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Author Topic: Optimizing the Charger  (Read 18600 times)

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Takiro

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  • For the Last Cameron!
Re: Optimizing the Charger
« Reply #30 on: August 18, 2021, 03:02:36 PM »

Anymore Chargers, Hatamoto Chis, or Challengers out there?

All set unless something strikes me for inspiration I'm done with variants for this chassis.

Takiro- I think I am done with the Charger- I can't think of any other variants that fit.

Remember there are openings for Hatamoto Chis and Challengers as well within this Charger family contest. ;)
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lrose

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Re: Optimizing the Charger
« Reply #31 on: August 18, 2021, 03:37:24 PM »

My -3T started out as the Challenger design, when I realized what I did I swapped 1 large layer for a PPC. So really the -3T and -4T are challenger variants. (Even if the fluff does not acknowledge it)
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masterarminas

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Re: Optimizing the Charger
« Reply #32 on: August 18, 2021, 06:34:08 PM »

CGR-2L Challenger II

House Liao made heavy use of the CGR-SB Challenger (a 'Mech design based on the Charger) during the late years of the Succession Wars.  With many Challengers and Chargers (of different models) remaining in service, the CCAF decided to upgrade those BattleMechs with newly recovered technology.  Ceres Metals Industries handles these refits/rebuilds at their facilities on both Capella and Sian.

The first major change was the decision to replace the power plant (an LTV 400 in the Chargers and a Pitban 240 in the Challengers) with a Hermes 320 that provides for a walking speed of 43.2 kilometers per hour and a running speed of 64.8 kph.  While slower than the older Chargers, this was a speed improvement for the Challengers and matched other heavy-weight and low-end assault-weight BattleMechs.

Next, CMI replaced the onboard heat sinks with double-strength Freezers . . . a total of 19 such units are mounted on the design.  Armament is based on both the Charger (with five lasers) and the Challenger (four Large Lasers).  Five lasers are mounted--three Magna Mk III Large Lasers in the center torso, right torso, and left torso, a Magna Mk II Medium Laser in the right arm, and a Ceres Arms ER Large Laser in the left arm.

While even 19 DHS do not allow this 'Mech to remain heat neutral, excess overheat production is minimal.  It is tough, rugged, and capable war-machine whose only flaw is the inability to engage targets past 450 meters with any weapon other than the ER Large Laser.

The CGR-2L first entered service in 3051 and has since become a staple of House Liao's military forces.  Additional Chargers and Challengers are being converted and retrofitted as quickly as Ceres Metals Industries can manage.  It is certain to remain a mainstay of the CCAF for decades to come.

Code: [Select]
Charger (Challenger) CGR-2L

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 8,098,320 C-Bills
Total Cost: 8,098,320 C-Bills
Battle Value: 1,677

Chassis: Alshain Class 92 Standard
Power Plant: Hermes 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Special Ferro-Fibrous
Armament:
    1 Ceres Arms ER Large Laser
    3 Magna Mk III Large Lasers
    1 Magna Mk II Medium Laser
Manufacturer: Ceres Metals Industries (Refit Only)
    Primary Factory: Capella, Sian
Communications System: Sipher Security Plus
Targeting and Tracking System: Cat's Eyes 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             19(38)                    9.00
    Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 224                 12.50
    Armor Locations: 2 RT, 4 LA, 4 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  11       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           25       
                                             L/R Leg     17           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Large Laser                                  CT        8         2         5.00
Large Laser                                  RT        8         2         5.00
Large Laser                                  LT        8         2         5.00
ER Large Laser                               LA        12        2         5.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          4       4       1       0      4     0   Structure:  6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: Optimizing the Charger
« Reply #33 on: August 18, 2021, 07:24:13 PM »

CGR-2K1 Great Dragon

As the only manufacturer of the Charger remaining intact, Luthien Armor Works has spent decades attempting to refit this BattleMech into an effective weapon of war.  The Hatamoto-series was one such attempt that used a lighter engine (and corresponding reduction in speed) to give the 'Mech a usable amount of weaponry, heat sinks, and armor.

But the design teams at LAW remained convinced that the original high-speed (for an 80-ton BattleMech, that is!) could quite possibly have a place in the Draconis Combine Mustered Soldiery.  If, the House of Kurita had access to advanced Star League technology.

In the wake of the Helm Memory Core leading to a resurgence of that technology, LAW unveiled three prototypes of the Charger for field-testing.  While effective, these 'Mech have the dubious distinction of being among the most expensive BattleMechs ever produced for the Draconis Combine (or any Successor State!).

The first--and quite possibly the most popular--of the new designs was the CGR-2K1 Great Dragon.  LAW used an LTV 400 Extra-Light Fusion engine to retain the high-speed of the original Charger:  54.0 kilometers per hour walking and 86.4 kph running.  A newly developed Endo-Steel Internal Structure was used to save further weight, and twelve Double-Strength heat sinks were fitted to the chassis.

Only standard armor (Durallex Heavy Special) was used, but fifteen tons of this armor plating were installed, giving the Great Dragon excellent armor protection, with CASE installed in the right torso to protect against ammunition explosions.

This left very little tonnage remaining for the weapon systems, but enough remained to install a Lord's Light 2 ER PPC (left arm), a Shinuga LRM-10 long-range missile launcher outfitted with Artemis IV Fire Control Systems and fed by two tons of ammunition for 24 missile salvos (all in the right torso), two Victory 23R Medium Lasers (right arm and rear-mounted in the left torso), and a Victory Heartbeat Medium Pulse Laser (center torso).

With six tons remaining, the design team at LAW installed a Tanadi Citizen C3 Slave Module in the head and a Tanadi Coordinator C3 Master Computer in the left torso.

While only having slightly more firepower than a Dragon (a 'Mech 20 tons lighter), the Great Dragon was just as mobile, had far greater armor protection, and was able to coordinate itself and up to three other BattleMechs in a C3 Lance Network . . . and link with two other Command C3 units to bind together an entire Company of twelve 'Mechs!

One difficulty was with the cooling systems as twelve DHS cannot quite handle the full heat load.  However, excess overheat production is relatively minor and easily dealt with.  Some examples seen in the field, though, show the Victory Heartbeat Medium Pulse Laser being repositioned to fire towards the rear, while the left torso Victory 23R Medium Laser has been moved to fire forward, reducing (slightly) excess overheat concerns.  However, this field modification is relatively uncommon (and frowned upon by the DCMS).

Code: [Select]
Charger (Great Dragon) CGR-2K1

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 23,723,520 C-Bills
Total Cost: 23,843,520 C-Bills
Battle Value: 1,674

Chassis: Alshain Class 92 Endo-Steel
Power Plant: Hermes 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Special Standard Armor w/ CASE
Armament:
    1  Lord's Light 2 ER PPC
    1  Shinuga LRM-10 w/ Artemis IV FCS
    1  Victory Heartbeat Medium Pulse Laser
    2  Victory 23R Medium Lasers
    1  Tanadi Citizen C3 Computer (Slave)
    1  Tanadi Coordinator C3 Computer (Master)
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Cat's Eyes 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 3 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           35       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
ER PPC                                       LA        15        3         7.00
LRM-10                                       RT        4         2         5.00
    Artemis IV FCS                           RT        -         1         1.00
C3 Computer (Master)                         LT        0         5         5.00
(R) Medium Laser                             LT        3         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
C3 Computer (Slave)                          HD        0         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
5          3       3       2       0      4     0   Structure:  4
Special Abilities: C3S, C3M, TAG, CASE, MHQ6, SRCH, ES, SEAL, SOA, IF 1

The second version offered by LAW was the CGR-2K2 Super Griffin.  The C3 Master Computer and both Victory 23R Medium Lasers were removed to include five Jump Jets (Chilton 460 taken from the Quickdraw production line.  All other armament remains the same as the CGR-2K1.  Two additional DHS were installed as well, making this version heat-neutral even on a jumping Alpha Strike!  While the Super Griffin might lack the command abilities of the -2K1, it makes an excellent heavy addition to a mobile force and is still equipped with a C3 Slave Module so it can slot into a C3 Network.

