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Author Topic: Optimizing the Blackjack  (Read 14699 times)

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Takiro

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Re: Optimizing the Blackjack
« Reply #15 on: May 28, 2020, 05:02:51 AM »

Nice Irose!
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Ice Hellion

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Re: Optimizing the Blackjack
« Reply #16 on: May 28, 2020, 04:36:28 PM »

I think I have one more - but it's VERY niche.

I have several ideas that need some fine tuning.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Blackjack
« Reply #17 on: May 29, 2020, 05:33:53 PM »

Anxiously waiting for those ideas Ice, one week left to go! Here is one of two concepts I have for the Blackjack. Both are rather high end. Hope you enjoy!

BJ-2S BLACKJACK

Mass: 45 tons
Chassis: GM BJ-2 EndoSteel
Power Plant: Edasich Motors 180 XL
   Cruising Speed: 43 kph
   Maximum Speed: 65 kph
Jump Jets: Whitworth Jetlift
   Jump Capacity: 120 meters
Armor: StarGuard II
Armament:
   1 Defiance Disintegrator LB 10-X Autocannon
   1 Maxell Large Pulse Laser
   2 Intek Medium Lasers
   2 Defiance B3S Small Lasers
Manufacturer: General Motors
   Primary Factory: Freedom
Communication System: Dalban Micronics
Targeting & Tracking System: Dalban AQ

Overview:
The Clan Invasion was a mighty blow to the pride of once nigh invincible Federated Commonwealth. The alliance’s glory days seemed well behind it as the juggernaut that was Kerensky’s descendants blitzed through the Tamar March absorbing some sixty-seven star systems. One of those systems, Blackjack, was home to a rather unorthodox military academy named the School of Conflict. Its colorful graduates included native General Charles Rhodes who was displaced by the conquest and returned home to take charge of the planetary militia. Using his innumerable contacts within the AFFC he began gathering those who very much like him wanted to return to Blackjack and worlds surrounding it one day to eject the Clans. Rhodes realized they would need further industrial backing to succeed in building such a Freedom Legion to liberate these occupied worlds. Thankfully for them General Motors was also looking to expand its facilities into the Lyran half of the Federated Commonwealth and a deal was struck. GM would establish a new high-tech factory on world for a new upgraded version of their flagship product which had special meaning to his assembling formation. Thus, was born the BJ-2S Blackjack.

Capabilities:
General Motors was able to use EndoSteel and two Defiance B3S Small Lasers manufactured for the WSP-1S Wasp made on Furillo for its new Blackjack. GM is making do with this imported advanced structure while a new EndoSteel foundry is being constructed in the Freedom star system. The Edasich Motors 180 XL Engine used on the HCT-5S Hatchetman is also imported as is the Defiance Disintegrator LB 10-X Autocannon. Together with the Maxell Large Pulse Laser used on the upgraded Chippewa Aerospace Fighter made on Chukchi III these twin big guns provide the BJ-2S with its main firepower. These weapons are quite accurate and can be devastating at close quarters especially to conventional forces and Battlearmor. Two Intek Medium Lasers from the original BJ-1 model supplement this mid-range firepower which combined with the Small Lasers at point blank ranges give the Blackjack a solid arsenal. Ten Double Heat Sinks can dissipate these Alpha Strikes but movement can send the BattleMech overheat so careful management has to be kept. Nine tons of StarGuard II armor plating provide improved protection from its predecessors which also use four Whitworth Jetlift jump jets to give the Blackjacks their trademark mobility.

Deployment:
Production has been slowed by the lack of pre-existing construction facilities on Freedom but thanks to partnerships with Defiance Industries, who is likewise trying to expand into the Davion half of the Federated Commonwealth, the first models have already reached the Freedom Militia. The new GM assembly plant on world has been skillfully bringing together components shipped from Furillo, Edasich, Hesperus, Chukchi III, and even far away Talcott. Production should steadily increase as on-site component plants come on line until one day everything on the BJ-2S will be made on Freedom. Many units are anxiously awaiting reports of the BJ-2S whose loadout looks like it will be one hell of an Elemental hunter in the days to come. Inquiries have been made by the Tamar March Militias, the Crucis Lancers, as well as other AFFC regiments deployed along the Clan front. Some closed minded Lyran traditionalists have already dismissed the Blackjack as a flawed Davion concept but that has done little to dampen its reception on Freedom.

Type: BJ-2S Blackjack
Technology Base: Inner Sphere - Level 2
Tonnage: 45

Equipment                        Mass
Internal Structure:      EndoSteel             2.5
Engine:         180 XL             3.5
Walking MP:      4
Running MP:      6
Jumping MP:      4
Heat Sinks:         10 (20)               0
Gyro:                           2
Cockpit:                        3
Armor Factor:         144               9

         Internal Structure   Armor Value
Head         3      9
Center Torso      14      20 / 8
R/L Torso      11      15 / 6
R/L Arm      7      14
R/L Leg      11      18

Weapons and Ammo      Location      Critical   Tonnage
LB 10-X AC          Right Arm      6      11
Ammo (LB-X AC) 20      Right Torso      2      2
Large Pulse Laser       Left Arm      2      7
Medium Laser         Right Torso      1      1
Small Laser         Right Torso      1      .5
Medium Laser         Left Torso      1      1
Small Laser         Left Torso      1      .5
2 Jump Jets         Right Leg      2      1
2 Jump Jets         Left Leg      2      1
« Last Edit: May 29, 2020, 08:41:44 PM by Takiro »
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Takiro

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Re: Optimizing the Blackjack
« Reply #18 on: May 29, 2020, 10:11:09 PM »

And my second one which looks alot like an Irose submission. Thoughts?

BJ-2D BLACKJACK

Mass: 45 tons
Chassis: GM BJ-2 EndoSteel
Power Plant: Edasich Motors 180 XL
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: Whitworth Jetlift
   Jump Capacity: 120 metersArmor: StarGuard II
Armament:
2 General Motors Nova-5 Autocannons
4 Intek Medium Lasers
Manufacturer: General Motors
   Primary Factory: TalcottCommunication System: Dalban Micronics
Targeting & Tracking System: Dalban AQ

Overview:
Davion techs continual efforts to fiddle with their favorite Blackjack project of the month has drawn praise from General Motors executives keen on improving their flagship product. To this end they have directed their designers to keep an eye out for any promising new variants which might be better than their BJ-2 lostech upgrade currently being manufactured at their new Talcott facility. With countless customized Blackjacks in AFFC service featuring advanced technology in response to the Clan Invasion theirs is a truly daunting task. One such testbed model dubbed the BJ-2D under development at NAIS on New Avalon has grabbed the attention of many including Team Banzai. Aiming to maximize the BattleMech’s performance they have engineered this high-end variant to optimize the Blackjack.

Capabilities:
By utilizing a newly fabricated GM BJ-2 EndoSteel chassis and the Edasich Motors 180 XL Engine researchers at NAIS were able to replace the original twin Whirlwind-L Autocannons with two General Motors Nova-5 Autocannons. First utilized by the WVR-7D Wolverine these advanced rapid firing guns developed during the Star League and recently recovered add new firepower at long range for the Blackjack. Retaining the original four Intek Medium Lasers and replacing the Heat Sinks with new ‘freezers’ able to dissipate double the waste heat has vastly improved the ‘Mech’s rate of fire. If a BJ-2D Mechwarrior wanted to repeatedly Alpha Strike and jump there is no chance of overheating even when continuously double firing the Autocannons. While this could rapidly dissipate the two tons of Ultra Autocannon ammunition carried by the design this increased firepower is considered by many worth the risk. Armor already had to be slightly reduced by a half a ton to incorporate the second full ton of ammo so there was no room for any additional without sacrificing the Medium Lasers or Jump Jets. The same can be said as to why this experimental model lacks a CASE.

Deployment:
   Still very much in the testing phase the BJ-2D continues to undergo field tests by the NAIS Cadet Cadre who have been impressed by its improved striking power. Concerns remain however regarding the Ultra AC/5s tendency to jam when repeatedly ‘double fired’. Still most reviews are positive when it comes to this new Blackjack possibility.

Type: BJ-2D Blackjack
Technology Base: Inner Sphere - Level 2
Tonnage: 45

Equipment                        Mass
Internal Structure:      EndoSteel             2.5
Engine:         180 XL             3.5
Walking MP:      4
Running MP:      6
Jumping MP:      4
Heat Sinks:         10 (20)               0
Gyro:                           2
Cockpit:                        3
Armor Factor:         128               8

         Internal Structure   Armor Value
Head         3      9
Center Torso      14      15 / 5
R/L Torso      11      15 / 5
R/L Arm      7      14
R/L Leg      11      15

Weapons and Ammo      Location      Critical   Tonnage
Ultra AC/5          Right Arm      5      9
Ammo (Ultra AC) 20      Right Torso      1      1
Ultra AC/5          Left Arm      5      9
Ammo (Ultra AC) 20      Left Torso      1      1
2 Medium Lasers      Right Torso      2      2
2 Medium Lasers      Left Torso      2      2
2 Jump Jets         Right Leg      2      1
2 Jump Jets         Left Leg      2      1
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Red Pins

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Re: Optimizing the Blackjack
« Reply #19 on: May 30, 2020, 02:32:03 AM »



Blackjack BJ-C (Conjectural)

Overview
  The arrival of the Clans brought massive change to the armies of the Inner Sphere – among those, the most jarring was considered to be the armored infantry that accompanied them.  The armored suits were small, but their durability and mobility brought fear into the cockpits of even the most dangerous Heavy and Assault ‘Mechs of the AFFC and DC.  In order to safeguard these valuable units at close quarters on the battlefield, tacticians, military planners, and engineers concluded a ‘bodyguard’ able to engage these ‘Elementals’ was vital.
  Compiling a list of specifications that included a top speed of roughly 65 kph, heavy armor, and enough energy-based weapons to quickly decimate an attacker, repeatedly, several options were considered before Blouschitz Enterprises proposed a conjectural variant of the Blackjack being renovated at BE’s facilities in the Federated Commonwealth near the front lines.

Capabilities
  Having learned the necessity of paying close attention to requirements, CEO and major stockholder Manfred A. Blouschitz insisted none of the specifications were to be skipped, resulting in a disorderly collection of equipment dumped on the floor of the makeshift ‘Mech hanger until they could be shoehorned into the prototype. 
  Hastily stripped to the frame and kept as mechanically simple as possible, the cavernous Internal Structure of the Blackjack was gutted of its original weapons in favor of a heavy energy battery of Medium Lasers.  Cooling capacity proved the Achilles heel of the design, forcing engineers to reduce offensive potential to accommodate the limited numbers of the new ‘Freezers’ that quickly filled the available space and choked out the remaining equipment specified by the AFFC Department of the Quartermaster.
  Equipment not in common use among the several variants of Blackjacks converted by BE was left out of the prototype, with appropriate mass and space left vacant, until a sample could be obtained by the company.  This piecemeal method of development found the design changing several times a day, as time began to run out for engineers to finalize which equipment would find its way into the design.  According to a formal submission to the Quartermaster by BE, the design incorporated advanced electronics in the form of a Beagle AP to locate concealed enemy units lurking in ambush before bringing the heavy laser battery of eight Defiance B3M Medium lasers to bear.  Aware of the need to avoid becoming heavily engaged, the 120 m Jump capacity and twin AMS kept the Blackjack from getting too close to the enemy.
  Anti-personnel pods offered a quick defense against troops the Mechwarrior failed to prevent from closing, with the nine and a half tons of standard armor providing the maximum amount of armor in case the last-ditch defense was called into play.
  Aware the Blackjack would need to offer a defense to these ‘Elementals’ in open-field situations outside the range of its main weapons, a single LRM-5 assigned to carry the new ‘Thunder’ FASCAM munitions was provided, with engineers forced to provide a prototype with the appropriate mass and space required for Cellular Ammunition Storage and the C3 Slave to enhance accuracy at long range manufactured by the DC left carefully empty.
  As Quartermaster inspectors and technicians examined the Blackjack with a jaundiced eye, BE executives decided to hedge their bets by approaching the DCMS with the design, to be politely rebuffed.  (In hindsight, Procurement officials aware of the rushed development of the Komodo by LAW would have refused to purchase the design regardless, as no production facilities for the Blackjack existed to produce the numbers required by the DCMS in Combine space.)
  The eventual decision not to adopt a specific anti-Elemental design had severe consequences for BE; the expense of holding up contracted work on converting the various Blackjack variants to the -1B standard in favor of pursuing a contract with the AFFC and licencing the design to manufacturers across the FC caused cash-flow problems which led to a hostile takeover of the company by creditors before BE’s successful Blackjack conversion line was acquired and shut down permanently by Defiance Industries.


