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Author Topic: Optimizing the Grasshopper  (Read 13758 times)

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Takiro

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Re: Optimizing the Grasshopper
« Reply #15 on: June 23, 2021, 07:42:57 AM »

Nice fabulousorcboy!

A lot of love for the Grasshopper.
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Abele

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Re: Optimizing the Grasshopper
« Reply #16 on: June 23, 2021, 10:16:26 AM »

Here's me throwing my hat in to the ring.

Code: [Select]
Grasshopper GHR-6P

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 17,148,807 C-Bills
Total Cost: 17,202,807 C-Bills
Battle Value: 1,743

Chassis: LexaTech z33/8 Endo-Steel
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton Model 21
    Jump Capacity: 150 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
    1 Lord's Light 2 ER PPC
    4 Victory Heartbeat Medium Pulse Lasers
    1 Guide Technologies Streak SRM-2
    1 Diplan Inquisitor Beagle Active Probe
    1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: LexaTech Industries
    Primary Factory: Hun Ho
Communications System: O-P 3000 OSJ
Targeting and Tracking System: O-P Oulse Track III

Overview:
With the coming of the Clans and their conquest of Irece LexaTech was forced to
relocate their operation to their smaller facility on the planet of Hun Ho
where they made the venerable Stinger and, in much smaller quantities, the
Grasshopper. The DCMS was in a desperate situation and needed replacement Mechs
sooner than later. With that in mind, LexaTech decided to oncrease the number
of Stingers and Grasshoppers produced at this facility. Simultaneously, they
began work an making improved versions of both Mechs. Their Stinger proposal
was dismissed in very short order by the DCMS as it failed to mee their needs.

It is hoped the GHR-6P proposal will be accepted as it features modern weapons
and technologies that became available courtesy of the dissemination of the
Helm Core.


Capabilities:
The GHR-6P is meant to be a heavy scout/skirmisher. To achieve this speed was
increased as well as tactical mobility with the addition of a fifth jump jet.
The new 3050 XL engine was developed from the 270 XL engine found in the MAL-1R
Mauler. The chassis is an endo-steel equivalent of the old Mingh z33/7 chassis.
Weaponry consts of a Lord's Light 2 ER PPC backed up by a quartet of Victory
Heartbeat medium pulse lasers. Added offense firepower is provided by a Streal
SRM-2 replacing the LRM-5. To aid the Grasshopper in its scoutin mission is the
addition of a Diplan Beagle probe and a Tanadi Citizen C3 slave to communicate
any information to its lancemates and higher command authority.


Variants:
The only design variant is intended for commands that are not C3-capable and
replaces the C3 slave unit with a Victory Throb small pulse laser. This has
been designated as the GHR-6P2.

Code: [Select]

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           31       
                                 Center Torso (rear)                  12       
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           21       
                                             L/R Leg     15           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 HD        2         1         1.50
Medium Pulse Laser                           CT        4         1         2.00
ER PPC                                       RT        15        3         7.00
Beagle Active Probe                          LT        0         2         1.50
Medium Pulse Laser                           LT        4         1         2.00
C3 Computer (Slave)                          LT        0         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
5j         4       4       1       0      3     1   Structure:  3
Special Abilities: PRB, RCN, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA




Code: [Select]
Grasshopper GHR-6P2

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 16,751,007 C-Bills
Total Cost: 16,805,007 C-Bills
Battle Value: 1,764

Chassis: LexaTech z33/8 Endo-Steel
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton Model 21
    Jump Capacity: 150 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
    1 Lord's Light 2 ER PPC
    4 Victory Heartbeat Medium Pulse Lasers
    1 Victory Throb Streak SRM-2
    1 Guided Techmologies Small Pulse Laser
    1 Diplan Inquisitor Beagle Active Probe
Manufacturer: LexaTech Industries
    Primary Factory: Hun Ho
Communications System: O-P 3000 OSJ
Targeting and Tracking System: O-P Oulse Track III

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           31       
                                 Center Torso (rear)                  12       
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           21       
                                             L/R Leg     15           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 HD        2         1         1.50
Medium Pulse Laser                           CT        4         1         2.00
ER PPC                                       RT        15        3         7.00
Beagle Active Probe                          LT        0         2         1.50
Medium Pulse Laser                           LT        4         1         2.00
Small Pulse Laser                            LT        2         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5j         4       4       1       0      3     1   Structure:  3
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA









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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Abele

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Re: Optimizing the Grasshopper
« Reply #17 on: June 23, 2021, 11:50:39 AM »

