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Author Topic: Optimizing the Commando  (Read 6614 times)

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Takiro

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Optimizing the Commando
« on: August 30, 2019, 07:38:18 PM »

InnerSphere BattleMech number four for our optimization process is the Commando. I say again Commando. Sorry just referencing my guilty cinema pleasure which has never translated to this ‘Mech which was never one of my favorites. Upgrading it for peak performance during the Clan Invasion for this project just might help though. There doesn’t seem to be a ‘Mech of the Week Article on the Commando so I will like us up with the BattleTechWiki page.

https://www.sarna.net/wiki/Commando

Optimal Design Thoughts on the Commando

Role. The Commando is a small unit which relies on massed short to medium ranged firepower to destroy its opponents. As a Light ‘Mech it really isn’t meant to go toe to toe with heavier opponents rather (to paraphrase sarna.net and TRO3039) it is an excellent scout hunter and superb at hit-and-run strikes. Quite properly referred to as a striker this hard charging war machine is likely to inflict heavy damage if it can close but even then, is also likely to suffer for it. So, in my opinion this is an aggressive piece of any military – kind of weird that I never before regarded this brave little Mech so favorably.

Factories. Coventry (Coventry Metal Works) Federated Commonwealth/ Steiner
First designed in 2463 by Coventry Defense Conglomerate it was the second Lyran BattleMech ever created and for over five hundred and sixty years remained almost exclusively in Steiner hands. With the formation of the Federated Commonwealth it along with the Valkyrie became one of the AFFC standard Light BattleMechs.
   Illiushin (Vandenburg Mechanized Industries) Taurian Concordat
Sometime after the Fourth Succession War (I think, I will let Irose fact check me) the Concordat was allowed to begin production of the old COM-2D model.
    (N/A) Free Rasalhague Republic
Following this nation’s independence, the Rasalhague KungsArme came into possession of large amounts of Commandos. This BattleMech along with the Panther, Dragon, and Zeus became the standard for the young nation right through the Clan Invasion.

Internal Structure. As with any 25-ton Mech the Commando’s traditional Coventry Metal Work chassis makes up a tenth of the design’s overall mass. This two and half ton skeletal structure is quite common thanks to its five hundred plus year service life and not that weighty. The 5S which was introduced in 3050 featured a new Foundation Ultralight Endo Steel chassis which lowered the amount of tonnage required for the internal structure by a full ton. However, this lostech feature requires 14 critical spaces to account for its bulkier nature not too mention its higher overall cost.

Engine. The Commando featured a 150 Fusion rated power plant which moved the 25-ton Light Mech at a rate of 6/9 or 64 cruising kph / 97 flank kph. This is really what I consider the bottom end for the speed is life war machines that make up the smallest categories of BattleMechs. However, if offense is the highest priority might an investment in an InnerSphere Extra-Light (XL) Engine be worth the extra cost and the internal bulk. While the inclusion of this advanced power plant might make the Commando more fragile especially when combined with its ammunition it would grant you more mass for weaponry. Also, there is the problem of having no current 150 XL Engine in production at this time.

Jump Jets. The Commando is not a mobile design to speak of and rarely mounts jump jets as part of its design preferring instead to concentrate on firepower. With no significant technical advances being made in mobility at this time I really don't see jump jets on this BattleMech. That being said I wouldn‘t completely rule them out either.

Heat Sinks. Usually featuring single heat sinks the base 150 Fusion Engine can only mount 6 Heat Sinks as a part of its interior design meaning that at least 4 have to be mounted within the Commando itself. So, if you Double them it means giving up 12 more criticals which could be a deal breaker for Ferro-Fibrous or EndoSteel especially if you feature an XL Engine. But how hot does the Commando run? Its missile batteries and Medium Laser don’t really exceed 10 heat even when running. 

Cockpit & Gyro. Sadly, enough like most machines of the era not much can be done here to improve the Commando’s performance given the available level of technology. Thankfully, both components are plentiful and have proven to be reliable over time.

Armor. The COM-2D mounts 4 tons of Lexington Limited armor for a 64 factor or 71% overage which could be better. The COM-5S reduces coverage to 60% with 3 tons of ferro-fibrous presumably for greater offense but we could max the armor here as the 25 tonners are a lot more survivable then the 20 tonners. 5.5 tons of standard armor plating would result in an 88 factor which provides almost full coverage while 5 tons of ferro-fibrous results in an 89 armor factor which is the maximum for a 25 tonner.

Weapons & Equipment. You probably want to load up here on this striker for maximum offensive potential. Given dual SRM batteries, a Medium Laser, and in some cases a Flamer your arsenal is likely going to be pretty short ranged and geared for damage. I guess you could go the other way or back to the beginning with a Large Laser or something longer ranged but it doesn’t feel very Commando to me. I’d concentrate on massed short to medium range damage to devastate your opponents before they devastate you.

Design Criteria
Design: Commando Light BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 25 tons
Cockpit: (3 tons)

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. I've also become a fan of massed LRM-5s over the larger batteries (Free Worlds League in particular has gone in this direction) which could provide closer equivalents to Clan LRMs. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Unlike our Bug Mechs (the Locust, the Stinger, and the Wasp) the Commando seems to have far fewer users. We are really cut down to the Lyrans and the larger Federated Commonwealth for our main users but perhaps we can expand that market to mercenaries. After all House Steiner frequently employed large and well-known mercenary groups like Eridani Light Horse which I think I recall use the Commando. The Free Rasalhague Republic is another angle which I think I have an idea for… Then there is the Taurian factor which I feel that Irose and masterarminas will hit hard but I believe I remember the Commando from the new BattleTech game as well. But I could be mistaken please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your designs will be featured in my BattleTech Salient Horizon alternate setting.

