Since you asked for it, here is the Commando COM-99S.
Overview
In spite of the success of the COM-5S and even before facing the might of the Clan Juggernaut, Coventry Metal Works knew that their Commando, one of the two standard Light ‘Mechs for the Armed Forces of the Federated Commonwealth was beginning to show its age. In spite of their production capacity, it wouldn’t be long before it would be replaced and even worse perhaps by a product of Defiance Industries.
This is why a new approach had to be taken, to ensure that Coventry Metal Works products would still be best-sellers in the future as they were now.
The design team (codenamed “John Matrix†for a soldier of the past) worked had plenty of ideas but none was approved by the Board of Directors to get any further than the design board and some were even beginning to think that this project was just a waste of time and money.
Perhaps a few months more and the project would have been cancelled but this is when the Clans hit the Inner Sphere, which had 2 consequences: a lot of data ROMs with new ideas to play with for all the BattleMech producers as well as a new pressure to bring up new designs or improved ones.
Analysing the prowesses of the Clans, the DT-JM saw that one of their main advantages was their Omni technology, allowing them to adapt their ‘Mechs to whatever missions they had to do, taking into account the OpFor, the logistics issues…
Fully aware that they were years away of being able to field such advanced technology (even more without access to real working OmniMechs), they decided to work on integrating the modular replacement system of the SLDF Mercury, which had been identified as the great-father of the Omnis, in their “new†Commando and to produce a lot of variants that with the proper set of tools and time could be “easily†changed, making the COM-99S (99 being a reference to the Mercury) a kind of semi OmniMech.
Capabilities
Since DT-JM was eager to show to Coventry Metal Works and the later to the AFFC the interest of their project, they went for the chassis of the COM-3D, which was almost left untouched with only the change of the armour for a Ferro-Fibrous one, increasing the protection, as well as the introduction of a space for the CASE system should it be needed.
A closer analysis of the COM-5S to see what would be useful showed that the use of Endo-Steel would only bring a small increase in potential firepower/protection while taking up potentially much needed space, something that could prevent the aimed flexibility to be totally used. However, no second thoughts were given when it came to the Communications and Targeting/Tracking systems, which were upgraded to the standards of the COM-5S.
Some bad mouths would later say that no one was sure of how would the new system really work and that this was the real reason behind the lack of innovation on the chassis).
With 8 tons available for weapons and equipment, all that was left to the design team was to imagine as many variants useful as possible; luckily, centuries of combat with the Commando had given the Lyran Commonwealth enough experience.
COM-99Sd is the standard Commando, except that in order to increase its endurance, both missiles launchers are SRM-4, each with one ton of ammo protected by CASE.
COM-99Sb is a turn-back to the original Commando but with an eye towards dealing with the problems encountered on a 31st century battlefield. To the Large Laser in the Centre Torso is added a Small Pulse Laser and a Flamer in the Right Arm to deal with vehicles, infantry and Battle Armour while the Left Arm retains the classical Medium Laser as a secondary weapon.
Thanks to its pure energy weapons (4 Medium Lasers) and with 4 extra Heat Sinks to deal with the generated heat, COM-99Se is at the same time a deep raider and with its rather heavy firepower, perhaps the solution hoped by the AFFC to the problems created by the Elementals.
COM-99Ssc is designed to be a pure team player as it is almost lacking any offensive weapon, except a Medium Laser. A Narc Launcher and a Guardian ECM are its main weapons with the main goal of facilitating the job of its lancemates and disturbing the efficiency of the Clan electronics.
COM-99Sfs is a fire support ‘Mech and a small Valkyrie (some thought that Coventry Metal Works should have tried to avoid turning Corean Entreprises into a direct competitor). Its twin LRM-5 and two tons of ammo give it enough range and endurance to either support its lancemates or harass its own target. In spite of its slightly higher ground speed, this variant lacks in mobility compared to the classical Davion Light support ‘Mech that is the Valkyrie.
COM-99Str is the trooper of the COM-99S class. Thanks to its mix of weapons (a LRM-5, a SRM-4 and a Medium Laser), it can perform almost any kind of missions. Obviously, specialised ‘Mechs will outperform it but they would be less flexible and unable to adapt themselves to the changing battlefield.
Thanks to its PPC, COM-99Sds is a hunter of Light ‘Mechs, packing the right mix of speed and range to quickly destroy its target and retreat before facing ant revenge.