Code: [Select]
Charger (Super Griffin) CGR-2K2

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 21,621,120 C-Bills
Total Cost: 21,741,120 C-Bills
Battle Value: 1,769

Chassis: Alshain Class 92 Endo-Steel
Power Plant: Hermes 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 460
    Jump Capacity: 150 meters
Armor: Durallex Heavy Special Standard Armor w/ CASE
Armament:
    1  Lord's Light 2 ER PPC
    1  Shinuga LRM-10 w/ Artemis IV FCS
    1  Victory Heartbeat Medium Pulse Laser
    1  Tanadi Citizen C3 Computer (Slave)
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Cat's Eyes 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 3 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           35       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       LA        15        3         7.00
LRM-10                                       RT        4         2         5.00
    Artemis IV FCS                           RT        -         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
C3 Computer (Slave)                          HD        0         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
5j         3       3       2       0      4     0   Structure:  4
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, IF 1

The final version is the so-called Super Charger, the CGR-2K3.  This version uses the same engine, internal structure, and armor as the -2K1 and -2K2 and retains the head mounted C3 Slave Module.  However, it adds a four-ton MASC (Myomer Acceleration Signal Circuitry) to the left torso allowing it boost its sprint speed to a massive 108 kilometers per hour!

In addition, the design team removed the CASE system and installed a New Samarkand Nimbus Guardian ECM Suite in the right torso.  All fourteen DHS of the -2K2 were retained as well.

The weapons suite consists of a Lord's Light standard PPC in the left arm (LAW was justifiably concerned that the newer Lord's Light 2 production might not be sufficient should this 'Mech be authorized for full-scale production) . . . plus it aids in heat management.  The remaining weapon consists of five Victory Heartbeat Medium Pulse Lasers (right torso, left torso, right arm, and two center torso), all firing forward.

With the fourteen DHS fitted to the chassis, the -2K3 runs just as cool as the -2K1, overheating slightly on a running Alpha Strike.

While not quite as effective at long-range as the -2K1 and -2K2, the -2K3 has the potential of being one of the fastest 'Mechs of it weight-class . . . and is exceptionally dangerous at close range with the arsenal of highly accurate Medium Pulse Lasers, while the standard PPC provides a punch at ranges of up to 510 meters.

Code: [Select]
Charger (Super Charger) CGR-2K3

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 23,943,120 C-Bills
Total Cost: 23,943,120 C-Bills
Battle Value: 1,918

Chassis: Alshain Class 92 Endo-Steel
Power Plant: Hermes 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Special Standard Armor
Armament:
    1 Lord's Light PPC
    5 Victory Heartbeat Medium Pulse Lasers
    1 Tanadi Citzen C3 Computer (Slave)
    1 New Samarkand Nimbus Guardian ECM Suite
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Cat's Eyes 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 3 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 240                 15.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           35       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
PPC                                          LA        10        3         7.00
Medium Pulse Laser                           RT        4         1         2.00
Guardian ECM Suite                           RT        0         2         1.50
Medium Pulse Laser                           LT        4         1         2.00
MASC                                         LT        -         4         4.00
2 Medium Pulse Lasers                        CT        8         2         4.00
C3 Computer (Slave)                          HD        0         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
6          5       5       1       0      4     0   Structure:  4
Special Abilities: C3S, ECM, ENE, MHQ1, SRCH, ES, SEAL, SOA

All three designs remain in the field-testing stage and it is unknown at this time whether nor not the DCMS will authorize LAW to begin full-scale production of one (or more) of these 'Mechs.
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Takiro

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Re: Optimizing the Charger
« Reply #34 on: August 18, 2021, 08:50:59 PM »