An Arc-Royal Grasshopper

Code: [Select]
Grasshopper GHR-6S

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 14,050,273 C-Bills
Total Cost: 14,080,273 C-Bills
Battle Value: 1,586

Chassis: Arc Royal z33/7 Standard
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawlings Model 60
    Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
    2 Thunderbolt-12 Large Pulse Lasers
    1 ThatHes Reacher LRM-10
    4 Defiance B3M Medium Lasers
    1 Cyclops-Beagle Sensory Probe Beagle Active Probe
    1 CherrySeed Claok Guardian ECM Suite
Manufacturer: Arc-Royal MechWorks
    Primary Factory: Arc-Royal
Communications System: K9-C
Targeting and Tracking System: Type IV Bloodhound

Capabilities:
The Arc-Royal designed Grasshopper is meant to be a scout for the heavier
assault regiments of the Lyrans unit within in the AFFC. It features the VOX
280XL engines with fifteen double heat sinks mounted to handle the heat ofits
primarily enrgy-based battery. Twin Thunderbolt-12 large pulse lasers make up
the main firepower of the GHR-6S Grasshopper. The pulsers are backed up a
ThatHes Reacher ten-tube LRM laucnher and a quaartet of the Defiance b3M medium
lasers.

To aid in the scout missiong for which it is intended an active probe is used
foe sniffing out the enemy while ECM suite helps keep the Grasshopper hidden
from enemy sensors. Armor protection is provided by 12.5 tons of Durallex Heavy
standard armor. The first units to receive this Mech will be the Kell Hounds
and all units currently based within the Arc-Royal Defense Cordon.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 200                 12.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           20       
                                             L/R Leg     15           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       CT        4         2         5.00
Guardian ECM Suite                           RT        0         2         1.50
Medium Laser                                 RT        3         1         1.00
Beagle Active Probe                          LT        0         2         1.50
Medium Laser                                 LT        3         1         1.00
Large Pulse Laser                            RA        10        2         7.00
Medium Laser                                 RA        3         1         1.00
Large Pulse Laser                            LA        10        2         7.00
Medium Laser                                 LA        3         1         1.00
@LRM-10 (12)                                 RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4j         4       4       1       0      3     1   Structure:  3
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1











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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Abele

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Re: Optimizing the Grasshopper
« Reply #18 on: June 23, 2021, 11:51:53 AM »

A new and different Blazer-equipped Grasshopper:

Code: [Select]
Grasshopper GHR-7L

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 7,027,573 C-Bills
Total Cost: 7,054,573 C-Bills
Battle Value: 1,638

Chassis: Victorian z33/7 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 21
    Jump Capacity: 120 meters
Armor: Hellespont Stalwart Ferro-Fibrous w/ CASE
Armament:
    1 Martell Blazer Binary Laser Cannon
    1 Hovertec Hex SRM-6
    2 Ceres Arms W Medium Pulse Lasers
    1 Martell Medium Laser
    1 Apple-Churchill Golden Shield Guardian ECM Suite
    1 Apple-Churchill 442x TAG
Manufacturer: Shengli Arms
    Primary Factory: Victoria
Communications System: O/P COM-211
Targeting and Tracking System: RCA Instatrac Mark X


Overview:
The GHR-7L Grasshopper is the latest offering from Shengli Arms of Victoria.
After discovering the partial plans for the GHR-5H hidden deep in their
archive, the engineers at Shengli Arms decided to makes some improvements on
the design to make it more suitable for the modern battlefield of the 31st
century. Using the experimental Starblazer binary laser cannon from Martell
Weapons Systems as the main weapon for their design. it backed up by a pair of
Ceres Arms @ medium pulse lasers and a Martell medium laser. A Hovertec Hex
SRM-6 launcher replaces the ancient Conan LRM-5. To increase it effectiveness
an Apple-Churchill 442x TAG unit is now mounted in the head so that the new
Arrow IV missiles being deplyed on new Catapults reach their targets. To
protect both the Mech and its pilot a Apple-Churchill Golden Shield ECM suite
is mounted along with twelve tons of the new Hellespont Stalwart ferro-fibrous
armor.


