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Author Topic: Optimizing the Charger  (Read 18595 times)

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Bradshaw

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Re: Optimizing the Charger
« Reply #15 on: August 16, 2021, 05:36:14 PM »

Charger CGR-3KT "Morpheus"

This variant of the Charger is a training 'Mech, intended to simulate a variety of designs by mounting a wide variety of weapon systems. It's an assault 'Mech, but it doesn't always look like one. It can be fitted out with extra plates to modify its appearance, and carries special electronics to falsify its signature; these special abilities let it look and scan as something other than what it is, hence the machine's name. Used as the test bed for many of the newer technologies being uncovered by the Draconis Combine the Charger with its rather lackluster track record was used for many of these rediscovered technologies. Most famous of these variants the newer Hatamoto Chi Battlemech. The 3KT is the official new testbed for Kurita Mechwarriors to be trained on for use for future Heavy or Assault deployments after training. Long known for training being a 'mech the Chameleon has trained countless warriors over the centuries but it was always geared towards light or medium chassis with pilots being then thrown into the slower and heavier designs with little exposure to the nuances between the different weight categories. With the large number Chargers available even with the other upgrades that have come about due to lostech. The 3KT has found a niche that will hopefully show dividends in the future for DCMS troops.

Outfitted with a large assortment of weaponry to give pilots exposure with nearly every type available the 3KT's hodgepodge approach makes for awful ugly duckling appearance. But with the integration of a MASC and Jump Jets the design will get any pilot ready for the future on the battlefield.

Introduction Year: 3049
Cost: 11,406,720 C-bills
Battle Value: 1,757

Code: [Select]
Mass: 80 tons
Chassis: Alshain Class 92
Power Plant: Pitban 320
Cruising Speed: 43.2 kph
Maximum Speed: 86.4 kph
Jump Jets: Lexington Ltd. Lifters
     Jump Capacity: 120 meters
Armor: New Samarkand Royal Ferro Fibrous w/CASE
Armament:
     1 Ultra AC/5
     1 ER Large Laser
     2 Medium Laser
     1 SRM 2
     1 LRM 5
Manufacturer: Luthien Armor Works
     Primary Factory: Luthien
Communication System: Boran Meta-Sygnus Plus
Targeting & Tracking System: Dalban Hirez

Equipment                                          Mass
Internal Structure                                    8
Engine                        320 Fusion           22.5
Walking MP: 4
Running MP: 6(8)
Jumping MP: 4
Double Heat Sink              10 [20]                 0
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          188                  10.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        28   
     Center Torso (rear)               9     
     R/L Torso               17        21   
     R/L Torso (rear)                  6     
     R/L Arm                 13        20   
     R/L Leg                 17        24   

Weapons               Location  Critical   Heat    Tonnage
ER Large Laser            RA        2        12      5.0   
Medium Laser              RT        1        3       1.0   
Medium Laser              LT        1        3       1.0   
Ultra AC/5                LA        5        1       9.0   
LRM 5                     RT        1        2       2.0   
SRM 2                     LT        1        2       1.0   
C3 Computer               HD        1        -       1.0   
MASC                      RT        4        -       4.0   
LRM 5 Ammo (24)           RT        1        -       1.0   
Ultra AC/5 Ammo (20)      LT        1        -       1.0   
SRM 2 Ammo (50)           LT        1        -       1.0   
CASE                      RT        1        -       0.5   
CASE                      LT        1        -       0.5   
2 Jump Jet                RL        2        -       2.0   
2 Jump Jet                LL        2        -       2.0   


The 3KC is a command variant that is produced in limited numbers due to the exorbitant costs involved with its production. With its Hermes 400 XL breaking the bank the 3KC is able to maneuver the battlefield with either leading light scouting company or able to flee the battlefield quickly if supporting larger assault companies. With its twin C3 computers the design is the favorite of many new commanders, with its integrated Beagle Active Probe able to sniff out ambushers the Guardian ECM is able to maintain communication through enemy countermeasures trying to jam integral communications. With a small but efficient arsenal the design is able to defend itself in a pinch but its really just meant to keep opponents honest as the 'Mech flees for friendly lines in a pinch. With only 1 out of every 10 Chargers coming out of LAW a 3KC variant it will be quite a while till they are able to produce the numbers necessary to fulfill the demands this 'Mech has created.