Nice masterarminas!!
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Takiro

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Re: Optimizing the Charger
« Reply #35 on: August 21, 2021, 11:30:08 PM »

I'm back, bring out your Chargers, Challengers, or Hatamotos!
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Re: Optimizing the Charger
« Reply #36 on: August 23, 2021, 06:18:55 PM »

Hey, I was just going to ask what is the meaning of Hatamoto-Chi but I see that has already been asked and answered.

https://bg.battletech.com/forums/general-discussion/hatamoto-chi-japanese-meaning-of-name/
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Re: Optimizing the Charger
« Reply #37 on: August 25, 2021, 03:24:01 PM »

A little more than two days remaining for this contest!
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Ice Hellion

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Re: Optimizing the Charger
« Reply #38 on: August 26, 2021, 05:22:09 PM »

Overview
The St. Ives Compact has since its creation walked a thin line trying to remain independent from the Federated Suns/Commonwealth but at the same time needing it for access to some resources and as trade partners.
This is nowhere clearer than in the BattleMechs. In spite of having access to several factories (including those of Ceres Metal Industries), some vital modern components were missing to the Compact and this showed when focusing on their upgrade program to bring their older ‘Mechs in par with the more modern machines. The easiest solution (the one most used in the Inner Sphere) was to buy upgrade packages from the Free Worlds League, which was turning into the arsenal of the Inner Sphere but the St Ives Compact didn’t want to depend on only one supplier and thus made sure to have a diverse set of places to buy from.

This competition allowed the St. Ives Compact to buy things at reduced prices and was one of the hopes of Duchesse Candace Liao to help her build her newest combat command, the Janissaries, even if the Clan Invasion and the rebuild after it played against her plan as it became more and more difficult to buy advanced gears in high volumes, “forcing” her to go ahead with the second part of our plan: fund more production lines while still modernizing the SIMC and its ‘Mechs.

With what the St. Ives Compact could get their hands on, they created the B program to update old ‘Mechs that were still part of their forces but weren’t popular and as such didn’t receive any proper retrofits. One of the first designs selected to become a B was the Charger and among it the CGR-1A5, the successful Capellan/Kuritan rework of the Charger into an Assault ‘Mech.


Capabilities
Designed with the idea of having more but at a reasonable price, Ceres Metal Industries overlooked the idea of using a 400XL engine going instead for a Pitban 320 XL and a MASC giving the CGR-1B5 the same speed as the original Charger, even if it was only for a limited time. The choice of this peculiar engine was made because Defiance Industries was producing too many of them for the numbers of ZEU-9S2 turned out by their factories (the competition with their own 9S was playing against them) and was therefore ready to make them available at a discount rate.

The armour was upgraded to a Ferro-Fibrous one, thanks to Gienah Combat Vehicles looking for a buyer for its new StarSlab 511 Ferro-Fibrous, whose production had been initiated in the emergency of the Clan invasion, without securing a real buyer, which suited perfectly the St. Ives Compact. 13.5 tons of this advanced armour would protect the new Charger  as much as normal one while saving precious weight that would be needed for the weapons.

The core of the retrofit would no longer be an AC/20 but a Ceres Industries produced Gauss Rifle that for almost the same weight made almost the same damage but at longer ranges. With this weapon and the extra mobility provided by the engine, the role of the Charger was going to change and it was foreseen that it could at last make a difference on the battlefield.

The next step taken was to further increase the closer range firepower and this was achieved with the use of a third SRM-6 coupled with the installation of two more Medium Lasers making the new project dangerous at all ranges.

The last step was to replace the Small Laser by a TAG provided by a company in the Free Worlds League and making good use of the laser circuitry already in the head of the ‘Mech. This peculiar  equipment would allow for more firepower to be unleashed against the CGR-1B5 opponents.

All these improvements still left room for ample ammo stocks (even if some would say the rounds of ammunitions might be a little low) shielded in CASE to save the most precious thing for the St. Ives Compact, its soldiers and citizens.

Twelve Double Heat Sinks round up the design, allowing for Alpha Strike without any problem, an appreciated bonus for Assault ‘Mechs.


Battle History
Even if it stands ready to repel any invaders, the St. Ives Compact has enjoyed years of peace and tranquillity making the testing of new materials under life fire a rare event.
The only “active” fights are the different exercises undertaken by the different components of the St. Ives Military Command and mostly the ones against the St. Ives Academy of Martial Sciences Training Group with each student willing to outperform the standard units of the SIMC and those unwilling to let them do so.

It is during one of these exercises that a Lance of Chargers from the 1st St. Ives Chevaux-Légers, through a combination of firepower and speed managed to break the defensive lines of the SIAMC Training Group and to get within range of their HQ, wiping it of the map in a matter of seconds and ending the fight.

This revival of the blitz/headhunting tactics of old was seen with curiosity within the St. Ives Military Command and is being further analysed with the use of CGR-1B5  in mind as a way to deal decisive blows to any invader.


Variants
The only variant is the first prototypes used for testing the concept. Made without taking too much time, they juxtapose different set of weapons with for the Medium Lasers or the SRM-6, the old ones from the CGR-1A5 and the new ones used in the “production” model. Even if Targeting and Tracking Systems should be able to deal with that, a slight drop in combat efficiency could be seen in some combat environments (and with no hard evidence of reasons or specific environment). As the “production” model and its standardised weapons didn’t display such problems the chosen solution, even if it was bit more costly, was to use only the latest model as the basis for this retrofit.


Deployment
In spite of the initial idea to make this a standard ‘Mech for the yet-to-be created Janissary units, the  success of the CGR-1B5, the need to still upgrade the other SIMC units, the lack of Chargers and of industrial capacity to produce new Chargers in the St. Ives Compact made each unit fight to keep its Chargers and to upgrade them to the new standards as soon as possible, overtaxing the limited space made available by Ceres Metals Industries to do the retrofit.


Notable ‘MechWarriors
Mamiàn is a Lance of Chargers named after the Horse-Face guardians of the Chinese Mythology, capturing human souls at the end of their existence and bringing them for judgement.
Within the 1st St. Ives Chevaux-Légers, they are expert in headhunting taking quickly down whatever target they received. First assigned CGR-1A5, they were top priority for receiving the new upgraded Chargers.

Code: [Select]
Charger CGR-1B5

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 20 064 720 C-Bills
Total Cost: 20 178 720 C-Bills
Battle Value: 2 069

Chassis: Wells 990 Standard
Power Plant: Pitban 320 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab 511 Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    1 Ceres Metal Industries/MilDouglas Gauss Rifle
    3 HildCo Interplanetary/MilDouglas "Duke" SRM-6s
    3 Ceres Metal Industries/Ceres Arms Medium Lasers
    1 Garret SatComm/Garret Mole TAG
Manufacturer: Ceres Metal Industries
    Primary Factory: St. Ives
Communications System: Tek BattleCom
Targeting and Tracking System: Dalban Hirez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8,00
Engine:             XL Fusion Engine             320                      11,50
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 241                 13,50
    Armor Locations: 1 CT, 4 LA, 5 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           40       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           24       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1,00
Medium Laser                                 CT        3         1         1,00
Gauss Rifle                                  RT        1         7        15,00
3 SRM-6s                                     LT        12        6         9,00
Medium Laser                                 RA        3         1         1,00
Medium Laser                                 LA        3         1         1,00
MASC                                         LA        -         4         4,00
@Gauss Rifle (8)                             RT        -         1         1,00
@SRM-6 (30)                                  LT        -         2         2,00
@Gauss Rifle (16)                            RA        -         2         2,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 21
5          6       6       2       0      4     0   Structure:  4
Special Abilities: TAG, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0

Code: [Select]
Charger CGR-1B5(Prototype)

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 20 064 720 C-Bills
Total Cost: 20 178 720 C-Bills
Battle Value: 2 069

