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Author Topic: Optimizing the Catapult  (Read 14293 times)

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Takiro

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Optimizing the Catapult
« on: March 28, 2021, 10:06:01 PM »

Contest number thirty-seven brings us into the sixty-five-ton weight class for a classic BattleTech missile boat, the Catapult. While never seemingly as rare as fluff indicated to me, at least in our games, this BattleMech which sees service in House Liao and House Kurita is a fire support favorite of mine. The 3050 lostech artillery variant is something of a head scratcher for me in the way that isn’t not so much of a bad idea but how bad it is executed. I guess if it is a rare machine a lostech LRM upgrade doesn’t make sense either but again I don’t see it that way. Especially after House Kurita restarts production on Al Na’ir in 3033 for its PPC variant. Wouldn’t Liao as a matter of pride try to rebuild a manufacturing site for their flagship Heavy despite its circumstances? I admit that it still might not be possible given the state of the Confederation but sounds like something they might do. If not, the Catapult may indeed be more of a Kurita Mech by the 3050s with Liao ranking second.

In any event can you do better with this design for the developing Salient Horizon universe? Designers, please optimize the Catapult with 3050 lostech and try to use existing components to do so. To assist us in this effort we once again have help from the Mech of the Week Article and BattleTeckWiki. Also, if you feel like we’ve done this before then you are right for the second time as I held an impromptu Post Your Catapults contest back in July 2018. All three links which should provide great insight are below for your review. I know I have to refine my concepts and fluff them out as well. As always, the winner or winners will be enshrined in my setting as one of the Optimized TRO 3050 designs. Good luck!

Mech of the Week: CPTL-** Catapult
https://bg.battletech.com/forums/fan-articles/mech-of-the-week-catapult-cplt-xx/

Catapult – BattleTechWiki
https://www.sarna.net/wiki/Catapult

Post Your Catapults!
https://www.ourbattletech.com/forum/index.php?topic=3610.0

Design Criteria
Design: Catapult Heavy BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 65 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday April 9th 2021 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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Abele

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Re: Optimizing the Catapult
« Reply #1 on: March 28, 2021, 10:42:49 PM »

The DCMS has a strange love affair with Catapult as it is one of their main fire support Mechs. Yori Mech Works on Al Na'ir developed three new variants to complement those Catapult that still remain in service after the Clan Invasion. All three variants feature a C3 slave unit, the new Nissan 260XL and the first mass use of double heat sinks. The first variant is the CPLT-G3 which features a pair of LRM15 launchers fitted with Artemis IV fire control systems. Each launcher is fed by a CASE-prtected ammunition bay. Additional fire support is provided by matched pairs of standard and pulsed medium lasers. Twelve double heat sinks are carried along with 11.5 tons of standard armor. This variant provides greater accuracy for the missiles and the additional armor allows for greater battlefield survival.

Code: [Select]
Catapult CPLT-G3

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 12,368,675 C-Bills
Total Cost: 12,608,675 C-Bills
Battle Value: 1,500

Chassis: Hollis Mark II Standard
Power Plant: Nissan 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 21
    Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
    2 Shigunga LRM-15s w/ Artemis IV FCS
    2 Victory Heartbeat Medium Pulse Lasers
    2 Victory 23R Medium Lasers
    1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: Yori Mechworks
    Primary Factory: Al Na'ir
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078 w/Diana's Eyes A Artemis IV FCS

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             XL Fusion Engine             260                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 184                 11.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           28       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           18       
                                             L/R Leg     15           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
2 Medium Pulse Lasers                        CT        8         2         4.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LRM-15                                       RA        5         3         7.00
    Artemis IV FCS                           RA        -         1         1.00
LRM-15                                       LA        5         3         7.00
    Artemis IV FCS                           LA        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
4j         4       5       3       0      3     0   Structure:  3
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, IF 2


The second new variant is the CPLT-K6 and it is equipped with the Shigunga Arrow IV missile system with a large four-ton ammunition bin. Supporting weapons include a new ER large laser, a standard medium laser and a machine gun. The C3 slave is still carried along with the twelve double heat sinks. Armor protection comes from the twelve tons of standard armor palced on the venerable Hollis Mark II chassis.


Code: [Select]
Catapult CPLT-K6

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3061
Dry Cost: 12,203,675 C-Bills
Total Cost: 12,254,175 C-Bills
Battle Value: 1,495

Chassis: Hollis Mark II Standard
Power Plant: Nissan 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 21
    Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
    1 Shigunga Arrow IV Missile
    1 RAMTech 1200X ER Large Laser
    1 Victory 23R Medium Laser
    1 Bulldog Minigun Machine Gun
    1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             XL Fusion Engine             260                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 2 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           29       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Machine Gun                                  CT        0         1         0.50
Medium Laser                                 CT        3         1         1.00
Arrow IV Missile                             RT/RA     10        5/10     15.00
ER Large Laser                               LA        12        2         5.00
@Arrow IV (Non-Home) (10)                    LT        -         2         2.00
@Arrow IV (Homing) (10)                      LT        -         2         2.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
4j         4       2       1       0      3     0   Structure:  3
Special Abilities: ARTAIS, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA


The third variant, the CPLT-K9, combines the weapons of the CPLT-A1 and CPLT-K2 variants. It features a Shigunga LRM20 launcher paired with a Lord's Light 2 ER PPC. Supporting weapons include a mix of standard and pulsed medium lasers along with a machinegun. Thirteen double heat sinks keep the Mech from seriously overheating while twelve tons of standard armor.