Charger CGR-3KC

Introduction Year: 3052
Cost: 26,738,520 C-bills
Battle Value: 1,688

Code: [Select]
Mass: 80 tons
Chassis: Luthien Class C
Power Plant: Hermes 400 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Lexington Ltd. Lifters
     Jump Capacity: 150 meters
Armor: New Samarkand Royal Ferro Fibrous
Armament:
     3 Medium Laser
     1 ER Large Laser
     2 C3 Computer [Master]
Manufacturer: Luthien Armor Works
     Primary Factory: Luthien
Communication System: Sipher CommSys 4 w/dual C3 Computer
Targeting & Tracking System: Matabushi Sentinel w/Active Probe

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        400 XL               26.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              12 [24]                 2
Gyro                                                  4
Cockpit                                               3
Armor Factor                  232                  14.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        37   
     Center Torso (rear)               10   
     R/L Torso               17        26   
     R/L Torso (rear)                  7     
     R/L Arm                 13        25   
     R/L Leg                 17        30   

Weapons              Location  Critical   Heat    Tonnage
ER Large Laser           RA        2        12      5.0   
Medium Laser             CT        1        3       1.0   
Medium Laser             RT        1        3       1.0   
Medium Laser             LT        1        3       1.0   
C3 Computer              RT        5        0       5.0   
C3 Computer              LT        5        0       5.0   
Active Probe             RT        2        -       1.5   
ECM Suite                LT        2        -       1.5   
2 Jump Jet               LL        2        -       2.0   
2 Jump Jet               RL        2        -       2.0   
Jump Jet                 CT        1        -       1.0   

Charger CGR-2O

As the only Assault Mech being produced in the Periphery and for the fact its in the Outworlds Alliance of all the major periphery powers is quite a shocker. With minor assistance from the Draconis Combine as well as the Taurian Concordant the new 2O variant has begun to be seen in all three realms. With little in the way of lostech the 2O utilizes some of the essentials. Being bolstered with Ferro Fibrous armor courtesy of the Draconis Combine and Double Heat Sinks courtesy of the Taurians. The design is very similar to the 3K variant with the major difference being the lack of Medium Pulse Lasers and instead the inclusion of singular Large Laser supported with a battery of standard medium lasers.

Introduction Year: 3050
Cost: 8,649,120 C-bills
Battle Value: 1,773

Code: [Select]
Mass: 80 tons
Chassis: Wells 900
Power Plant: Pitban 320
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: New Samarkand Royal Ferro Fibrous w/CASE
Armament:
     1 Doombud LRM 20
     3 Martell Model 5 Medium Laser
     1 RamTech 1200 Large Laser
Manufacturer: Ravenna Electronics
     Primary Factory: Ramora
Communication System: Tek BattleCom
Targeting & Tracking System: Dalban Hirez

Equipment                                          Mass
Internal Structure                                    8
Engine                        320 Fusion           22.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              14 [28]                 4
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          232                    13

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        36   
     Center Torso (rear)               11   
     R/L Torso               17        26   
     R/L Torso (rear)                  7     
     R/L Arm                 13        24   
     R/L Leg                 17        31   

Weapons              Location  Critical   Heat    Tonnage
LRM 20                   RT        5        6       10.0 
Large Laser              LA        2        8       5.0   
Medium Laser             RT        1        3       1.0   
Medium Laser             LT        1        3       1.0   
Medium Laser             RA        1        3       1.0   
LRM 20 Ammo (18)         RT        3        -       3.0   
CASE                     RT        1        -       0.5   
2 Double Heat Sink       LT        6        -       2.0   
2 Jump Jet               RL        2        -       2.0   
2 Jump Jet               LL        2        -       2.0   
« Last Edit: August 16, 2021, 06:28:46 PM by Bradshaw »
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Bradshaw

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Re: Optimizing the Charger
« Reply #16 on: August 16, 2021, 05:40:16 PM »

