is confident their bottom line will be handsomely increased.

Capabilities:
   Perhaps the biggest key to the 4M upgrade was the development of Earthwerks BLR II EndoSteel chassis. Expansion of their orbital foundries first opened for their Stinger and Phoenix Hawk models was already underway before the start of the Civil War. Engineers had also previously developed and patented the Earthwerks BLR chassis based on the original Hollis Mark X skeleton of the Battlemaster. Creating new molds on Keystone for this lightweight frame was a relatively simple procedure and opened up enough tonnage to consider upgrading the BattleMech’s main gun.
   Replacing the Fusigon Longtooth Longtooth Extended Range Particle Projection Cannon with an Imperator Dragon’s Fire Gauss Rifle dramatically curtailed the heat buildup of the BattleMaster. This allowed designers to drop five Double Heat Sinks which provided several beneficial effects. It permitted the incorporation of the remaining thirteen Double Heat Sinks into the Magna 340 Fusion Engine freeing up enough internal space for the new bulky EndoSteel skeleton and the resulting nine-ton difference was more than enough to swap the Gauss for the ER PPC. As both weapons had almost the same reach and the Gauss packed a bigger wallop the exchange was a no brainer for the design team. About the only ones upset about the change was the Draconis Combine who already was frustrated by supply chain interruptions caused by the Free Worlds League conflict. Kurita representatives were quick to lodge a formal protest about the seizure of some of their equipment and its use on a Marik design.
   Two rearward Medium Lasers were replaced by two Starflash Medium Pulse Lasers shipped from Imstar Aero Space on Atreus. The inclusion of these accurate close-range weapons dramatically increased the backward defense of the BattleMaster. While these tertiary Pulses are an important improvement it pales in comparison to the supplementary firepower of eight forward firing Medium Lasers. Doubling this venerable short-ranged arsenal was made possible by the complete replacement of Sperry Browning Machine Guns by two additional Martell Medium Lasers in the left arm as well as the removal of the Shannon SH-60 Short Range Missile System. Two more Martell Medium Lasers fitted near the existing torso mounted models rounded out these lethal energy array which does not require resupply.
   Operating heat neutral on a walking Alpha Strike the BLR-4M is only stressed when forced to fire its rear Pulse Lasers. Blessed with quick movement for an eighty-five-ton BattleMech that can also mix things up with its fists at point blank range this new design is extremely capable. About the only drawbacks are the electronics shipping delays caused by the current hostilities which will eventually be resolved. Also, the interior is quite cramped because of the use of all available space thanks to the bulky Endosteel and Ferro-Fibrous used in its construction. Replacing fourteen and a half tons of Star Guard IV armor with Kallon FWL Special Ferro-Fibrous shipped from Corean Enterprises on Stewart improved overall protection by eleven percent which is near maximum.

Deployment:
Rapidly becoming one of the most feared BattleMechs in the arsenal of the True Mariks new BLR-4Ms were sent to Paul Marik’s most trusted units including the Stewart Dragoons. This is in part due to their direct participation in the BLR-4M project with the First and Third Free Worlds Guards getting the rest for now. Additional production may be funneled to friendly Provinces in exchange for their continued fealty.

Type: BattleMaster
Technology Base: Inner Sphere - Level 2
Tonnage: 85
 
Equipment                        Mass
Internal Structure:         EndoSteel         4.5
Engine:            340            27
Walking MP:         4
Running MP:         6   
Jumping MP:         0
Heat Sinks:            13 (26)            3
Gyro:                           4
Cockpit:                        3
Armor Factor:            260            14.5

Internal Structure   Armor Value
Head            3         9
Center Torso         27         41 / 12
R/L Torso         18         28 / 8
R/L Arm         14         28
R/L Leg         18         35

Weapons and Ammo      Location      Critical   Tonnage
Gauss Rifle          Right Arm       7      15
Ammo (Gauss) 16      Right Torso      2      2
3 Medium Lasers      Right Torso      3      3
Medium Pulse Laser      Right Torso (Rear)   1      2
2 Medium Lasers       Left Arm       2      2
3 Medium Lasers      Left Torso      3      3
Medium Pulse Laser      Left Torso (Rear)   1      2
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fabulousorcboy

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Re: Optimizing the Battlemaster
« Reply #26 on: October 16, 2021, 09:57:53 AM »

The SRM to LRM upgrade seems like the obvious change to the 3M, once the Clan Invasion is a thing.  And since Earthwerks reintroduces the Thug in the mid-3050s, this Battlemaster seems like a handy testbed for recovered lostech, in anticipation of wide-scale Thug 11Eb production.