Code: [Select]
Catapult CPLT-K9

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 12,213,575 C-Bills
Total Cost: 12,304,075 C-Bills
Battle Value: 1,550

Chassis: Hollis Mark II Standard
Power Plant: Nissan 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 21
    Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
    1 Tiegart Maximum ER PPC
    1 Shigunga LRM-20
    1 Victory Heartbeat Medium Pulse Laser
    2 Victory 23R Medium Lasers
    1 Bulldog Minigun Machine Gun
    1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: Yori Mechworks
    Primary Factory: Al Na'ir
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             XL Fusion Engine             260                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 2 RT, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           30       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           18       
                                             L/R Leg     15           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
Machine Gun                                  CT        0         1         0.50
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
ER PPC                                       RA        15        3         7.00
LRM-20                                       LA        6         5        10.00
@MG (1/2) (100)                              LT        -         1         0.50
@LRM-20 (18)                                 LT        -         3         3.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
4j         3       4       2       0      3     0   Structure:  3
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1









Note: Musical soundtrack somes courtesy of Gacharic Spin's '10th Anniversary Best Hits' album
« Last Edit: April 09, 2021, 08:38:41 PM by Abele »
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Takiro

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Re: Optimizing the Catapult
« Reply #2 on: March 28, 2021, 10:47:06 PM »

Nice Abele, now they just need fluff!
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lrose

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Re: Optimizing the Catapult
« Reply #3 on: March 28, 2021, 11:13:38 PM »

The Catapult, while generally rare, is one of the more common mechs in the Capellan Confederation Armed Forces.  Used as a fire support mech, the Catapult provides supporting fire to other heavy and assault mechs.  Following the recovery of lost Star League technologies, the Capellans began upgrading their Catapults, turning them into a superior fire support unit.  Rather then rely on the twin LRM 15s of the original Catapult, the new CPLT-C3 carried an Arrow IV missile system.  This long range system allowed the Catapult to provide heavy fire from greater distances.  Unfortunately the one flaw with the design was its limited ammo capacity.  With only 5 reloads for the system, the Catapult would quickly run out of ammunition and need to resupply. 

Unhappy with this issue, the CCAF began looking at ways to increase the mech's ammo supply.  A simple solution was soon found that greatly increased the mechs ammo capacity while simultaneously improving its heat dissipation system.  The design team removed 5 of the Catapults heatsinks and replaced the remaining ones with double strength models.  This improved the heat dissipation by 33%.  More importantly this freed up 5 tons and significant amounts of space for more ammo for the Arrow IV launcher.  The CPLT-C4 now carries 30 rounds for the Arrow IV, allowing it to maintain heavy fire for all but the longest battles.



Model CPLT-C4
Mass: 65 tons
Chassis: Hollis Mk II
Power Plant: Magna 260
Cruising Speed: 43.2kph
Maximum Speed: 64.8 kph
Jump Jets:  Anderson Propulsion 25
Jump Capacity: 120 meters
Armor: Durallex Heavy
Armament:
   1 Luxor Mobile Battery 1 Arrow IV Missile System
   4 Marrell Medium Lasers
Manufacturer: Hollis Incorporated
Primary Factories:  None- Refit
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078

Type: CPLT-C4
Technology Base: Inner Sphere
Tonnage:  65 tons

Equipment:                 Mass
Internal Structure            6.5
Engine      260         13   
   Walking MP:   4
   Running MP:  6
   Jumping MP:  4
Heatsinks       10 (20)      
Gyro                  3
Cockpit               3
Armor Factor   160         10
         IS      Armor
Head         3      9   
CT         21      24/11
R/L Torso      15      19/8
R/L Arm      10      13
R/L Leg      15      18

Weapons & Ammo   Location   Critical   Tonnage
Arrow IV System   RA & RT   15      15
Ammo (30)      RT      6      6
Medium Laser      LT      1      1
Medium Laser      RT      1      1
Medium Laser      CT      1      1
Medium Laser      CT       1      1
Jump Jets         RT      2      2
Jump Jets         LT      2      2
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masterarminas

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Re: Optimizing the Catapult
« Reply #4 on: March 29, 2021, 12:20:14 AM »

CLPT-D1 Catapult

In the wake of the 4th Succession War, the Capellan Confederation found itself in a crisis.  Not only had they lost scores of their worlds, dozens of military units, and suffered one of the worst defeats in the history of the Succession Wars, they had also lost Tikonov where many of their heavy-weight BattleMechs were produced.

For over a decade, there was little that the Confederation could do to correct that problem, but as advanced technology from the Helm Memory Core was circulated throughout the Inner Sphere, Ceres Metals Industries of Capella (manufacturer of the Vindicator medium-weight BattleMech) believed that it could (profitably) begin to slowly expand and take upon itself some of the heavy-weight 'Mech manufacturing that had been lost with Tikonov.

Because of the relatively common nature of the CLPT-C1 in the Confederation Armed Forces, CMI chose to overhaul and produce that BattleMech on Capella.

A new chassis was designed to take advantage of the weight savings offered by recovered Endo-Steel II internal structural components.   Eleven tons of Durallex Heavy II Ferro-Fibrous Armor would be fitted to that chassis, providing a noticeable increase in protective qualities, while ten double-strength heat sinks would be banked within the engine core to replace the fifteen standard models of the CLPT-C1.

