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Author Topic: Optimizing the Commando  (Read 6622 times)

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Abele

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Re: Optimizing the Commando
« Reply #15 on: August 31, 2019, 12:50:40 PM »

A Capellan prototype based on salvaged Commando chassis and using the engine from the original introtech Raven.

Code: [Select]
Commando COM-2L Ying-zi-bing

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 2,041,458 C-Bills
Battle Value: 588

Chassis: YZB-1 Standard
Power Plant: Omni 175 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Hellespont Lite Ferro-Fibrous
Armament:
    1 Magna 400P Medium Pulse Laser
    1 Hovertec Streak SRM-2
    1 Olympian Flamer
    1 Apple Churchill Golden Shield Guardian ECM Suite
Manufacturer: Hellespont Mech Works
    Primary Factory: Sian
Communications System: Cers Model 668
Targeting and Tracking System: RadCom TXX

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                175                       7.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            9         
                                 Center Torso (rear)                  3         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            5         
                                             L/R Leg     6            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
Streak SRM-2                                 RA        2         1         1.50
Flamer                                       RA        3         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
7          2       2       0       0      1     0   Structure:  2
Special Abilities: ECM, SRCH, ES, SEAL, SOA

« Last Edit: August 31, 2019, 04:32:57 PM by Abele »
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Takiro

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Re: Optimizing the Commando
« Reply #16 on: August 31, 2019, 03:36:02 PM »

Some more interesting designs Abele, very nice!
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Takiro

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Re: Optimizing the Commando
« Reply #17 on: September 02, 2019, 12:02:08 PM »

added fluff

Very nice David CGB! I hope everyone else fluffs up there stuff too!! ;)

Busy day today folks but this is a Commando I had already worked on and completed because of this contest, enjoy! Might try to fit Double Heat Sinks on this one later.

Okay I examined my Kommando and discovered that enough room had been created for Double Heat Sinks on both the base 3R and 3N but I have decided against adding them cause the Narc variant doesn't need any heat help and the 3R never goes over by a whole lot. Going to 20 by way of Doubling in my opinion is there for unnecessary.

What I did find is another variant I think I will add that does utilize Double Heat Sinks and an entirely all energy arsenal. The KOM-3E removes both SRM-6s and their ammuntion to add four Medium Lasers and two Medium Pulse Lasers! This ups the potential damage to 37 during an Alpha Strike and removes any ammunition concerns but the weapon heat jumps to 23. Movement would add another 1 or 2 to the heat scale but the damage increase is impressive. The 5 Medium Lasers would have the same range (9) as the base model but the Medium Pulses need to get even closer (6). This would be an ideal Elemental hunter and the most expensive model coming in at over 3.5 million C-bills.
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Bradshaw

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Re: Optimizing the Commando
« Reply #18 on: September 03, 2019, 12:53:04 PM »

Saw this on Facebook and had to share as its the current contest.




by Bishop Steiner
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Takiro

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Re: Optimizing the Commando
« Reply #19 on: September 03, 2019, 04:06:28 PM »

One hell of a paint scheme, I'd get the mini!

Anymore design entries coming in folks??
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Takiro

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Re: Optimizing the Commando
« Reply #20 on: September 04, 2019, 06:02:54 PM »

Anymore design entries coming in folks??

Hmm, still very quiet. I wonder if we will hear from Ice Hellion or masterarminas?? We do have some excellent entries already so maybe they are a little scared. ;) The twenty (20) in thus far breakdown this way by designer - 4 from Irose, 4 from Bradshaw, 5 from drakensis, 1 from David CGB (Davion now fluffed), 1 from Takiro (my Rasalhagian expatriate Kommando), and 5 from Abele.
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Takiro

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Re: Optimizing the Commando
« Reply #21 on: September 07, 2019, 10:22:29 AM »

Still nothing? Awful quiet here. On the trip here I was thinking of a fourth variant for my Kommando which would replace the 2 SRM-6s with 3 LRM-5s. Think I will detail it when I get home.
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Ice Hellion

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Re: Optimizing the Commando
« Reply #22 on: September 07, 2019, 03:12:11 PM »

Hmm, still very quiet. I wonder if we will hear from Ice Hellion or masterarminas?? We do have some excellent entries already so maybe they are a little scared. ;)

Not at all.
The few ideas I had for the previous designs were already taken.