This design is not intended to be used for the contest but had to post it for nostalgia. So before we knew all the rules we used to have 'Mechs explode in the game when engines were destroyed, not knowing fusion vs fission. So we thought minor little mushroom clouds would litter a battlefield. With that said a 'Merc/Pirate unit we had used modified Chargers or Charger IIs as we called them to have prisoners or suicidal pilots charge enemy lines and then self destruct themselves. Well of course ammo only enhanced these explosions so we'd load them up with SRM2 or MG ammo for bigger bangs. We all know now this would never had worked but the fun we had with these brings back dim but fond memories.

Charger II

Introduction Year: 3050
Cost: 9,913,440 C-bills
Battle Value: 1,066

Mass: 80 tons
Chassis: Wells 990
Power Plant: Pitban 320
Cruising Speed: 43.2 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Durallex Heavy
Armament:
     2 Medium Laser
     4 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Tek BattleCom
Targeting & Tracking System: Dalban Hirez

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        320 Fusion           22.5
   Walking MP: 4
   Running MP: 6(8)
   Jumping MP: 4
Heat Sink                     10                      0
Gyro                                                  4
Cockpit                                               3
Armor Factor                  247                  15.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        38   
     Center Torso (rear)               12   
     R/L Torso               17        26   
     R/L Torso (rear)                  8     
     R/L Arm                 13        26   
     R/L Leg                 17        34   

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons                  Location  Critical   Heat    Tonnage   
2 Machine Gun                RT        2        0       1.0   
2 Machine Gun                LT        2        0       1.0   
Medium Laser                 RA        1        3       1.0   
Medium Laser                 LA        1        3       1.0   
MASC                         RT        4        -       4.0   
Machine Gun Ammo (200)       HD        1        -       1.0   
Machine Gun Ammo (400)       CT        2        -       2.0   
Machine Gun Ammo (1200)      RT        6        -       6.0   
Machine Gun Ammo (2000)      LT        10       -       10.0 
2 Jump Jet                   RL        2        -       2.0   
2 Jump Jet                   LL        2        -       2.0   
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fabulousorcboy

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Re: Optimizing the Charger
« Reply #17 on: August 16, 2021, 05:51:18 PM »

Going with the "Five Rings" theme of the Hatamoto series, this uses the Taoist element of Metal ('kin') in the name.  Nice 'gap' design until the development of the slightly superior (lower BV, higher speed) O-Bakemono

Type: Hatamoto-kin HTM-27K
Production: Draconis Combine (Luthien Armor Works, Luthien)
Combat Value: 1794 BV
Total Cost: 7,409,700 C-Bills (including x1.8 tonnage premium)

Internal Struc (std): 8t
Engine: Pitban 240: 11.5t
  Walking: 3
  Running: 5
Heat Sinks: 10(20): 0t
Gyro/Cockpit (std): 6t
Armor Factor (std): 15.5t (247-max pips)

Head 3/9
Center Torso 25/34/16
R/L Torso 17/25/9   
R/L Arm 13/26
R/L Leg 17/34   

Quirk: Easy to Maintain, Modular Weapons (Torso weapons)

2x Arrow IV (30cr, 30t) 10RA/5RT/5LT/10LA
6x Ammo (Arrow) 30 (6cr, 6t) RT/LT
2x CASE (2cr, 1t) RT/LT
1x Medium Laser (1cr, 1t) CT
1x Flamer (1cr, 1t) H

Inspired by the Naga artillery ‘Mech design used by Clan Wolf at the Battle of Tukayyid, the DCMS tasked Luthien Armor Works with developing a Combine equivalent that could provide close artillery support, as the Dragon was convinced that they could better integrate artillery into combat doctrine than could the zellbrigen-obsessed Clans.  Turning to their versatile 80-ton Hatamoto/Charger chassis, LAW immediately began tinkering with fitting a pair of Arrow IV Artillery Systems into the assault frame, and by the end of 3053, they had managed to produce a ‘Mech that met most of the design criteria.

