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Author Topic: Optimizing the Enforcer  (Read 15951 times)

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drakensis

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Re: Optimizing the Enforcer
« Reply #15 on: August 10, 2020, 02:41:18 AM »

Enforcer ENF-5R

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 3050
Cost: 9,960,000 C-Bills (4,172,500 C-Bills Enforcer ENF-5T)
Battle Value: 1,435

Chassis: Dorwinion KL77 Endo Steel Endo-Steel
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: McCloud Special
    Jump Capacity: 180 meters
Armor: Starshield Standard Armor
Armament:
    1 BlazeFire Sweetshot ER Large Laser
    1 Myrdon Excel LB 10-X AC
    1  Medium Laser
Manufacturer: Achernar
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

Overview:
Long the standby of the AFFS, the Enforcer has in recent decades faced being supplanted by Corean's Centurion. Realising that quarrelling with their rival directly in the view of the First Prince would simply discredit them, Achernar executives instead decided to use the high reputation of the Centurion and the resources poured into its upgrades for their own advantage and developed an upgrade of their flagship heavy trooper to stand alongside the Centurion.

Corean and Achernar co-sponsored a publicity holovid showing off the new Enforcer was commissioned from students at Gogh-Bukowski University. While the holovid was very popular, showing a pair of Centurions and a pair of Enforcers working breaching a fortified gate, AFFC officers were less amused to see that the gate was a mock-up of the defenses around NAIS. Clearly the liberal arts university hasn't relaxed its traditional feud with the capital's military academies.

Capabilities:
The first step of the new Enforcer was to request access to the same engine and structural materials used for the upgrades to the Centurion. In addition, fitting a Myrdon Excel autocannon to the right arm saved time designing new systems and due to NAIS involvement, the design data belonged to the realm rather than one manufacturer.

While the new engine was slightly heavier than the older Nissan, this allows the Enforcer to keep up with other fast mediums, and Achernar also allocated some of the tonnage freed up by the new structural frame to expand the jumpjet thrusters. The ENF-5R can match a Phoenix Hawk for agility.

Further weight-savings such as the scaling back of the number of heatsinks, allowed the addition of a ton of armour and upgrading the torso laser to a medium. As with the autocannon, Achernar chose to use a weapon already in production for the Centurion, expecting that the parts commonality would encourage the AFFC to purchase Enforcers for units fielding the new Centurion.


Deployment:
Currently the ENF-5R is in limited production with many lines still producing spare parts for existing ENF-4R models in use by militia and mercenary units. Test units are in service with the 4th and 5th Davion Guards, with the former allegedly keen to see how the new Enforcer compares to the Combine's Grand Dragon and Wolf Trap 'Mechs. Purely for co-operative benefits, the Guards politely assert, as if anyone would believe that.

Variants:
A less ambitious refit package is being shipped out to units that can't expect replacement 'Mechs. The 5T variant replaces the heatsinks and weapons, using the tonnage freed up by removing two sinks to make more modest armour improvements and not only upgrades the laser in the left torso but adds a second laser mirroring it. With Tukkayid having bought time, these upgrade kits are currently being sent to units along the depleted Capellan and Draconian borders.

Enforcer ENF-5R
Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 CT, 2 LT, 2 RT, 4 LA, 2 LL, 2 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  6         
                                           L/R Torso     12           19       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            15       
                                             L/R Leg     12           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 LT        3         1         1.00
LB 10-X AC                                   RA        2         6        11.00
ER Large Laser                               LA        12        2         5.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
6j         2       2       2       0      2     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA, FLK 1/1/1


Enforcer ENF-5T
Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     8            15       
                                             L/R Leg     12           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LB 10-X AC                                   RA        2         6        11.00
ER Large Laser                               LA        12        2         5.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         3       3       2       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA, FLK 1/1/1
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Takiro

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Re: Optimizing the Enforcer
« Reply #16 on: August 10, 2020, 05:37:21 AM »

Very nice drak! I have my own cross a Centurion with an Enforcer model that went a little further than even this. ;)
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Ice Hellion

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Re: Optimizing the Enforcer
« Reply #17 on: August 10, 2020, 04:25:47 PM »

Here's a low tech upgrade. Hope it's not the same thing Ice was thinking up. Fairly simple switch downgrading the AC/10 to an AC/5 and upgrading the large laser to a PPC. Add a ton of armor and a heat sink. Refits were done at the General Motors facility on Kathil with more than 40% of all Enforcers in the Capellan March Command having received the upgrade by the start of the War of 3039.

It is and it isn't.
I made mine for a contest on Solaris 7. The fluff was nicely done but wouldn't fit here.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Enforcer
« Reply #18 on: August 11, 2020, 05:44:48 PM »

I made mine for a contest on Solaris 7. The fluff was nicely done but wouldn't fit here.

And here is my retconned design.

Now that access to high tech is easier, it seems that the Taurian Concordat has resumed production of the upgrade kits for the ENF-5TC.
Before I go any further, I will ask you to look at the original report from 3027.

[Terra, 12/12/3027

Dear Precentor Mu-IX,

After many investigations, I found out a rather not so glorious incident in which our Holy Order was involved. How we did not find about it until now is something that I feel ashamed for.

This is the report sent by one agent from the Federated Suns to Hanse Davion who had asked for investigations about some border problems. You will find after each part of the report my own comments.

Just to check about the various strange things in this report, I asked one of my contacts in our research facilities to run this design into their computer to see if it was really, what I thought it was. The results were positive.

Acolyte Mu-I Hamilton Morrow]


New Avalon, 10/09/3027

My Lord,

You asked me to investigate the confusing reports coming from our border with the Taurian Concordat about a new design doing things never heard of. The enclosed file is my report as complete as I could find it.

As you might remember, you received some reports around one year ago about a 'Mech with unheard capacities being in the hand of the Taurian Concordat. You were afraid that this might be a new 'Mech and that its appearance in numbers could force you to move more troops than needed in that area.

Well, after much investigations and reviewing of combat reports, I can insure you that I have both good and bad news. The good one is that it is not an unknown 'Mech but simply a new version of the Enforcer. The bad one is that it really does some frightening things.

Taurian forces somehow managed to convert the Enforcer into something new (through screening their radio communications, I managed to identify it as the ENF-5TCEnforcer) and are using it both as a fire support and headhunter 'Mech. Should I add that our own Enforcer are not up to the task?
 

Capabilities: 
I will begin by the most important part of this 'Mech and what set it apart from our own Enforcer: the firepower.

The range of the AC/10 has been increased by around 20%, an impressive effort alone and making this weapon the equivalent in range of any AC/5. Even more surprising are the double impacts seen sometimes on the receiving end. The most likely explanation is that the Taurian Concordat managed somehow to develop a new type of light ammo that due to the speed of the bullet can sometimes split into two halves when hitting its target. This is already a problem if the Taurian Concordat somehow managed to get ahead of us in this peculiar R&D field. Nevertheless, it does not seem that they managed to increase the number of shots but this is not really a relief when one consider the secondary weapon the ENF-5TC has.

Even more problematic than the increased range is the fact that the ChisComp Large Laser has been replaced with a Magna Hellstar PPC. This is hardly believable as the PPC weights much more than the Large Laser it is replacing but I have seen the energy bursts on some of our 'Mechs and there is no doubt about what weapon made them. Another problem is that the Enforcer does not seem to suffer from more heat management than the normal version. How is this possible, we do not know yet.

The only difference seen is that there is no more Small Laser and the armour also seems to have been upgraded since I saw it take a hit from a Medium Laser in the back with no effect at all (something not really feasible on a ENF-4F).

To summarize, we are facing a machine with increased range, hitting power and armour that wield similar mobility, heat management capacities and staying power. I do not know what to suggest as even if our 'Mechs were trying to get under the effective range of the PPC, they would still be facing the power of the AC/10. I can only suggest our forces to never leave an Enforcer alone as this seems to be a deterrent to the ENF-5TC action.

[Surprisingly accurate but wrong at the same time. The origin of the ENF-5TCis linked to an incident that happened to one of our cargo ships (the Light of Blake) full of supplies (KWI Ultra AC/5 with their special ammo). Although we thought that it had been lost in space, it seems that for an unknown reason, this ship crashed on one of the Taurian worlds and the crew did not have time to contact us or to destroy the weapons.

Receiving this as a blessing, the Taurians were able to upgrade their old ENF-4F replacing the old Federation Autocannon with the brand "new" KWI, hence the double impacts and the increased range. With the free weight they had now, it was only a matter of time before the Taurian engineers upgraded the Large Laser into something more powerful: a PPC. Thanks to the low heat rise of the Ultra AC/5, it was possible to make for the heavier heat burden of the PPC and end with the same heat profile as the ENF-4F.

It is our fault if we did not try hard enough to investigate the whereabouts of the Light of Blake and the rumours about this new 'Mech. If we had done so, we could have quickly kept the situation under control with a raid by the ComGuards acting under disguise. To our discharge, I must say that all our energy was at that time focused on the Steiner and Davion Houses and that we dismissed this as mere exaggeration from green troops. If you wish to inflict me a punishment for this failure, I will gladly accept it in the name of Blake.]

 


Configuration / Variants: 
As this seems to be a variant of the ENF-4F, no other variants has been sighted yet.

[And for an obvious reason: the lack of access to more advanced technologies.]
 


Battle History: 
It is my duty to report that some confusing skirmishes have already happened and that every time our Enforcers have been destroyed by the Taurian ones. However the most representative report remains the last radio communications of MechWarrior Peter Philips from one of the Islamabad March Militias RCT, the first victim of the new Enforcer.

Date: 09/10/3026; 09:36 AM

Place: Montour

 - Sir, I do not understand it. This is an Enforcer and it is firing me at ranges unheard for a Large Laser and an AC/10. I cannot fire back.
- Try to get within range Philips
- I know but I cannot it has the same mobility as my Enforcer. Damage reports coming in Sir. I have received the equivalent of a PPC and an AC/10 shot. How can both of them be on the same 'Mech?
- Philips, try to disengage. Reinforcements are on their way. Philips, do you copy?
…
- Philips?
- Sir, we just lost the signal.

This is a clear example of the tactics used by these new Enforcers. They only appear to attack Enforcers and stay out of range while destroying them piece by piece without any opportunity for our pilots to fire back.

[This is a perfect example of how efficient the new Enforcer was when compared to the standard 3025 Enforcer.]
 

Deployment: 
Fortunately for us, it seems that the Taurian Concordat is unable to have more than a company of ENF-4F upgraded to the ENF-5F version. It goes without saying that they have all been deployed through the II and III Corps are those are most likely to see actions against our own forces, where the new characteristics of the ENF-5F could turn the battle against us.

[As always this report is not 100% accurate, the truth is that the lost supplies were made to repair the equivalent of two companies with enough ammo for a month of continuous battle. It seems that after trying to use normal ammunitions for the KWI, the Taurians found out that normal ammo was not good and would only destroy the autocannon. Therefore, they decided to save the ammo by retrofitting only one company worth of Enforcer. Let me say Precentor Mu-IX that it is a rather wise move from them. However, we did not find any report from such 'Mechs after then end of the Fourth Succession War, meaning that this design was probably buried for lack of ammo after 4 to 5 years of service. A still impressive thought when comparing it to the number of shots that were carried in the cargo.

As a final note, could I respectfully recommend our Order to look for the Davion analyst who made this report? Although lacking most of the information needed, he or she managed to gather enough data and analyse it in a plausible way. This effort should be rewarded and since we are always looking for talented people...]


The truth is apparent from the ComStar report but the new versions of the ENF-5TC upgrades are 100% Taurian with production of the UAC/5 having started over for quite some time now in Sterope Defence Industries.
The Taurian Concordat is selling this rather easy to perform upgrade to mercenary units that are low on budget and has made some money with it, allowing it to launch a more ambitious project; the ENF-5TC-U with a complete overhaul of the original 5TC and no need to rely on foreign powers (save for acquiring new Enforcers to be upgraded).
The quantity of ammo for the UAC/5 has been doubled and as a mean of protection, it is shielded by CASE. The PPC is now an ER one and the 13 Heat Sinks have been upgraded to 11 Double ones. A Medium Laser has also been added and provides a welcome boost in firepower at really short ranges.
Protection is maximal thanks to the replacement of the standard Armour by Ferro-Fibrous one.
The only drawback is a slightly decreased mobility with the loss of a Jump Jet.