Type: BLR-4M Battlemaster
Production: Federated Commonwealth (Earthwerks Inc, Keystone)
Combat Value: 1812 BV (ERPPC), 1756 BV (Blazer)
Total Cost: 9,010,919 C-Bills (ERPPC) – 8,770,419 C-Bills (Blazer)

Internal Struc: Endo: 4.5t
Engine: Magna 340: 27t
  Walking: 4
  Running: 6
Heat Sinks: 14(28): 4t
Gyro/Cockpit (std): 7t
Armor Factor (std): 16.5t (263-max pips)

Head 3/9
Center Torso 27/42/12
R/L Torso 18/28/8
R/L Arm 14/28
R/L Leg 18/36

Quirks: Command Mech, Jettison-Capable Weapon (RA), Rumble Seat, Weak Head Armor

WEAPONS INVENTORY (ER PPC variant)
1x ER PPC (3cr, 7t) RA
5x LRM-5 (5cr, 10t) LT
3x Ammo (LRM) 72 (3cr, 3t) LT
1x CASE (1cr, 0.5t) LT
4x Medium Lasers (4cr, 4t) RT/LT
2x Machineguns (2cr, 1t) LA
1/2x Ammo (MG) 100 (1cr, 0.5t) LT

WEAPONS INVENTORY (Blazer variant)
1x Blazer (4cr, 9t) RA
4x LRM-5 (4cr, 8t) LT
3x Ammo (LRM) 72 (3cr, 3t) LT  <--- usually one ton of dead-fire missiles
1x CASE (1cr, 0.5t) LT
4x Medium Lasers (4cr, 4t) RT/LT
2x Machineguns (2cr, 1t) LA
1/2x Ammo (MG) 100 (1cr, 0.5t) LT

Although Earthwerks began producing an upgraded Battlemaster 3M in 3049, out of their Keystone facility, the upgrades were quite modest, and sales of their 3M machines were surprisingly lackluster.  Especially after the Clan Invasion, the traditional weapons load-out of the Battlemaster were not in demand among the primary major House armies, given both the extremely short range and the modest hitting power of the short range missiles and standard medium lasers.

Given a mandate to update their offerings, Earthwerks engineers came up with two alternatives, and by late 3053, both variants were available on the market.  The first variant, designated the 3M-DC, simply leaned into the command capabilities of the Battlemaster, adding a Command Console to its spacious head.  The second variant was far more ambitious.  Redesignated the Battlemaster 4M, this variant design completely replaced the Earthwerks BLR standard chassis with an Earthwerks VOL Endo Steel frame, anticipating the company’s efforts to restart production of their classic Thug line.  Although the Thug chassis required rather substantial reinforcement in order to handle the greater weight and strain of the Battlemaster, engineers found the VOL Endo Steel design to be quite straight-forward to work with. 

Also in anticipation of their new Thug lines, the 4M is protected by the Thug design’s Mitchel Argon armor with incorporated CASE technology, rather than the licensed Starguard standard armor that older Battlemaster designs carry.  Given the typical Clan opponents the 4M is expected to face, Earthwerks slathered on sixteen-and-a-half tons of armor, providing the maximum protection possible on an 85-ton frame; and seventeen percent more protection than the 3M.

The rest of the design changes are quite modest, retaining the Fusigon Longtooth ERPPC of the 3M, and with a brace of missiles, protected by CASE, in the left torso.  However, the 4M carries just fourteen double heat sinks (all but one of which is incorporated into the Magna 340 fusion engine), and plows the considerable weight savings into upgrading the SRM rack to a brace of five LRM-5 racks, with a throw weight greater than an LRM-20, and the range to realistically compete with Clan weapons.  These racks are fed by a modest three tons of ammunition, but the ‘Mech also retains the left arm machineguns of the classic Succession Wars era machine, giving it some anti-infantry capability.  Like the 3M-DC, the 4M variant also removes the rear-mounted medium lasers of the classic design – the design is intended to be a ranged support machine, not a close-range brawler – but retains four foreward facing medium lasers in torso mounts, for additional close-ranged hitting power.

