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Author Topic: Optimizing the Charger  (Read 18601 times)

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Takiro

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Optimizing the Charger
« on: August 15, 2021, 10:09:02 PM »

Challenge forty-seven is one of my favorite Assault ‘Mechs in the BattleTech universe for some reason. Maybe I like to charge at problems head first and this relatively fast moving eighty-ton BattleMech is perhaps the premier InnerSphere way to do things. Popular with the Draconis Combine and Capellan Confederation it comes in many variations spawning different models like the Hatamoto Chi and the Challenger (which I think we did in BT Shattered Dawn - see Fanbook 2 Project Phoenix). Those versions are also acceptable in this contest as well so if you want to go fast Charger, or mid ranged Hatamoto Chi or the slower Challenger – I’d love to see them here. Again, there are a lot of possibilities here folks and I really can’t wait to see what you can come up with for the BattleTech Salient Horizon setting. The Mech of the Week article from CBT and BattleTechWiki are also available to provide us with some inspiration (links below)

'Mech of the Week: CGR-XXX Charger
https://bg.battletech.com/forums/fan-articles/mech-of-the-week-cgr-xxx-charger/

Charger - BattleTechWiki
https://www.sarna.net/wiki/Charger

Design Criteria
Design: Charger Assault BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 80 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday August 27th 2021 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!


Oh, and let me not forget the CGR-2A5 Charger by Ice Hellion our first winner for this contest which was part of the AC/20 BattleMech Design Challenge (circa 3052). I am still refining the final product as we speak. Maybe I will post it for this contest. Great job Ice and a good example of what to do this time around.

https://www.ourbattletech.com/forum/mechfactory/ac20-battlemech-design-challenge-circa-3052/msg44176/#msg44176
« Last Edit: August 15, 2021, 10:09:46 PM by Takiro »
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lrose

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Re: Optimizing the Charger
« Reply #1 on: August 15, 2021, 10:25:42 PM »

The Charger has never been a very popular mech.  Introduced by the Star League, the mech was considered a failure and was withdrawn from service.  It was only the onset of the Succession Wars and the need for mechs, any mechs, that kept the mech in production at the Wells Technology facility on Luthien.  Even so the mech was not popular with the DCMS.  It was however popular with the LCAF which, favoring heavy and assault mechs, found a role for the Charger in the recon lances of their assault companies.  Unable to sell directly to the LCAF, Wells Technology supplied mechs to the Lyrans through third parties.  This trade began sometime in the 2800s and lasted until the ISF discovered this operation at the end of the 3rd Succession War.  The Lyran Chargers continued to soldier on, fighting in the 4th Succession War, War of 3039 and finally the Clan Invasion.  Never very successful to begin with, the recovery of advanced technology from the Helm Memory Core threatened to make the Charger even less effective compared to new designs.  With so many Chargers in service, the AFFC could not afford to ignore the mech. Instead they contracted with Defiance Industries to develop an upgrade of the Charger, one that would allow the mech to continue in the heavy recon role, while at the same time be more effective on the battlefield.  Another requirement was that the upgraded needed to use as many components as possible from other Defiance products, in an effort to simplify logistics.

The engineers at Defiance Industries realized that any effort to improve the Charger would require a major overhaul of the mech.  For this reason they dedicated an line at their Furillo plant to handle these upgrades.  It was quickly realized that the only way to make the Charger more effective with out sacrificing any speed was to replace the old LTV 400 engine with a new extra light model that Defiance is building for a classified project.  The new Charger allowed Defiance to test the new engine and work out any bugs or issues with the design.  The huge savings in mass allowed the engineers to make significant upgrades to the Charger's systems.  Starting with the weapon systems the designers replaced both of the torso mounted small lasers with the same Cyclops XII ER Large Lasers that are used by the Zeus.  The left arm laser has been upgraded to a Defiance B3M Medium Laser, while the right arm laser has been upgraded and moved to the right torso.  This was done to free up the arm to carry a large hatchet.  To make the hatchet even more deadly, the mech carries Triple Strength Myomers.  Rounding out the weapons are a Flamer in the left, for use in both the anti-infantry and incendiary role, and a head mounted small laser. While of limited value in combat, the small laser is mainly used to help manage heat levels, ensuring that the TSM operates at its maximum efficiency.  Due to the added heat of all the new weapons, the mech carries 12 double strength heatsinks, enough to keep the mech from significantly over heating but not enough to prevent the TSM from activating.