I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday September 13, 2019 by 11:59 PM which should give you all a full seven days for this contest, good luck!!
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Abele

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Re: Optimizing the Commando
« Reply #1 on: August 30, 2019, 07:55:04 PM »

I was not expecting to see the Commando. I guess my work on the Valkyrie will have to wait (I assumed the Unseen were the focus of this campaign).

Here's a simple FedCom upgrade designed primarily for the mercenary market. Threw this together in just a couple of minutes.

Code: [Select]
Commando COM-3D

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 1,900,000 C-Bills
Battle Value: 563

Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Medium Pulse Laser
    1  LRM-5
    1  Streak SRM-2
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  64                  4.00
    Armor Locations: 4 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     8            8         
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            6         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            6         
                                             L/R Leg     6            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        CT        2         1         2.00
Small Pulse Laser                            CT        2         1         1.00
Streak SRM-2                                 RA        2         1         1.50
Medium Pulse Laser                           LA        4         1         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          2       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

« Last Edit: August 30, 2019, 08:03:01 PM by Abele »
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Takiro

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Re: Optimizing the Commando
« Reply #2 on: August 30, 2019, 08:41:29 PM »

Wow, that was fast! Nice first entry Abele. No unseen are not the theme. Rather just going right down the TRO 3025 list.

Your varied arsenal is interesting.
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lrose

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Re: Optimizing the Commando
« Reply #3 on: August 30, 2019, 10:04:12 PM »

I've got a few designs I've been playing with- I'm gonna try to have them all posted tonight.


Following the introduction of the Commando 5S model, the engineers at Coventry Metal Works continued to look at alternate models of the Commando.  While not popular with the LCAF, the designers have continued to tinker with Large Laser equipped models.  Two alternate models, the 6S and 7S have recently entered production.  Starting from the COM-5S model, the new designs use the Foundation Ultralight Endo Steel frame and standard GM 150 Fusion Engine found on the COM-5S.  Both remove all of the Commando's weapons in favor of a new weapons array built around the Cyclops XII ER Large Laser. 

The COM-6S experiments with increasing the mobility of the Commando by adding the Luxor Load Lifters Jump Jets from the Firestarter.  For secondary weaponry the Commando carries a Hotshot Flamer.  Based on complaints from the field, the designers added an additional ton of armor, while retaining the Lexington Ltd High Grade Ferro-Fibrous armor of the 5S model. 

The COM-7S attempts to turn the Commando into a better scout mech.   Rather then mounting jump jets, the mech carries an experimental Cyclops Beagle with TAG targeting system. This allows the mech to locate hidden units and call in artillery fire.  Like the COM-6S the 7S increases the armor protection, carrying 4.5 tons of Ferro-Fibrous armor.

COM-6S Commando
Mass: 25 tons
Chassis: Foundation Ultralight Endo Steel
Power Plant: GM 150
Cruising Speed 63.4kph
Maximum Speed: 91.6kph
Jump Jets: Luxor Load lifters
 Jump Distance: 180 M
Armor: Lexington Ltd High Grade Ferro-Fibrous
Armament:
1 Cyclops XII ER Large Laser
1 Hotshot Flamer
Manufacturer: Coventry Metal Works (Coventry)
Communications System: Cyclops 14
Targeting & Tracking System: Cyclops Multi-Tasker 10

Tonnage 25 tons
Internal Structure Endo Steel      1.5
Engine: 150                     5.5
   Walking MPs: 6
   Running MPs: 9
   Jumping MPs: 6
Heatsinks       10
Gyro                     2
Cockpit                  3
Armor      71            4
         IS      Armor
Head         3      6
CT         8         9/4
RT/LT      6      8/3
RA/LA      4      6
RT/LT      6      9

Weapons & Ammo
ER Large Laser       CT   2   5
Flamer         LA   1   1
Jump Jets         LT   3   1.5
Jump Jets         RT   3   1.5


COM-7S Commando
Mass: 25 tons
Chassis: Foundation Ultralight Endo Steel
Power Plant: GM 150
Cruising Speed 63.4kph
Maximum Speed: 91.6kph
Jump Jets: None
 Jump Distance: 0 M
Armor: Lexington Ltd High Grade Ferro-Fibrous
Armament:
1 Cyclops XII ER Large Laser
1 Hotshot Flamer
Manufacturer: Coventry Metal Works (Coventry)
Communications System: Cyclops 14
Targeting & Tracking System: Cyclops Beagle with TAG

Tonnage 25 tons
Internal Structure Endo Steel      1.5
Engine: 150                     5.5
   Walking MPs: 6
   Running MPs: 9
   Jumping MPs: 0
Heatsinks       10
Gyro                     2
Cockpit                  3
Armor      80            4.5
         IS      Armor
Head         3      7
CT         8         9/4
RT/LT      6      9/3
RA/LA      4      6
RT/LT      6      12

Weapons & Ammo
ER Large Laser       CT   2   5
Flamer         LA   1   1
Beagle Active Probe   LT   2   1.5
TAG            H    1    1

« Last Edit: September 07, 2019, 04:35:28 PM by lrose »
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lrose

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Re: Optimizing the Commando
« Reply #4 on: August 30, 2019, 10:18:11 PM »


The Commando-8S was developed in response to a request from the AFFC special forces for a highly mobile raider.  While a few Spider  7Ms have been acquired from the FWL, the AFFC wanted larger quantities then the FWL was willing to supply.  Several manufacturers submitted designs, with the AFFC ultimately selecting the COM-8S from Coventry after competitive trials.