The first thing LAW engineers realized was that the Earthwerks VOL Endo-Steel chassis of the Hatamoto series was far too bulky to allow a pair of Arrow IV systems to be fitted to their proposed ‘Mech, and so they reverted to a few Wells 990 frames that had not yet been scrapped after upgrading their legacy Chargers.  The second thing LAW engineers realized was that the heavy Pitban 320 engine of the Hatamoto precluded the addition of two heavy Arrow IV systems.  Either Luthien Armor would have to produce a 320XL engine – a design not currently produced anywhere in the Combine – or they would have to import the pricey engines from the Free Worlds League.  Instead, LAW switched to the use of Pitban 240 engines, produced to date in limited numbers for their Lancelot fire-support ‘Mech.  This effectively turned the Hatamoto into a samurai-stylized Challenger, but as the new ‘Mech was intended to avoid direct-fire combat, that was not seen as a significant issue.

With the spare weight now available, engineers fitted a pair of Arrow IV Launchers, using SLDF-era schematics from the Helm Memory Core.  Although LAW branded their launchers with the ‘Shigunga’ name, they are technically almost identical to the Luxor and Valiant systems used by the Confederation and Commonwealth.  One was fitted into each side torso, effectively ‘upgrading’ the SRMs of the standard Hatamoto-Chi, but the greater bulk of the Arrow IV systems required the removal of both arms.  Three tons of CASE-protected ammunition sit in each side torso, enough for one or two close-range artillery bombardment missions.  A center-torso Victory 23R medium laser (also from the Lancelot lines) acts as very minimal backup weaponry, and a head-mounted Firestorm ‘Mech Flamer discourages enemy infantry from getting too close, and also can add a little smoke and devastation and built-up terrain.

DCMS senior leadership were intrigued enough by the concept that Luthien produced nearly twenty of the redesignated Hatamoto-Kin artillery-support ‘Mechs, before eventually developing and producing in 3058 a specially designed ‘Mech with almost identical capabilities: the O-Bakemono.
« Last Edit: August 16, 2021, 06:26:49 PM by fabulousorcboy »
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Takiro

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Re: Optimizing the Charger
« Reply #18 on: August 16, 2021, 08:40:48 PM »

Very nice fabulousorcboy and Bradshaw!!

Remember everyone that the Hatamoto _____ and the Challenger are welcomed here too in this contest.

Bradshaw, you got the Charger II wrong! It was an 80 ton LAM with no weapons and max armor. All it did was go around in LAM and charge us. Took out 5 Mechs that experimental hellspawn did.  ::) :o
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Bradshaw

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Re: Optimizing the Charger
« Reply #19 on: August 16, 2021, 09:51:10 PM »

Wow guess I did forgot about that iteration of it. Ahh the Evils of getting old
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Takiro

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Re: Optimizing the Charger
« Reply #20 on: August 17, 2021, 05:36:22 AM »

Wasn't there another Mech packed with SRM-2 ammo?
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Bradshaw

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Re: Optimizing the Charger
« Reply #21 on: August 17, 2021, 09:14:26 AM »

Initially tested for use in the War of 3039 the Hatamoto rebranding of the traditional Charger has garnered a lot of interest across the Draconis Combine. With slower speed and increased weapons load the variant most commonly seen reminds mechwarriors of the Star League era Thug design. With interest spiking and increasing sources of lostech technologies, LAW has put forth a few new variants for distribution to the DCMS.

The Ono variant returns to the roots of the Chargers history, that of a larger scout design that can penetrate enemy lines or provide recon for larger assault mechs in its wake. Maintaining its survivability with keeping the Pitban 320 engine the variant incorporates MASC technology for bursts of speed on the field of battle. Incorporating the increasing number of tons of Endo Steel from its orbital facility the design was able to lower its internal frameworks tonnage to incorporate additional weaponry and equipment. By also downgrading its Tiegart PPCs to Victory Nickel Alloy Large Lasers an additional four tons were able to be devoted to this. Unfortunately due to the inclusion of the MASC and an advanced electronics package upgrade including not only an ECM suite, advanced sensor package and C3 uplink small a small assortment of remote sensors are able to be deployed to monitor a large area. With this package the Bical-6 missiles systems were need to be replaced with the more advanced Guided Technologies 2nd Gen missile systems. Lastly though denigrated by the more traditional mechwarriors of the DCMS calls by commanders of the Ghost Regiments as well as the new Sohei regiment have asked for inclusion of Hatchet personal defense equipment. The inclusion of the design has driven LAW engineers to contemplate further efforts in melee attack weapon development to include more traditional mechwarriors to favor the design.