In addition to the upgrades to the mech's weapons, the electronics suite got a complete overhaul.  The Combine com and targeting systems were removed and replaced with those of the Zeus, to ease logistics and maintenance. Given the mech's role as a scout, a Guardian ECM module was added to hide the mech from enemy forces, while a beagle active probe enables it to locate enemy units.  To protect the expensive engine and electronics, the armor has been upgraded to 14 tons of Glasgow Limited Primo Ferro-Fibrous armor that is also used on the Zeus.  This provides almost 50% better protection than that of the CGR-1A1.


Model CGR-2S
Mass: 80 tons
Chassis: Wells 990
Power Plant: LTV 400XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Glasgow Limited Primo Ferro-Fibrous
Armament:
     2 Cyclops XII ER Large Lasers
   2 Defiance B3M Medium Lasers
   1 Diverse Optics Type 10 Small Laser
   1 Zippo Flamer
Manufacturer: Defiance Industries (Refit)
Primary Factories:  Furillo
Communications System: TharHes Calliope ZE-2 with Guardian ECM Module
Targeting and Tracking System: TharHes Ares-7 with Beagle Active Probe

Type: CGR-2S
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                       Mass
Internal Structure               8
Engine     400XL      26.5
   Walking MP:   5
   Running MP:  8
   Jumping MP:  0
Heatsinks       12(24)         2     
Gyro                           4
Cockpit                      3
Armor Factor      247         14
                  IS      Armor
Head               3      9   
CT               25      40/10
R/L Torso         17      26/8
R/L Arm         13      26
R/L Leg         17      34

Weapons & Ammo   Location   Critical   Tonnage
ER Large Laser      RT      2      5
Medium Laser       RT      1      1
ER Large Laser      LT      2      5
Hatchet         RA      6      6
Medium Laser      LA      1      1
Flamer         LA      1      1
Small Laser      H      1      0.5
Guardian ECM      CT      2      1.5
Beagle Active Probe   LT      2      1.5
TSM  (2RL, 2LL, 2RA)

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lrose

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Re: Optimizing the Charger
« Reply #2 on: August 15, 2021, 10:25:54 PM »


The introduction of the CGR-3K was met with great approval by the mechwarriors of the DCMS.  No longer was the Charger a punishment assignment, instead it was an effective mech that could contribute on the battlefield. Even so there were some complaints about the new Charger. The biggest complaint revolved around the choice of weapons, namely the combination of the a LRM rack with medium pulse lasers.  Due to minimum effective range of the LRM and the short range of the Pulse Lasers, the Charger was unable to concentrate its firepower against a single target.  Taking this criticism serious, Luthien Armor Works began  to look into alternate configurations for the Charger. 

The design team quickly decided to remove the Shigunga Long Range Missile Rack in favor of a Lord's Light 2 Extended Range PPC.  The ER PPC provided a powerful punch, while not requiring ammunition, increasing the Charger's endurance on the battlefield. The mech retains the Victory Heartbeat Medium Pulse Lasers, making the mech a deadly foe at close range.  Due to the high heat generated by the ER PPC, the designers added 2 additional heatsinks to the mech.

Seeking to free up more mass for other improvements, the CGR-4K switches to a new endo-steel chassis which forced them to drop the New Samarkand Royal Ferro-Fibrous Armor in favor of the old Durallex Heavy Special armor.  To compensate for this change, the Charger mounts 14.5 tons of armor, providing superior protection compared to the CGR-3K.  The other changes to the mech included major improvements to the mech's electronics. Realizing that the mech could fulfill the role of a heavy scout/raider for the DCMS, the designers upgraded the com system with a Guardian ECM and added a Beagle Active Probe to locate hidden units.   Lastly a C3 Slave Module has been added to the mech.  This allows other mechs in the Charger's lance to take advantage of the fact that the Charger tends to fight enemy forces at close range.



Model CGR-4K
Mass: 80 tons
Chassis: Alshain Class 92ES
Power Plant: Hermes 400XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets:  Lexington Ltd Lifters
Jump Capacity:150 Meters
Armor: Durallex Heavy Special                                                   
Armament:
   1 Lord's Light 2 ER PPC
     4 Victory Heartbeat Medium Pulse Lasers
Manufacturer: Luthien Armor Works
Primary Factories:  Luthien
Communications System: Sipher Security Plus with Guardian ECM and C3 Slave module
Targeting and Tracking System: Cat's Eye 5 with Beagle Active Probe

Type: CGR-4K
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                       Mass
Internal Structure    Endo           4
Engine     400XL      26.5
   Walking MP:   5
   Running MP:  8
   Jumping MP:  5
Heatsinks       14(28)         4     
Gyro                           4
Cockpit                      3
Armor Factor      232         14.5
                  IS      Armor
Head               3      9   
CT               25      34/7
R/L Torso         17      27/7
R/L Arm         13      23
R/L Leg         17      34

Weapons & Ammo   Location   Critical   Tonnage
ER PPC         RT      3      7
Medium Pulse Laser   RT      1      2
Medium Pulse Laser   RA      1      2
Medium Pulse Laser   LT      1      2
Medium Pulse Laser   LA      1      2
Guardian ECM      LT      2      1.5
Beagle Active Probe   RT      2      1.5
C3 Slave         H      1      1
Jump Jet         CT      1      1
Jump Jets         LL      2      2
Jump Jets         RL       2      2
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lrose

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Re: Optimizing the Charger
« Reply #3 on: August 15, 2021, 10:26:21 PM »




The CGR-3T came about due to the collapse of Wells Technology shortly before the 4th Succession War.  With the halting on Wells Technologies illegal sales of Chargers to the Lyran Commonwealth, the company, now having been bought out by Luthien Armor Works,  found few buyers for the unbeloved mech.  It was a bit of luck for LAW when a a field representative in the  Outworlds Alliance met representatives from the Taurian Concordat.  The Taurians were helping the OWA modernize their factories and ground forces, in exchange for the aid with TDF aerospace forces.  The Combine representatives were in the OWA helping improve the production capacity at United Outworlders Corporation.  The Combine representatives learned the at the Taurians were looking for more assault mechs for the TDF.  Realizing an opportunity, the Combine agents contacted the home office of LAW and soon an agreement was reached between the Concordat and the Combine.  The Concordat, while desperate for assault mechs, refused to buy the Charger, considering it a worthless design.  Instead LAW would sell chassis to the Concordat, who would the complete outfitting the chassis' to TDF specifications.  Unable to trade directly, since neither Combine or Concordat merchants could cross the territory of the Federated Suns, the OWA was included as a middleman.  In exchange for the OWA's aid in conducting this trade, the Concordat purchased equipment to outfit the Chargers from OWA companies, including Pitban 240 engines from Mountain Wolf Battlemechs and lasers from Lushann Industrials Limited.

The CGR-3Ts were completed at the Taurus Territorial Industries on Taurus.  Powered by a Pitban 240 engine, the mech is much slower then the original CGR-1A1. The weight savings was used to improve the combat capabilities of the mech.  The right arm small laser was replaced with a Donal PPC, while the torso and left arm lasers were replaced with Lushann Redbeam Large Lasers.  The head mounted small laser was been upgraded to a Diverse Optics Type 2 Medium Laser.   With the addition of so many high power weapons, the cooling system was improved through the addition of 18 heatsinks to the mech.  Even so mechwarriors are cautioned that continuous firing will overwhelm the mech's coolant system.  The other big change is the addition of 3.5 tons of armor plating, allowing the mech to better survive on the battlefield. 

The new Charger has proven very popular with Taurian Mechwarriors.  The mech is usually assigned to defensive units as it slow speed prevents it from operating in offensive roles or pirate hunting.   The trade between the Combine and the Concordat continued until 3050, when theCombine, desperate for mechs to replace the losses suffered during the Clan Invasion halted the trade so that the chassis could be completed as CGR-3Ks for the DCMS.



Model CGR-3T
Mass: 80 tons
Chassis: Wells 990
Power Plant: Pitban 240
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Ryerson 150
Armament:
   1 Donal PPC
     3 Lushann Redbeam Large Lasers
   1 Diverse Optics Type 2 Medium Laser
Manufacturer: Luthien Armor Works/Taurus Territorial Industries
Primary Factories:  Taurus
Communications System: Neil 8000
Targeting and Tracking System: O/P 1500 ARB

Type: CGR-3T
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                       Mass
Internal Structure               8
Engine     240           11.5
   Walking MP:   3
   Running MP:  5
   Jumping MP:  0
Heatsinks          28      18
Gyro                           3
Cockpit                      3
Armor Factor      216        13.5
                  IS      Armor
Head               3      9   
CT               25      35/10
R/L Torso         17      22/8
R/L Arm         13      22
R/L Leg         17      29

