Flame On! Contest number nine features another niche light 'Mech by way of House Steiner. In true Lyran fashion we get even heavier this time around as we break into the thirty-five ton weight class. To be honest I don't ever think we've utilized the Firestarter too much in our home campaigns. My opinion would likely rate this as an over specialized 'Mech which has limited applications. Perhaps I am wrong in this assumption and would love to be shown the error of my ways. Unfortunately I couldn't find a MotW Article: Firestarter on the main boards so there is only the link from BattleTechwiki below to inspire you.
https://www.sarna.net/wiki/Firestarter Optimal Design Thoughts on the Firestarter Role. Infantry destroyer, tank cooker, and disruptor of a well designed heat scale the Firestarter is a Mech that will win few battles on its own but can be an interesting asset if used correctly. Presumably keying in on high energy opponents this fast moving (6/9 MP meets my Light Mech minimum) can dramatically reduce their capabilities. Setting other objects ablaze can also serve to cover friendly unit movement and slow enemy advances. Meant to impede adversaries as opposed to other military components it is no surprise to me that this Mech might not be a favorite per say. I like odd balls though and those who dare to be different which the Firestarter certainly is.
Factories. 1 [2]
[DESTROYED] Skye (Argile Technologies) Lyran Commonwealth
Beginning production in 2550 it produced the FS9-H exclusively until 2776 and the Amaris Coup with nearly 3,000 Firestarters in total seeing active duty. According to House Steiner Sourcebook (pg 67) the Battle of Skye in 2895 lasted for thirteen months and destroyed not only this factory but large swaths of the planet.
[DESTROYED?] Erdvynn (Diplass Technologies) Rim Worlds Republic
Mentioned under Infrastructure Ingerity in Field Report 2765: Periphery (pg 10-11) as a supplemental site for Diplass BattleMechs. This facility and it's production started sometime after the Reunification War apparently with an agreement with the Lyran Commonwealth. While I can find no specific instance of its destruction we must presume that it was destroyed. Diplass facilities were said to be damaged during fighting with SLDF who no doubt would have salvaged whatever they could have.
Coventry (Coventry Metals) Federated Commonwealth / House Steiner
Following the destruction of Argile Technologies in 2895 this facility picked up production of the Firestarter. Presumably this occurred around 2900 sometime during the Third Succession War. In 3049 they produced the first lostech version of the Firestarter, the FS9-S.
Internal Structure. The three ton Argile H/09 chassis developed for the original design appears to have been unchanged till 3049. This is when the Foundation Ultralight EndoSteel which weighs a ton and a half was designed by Coventry Metals. So either choice exists at this time for designers to play with.
Engine. The GM 210 Fusion Engine allows for what I consider minimum speed for a Light BattleMech. Any slower than 6/9 and you’re asking for big trouble in this fragile war machines which often rely on speed for life. Without high armor to stop damage Lights must make opponents miss and the Firestarter can do that at these speeds if only a little bit. The 210 XL Engine is a little hard to come by at this time but I see several of our designers pulled it off.
Jump Jets. Six Luxor Load Lifters allow the Firestarter to leap 180 meters which is a big plus. This mobility allows the Light BattleMech to maneuver effectively in confined spaces like cities or forests which helps it survive in heavy combat situations. I might go as far to say that these Lifters are a must for the Firestarter but I won't require them at this late date.
Heat Sinks. It doesn't appear that any Firestarter available in 3050 utilized Double Heat Sinks. While ten Single Heat Sinks are pretty common and easy design wise they really don't keep their Mechwarrior cool. With a high heat energy arsenal and jump jets pilots have to bracket fire and monitor their movement carefully or heat will be a problem for you more then your enemy. I would suggest Double Heat Sinks as a relatively simple lostech upgrade for the Firestarter which would make it a more effective design.
Cockpit & Gyro. Not much can be done here to improve the performance of the machine given the available level of technology. However, both components are plentiful and have proven to be reliable over time.
Armor. The thirty-five ton chassis has a max armor factor of 119. Seven tons of armor would be a 112 armor factor while six and half tons of Ferro-Fibrous would be 116 armor factor. The FS9-H features five and a half tons of Livingston Ceramics standard plating which has a 88 armor factor or approximately 74% of max protection. The lostech FS9-S may have switch the brand of armor to Durallex Nova but it provides the same protection as it's 3025 precursor. The FS9-A, which was the original Firestarter, had six tons of armor thanks to having Small Lasers instead of Machine Guns and their ammunition which equals a 96 armor factor or approximately 81% of max protection. The only other existing model is FS9-M or Mirage which I would disqualify here for dropping not only the Flamers but adding three tons of armor! Not sure what good eight and half tons, a full ton and a half over max, would do except waste tonnage.
Weapons & Equipment. A Firestarter must have a Flamer, at least for this contest it must, as this weapon defines this Light BattleMech. Because of this and it's other point defense arsenal this design has to get in close to utilize it's weaponry. Also this thing runs hot as much of its firepower is bought to you by energy weapons. Ammo explosions from said heat build ups could be a concern or at least it is to me.
Design CriteriaDesign: Firestarter Light BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 35 tons
Weaponry: Flamer is a must!
Tech BaseThe tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. I've also become a fan of massed LRM-5s over the larger batteries (Free Worlds League in particular has gone in this direction) which could provide closer equivalents to Clan LRMs. Here is a list for your design reference. Let me know if there is anything I missed!
Star League LosTechAnti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine
InnerSphere Low TechBlazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser
New InnovationsTriple Strength Myomer
Hatchet
C3 Computer
Produced by the Lyran Commonwealth (House Steiner) the Firestarter is seemingly deployed by every Successor State. I suppose the LCAF wouldn’t have minded the sale of this Light ‘Mech to others as they traditionally prefer heavier war machines. Distant purchases by the Capellan Confederation (House Liao) and Federated Suns (House Davion) would be plausible in my opinion. The dawn of the Federated Commonwealth alliance bought further opportunities for the proliferation of this design to the AFFC at large but it still appears in limited numbers there. Salvage opportunities abound for the Draconis Combine (House Kurita) and the Free Worlds League (House Marik) throughout the Succession Wars. The ComGuards also deployed the Firestarter on Tukayyid against the Invading Clans but along with the Capellans probably field the least of these ‘Mechs. Mercenaries would also be another user of this ‘Mech which reaches out into the Periphery thanks in part to Amaris who had a factory for this design.
Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday December 27, 2019 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!