In spite of this, this model is becoming popular among all Taurian and Taurian affiliated units, earning recommendations for its ease to upgrade and its efficiency even in the modern battlefield. It remains to be seen how it will perform against more modern Enforcers and if it will manage to hunt them down like the ENF-5TC in the previous wars.

Code: [Select]
Enforcer ENF-5TC

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-D-A
Production Year: 3026
Dry Cost: 3 671 500 C-Bills
Total Cost: 3 680 500 C-Bills
Battle Value: 1 100

Chassis: Dorwinion Standard Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 120 meters
Armor: Starshield Standard Armor
Armament:
    1 Sterope Defense Industries/Donal PPC
    1 Sterope Defense Industries/Armstrong Spitfire JU22 Ultra AC/5
Manufacturer: Sterope Defense Industries
    Primary Factory: Sterope
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5,00
Engine:             Fusion Engine                200                       8,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2,00
Heat Sinks:         Single Heat Sink             13                        3,00
    Heat Sink Locations: 3 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 152                  9,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  6         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            14       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/5                                   RA        1         5         9,00
PPC                                          LA        10        3         7,00
@Ultra AC/5 (20)                             RT        -         1         1,00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         2       2       2       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA

Code: [Select]
Enforcer ENF-5TC-U

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 4 084 000 C-Bills
Total Cost: 4 102 000 C-Bills
Battle Value: 1 323

Chassis: Dorwinion Standard Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 90 meters
Armor: Durallex Light Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    1 Magna Metals Inc/Magna Firestar ER PPC
    1 Sterope Defense Industries/Armstrong Spitfire JU22 Ultra AC/5
    1 Sterope Defense Industries/Diverse Optics Type 2 Medium Laser
Manufacturer: Sterope Defense Industries
    Primary Factory: Sterope
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5,00
Engine:             Fusion Engine                200                       8,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   1,50
Heat Sinks:         Double Heat Sink             11(22)                    1,00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 169                  9,50
    Armor Locations: 1 HD, 1 CT, 4 LT, 5 RT, 2 LA, 1 RA
    CASE Locations: 1 RT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 LT        3         1         1,00
Ultra AC/5                                   RA        1         5         9,00
ER PPC                                       LA        15        3         7,00
@Ultra AC/5 (40)                             RT        -         2         2,00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4/2j       3       3       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Enforcer
« Reply #19 on: August 11, 2020, 10:02:28 PM »

Nice Ice!
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Takiro

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Re: Optimizing the Enforcer
« Reply #20 on: August 12, 2020, 10:36:38 PM »

ENF-5R ENFORCER

Mass: 50 tons
Chassis: Dorwinion II EndoSteel
Power Plant: Magna 250 XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: McCloud Special
   Jump Capacity: 150 meters
Armor: Starshield
Armament:
1 Mydron Excel LB 10- X Autocannon
1 Sutel Precision Line Large Pulse Laser
2 ChisComp 39 Medium Lasers
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

Overview:
The Clan Invasion forced the Federated Commonwealth to find solutions to their 'Elemental problem'. This mobile and highly lethal armored infantry terrorized the AFFC during the invasion. Difficult to counter and eliminate with the equipment of the time new designs would be necessary to neutralize these technological marvels from beyond the InnerSphere. There were many competing concepts including this new variant of the Enforcer which not only upgraded its Autocannon but its Large Laser with Star League lostech focused on eradicating this new threat. Dubbed ENF-5R this Elemental Killer can annihilate a point of Toads in just two swift strikes.