The 8S increases the speed of the Commando by replacing the GM 150 engine with the newly developed Edasich Motors 200XL.  The 200XL is a slightly uprated version of the Edasich Motors 195XL used on the Lucifer Aerospace Fighter.  In order to match the mobility of the Spider, the -8S carries 8 Luxor Load Lifters Jump Jets, allowing the mech to jump up to 240 meters. 

The weapons have been replaced with 3 Defiance B3M Lasers and a Hotshot flamer.  The lasers do not need ammunition, allowing the 8S to operate behind enemy lines for extended periods without need to resupply.  The Hotshot flamer is used for both anti-infantry and incendiary work.  To help hide the mech from detection, the Cyclops 14 has been updated with a Guardian ECM.

Lastly all of the updates precluded the use of the bulky Lexington Ltd High Grade Ferro-Fibrous Armor. Instead the mech retains the Lexington Limited armor of the COM-2D.  However as the mech carries 4.5 tons of armor, it has better protection then the COM-5S model.


COM-8S Commando
Mass: 25 tons
Chassis: Foundation Ultralight Endo Steel
Power Plant: Edasich Motors 200XL
Cruising Speed 84.6kph
Maximum Speed: 129.6kph
Jump Jets: Luxor Load lifters
 Jump Distance: 240 M
Armor: Lexington Limited
Armament:
3 Defiance B3M Medium Lasers
1 Hotshot Flamer
Manufacturer: Coventry Metal Works (Coventry)
Communications System: Cyclops 14 with Guardian ECM
Targeting & Tracking System: Cyclops Multi-Tasker 10

Tonnage 25 tons
Internal Structure Endo Steel      1.5
Engine: 200 XL                     4.5
   Walking MPs: 8
   Running MPs: 12
   Jumping MPs: 8
Heatsinks       10
Gyro                     2
Cockpit                  3
Armor      72            4.5
         IS      Armor
Head         3      7
CT         8         9/4
RT/LT      6      8/3
RA/LA      4      6
RT/LT      6      9

Weapons & Ammo
Medium Laser      RA   1   1
Medium Laser      RT   1   1
Guardian ECM      CT   2   1.5
Medium Laser      LT   1   1
Flamer         LA   1   1
Jump Jets         RT   4   2
Jump Jets         LT   4   2
« Last Edit: August 31, 2019, 09:40:37 AM by lrose »
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lrose

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Re: Optimizing the Commando
« Reply #5 on: August 30, 2019, 10:35:47 PM »

And of course there is a Taurian model

The COM-4T was developed in response to a TDF request for a light urban assault unit. As part of Thomas Calderon's efforts to defend the Concordat at a supposed Davion threat, he ordered the construction of fortifications to protect Taurian cities. It was expected that the TDF would fight in many of the urban areas found on Taurian worlds.  While the TDF had a few Urbanmechs, the Protector sought a new design to replace the Urbanmech.  VMI responded with an updated model of the Commando. 

With speed less of a concern, the designers opted to use a Vox 100 engine.  The Vox 100 was simply a downrated version of the Vox 120 used by the Stinger which is produced alongside the Commando at VMI's Illiushin plant.  While speed was not highly valued in an urban setting, mobility was a consideration.  For that reason the design team mounted 4 Rawlings 52 Jump Jets, allowing the Commando to quickly move around in built up areas. 

The weapons array was greatly revised.  The SRM 6 and SRM 4 launchers have been replaced with 3 of the experimental Pinard Reaper Streak SRM Racks- while having few missiles, the Streaks provided better ammo efficiency.  The availability of production quality racks has prevented the COM-4T from entering full scale production.  It is expected that this bottleneck will be solved in the next year or so. Two additional medium laser is added to provide more firepower. 

Armor protection was increased by mounting 5 tons of Ferro Fiborous armor, providing the mech with max protection for it's chassis.

COM-4T Commando
Mass: 25 tons
Chassis: Vandenberg Metal Works
Power Plant: VOX 100
Cruising Speed 42.5kph
Maximum Speed: 64.7kph
Jump Jets: Rawlings 52
 Jump Distance: 120 M
Armor: Durallex Light Ferro-Fibrous
Armament:
3 Pinard Reaper Streak SRM Rack
3 Diverse Optics Type 18 Medium Lasers
Manufacturer: Vandenberg Mechanized Industries (Illiushin)
Communications System: Garret T10B
Targeting & Tracking System: O/P 911

Tonnage 25 tons
Internal Structure          2.5
Engine: 100                     3
   Walking MPs: 4
   Running MPs: 6
   Jumping MPs: 4
Heatsinks       10
Gyro                              1
Cockpit                           3
Armor            89               5
         IS      Armor
Head         3      9
CT         8         12/4
RT/LT      6      9/3
RA/LA      4      8
RT/LT      6      12

Weapons & Ammo
Streak SRM 2      RA   1   1.5
Medium Laser      RT   1   1
2 Streak SRM 2      CT   2   3
Ammo (50)      LT   1   1
2 Medium Lasers   LA   2   2
Jump Jets         RL   2   1
Jump Jets         LL   2   1


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Bradshaw

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Re: Optimizing the Commando
« Reply #6 on: August 30, 2019, 10:41:01 PM »

Seen as the first steps of FC High Command, Coventry Metal Works has been chosen as the test bed for the development of an Inner Sphere OmniMech. While only at the begining stages of their R&D into the project they have chosen the Commando as their testbed. Retooling the 5S line and the older 2D line. They have utilized the upgraded 5S frame for the new FC1 and FC2 lines.

