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Author Topic: Optimizing the Hatchetman  (Read 16615 times)

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Bradshaw

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Re: Optimizing the Hatchetman
« Reply #15 on: June 08, 2020, 12:48:19 PM »

Could say earlier, you don't really see any canon designs with TSM until TRO 3055 with Berserker which used a MASC but now with the change of rule, Id say TSM is much better option. Would go 6/9 instead of 4(8)/6
« Last Edit: June 08, 2020, 01:42:59 PM by Bradshaw »
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Takiro

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Re: Optimizing the Hatchetman
« Reply #16 on: June 08, 2020, 03:25:58 PM »

No doubt about the Berserker being better with a TSM than a MASC period. That decision made literally no sense. You really don't see any canon designs with a TSM until much later. Perhaps it was too gimmicky but a +2 is certainly better than a +1. The MASC also got a lot better too with rule changes.
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Takiro

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Re: Optimizing the Hatchetman
« Reply #17 on: June 12, 2020, 06:24:50 PM »

Been kind of quiet here since our initial posting of said challenge. Any more entries coming that might slash the competition??  ;D
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Ice Hellion

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Re: Optimizing the Hatchetman
« Reply #18 on: June 13, 2020, 02:36:09 PM »

Been kind of quiet here since our initial posting of said challenge. Any more entries coming that might slash the competition??  ;D

Perhaps  :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Hatchetman
« Reply #19 on: June 14, 2020, 03:19:12 PM »

Welcome back Bradshaw and I can hardly wait Ice Hellion!
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Ice Hellion

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Re: Optimizing the Hatchetman
« Reply #20 on: June 14, 2020, 04:11:00 PM »

Welcome back Bradshaw and I can hardly wait Ice Hellion!

You won't have to wait any longer  ;D
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Hatchetman
« Reply #21 on: June 14, 2020, 04:13:30 PM »

Did anyone request a Taurian upgrade?

Overview
When a group of mercenaries came to the Taurian Concordat, carrying with them their HCT-3F Hatchetman, they initiated a paranoiac search in Defiance Industries, looking to find out who had leaked the plans of the “new” ‘Mech to the Taurians.
Willing to play upon this, Protector Thomas Calderon ordered Taurian Territorial Industries to reverse-engineer the ‘Mech to add it to their production. For different reasons (among them a lack of money available for this project.), it took more time than expected and it is by now (3052) still not finished.
Unwilling to face the wrath of the Protector, Taurian Territorial Industries found a solution: upgrade the 3F to the modern battlefield. This is how the HCT-4T came into being


Capabilities
More an evolution than a revolution, the HCT-4T kept what makes the strengths of the Hatchetman while improving on it.

The starting point was the upgrade of the armour thanks to the use of Durallex Light Ferro-Fibrous rediscovered for the Maultier. The weight was also increased by one ton thanks to the replacement of the original 11 simple ones by 10 Double Heat Sinks (insuring a market for Taurian Territorial Industries as this change can’t be made without some assistance), improving the protection by almost 30%.

The 2 Medium Lasers were kept as they were reliable and efficient but where both moved to the Left Arm to avoid losing some firepower when the Hatchet comes into play.
However the main gun was deemed too weak and replaced by a PPC produced by Sterope Industries for the Warhammer and a Large Pulse Laser from Vandenberg Mechanised Industries, giving it a more Taurian feeling.
This choice was seen as the best one allowing the new Hatchetman to mix its firepower depending on the range, the opponent and the mission but sending a clear message: no one can escape the Taurians.


Battle History
So far, only pirates have been facing the wrath of the new HCT-4T. One such example was on Althea’s Choice where Subaltern Florence Power in her brand “new” Hatchetman fought against the ‘Mech of the leader of the pirate band trying to raid the town of Althea’s Choice
The Wolverine receiving shots from a PPC tried to get at closer ranges, until he found out the foolishness of such a move as the small canyons of the mountains of Althea’s Choice were a perfect set for the Hatchetman hunting it and finishing it with a Hatchet strike in the head.


Variants
This peculiar variant is so liked that Thomas Calderon ordered Taurian Territorial Industries to produce this variant when they will be able to do so instead of the 3F.


Deployment
Every single Hatchetman in the Taurian Defense Forces has been upgraded to this new standard and Taurian Territorial Industries has even been receiving orders from abroad.