Battle History:
A mixed lance of GHR-7L Grasshoppers and CPLT-C5 Catapults was sent with a
detachment from Kingston legionnaires to the world of Panzyr in the Aurigan
Reach to crush a pirate unit that was based on this world. The dilapidated
pirate Mechs were no match for the Capellan force as the Grasshoppers accounted
for five of the nine Mechs that were destroyed. Pursuant to orders and Capellan
tradition were executed on site, while surviving hostages and slaves were
turned over local authorites on Panzyr.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 215                 12.00
    Armor Locations: 7 LT, 3 RT, 2 LA, 2 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  12       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
Medium Laser                                 RT        3         1         1.00
SRM-6                                        RT        4         2         3.00
Binary Laser Cannon                          LT        16        4         9.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@SRM-6 (15)                                  RT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4j         4       4       0       0      3     0   Structure:  6
Special Abilities: ECM, TAG, CASE, SRCH, ES, SEAL, SOA






Musical accompaniment provided by Japanese female heavy metal super band, NEMOPHILA
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Takiro

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Re: Optimizing the Grasshopper
« Reply #19 on: June 23, 2021, 02:53:15 PM »

Nice Abele!
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fabulousorcboy

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Re: Optimizing the Grasshopper
« Reply #20 on: June 24, 2021, 11:10:34 AM »

Modding the Grasshopper is a challenge because so few facilities produce the ‘Mech in the 3050s – it’s not until the 3060s and later that the design makes a comeback.  But there’s certainly an “easy” fix here, in the form of ComStar, and its sizable cache of SLDF-era Grasshoppers.

Type: GHR-6C “Clanbuster” Grasshopper
Production: ComStar (Mitchell Vehicles refit, Terra)
Combat Value: 1943
Total Cost: 16,154,306 C-Bills (including x1.7 tonnage premium)

Internal Struc (std): 7t
Engine: (Ford 350XL): 15t
  Walking: 5
  Running: 8 (10)
  Jumping: 5             5t
Heat Sinks: 10(20): 0t
Gyro/Cockpit (Std): 7t
Armor Factor (Ferro): 12t (216 pips)

Head 3/9
Center Torso 22/30/13
R/L Torso 15/20/10
R/L Arm 11/22
R/L Leg 15/30

Quirks: Rugged (1)

1x AC 20 (10cr, 14t) RA
3x Ammo (AC) 15 (3cr, 3t) RT
1x MASC (4cr, 4t) LT
3x Medium Lasers (2cr, 2t) CT/LT/LA

In the lead-up to the Battle of Tukayyid, ComStar rapidly upgraded a numbr of their mothballed SLDF-era ‘Mechs, turning them into so-called “Clanbusters”.  Although the majority of such ‘Mechs were 50t, 60t, and 75t strikers, taking advantage of the large cache of VOX 300 XL engines available to the Order, the ComGuard had access to centuries of accumulated manufacturing reserves from both Terra and Mars, including quite a few Ford 350 XL engines, originally intended to power Excalibur ‘Mechs that saw their production halted when Amaris put New Earth and its facilities to the torch, rather than letting them fall to Kerensky’s forces.

Concerned that the Grasshopper 5H would be suboptimal against Clan heavies and mediums, ComStar’s technicians used the extra light engines to boost the speed of the ancient ‘Mechs to 86kph, and then added Myomer Accelerator Signal Circuitry, supplied by Mitchell Vehicles (from their Mercury lines), the company tasked with the modifications to the Grasshoppers.  As a result, the redesignated 6C “Clanbuster” can hit speeds of 107kph in short bursts, more than sufficient to close with the majority of Clan designs.  An additional Lexington Lifter was fitted to the rear Center Torso to increase total jump distance to 150m, giving the design even more mobility.

In an effort to recoup some weight savings, Mitchell Vehicles applied twelve tons of their Mitchell-091 ferro-fibrous armor (also from their Mercury production lines) to the exterior of the 6C, nearly the maximum viable amount of armor for a 70-ton ‘Mech; the distinctive rounded curves of the Mitchell-091 cere-foam plates do change the visual look of the 6C, although it is still recognizable as a Grasshopper.   Finally, the Grasshopper’s generous 22 single heat sinks were cut down to a bare 10 double-strength “freezers”, all incorporated into the massive engine block.

With the extra weight, ComGuard technicians decided to equip with a massive Deathgiver AC-20 in the right arm – taken from Mitchell’s own Shootist line – and tripling the size of the ammunition bin to the right torso.  Although technicians would have preferred to add CASE technology, Mitchell did not have the technology readily available, and time was short, so the 6C lacks the protection.