Starting with an increase into its seeming low armor tonnage on a design meant to fight at shorter ranges. The team downgraded the Coventry 90mm SRM-6 to the old Coventry 4-tube and replaced the Coventry T4H Streak system to an additional Coventry 4-Tube system. This allows the design to have a singlular ammo source. An additional Artemis IV system was also added for increased missile accuracy.

Commando COM-FC1

Code: [Select]
Weight: 25 tons
BV: 615
Cost: 2,278,750 C-bills

Movement: 6/9
Engine: 150
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 80/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     12   
Center Torso (rear)                3   
Right Torso                 6     10   
Right Torso (rear)                 2   
Left Torso                  6     10   
Left Torso (rear)                  2   
Right Arm                   4      6   
Left Arm                    4      6   
Right Leg                   6     10   
Left Leg                    6     10   

Weapons       Loc  Heat 
-------------------------
SRM 4          LT    3   
SRM 4          RT    3   
Medium Laser   CT    3   

Ammo                        Loc  Shots 
----------------------------------------
SRM 4 Artemis-capable Ammo   RT     25 

Equipment       Loc 
---------------------
Artemis IV FCS   RT 
Artemis IV FCS   LT 
CASE             RT 

Working off the same frame as the 5S the new FC2 variant replaced the older 2D production line on Conventry. Simply swapping the Coventry 4-Tube systems with Coventry Five-Tubes giving the Commando a long range punch. The two variants working
together will be able to cover each others weaknesses.

Commando COM-FC2
Code: [Select]
Weight: 25 tons
BV: 638
Cost: 2,173,750 C-bills

Movement: 6/9
Engine: 150
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 43 (Endo-Steel)
Armor: 80/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8     12   
Center Torso (rear)                3   
Right Torso                 6     10   
Right Torso (rear)                 2   
Left Torso                  6     10   
Left Torso (rear)                  2   
Right Arm                   4      6   
Left Arm                    4      6   
Right Leg                   6     10   
Left Leg                    6     10   

Weapons       Loc  Heat 
-------------------------
LRM 5          LT    2   
LRM 5          RT    2   
Medium Laser   CT    3   

Ammo        Loc  Shots 
------------------------
LRM 5 Ammo   RT     24 

Equipment       Loc 
---------------------
CASE             RT 
Artemis IV FCS   LT 
Artemis IV FCS   RT 



A total rebuild of the standard Commando payload the new 2T variant coming out of the Taurian Concordant is turning a lot of heads. Maintaining the 4 tons of armor of the 2D variant the new 2T features Ferro Fibrous armor for increased protection of its pilot. Replacing the traditional SRM launchers the 2T features an entirely energy based payload. With four Medium Lasers for its Medium ranged punch it packs an additional four small lasers and two flamers for short range support. Especially effective vs any infantry forces it may encounter.

Commando COM-2T
Code: [Select]
Weight: 25 tons
BV: 716
Cost: 1,998,750 C-bills

Movement: 6/9
Engine: 150
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 43
Armor: 71/89 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                8      9   
Center Torso (rear)                3   
Right Torso                 6      8   
Right Torso (rear)                 2   
Left Torso                  6      8   
Left Torso (rear)                  2   
Right Arm                   4      6   
Left Arm                    4      6   
Right Leg                   6      9   
Left Leg                    6      9   

Weapons       Loc  Heat 
-------------------------
Medium Laser   RA    3   
Medium Laser   LA    3   
Medium Laser   CT    3   
Medium Laser   CT    3   
Small Laser    RA    1   
Small Laser    RA    1   
Small Laser    LA    1   
Small Laser    LA    1   
Flamer         RL    3   
Flamer         LL    3   

A Common variant seen by Mercenaries around the Innersphere, dropping the single SRM 6 and its one ton of ammo and adding an addition twin SRM-4 systems. With just the single ton of ammo for the three systems doesn't allow for long battles but most mercenaries feel the design lasts long enough

Commando COM-2M
Code: [Select]

Weight: 25 tons
BV: 578
Cost: 1,907,500 C-bills
Source: TRO 3039 - Age of War

Movement: 6/9
Engine: 150
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 43
Armor: 64/89
                     Internal  Armor   
----------------------------------------
Head                        3      6   
Center Torso                8      8   
Center Torso (rear)                4   
Right Torso                 6      6   
Right Torso (rear)                 3   
Left Torso                  6      6   
Left Torso (rear)                  3   
Right Arm                   4      6   
Left Arm                    4      6   
Right Leg                   6      8   
Left Leg                    6      8   

Weapons       Loc  Heat 
-------------------------
Medium Laser   LA    3   
SRM 4          RA    3   
SRM 4          LT    3   
SRM 4          CT    3   

Ammo        Loc  Shots 
------------------------
SRM 4 Ammo   RT     25 

« Last Edit: August 31, 2019, 11:34:26 AM by Bradshaw »
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Abele

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Re: Optimizing the Commando
« Reply #7 on: August 31, 2019, 01:21:27 AM »

Wow, that was fast! Nice first entry Abele. No unseen are not the theme. Rather just going right down the TRO 3025 list.