Notable ‘MechWarriors
Subaltern Florence Power is the commanding officer of the 1st Battalion of the Pleiades Lancers and a convinced user of the new Taurian Hatchetman. She led her unit into several defensive battles against pirates, making perfect use of her ‘Mech to set ambushes and to force the raiders to face her unit in restricted ground.

Code: [Select]
Hatchetman HCT-4T

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 3 573 090 C-Bills
Total Cost: 3 573 090 C-Bills
Battle Value: 1 143

Chassis: Chariot Model II Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Luxor 2/Q
    Jump Capacity: 120 meters
Armor: Durallex Light Ferro-Fibrous Ferro-Fibrous
Armament:
    1 Sterope Defense Industries/Donal PPC
    1 Vandenberg Mechanised Industries/Thunderbolt-12 Large Pulse Laser
    2 Defiance Industries/Defiance B3M Medium Lasers
    1 Defiance Industries/Defiance Type 3 Hatchet
Manufacturer: Taurus Territorial Industries
    Primary Factory: Taurus
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: TharHes Ares-8a

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 134                  7,50
    Armor Locations: 1 HD, 2 CT, 4 LT, 6 RT, 1 LA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            12       
                                             L/R Leg     11           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RT        10        3         7,00
Large Pulse Laser                            LT        10        2         7,00
Hatchet                                      RA        -         3         3,00
2 Medium Lasers                              LA        6         2         2,00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
4j         3       3       1       0      2     0   Structure:  4
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Hatchetman
« Reply #22 on: June 14, 2020, 04:15:47 PM »

And now the TSM Axe (but with a mistake in the speed since SSW is not up-to-date on the TSM rules)

Overview
The Hatchetman was first and foremost an urban combat ‘Mech where its combo of mobility, firepower and hatchet was more than a match for most ‘Mech in its preferred fighting area but that was before the arrival of the Clans.
The Hatchetman was too slow, undergunned and not protected enough, while using a physical weapon was both a blessing (as the Clans didn’t use them) and a curse (as they thought of it as being a break of proper combat rules).
The HCT-5S while adapted to fight against the Inner Sphere had shown some serious limitations and it was time to turn out a successor. Luckily, Defiance Industries had begun working on one and was able to quickly produce the prototypes of what would become the HCT-5FC and send them for trials and tests by the AFFC.


Capabilities
Deciding to focus on what was the main advantage of the Hatchetman, i.e. its mobility and its hatchet, Defiance Industries redesigned the whole ‘Mech around a TSM, able to increase both the damage and the ground speed of the HCT-5FC.
This was a huge engineering problem as the heat balance had to be carefully thought to allow for the ignition of the system in most situation and keeping it active while giving it enough firepower.
The “ideal” simulated solution focused around a PPC and 6 Medium Lasers together with a jumping capacity of 150 meters.

However, there was no way to fit all that in the Hatchetman.
The solution came from the Draconis Combine. Thanks to the rescue of Hohiro Kurita by Victor Steiner-Davion, the relations between both realms had cooled a little and access to advanced gear was possible under conditions. Since the Draconis Combine had built a factory to produce a new engine, the 225 XL, with the aim of designing a new ‘Mech based on it, ‘Mech that was not yet operational, they agreed to sell at a good price a part of their production.
This new input gave Defiance Industries what they needed to finish their prototype, giving it a maximal ground speed a little under 90 KpH before activating the TSM.

The protection was not forgotten with 9.5 tons of standard armour, giving the HCT-5FC almost the maximum bearable for a ‘Mech of 45 tons and a Guardian ECM to neutralise the electronics of other ‘Mechs at short ranges where the Hatchetman is supposed to fight.


Battle History
During one of the raids on Timbuktu by the infamous Morrison's Extractors, a Hatchetman of the 11th Lyran Guards assigned to defend a convoy carrying germanium managed to hold a full Lance of Star League level Light ‘Mechs until reinforcements arrived and the convoy could escape.
In its after-action report, the pilot praised the responsiveness and the extra speed of the new Hatchetman as well as the might of its Hatchet.


Variants
A missile armed Hatchetman is said to be in the works but the main problem will be the ignition of the TMS system with ammo-based weapons, which in a long campaign could prove difficult.


Deployment
As a reminder of its origin, the first patch of Hatchetman was sent to the 10th Lyran Guards, the same unit that had allowed it to come into existence.
After that it spread into the whole AFFC becoming a favourite of ‘MechWarriors assigned to urban or restricted grounds.