Blackjack BJ-C (Conjectural)

Mass: 45 tons
Chassis: Standard Biped
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     8 Medium Laser
     1 LRM 5
     2 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 4,368,125 C-bills

Type: Blackjack
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,327

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        180 Fusion              7
   Walking MP: 4
   Running MP: 6
   Jumping MP: 4
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                        Location  Critical   Heat    Tonnage   
Anti-Personnel Pods                LL        1        -       0.5   
Active Probe                       CT        2        -       1.5   
Anti-Missile System Ammo (12)      RT        1        -       1.0   
3 Medium Lasers                    RT        3        3       3.0   
LRM 5 Ammo (24)                    RT        1        -       1.0   
CASE                               RT        1        -       0.5   
Double Heat Sink                   RT        3        -       1.0   
2 Jump Jets                        RT        2        -       1.0   
Anti-Missile System                LA        1        1       0.5   
Medium Laser                       LA        1        3       1.0   
3 Medium Lasers                    LT        3        3       3.0   
LRM 5                              LT        1        2       2.0   
2 Double Heat Sinks                LT        6        -       2.0   
2 Jump Jets                        LT        2        -       1.0   
Anti-Personnel Pods                RL        1        -       0.5   
C3 Computer                        HD        1        -       1.0   
Anti-Missile System                RA        1        1       0.5   
Medium Laser                       RA        1        3       1.0


*Yes, most of the lasers are mounted in the torsos – given this thing is meant to chaperone Heavy and Assault units, its not inconceivable that it could be in the crosshairs of units that would absolutely dominate the BJ-C.  Keeping them in the torso and relying on keeping the enemy battlearmor in the front arc was a small price to pay for not losing them with the 15th point of potential damage, keeping them in the field longer to boot.

You’ll notice also the expensive electronics are kept in the CT and Head respectively – as long as those get back, you can rebuild the ‘Mech around them.  These two items add up to 652,500 C Bills – about 15% of the cost of the ‘Mech – and are much rarer than a ML, LRM-5, HS(x2), or AMS.

I wanted to cram a Flamer on there too, for starting fires, but they were just too heavy at a full ton apiece.