Your varied arsenal is interesting.
This means the IS Optimization contest will take about 3 years to finish ;)
« Last Edit: August 31, 2019, 01:21:38 AM by Abele »
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drakensis

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Re: Optimizing the Commando
« Reply #8 on: August 31, 2019, 02:58:38 AM »

Commando COM-4S

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/D-F-E-A
Production Year: 3052
Cost: 3,290,417 C-Bills
Battle Value: 674

Chassis: Foundation Ultralight Endo-Steel
Power Plant: Nissan 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous
Armament:
    1 Shannon Six-Shooter Missile Pack SRM-6
    1 Defiance B3M Medium Laser
    1 Coventry 4 tube Missile System SRM-4
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark

Overview:
The updated Commando was driven by the urgency of CMW's designers, well aware that their homeworld was entirely too close to the Clan Invasion. As a result they were willing to pay the price for an extra-light engine developed for the FedCom/Draconis Combine OmniMech programme.

The rest of the chassis is similarly advanced with a lightweight structure and heavily reinforced armour but the basic weapons fit remains unchanged, the designers claiming that they saw little to improve upon in the mixed SRM racks and medium laser combination.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 2 LT, 5 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 4 LT, 3 RT, 3 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            14       
                                 Center Torso (rear)                  2         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        LT        4         2         3.00
SRM-4                                        RA        3         1         2.00
Medium Laser                                 LA        3         1         1.00
@SRM-4 (25)                                  CT        -         1         1.00
@SRM-6 (15)                                  CT        -         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
8          2       2       0       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0



Commando COM-4D

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3051
Cost: 1,848,750 C-Bills
Battle Value: 564

Chassis: Coventry Metal Works Standard
Power Plant: GM 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous w/ CASE
Armament:
    1 Magna 400P Medium Pulse Laser
    2 Coventry Five Tube LRM-5s
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark

Overview:
Commandos in the Davion half of the Federated Commonwealth have been offered this simple refit package, which switches the SRMs for LRMs and slightly reinforces the armour. Detractors point to the reduced damage of the new armament and refer to the variant as a 'cut-rate' Valkyrie. Advocates of the design don't see the latter as a negative factor.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 1 HD, 5 LT, 2 RT, 1 LA, 1 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                        Center Torso     8            9         
                                 Center Torso (rear)                  2         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            6         
                                             L/R Leg     6            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        CT        2         1         2.00
LRM-5                                        RA        2         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-5 (48)                                  RT        -         2         2.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          1       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


Commando COM-4B

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3051
Cost: 1,923,750 C-Bills
Battle Value: 637

Chassis: Coventry Metal Works Standard
Power Plant: GM 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Lexington Ltd. High Grade Standard Armor
Armament:
    1 Diverse Optics Sunbeam ER Large Laser
    1 Telos-4 SRM-4
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark

Overview:
A DCMS refit that also sees limited use by the Free Worlds League, this configuration updates the short-lived COM-1B of the late Third Succession War with an extended range laser and replaces the missile launcher with the same model used by the Panther for ease of logistics.

Many DCMS mechwarriors uncomfortable with the foreign nature of salvaged Commandos have taken to having their techs styling the armour of their rides to reflect samurai motifs or simply the more angular appearance of a Panther. This has earned the design the nickname of 'Baby Panther'.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     8            8         
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            6         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            6         
                                             L/R Leg     6            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        CT        3         1         2.00
ER Large Laser                               LA        12        2         5.00
@SRM-4 (25)                                  CT        -         1         1.00
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          2       2       1       0      1     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA



Commando COM-4V

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 3052
Cost: 1,823,750 C-Bills
Battle Value: 559

Chassis: Trellshire Heavy Industries Standard
Power Plant: GM 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Lexington Ltd. High Grade Standard Armor w/ CASE
Armament:
    2 Defiance B3m Medium Lasers
    10 Coventry Light Autogun Machine Guns
Manufacturer: Coventry Metal Works
    Primary Factory: Twycross
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark

Overview:
Left with dozens of salvaged Commandos in their newly occupied worlds, Clan Steel Viper chose to repair them for use in garrison units. The design was initially greeted with popular responses by the Clan's new civilians, right up until one was used to suppress rioting.

Not wanting to waste their own resources on an Inner Sphere refit, the Vipers used the THI plant on Twycross to rebuild the Commandos using spare parts from AFFC supply depots. The left arm laser mount has been mirrored on the opposite arm and the torso rebuilt to house machineguns rather than SRMs.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  64                  4.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     8            8         
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            6         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            6         
                                             L/R Leg     6            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               CT        0         2         1.00
4 Machine Guns                               RT        0         4         2.00
4 Machine Guns                               LT        0         4         2.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          3       1       0       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

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David CGB

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Re: Optimizing the Commando
« Reply #9 on: August 31, 2019, 03:27:45 AM »

added fluff

   Some decommissioned COM-1As found their way into private hands, such as with the First Tamar Hussars (later known as the Tamar Tigers) regiment raised by the Duke of Tamar as his own personal BattleMech force. And yet there still was a large number of these that were not converted as secondary sites still produced them rather than change. Although one of the Duke of Tamar company commanders was the father of Duke Rafferty Mallory, after he was injured he headed home with a great love of the Commando COM-1As. Others lingered on in service with Militia forces until the disarmament following the Reunification War provided a ready supply of modern equipment with which they could be replaced, with a full company of them joining the duke of Antietam, Duke Rafferty Mallory, Militia forces who used them a guardian force for his world.