Hatamoto-Ono

Introduction Year: 3052
Cost: 11,633,520 C-bills
Battle Value: 1,862

Code: [Select]
Mass: 80 tons
Chassis: Luthien Class M
Power Plant: Pitban 320
Cruising Speed: 43.2 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 Victory Nickel Alloy ER Large Laser
     2 Guided Technologies 2nd Gen Streak SRM 2
Manufacturer: Luthien Armor Works
     Primary Factory: Luthien
Communication System: Colmax 90 w/ECM
Targeting & Tracking System: Garret D2j w/Active Probe

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        320 Fusion           22.5
Walking MP: 4
Running MP: 6(8)
Jumping MP: 0
Double Heat Sink              12 [24]                 2
Gyro                                                  4
Cockpit                                               3
Armor Factor                  247                  15.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        38   
     Center Torso (rear)               12   
     R/L Torso               17        26   
     R/L Torso (rear)                  8     
     R/L Arm                 13        26   
     R/L Leg                 17        34   

Weapons                   Location  Critical   Heat    Tonnage
ER Large Laser                CT        2        12      5.0   
ER Large Laser                LA        2        12      5.0   
Hatchet                       RA        6        -       6.0   
Streak SRM 2                  RT        1        2       1.5   
Streak SRM 2                  LT        1        2       1.5   
Active Probe                  LL        2        -       1.5   
ECM Suite                     RL        2        -       1.5   
C3 Computer                   HD        1        -       1.0   
MASC                          LT        4        -       4.0   
Remote Sensors/Dispenser      RT        1        -       0.5   
Streak SRM 2 Ammo (50)        RT        1        -       1.0   
CASE                          RT        1        -       0.5   
« Last Edit: August 18, 2021, 09:12:53 AM by Bradshaw »
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Bradshaw

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Re: Optimizing the Charger
« Reply #22 on: August 17, 2021, 09:17:08 AM »

The third iteration of a design that originally was unique to Daniel Sorenson, founder of the Sorenson's Sabres and nobleman of the Draconis Combine. After initially being the testbed for the prototype development of lostech, Sorensons personal 'Mech was upgraded with the finalized products in the '40s. Now being fully produced and designated the Dan variant in honor of the man after his actions in the Battle of Luthien it plays on Sorensons name as well as the usage for martial art ranks for countless millennia. With the inclusion of Ferro Fibrous armor on this newest iteration the 'Mech is able to recoup armor lost on the personal variants all other aspects of the 27T remain the same.

Hatamoto-Dan

Introduction Year: 3052
Cost: 9,093,000 C-bills
Battle Value: 1,590

Code: [Select]
Mass: 80 tons
Chassis: Luthien Class M
Power Plant: Pitban 320
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: New Samarkand Royal Ferro Fibrous w/CASE
Armament:
     2 Imperator Code Red LB 10-X AC
     2 Thunderstroke SRM 4
Manufacturer: Luthien Armor Works
     Primary Factory: Luthien
Communication System: Colmax 90
Targeting & Tracking System: Garret D2j

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        320 Fusion           22.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     11                      1
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          241                  13.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        36   
     Center Torso (rear)               12   
     R/L Torso               17        26   
     R/L Torso (rear)                  8     
     R/L Arm                 13        25   
     R/L Leg                 17        33   

Weapons and Ammo          Location  Critical   Heat    Tonnage
LB 10-X AC                RA        6        2       11.0 
LB 10-X AC                LA        6        2       11.0 
2 SRM 4s                  CT        2        3       4.0   
LB 10-X AC Ammo (20)      RT        2        -       2.0   
LB 10-X AC Ammo (20)      LT        2        -       2.0   
SRM 4 Ammo (25)           RT        1        -       1.0   
CASE                      LT        1        -       0.5   
CASE                      RT        1        -       0.5   
« Last Edit: August 18, 2021, 01:39:20 PM by Bradshaw »
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Takiro