And, its a ZOMBIE!  You're Wel-Come!   8)



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Takiro

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Re: Optimizing the Blackjack
« Reply #20 on: May 30, 2020, 07:55:44 AM »

Very Komodo esque Red Pins, I am really pulling for Blouschitz Enterprises! ;)
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Red Pins

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Re: Optimizing the Blackjack
« Reply #21 on: May 30, 2020, 10:24:19 AM »

There isn't much a 4/6 low-end Medium can really do - artillery and bodyguard kinda top the list for me, unless you want me to dip into my AU tech.  I was going to do something with a Mace (an actual 'blackjack'), but it's hard to make an urban ambushed that traditionally doesn't have hand actuators.
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Abele

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Re: Optimizing the Blackjack
« Reply #22 on: May 30, 2020, 10:35:14 AM »

The next two new Blackjacks come from the design bureaus of Defiance Industries. The first comes from the facility on Furillo and is meant to be an Elemental hunter/killer. It is armed with a pair each of flamers and pulse laser (both large and medium). Tactical movement remains the same as the original Blackjack. it is now protected by 9.5 tons of standard armor and has eleven heat sinks to help mitigate heat buildup.

Code: [Select]
Blackjack BJ-2S

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,224,125 C-Bills
Total Cost: 6,224,125 C-Bills
Battle Value: 1,057

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    2  Large Pulse Lasers
    2  Medium Pulse Lasers
    2  Flamers
    1  Beagle Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 2 LT, 2 RT, 5 LA, 5 RA
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Beagle Active Probe                          CT        0         2         1.50
Medium Pulse Laser                           RT        4         1         2.00
Medium Pulse Laser                           LT        4         1         2.00
Large Pulse Laser                            RA        10        2         7.00
Flamer                                       RA        3         1         1.00
Large Pulse Laser                            LA        10        2         7.00
Flamer                                       LA        3         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         3       3       0       0      2     1   Structure:  2
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA


The Hesperus branch went the opposite direction and is armed for long-range combat features a pair of Artemis IV FCS-equipped LRM10 launcher with two tons of ammunition per launcher. For added long-range fire support an ER large laser is mounted in the center torso. An additional medium laser is added for close-in support. The BJ-2N is protected by nine tons of standard and has the standard double heat sinks

Code: [Select]
Blackjack BJ-2N

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,287,925 C-Bills
Total Cost: 6,527,925 C-Bills
Battle Value: 1,159

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER Large Laser
    2  LRM-10s w/ Artemis IV FCS
    1  Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 5 LT, 3 RT, 2 LA, 3 RA
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        2         5.00
Medium Laser                                 LT        3         1         1.00
LRM-10                                       RA        4         2         5.00
    Artemis IV FCS                           RA        -         1         1.00
LRM-10                                       LA        4         2         5.00
    Artemis IV FCS                           LA        -         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
4j         2       3       3       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Logged
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Takiro

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Re: Optimizing the Blackjack
« Reply #23 on: May 30, 2020, 11:22:21 AM »

I agree with ya Red Pins.

Good stuff Abele!
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Ice Hellion

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Re: Optimizing the Blackjack
« Reply #24 on: May 31, 2020, 04:58:01 PM »

To: Senior Deputy, BII
From: Senior Director, Crucis March, BII
Security Level: High/Alpha
Date: 3053/01/02

About: GM Blackjack Retrofit Factory


Sir,

I know you will find this report quite long but some troublesome facts were brought to my attention.

With all due respect, I still have troubles dealing with the way the Lyran half of the Federated Commonwealth gets things done.
For example, money gives you so much power in their system, including in the military before we founded the Federated Commonwealth. I know that money isn’t a bad thing, after all “If you want to know what God thinks of money, just look at the people he gave it to.” but this Blackjack School of Conflict is something else and is playing in a different league.

It produced good soldiers, no doubt about and even the Jade Falcons that went against their training battalion in the 4th wave of their invasion recognise it. This recognition is probably why the Steel Vipers having earned the planet through a Trial decided to raze the School.

And this is where money comes in. You know that everyone could get access to this School through a “decent” tuition fee? Well, it seems that a kind of old alumni network was created after the Clans invaded Blackjack and they put together money to officially “help the Federated Commonwealth to get free of the Clans”.
This sounds promising and like a lot of organisations out there, isn’t it?
However, instead of buying war bonds or funding new factories or whatever else most people do (I admit that for the factories things, only really rich ones can do it), they decided to approach several ‘Mech producing companies, requesting for their use a specific design aimed at (I quote from the specifics they sent) “slaying the Clans, giving us a Totschläger to deal with them.“
I am ashamed to say that they received answers to this completely illegal request (you know what our orders are regarding private armies).