   Duke Mallory was able to gain twenty of the COM-1As for his private troops which amounted to twenty five battle mechs, along with a large amount of spare parts. In 2520 Coventry Defense Conglomerate allowed for Duke Mallory to have a small license to build the Commando for the troops on his world only. Since he had a small unit called Antietam Defenders which was a “Mercenary Unit” which would be used to handle any pirate problems, this was the reason he started Antietam Mechworks which was meant to keep his “Mercenary Unit” fully repaired. in 2600 the new Duke Mallory was able to get ahold of double heat sinks and began to use them in his Commandos which he was calling the COM-1AD. In the years leading to the fall of the Star League the dukes of Antietam were able to get Endo Steel, Ferro-Fibrous Armor and XL Engines, which increased the power of there COM-2ADs.

   Most of the information came from Achernar BattleMechs who with a push from the First Prince built a secondary Endo Steel, Ferro-Fibrous Armor and XL Engines plant in orbit around Antietam. The orbital factory was completed in 2700 which allowed for the upgrade of the COM-1ADs to COM-2ADs. This saw the largest changes which brought the speed up to 86.4 km/h and one ER large laser, along with 4 medium lasers. Double heat sinks helped maintain cool running temps unless a full alpha strike was used. When word of these changes reached Coventry the information was shelved. During the Star League Civil War a small group of Commandos (were the came from is unknown) were able to get into the orbital factory and cause the plant to be destroyed. With the destruction of the plant the group of new computers which were to be brought up were forgotten.

   Around the year 3034 First Prince Hanse Davion was contacted by the new Duke Mallory who told the First Prince that they had found the computers and with the technical information that they held within, would allow the rebuilding of Endo Steel, Ferro-Fibrous Armor and XL Engines. With the helm memory core and these computers it gave a quiet jump start to things in the Federated Suns. But with this information Duke Mallory wanted to rebuild his small  “Mercenary Unit” Antietam Defenders. As this unit was barely hanging on they would need the ground factory repaired, or they could no longer keep the unit running independent. A ISF strike during the Second Succession War caused the plant to no longer build any new mechs but could somewhat repair them. With a large investment from Achernar BattleMechs the Antietam Mechworks orbital plant was rebuilt and the ground factory was repaired.

   Once the orbital plant was rebuilt they started to produce the needed equipment which was needed to build the new battlemechs. This was done for the fact that the Antietam Mechworks wanted to payoff that debt, and the fact that they would need to wait on the people who would be running the plant to be trained. On January 20 3050 the production was restarted at Antietam Mechworks, which was owned in thirds by Duke Mallory, the House Davion (silent partner), and Achernar BattleMechs (silent partner) with full control by Duke Mallory, and was also expanded to produce 5 battlemechs a month. Around that time the small license was expanded by the Archon Melissa Steiner-Davion, which was request by her husband. With the mech being produced in small number up until 3053 when the much larger and second plant was finished on Antietam, there were not that large numbers around.

Commando 2AD

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped, Rules Level: Tournament Legal, Era: Clan Invasion, Tech Rating/Era Availability: E/X-X-E-A, Production Year: 3040, Cost: 3,526,979 C-Bills, Battle Value: 920, Chassis: 1A Type 7 Endo Steel, Power Plant: New Avalon Fusion 200 Fusion XL Engine, Walking Speed: 86.4 km/h, Maximum Speed: 129.6 km/h, Armor: StarGuard CIV Ferro-Fibrous, Armament: 1 ChisComp 43 Special ER Large Laser, 4 ChisComp 39 Medium Lasers, Manufacturer: Antietam Mechworks, Achernar BattleMechs, Primary Factory: Antietam, Communications System: Achernar Electronics HICS-11, Targeting and Tracking System: Federated Hunter

Equipment           Type                         Rating                   Mass 
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 1 LT, 3 RT, 4 LA, 3 RA, 2 LL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8         Running MP: 12
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  88                  5.00
    Armor Locations: 3 LT, 1 RT, 4 LA, 4 RA, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12/3         
                                           L/R Torso     6            9/3         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       
Equipment                                 Location    Heat    Critical    Mass 
ER Large Laser                               RA        8         2         5.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Medium Laser                                 CT        3         1         1.00
(R) Medium Laser                           CT        3         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
8          3       3       0       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: September 10, 2019, 05:27:43 PM by David CGB »
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drakensis

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Re: Optimizing the Commando
« Reply #10 on: August 31, 2019, 07:09:13 AM »

Commando COM-3T

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3070
Cost: 2,192,500 C-Bills
Battle Value: 848

Chassis: Vandenberg Metal Works Standard
Power Plant: VOX 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab-7 Standard Armor
Armament:
    5 Magna Mk II Medium Lasers
    1 Garret-Guardian Interface 2B Guardian ECM Suite
Manufacturer: Vandenberg Mechanized Industries
    Primary Factory: New Vandenberg
Communications System: Neil 5000
Targeting and Tracking System: TracTex Alpha-1

Overview:
With increasingly concern about the potential for a Federated Commonwealth invasion of their worlds, the Taurian government began looking at how to possibly reduce dependence on purchasing weapons and other materials from the Lyran half of the super-state. The COM-3T was originally intended as a step towards this - replacing the materials used with equipment that could be manufactured within the Concordat.