Until now, I didn't have the time for the Commando.
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in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
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The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

lrose

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Re: Optimizing the Commando
« Reply #23 on: September 07, 2019, 04:42:42 PM »

And of course there is a Taurian model

The COM-4T was developed in response to a TDF request for a light urban assault unit. As part of Thomas Calderon's efforts to defend the Concordat against the supposed Davion threat, he ordered the construction of fortifications to protect Taurian cities. It was expected that the TDF would fight in many of the urban areas found on Taurian worlds.  While the TDF had a few Urbanmechs, the Protector sought a new design to replace the Urbanmech.  VMI responded with an updated model of the Commando. 

With speed less of a concern, the designers opted to use a Vox 100 engine.  The Vox 100 was simply a downrated version of the Vox 120 used by the Stinger which is produced alongside the Commando at VMI's Illiushin plant.  While speed was not highly valued in an urban setting, mobility was a consideration.  For that reason the design team mounted 4 Rawlings 52 Jump Jets, allowing the Commando to quickly move around in built up areas. 

The weapons array was greatly revised.  The SRM 6 and SRM 4 launchers have been replaced with 3 of the experimental Pinard Reaper Streak SRM Racks- while having few missiles, the Streaks provided better ammo efficiency.  The availability of production quality racks has prevented the COM-4T from entering full scale production.  It is expected that this bottleneck will be solved in the next year or so. Two additional medium lasers are added to provide more firepower. 

Armor protection was increased by mounting 5 tons of Ferro Fiborous armor, providing the mech with max protection for it's chassis.

COM-4T Commando
Mass: 25 tons
Chassis: Vandenberg Metal Works
Power Plant: VOX 100
Cruising Speed 42.5kph
Maximum Speed: 64.7kph
Jump Jets: Rawlings 52
 Jump Distance: 120 M
Armor: Durallex Light Ferro-Fibrous
Armament:
3 Pinard Reaper Streak SRM Rack
3 Diverse Optics Type 18 Medium Lasers
Manufacturer: Vandenberg Mechanized Industries (Illiushin)
Communications System: Garret T10B
Targeting & Tracking System: O/P 911

Tonnage 25 tons
Internal Structure          2.5
Engine: 100                     3
   Walking MPs: 4
   Running MPs: 6
   Jumping MPs: 4
Heatsinks       10
Gyro                              1
Cockpit                           3
Armor            89               5
         IS      Armor
Head         3      9
CT         8         12/4
RT/LT      6      9/3
RA/LA      4      8
RT/LT      6      12

Weapons & Ammo
Streak SRM 2      RA   1   1.5
Medium Laser      RT   1   1
2 Streak SRM 2      CT   2   3
Ammo (50)      LT   1   1
2 Medium Lasers   LA   2   2
Jump Jets         RL   2   1
Jump Jets         LL   2   1
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Abele

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Re: Optimizing the Commando
« Reply #24 on: September 08, 2019, 12:57:33 AM »

lrose, why did you put the ammo in the LT instead of the RT (where it ismore accessible to the RA mounted SSRM2)?
« Last Edit: September 08, 2019, 12:57:44 AM by Abele »
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May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
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David CGB

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Re: Optimizing the Commando
« Reply #25 on: September 08, 2019, 03:06:05 AM »

went with a fast and jumping model, dropped the mediums and switched from FF to standard which allows 7 JJ to be placed

Commando 2AD1, Mass: 25 tons, Tech Base: Inner Sphere, Chassis Config: Biped, Rules Level: Tournament Legal, Era: Clan Invasion, Cost: 3,512,917 C-Bills, Battle Value: 732, Chassis: 1A Type 7 Endo Steel, Power Plant: New Avalon Fusion 200 Fusion XL Engine, Walking Speed: 86.4 km/h, Maximum Speed: 129.6 km/h, Jump Jets: 7 Rawlings 50’s, Jump Capacity: 210 meters, Armor: StarGuard II Standard Armor , Armament: 1 ChisComp 43 Special ER Large Laser, Manufacturer: Antietam Mechworks, Achernar BattleMechs, Primary Factory: Antietam, Communications System: Achernar Electronics HICS-11, Targeting and Tracking System: Federated Hunter
Equipment           Type                         Rating                   Mass 
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 2 LT, 5 RT, 4 LA, 2 LL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  88                  5.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12/3         
                                           L/R Torso     6            9/3         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