Due to licensing issues, and particularly as they began finalizing production of their revamped Thug lines, Earthwerks found itself facing a shortage of Fusigon Longtooth ERPPCs, and as a result offered a ‘downgraded’ 4M variant that was intended to appeal to customers (including mercenary commands) that were primarily facing Inner Sphere rather than Clan opponents.  The 4M-Blazer trades out the understocked ERPPC with a right-arm Martell Binary Laser, which exchanges the range of the ERPPC for greater hitting power.  The LRM-5 racks were reduced to four, still retaining a throw-weight of twenty LRM tubes, and Earthwerks typically sells these ‘Mechs with a ton of dead-fire missiles to complement two tons of standard LRM missiles, giving the 4M-Blazer a truly brutal close-range punch, much more in line with its reputation as a brawler.
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Takiro

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Re: Optimizing the Battlemaster
« Reply #27 on: October 16, 2021, 10:46:15 AM »

Very nice fabulousorcboy! The second of my Marik variants is a Blazer model too. ;)
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fabulousorcboy

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Re: Optimizing the Battlemaster
« Reply #28 on: October 16, 2021, 10:59:55 AM »

I get the appeal of throwing both your C3M systems into a single heavily armored ‘Mech, but it also makes your C3 network extremely vulnerable to a head-hunting attack.  So instead, I prefer more distributed systems, where you spread the C3M masters around, by combining some of them with a C3 slave, as with this variant Battlemaster.

Type: BLR-3K Battlemaster
Production: Draconis Combine (Blankenburg Technologies refit, Soul)
Combat Value: 1860 BV
Total Cost: 11,589,510 C-Bills (including x1.85 tonnage premium)

Internal Struc (std): 8.5t
Engine: Strand 255: 13t
  Walking: 3
  Running: 5
Heat Sinks: 12(24): 2t
Gyro/Cockpit (std): 6t
Armor Factor (std): 16.5t (263-max pips)

Head 3/9
Center Torso 27/42/12
R/L Torso 18/28/8
R/L Arm 14/28
R/L Leg 18/36

Quirks: Command Mech, Rumble Seat, Weak Head Armor

2x PPCs (6cr, 14t) RA/LA
4x Medium Lasers (4cr, 4t) RT/LT
1x C3 Master (5cr, 5t) RT
1x C3 Slave (1cr, 1t) H
1x LB10-X (6cr, 11t) LT
2x Ammo (LBX) 20 (2cr, 2t) LT
1x CASE (1cr, 0.5t) LT
1x Guardian ECM (2cr, 1.5t) CT

When Primus Myndo Waterly “transferred” the old Blankenburg Technologies facility on Soul to Combine control, shortly after the War of 3033, what the Dragon found was a wealth of lostech weapons, schematics, and also ‘Mechs, in the form of old Star League era Crocketts.  Independence Weaponries,w hich “leased” the facility from 3035 onward, quickly put the old design into production, renamed as the Katana, but also realized that the Crockett design – intended as an Assault Trainer for used by the SLDF – was very consciously modeled after the Battlemaster Command ‘Mech.  In fact, Independence engineers were able to confirm that the components for the Crockett (and thus Katana) were over 90% compatible with the Battlemaster design.

Independence Weaponries, and the Combine, very quickly began diverting funding to the remote Soul facility to begin production of a House Kurita controlled Battlemaster line.  By the time of the Clan Invasion, full-scale production had not yet begun, but Blankenburg Technologies on Soul had sufficient capability to operate as a ‘Mech refit facility – and given its distance from the Clan front lines, this made the location invaluable both during the Invasion, and in the frantic rebuilding years following the Peace at Tukayyid.

As of 3053, the Soul facility lacks the capability for full-scale production of new Battlemasters, but it has spent several years upgrading the DCMS’s existing Battlemasters, and upgrading new ‘Mech frames purchased stripped (without armaments or armor) from both the Federated Commonwealth and the Free Worlds League.  The updated Battlemasters bear a striking resemblence to the Katanas and Crocketts that continue to be produced on-site, but ship in C3 systems from Tanadi Computers of Hachiman, incorporating the Battlemaster’s legendary command capabilities with the Combine’s prized C3 networking capability.