CASE was installed in both the right and left torsos, as the loss of so many Capellan units and MechWarriors made every single one remaining just about irreplaceable in the short-term.

The design team retained the Magna 260 Fusion Engine, the four Anderson Propulsion 21 Jump Jets, the O/P COM-211 communications system, and the O/P 1078 targeting and tracking system.

Which left CMI design engineers with twenty-six tons for weaponry and equipment.  In a move reminiscent of the original design of the Vindicator, CMI opted to replace the Holly LRM-15 launchers with the newly developed Sian/Ceres Super Jaguar LRM-15 launchers . . . which were designed to incorporate Artemis IV Fire Control Systems to ensure a higher percentage of missiles striking home against hostile foes.  Each launcher was provided with two tons of ammunition . . . doubling combat endurance when compared to the CLPT-C1.

The four torso-mounted Martell Medium Lasers were replaced with CeresArms Medium Lasers, but otherwise left alone.  Having two tons remaining, CMI decided to installed a head-mounted CeresArms Model W Medium Pulse Laser in the head.

While the total heat load of weapons and movement can overwhelm the ten DHS mounted, in actual field use this has proven not to be as severe of a problem as predicted.  At ranges where the medium lasers and medium pulse laser cannot be brought to bear, the new Catapult is cool-running . . . even when jumping.  And in close, when all five lasers can be brought to bear, the LRM's fire is inaccurate, so the launchers are seldom used.  At close range, this design is heat-neutral with the five lasers even when jumping.

Only in the narrow band where both the LRMs and medium lasers are full effectiveness does excess overheat production become a problem.  But CMI decided it was someone else's problem!

Field testing oi the CLPT-D1 was first seen in 3049 and full production authorized just three years later after glowing reviews from MechWarriors in the field.  The first full-scale production run only just began to produce the new Catapult from the Capella facility in 3053 and has yet to ramp up to any great quantity.  So far, Ceres Metals Industries is limited to producing just two dozen of the heavy-weight BattleMechs each year, but the company expects (and has so informed the Chancellor) that within just five years that number should triple as the new production line is brought fully on-line.



Code: [Select]
Catapult CLPT-D1

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 6,694,325 C-Bills
Total Cost: 6,934,325 C-Bills
Battle Value: 1,733

Chassis: CeresPlex VIb Special Endo-Steel
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 21
    Jump Capacity: 120 meters
Armor: Durallex Heavy II Ferro-Fibrous w/ CASE
Armament:
    2 Sian/CeresArms Super Jaguar LRM-15s w/ Artemis IV FCS
    1 CeresArms Model W Medium Pulse Laser
    4 CeresArms Medium Lasers
Manufacturer: Ceres Metals Industries
    Primary Factory: Capella
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 4 LT, 4 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                             4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 197                 11.00
    Armor Locations: 4 LT, 4 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           28       
                                 Center Torso (rear)                  12       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         3         7.00
    Artemis IV FCS                           RA        -         1         1.00
LRM-15                                       LA        5         3         7.00
    Artemis IV FCS                           LA        -         1         1.00
2 Medium Lasers                              CT        6         2         2.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Medium Pulse Laser                           HD        4         1         2.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4j         3       4       2       0      3     2   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
« Last Edit: March 29, 2021, 12:25:58 AM by masterarminas »
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Takiro

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Re: Optimizing the Catapult
« Reply #5 on: March 29, 2021, 05:41:50 AM »

Very nice Irose and masterarminas!
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fabulousorcboy

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Re: Optimizing the Catapult
« Reply #6 on: March 29, 2021, 03:55:02 PM »

Type: CPLT-C1-BB Catapult
Production: Draconis Combine (Yori ‘Mech Works)
Combat Value: 1523 BV
Total Cost: 6,596,976 C-Bills + 108k ammo (including x1.65 tonnage premium)

Tonnage: 65t
Endo Structure: 3.5t
Engine (Magna 260): 13.5t
  Walking: 4            
  Running: 6
  Jumping: 4
Double Heat Sinks 11(22): 1t
Gyro/Cockpit (Standard): 6t
Armor (Standard): 12.5t

Head   3/9
Center Torso 21/28/9
R/L Torso 15/20/9
R/L Arm 10/20
R/L Leg 15/28

Quirks: Arms Flip, No/Minimal Arms

WEAPONS
4x SRM-6 (8cr, 12t) 2RA/2LA
4x Ammo/SRM (4cr, 4t) RT <-- can fire Inferno missiles
1x CASE (1cr, 0.5t) RT
1x C3 Slave (1cr, 1t) H
1x ER Large Laser (2cr, 5t) CT
2x Medium Lasers (2cr, 2t) RT/LT

When Yori ‘Mech Works started up production of the Catapult-K2 in 3033, the Dragon was interested in testing the versatility of the 65-ton chassis.  Yori designers undertook an extremely thorough analysis of the many different variants of the Catapult that had seen combat throughout the Succession Wars, and began testing a version of the “Butterbee” design fielded by Jenny Templeton of the Chesterton Reserves – with paired SRM-6 launchers in place of each LRM-15.

When new technologies were made available by the release of the Grey Death Memory Core, and inadvertent technology transfers from ComStar, Yori was tapped to begin Hatamoto-Chi production in the late 3030s, following the Fourth Succession War.  Taking advantage of the recovered Star League technology, Yori began prototyping advanced materials like Endosteel and CASE technology for their Catapult and Atlas lines, as well as double heat sink technology and extended-range energy weapons such as the “Tiegart Maximum” branded ER PPC.