Capabilities:
   Built around the newly molded Dorwinion II EndoSteel chassis the ENF-5R has a definite advantage over its heavier framed predecessors. While bulkier this high-tech lightweight skeleton allows for more weaponry and equipment especially when paired with the Magna 250 XL Engine. This lostech power plant debuting only a few years prior on the 5D was well regarded for its speed boost of the design which was a little more than thirty percent plus. Correspondingly the five McCloud Special Jump Jets also remain from that previous upgrade which helps with mobility especially when facing Clan Elementals. Also remaining is the Mydron Excel LB 10- X Autocannon whose cluster ammunition can be quite effective at combating armored infantry. Paired with the highly accurate Sutel Precision Line Large Pulse Laser these main guns mounted in either arm can devastate battlearmor at short to mid ranges. This Laser which was previously used on the Axman, Marauder, and Phoenix Hawk has a solid record even though many critize its short range. Backing these main guns up are two ChisComp 39 Medium Lasers which are being manufactured on New Avalon for a new BattleMech. This weapons array can wipe out half an Elemental Point per round despite being shorter ranged. Waste heat generated by running Alpha Strikes can be completed dissipated thanks to ten Double Heat Sinks which were added to free up two tons from the outdated and overtaxed dozen Single Heat Sinks that preceded them. As these 'freezers' fit perfectly within the Magna 250 XL Engine it is a near optimal match which can only be upset by continuous jump and firing during the most extreme combat conditions. Ten tons of the standard Starsheild armor plating returned from the ENF-4R providing roughly the same level of protection as the one-ton lighter ferro-fibrous armor found on the ENF-5D. Designers choose to avoid this bulky high tech plating because of the massive space taken up by the EndoSteel and Extra Light Engine. However, a CASE was also included in the right torso to prevent catastrophic ammunition explosions.

Deployment:
   Originally field tested by the NAIS Cadet Cadre the ENF-5R is currently being shipped to the Clan front where it can square off against its nemesis in actual combat situations. Whether or not this comes during a raid on the Occupation Zone or defending Commonwealth territory it is generally agreed that they work best in pairs. Ideally serving as bodyguard units they should be able to quickly deal with an entire Elemental Point at once. This has led to many FedCom regiments requesting at least two of these Enforcer models for service within their ranks. Even Lyran units who generally look down on traditional Davion Mechs have asked for this new Vollstrecker, as they call the it, for their regiments facing the Clans. As a new build rather than an upgrade of existing Enforcers the long journey from New Avalon has slowed the 5R's introduction along this contested border region.

Variants:
Mechwarriors desiring greater firepower and range against other Mechs have developed their own model which swaps out the Large Pulse Laser for a PPC or an ER PPC. The older PPC is a more popular swap because of its identical heat curve and widespread availability. While the ER PPC allows the greatest range its massive heat bloom and high cost have limited its numbers thus far. Achernar has discouraged these modifications by not offering an official refit kit yet because it essentially alters the Enforcers new role from Elemental hunter to line combatant. As their popularity continues to increase the company may have to reconsider this stance.   

Type: ENF-5R Enforcer
Technology Base: Inner Sphere - Level 2
Tonnage: 50

Equipment                        Mass
Internal Structure:         EndoSteel         2.5
Engine:            250 XL         6.5
Walking MP:         5
Running MP:         8
Jumping MP:         5
Heat Sinks:            10 (20)            0
Gyro:                           3
Cockpit:                         3
Armor Factor:            160            10

Internal Structure   Armor Value
Head            3         9
Center Torso         16         22 / 7
R/L Torso         12         19 / 5
R/L Arm         8         16
R/L Leg         12         21

Weapons and Ammo      Location      Critical   Tonnage
LB 10-X AC          Right Arm       6      11
Ammo (LB-X) 20      Right Torso      2      2
CASE            Right Torso      1      .5
Large Pulse Laser      Left Arm      2      7
Medium Laser         Center Torso      1      1
Medium Laser       Left Torso      1      1
2 Jump Jets         Right Torso      2      1
2 Jump Jets         Left Torso      2      1
Jump Jet          Center Torso      1      .5

Cost = 8,928,500 C-bills
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Takiro

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Re: Optimizing the Enforcer
« Reply #21 on: August 14, 2020, 05:51:09 AM »

Final day for entries folks!