Notable ‘MechWarriors
‘MechWarrior Maryvonne McKenzie was assigned a HCT-5FC upon her arrival in the 11th Lyran Guards and she has put it to good use her “Slasher” against Morrison’s Extractors. After her fight, she has been requested to train other ‘MechWarriors assigned a HCT-5FC into riding the “heat wave” like she did.

Code: [Select]
Hatchetman HCT-5FC

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 8 359 540 C-Bills
Total Cost: 8 359 540 C-Bills
Battle Value: 1 596

Chassis: Chariot Type II Standard
Power Plant: VOX 225 Fusion XL Engine
Walking Speed: 54,0 km/h (64,8 km/h)
Maximum Speed: 86,4 km/h (97,2 km/h)
Jump Jets: Luxor 2/Q
    Jump Capacity: 150 meters
Armor: Durallex Medium Standard Armor
Armament:
    1 TharHes Industries/Donal PPC
    6 Defiance Industries/B3M Medium Lasers
    1 Defiance Industries/Defiance Type 3 Hatchet
    1 Winston-CheerySeed Consolidated/CherrySeed Cloak Guardian ECM Suite
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Ares-8A
Targeting and Tracking System: TharHes Thalia HM-22

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4,50
Engine:             XL Fusion Engine             225                       5,00
    Walking MP: 5 (6)
    Running MP: 8 (9)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2,50
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 HD, 1 CT, 2 LT, 2 RT
Armor:              Standard Armor               AV - 152                  9,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RT        6         2         2,00
Guardian ECM Suite                           RT        0         2         1,50
PPC                                          LT        10        3         7,00
Medium Laser                                 LT        3         1         1,00
Hatchet                                      RA        -         3         3,00
3 Medium Lasers                              LA        9         3         3,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 16
5j         3       3       1       0      2     1   Structure:  2
Special Abilities: TSM, MEL, ECM, ENE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Hatchetman
« Reply #23 on: June 14, 2020, 05:39:54 PM »

Two very good ones Ice! Really surprised that more Taurian models haven't showed up here. I am looking at you masterarminas!!!

Not to many Draconis attempts either from what I see.....

Ice in regards to the Triple Strength Myomer and the new rules I think I am going to stick with my first instinct.

In universe i might say this is an improvement made after 3067.
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Ice Hellion

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Re: Optimizing the Hatchetman
« Reply #24 on: June 15, 2020, 04:42:44 PM »

Not to many Draconis attempts either from what I see.....

Hatchet are too barbarian  ;D

Ice in regards to the Triple Strength Myomer and the new rules I think I am going to stick with my first instinct.

My fluff still holds.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Hatchetman
« Reply #25 on: June 15, 2020, 10:04:39 PM »

I was thinking something from the Sohei perhaps as they break with DCMS concepts and perhaps include a C3 Slave for maximum team work! ;)
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Red Pins

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Re: Optimizing the Hatchetman
« Reply #26 on: June 16, 2020, 12:02:39 AM »

From who?
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Abele

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Re: Optimizing the Hatchetman
« Reply #27 on: June 16, 2020, 01:35:18 AM »

I'll see if I can put a decent Kuritan Hatchetman (ono-hei  斧兵) together when I get off work in the morning.
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Re: Optimizing the Hatchetman
« Reply #28 on: June 16, 2020, 01:56:06 AM »

Oh, the -5K.  Got it.
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Abele

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Re: Optimizing the Hatchetman
« Reply #29 on: June 16, 2020, 12:04:57 PM »

In the mid-30490s Hachiman Taro Industries gained access to several captured Hatchetman and began to reverse engineer the Mech to suit the taset of the warriors of the DCMS. Using the Ryu-no-Tsuyo-sa Repair facility as their base of operation the Hachiman Taro began by changing the aesthetics of the Mech by giving it a more bulky appearance. They accomplished this by shaping the exterior with additional and more varied appearance. There was little that could do to hte head/cockpit due to the nature of the full-head ejection system. The shape of the axe head was changed giving the 'blade' end amore rounded edge and adding a spike to the back end. The hatchet is now made out of proprietary tungsten steel alloy. All three variations created by Hachiman Taro feature the Nissan 180XL and nine tons of Durallex Special Medium armor. Like so many Mechs produced in the Combine, these One-hei are not fitted with double heat sinks, so heat management is a priority for the Mechwarrior in the cockpit.