Given the speed of the ‘Mech, and the relative inexperience of ComGuard pilots, the 6C was designed as a specialist brawler with terrifying closing speeds.  The Conan/S LRM-5 and Diplan HD Large Laser were both stripped out, limiting the 6C to engagement distances of 270m or less.  Three of the Diplan M3 Medium Lasers were retained, however, with the former right torso laser being shifted to the empty laser housing in the center torso.  As a result of its basic layout and limited armament, the Grasshopper’s Allet T-11 targeting and tracking systems are easily able to handle the new weapons configuration.

With its AC-20 and high tactical mobility, the ComGuard 6Cs saw heavy action on Tukayyid, with over half the designs either being destroyed or suffering catastrophic damage that severely limits their ability to be rebuilt.  However, the 6C served its role well, absorbing tremendous damage and dishing out considerable pain in the process, and as a result, ComStar has investigated rebuilding the Lantren Corporation ‘Mech facility on Bryant and making new Grasshopper designs, and ‘Mechs, for the Order.  As of 3053, Lantren maintains only a modest repair and refit facility near the site of the site of their former (destroyed) production facility, but this may change if ComStar begins heavy investments in restoring the ‘Mech lines.
« Last Edit: June 27, 2021, 08:55:39 AM by fabulousorcboy »
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Takiro

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Re: Optimizing the Grasshopper
« Reply #21 on: June 24, 2021, 12:58:22 PM »

Nice!
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Bradshaw

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Re: Optimizing the Grasshopper
« Reply #22 on: June 24, 2021, 02:30:19 PM »

Not eligible I know for the competition but Orcboy's design made me think the design was a design used by the Clans prior to Omnimechs and may be found in some PGCs still to this day. Perhaps the Thor was based off it.

Grasshopper C

Code: [Select]
Mass: 70 tons
Chassis: Standard Biped
Power Plant: 350 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
     4 ER Medium Laser
     1 Large Pulse Laser
     1 Streak SRM 4
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2840
Tech Rating/Availability: F/X-X-E-E
Cost: 16,893,807 C-bills

Type: Grasshopper
Technology Base: Mixed (Advanced)
Tonnage: 70
Battle Value: 2,666

Equipment                                          Mass
Internal Structure                                    7
Engine                        350 XL                 15
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              16 [32]                 6
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          217                    13

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            22        34   
     Center Torso (rear)               10   
     R/L Torso               15        25   
     R/L Torso (rear)                  5     
     R/L Arm                 11        22   
     R/L Leg                 15        30   

Weapons                 Location  Critical   Heat    Tonnage
Large Pulse Laser           LT        2        10      6.0   
ER Large Laser              RT        1        12      4.0   
Streak SRM 4                HD        1        3       2.0   
Streak SRM 4 Ammo (25)      RT        1        -       1.0   
2 ER Medium Laser           LA        2        5       2.0   
2 ER Medium Laser           RA        2        5       2.0   
Double Heat Sink            RT        2        -       1.0   
Double Heat Sink            LT        2        -       1.0   
2 Jump Jet                  RL        2        -       2.0   
2 Jump Jet                  LL        2        -       2.0   
Jump Jet                    CT        1        -       1.0   
« Last Edit: June 24, 2021, 02:30:46 PM by Bradshaw »
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fabulousorcboy

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Re: Optimizing the Grasshopper
« Reply #23 on: June 24, 2021, 09:02:40 PM »

Trying to fit pulse lasers onto a viable design is tough, but it became more straightforward to think of it as a PPC that has sacrificed half its range in order to increase its accuracy.

Type: GHR-6D Grasshopper
Production: Federated Commonwealth (Jalastar Aerospace refit, Panpour)
Combat Value: 1546
Total Cost: 6,741,974 C-Bills (including x1.7 tonnage premium)

Internal Struc (std): 7t
Engine: (VOX 280): 16t
  Walking: 4
  Running: 6
  Jumping: 4             4t
Heat Sinks: 14(28): 4t
Gyro/Cockpit (Std): 6t
Armor Factor (Ferro): 12t (216 pips)

Head 3/9
Center Torso 22/30/13
R/L Torso 15/20/10
R/L Arm 11/22
R/L Leg 15/30

Quirks: Rugged (1)

2x Large Pulse Lasers (4cr, 14t) RT/LT
1x Large Laser (2cr, 5t) CT
2x Medium Lasers (2cr, 2t) RA/LA

Although a sturdy performer, beloved by pilots and by officers in the know, throughout the Succession Wars, the Grasshopper struggled to make a significant impact against Clan forces during the invasion.  The weapons load-out proved to be somewhat lackluster, and the ‘Mech simply lacked the speed to out-maneuver Clan forces, unlike slower-paced Inner Sphere forces.