The return of the Clans was at first doubted but as news continued to arrive it quickly became clear in all but a few circles that the Federated Commonwealth was well and truly distracted from the Taurian border... and that with the hasty efforts to up-tech the AFFC that the TDF would be greatly outclassed technologically within only a few years.

Realising that simply refitting J.Edgar hovertank electronics was no longer remotely competitive, VMI appealed to the Protector, who secured at considerable cost access to advanced electronics and heatsinks from an unspecified manufacturer within the Free Worlds League. Adding this to Magna Mk II medium lasers has converted the Commondo into a lightweight flashbulb optimised for fast-moving long-duration operations, such as guerrilla operations against foreign military occupation.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  88                  5.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            13       
                                 Center Torso (rear)                  2         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6          3       3       0       0      1     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA

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Takiro

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Re: Optimizing the Commando
« Reply #11 on: August 31, 2019, 07:21:08 AM »

Holy Commandos!!

4 from Irose, 4 from Bradshaw, 5 from drakensis, and 1 from David CGB (welcome to the contests)!!

A total of 14 designs all submitted in a single night. Certainly sounds like a Commando attack. Hopefully I will have a little comment for each soon.

Yeah Abele this might take a while no doubt.

Plenty of time remaining in this contest if you want to work on fluff and for all those who haven't submitted yet please keep those entries coming!
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Takiro

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Re: Optimizing the Commando
« Reply #12 on: August 31, 2019, 10:40:04 AM »

Busy day today folks but this is a Commando I had already worked on and completed because of this contest, enjoy!

KOM-3R KOMMANDO

Mass: 25 tons
Chassis: Foundation Ultralight Endo Steel
Power Plant: Nissan 200 XL
Cruising Speed: 86 kph
Maximum Speed: 129 kph
Jump Jets: None
   Jump Capacity: None
Armor: Lexington Ltd. High Grade Ferro-Fibrous
Armament:
   2 Coventry 90 mm SRM-6 Missile Racks
   1 Defiance B3M Medium Laser
Manufacturer: Field Refit (Varangian Guard)
   Primary Factory: Illyria
Communications System: Cyclops 14
Targeting and Tracking System: Cyclops Multi-Tasker 10

Overview:
   Preliminary work for this new high-tech version of the Commando began on Rasalhague in 3050 just prior to the Clan Invasion. While cost concerns and materiel availability had been major obstacles prior to the appearance of Clan juggernaut those obstacles quickly evaporated in the face of these unstoppable invaders. As a result, several prototypes were rushed into service during the Year of Dread when the Clan advance halted. Unfortunately, even these lostech paragons were unable to stem the tide as the invaders returned with a vengeance after they elected a new ilKhan. While the rump state that is the Free Rasalhague Republic is no longer able to commit Mech production of any kind a growing expatriate community on Illyria together with support of a Marik faction has picked up where they left off.

Capabilities:
   The entire basis for the Rasalhague Kommando was the COM-5S Commando first manufactured by Coventry Metal Works in 3050. This ‘new’ design would use the new Foundation Ultralight Endo Steel frame as its lighter core while adding two tons of Lexington Limited High Grade Ferro-Fibrous for maximum protection. Armor increases from the hardy low-tech variant are most significant in the torsos and legs but also include the head, rear center torso, and arms. However, this is paid for by the lack of a CASE which the 5S features as an important safety feature. The Kommando also makes use of the original COM-2D Commando’s gyroscope, cockpit, and Single Heat Sinks. Unfortunately, this older cooling system has difficulty keeping up with the BattleMech’s uprated arsenal. Integrating bulky Double Heat Sinks has proven impossible due to the inclusion of other bulky high-tech items. Fortunately, the twin SRM-6s and Medium Laser only bring the Kommando overheat slightly when combined with movement but firing must be alternated. The key to the entire project was the creation of a new 200 XL Engine which made the ‘Mech 33% faster while being a ton lighter than its precursor’s Omni 150. These advanced power plants had to be painstakingly created by Rasalhague engineers which hindered production. Thankfully production of the Nissan 200 XL on Stewart by Corean Enterprises promises to solve any supply problems in the near future.

Deployment:
   Never fielded in numbers by the Free Rasalhague Republic only a handful remain in service with the Kungsarme. One of these cutting-edge war machines which along with its pilot made its way to the Illyrian Palatine formed the core of the Varangian Guard. This force has deployed new field refits manufactured on Illyria during the Marik Civil War.