The Ono-hei-4K is a fairly standard upgrade of the original Hatchetman which see the Imperator Code Red LB 10-X autocannon found in the  Wolf Trap replacing the AC/10. A third medium laser is mounted and a C3 slave has also been mounted. Again, like many Combine Mechs, no CASE has been added to the ammo bins to protec both Mech and pilot.

Code: [Select]
Ono-hei HCT-4K

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 6,207,740 C-Bills
Total Cost: 6,239,740 C-Bills
Battle Value: 1,015

Chassis: Chariot Type II Standard
Power Plant: Nissan 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 120 meters
Armor: Durallex Special Medium Standard Armor
Armament:
    1  Imperator Code Red LB 10-X AC
    3  Angra 3L Medium Lasers
    1  Oshika Precision Metals Hatchet
    1  Tanadi Citizen C3 Computer (Slave)
Manufacturer: Ryu no Tsuya-sa
    Primary Factory: Oshika
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             11                        1.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            13       
                                             L/R Leg     11           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Medium Laser                                 CT        3         1         1.00
LB 10-X AC                                   RT        2         6        11.00
Hatchet                                      RA        -         3         3.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         3       3       1       0      2     0   Structure:  2
Special Abilities: C3S, MEL, MHQ1, SRCH, ES, SEAL, SOA, FLK 1/1/1


The Ono-hei-4KC is a command Mech and feature the Tanadi Coordinator C3 Master to help coordinate subordinate units. A Lord's Light 2 ER PPC replaces the autocannon, while two Angra 3l medium lasers are retained. Three more single heat sinks have been added to mitigate the heat of the PPC.

Code: [Select]
Ono-hei HCT-4KC

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 7,825,940 C-Bills
Total Cost: 7,825,940 C-Bills
Battle Value: 1,015

Chassis: Chariot Type II Standard
Power Plant: Nissan 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 120 meters
Armor: Durallex Special Medium Standard Armor
Armament:
    1  Lord's Light 2 ER PPC
    2  Angra 3L Medium Lasers
    1  Oshika Precision Metals Hatchet
    1  Tanadi Coordinator C3 Computer (Master)
Manufacturer: Ryu no Tsuyo-sa
    Primary Factory: Oshika
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             14                        4.00
    Heat Sink Locations: 1 HD, 2 CT, 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            13       
                                             L/R Leg     11           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        3         7.00
C3 Computer (Master)                         LT        0         5         5.00
Hatchet                                      RA        -         3         3.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         2       2       1       0      2     0   Structure:  2
Special Abilities: MEL, C3M, TAG, ENE, MHQ5, SRCH, ES, SEAL, SOA


The Ono-hei-4KX is a testbed model that replaces the hatchet with a katana-style sword (still awaiting approval) to better appeal to the more traditional samuai with in the DCMS rank and file. Additional weaponry is confined to close quarter combat as a quartet of various-sized pulse lasers make up the battery.
A Guardian ECM suite gives the Ono-hei additiona battlefield protection.
l
Code: [Select]
Ono-hei HCT-4KX

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 6,217,890 C-Bills
Total Cost: 6,217,890 C-Bills
Battle Value: 978

Chassis: Chariot Type II Standard
Power Plant: Nissan 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 120 meters
Armor: Durallex Special Medium Standard Armor
Armament:
    1  Victory Drumbeat Large Pulse Laser
    2  Victory Heartbeat Medium Pulse Lasers
    1  Victory Throb Small Pulse Laser
    1  Oshika Precision Metals Sword
    1  Tanadi Citizen C3 Computer (Slave)
    1  New Samarkand Nimbus Guardian ECM Suite
Manufacturer: Ryu no Tsuyo-sa Factory No. 1
    Primary Factory: Oshika
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             14                        4.00
    Heat Sink Locations: 5 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            13       
                                             L/R Leg     11           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
Large Pulse Laser                            RT        10        2         7.00
Small Pulse Laser                            LT        2         1         1.00
Sword                                        RA        -         3         2.50
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         2       2       0       0      2     1   Structure:  2
Special Abilities: C3S, ECM, MEL, ENE, MHQ1, SRCH, ES, SEAL, SOA

« Last Edit: June 19, 2020, 10:22:17 AM by Abele »
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