Get those designs in!
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Abele

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Re: Optimizing the Enforcer
« Reply #22 on: August 14, 2020, 10:24:45 AM »

My final entry


While the ground forces of the Outworlds Alliance were small compared to other periphery powers, they did possess an inordinately large number of Enforcers within the two battalions they fielded. In order to meet the new strategic requirements of the AGDA, the Enforcer was stripped of its AC/10 and had it replaced with the Holly LRM15 launcher that is found on the Catapult. The ammunition comes from a 3-ton bay that is protected by CASE. Along with an heat sink a half-ton of armor has been added mostly to the rear torso of the Mech. This gave the Enforcer better long-range capability with no sacrifice to pilot protection.

Code: [Select]
Enforcer ENF-4A

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/C-F-D-D
Production Year: 2777
Dry Cost: 3,575,125 C-Bills
Total Cost: 3,665,125 C-Bills
Battle Value: 1,141

Chassis: Dorwinion Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 120 meters
Armor: Starguard Standard Armor w/ CASE
Armament:
    1 Holly LRM-15
    1 Lushann Redbeam Large Laser
    1 Diverse Optics 10 Small Laser
Manufacturer: Alliance Defenders Ltd
    Primary Factory: Alpheratz
Communications System: Garrett T10-B
Targeting and Tracking System: O/P 911R

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             14                        4.00
    Heat Sink Locations: 2 CT, 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            14       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  LT        1         1         0.50
LRM-15                                       RA        5         3         7.00
Large Laser                                  LA        8         2         5.00
@LRM-15 (24)                                 RT        -         3         3.00
                                            Free Critical Slots: 30

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         2       2       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

« Last Edit: August 14, 2020, 10:25:16 AM by Abele »
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Takiro

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Re: Optimizing the Enforcer
« Reply #23 on: August 14, 2020, 10:42:27 AM »

Nice Abele!

Half a day left!!
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Bradshaw

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Re: Optimizing the Enforcer
« Reply #24 on: August 14, 2020, 12:07:32 PM »

Funny I was going for an Outworlds Alliance variant as well with my other one.

Based off a design used by one of the most famous Thermo Police members, a one Clint "Clean" Callawood, the ENF-4O has become an official variant of the Outworlds Alliance with the recent trade agreement with Sterope-Defense Industries for their Armstrong Class-B ClusterGun. Outfitted more for urban engagements or combat versus the more common armored calvary and infantry forces then the traditional Enforcer model it replaces the traditional Large Laser secondary weaponry for the locally produced Bical-6 short range missile system. Twin batteries of machine guns located in each torso give the design a devastating punch to any infantry that attempt to assault the unit. While not utilizing much advanced technology besides its new autocannon the designs are very heat efficient which greatly pleases their pilots.


Enforcer ENF-4O

Code: [Select]
Mass: 50 tons
Chassis: Standard Biped
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     4 Machine Gun
     1 LB 10-X AC
     1 SRM 6
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3048
Tech Rating/Availability: E/X-F-D-D
Cost: 3,909,250 C-bills

Type: Enforcer
Technology Base: Inner Sphere (Standard)
Tonnage: 50
Battle Value: 1,029

Equipment                                          Mass
Internal Structure                                    5
Engine                        200 Fusion            8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        24   
     Center Torso (rear)               7     
     R/L Torso               12        18   
     R/L Torso (rear)                  5     
     R/L Arm                 8         15   
     R/L Leg                 12        22   

Weapons                      Location  Critical   Heat    Tonnage
LB 10-X AC                       RA        6        2       11.0 
SRM 6                            LA        2        4       3.0   
2 Machine Guns                   RT        2        0       1.0   
2 Machine Guns                   LT        2        0       1.0   
LB 10-X AC Ammo (20)             RT        2        -       2.0   
Half Machine Gun Ammo (100)      LT        1        -       0.5   
SRM 6 Ammo (15)                  LT        1        -       1.0   
2 Jump Jets                      RL        2        -       1.0   
2 Jump Jets                      LL        2        -       1.0   
Heat Sink                        CT        1        -       1.0   
Heat Sink                        HD        1        -       1.0   
« Last Edit: August 14, 2020, 12:22:28 PM by Bradshaw »
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Takiro