When the Clans invaded in 3049, the DCMS scrambled to expand their military forces, and Yori was pressed to churn out as many new ‘Mech as possible.  At the same time, the Dragon was not interested in mediocre or underpowered Succesion War era designs, as the technology edge held by the invaders was considerable.  Yori simply took one of their advanced Catapult prototypes and, adding the Combine’s proprietary C3 technology, began production of a brutal ambush ‘Mech, designed to act as a C3 network’s close-range infighter, and intended to be particularly effective against the Clan’s battle-armor forces because of its massed SRMs (and the ability to flood the battlefield with barrages of Inferno missiles).  The Catapult C1-BB (named in homage to the “Butterbee” custom Catapult) uses an Earthwerks VOL Endo-Steel chassis, originally used in the Hatamoto-series, and feeds both arm-mounted paired Bical-6 SRM-6 launchers (also used on the Hatamoto-series) with a single four-ton bin in the right torso, nestled between the 'Mech's engine-external double heat sinks.  Given that this Catapult will be at close range to the enemy, it is slathered in twelve and a half tons of Durallex Special Heavy, with CASE, originally developed for use in Yori’s Atlas models.

The C1-BB retains two of the original C1’s Martell Medium Lasers, but trades out the two center-torso mounted medium lasers for a single “Victory Nickel Alloy” ER Large Laser -- for a modicum of long-range firepower -- taken from their Atlas lines.  The design equips the upgraded Star League-era Anderson Propulsion 25 jumpjets, as opposed to the Propulsion 21’s that were first produced in the 3030s.  The O/P brand comms and tracking systems were unmodified, as they were more than capable of handling the weapons load and layout, although some Mechwarriors have noticed that the C1-BB sometimes lags when achieving target lock if the four SRM-6 launchers attempt to tag four different targets simultaneously.  However, if the SRMs are fired as a pair of linked launchers, this minor glitch no longer appears, and for early model C1-BB’s, this is considered the standard battlefield fix until the ‘Mech can be brought to a full hanger and undergo a firmware update.
« Last Edit: March 29, 2021, 05:34:17 PM by fabulousorcboy »
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fabulousorcboy

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Re: Optimizing the Catapult
« Reply #7 on: March 29, 2021, 04:29:14 PM »

Type: CPLT-K2L Catapult
Production: Draconis Combine (Yori ‘Mech Works)
Combat Value: 1759 BV
Total Cost: 5,922,675 C-Bills + 180k ammo (including x1.65 tonnage premium)

Tonnage: 65t
Internal Structure (Endo): 3.5t
Engine (Nissan 195): 8t
  Walking: 3            
  Running: 5
  Jumping: 3   (3t)
Double Heat 10(20): 0t
Gyro/Cockpit (Standard): 5t
Armor Factor (Standard): 12.5t

Head 3/9
Center Torso 21/28/9
R/L Torso 15/20/9
R/L Arm 10/20
R/L Leg 15/28

Quirks: Arms Flip, No/Minimal Arms

WEAPONS
2x LRM-20 (10cr, 20t) RA/LA
2x Artemis   IV (2cr, 2t) RA/LA
6x Ammo/LRM (6cr, 6t) 3RT/3LT
2x CASE (2cr, 1t) RT/LT
1x C3 Slave (1cr, 1t) H
3x Medium Lasers (3cr, 3t) RT/CT/LT

When Yori ‘Mech Works started up production of the Catapult-K2 in 3033, the Dragon was interested in testing the versatility of the 65-ton chassis.  Yori designers undertook an extremely thorough analysis of the many different variants of the Catapult that had seen combat throughout the Succession Wars, and began testing a version of the C4 upgrade, which effectively trades the C1’s medium lasers, and some double heat sinks, in order to fit larger LRM-20s onto the Catapult frame.  The Yori engineers were not sure how to solve the essential weakness of the design – insufficient ammunition, with just six flights of LRMs – without dramatically altering the design in some fashion – sacrificing armor, or mobility, or secondary firepower.  By the early 3040s, this was a standard design ‘test’ given to new engineering interns, intended to see how young ‘Mech designers would approach the tradeoff challenge.

When new technologies were made available by the release of the Grey Death Memory Core, and inadvertent technology transfers from ComStar, Yori was tapped to begin Hatamoto-Chi production in the late 3030s, following the Fourth Succession War.  Taking advantage of the recovered Star League technology, Yori interns began experimenting with advanced materials like Endosteel and CASE technology, or extra-light engines and double heat sink technology, to maximize the versatility of their LRM-20 Catapult designs.

When the Clans invaded in 3049, the DCMS scrambled to expand their military forces, and Yori was pressed to churn out as many new ‘Mechs as possible.  At the same time, the Dragon demanding effective ‘Mech designs that could take advantage of their proprietary new C3 technology, seen as one of their only real technological edges against the invaders.  With over a hundred different Catapult designs to choose from, painstakingly creating by a decades’ worth of engineering interns, Yori selected a low-cost, easily manufactured fire support variant they designated the K2L.