It seems that the one that caught their eyes was a proposal by General Motors to design several new Blackjacks (another name for a Totschläger) in their refit factory on Talcott (the same one used also for the Whitworth). It seems that since the AFFC or the SIMC are not too keen on retrofitting more Blackjacks or on really using them, General Motors tried to find a way to make for its investments in this brand new installation.
Another interesting thing for them was that GM not only proposed them 1 Totschläger but 7 of them, with one being obviously targeted at the Kuritan market with the inclusion of a C3 Master and another being perhaps targeted at exports on backwater worlds or in the Periphery.

Here is what we could find on the different designs.
First of all, they are basic variations over the BJ-2 featuring a classical GM 180 Engine with only 10 Double Heat Sinks (instead of the 11 of the BJ-2) and still jumping 120 meters. The first improvement is the use of StarGuard CIV Ferro-Fibrous armour with depending on the models 8 or 8.5 tons (the ones with ballistic weapons carry a CASE and pack only 8 tons of armour), which is still nearly the maximal this chassis can bear.
As a side-note, I would like to point out that apart for the C3 Master, every single item in the TG-2 series comes of the Davion half of the realm. We don‘t know if this was requested by the “clients” or was a deliberate choice by General Motors.

The first prototype, the TG-2, is just an upgrade of the classical BJ-1 and packs two Large Lasers with an impressive 6 Medium ones and to deal with the armoured infantry favoured by the Clans 2 Small Pulse Lasers. It can’t obviously fire all its weapons at once but a good ‘MechWarrior should be able to select the optimal weapons at each range.

The TG-2AG, AG standing according to some internal memos we got our hand on for Aerospace Grounder, is geared towards dealing with Aerospace Fighters but can deal with other targets too and even provides some fire support for its unit. With 3 LRM-5 and a TAG, it can be more than a nuisance, preventing opponents to get too close to it. As a finishing touch, it packs a Magan 900P Large Pulse Laser, known for its accuracy and 2 Medium Lasers.

The TG-2EW is the electronic warfare design. With a Guardian ECM, a Beagle Active Probe and a TAG, it can play several roles, including being used as a bodyguard for bigger and meaner ‘Mechs. Thanks to the use of advanced technologies, it can pack 2 Large Lasers and 4 Medium Lasers. This choice of older weapons and not so potent ones is probably due to the need to keep heat under control and to avoid the combat temptation for its ‘MechWarrior.

The TG-2HP or High Power has a real Davion flavour to it and is really straightforward packing a LB 10-X with 2 tons of ammo and 5 Medium Lasers to deal with those closing in.

The TG-2GW, GW standing for God of War, brings the power of an Arrow IV system to a rather light chassis. Even if it packs 2 tons of ammo, the TG-2GW will need supplies near it. 2 Small Lasers give it some back-up firepower should anyone try to engage it.

The last two blueprints seems to be made for exportation.
The TG-2K has a rare C3 Master into it, allowing it to be the centre of a C3 Lance. Two Large Lasers and 6 Small ones allows it to cut any opponent to pieces as they close in.
The TG-2E (E for Export?) has 2 Whirlwind L with two tons of ammo and 4 Medium Lasers, making it a safer version of the classical BJ-1.


Now it remains to be seen what are the plans of these people as except the TG-2K, all these Blackjacks are able to support regular forces or to be a part of a pure ‘Mech forces.
The production capacity of GM remains unknown as well as the capacity of the “old alumni network” to fund them. So far, a little over one company has been produced with a mix of the different versions (save for the 2K and the 2E).