Equipment                                 Location    Heat    Critical    Mass 
Large Laser                                  RA        8         2         5.00
                                            Free Critical Slots: 13
« Last Edit: September 10, 2019, 05:26:31 PM by David CGB »
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masterarminas

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Re: Optimizing the Commando
« Reply #26 on: September 08, 2019, 03:44:03 AM »

In the wake of the Clan Invasion, resources were made available throughout the Lyran Commonwealth for 'Mech producers to upgrade their existing designs.  Coventry Metal Works took full advantage of this subsidy to develop the COM-6S variant of their Commando.

The design spares no expense, incorporating an endo-steel frame, ferro-fibrous armor plating (5 tons), double-strength heat sinks, and an extra-light fusion engine.  Strangely enough, the design fails to incorporate CASE!  The largest change between the COM-2D and the COM-6S, however, was the selection of a Nissan 200 XL fusion engine.  This boosted ground speed to 86.4 kilometers per hour (walking; 129.6 kph running) from the older standard models 64.8 kph (walking) and 97.2 kph (running).  In fact, the COM-6S Commando could now match the older Locust in ground speed.

Five tons of Lexington Limited Ferro-Fibrous armor plating gave the new Commando variant superb armor for a 25-ton BattleMech.  Indeed, the design carries the absolute maximum amount of armor protection available on a 25-ton bipedal chassis.

Armament is virtually identical to that of the COM-2D:  a Shannon Six Shooter SRM-6 in the center torso (fed by a ton of ammunition in the right torso for 15 missile salvos), a Coventry 4-tube SRM-4 in the right arm (fed by a ton of ammunition in the right arm for 25 missile salvos), and a Defiance B3M Medium Laser in the left arm.  The only difference in the armament between the -2D and -6S is that this newest model by CMW incorporates a second Defiance B3M Medium Laser mounted in the head.

Some critics of the design consider the use of double-strength heat sinks to be a waste . . . citing that even on a running Alpha Strike, there is enough excess cooling to fully compensate for Stage One Reactor Damage to the fusion engine.  Proponents of the design, however, not that had standard heat sinks been used instead, the COM-6S would have quickly built up excess overheat at a pace fast enough to risk myomer seizures, targeting discrepancies, and possible detonation of ammunition reserves within the onboard magazines.

While the design engineers at Coventry Metal Works would have liked to incorporate CASE in the design (even if that meant reducing the armor by a half-ton!), they simply ran out of available internal space due to the bulky nature of the remaining weapon systems.

Code: [Select]
Commando COM-6S

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3053
Cost: 3,415,417 C-Bills
Battle Value: 761

Chassis: Coventry Metal Works Endo-Steel
Power Plant: Nissan 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Lexington Limited Ferro-Fibrous
Armament:
    1 Shannon Six Shooter SRM-6
    2 Defiance B3M Medium Lasers
    1 Coventry 4-tube SRM-4
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 4 LT, 1 RT, 4 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 5 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        RA        3         1         2.00
Medium Laser                                 LA        3         1         1.00
SRM-6                                        CT        4         2         3.00
Medium Laser                                 HD        3         1         1.00
@SRM-4 (25)                                  RA        -         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
8          1       1       0       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0
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Takiro

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Re: Optimizing the Commando
« Reply #27 on: September 08, 2019, 09:19:07 AM »

Another good variant David CGB and another masterful entry by masterarminas. Gonna be one hell of a competition for the new Steiner model with alot of excellent choices.
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Ice Hellion

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Re: Optimizing the Commando
« Reply #28 on: September 08, 2019, 02:31:16 PM »

Since you asked for it, here is the Commando COM-99S.