Weapons & Ammo   Location   Critical   Tonnage
Large Laser      RT      2      5
Large Laser      LT      2      5
PPC            RA      2      7
Large Laser      LA      2      5
Medium Laser      H      1      1


The CGR-4T is an upgrade to the CGR-3T that has been recently introduced by the Concordat.  Having lost access to new Wells 990 chassis, the Concordat sought to improve the capabilities of their existing Chargers.  Taking advantage of the newly introduced double heatsinks, the designers removed 9 heatsinks but still increased the heat dissipation of the Charger by approximately 33%.  The weight savings allowed them to increase the firepower of the Charger. The arm mounted Donal PPC was relocated to a better protected location in the mech's right torso and second PPC was added in the mech's left torso.  The two torso mounted Large Lasers have also been relocated, one to the right arm, replacing the PPC, and the other a mounting in the mech's center torso.  While the heat dissipation is greatly improved over that of the CGR-3T, the addition of a second PPC means that firing all of the mech's weapon will tax the mech's cooling system.

The only other change was the addition of 2 additional tons or armor, providing additional protection to the valuable mech.




Model CGR-4T
Mass: 80 tons
Chassis: Wells 990
Power Plant: Pitban 240
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Ryerson 150
Armament:
   2 Donal PPCs
     3 Lushann Redbeam Large Lasers
   1 Diverse Optics Type 2 Medium Laser
Manufacturer: Luthien Armor Works/Taurus Territorial Industries
Primary Factories:  Taurus
Communications System: Neil 8000
Targeting and Tracking System: O/P 1500 ARB

Type: CGR-4T
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                       Mass
Internal Structure               8
Engine     240           11.5
   Walking MP:   3
   Running MP:  5
   Jumping MP:  0
Heatsinks          19 (38)   9
Gyro                           3
Cockpit                      3
Armor Factor      247         15.5
                  IS      Armor
Head               3      9   
CT               25      40/10
R/L Torso         17      26/8
R/L Arm         13      26
R/L Leg         17      34

Weapons & Ammo   Location   Critical   Tonnage
PPC            RT      3      7
PPC            LT      3      7
Large Laser      RA      2      5
Large Laser      LA      2      5
Large Laser      CT      2      5
Medium Laser      H      1      1
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lrose

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Re: Optimizing the Charger
« Reply #4 on: August 15, 2021, 10:26:33 PM »


With the success of Project Aegis, Duke Sandoval began to look for a  new assault mech that could be deployed with the Draconis March Militia.  Unfortunately assault mechs are highly valued and there were few available to the Duke.  One of the few mechs that was available to the Duke was CGR-1A1 Charger. The Project Aegis engineers began looking at the mech and how they could improve it.  Fortunately they had a supply of Pitban 320 engines available to them.  These engines had been produced for the Victor, but were left over when the Quentin and Independence Weaponry fell to the Combine during the War of 3039.  The design team decided to replace the large LTV 400 with the smaller Pitban 320 engine, much like the Banshee-S had made use of a smaller engine to improve the performance of the design. 

The mass savings from the Pitban 320 allowed the designers to make an impressive number of changes to the mech.  All of the ineffective small lasers were remove. In their place is an impressive array of weapons.  Each torso mounts a ChisComp 43 Special Large Laser.  These lasers, formerly used on the Enforcer, have also been mounted on the Project Aegis designed DRG-2D Dragon and JM-7D Jagermech as well as the new Watchman that is being developed by Robinson Standard Battleworks.  The design also mounts a Johnson Parti-Cannon PPC in the right arm.  With the introduction of the next Extended Range PPC, there is a supply of the older Parti-Kill cannon that can be acquired relatively cheaply.  Rounding out the weapons are 3 ChisComp 39 Medium Lasers, used on a number of AFFC mechs, and a Sutel Precision Line Small Pulse Laser.  The Small Pulse Lasers came from the same supply that is used on the Vindicator and provides the mech with a limited anti-infantry capability.

The addition of so many weapons led the designers to add 8 heatsinks.  The heat dissipation capability is further improved by using double strength models.  This allows the mech to maintain a high rate of fire with little concern about heat build up. The designers were also able to improve the mech's protection, replacing the old Durallex Heavy armor with 13.5 tons of StarGuard Ferro-Fibrous Armor.  Other changes include the replacement of the original electronics with the Achernar Electronics HICS-11 Com System and the Federated Hunter Targeting and Tracking System.  The main reason for this change was to simplify logistics, as many AFFC mechs use these systems, replacement parts are readily accessible.