The new Catapult K2L is a specialized fire-support ‘Mech, which uses an Earthwerks VOL Endo-Steel chassis, originally used in the Hatamoto-series, to save weight for its pair of Holly LRM-20 packs.  The Hollys are enhanced by linked Nirasaki Vector-A4 Artemis IV missile guidance systems, imported from nearby Nirasaki along with Nissan 195 fusion engines (the two imported elements of the new design).  The ‘Mech has two three-ton ammunition bins in the left and right torsos, with double heat sinks wrapped around them.  To compensate for its reduced speed, and aware of the lethality of Clan weapons systems, the K2L is protected by twelve and a half tons of Durallex Special Heavy, with CASE, originally developed for use in Yori’s Atlas models.

The K2L retains the torso-mounted Martell medium lasers of the original C1 model, although it removes one of the center-torso lasers in order to make space for the re-aligned Anderson Propulsion 25 jumpjets, allowing the ‘Mech to make modest 90m jumps.  With fewer weapons systems, and all the systems comparable to the classic Catapult design, the O/P brand comms and tracking systems were left unmodified, as they were more than capable of handling the weapons loadout.  However, with both the Artemis IV and C3 slave systems incorporated into the targeting system, the K2L can rain down nearly two minutes of continuous LRM fire with uncanny accuracy, all at a price point lower than a factory-new Archer ARC-2R despite the advanced electronics and materials used in the K2L design.
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Bradshaw

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Re: Optimizing the Catapult
« Reply #8 on: March 29, 2021, 04:30:28 PM »

A refit of Catapults captured over the years by the Duchy of Oriente forces, the O1 variant lays down a plethora of missiles from its numerous small missile batteries outfitted onto the design. Utilizing their light 'Mech forces outfitted with the new NARC systems to devastating effect in combined actions. Removing the twin Medium Lasers in the Center Torso with the few Medium Pulse lasers they were able to acquire allows the design to deal with infantry and smaller faster opponents that get within its missile minimum ranges. While not out fitted with the newest in technologies this variant has started to quickly become a favorite for Marik Catapult pilots and with its ease of acquiring parts for the modification, many more can be expected to be seen in the near future.


Catapult CPLT-O1

Introduction Year: 3052
Cost: 5,922,125 C-bills
Battle Value: 1,451

Code: [Select]
Mass: 65 tons
Chassis: Standard Biped
Power Plant: 260 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 Medium Laser
     8 LRM 5
     1 Medium Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure                                  6.5
Engine                        260 Fusion           13.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            21        24   
     Center Torso (rear)               11   
     R/L Torso               15        19   
     R/L Torso (rear)                  8     
     R/L Arm                 10        13   
     R/L Leg                 15        18   

Weapons              Location  Critical   Heat    Tonnage
4 LRM 5s                 LT        4        2       8.0   
2 LRM 5s                 RT        2        2       4.0   
2 LRM 5s                 RA        2        2       4.0   
Medium Pulse Laser       CT        1        4       2.0   
Medium Laser             RT        1        3       1.0   
Medium Laser             LT        1        3       1.0   
LRM 5 Ammo (48)          RT        2        -       2.0   
LRM 5 Ammo (48)          LT        2        -       2.0   
CASE                     LT        1        -       0.5   
CASE                     RT        1        -       0.5   
2 Jump Jets              RT        2        -       2.0   
2 Jump Jets              LT        2        -       2.0   
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fabulousorcboy

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Re: Optimizing the Catapult
« Reply #9 on: March 29, 2021, 05:13:48 PM »

Type: CPLT-1R Catapult "Mini-Marauder"
Production: Capellan Confederation (Betelgeuse Refit, Firmir Weaponry & Aldis Industries)
Combat Value: 1506 BV
Total Cost: 5,914,701 C-Bills + 4.5k ammo (including x1.65 tonnage premium)

Tonnage: 65t
Internal Structure: 6.5t
Engine (Magna 260): 13.5t
  Walking: 4            
  Running: 6
Double Heat: 12(24): 2t
Gyro/Cockpit (Standard): 6t
Armor (Ferro-Fibrous):   11.5t

Head 3/9
Center Torso 21/30/10
R/L Torso 15/20/10
R/L Arm 10/20
R/L Leg 15/29

Quirks: none (this design includes lower arm actuators)

WEAPONS
2x PPCs (6cr, 14t) RA/LA
2x Medium Lasers (2cr, 2t) RA/LA
1x AC-5 (4cr, 8t) RT
1x Ammo (1cr, 1t) LT
1x CASE (1cr, 0.5t) LT

The Catapult is a second-line fire-support BattleMech produced in record numbers over its initial three-year period from the company's brand-new, state-of-the-art factory. When the Star League fell, many of the remaining Catapults joined Aleksandr Kerensky on his Exodus. The Capellan Confederation collected most of the Catapults that remained in the Inner Sphere, and the Hollis factory on Corey briefly produced new models and spare parts. This renewed production ended when the Corey factory was destroyed at the onset of the First Succession War, ensuring the rarity of the Catapult outside of the Confederation during the rest of that bloody era.

With so many Catapults in service, and without the ability to repair and refit them with OEM parts, the CCAF ended up producing dozens of different variants, many of them unique or nearly so, but some designs gained sufficient popularity – and most importantly, could be repaired and maintained with the Confederation’s limited logistics capability.  The Catapult-1R is one such common refit that became moderately common in the CCAF following the Fourth Succession War, and specifically the loss of the Earthwerk’s ‘Mech production facility on Tikonov.