The redesignated BLR-3K builds off a standard chassis, either the classic Hollis Mark X of older models, or a rebuilt chassis (common for Battlemaster frames that arrive on Soul with extensive damage) that utilizes the Katana’s Geometric 530 Hardcore structure.  Blankenburg typically repairs and replaces the myomer bundles interlaced with the chassis with fresh components, then fits a Strand 255 fusion engine into the cavernous torso of the 85-ton behemoth.  Older and glitchy electronics systems are simply stripped out and replaced with fresh GRPNTR Groundpainter 5 comms and Scope 30 RNDST targeting, with a rigorous testing process ensuring high-quality and reliable systems and interfaces – crucial given the incorporation of a C3 slave system fitting just to the rear of the cockpit, and a massive C3M master control system placed beside the fusion engine in the right torso of the ‘Mech.  Given the continued expense and rarity of C3M systems, DCMS strategists proposed creating a distributed network, rather than concentrating a pair of these systems (and the core of a C3 network) into any single, easily targeted machine.

Blankenburg then covers the ‘Mech with a full sixteen-and-a-half tons of CarboStrand 30-Weight AS Standard-grade ‘Mech Armor, providing the BLR-3K (and crucially, its C3 system) with the maximum armored protection for its weight.  Although the Dragon still faces a critical shortfall of double heat sinks, their C3 nodes are given priority, and the 3K carries two of these precious ‘freezers’ in its side torso (as well as the standard set of ten fitted into its fusion engine).  A Guardian ECM system, also provided by Tanadi Computers, is nestled in its center torso, helping to protect the C3 network from enemy counter-measures.

Even with all these priorities, the 3K still has sufficient tonnage for an array of formidable weapons, allowing it to contribute meaningfully on the battlefield.  It carries a pair of Lord’s Light PPCs, taken from the Combine’s massive surplus of such weapons (particularly after its signature Panther light ‘Mechs were upgraded to use ERPPCs), mounted to each forearm of the massive ‘Mech, and keeping its hands free.  A Blankenburg LB 10X autocannon, produced locally for the Katana, is mounted in the left torso of the 3K, located where the classic Battlemaster typically fits an SRM rack, and it is fed by 2 tons of ammunition with integrated CASE protection.  Finally, the ‘Mech retains its four forward-facing medium lasers, most commonly using Victory 23R lasers from Marduk (and widely available in the Combine), but also importing a number of Diverse Optics Type 2 lasers from Lushann, in the neighboring Outworlds Alliance.

Although the reduction in top speed means that this upgrade Battlemaster is less effective as a brawler, compared to its previous incarnations, the current leadership of the DCMS is firmly of the belief that its C3 system nodes should not be engaged in close-range firefights, and should instead be stand-off fire support ‘Mechs.  The ongoing development of similar long-ranged C3 Master nodes (such as the Naginata and Hatamoto-Hi-CM) suggests that this is becoming standard doctrine in the Combine, despite countervailing pressure from those with a more ‘samurai’ mentality.
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fabulousorcboy

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Re: Optimizing the Battlemaster
« Reply #29 on: October 16, 2021, 11:48:22 AM »

Was thinking about what a nearly bankrupt firm like Hollis Inc would do with their Battlemaster lines, and I came up with this Obvious Cash Grab.  Surprisingly, it's actually pretty effective, if you take care to use it correctly.

Type: BLR-3Q Battlemaster
Production: Federated Commonwealth (Hollis Incorporated, Corey)
Combat Value: 1869 BV
Total Cost: 7,977,076 C-Bills (including x1.85 tonnage premium)

Internal Struc (std): 8.5t
Engine: Magna 260: 13.5t
  Walking: 3
  Running: 5
Heat Sinks: 16(32): 6t
Gyro/Cockpit (std): 6t
Armor Factor (std): 16t (256 pips)

Head 3/9
Center Torso 27/42/11
R/L Torso 18/28/8
R/L Arm 14/28
R/L Leg 18/33

Quirks: Command Mech, Jettison-Capable Weapon (RA), Rumble Seat, Weak Head Armor

3x PPC (9cr, 21t) RA/RT/LT
9x Medium Lasers (9cr, 9t) 3RT/H/2CT/3LT

Hollis Incorporated, a Mech manufacturer with a pedigree stretching back to the Star League, was barely a shadow of its former self in the 3040s, having suffered catastrophic damage in the Second Succession War, and only their ability to play the Courtier Game on Sian during the century or more it was part of the Capellan Confederation ensured the company’s survival.  Having been reduced to a specialized Catapult manufacturer, with a trickle of Highlanders and Battlemasters over the years, Hollis suffered even more misfortune at the start of the Fourth Succession War: their Highlander lines were destroyed, and their Catapult lines badly damaged.  They spent the two decades thereafter rebuilding their shattered facilities on Corey, but by the start of the 3050s, Hollis Inc had resumed production of their Catapults, and started developing a new Medium ‘Mech that incorporated a wide range of lostech components (what would eventually become the Huron Warrior).

Although they were making a strategic decision to manufacture medium and heavy ‘Mechs, seeing a greater demand for such products, Hollis didn’t want to give up on even their limited market share in the Assault weight classes.  Given that their Highlander lines were unrecoverable, the only realistic alternative was to begin small-scale production of their Battlemaster product, but it was clear from analyses of the Clan Invasion that the classic Battlemaster was an underwhelming product, and would likely generate little demand.  Efforts would have to be made to produce a more appealing alternative, but Hollis’s limited resources meant that any such upgrades would have to serve multiple purposes at once.

As a result, Hollis began production of the BLR-3Q in early 3053.  It is very deliberately marketed as a “superior” Awesome – a popular Assault ‘Mech design only available on the import market in the Federated Commonwealth – and is criticized as a rather blatant cash-grab by many observers.  The 3Q uses a standard Hollis Mark X chassis, and is coated in a generous sixteen tons of StarGuard armor, providing impressive armored protection.  It also equips sixteen double-strength heat sinks, giving the ‘Mech an impressive ability to dissipate excess heat.  Finally, it retains the hand actuators that the Awesome lacks, including the signature Battlemaster ability to jettison its right hand weapon, and freeing use of that hand in an emergency.

However, in order to achieve their design goals, and to get the 8Q into production as quickly as possible, Hollis cut more than a few corners.  Most obviously, the ‘Mech is over-engined, with a Magna 260 fusion engine (from their Catapult lines) in place of an optimal 255-rated power plant.  This creates more than a little ‘phantom’ heat that the O/P 1078 targeting systems (also taken directly from their Catapult lines) struggle to handle, as they are optimized primarily for missiles, not-direct fire beam weapons.  The ‘Mech does retain the famed HartfordCo COM 4000 comms systems that make the Battlemaster a superior command vehicle, but the included software for ‘Mech often lags when communicating information between the two electronics systems.  Hollis has rushed out a patch that supposedly fixes this lag, but the AFFC, among other customers, were not amused.

Finally, Hollis sourced Parti-Kill Heavy Cannon PPCs, which utilize powerful electromagnets to fire plasma from the ‘Mech’s fusion plant.  Most commonly seen on Manticore and Myrmidon main battle tanks, the Parti-Kill includes a series of safeties that automatically shut down the plasma collection bottles if the vehicle or ‘Mech begins to overheat, as an uncontrolled plasma leak caused by overheating electromagnetic coils failing to contain a ‘Mech’s fusion engine could lead to a spectacular explosion of both engine and combat machine.  The problem comes not from the safeties (which are highly efficient), but rather from the fact that Hollis created an energy-boat, equipping enough freezers to handle three PPCs, as well as enough freezer to handle the nine Martell medium lasers intended as a close-range alternative to the PPCs – but not nearly enough freezers to handle the inevitable choice some ‘Mechwarriors will make to fire all those weapons simultaneously.  It is highly likely in such an event that not only the Parti-Kill cannons would cease to function, but that the entire ‘Mech would instantly shut down to prevent a fusion core leak – particularly if some ‘phantom’ heat from the oversized engine is interfering with the sensor readings.

Hollis defends their design by pointing out that the weapons mix is clearly intended for bracket fire,  and that  at close ranges (and in brawls), the heavier armor and mix of medium lasers would ensure that their Battlemaster 3Q remains superior to a comparable Awesome.  Regardless, the 3Q seems to be a fairly sturdy design, and between its famous silhouette, its three intimidating weapons, and its very competitive price-point, just below 8 million C-Bills, the ‘Mech is already proving to be a runaway success for the firm, bringing in the fresh infusion of funds that they hope can allow them to continue to rebuild their facilities.
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