Model CGR-2D
Mass: 80 tons
Chassis: Wells 990
Power Plant: Pitban 320
Cruising Speed: 43.2 kph
Maximum Speed: 66.4 kph
Jump Jets:  None
Jump Capacity: 0
Armor: StarGuard Ferro-Fibrous Armor
Armament:
   1 Johnson Parti-Cannon PPC
     2 ChisComp 43 Special Large Lasers
   3 ChisComp 39 Medium Lasers
   1 Sutel Precision Line Small Pulse Laser
Manufacturer: Robinson Standard Battleworks
Primary Factories:  Robinson
Communications System: Archernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

Type: CGR-2D
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                       Mass
Internal Structure               8
Engine     320           22.5
   Walking MP:   4
   Running MP:  6
   Jumping MP:  0
Heatsinks          18(36)       8
Gyro                           4
Cockpit                      3
Armor Factor      241         13.5
                  IS      Armor
Head               3      9   
CT               25      34/10
R/L Torso         17      26/8
R/L Arm         13      26
R/L Leg         17      34

Weapons & Ammo   Location   Critical   Tonnage
Large Laser      RT      2      5
Large Laser      LT      2      5
PPC            RA      3      7
Medium Laser      H      1      1
Medium Laser      LA      1      1
Medium Laser      CT      1      1
Small Pulse Laser   RT      1      1




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Takiro

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Re: Optimizing the Charger
« Reply #5 on: August 16, 2021, 05:25:20 AM »

A five star beginning Irose!
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Bradshaw

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Re: Optimizing the Charger
« Reply #6 on: August 16, 2021, 08:42:23 AM »

I'll get mine up later, first day back to the office full-time in 518 days  :o  forgot my laptop at home.
« Last Edit: August 16, 2021, 08:54:20 AM by Bradshaw »
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lrose

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Re: Optimizing the Charger
« Reply #7 on: August 16, 2021, 10:22:12 AM »

One of the "benefits" of the Kapteyn Accords was the acquisition of the CGR-1L by the CCAF.  Reducing it's armor and removing the small lasers allowed the mech to carry a Large Laser and a pair of medium lasers.  Lightly armored, the mech was considered a deathtrap but lacking significant mech production capabilities, the CCAF had little choice but acquire any mechs it could.  With the rebuilding of the Capellan industry following the 4th Succession War, and access to the production lines of the Free Worlds League, the CGR-1L has been relegated to second line status.  Despite the poor performance of the mech, the CCAF could not afford to ignore it and allow it to become even more obsolete.  The upgrade program, undertaken at Earthwerks on Grand Base, sought to improve the CGR-2L as best as possible, while keeping the cost down.  The old standard large laser was replaced with a Diverse Optics Sunbeam Extended Range Large Laser acquired from the Free Worlds League.  To help compensate for the added heat, the single strength heatsinks have been replaced with double strength models.  Lastly, while it was impossible to add more armor, the old armor plating was replaced with new Ferro-Fibrous armor, providing better, albeit still insufficient, protection for the same tonnage. 

Despite the improvements, the CGR-2L is still considered a substandard mech and is usually assigned as a punishment assignment for problematic soldiers.



Model CGR-2L
Mass: 80 tons
Chassis: Wells 990
Power Plant: LTV 400
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Hellespont Lite Ferro-Fibrous Armor
Armament:
   1 Diverse Optics Sunbeam ER Large Laser
     2 Diverse Optics Type 20 Medium Lasers
Manufacturer: Earthwerks Incorporated (refit)
Primary Factories:  Grand Base
Communications System: Tek BattleCom
Targeting and Tracking Dalban Hirez

Type: CGR-2L
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                       Mass
Internal Structure               8
Engine     400           52.5
   Walking MP:   5
   Running MP:  8
   Jumping MP:  0
Heatsinks       10 (20)      
Gyro                           4
Cockpit                      3
Armor Factor      98      5.5       
                  IS      Armor
Head               3      9   
CT               25      17/4
R/L Torso         17      12/2
R/L Arm         13      8
R/L Leg         17      12

Weapons & Ammo   Location   Critical   Tonnage
ER Large Laser      RA      2      5
Medium Laser      RT      1      1
Medium Laser      LT      1      1



« Last Edit: August 16, 2021, 12:30:58 PM by lrose »
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Bradshaw

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Re: Optimizing the Charger
« Reply #8 on: August 16, 2021, 10:29:02 AM »


Despite the improvements, the CGR-2L is still considered a substandard mech and is usually assigned as a punishment assignment for problematic soldiers.