Unfortunately, there were relatively few ‘Mech facilities that specialized in either manufacturing or refitting the ‘Mech, with the majority of Commonwealth Grasshoppers being centuries-old war machines dating back to the Star League era.  Eire Mechworks of Arc-Royal (renamed Arc-Royal Mechworks in the late 3050s) simply lacked the capacity to handle numerous Commonwealth refits, or the ability to put together “field upgrade kits” for in-service Grasshoppers, and LexaTech Industries was prioritizing Combine needs over any others.

Jalastar Aerospace of Panpour stepped into the gap.  Although a centuries-old aerospace firm, the company had been expanding aggressively into both ‘Mechs and conventional vehicles, and certainly had the manufacturing and supply-chain sourcing capability to provide the AFFC with a realm-specific Grasshopper upgrade kit.  The proposed GRH-6D is the result, with the first “field refit” kits reaching frontline units about six months prior to the Battle of Tukayyid.

Jalastar’s refit package has three basic elements, all of which can be readily integrated into existing Grasshoppers.  The first is the replacement of the twenty-two single heat sinks with fourteen double heat sinks, reducing the number of heat sinks by a third, but increasing overall heat sinking by a third.  The second is the use of ArcShield Maxi IV Ferro-Fibrous armor (produced on Panpour by Jalaster), with twelve full tons of the lostech weave providing near-optimal armored protection to the ‘Mech.

The third change is the removal of the Conan/S LRM-5 launcher and accompanying ammunition, turning the 6D into a true “zombie”.  Then, the two torso-mounted Diplan M3 medium lasers are replaced by Sutel Precision Line Large Pulse Lasers (produced by Precision Weaponry of Tancredi IV), providing comparable range but significantly greater hitting power with a high degree of accuracy.  All other weapons remain un-altered.

Although the 6D still retains its now-mediocre 64kph top speed, it now can hit far harder than before at close ranges, and is quite effective against even speedy Clan lights.  However, pilots should be aware that despite the greater heat dissipation capability of the 6D, it is now prone to dramatically overheating if the full array of lasers are fired all at once – particularly if the ‘Mech has also used its jumpjets at the same time.

In all, the refit package proved popular enough that Jalastar has looked into acquiring a full Grasshopper license and producing new ‘Mechs at their (albeit somewhat remote) facility on Panpour – and feedback from AFFC ‘Mechwarriors is proving to be instrumental as Jalastar prepares to launch their main battle tank proposal – the Typhon main battle tank – in the second or third quarter of 3054 (though note: additional manufacturing setbacks mean that the vehicle is not ready for release until well into 3057).
« Last Edit: June 27, 2021, 08:59:08 AM by fabulousorcboy »
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Takiro

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Re: Optimizing the Grasshopper
« Reply #24 on: June 25, 2021, 05:37:48 AM »

Very nice!

I found an old Grasshopper thread yesterday started by masterarminas that could be a little inspirational here yesterday. Link below for everyone's enjoyment!

Crickets? CRICKETS!
https://www.ourbattletech.com/forum/mechfactory/crickets-crickets!/msg35911/#msg35911


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fabulousorcboy

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Re: Optimizing the Grasshopper
« Reply #25 on: June 25, 2021, 07:44:55 AM »

A very basic upgrade to the 5N, which is probably one of the better Zombie 'Mechs in the 3025 game.  The Rugged trait, combined with the all-energy armament, make this a perfect 'Mech for long patrols or remote deployments, like in the Outworlds Alliance.  It's basically a more mobile version of the Warhammer 6D, which I think is one of the best 70t Introtech 'Mechs, but even better at the mid-ranged brawl with 34 heat dissipation and an array of medium lasers.

Type: GHR-6OA Grasshopper
Production: Outworlds Alliance (Mountain Wolf Battlemechs refit, Alpheratz)
Combat Value: 1689
Total Cost: 6,738,574 C-Bills (including x1.7 tonnage premium)

Internal Struc (std): 7t
Engine: (VOX 280): 16t
  Walking: 4
  Running: 6
  Jumping: 4             4t
Heat Sinks: 17(34): 7t
Gyro/Cockpit (Std): 6t
Armor Factor (Ferro): 12t (216 pips)

Head 3/9
Center Torso 22/30/13
R/L Torso 15/20/10
R/L Arm 11/22
R/L Leg 15/30

Quirks: Rugged (1)

2x PPCs (6cr, 14t) RT/LT
4x Medium Lasers (4cr, 4t) RA/CT/H/LA

A rugged and sturdy heavy ‘Mech – particularly one as mobile as the Grasshopper -- is worth its weight in C-Bills out on the Periphery, and the dozen or so Grasshoppers serving with the Alliance Military Corps have been reserved for either commanders or (more commonly) aces for decades.  The recovery of lostech in the Inner Sphere led the Outworlds Alliance Parliament to provide a design budget to the realm’s two ‘Mech armaments firms, requesting that they begin the process of refitting older ‘Mechs into more effective units, given the resources of the Alliance.

Mountain Wolf Battlemechs of Alpheratz – by far the younger of the two companies – won the refit contract for the AMC Grasshopper, with their basic but hard-hitting upgrade (the GRH-6OA) based on the all-energy weapon GRH-5N.  The Alliance Military Corps was particularly interested in the ability for the proposed 6OA to operate well away from resupply for lengthy periods, given their mandate to patrol and protect colonists in the more far-flung "unmapped" systems of the Outer Periphery.  First implemented in early 3053, the refit strips out five heat sinks, and upgrades the remaining seventeen to double heat sink freezers, newly produced in-house by Mountain Wolf, massively increasing the ‘Mech’s already prodigious heat dissipation capabilities.

Additional weight savings were provided by the use of Starslab-1 Ferro-Fibrous armor, being produced in ever-increasing quantity by Alliance Mining & Geology on Sevon, and being used to upgrade a variety of Alliance ‘Mech and conventional vehicle designs.  Mountain Wolf’s refit actually increases the 6OA’s armored protection to a near-optimal amount, using twelve full tons of ferro-fibrous armor to achieve this.

Finally, the weapons armament was tweaked – first, the center-torso Diplan HD Large Laser was removed, replaced by either a OEM Diplan M3 Medium Laser, or by a Martel Model 5 provided by Mountain Wolf.  The Conan/S LRM-5 launcher in the head was similarly removed, with the housing being used to fit another Medium Laser (either OEM or provided by Mountain Wolf).

Then, the two torso weapons housings were reworked and expanded, allowing the addition of two short-barreled Magna Hellstar PPCs, already readily available to Mountain Wolf because it is the primary weapon on their best-selling Merlin heavy ‘Mech (one inspired in part by the Grasshopper in its design).  Three sets of double heat sinks are nestled around each PPC in either side torso, providing localized heat dissipation to prevent excessive heat spiking, while also adding a bit of extra protection to the heavy weapons.

Because the overall number and placement of weapons is identical to the GRH-5N, no changes were necessary to the Allet T-11 targeting and tracking systems, nor were any changes necessary to the other systems on the ‘Mech.  Overall, Mountain Wolf has been able to refit most of the AMC’s Grasshoppers within the first few months of the program, and the design has been popular enough that the Alliance has been looking into acquiring additional Grasshopper chassis in order to bolster their heavy ‘Mech lances into the coming decades.
« Last Edit: June 27, 2021, 10:07:41 AM by fabulousorcboy »
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fabulousorcboy

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Re: Optimizing the Grasshopper
« Reply #26 on: June 25, 2021, 10:33:37 AM »

The Catapult C3 really is a useful design, but the design is hot garbage, which is why there were so many Arrow IV "improvements" in the Catapult thread.  This is intended as a viable, but cheaper, alternative for the rebuilding CCAF.

Type: GHR-6L Grasshopper (Artillery upgrade)
Production: Capellan Confederation (Hellespont ‘Mech Works refit, Sian)
Combat Value: 1008 BV
Total Cost: 5,725,090 C-Bills (including x1.7 tonnage premium)

Internal Struc (std): 7t
Engine: (GTEM 210): 9t
  Walking: 3
  Running: 5
  Jumping: 3             3t
Heat Sinks: 10(20): 0t
Gyro/Cockpit (Std): 6t
Armor Factor (Ferro): 11.5t (207 pips)

Head 3/9
Center Torso 22/30/13
R/L Torso 15/20/10
R/L Arm 11/22
R/L Leg 15/26

Quirks: Rugged (1)

2x Thumper Artillery Piece (30cr, 30t) RA/RT/LT/LA
2x Ammo (TAP) 40 (2cr, 2t) LT
1x CASE (1cr, 0.5t) LT
1x Flamer (CT)

As the Capellan Confederation continued to rebuild its shattered military forces, following the disastrous Fourth Succession War, CCAF high command expressed interest in expanding the artillery capability of their mixed force regiments.  Although the Capellan military had a reasonable number of artillery tubes, courtesy of the realm’s healthy conventional vehicle production and the artillery pieces produced by Bithinian Ballistics of Bithinia, conventional vehicles like tanks struggled in rugged and broken terrain.

The Catapult CPLT-C3 was developed as one solution to this issue – a jump-capable ‘Mech that could easily provide artillery support in overgrown or rough terrain.  However, the C3 had some significant weaknesses, including the undependable jumpjets, the extremely limited on-board ammunition, and limited access to Arrow IV systems, which were produced in only limited numbers by Menke Arms and Armaments.

Hellespont Industries thus proposed an alternative, taking advantage of several dozen Grasshoppers already in service.  The already jump-capable, rugged and heavily armored machines would be modified to be dedicated artillery platforms, with the new GRH-6L configuration fitting a pair of Bithinian Ballistics’ Thumper Artillery Pieces.  Although capable of slightly less damage than an Arrow IV flight, the Thumper has much greater range (effective out to 10.5km), much greater ammunition capacity (the 6L carries 40 rounds), and is far less expensive to refit and resupply.

Although the changes to the Grasshopper silhouette are quite dramatic, the actual refit process was quite straight forward.  The arms were removed to make space for the massive Bithinian Thumpers, with an “over-the-shoulder” arrangement above the torso-mounted Diplan M3 Medium Lasers, which were retained.  Two tons of CASE-protected ammunition are located in the left torso of the ‘Mech, feeding both Artillery Pieces.

In order to make space for the artillery weapons, Hellespont upgraded the armor of their refit using Hellespont “Lite” Ferro-Fibrous with incorporated CASE (to protect the left-torso ammunition bins) – the armor and CASE both taken from their signature Raven RVN-3L lines.  They also downgraded the engine from a VOX 280 to a GTEM 210, with the first several pulled from captured Galleon GAL-102s, but with additional orders from the Brooks Incorporated plant on nominally “allied” Andurien.  Although moving at a modest 53kph top speed, with a 90m jump range and as a bipedal ‘Mech, the Grasshopper 6L is sufficiently mobile to operate in uneven and overgrown terrain, with enough strategic mobility to support even fast-moving forces from a reasonably safe distance. 

Meanwhile, the head-mounted LRM was removed, and an Olympus-brand ‘Mech Flamer (courtesy of Earthwerks Ltd of Victoria) replaces the center-torso large laser, adding a modicum of anti-infantry capability and battlefield utility to the design.  No other secondary weapons were equipped, but CCAF pilots and commanders have quickly realized that the 6L is also potentially quite deadly as a direct-fire support heavy, particularly when facing off against infantry and even battle-armored infantry.

Although it’s not clear how many 6L refits have been assembled, reports suggest that Hellespont converted over twenty of these Grasshoppers for the CCAF in 3052, the first year that the refits were available, with over twenty more scheduled to have been upgraded the following year, in 3053.
« Last Edit: June 27, 2021, 08:40:31 AM by fabulousorcboy »
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Takiro

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Re: Optimizing the Grasshopper
« Reply #27 on: June 25, 2021, 01:09:53 PM »

Nice stuff fabulousorcboy and Abele!

Sure are seeing alot of Hoppers.
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fabulousorcboy

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Re: Optimizing the Grasshopper
« Reply #28 on: June 27, 2021, 10:04:44 AM »

Type: GHR-6M Grasshopper
Production: Free Worlds League/Andurien (Irian Technologies, Shiro III)
Combat Value: 1535 BV
Total Cost: 6,381,574 C-Bills (including x1.7  tonnage premium)

Internal (Endo): 3.5t
Engine: VOX 280: 16t
  Walking: 4
  Running: 6      
  Jumping: 4         4t
Heat Sinks: 14(28): 4t
Gyro/Cockpit (std): 6t
Armor Factor (Std): 13t (208 pips)

Head 3/9
Center Torso 22/30/13
R/L Torso 15/20/10
R/L Arm 11/22
R/L Leg 15/26

Quirks: Rugged (1)

1x PPC (3cr, 7t) RA
2x Large Lasers (4cr, 10t) LA
2x Medium Lasers (2cr, 2t) RT/LT
1x SRM-6 (2cr, 3t) CT
1x Ammo (SRM) 15 (1cr, 1t) RT
1x CASE (1cr, 0.5t) RT

The recovery and dissemination of the Helm/Grey Death Memory Core was hugely beneficial for the industry of the Free Worlds League, which saw both a renaissance of new and updated designs, as well as the development of a massive armaments export industry as the Federated Commonwealth and Draconis Combine scrambled to fend of the Clan Invasion, and the Capellan Confederation sought to rebuild its shattered military following the Fourth Succession War.  No League firm benefited more than Irian Technologies, which released a slew of lostech upgrades to classic designs, as well as proprietary new ‘Mechs, typically designs claimed by Irian for a fraction of their value, because their original owners had been destroyed or devastated during the Succession Wars.

There was considerable competition between the two primary offices of the massive League firm, with the central office on Irian claiming the bulk of the spoils (and thus, profits).  However, the facility on Shiro III, long subsidized by the Duchy of Andurien and semi-autonomous for centuries as a result, fought back.  When Irian Central unveiled their upgraded Guillotine GLT-5M in 3049, the Shiro III office had already been working on a jump-capable 70t ‘Mech for some time, and were furious at having been undercut.  However, the Guillotine 5M was a very modest upgrade, little more than the old Newhart Industries design with (albeit more reliable) Irian weapons and components.

Shiro III had been working on an updated Grasshopper, with a far more powerful weapons array, having quietly acquired the rights to the rugged and mobile design from the still-extant Lantren Corporation of Bryant in 3030, during the life of the short-lived Tikonov Free Republic (when the TFR was desparately in need of capital investments, and having fire sales on IP as a consequence).  However, designers had wanted to incorporate new Ferro-Fibrous and Endo-Steel components into the ‘Mech, both as a showcase of their industrial expertise, as well as to field-test these technologies for future designs.  The Guillotine announcement by Irian Central forced Shiro III to speed up their efforts, and the Grasshopper GRH-5M was released in early 3051, with the first two runs being split between the Capellan Confederation and local Free Worlds Legionnaires units.

Irian Shiro III designers realized that both Endo-Steel and Ferro-Fibrous Armor were extremely bulky, and that heavy ‘Mechs in particular would only be able to realistically use one of these two components, to reserve space for armaments.  Because Irian Technologies as a whole was struggling to develop their own Ferro-Fibrous blend (it wouldn’t be until the 32nd century and the release of the Juliano), in large part because of internal politics and inter-office industrial sabotage, the focus was therefore on creating orbital facilities that could produce a reliable and replicable Endo-Steel, with Shiro III finally succeeding with the Irian “Class 60” Second Generation Endo-Steel, an in-house variant of the Star League era Crucis brand.

Apart from the use of double-strength “Freezer” heat sinks (dropping to fourteen from the 22 heat sinks of the classic Grasshopper), the rest of the design uses reliable and time-tested components, hinting to the rushed development process throughout 3050, following Irian Central’s release of their Guillotine.  The 5M uses the same VOX 280 fusion engine (ironically the same as the Guillotine), but substitutes Irian-manufactured products across the board: Rawlings Model 52 jumpjets, Irian E.A.R. comms gears with Wasat Aggressor targeting/tracking systems, and Durallex Heavy with CASE (for a right-torso ammunition bin).

The weapon systems are similar to the classic Grasshopper, but redistributed and significantly harder-hitting.  The head-mounted missile system has been moved to the center torso housing, and replaced by an Irian Weapons Works Class 6 SRM launcher, with a ton of ammunition.  The right arm weapon is a Kinslaughter PPC (the production rights secured from Krupp Stellar of Mars) – the short-barreled cannon not seen in production since the Amaris Civil War, although the H-Class (extended range) variant is still in production on Terra.  The left arm has a pair of Diverse Optics Type 30 Large Lasers for a considerable mid-ranged punch.  Two Diverse Optics Type 2 Medium Lasers on the traditional torso mounts round out the weapons systems. 

Shiro III took great pleasure in releasing a ‘Mech that is very clearly similar to Irian Central’s Guillotine, but superior in performance and reliability in almost every way, and the Irian Grasshopper is already becoming quite popular with with the CCAF and FWLL units it is deployed with – and the profits and accruing entirely to the Shiro III branch, which is aggressively plowing them back into their facilities and R&D teams, always seeking to retain their autonomy and avoid being subsumed by Irian Central.
« Last Edit: June 27, 2021, 02:52:02 PM by fabulousorcboy »
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fabulousorcboy

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Re: Optimizing the Grasshopper
« Reply #29 on: June 27, 2021, 10:09:51 AM »

Have two more variants (in essence, a mini-Zeus, and a mini-Battlemaster), but depends on what kind of fluff I can throw together and how to justify the refits.  Hopefully in a few days.
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