Variants:
   Simply switching out the armed mounted SRM-6 for Octagon Missile Magnet Narc Missile Launcher has resulted in the recent creation of the KOM-3N which augments fire support from allied forces as well as completely alleviating any overheating problems. Working in coordination with KOM-3Rs or other friendly missile carriers this even rarer variant has already proven its worth in combat.
   Another variant which was originally intended as an Elemental killer is the latest Kommando to appear in combat. The KOM-3E removes both SRM-6s and their ammunition to add four Medium Lasers and two Medium Pulse Lasers. This arsenal improves the overall damage potential of the ‘Mech while removing any ammunition concerns but dramatically increases the waste heat output. In order to deal with this heat spike Double Heat Sinks were added eliminating any available space in the war machine’s interior. Despite these new ‘freezers’ running Alpha Strikes will result in overheating conditions on this most expensive model.

Type: Kommando
Technology Base: InnerSphere - Level 2
Tonnage: 25

Equipment                        Mass
Internal Structure:         EndoSteel         1.5
Engine:            200 XL          4.5
Walking MP:         8
Running MP:         12
Jumping MP:         0
Heat Sinks:            10            0
Gyro:                           2
Cockpit:                         3
Armor Factor:            89            5

      Internal Structure   Armor Value
Head            3         9
Center Torso      8         12 / 4
R/L Torso         6         10 / 2
R/L Arm         4         8
R/L Leg         6         12

Weapons and Ammo      Location      Critical   Tonnage
SRM-6          Center Torso      2      3
Ammo (SRM) 15      Left Torso      1      1
SRM-6          Right Arm      2      3
Ammo (SRM) 15      Right Torso      1      1
Medium Laser       Left Arm      1      1
« Last Edit: September 02, 2019, 11:00:07 PM by Takiro »
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Abele

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Re: Optimizing the Commando
« Reply #13 on: August 31, 2019, 10:41:07 AM »

Go, Speed Racer. Go, Speed Racer, go.



Designed by Enzo Fangio of Coventry Metal Works and based on his experience at the Battlemech games on Noisiel, the Commando SVL (Super Veloce e Leggero) is designed as a super fast skirmisher and striker. Before coming to Coventry Metal Works lto work as an engineer, Enzo built and raced 'Mechs at the Games on Noisiel, where he finished on the podium on a number of occasions. He brought this expertise with him to Coventry and went ot work on a new Mech dwsigned to counter the Clan Dasher OmniMech and other high speed Battlemechs. While he managed to match the speed of the Dasher he was not able to meet the performance of the Clan's weaponry. There are three variants of the SVL, The first is best suited for the deep strike mission and is fitted with an ER Large Laser and a Guardian ECM. The second retains the Guardian ECM of the first variant, but is armed with an array of lasers including two standard mediums, a medium pulse and a small pulse laser. the final variant strips the ECM suite and is armed with four standard medium laser and a Streak SRM2 launcher. This new Commando is well protected and is covered with 4.5 tons of ferro-fibrous armor.

Code: [Select]
Commando COM-5SVL

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 4,419,583 C-Bills
Battle Value: 860

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 10
    Running MP: 15
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  80                  4.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            11       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            8         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
ER Large Laser                               RA        12        2         5.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
10         1       1       1       0      1     0   Structure:  1
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA



Code: [Select]
Commando COM-5SVL2

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 4,364,583 C-Bills
Battle Value: 835

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Medium Pulse Laser
    2  Medium Lasers
    1  Small Pulse Laser
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 10
    Running MP: 15
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  80                  4.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            11       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            8         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
Medium Pulse Laser                           RA        4         1         2.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Small Pulse Laser                            LA        2         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
10         2       2       0       0      1     0   Structure:  1
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA



Code: [Select]
Commando COM-5SVL3

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 4,138,333 C-Bills
Battle Value: 881

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  Medium Lasers
    1  Streak SRM-2
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 10
    Running MP: 15
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  80                  4.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            11       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            8         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 CT        2         1         1.50
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
@Streak SRM-2 (50)                           CT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
10         3       3       0       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA

« Last Edit: September 08, 2019, 12:51:52 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

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  • A Man in a Tin Suit
Re: Optimizing the Commando
« Reply #14 on: August 31, 2019, 12:27:59 PM »

Knights in red and black silk ...

Built at the Hope Industrial Works (a tractor factory and repair facility for the Brotherhood of Randis) on Randis IV using five Commando chassis acquired from the Taurian Concordat and bits and pieces purchased from variou sources within the Concordat and the Federated Commonwealth. It features a smaller Hermes 100 fusion engine found in the Hornet. Armament consists of a Delta Dart LRM10 launcher and a pair of Photech 806c medium lasers backed up by a ChisComp 32 small laser. The only advanced component is the four tons of CASE-enhanced StarGuard Ferro-Fibrous armor. These five Commandos augment the understrength battalion of Knights that defend Randis IV.


Code: [Select]
Commando COM-3FR

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,571,146 C-Bills
Battle Value: 616

Chassis: Coventry Metal Works Standard
Power Plant: Hermes 100 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawlings 52
    Jump Capacity: 120 meters
Armor: StarGuard w/CASE Ferro-Fibrous w/ CASE
Armament:
    1 Delta Dart LRM-10
    2 Photech 806c Medium Lasers
    1 ChisComp 32 Small Laser
Manufacturer: Hope Industrial Works
    Primary Factory: Randis IV
Communications System: Duotech 65
Targeting and Tracking System: Federated HunterMark II

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                100                       3.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  71                  4.00
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     6            9         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            6         
                                             L/R Leg     6            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       CT        4         2         5.00
Small Laser                                  LT        1         1         0.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-10 (12)                                 RT        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
4j         2       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©
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