Being sent to the Infantry might be a better option at least then your not targeted as easily as an 80 ton tissue paper thin assault 'Mech
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lrose

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Re: Optimizing the Charger
« Reply #9 on: August 16, 2021, 10:31:35 AM »

Following the signing of the Kapteyn Accords, the Capellan Confederation began purchasing CGR-1L's from Wells Technology. A poor design that sacrificed armor for more weapons, the design was only accepted by the Capellans due to a lack of anything better.  In 3027, shortly before the 4th Succession War began, engineers at Earthwerks Incorporated on Grand Base proposed a new version of the Charger.  The CGR-1A5 removed the larger LTV 400 engine and replaced it with the Pitban 320 that is used on the Victor produced at Tao Mechworks and HildCo Interplanetary.  It was planned to convert all of the CGR-1Ls to this configuration but the 4th Succession War, and the loss of the HildCo plant on St Ives where the Pitban 320s were being manufactured, halted these plans after less then half of the CGR-1Ls had been upgraded. 

While lacking the production facilities for the Pitban 320, which prevented the further conversion of any CGR-1Ls to the -1A5 configuration, the recovery of lost Star League technology allowed the CCAF to improve their existing CGR-1A5s.  The biggest change was to the mech's weapon systems.  The old Tomodzuru autocannon was replaced with a Dragon's Fire Gauss Rifle imported from the Free Worlds League.  While dealing slightly less damage, the much longer range is considered an advantage as the Charger does not need to close to be effective.  The 2 Bical SRM-6 launchers have been replaced with 4 Hovertec streak racks.  While reducing the number of tubes available, they greatly improve ammo efficiency, allowing the single ton of ammo to last during extended battles.  The mech also retains the head mounted Magna Mk I Light Laser but upgrades the Agra 3L Medium Laser to a Diverse Optics Sunbeam ER Large Laser from the FWL. 

While the Gauss Rifle generates less heat the the Tomodzuru Autocannon, the addition of the Sunbeam laser more then offsets it.  To help compensate for the added heat, the mech switches to Double Strength heatsinks.  Due to the added weight of the Gauss Rifle and ER Large Laser, the designers were forced to remove 3 heatsinks and 2 tons of armor.  In an effort to offset the reduced weight of armor, the old Durallex Heavy plate has been replaced with the Jolasa-328 Ferro-Fibrous armor from the FWL. 

The CGR-1A7 has proven very popular with mechwarriors in the Capellan Confederation.  The Capellans have begun to look into acquiring additional Pitban 320 engines from the Draconis Combine.  If they can acquire a supply of the engines, they will convert all of the remaining CGR-1Ls to the the CGR-1A7 variant.


Model CGR-1A7
Mass: 80 tons
Chassis: Wells 990
Power Plant: Pitban 320
Cruising Speed: 43.2 kph
Maximum Speed: 66.4 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Jolasa-328
Armament:
   1 Dragon's Fire Gauss Rifle
   4 Hovertec SRM 2 Streak Launchers
   1 Diverse Optics Sunbeam ER Large Laser
   1 Magna Mk I Light Laser
Manufacturer: Earthwerks Incorporated (refit)
Primary Factories:  Grand Base
Communications System: Tek BattleCom
Targeting and Tracking Dalban Hirez

Type: CGR-1A7
Technology Base: Inner Sphere
Tonnage:  80 tons

Equipment:                       Mass
Internal Structure               8
Engine     320           22.5
   Walking MP:   4
   Running MP:  6
   Jumping MP:  0
Heatsinks          10(20)      
Gyro                           4
Cockpit                      3
Armor Factor      232         13
                  IS      Armor
Head               3      9   
CT               25      33/10
R/L Torso         17      26/8
R/L Arm         13      24
R/L Leg         17      32

Weapons & Ammo   Location   Critical   Tonnage
Gauss Rifle      RT      7      15
Ammo (16)      LT      2      2
SRM 2 Streak      LT      1      1.5
SRM 2 Streak      LT      1      1.5
SRM 2 Streak      LT      1      1.5
SRM 2 Streak      LT      1      1.5
Ammo (50)      LT      1      1
ER Large Laser      CT      2      5
Small Laser      H      1      0.5

« Last Edit: August 16, 2021, 05:20:42 PM by lrose »
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Takiro

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Re: Optimizing the Charger
« Reply #10 on: August 16, 2021, 12:25:11 PM »

More good stuff Irose!

You'll get back in the grove Bradshaw, don't worry. ;)
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Bradshaw

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Re: Optimizing the Charger
« Reply #11 on: August 16, 2021, 12:48:26 PM »

Lunch time field refit different then ones I have at home.

A field refit of the newly produced 3K variants coming out of Luthen Armor Works, inspired by Kuritan technicians that had assisted with the salvaging of some Clan Blackhawks after the Battle of Luthien. Stripping out of the entirety of the new weapon systems in the process. With the hardest aspect of the refit being the incorporation of more heat sinks in its massive Hermes 400 XL engine. The technicians have added the max amount of armor able to fit on its 80 ton frame. With such an expensive piece of equipment this was seen as a requirement for the 'Mech. The rest of the design is centered around the bevy of Omicron Medium Lasers. With such limited ranges the inclusion of an ECM was felt needed to either interfere with opponents targeting and communications or secure the signals being broadcast by its new C3 unit. A TAG was also added to call in friendly fire in situations where heavier armament was needed to be called in for support.


Charger CGR-3Kfr

Introduction Year: 3052
Cost: 21,787,440 C-bills
Battle Value: 2,003

Code: [Select]
Mass: 80 tons
Chassis: Standard Biped
Power Plant: Hermes 400 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Lexington Ltd. Lifters
     Jump Capacity: 150 meters
Armor: New Samarkand Royal Ferro Fibrous
Armament:
     10 Omicron 4000 Medium Laser
     1 TAG
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Boran Meta-Sygnus Plus
Targeting & Tracking System: Delta Track w/TAG

Equipment                                          Mass
Internal Structure                                    8
Engine                        400 XL               26.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              16 [32]                 6
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          247                    14

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        38   
     Center Torso (rear)               12   
     R/L Torso               17        26   
     R/L Torso (rear)                  8     
     R/L Arm                 13        26   
     R/L Leg                 17        34   

Weapons              Location  Critical   Heat    Tonnage
5 Medium Lasers          RT        5        3       5.0   
5 Medium Lasers          LT        5        3       5.0   
ECM Suite                RT        2        -       1.5   
TAG                      CT        1        0       1.0   
C3 Computer              HD        1        -       1.0   
2 Jump Jets              RL        2        -       2.0   
2 Jump Jets              LL        2        -       2.0   
Jump Jet                 CT        1        -       1.0   


Not sure which is better the above or removing two medium lasers and two heat sinks and including a MASC
« Last Edit: August 16, 2021, 12:53:39 PM by Bradshaw »
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fabulousorcboy

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Re: Optimizing the Charger
« Reply #12 on: August 16, 2021, 03:52:25 PM »

Irose: I think your armor on the 1A7 is incorrect.  Did you mean for it to have 234 pips of ferro-fibrous armor, or 208 pips of standard armor?

Bradshaw: definitely MASC if the only thing your Charger has is medium lasers!  Otherwise you have a slightly beefier Komodo... which is an okay 'Mech but not at over three times (!!) the C-Bill cost with your 400XL engine and electronics.  My suggestion is to find a way to include EndoSteel instead of Ferro-Fibrous, in order to keep the medium lasers load at 10.
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Bradshaw

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Re: Optimizing the Charger
« Reply #13 on: August 16, 2021, 04:06:24 PM »

Was trying to keep it as a refit of the 3K so costs were already done just stripping out the weaponry for the beefier Komodo. I don't have access to refit rules atm so don't know how much it is too include MASC.




Edit so I think its equivalent to Maintenance which would require access to transport bays, but not to the extreme which would need factories. As I read it MASC affects the myomers but isn't replacing one type for another. That would be TSM for standard which would require factories.
« Last Edit: August 16, 2021, 04:20:08 PM by Bradshaw »
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fabulousorcboy

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Re: Optimizing the Charger
« Reply #14 on: August 16, 2021, 04:57:12 PM »

Type: Charger CGR-SOA “Challenger”
Production: Outworlds Alliance (Ravenna Electronics, Ravenna)
Combat Value: 1720 BV (Type 1), 1833 (Type 2)
Total Cost: 6,720,120 C-Bills (Type 1), 6,902,820 C-Bills (Type 2)

Internal Struc (Std): 8t
Engine: Shinobi 240: 11.5t
  Walking: 3
  Running: 5         
  Jumping: (3 -- Type 2 only)
Heat Sinks: 20(40): 10t --> 2RA/3RT/3LT/3LA
Gyro/Cockpit (Std): 6t
Armor Factor (std): 14.5t (232 pips)

Head 3/9
Center Torso 25/30/15
R/L Torso 17/24/10   
R/L Arm 13/24      
R/L Leg 17/31      

Quirk: Barrelfist (LA), Easy to Maintain

WEAPONS (SOA Type 1)
6x Large Lasers (12cr, 30t) RA/RT/CT/LT/RL/LL

WEAPONS (SOA Type 2)
5x Large Lasers (10cr, 25t) RA/RT/LT/RL/LL
3x Jumpjets (3cr, 3t) RT/CT/LT
1x TAG (1cr, 1t) H
1x Flamer (1cr, 1t) CT

Due to a legal snafu following the War of 3039, and the Draconis Combine’s transition to manufacturing the upgraded Hatamoto series, Ravenna Electronics of the Outworlds Alliance acquired a production license for the original Charger design.  As the only assault ‘Mech manufacturer in the Outworlds, Ravenna focused on producing designs that could be sustained and supplied entirely within the Alliance itself, truly leaning into the Charger’s easy of maintenance, while also reducing the overall costs as much as possible, given the tight budgets of the Alliance Military Corps for ‘Mech assets.

The Charger 1A9, although a credible and moderately mobile support ‘Mech, was unpopular with the AMC because of its high cost, compared to its mediocre firepower (essentially that of a ‘Mech half its tonnage).  Effectively, they wanted to purchase Challenger fire-support designs.  Ravenna went back to the drawing board, and in partnership with a number of Alliance manufacturers, released two variants of the Challenger.

Both variants utilize the same framework and base components, with only a modest difference in armament.  Using a Shinobi 240 engine, manufactured by United Outworlders Corporation on Ramora for their Sai aerospace fighter, the Challenger SOA moves at a ponderous top speed of 53kph, as befitting a dedicated fire-support assault design.  It retains the Tek Battlecom comms of the original Charger, but swaps out the easily overtaxed Dalban Hirez targeting system for an O/P 911-C system sourced from Arenthir Electronics of Alpheratz, specialists in producing military-grade electronics.  The ‘Mech is protected by fourteen and a half tons of StarSlab-3 standard military-grade armor – almost fifty percent greater than Succession Wars-era Chargers.  Finally, the -SOA is absolutely packed to the gills with modern double-strength “freezers”, produced by Lushann Industries Ltd.

Both -SOA variants also equip nearly identical armaments – the bulky but famously high-quality Lushann Redbeam large laser, produced by Lushann Industries Ltd.  Five large lasers are scattered across the body of the Challenger, with one hip-mounted on each leg, one in the right arm barrel-fist, and one each on high mounts in the right and left torsos.  With twenty double heat sinks, the -SOA is capable of sustaining a ferocious barrage of large laser fire, making the -SOA a fearsome combatant at ranges up to 450 meters.

The differences between the Type 1 and Type 2 variants produced by Ravenna are modest, but do impact the role of the -SOA to a degree.  The Type 1 equips a sixth Lushann Redbeam large laser in the center torso, giving the ‘Mech a degree of redundancy, and providing a devastating alpha-strike, at the cost of a significant heat spike.  This variant Challenger can operate away from supply lines for lengthy periods, and in a sustained battle is capable of operating even when having sustained tremendous damage – a “zombie”.

The Type 2 is more versatile, and instead of the sixth large laser, instead retains the jumpjets fitted to the older 1A9 design, giving the Challenger a modest 90m jump distance.  It also equips Target Acquisition Gear, newly produced by Arenthir Electronics under license from Tanadi Computers of Hachiman, allowing the Type 2 to designate targets for strafing by Alliance aerospace forces.  Finally, a Zippo-brand ‘Mech flamer (from Lushann Industries) is fitted to the center torso of the ‘Mech, giving it some modest anti-infantry capability, as well as the ability to provide its own cover in both urban and overgrown environments.
« Last Edit: August 16, 2021, 05:15:59 PM by fabulousorcboy »
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