Overview
In spite of the success of the COM-5S and even before facing the might of the Clan Juggernaut, Coventry Metal Works knew that their Commando, one of the two standard Light ‘Mechs for the Armed Forces of the Federated Commonwealth was beginning to show its age. In spite of their production capacity, it wouldn’t be long before it would be replaced and even worse perhaps by a product of Defiance Industries.
This is why a new approach had to be taken, to ensure that Coventry Metal Works products would still be best-sellers in the future as they were now.

The design team (codenamed “John Matrix” for a soldier of the past) worked had plenty of ideas but none was approved by the Board of Directors to get any further than the design board and some were even beginning to think that this project was just a waste of time and money.
Perhaps a few months more and the project would have been cancelled but this is when the Clans hit the Inner Sphere, which had 2 consequences: a lot of data ROMs with new ideas to play with for all the BattleMech producers as well as a new pressure to bring up new designs or improved ones.

Analysing the prowesses of the Clans, the DT-JM saw that one of their main advantages was their Omni technology, allowing them to adapt their ‘Mechs to whatever missions they had to do, taking into account the OpFor, the logistics issues…
Fully aware that they were years away of being able to field such advanced technology (even more without access to real working OmniMechs), they decided to work on integrating the modular replacement system of the SLDF Mercury, which had been identified as the great-father of the Omnis, in their “new” Commando and to produce a lot of variants that with the proper set of tools and time could be “easily” changed, making the COM-99S (99 being a reference to the Mercury) a kind of semi OmniMech.

Capabilities
Since DT-JM was eager to show to Coventry Metal Works and the later to the AFFC the interest of their project, they went for the chassis of the COM-3D, which was almost left untouched with only the change of the armour for a Ferro-Fibrous one, increasing the protection, as well as the introduction of a space for the CASE system should it be needed.
A closer analysis of the COM-5S to see what would be useful showed that the use of Endo-Steel would only bring a small increase in potential firepower/protection while taking up potentially much needed space, something that could prevent the aimed flexibility to be totally used. However, no second thoughts were given when it came to the Communications and Targeting/Tracking systems, which were upgraded to the standards of the COM-5S.
Some bad mouths would later say that no one was sure of how would the new system really work and that this was the real reason behind the lack of innovation on the chassis).

With 8 tons available for weapons and equipment, all that was left to the design team was to imagine as many variants useful as possible; luckily, centuries of combat with the Commando had given the Lyran Commonwealth enough experience.

COM-99Sd is the standard Commando, except that in order to increase its endurance, both missiles launchers are SRM-4, each with one ton of ammo protected by CASE.

COM-99Sb is a turn-back to the original Commando but with an eye towards dealing with the problems encountered on a 31st century battlefield. To the Large Laser in the Centre Torso is added a Small Pulse Laser and a Flamer in the Right Arm to deal with vehicles, infantry and Battle Armour while the Left Arm retains the classical Medium Laser as a secondary weapon.

Thanks to its pure energy weapons (4 Medium Lasers) and with 4 extra Heat Sinks to deal with the generated heat, COM-99Se is at the same time a deep raider and with its rather heavy firepower, perhaps the solution hoped by the AFFC to the problems created by the Elementals.

COM-99Ssc is designed to be a pure team player as it is almost lacking any offensive weapon, except a Medium Laser. A Narc Launcher and a Guardian ECM are its main weapons with the main goal of facilitating the job of its lancemates and disturbing the efficiency of the Clan electronics.

COM-99Sfs is a fire support ‘Mech and a small Valkyrie (some thought that Coventry Metal Works should have tried to avoid turning Corean Entreprises into a direct competitor). Its twin LRM-5 and two tons of ammo give it enough range and endurance to either support its lancemates or harass its own target. In spite of its slightly higher ground speed, this variant lacks in mobility compared to the classical Davion Light support ‘Mech that is the Valkyrie.

COM-99Str is the trooper of the COM-99S class. Thanks to its mix of weapons (a LRM-5, a SRM-4 and a Medium Laser), it can perform almost any kind of missions. Obviously, specialised ‘Mechs will outperform it but they would be less flexible and unable to adapt themselves to the changing battlefield.

Thanks to its PPC, COM-99Sds is a hunter of Light ‘Mechs, packing the right mix of speed and range to quickly destroy its target and retreat before facing ant revenge.