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Re: Optimizing the Charger
« Reply #23 on: August 17, 2021, 11:26:58 AM »

Remember that fluff Brad Shaw. ;)
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fabulousorcboy

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Re: Optimizing the Charger
« Reply #24 on: August 17, 2021, 01:00:57 PM »

So doing my research trying to do something for the Hatamoto Chi I recall the hatred of the DCMS for the Hatchet. But looking further into Japanese and War Axes they used them more often then you would believe. Even the Warhawk or the Masakiri is named after a Japanese War Axe. So why I ask does the DCMS hate the weapon?

That part is easy enough to explain: the axe is a peasant's weapon.  That's why it was used by sohei and yamabushi, and almost never by samurai.  The former two are warrior-priests (sohei) and low-class soldiers (yamabushi).  That latter are nobility.

The Draconis Combine is all-in with **samurai** noble ideals, and the mythology of samurai awesomeness.  So a peasant weapon isn't going to be popular with the samurai poseurs and wannabes and stanboys that fill most of the ranks of the DCMS.


---------

Also -- suggestion for the Hatamoto-Dan: drop one heat sink and use the tonnage to add a C3.
« Last Edit: August 17, 2021, 01:09:45 PM by fabulousorcboy »
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Bradshaw

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Re: Optimizing the Charger
« Reply #25 on: August 17, 2021, 01:30:04 PM »

Yeah I saw the sohei references but I saw pictures of real samauri helmets that had Ono or hand axes on them. As well as some art from the 1800s

http://gunbai-militaryhistory.blogspot.com/2017/09/masakari-samurais-war-axe.html
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fabulousorcboy

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Re: Optimizing the Charger
« Reply #26 on: August 17, 2021, 06:37:40 PM »

Bradshaw -- your link agrees with me.  Axe use in combat by samurai was rare (not surprising since samurai were mounted archers).  Axe use after 1600 was also rare -- because samurai culture was highly romanticized during the Tokugawa era, and sword training was given prominence.

Axe use as an engineering tool -- moderately common.  Axes as a cultural symbol of rugged virility or religious significance -- also possible.  That helmet appears to be an example of religious significance of axes, because of their strong association with warrior priests (sohei)

I always read the Draconis Combine as embracing the romanticized myth of samurai culture that was widespread in the 1600s-1800s, and which became PARTICULARLY extreme during the period of Japanese fascism (1920s-1940s).  So in that context, it makes absolute perfect sense that Combine soldiers in prestige units (who are all samurai stanboys) would not want to use axes, regardless of the historical existence of some (rare) examples of samurai axe use in Japanese history.
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Takiro

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Re: Optimizing the Charger
« Reply #27 on: August 18, 2021, 05:38:56 AM »

Not to stay off topic but the Hatchet not being used by the DCMS was one of my inspirations for creating the Sohei and yes we still have to finish the battle of Rockland.

Anymore Chargers, Hatamoto Chis, or Challengers out there?
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Bradshaw

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Re: Optimizing the Charger
« Reply #28 on: August 18, 2021, 09:23:36 AM »

Remember that fluff Brad Shaw. ;)

All set unless something strikes me for inspiration I'm done with variants for this chassis.




As for the Axe usage, I went in thinking Samurai never used them so was eye opening that even some did.
« Last Edit: August 18, 2021, 09:25:23 AM by Bradshaw »
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lrose

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Re: Optimizing the Charger
« Reply #29 on: August 18, 2021, 01:16:10 PM »

Irose: I think your armor on the 1A7 is incorrect.  Did you mean for it to have 234 pips of ferro-fibrous armor, or 208 pips of standard armor?


It's FF armor- the 232 is correct- (16 pts per ton * 13 tons) * 1.12 = 232.96 - round down to 232. 


Takiro- I think I am done with the Charger- I can't think of any other variants that fit.
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