Chassis: Wells 990 Standard
Power Plant: Pitban 320 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab 511 Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    1 Ceres Metal Industries/MilDouglas Gauss Rifle
    2 Maltex Corporation/Bical-6 SRM-6s
    1 HildCo Interplanetary/MilDouglas "Duke" SRM-6
    1 Diplan 'Mechyards/Argra 3L Medium Laser
    2 Ceres Metal Industries/Ceres Arms Medium Lasers
    1 Garret SatComm/Garret Mole TAG
Manufacturer: Ceres Metal Industries
    Primary Factory: St. Ives
Communications System: Tek BattleCom
Targeting and Tracking System: Dalban Hirez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8,00
Engine:             XL Fusion Engine             320                      11,50
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 241                 13,50
    Armor Locations: 1 CT, 4 LA, 5 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           40       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           24       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1,00
Medium Laser                                 CT        3         1         1,00
Gauss Rifle                                  RT        1         7        15,00
3 SRM-6s                                     LT        12        6         9,00
Medium Laser                                 RA        3         1         1,00
Medium Laser                                 LA        3         1         1,00
MASC                                         LA        -         4         4,00
@Gauss Rifle (8)                             RT        -         1         1,00
@SRM-6 (30)                                  LT        -         2         2,00
@Gauss Rifle (16)                            RA        -         2         2,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 21
5          6       6       2       0      4     0   Structure:  4
Special Abilities: TAG, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Charger
« Reply #39 on: August 26, 2021, 05:23:23 PM »

The Prototype is there for fluff reasons.

And Takiro, since I will be in holidays, I will miss the next round.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Charger
« Reply #40 on: August 26, 2021, 05:52:22 PM »

Very nice Ice!

And Takiro, since I will be in holidays, I will miss the next round.

Sorry to hear that bud. Hope you have fun!
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Takiro

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Re: Optimizing the Charger
« Reply #41 on: August 27, 2021, 05:50:39 AM »

Final day folks!
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Takiro

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Re: Optimizing the Charger
« Reply #42 on: August 27, 2021, 04:21:13 PM »

I got one on the way, hope I can finish in 7.5 hours. ;)
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Ice Hellion

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Re: Optimizing the Charger
« Reply #43 on: August 27, 2021, 04:30:23 PM »

I got one on the way, hope I can finish in 7.5 hours. ;)




 :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Charger
« Reply #44 on: August 27, 2021, 07:11:42 PM »

This design is a refinement of Ice Hellion’s winning original AC/20 which swaps out EndoSteel for Ferro-Fibrous. I just view this as a little more of a realistic upgrade because of that change. I certainly consider this a joint entry and all the glory should go to the Ice man. 

CHR-2AD CHARGER

Mass: 80 tons
Chassis: Wells 990
Power Plant: Pitban 320
Cruising Speed: 44 kph
Maximum Speed: 66 kph, 86 kph w/ MASC
Jump Jets: None
   Jump Capacity: None
Armor: Hellespont Lite Ferro-Fibrous with CASE
Armament:
   1 Mydron Obliterator Autocannon/20
1 Harpoon-6 SRM Launcher
3 Ceres Arms Medium Lasers
1 Magna Mk1 Light Laser
Manufacturer: Hellespont 'Mech Works
Primary Factory: Sian (refits only)
Communications System: Tek BattleCom
Targeting and Tracking System: Dalban Hirez

Overview:
   The Clan Invasion was a shock for the whole Inner Sphere, even for those not directly facing the assaults of the Juggernaut. All the Great Houses (perhaps even more in the States not directly facing the threat), hastily improvised programs began trying to close the technological gap with the invaders. The Capellan Confederation was facing a real challenge as it had to reinforce its still weak army, while upgrading its economy and trying to produce new designs to face the next logical step of the invasion. One of the ways found by the Strategios was as a first step to focus on the retrofit of some promising designs as this process was seen as less costly and quicker than the production of brand-new designs. One of the Mechs intended for this new program was the Charger CGR-2A5, an offspring of the Kapteyn Accords and one of the few Liao prime Assault Mechs.
 