Deployment
In spite of the initial favourable feedbacks from the front lines and the lobbying by Coventry Metal Works, the COM99-S never found its place in the Armed Forces of the Federated Commonwealth. This was perhaps because it wasn’t  advanced enough but the Quartermaster didn’t buy enough of them, preferring to keep with the COM-5S.
However, the Kungsarmé and several mercenary units working for the Federated Commonwealth appreciated the endurance and flexibility of this “innovative” rebuild of the Commando (perhaps its rather low price too) and ordered several production runs of it.

Battle History
The COM-99S assigned to the 4th Lyran Regulars have blended particularly well with the tactics used by this unit and have contributed to the success of some of their raids in the Clan Occupation Zones, even if due to the tactics of the 4th Lyran Regulars, Commandos (and other light designs) suffered more casualties than the rest of the unit.
Even if they are satisfied with the overall comportment of their new Commandos, the ‘MechWarriors of the 4th have requested an increase in speed and mobility as well as an upgrade of the Heat Sinks to allow the Commando to use more weapons.

Variants
Coventry Metal Works is said to be working on an OmniMech and if the rumours are to be trusted, the Commando COM-99S could be the basis for this new design.

Notable ‘MechWariors
‘MechWarrior Rebecca Miladue just graduated but seems to display the same flair for the aquatic oriented scouting as her mother before her. Only time will tell if it will give her an advantage on the battlefield.

Code: [Select]
Commando COM-99S

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 2 050 781 C-Bills
Battle Value: 368

Chassis: Coventry Metal Works Standard
Power Plant: Omni 150 Fusion Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous with CASE Ferro-Fibrous
Armament:
    8.0 tons of pod space.
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Cyclops 14
Targeting and Tracking System: Cyclops Multi-Tasker 10

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2,50
Engine:             Fusion Engine                150                       5,50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0,00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  71                  4,00
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            6         
                                             L/R Leg     6            8         



================================================================================
Loadout Name: d                                              Cost: 2 467 188
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 569

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        CT        3         1         2,00
SRM-4                                        RA        3         1         2,00
Medium Laser                                 LA        3         1         1,00
@SRM-4 (25)                                  RT        -         1         1,00
@SRM-4 (25)                                  LT        -         1         1,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          2       2       0       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0


================================================================================
Loadout Name: b                                              Cost: 2 316 406
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 649

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  CT        8         2         5,00
Small Pulse Laser                            RA        2         1         1,00
Flamer                                       RA        3         1         1,00
Medium Laser                                 LA        3         1         1,00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          2       1       0       0      1     1   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: e                                              Cost: 2 323 438
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 644

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             14                        4,00
    Heat Sink Locations: 4 LT, 4 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1,00
2 Medium Lasers                              RA        6         2         2,00
Medium Laser                                 LA        3         1         1,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          2       2       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: sc                                             Cost: 2 670 313
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 562

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 RT                                                   0,50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1,50
Narc Launcher                                RA        0         2         3,00
Medium Laser                                 LA        3         1         1,00
@Narc (Homing) (12)                          RT        -         2         2,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          1       1       0       0      1     0   Structure:  2
Special Abilities: SNARC, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: fs                                             Cost: 2 373 438
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 590

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        CT        2         1         2,00
LRM-5                                        RA        2         1         2,00
Medium Laser                                 LA        3         1         1,00
@LRM-5 (24)                                  RT        -         1         1,00
@LRM-5 (24)                                  LT        -         1         1,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          1       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: tr                                             Cost: 2 420 313
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 580

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        CT        2         1         2,00
SRM-4                                        RA        3         1         2,00
Medium Laser                                 LA        3         1         1,00
@SRM-4 (25)                                  RT        -         1         1,00
@LRM-5 (24)                                  LT        -         1         1,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6          2       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: df                                             Cost: 2 435 938
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 701

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RT        10        3         7,00
Medium Laser                                 LA        3         1         1,00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
6          2       2       1       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Commando
« Reply #29 on: September 08, 2019, 02:33:14 PM »

Just to be 100% clear, it is not an OmniMech but something that could be the forefather of the Inner Sphere designs. However to speed up things, I used the OmniMech option of SSW, making (if I remember well) the C-Bills and BV slightly wrong.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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