The Confederation had invested heavily in the design and production of the Cataphract, a seeming Franken’Mech amalgam of Marauder and Shadow Hawk internal frameworks and armored molds.  When she took over the Chancellorship in 3036, Romana Liao forced  Hellespont Industrials to upgrade a civilian Industrial’Mech facility on Betelgeuse to restart native Cataphract production following the loss of Tikonov, and persuaded (after a few executions) the governing boards of both Firmir Commercial and Aldis Industries, also on Betelgeuse, to begin large-scale production of ‘Mech-grade armaments to supply Hellespont’s new Battlemech facility.

By 3039, Cataphract production had shifted to the Earthwerks facility on Grand Base, and Hellespont Industrials quietly wound down their Betelgeuse lines – not closing them, dare they risk the Chancellor’s mercurial wrath, but certainly reducing production to a nominal output.  Faced with having to warehouse extensive surpluses of Cataphract-ready weaponry, Firmir and Aldis put together a series of proposed ‘field upgrade’ packages for common CCAF ‘Mechs, including the Catapult.  To increase interest in their refit package, they deliberately marketed  the design as a ‘mini Marauder’, banking on the image and reputation of the ferocious 75-ton ‘Mech to attempt to churn through their stockpiled surplus of Magna Hellstar PPCs, Firmir Standard Medium Lasers, and SarLon MaxiCannons, though the latter is retrofitted to fire a two-round burst of 150mm shells in place of the four-round burst of the original Type 10s.

Fitted with the distinctive ball-and-socket joints and arm housings – with over-and-under PPC and medium laser layout – of the Cataphract (and Marauder), the Catapult 1R looks shockingly similar to a Marauder, particularly in silhouette, and older targeting computers frequently with misidentify the 65t Catapult as a 75t Marauder.  The Catapult 1R even has a similar torso-mounted Autocannon-5, though in a fixed forward position rather than attempting to recreate the innovative torso turret of the classic Marauder.  It even performs like one, although the simple revered shoulder actuator on the left arm of the 1R will on rare occasions seize up, as it was originally designed to be the right-armor actuator and is included in a ‘reversed’ position in the field upgrade kit.

The first “field upgrade kit” for the Catapult offered by Firmir and Aldis freed up weight for these upgrades by removing the glitchy Anderson Propulsion 21s, still fitted to a large number of Capellan Catapults, and upgrading the fifteen standard heat sinks to eleven double heat sinks, newly available throughout the Inner Sphere and produced by Firmir Weaponry as a complement to their laser weapon manufacturing.  This version of the Catapult 1R still ran a little hot, but with armor and cooling superior to a stock Marauder 1R, it proved to be an extremely popular upgrade among CCAF commanders and aces in particular.

By 3051, as the Clans were assaulting the Commonwealth and Combine on the far side of the Inner Sphere, Firmir and Aldis began offering a ‘newtech’ upgrade to their popular Catapult refit package, incorporating Aldis’ new offering of Starslab-1 Ferro Fibrous armor with CASE (this would later be used in a number of their conventional vehicle lines), and an additional Firmir-branded double heat sink (bringing the total number to twelve).  Offering greater safety and higher sustained offensive output, this has since become the ‘standard’ 1R upgrade, and the ‘Mini-Marauder’ remains quite popular and in widespread use in the CCAF, one of the half-dozen or so highly popular Catapult refits.  Indeed, well into the Republic Era, the rebuilt Hollis Industries facility on Corey – recovered by the Confederation following Operation Guerrero in 3057 – deliberately produces a ‘stock’ Catapult C1 frame specifically for after-market modification by CCAF quartermasters and ‘Mechwarriors.
« Last Edit: March 29, 2021, 05:23:21 PM by fabulousorcboy »
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lrose

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Re: Optimizing the Catapult
« Reply #10 on: March 29, 2021, 07:41:29 PM »


The Catapult, an uncommon mech in many armies, is fairly common among the mech forces of the Outworlds Alliance. [Editor's Note: Then again given the small size of the Alliance Military almost any mech is common].  The majority of these Catapults have been acquired second hand from the Draconis Combine, which has a large number of Catapults in service.  Since the start of the Third Succession War, the Alliance has been modifying their Catapults.  The reason for this was not to correct any deficiencies with the Catapult, but rather to ease their logistics situation.  With only limited military production and very little funding available, the Alliance needs to conserve every C-bill they can.  With the Catapult, this led to a modification that would remove the mech's ammo dependance. The OWA technicians removed both of the Long Range Missile Launchers and replaced them with a a pair of Redbeam Large Lasers built by Lushann Industrials Limited.  In addition to being a top of the line laser with excellent performance and few maintenance requirements, the lasers did not need any ammunition.  As a result the Alliance does not need to worry about being able to supply missiles to the mech.  While this seems strange to those from the Inner Sphere, the OWA is constantly short on war materials, including ammunition, and what they do have tends to be supplied to their aerospace forces first. 

The downside of the Redbeam lasers is their significant heat output.  To help with that issue the designers added 5 heatsinks in the space that was freed up by removing the ammo bays for the LRMs.  While the design still runs hot if it firs all of its weapons simultaneously, it is able to maintain fire with both Redbeam lasers without over heating. The final addition to the mech was a Zippo Flamer.  This was added to deal with the Catapult's weakness against infantry. 