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Re: Optimizing the Enforcer
« Reply #25 on: August 14, 2020, 12:16:10 PM »

Nice Bradshaw, like the angle but too bad it wasn't a Clint. Although the Enforcer fits too. ;) Go ahead, make my day!
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Bradshaw

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Re: Optimizing the Enforcer
« Reply #26 on: August 14, 2020, 12:32:32 PM »

Wanted to give an AC20 as its the most powerful "gun" in the world, but couldn't get it to work as an effective design
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Takiro

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Re: Optimizing the Enforcer
« Reply #27 on: August 14, 2020, 03:27:14 PM »

Haha! Gauss might worked. ;)

About eight and a half hours left in this one folks!!
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Takiro

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Re: Optimizing the Enforcer
« Reply #28 on: August 14, 2020, 08:34:37 PM »

Three and a half hours to go!!
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masterarminas

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Re: Optimizing the Enforcer
« Reply #29 on: August 14, 2020, 10:58:39 PM »

Okay, not having a lot of inspiration here, so minimal fluff.  Sorry.

"Hey, Bob?"

"Yeah, Jake?"

"You know what would be cool, man?"

"What?"

"Well, we're already working on the new Enforcer here, along with all those geeks from NAIS, right?"

"Right."

"How about we sneak in a variant with a couple of really big guns?  Call it the ENF-5R-BFG . . . that stands for Big F-. . .,"

"I know what it stands for.  Think we can fit a Class 20 on the frame?"

"Oh, yeah.  With the toolkit those NAIS boys and girls brought in?  Easy-peasy, my man.  AND, I think we can replace the Large Laser with a Binary Laser Cannon!"

"A 'Mech-Blazer?!?  AND an AC-20?!?"

"Sure, Bob, I ran the numbers and all we gotta do is tweak one of these submissions; the geeks will never know!  They're going back to NAIS tomorrow, and Archernar execs ain't gonna look too close at when each submission got last edited and updated!"

"Deadline is tomorrow; man, can we get it done in twenty-two hours?"

"Oh, yeah, baby.  We can do it!  We can do it all night long!"

Bob groaned and then he nodded his head.  "Okay, let's pull up the basic design and the NAIS plug-ins and get to work."  He chuckled.  "You know, if they manufacture this some poor desperate MechWarrior out there is going to be hopping around the battlefield with a pair of head-cappers . . . on a 50-ton 'Mech!  Poor bastard is going to be the target of every opponent on the battlefield."

"Not our problem, Bobby-boy!"

--Audio transcript from Achernar BattleMech design storage and evaluation archives used as evidence against Master Technicians Robert Ulmer and Jake Fargo for tampering with official AFFS design schematics.



While the ENF-5R-BFG began as a prank by two disgruntled computer technicians at Achernar BattleMechs, the design itself was deemed by quite a few officers in the Federated Commonwealth (primarily Lyran) as an interesting take on the Enforcer.  The idea that two of the most devastating weapons available could be combined on a 50-ton BattleMech still able to move and jump at average speed, while possessing nearly maximum armor protection caused many LCAF officers to begin to salivate.

Not quite as admired in the ranks of the AFFS, a limited number of ENF-5R-BFG was put into production with the majority shipped to units of the LCAF.  However, as predicted, once opponents learned just what the ENF-5R-BFG was armed with, it quickly became the target of every long-ranged weapon system on the battlefield in an attempt to keep it out of its own weapons range.  Losses were high, but still many Lyran officers pushed for an increase in production, wanting those big guns in their units.

It remains in limited production (very limited production!) to this day.

Code: [Select]
Enforcer ENF-5R-BFG

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 7,078,750 C-Bills
Total Cost: 7,098,750 C-Bills
Battle Value: 1,249

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Binary Laser Cannon
    1  Autocannon/20
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 CT, 7 LT, 5 LA
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/20                                RA        7         10       14.00
Binary Laser Cannon                          LA        16        4         9.00
@AC/20 (10)                                  RT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
4j         3       3       0       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0
Logged
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