According to intel I got from the LIC, it seems the services of the Archon are receiving request upon request to launch Operation Luft, which seems to be a number of deep raids by “rogue” mercenary units against Clan territory. Is there a link between both? So far we don’t know.

I think we should act quickly as someone is likely to create a private army and perhaps set a private war loose, a thing we can’t hardly afford right now.

SDCM

Code: [Select]
Blackjack TG-2

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 3 588 025 C-Bills
Total Cost: 3 588 025 C-Bills
Battle Value: 1 285

Chassis: GM BJ-I Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous Ferro-Fibrous
Armament:
    2 Maltex Corporation/Nightwind Large Lasers
    6 Kallon Industries/Intek Medium Lasers
    2 Precision Weaponry/Sutel Precision Line Small Pulse Lasers
Manufacturer: General Motors Blackjack refit facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 152                  8,50
    Armor Locations: 1 HD, 2 CT, 3 LT, 4 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RT        6         2         2,00
2 Medium Lasers                              LT        6         2         2,00
Large Laser                                  RA        8         2         5,00
Medium Laser                                 RA        3         1         1,00
Small Pulse Laser                            RA        2         1         1,00
Large Laser                                  LA        8         2         5,00
Medium Laser                                 LA        3         1         1,00
Small Pulse Laser                            LA        2         1         1,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         3       3       0       0      2     2   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Blackjack TG-2AG

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 3 534 375 C-Bills
Total Cost: 3 594 375 C-Bills
Battle Value: 1 143

Chassis: GM BJ-I Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    1 Precision Weaponry/Magna 900P Large Pulse Laser
    2 Kallon Industries/Intek Medium Lasers
    3 Achernar BattleMechs/Federated 5-Shot LRM-5s
    1 Mendham Electronics/Garret Mole TAG
Manufacturer: General Motors Blackjack refit facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 143                  8,00
    Armor Locations: 1 HD, 2 CT, 3 LT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           19       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          RT        0         1         1,00
3 LRM-5s                                     RA        6         3         6,00
Medium Laser                                 RA        3         1         1,00
Large Pulse Laser                            LA        10        2         7,00
Medium Laser                                 LA        3         1         1,00
@LRM-5 (48)                                  LT        -         2         2,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         3       3       1       0      2     0   Structure:  4
Special Abilities: TAG, CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Blackjack TG-2EW

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 4 078 125 C-Bills
Total Cost: 4 078 125 C-Bills
Battle Value: 1 291

Chassis: GM BJ-I Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous Ferro-Fibrous
Armament:
    2 Maltex Corporation/Nightwind Large Lasers
    4 Kallon Industries/Intek Medium Lasers
    1 Mendham Electronics/Garret-Guardian Interface 2B Guardian ECM Suite
    1 Achernar BattleMechs/Wunderland Anomaly Beagle Active Probe
    1 Mendham Electronics/Garret Mole TAG
Manufacturer: General Motors Blackjack refit facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 152                  8,50
    Armor Locations: 1 HD, 2 CT, 3 LT, 4 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           RT        0         2         1,50
TAG                                          RT        0         1         1,00
Medium Laser                                 RT        3         1         1,00
Beagle Active Probe                          LT        0         2         1,50
Medium Laser                                 LT        3         1         1,00
Large Laser                                  RA        8         2         5,00
Medium Laser                                 RA        3         1         1,00
Large Laser                                  LA        8         2         5,00
Medium Laser                                 LA        3         1         1,00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         3       3       0       0      2     1   Structure:  4
Special Abilities: ECM, PRB, RCN, TAG, ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Blackjack TG-2GW

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 3 646 750 C-Bills
Total Cost: 3 676 750 C-Bills
Battle Value: 1 088