Model CPLT-OWA
Mass: 65 tons
Chassis: Hollis Mk II
Power Plant: Magna 260
Cruising Speed: 43.2kph
Maximum Speed: 64.8 kph
Jump Jets:  Anderson Propulsion 25
Jump Capacity: 120 meters
Armor: Durallex Heavy
Armament:
   2 Lushann Redbeam Large Laser
   4 Marrell Medium Lasers
   1 Zippo Flamer
Manufacturer: Alliance Defenders Limited
Primary Factories:  Alpheratz- Refit
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078

Type: CPLT-OWA
Technology Base: Inner Sphere
Tonnage:  65 tons

Equipment:                 Mass
Internal Structure            6.5
Engine      260         13   
   Walking MP:   4
   Running MP:  6
   Jumping MP:  4
Heatsinks       20         10      
Gyro                  3
Cockpit               3
Armor Factor   160         10
         IS      Armor
Head         3      9   
CT         21      24/11
R/L Torso      15      19/8
R/L Arm      10      13
R/L Leg      15      18

Weapons & Ammo   Location   Critical   Tonnage
Large Laser      RA      2      5
Large Laser      LA      2      5
Flamer         RT      1      1
Medium Laser      LT      1      1
Medium Laser      RT      1      1
Medium Laser      CT      1      1
Medium Laser      CT       1      1
Jump Jets         RT      2      2
Jump Jets         LT      2      2
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Takiro

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Re: Optimizing the Catapult
« Reply #11 on: March 29, 2021, 07:48:08 PM »

Wow, we got some Catapults today. Nice job fabulousorcboy, Bradshaw, and Irose. Keep them Pults a coming!
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Takiro

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Re: Optimizing the Catapult
« Reply #12 on: April 04, 2021, 04:51:39 PM »

Been kind of quiet here folks but I wanted to tell you that Ice Hellion is working hard on his Catapult.
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fabulousorcboy

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Re: Optimizing the Catapult
« Reply #13 on: April 04, 2021, 09:12:16 PM »

I like the K2 and K3 Catapults, but feel that they're really sub-optimal in many ways.  Here's my version of an optimized K3 (with twin ERPPCs) that retains the jumpjets (in the legs) and still benefits from improved armor.  It's completely crit-packed, and only works because the Catapult lacks lower arm and hand actuators.  It was fun sourcing the components -- the Outworlds Alliance really has a nice system of specialist companies, all of which were perfectly positioned to supply the necessary components for a 'Mech like the Catapult below.

Type: CPLT-OA3
Production: Outworlds Alliance (Alliance Defenders, Limited, Alpheratz)
Combat Value: 1663 BV
Total Cost: 6,311,526 C-Bills (including x1.65 tonnage premium)

Tonnage: 65t
Internal (standard): 6.5t
Engine (Magna 260): 13.5t
  Walking: 4            
  Running: 6
  Jumping: 4
Heat Sinks:   18(36): 8t
Gyro/Cockpit (std): 6t
Armor (Ferro-Fibrous): 11t

Head: 3/9
Center Torso: 21/28/9
R/L Torso: 15/20/8
R/L Arm: 10/20
R/L Leg: 15/28

Quirks: Arms Flip, No/Minimal Arms

2x ER PPC (6cr, 14t) RA/LA
2x Medium Lasers (2cr, 2t) CT

Following the rebuild of the Mountain Wolf BattleMechs facility on Alpheratz in the early 31st century, as passion project on the part of Alliance scion Brandon O’Leary, the company was unable to produce the Star /League era light ‘Mech designs with the technology available at the time, instead designing a durable and easily maintained, versatile and mobile heavy ‘Mech designated the Merlin.  An instant success, the Merlin quickly became the dominant heavy ‘Mech of the Outworlds Alliance, and by the late 3040s, Mountain Wolf was seriously impacting the bottom line of fellow Alliance ‘Mech producer, the venerable Alliance Defenders, Limited, also located on Alpheratz.  ADL had specialized in 20-ton light ‘Mechs, and their lightly armored “Bug Mechs” were no longer able to dominate the Alliance procurement budget as they had throughout the later Star League and the Succession Wars.

ADL therefore began looking for an alternative that would not only be able to directly compete with the Merlin, but which could be a practical and profitable export design to their larger House neighbors.  Hollis Incorporated of Corey was at the time looking to license some of their Star League era designs, in order to raise capital to rebuild their production lines.  The Catapult was of comparable weight and mobility to the Merlin, and was a viable export, with likely buyers in both the Federated Commonwealth, and particularly the Combine – in the late 3040s, the Combine was famously undersupplied with double heat-sinks, and could not produce enough of these vital components to manufacture their signature K3 design – in fact, the Combine would not have sufficient components to begin full-scale native production of their own Catapult designs until the late 3060s.

Sensing a clear business opportunity, ADL began sourcing the necessary components for an all-energy, ranged fire-support design.  Using their numerous industry contacts, ADL put together what they designated the Catapult OA3, an Alliance variant of the Kuritan K3 that used entirely Alliance components.

ADL converted their under-performing Locust line to Catapult production, modifying and scaling up the Locust internal structure and myomers, but keeping many of the same design elements and processes, as the two ‘Mechs are similar in design and layout (digitigrade, without lower arm or hand actuators).  They retained the standard structural components of the Catapult, lacking the expensive orbital facilities necessary for Endosteel production, and turned to long-time partner Praxton Fusion Products, Ltd, to manufacture the massive Magna 260 engines, and ship them to Alpheratz for assembly.  By the 3060s, the Magna 260 was being used in Rommel tanks, as ADL continued to expand their product line.