Capabilities:
   Hellespont 'Mech Works put together this upgraded CHG-1AD using many of the components from its Raven production line. Inspired by the motto of the old Earth Games Citius, Altius, Fortius (faster, higher, stronger), the engineering team on this project decided to give it more punch, increased resistance without forgetting an increased speed and all this without increasing the price too much.
   This meant that an Extra-Light (XL) Engine was out of question to improve the ground speed. Instead, designers continued to use the smaller Pitban 320 Fusion Engine in conjunction with a MASC which was able to produce the same final speed at the cost of a slightly risk. Built around the Charger's original Wells 990 chassis this upgrade retained the Magna Mk1 Light Laser from the CGR-1A1 but added so much more.
The massive Mydron Obliterator Autocannon/20 made by Bithinian Ballistics was placed in the left arm providing enormous short-range firepower. In order to make room for this gigantic cannon the lower left arm actuator also had to be removed. Fed by three tons of ammunition this truly imposing weapon is able to sustain its tremendous firepower for fifteen full rounds.
Supplementing this main big gun is a Harpoon-6 SRM Launcher and three Ceres Arms Medium Lasers. Used previously on the Hellespont’s Raven these smaller weapons complement the large Autocannon well. They each have the same close range and their combined firepower can be truly devastating when successfully employed. The replacement of thirteen Single Heat Sinks by ten Double Heat Sinks allows the CGR-2A5 to move at top speed while firing all its weapons at will with very little overheating concerns.
Thirteen and a half tons of Hellespont Lite Ferro-Fibrous provide ninety-seven percent of maximum armor protection allowing this Charger to get in close. To protect against any catastrophic ammunition explosions a CASE has been fitted in the left torso were all the BattleMech’s shells are stored. The result is a rugged design that can endure harsh treatment while wreaking destruction upon enemy forces.

Deployment:
Compared to the original CGR-1A5 this war machine costs about thirty-five percent more and as a worthy investment by the Chancellor who is pleased with its efficiency and resiliency. The Capellan Confederation Armed Forces truly appreciates this much needed Assault ‘Mech and hopes this will be the first of more advanced models they will see. The first examples of this model have gone to the Confederation Reserve Cavalry and the Capellan Defense Force. While they have yet to see action these retrofits have thus far received good reviews from their Mechwarriors who are pleased with their performance.

Variants:
   Rumor has it that Hellespont is considering a more advanced model which would presumably be a new build. The CGR-3A5 would feature a new EndoSteel frame rather than Ferro-Fibrous armor which would open up more tonnage for weaponry and equipment. Dropping the three Medium Lasers a second SRM-6 would be added along with a Guardian ECM Suite while the Small Laser would be upgraded to a Small Pulse. Still on the drawing board the company would need significant investment in order to take on such a massive undertaking.

Type: Charger
Technology Base: Inner Sphere - Level 2
Tonnage: 80

Equipment                        Mass
Internal Structure:                     8
Engine:            320            22.5
Walking MP:         4
Running MP:         6 (8)
Jumping MP:         0
Heat Sinks:            10 (20)            0
Gyro:                           4
Cockpit:                         3
Armor Factor:            241            13.5

Internal Structure   Armor Value
Head            3         9
Center Torso         25         40 / 10
R/L Torso         17         26 / 8
R/L Arm         13         24
R/L Leg         17         33

Weapons and Ammo      Location      Critical   Tonnage
AC/20            Left Arm      10      14
Ammo (AC) 15      Left Torso      3      3
SRM-6            Left Torso      2      3
Ammo (SRM) 15      Left Torso      1      1
CASE            Left Torso      1      .5
Medium Laser         Right Torso      1      1
Medium Laser         Center Torso      1      1
Medium Laser         Right Arm      1      1
Small Laser         Head         1      .5
MASC            Right Torso      4      4

Cost = 10,474,771 C-bills
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