Chassis: GM BJ-I Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    1 Valiant Systems/Valiant Catapult Arrow IV Missile
    2 Achernar BattleMechs/ChisComp 32 Small Lasers
Manufacturer: General Motors Blackjack refit facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 143                  8,00
    Armor Locations: 1 HD, 2 CT, 1 LT, 6 RT, 4 RA
    CASE Locations: 1 LT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           19       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Arrow IV Missile                             LT/LA     10        5/10     15,00
2 Small Lasers                               RA        2         2         1,00
@Arrow IV (Cluster) (5)                      LT        -         1         1,00
@Arrow IV (Homing) (5)                       LT        -         1         1,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         3       0       0       0      2     0   Structure:  4
Special Abilities: ARTAIS, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Blackjack TG-2HP

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 3 831 625 C-Bills
Total Cost: 3 863 625 C-Bills
Battle Value: 1 223

Chassis: GM BJ-I Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    1 Yeffters Weapons Factory/Mydron Excel LB 10-X AC
    5 Kallon Industries/Intek Medium Lasers
Manufacturer: General Motors Blackjack refit facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 143                  8,00
    Armor Locations: 1 HD, 2 CT, 3 LT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           19       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1,00
Medium Laser                                 LT        3         1         1,00
3 Medium Lasers                              RA        9         3         3,00
LB 10-X AC                                   LA        2         6        11,00
@LB 10-X (Cluster) (10)                      LT        -         1         1,00
@LB 10-X (Slug) (10)                         LT        -         1         1,00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
4j         4       4       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Code: [Select]
Blackjack TG-2E

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 3 411 125 C-Bills
Total Cost: 3 413 125 C-Bills
Battle Value: 1 020

Chassis: GM BJ-I Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    4 Kallon Industries/Intek Medium Lasers
    2 General Motors/Whirlwind-L 2 Autocannon/2s
Manufacturer: General Motors Blackjack refit facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 143                  8,00
    Armor Locations: 1 HD, 2 CT, 3 LT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           19       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1,00
Medium Laser                                 LT        3         1         1,00
Autocannon/2                                 RA        1         1         6,00
Medium Laser                                 RA        3         1         1,00
Autocannon/2                                 LA        1         1         6,00
Medium Laser                                 LA        3         1         1,00
@AC/2 (90)                                   LT        -         2         2,00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         3       3       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Blackjack TG-2E

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 3 411 125 C-Bills
Total Cost: 3 413 125 C-Bills
Battle Value: 1 020

Chassis: GM BJ-I Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    4 Kallon Industries/Intek Medium Lasers
    2 General Motors/Whirlwind-L 2 Autocannon/2s
Manufacturer: General Motors Blackjack refit facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 143                  8,00
    Armor Locations: 1 HD, 2 CT, 3 LT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           19       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1,00
Medium Laser                                 LT        3         1         1,00
Autocannon/2                                 RA        1         1         6,00
Medium Laser                                 RA        3         1         1,00
Autocannon/2                                 LA        1         1         6,00
Medium Laser                                 LA        3         1         1,00
@AC/2 (90)                                   LT        -         2         2,00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         3       3       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Blackjack
« Reply #25 on: May 31, 2020, 06:33:56 PM »

Cool Ice!
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Red Pins

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Re: Optimizing the Blackjack
« Reply #26 on: June 02, 2020, 12:58:10 AM »

Hmm.

3052.  I have the beginnings of an idea, but it will be a couple days yet before I can sit down.
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Takiro

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Re: Optimizing the Blackjack
« Reply #27 on: June 02, 2020, 05:13:26 AM »

Yup just after Tukayyid my friend, and take it from there.
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Red Pins

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Re: Optimizing the Blackjack
« Reply #28 on: June 02, 2020, 08:24:04 AM »

Got any - 'Salvage'?
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Takiro

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Re: Optimizing the Blackjack
« Reply #29 on: June 02, 2020, 10:40:16 AM »

The early 3050s is a time of developing Clan technology for the InnerSphere who is still trying to understand some of it's simple concepts. Except for unique individuals (Victor, Hohiro, and Kai) and the Wolf Dragoons such equipment will not be possible. So, no.

There is a list of available equipment on page 1 of this challenge.
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