Magna Metals Inc not only licensed their fusion engine design, but also their double heat sink technology and Sunspot-brand ER PPC, the latter two of which Lushann Industries, Ltd was able to put into production for ADL – the first recovered Star League era armaments manufactured by the venerable Alliance weapons  firm.  Lushann also provided the Diverse Optics Type 2 Medium Lasers – already in production for use in ADL’s light ‘Mechs.  Their joint success with the Sunspot eventually led to similar licensing agreements, and by the late 3050s, Lushann was also manufacturing Diverse Optics brand pulse and ER lasers, not only for partner ADL, but also for the far more lucrative Alliance aerospace fighter market.

ADL was able to produce the Chilton 460 jumpjets in-house, using their own centuries of expertise producing the lighter-weight Chilton 360s (for their Wasp and Stinger lines), as well as the design specifications and tolerances made widely available as part of the Grey Death Memory Core.  Long time partner Arenthir Electronics, also located on Alpheratz, was easily able to produce the O-P-spec comms and targeting gear for the Catapult, as they already produced the O-P family of designs not only for the Wasp and Stinger, but also for the Seydlitz and Lightning.  Finally, one last partner, Alliance Mining & Geology of Sevon, provided the cutting-edge StarSlab-1 ferro fibrous armor, happily beginning production of the recovered technology, which quickly found its way into ‘Mech and vehicle production throughout the Outworlds Alliance in the decades to come.

The biggest hurdle for ADL, ironically, was in producing the massive gyroscopes necessary for the 65-ton heavy Catapult frame – the firm had to built an entirely new facility to provide the component.  Quality testing began in 3047, with the first production Catapult-OA3 ‘Mechs being made available to the Alliance Military Corps in early 3049.  It was an immediate best-seller – more mobile and better armored than the K3, while still at a highly competitive price point due to its standard fusion engine and limited advanced components.  With the stunning arrival of the Clans later that year, ADL found itself perfectly placed to ramp up production to meet the sudden and heavy demand from both the Combine and the Commonwealth, decisively wresting regional market share from Mountain Wolf BattleMechs – even as both firms prospered greatly throughout the decades prior to the Jihad.
« Last Edit: April 04, 2021, 09:13:15 PM by fabulousorcboy »
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drakensis

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Re: Optimizing the Catapult
« Reply #14 on: April 05, 2021, 03:52:17 AM »

Catapult CPLT-S1

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E-A
Production Year: 2750
Cost: 11,089,925 C-Bills
Battle Value: 1,169

Chassis: Hollis Mark II Standard
Power Plant: Magna 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor
Armament:
    2 Delta Dart Long Range Missile 15 Rack LRM-15s
    2 Delta Dart Long Range Missile Ten-Rack LRM-10s
    2 Voelkers 200 Machine Guns
Manufacturer: Defiance
    Primary Factory: Furillo
Communications System: O/P Com-211
Targeting and Tracking System: O/P 1078

Overview:
In early 3052 Defiance Industries found themselves bottlenecked on the construction of new Axman heavy 'Mechs, with reactors arriving from their subcontractors faster than the chassis were being completed. Rather than keep these expensive fusion reactors stockpiled, executives ordered their secondary facility on Furillo to develop a refit package for an existing 'Mech so that they could sell them on and turn the surplus into immediate return.

Since the engine was only suitable for sixty-five ton 'Mechs, and Defiance of Furillo wasn't set up for other production. Initially the hope was to produce a refit package for the Thunderbolt but as other manufacturers already familiar with the design, Defiance would face stiff competition. However, while the Federated Commonwealth doesn't currently manufacture the Catapult, they do field a fair number as a result of salvage over the Succession Wars. Within three months, Defiance was able to offer a refit package for Catapults to the AFFC, achieving their financial goals.


Capabilities:
The upgraded Catapult uses an extralight engine to free up tonnage to replace the original Holly LRM racks with four Delta Dart LRM racks, improving the long range firepower by more than sixty percent. The variant is distinctive as rather than the original square launchers, the new arm pods are a pair of circular launchers, earning them the nickname 'Easy-Eights'

The trade off is that even with the light weight engine, carrying the launchers and the extensive missile bins to feed them requires removing the jump jets and downgrading the close range armament with a pair of machine guns, similar to the CPLT-K2.

Reactions have been mixed, with some mechwarriors appreciating the extra missiles while others dislike the lack of short-range options. Accusations that AFFC purchasing officers were bribed to disregard the vulnerability of the new reactor and expanded missile bays, but the officers in question counter-sued for slander and the matter was settled out of court.


Deployment:
The CPLT-S1 is only available to the AFFC and associated mercenary units. Production has been irregular, depending on availability of parts and supply officers who ordered the package in advance have already complained about delays in delivery.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             XL Fusion Engine             260                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           24       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           19       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           13       
                                             L/R Leg     15           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               CT        0         2         1.00
LRM-15                                       RA        5         3         7.00
LRM-10                                       RA        4         2         5.00
LRM-15                                       LA        5         3         7.00
LRM-10                                       LA        4         2         5.00
@MG (1/2) (100)                              HD        -         1         0.50
@LRM-15 (24)                                 RT        -         3         3.00
@LRM-15 (24)                                 LT        -         3         3.00
@LRM-10 (24)                                 RA        -         2         2.00
@LRM-10 (24)                                 LA        -         2         2.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
4          2       3       3       0      3     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, LRM 2/3/3, IF 3
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