Deployment
In spite of the initial favourable feedbacks from the front lines and the lobbying by Coventry Metal Works, the COM99-S never found its place in the Armed Forces of the Federated Commonwealth. This was perhaps because it wasn’t advanced enough but the Quartermaster didn’t buy enough of them, preferring to keep with the COM-5S.
However, the Kungsarmé and several mercenary units working for the Federated Commonwealth appreciated the endurance and flexibility of this “innovative†rebuild of the Commando (perhaps its rather low price too) and ordered several production runs of it.
Battle History
The COM-99S assigned to the 4th Lyran Regulars have blended particularly well with the tactics used by this unit and have contributed to the success of some of their raids in the Clan Occupation Zones, even if due to the tactics of the 4th Lyran Regulars, Commandos (and other light designs) suffered more casualties than the rest of the unit.
Even if they are satisfied with the overall comportment of their new Commandos, the ‘MechWarriors of the 4th have requested an increase in speed and mobility as well as an upgrade of the Heat Sinks to allow the Commando to use more weapons.
Variants
Coventry Metal Works is said to be working on an OmniMech and if the rumours are to be trusted, the Commando COM-99S could be the basis for this new design.
Notable ‘MechWariors
‘MechWarrior Rebecca Miladue just graduated but seems to display the same flair for the aquatic oriented scouting as her mother before her. Only time will tell if it will give her an advantage on the battlefield.
Commando COM-99S
Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 2 050 781 C-Bills
Battle Value: 368
Chassis: Coventry Metal Works Standard
Power Plant: Omni 150 Fusion Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous with CASE Ferro-Fibrous
Armament:
8.0 tons of pod space.
Manufacturer: Coventry Metal Works
Primary Factory: Coventry
Communications System: Cyclops 14
Targeting and Tracking System: Cyclops Multi-Tasker 10
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Equipment Type Rating Mass
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Internal Structure: Standard 43 points 2,50
Engine: Fusion Engine 150 5,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0,00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 71 4,00
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 6
L/R Leg 6 8
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Loadout Name: d Cost: 2 467 188
Tech Rating/Era Availability: E/X-X-E-A BV2: 569
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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SRM-4 CT 3 1 2,00
SRM-4 RA 3 1 2,00
Medium Laser LA 3 1 1,00
@SRM-4 (25) RT - 1 1,00
@SRM-4 (25) LT - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6 2 2 0 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
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Loadout Name: b Cost: 2 316 406
Tech Rating/Era Availability: E/X-X-E-A BV2: 649
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Large Laser CT 8 2 5,00
Small Pulse Laser RA 2 1 1,00
Flamer RA 3 1 1,00
Medium Laser LA 3 1 1,00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6 2 1 0 0 1 1 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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Loadout Name: e Cost: 2 323 438
Tech Rating/Era Availability: E/X-X-E-A BV2: 644
Equipment Type Rating Mass
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Heat Sinks: Single Heat Sink 14 4,00
Heat Sink Locations: 4 LT, 4 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Medium Laser CT 3 1 1,00
2 Medium Lasers RA 6 2 2,00
Medium Laser LA 3 1 1,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6 2 2 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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Loadout Name: sc Cost: 2 670 313
Tech Rating/Era Availability: E/X-X-E-A BV2: 562
Equipment Type Rating Mass
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CASE Locations: 1 RT 0,50
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Guardian ECM Suite CT 0 2 1,50
Narc Launcher RA 0 2 3,00
Medium Laser LA 3 1 1,00
@Narc (Homing) (12) RT - 2 2,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6 1 1 0 0 1 0 Structure: 2
Special Abilities: SNARC, ECM, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: fs Cost: 2 373 438
Tech Rating/Era Availability: E/X-X-E-A BV2: 590
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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LRM-5 CT 2 1 2,00
LRM-5 RA 2 1 2,00
Medium Laser LA 3 1 1,00
@LRM-5 (24) RT - 1 1,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6 1 2 1 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: tr Cost: 2 420 313
Tech Rating/Era Availability: E/X-X-E-A BV2: 580
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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LRM-5 CT 2 1 2,00
SRM-4 RA 3 1 2,00
Medium Laser LA 3 1 1,00
@SRM-4 (25) RT - 1 1,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6 2 2 1 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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Loadout Name: df Cost: 2 435 938
Tech Rating/Era Availability: E/X-X-E-A BV2: 701
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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PPC RT 10 3 7,00
Medium Laser LA 3 1 1,00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 7
6 2 2 1 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA